Difference between revisions of "List of opcodes"

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This is a list of all opcodes, including nops and unsupported ones, in [[GTA III]], [[Vice City]], and [[San Andreas]]. Brief descriptions and notes are added to the list for quick and easy access to information.
+
This is a list of all opcodes, including [[List_of_unused_opcodes|nops]] and [[List_of_unsupported_opcodes|unsupported ones]], in [[GTA III]], [[Vice City]], and [[San Andreas]]. Brief descriptions and notes are added to the list for quick and easy access to information.
  
{| {{prettytable}} class="sortable"
+
{|class="wikitable sortable"
! width="30px" |Opcode
+
!width="30px"|Opcode
! width="60px" |Games
+
!width="60px"|Games
! width="20px" |{{Hint|P|Number of parameters}}
+
!width="20px"|{{Hint|P|Number of parameters}}
! Parameter type
+
!Parameter type
! Brief description
+
!Brief description
! Notes
+
!Notes
 
|-
 
|-
|[[0000]] || {{Icon|trilogy}} ||0 ||nop || no operation ||special use in [[CLEO]]
+
|[[0000]]||{{Icon|t}}||0||nop||no operation||special use in [[CLEO]]
 
|-
 
|-
|[[0001]] || {{Icon|trilogy}} ||1 ||int || wait ||
+
|[[0001]]||{{Icon|t}}||1||int||wait||
 
|-
 
|-
|[[0002]] || {{Icon|trilogy}} ||1 ||label || jump to [[label]] ||
+
|[[0002]]||{{Icon|t}}||1||int||jump to [[label]]||
 
|-
 
|-
|[[0003]] || {{Icon|trilogy}} ||1 ||int || shake camera ||
+
|[[0003]]||{{Icon|t}}||1||int||shake camera||
 
|-
 
|-
|[[0004]] || {{Icon|trilogy}} ||2 ||global var, int || set global to integer ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||
+
|[[0004]]||{{Icon|t}}||2||global var, int||set global to integer ({{Hint|G|global variable}} = {{Hint|I|integer value}})||
 
|-
 
|-
|[[0005]] || {{Icon|trilogy}} ||2 ||global var, flt || set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||
+
|[[0005]]||{{Icon|t}}||2||global var, flt||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}})||
 
|-
 
|-
|[[0006]] || {{Icon|trilogy}} ||2 ||local var, int || set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
+
|[[0006]]||{{Icon|t}}||2||local var, int||set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}}))||
 
|-
 
|-
|[[0007]] || {{Icon|trilogy}} ||2 ||local var, flt || set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||
+
|[[0007]]||{{Icon|t}}||2||local var, flt||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}}))||
 
|-
 
|-
|[[0008]] || {{Icon|trilogy}} ||2 ||global var, int || add global to integer (G += I) ||
+
|[[0008]]||{{Icon|t}}||2||global var, int||add integer to global (G += I)||
 
|-
 
|-
|[[0009]] || {{Icon|trilogy}} ||2 ||global var, flt || add global to float (G += F) ||
+
|[[0009]]||{{Icon|t}}||2||global var, flt||add float to global (G += F)||
 
|-
 
|-
|[[000A]] || {{Icon|trilogy}} ||2 ||local var, int || add local to integer (L += I) ||
+
|[[000A]]||{{Icon|t}}||2||local var, int||add integer to local (L += I)||
 
|-
 
|-
|[[000B]] || {{Icon|trilogy}} ||2 ||local var, flt || add local to float (L += F) ||
+
|[[000B]]||{{Icon|t}}||2||local var, flt||add float to local (L += F)||
 
|-
 
|-
|[[000C]] || {{Icon|trilogy}} ||2 ||global var, int || subtract global to integer (G -= I) ||
+
|[[000C]]||{{Icon|t}}||2||global var, int||subtract integer from global (G -= I)||
 
|-
 
|-
|[[000D]] || {{Icon|trilogy}} ||2 ||global var, flt || subtract global to float (G -= F) ||
+
|[[000D]]||{{Icon|t}}||2||global var, flt||subtract float from global (G -= F)||
 
|-
 
|-
|[[000E]] || {{Icon|trilogy}} ||2 ||local var, int || subtract local to integer (L -= I) ||
+
|[[000E]]||{{Icon|t}}||2||local var, int||subtract integer from local (L -= I)||
 
|-
 
|-
|[[000F]] || {{Icon|trilogy}} ||2 ||local var, flt || subtract local to float (L -= F) ||
+
|[[000F]]||{{Icon|t}}||2||local var, flt||subtract float from local (L -= F)||
 
|-
 
|-
|[[0010]] || {{Icon|trilogy}} ||2 ||global var, int || multiply global to integer (G *= I) ||
+
|[[0010]]||{{Icon|t}}||2||global var, int||multiply global by integer (G *= I)||
 
|-
 
|-
|[[0011]] || {{Icon|trilogy}} ||2 ||global var, flt || multiply global to float (G *= F) ||
+
|[[0011]]||{{Icon|t}}||2||global var, flt||multiply global by float (G *= F)||
 
|-
 
|-
|[[0012]] || {{Icon|trilogy}} ||2 ||local var, int || multiply local to integer (L *= I) ||
+
|[[0012]]||{{Icon|t}}||2||local var, int||multiply local by integer (L *= I)||
 
|-
 
|-
|[[0013]] || {{Icon|trilogy}} ||2 ||local var, flt || multiply local to float (L *= F) ||
+
|[[0013]]||{{Icon|t}}||2||local var, flt||multiply local by float (L *= F)||
 
|-
 
|-
|[[0014]] || {{Icon|trilogy}} ||2 ||global var, int || divide global to integer (G /= I) ||
+
|[[0014]]||{{Icon|t}}||2||global var, int||divide global by integer (G /= I)||
 
|-
 
|-
|[[0015]] || {{Icon|trilogy}} ||2 ||global var, flt || divide global to float (G /= F) ||
+
|[[0015]]||{{Icon|t}}||2||global var, flt||divide global by float (G /= F)||
 
|-
 
|-
|[[0016]] || {{Icon|trilogy}} ||2 ||local var, int || divide local to integer (L /= I) ||
+
|[[0016]]||{{Icon|t}}||2||local var, int||divide local by integer (L /= I)||
 
|-
 
|-
|[[0017]] || {{Icon|trilogy}} ||2 ||local var, flt || divide local to float (L /= F) ||
+
|[[0017]]||{{Icon|t}}||2||local var, flt||divide local by float (L /= F)||
 
|-
 
|-
|[[0018]] || {{Icon|trilogy}} ||2 ||global var, int || check global greater than integer (G > I) ||
+
|[[0018]]||{{Icon|t}}||2||global var, int||check global greater than integer (G > I)||
 
|-
 
|-
|[[0019]] || {{Icon|trilogy}} ||2 ||local var, int || check local greater than integer (L > I) ||
+
|[[0019]]||{{Icon|t}}||2||local var, int||check local greater than integer (L > I)||
 
|-
 
|-
|001A || {{Icon|trilogy}} ||2 ||int, global var || check integer greater than global (I > G) ||
+
|[[001A]]||{{Icon|t}}||2||int, global var||check integer greater than global (I > G)||
 
|-
 
|-
|001B || {{Icon|trilogy}} ||2 ||int, local var || check integer greater than local (I > L) ||
+
|[[001B]]||{{Icon|t}}||2||int, local var||check integer greater than local (I > L)||
 
|-
 
|-
|001C || {{Icon|trilogy}} ||2 ||global var, global var || check global integer greater than global int (G > G int) ||
+
|[[001C]]||{{Icon|t}}||2||global var, global var||check global integer greater than global int (G > G int)||
 
|-
 
|-
|001D || {{Icon|trilogy}} ||2 ||local var, local var || check local integer greater than local int (L > L int) ||
+
|[[001D]]||{{Icon|t}}||2||local var, local var||check local integer greater than local int (L > L int)||
 
|-
 
|-
|001E || {{Icon|trilogy}} ||2 ||global var, local var || check global integer greater than local int (G > L int) ||
+
|[[001E]]||{{Icon|t}}||2||global var, local var||check global integer greater than local int (G > L int)||
 
|-
 
|-
|001F || {{Icon|trilogy}} ||2 ||local var, global var || check local integer greater than global int (L > G int) ||
+
|[[001F]]||{{Icon|t}}||2||local var, global var||check local integer greater than global int (L > G int)||
 
|-
 
|-
|0020 || {{Icon|trilogy}} ||2 ||global var, flt || check global greater than float (G > F) ||
+
|[[0020]]||{{Icon|t}}||2||global var, flt||check global greater than float (G > F)||
 
|-
 
|-
|0021 || {{Icon|trilogy}} ||2 ||local var, flt || check local greater than float (L > F) ||
+
|[[0021]]||{{Icon|t}}||2||local var, flt||check local greater than float (L > F)||
 
|-
 
|-
|0022 || {{Icon|trilogy}} ||2 ||flt, global var || check float greater than global (F > G) ||
+
|[[0022]]||{{Icon|t}}||2||flt, global var||check float greater than global (F > G)||
 
|-
 
|-
|0023 || {{Icon|trilogy}} ||2 ||flt, local var || check float greater than local (F > L) ||
+
|[[0023]]||{{Icon|t}}||2||flt, local var||check float greater than local (F > L)||
 
|-
 
|-
|0024 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || check global float greater than global float (G > G flt) ||
+
|[[0024]]||{{Icon|t}}||2||global var flt, global var flt||check global float greater than global float (G > G flt)||
 
|-
 
|-
|0025 || {{Icon|trilogy}} ||2 ||local var flt, local var flt || check local float greater than local float (L > L flt) ||
+
|[[0025]]||{{Icon|t}}||2||local var flt, local var flt||check local float greater than local float (L > L flt)||
 
|-
 
|-
|0026 || {{Icon|trilogy}} ||2 ||global var flt, local var flt || check global float greater than local float (G > L flt) ||
+
|[[0026]]||{{Icon|t}}||2||global var flt, local var flt||check global float greater than local float (G > L flt)||
 
|-
 
|-
|0027 || {{Icon|trilogy}} ||2 ||local var flt, global var flt || check local float greater than global float (L > G flt) ||
+
|[[0027]]||{{Icon|t}}||2||local var flt, global var flt||check local float greater than global float (L > G flt)||
 
|-
 
|-
|0028 || {{Icon|trilogy}} ||2 ||global var flt, int || check global greater than or equal to integer (G >= I) ||
+
|[[0028]]||{{Icon|t}}||2||global var flt, int||check global greater than or equal to integer (G >= I)||
 
|-
 
|-
|0029 || {{Icon|trilogy}} ||2 ||local var, int || check local greater than or equal to integer (L >= I) ||
+
|[[0029]]||{{Icon|t}}||2||local var, int||check local greater than or equal to integer (L >= I)||
 
|-
 
|-
|002A || {{Icon|trilogy}} ||2 ||int, global var || check int greater than or equal to global (I >= G) ||
+
|[[002A]]||{{Icon|t}}||2||int, global var||check int greater than or equal to global (I >= G)||
 
|-
 
|-
|002B || {{Icon|trilogy}} ||2 ||int, local var || check integer greater than or equal to local (I >= L) ||
+
|[[002B]]||{{Icon|t}}||2||int, local var||check integer greater than or equal to local (I >= L)||
 
|-
 
|-
|002C || {{Icon|trilogy}} ||2 ||global var int, global var int || check global integer greater than or equal to global integer (G >= G int) ||
+
|[[002C]]||{{Icon|t}}||2||global var int, global var int||check global integer greater than or equal to global integer (G >= G int)||
 
|-
 
|-
|002D || {{Icon|trilogy}} ||2 |||local var int, |local var int || check local integer greater than or equal to local integer (L >= L int) ||
+
|[[002D]]||{{Icon|t}}||2|||local var int, local var int||check local integer greater than or equal to local integer (L >= L int)||
 
|-
 
|-
|002E || {{Icon|trilogy}} ||2 ||global var int, |local var int || check global integer greater than or equal to local integer (G >= L int) ||
+
|[[002E]]||{{Icon|t}}||2||global var int, local var int||check global integer greater than or equal to local integer (G >= L int)||
 
|-
 
|-
|002F || {{Icon|trilogy}} ||2 |||local var int, global var int || check local integer greater than or equal to local integer (L >= G int) ||
+
|[[002F]]||{{Icon|t}}||2|||local var int, global var int||check local integer greater than or equal to local integer (L >= G int)||
 
|-
 
|-
|0030 || {{Icon|trilogy}} ||2 ||global var, flt || check global greater than or equal to float (G >= F) ||
+
|[[0030]]||{{Icon|t}}||2||global var, flt||check global greater than or equal to float (G >= F)||
 
|-
 
|-
|0031 || {{Icon|trilogy}} ||2 ||local var, flt || check local greater than or equal to float (L >= F) ||
+
|[[0031]]||{{Icon|t}}||2||local var, flt||check local greater than or equal to float (L >= F)||
 
|-
 
|-
|0032 || {{Icon|trilogy}} ||2 ||flt, global var || check float greater than or equal to global (F >= G) ||
+
|[[0032]]||{{Icon|t}}||2||flt, global var||check float greater than or equal to global (F >= G)||
 
|-
 
|-
|0033 || {{Icon|trilogy}} ||2 ||flt, local var || check float greater than or equal to local (F >= L) ||
+
|[[0033]]||{{Icon|t}}||2||flt, local var||check float greater than or equal to local (F >= L)||
 
|-
 
|-
|0034 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || check global float greater than or equal to global float (G >= G flt) ||
+
|[[0034]]||{{Icon|t}}||2||global var flt, global var flt||check global float greater than or equal to global float (G >= G flt)||
 
|-
 
|-
|0035 || {{Icon|trilogy}} ||2 ||local var flt, local var flt || check local float greater than or equal to local float (L >= L flt) ||
+
|[[0035]]||{{Icon|t}}||2||local var flt, local var flt||check local float greater than or equal to local float (L >= L flt)||
 
|-
 
|-
|0036 || {{Icon|trilogy}} ||2 ||global var flt, local var flt || check global float greater than or equal to local float (G >= L flt) ||
+
|[[0036]]||{{Icon|t}}||2||global var flt, local var flt||check global float greater than or equal to local float (G >= L flt)||
 
|-
 
|-
|0037 || {{Icon|trilogy}} ||2 ||local var flt, global var flt || check local float greater than or equal to global float (L >= G flt) ||
+
|[[0037]]||{{Icon|t}}||2||local var flt, global var flt||check local float greater than or equal to global float (L >= G flt)||
 
|-
 
|-
|0038 || {{Icon|trilogy}} ||2 ||global var, int || check global equal to integer (G == I) ||
+
|[[0038]]||{{Icon|t}}||2||global var, int||check global equal to integer (G == I)||
 
|-
 
|-
|0039 || {{Icon|trilogy}} ||2 ||local var, int || check local equal to integer (L == I) ||
+
|[[0039]]||{{Icon|t}}||2||local var, int||check local equal to integer (L == I)||
 
|-
 
|-
|003A || {{Icon|trilogy}} ||2 ||global var int, global var int || check global integer equal to global integer (G == G int) ||
+
|[[003A]]||{{Icon|t}}||2||global var int, global var int||check global integer equal to global integer (G == G int)||
 
|-
 
|-
|003B || {{Icon|trilogy}} ||2 ||local var int, local var int || check local integer equal to local integer (L == L int) ||
+
|[[003B]]||{{Icon|t}}||2||local var int, local var int||check local integer equal to local integer (L == L int)||
 
|-
 
|-
|003C || {{Icon|trilogy}} ||2 ||global var int, local var int || check global integer equal to local integer (G == L int) ||
+
|[[003C]]||{{Icon|t}}||2||global var int, local var int||check global integer equal to local integer (G == L int)||
 
|-
 
|-
|003D || {{Icon|uns}} || - || || ||
+
|[[003D]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|003E || {{Icon|uns}} || - || || ||
+
|[[003E]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|003F || {{Icon|uns}} || - || || ||
+
|[[003F]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0040 || {{Icon|uns}} || - || || ||
+
|[[0040]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0041 || {{Icon|uns}} || - || || ||
+
|[[0041]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0042 || {{Icon|trilogy}} ||2 ||global var, flt || check global equal to float (G == F) ||
+
|[[0042]]||{{Icon|t}}||2||global var, flt||check global equal to float (G == F)||
 
|-
 
|-
|0043 || {{Icon|trilogy}} ||2 ||local var, flt || check local equal to float (L == F) ||
+
|[[0043]]||{{Icon|t}}||2||local var, flt||check local equal to float (L == F)||
 
|-
 
|-
|0044 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || check global float equal to global float (G == G flt) ||
+
|[[0044]]||{{Icon|t}}||2||global var flt, global var flt||check global float equal to global float (G == G flt)||
 
|-
 
|-
|0045 || {{Icon|trilogy}} ||2 ||local var flt, local var flt || check local float equal to local float (L == L flt) ||
+
|[[0045]]||{{Icon|t}}||2||local var flt, local var flt||check local float equal to local float (L == L flt)||
 
|-
 
|-
|0046 || {{Icon|trilogy}} ||2 ||global var flt, local var flt || check global float equal to local float (G == L flt) ||
+
|[[0046]]||{{Icon|t}}||2||global var flt, local var flt||check global float equal to local float (G == L flt)||
 
|-
 
|-
|0047 || {{Icon|uns}} || - || || ||
+
|[[0047]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0048 || {{Icon|uns}} || - || || ||
+
|[[0048]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0049 || {{Icon|uns}} || - || || ||
+
|[[0049]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|004A || {{Icon|uns}} || - || || ||
+
|[[004A]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|004B || {{Icon|uns}} || - || || ||
+
|[[004B]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|004C || {{Icon|3}} ||1 ||label || jump to label if true ||
+
|[[004C]]||{{Icon|3}}||1||int||jump to label if true||
 
|-
 
|-
|[[004D]] || {{Icon|trilogy}} ||1 ||label || jump to [[label]] if false ||
+
|[[004D]]||{{Icon|t}}||1||int||jump to [[label]] if false||
 
|-
 
|-
|[[004E]] || {{Icon|trilogy}} ||0 || || terminate this script ||
+
|[[004E]]||{{Icon|t}}||0||||terminate this script||
 
|-
 
|-
|[[004F]] || {{Icon|trilogy}} ||-1 ||label || start new script with args ||
+
|[[004F]]||{{Icon|t}}||-1||int||start new script with args||
 
|-
 
|-
|0050 || {{Icon|trilogy}} ||1 ||label || gosub ||
+
|[[0050]]||{{Icon|t}}||1||int||gosub||
 
|-
 
|-
|0051 || {{Icon|trilogy}} ||0 || || return ||
+
|[[0051]]||{{Icon|t}}||0||||return||
 
|-
 
|-
|0052 || {{Icon|3}} ||6 || || nop ||
+
|[[0052]]||{{Icon|t}}||6||||nop||
 
|-
 
|-
|[[0053]] || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || create player ||parameters rearranged in SB
+
|[[0053]]||{{Icon|t}}||5||int, flt, flt, flt, var||create player||parameters rearranged in SB
 
|-
 
|-
|0054 || {{Icon|3}} {{Icon|VC}} ||4 ||player handle, var, var, var || get player coordinates ||
+
|[[0054]]||{{Icon|3}} {{Icon|VC}}||4||player handle, var, var, var||get player coordinates||
 
|-
 
|-
|[[0055]] || {{Icon|3}} {{Icon|VC}} ||4 ||player handle, int, int, int || set player coordinates ||
+
|[[0055]]||{{Icon|3}} {{Icon|VC}}||4||player handle, int, int, int||set player coordinates||
 
|-
 
|-
|[[0056]] || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player in area 2d ||parameters rearranged in SB
+
|[[0056]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area 2d||parameters rearranged in SB
 
|-
 
|-
|0057 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player in area 3d ||parameters rearranged in SB
+
|[[0057]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area 3d||parameters rearranged in SB
 
|-
 
|-
|0058 || {{Icon|trilogy}} ||2 ||global var int, global var int || add global integer to global integer (G += G int) ||
+
|[[0058]]||{{Icon|t}}||2||global var int, global var int||add global integer to global integer (G += G int)||
 
|-
 
|-
|0059 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || add global float to global float (G += G flt) ||
+
|[[0059]]||{{Icon|t}}||2||global var flt, global var flt||add global float to global float (G += G flt)||
 
|-
 
|-
|005A || {{Icon|trilogy}} ||2 ||int, int || add local integer to local integer (L += L int) ||
+
|[[005A]]||{{Icon|t}}||2||int, int||add local integer to local integer (L += L int)||
 
|-
 
|-
|005B || {{Icon|trilogy}} ||2 ||float, float || add local float to local float (L += L flt) ||
+
|[[005B]]||{{Icon|t}}||2||float, float||add local float to local float (L += L flt)||
 
|-
 
|-
|005C || {{Icon|trilogy}} ||2 ||int, int || add local integer to global integer (L += G int) ||
+
|[[005C]]||{{Icon|t}}||2||int, int||add global integer to local integer (L += G int)||
 
|-
 
|-
|005D || {{Icon|trilogy}} ||2 ||float, float || add local float to global float (L += G flt) ||
+
|[[005D]]||{{Icon|t}}||2||float, float||add global float to local float (L += G flt)||
 
|-
 
|-
|005E || {{Icon|trilogy}} ||2 ||int, int || add global integer to local integer (G += L int) ||
+
|[[005E]]||{{Icon|t}}||2||int, int||add local integer to global integer (G += L int)||
 
|-
 
|-
|005F || {{Icon|trilogy}} ||2 ||float, float || add global float to local float (G += L flt) ||
+
|[[005F]]||{{Icon|t}}||2||float, float||add local float to global float (G += L flt)||
 
|-
 
|-
|0060 || {{Icon|trilogy}} ||2 ||int, int || subtract global integer to global integer (G -= G int) ||
+
|[[0060]]||{{Icon|t}}||2||int, int||subtract global integer from global integer (G -= G int)||
 
|-
 
|-
|0061 || {{Icon|trilogy}} ||2 ||float, float || subtract global float to global float (G -= G flt) ||
+
|[[0061]]||{{Icon|t}}||2||float, float||subtract global float from global float (G -= G flt)||
 
|-
 
|-
|0062 || {{Icon|trilogy}} ||2 ||int, int || subtract local integer to local integer (L -= L int) ||
+
|[[0062]]||{{Icon|t}}||2||int, int||subtract local integer from local integer (L -= L int)||
 
|-
 
|-
|0063 || {{Icon|trilogy}} ||2 ||float, float || subtract local float to local float (L -= L flt) ||
+
|[[0063]]||{{Icon|t}}||2||float, float||subtract local float from local float (L -= L flt)||
 
|-
 
|-
|0064 || {{Icon|trilogy}} ||2 ||int, int || subtract local integer to global integer (L -= G int) ||
+
|[[0064]]||{{Icon|t}}||2||int, int||subtract global integer from local integer (L -= G int)||
 
|-
 
|-
|0065 || {{Icon|trilogy}} ||2 ||float, float || subtract local float to global float (L -= G flt) ||
+
|[[0065]]||{{Icon|t}}||2||float, float||subtract global float from local float (L -= G flt)||
 
|-
 
|-
|0066 || {{Icon|trilogy}} ||2 ||int, int || subtract global integer to local integer (G -= L int) ||
+
|[[0066]]||{{Icon|t}}||2||int, int||subtract local integer from global integer (G -= L int)||
 
|-
 
|-
|0067 || {{Icon|trilogy}} ||2 ||float, float || subtract global float to local float (G -= L flt) ||
+
|[[0067]]||{{Icon|t}}||2||float, float||subtract local float from global float (G -= L flt)||
 
|-
 
|-
|0068 || {{Icon|trilogy}} ||2 ||global, global || multiply global int to global int (G *= G int) ||
+
|[[0068]]||{{Icon|t}}||2||global, global||multiply global int by global int (G *= G int)||
 
|-
 
|-
|0069 || {{Icon|trilogy}} ||2 ||global, global || multiply global float to global float (G *= G flt) ||
+
|[[0069]]||{{Icon|t}}||2||global, global||multiply global float by global float (G *= G flt)||
 
|-
 
|-
|006A || {{Icon|trilogy}} ||2 ||local, local || multiply local int to local int (L *= L int) ||
+
|[[006A]]||{{Icon|t}}||2||local, local||multiply local int by local int (L *= L int)||
 
|-
 
|-
|006B || {{Icon|trilogy}} ||2 ||local, local || multiply int float to int float (L *= L flt) ||
+
|[[006B]]||{{Icon|t}}||2||local, local||multiply local float by local float (L *= L flt)||
 
|-
 
|-
|006C || {{Icon|trilogy}} ||2 ||local, float || multiply local to float (L *= F) ||
+
|[[006C]]||{{Icon|t}}||2||local, float||multiply local by float (L *= F)||
 
|-
 
|-
|006D || {{Icon|trilogy}} ||2 ||global, float || multiply global to float (G *= F) ||
+
|[[006D]]||{{Icon|t}}||2||global, float||multiply global by float (G *= F)||
 
|-
 
|-
|006E || {{Icon|trilogy}} ||2 ||global, local || multiply global int to local int (G *= L int) ||
+
|[[006E]]||{{Icon|t}}||2||global, local||multiply global int by local int (G *= L int)||
 
|-
 
|-
|006F || {{Icon|trilogy}} ||2 ||global, local || multiply global float to local float (G *= L flt) ||
+
|[[006F]]||{{Icon|t}}||2||global, local||multiply global float by local float (G *= L flt)||
 
|-
 
|-
|0070 || {{Icon|trilogy}} ||2 ||global, global || divide global int by global int (G /= G int) ||
+
|[[0070]]||{{Icon|t}}||2||global, global||divide global int by global int (G /= G int)||
 
|-
 
|-
|0071 || {{Icon|trilogy}} ||2 ||global, global || divide global float by global float (G /= G flt) ||
+
|[[0071]]||{{Icon|t}}||2||global, global||divide global float by global float (G /= G flt)||
 
|-
 
|-
|0072 || {{Icon|trilogy}} ||2 ||local, local || divide local int by local int (L /= L int) ||
+
|[[0072]]||{{Icon|t}}||2||local, local||divide local int by local int (L /= L int)||
 
|-
 
|-
|0073 || {{Icon|trilogy}} ||2 ||local, local || divide local float by local float (L /= L flt) ||
+
|[[0073]]||{{Icon|t}}||2||local, local||divide local float by local float (L /= L flt)||
 
|-
 
|-
|0074 || {{Icon|trilogy}} ||2 ||local, global || divide local int by global int (L /= G int) ||
+
|[[0074]]||{{Icon|t}}||2||local, global||divide local int by global int (L /= G int)||
 
|-
 
|-
|0075 || {{Icon|trilogy}} ||2 ||local, global || divide local float by global float (L /= G flt) ||
+
|[[0075]]||{{Icon|t}}||2||local, global||divide local float by global float (L /= G flt)||
 
|-
 
|-
|0076 || {{Icon|trilogy}} ||2 ||global, local || divide global int by local int (G /= L int) ||
+
|[[0076]]||{{Icon|t}}||2||global, local||divide global int by local int (G /= L int)||
 
|-
 
|-
|0077 || {{Icon|trilogy}} ||2 ||global, local || divide global float by local float (G /= L flt) ||
+
|[[0077]]||{{Icon|t}}||2||global, local||divide global float by local float (G /= L flt)||
 
|-
 
|-
|0078 || {{Icon|trilogy}} ||2 || || ||
+
|[[0078]]||{{Icon|t}}||2||global, float||add timed val to global float||
 
|-
 
|-
|0079 || {{Icon|trilogy}} ||2 || || ||
+
|[[0079]]||{{Icon|t}}||2||local, float||add timed val to local float||
 
|-
 
|-
|007A || {{Icon|trilogy}} ||2 || || ||
+
|[[007A]]||{{Icon|t}}||2||global, global||add timed global to global float||
 
|-
 
|-
|007B || {{Icon|trilogy}} ||2 || || ||
+
|[[007B]]||{{Icon|t}}||2||local, local||add timed local to local float||
 
|-
 
|-
|007C || {{Icon|trilogy}} ||2 || || ||
+
|[[007C]]||{{Icon|t}}||2||local, global||add timed global to local float||
 
|-
 
|-
|007D || {{Icon|trilogy}} ||2 || || ||
+
|[[007D]]||{{Icon|t}}||2||global, local||add timed local to global float||
 
|-
 
|-
|007E || {{Icon|trilogy}} ||2 || || ||
+
|[[007E]]||{{Icon|t}}||2||global, float||sub timed val from global float||
 
|-
 
|-
|007F || {{Icon|trilogy}} ||2 || || ||
+
|[[007F]]||{{Icon|t}}||2||local, float||sub timed val from local float||
 
|-
 
|-
|0080 || {{Icon|trilogy}} ||2 || || ||
+
|[[0080]]||{{Icon|t}}||2||global, global||sub timed global from global float||
 
|-
 
|-
|0081 || {{Icon|trilogy}} ||2 || || ||
+
|[[0081]]||{{Icon|t}}||2||local, local||sub timed local from local float||
 
|-
 
|-
|0082 || {{Icon|trilogy}} ||2 || || ||
+
|[[0082]]||{{Icon|t}}||2||local, global||sub timed global from local float||
 
|-
 
|-
|0083 || {{Icon|trilogy}} ||2 || || ||
+
|[[0083]]||{{Icon|t}}||2||global, local||sub timed local from global float||
 
|-
 
|-
|0084 || {{Icon|trilogy}} ||2 ||global var int, global var int || set global integer equal to global integer (G = G int) ||
+
|[[0084]]||{{Icon|t}}||2||global var int, global var int||set global integer equal to global integer (G = G int)||
 
|-
 
|-
|0085 || {{Icon|trilogy}} ||2 ||local var int, local var int || set local integer equal to local integer (L = L int) ||
+
|[[0085]]||{{Icon|t}}||2||local var int, local var int||set local integer equal to local integer (L = L int)||
 
|-
 
|-
|0086 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || set global float equal to global float (G = G flt) ||
+
|[[0086]]||{{Icon|t}}||2||global var flt, global var flt||set global float equal to global float (G = G flt)||
 
|-
 
|-
|0087 || {{Icon|trilogy}} ||2 ||local var flt, local var flt || set local float equal to local float (L = L flt) ||
+
|[[0087]]||{{Icon|t}}||2||local var flt, local var flt||set local float equal to local float (L = L flt)||
 
|-
 
|-
|0088 || {{Icon|trilogy}} ||2 ||global var flt, local var flt || set global float equal to local float (G = L flt) ||
+
|[[0088]]||{{Icon|t}}||2||global var flt, local var flt||set global float equal to local float (G = L flt)||
 
|-
 
|-
|0089 || {{Icon|trilogy}} ||2 ||local var flt, global var flt || set local float equal to global float (L = G flt) ||
+
|[[0089]]||{{Icon|t}}||2||local var flt, global var flt||set local float equal to global float (L = G flt)||
 
|-
 
|-
|008A || {{Icon|trilogy}} ||2 ||global var int, local var int || set global integer equal to local integer (G = L int) ||
+
|[[008A]]||{{Icon|t}}||2||global var int, local var int||set global integer equal to local integer (G = L int)||
 
|-
 
|-
|008B || {{Icon|trilogy}} ||2 ||local var int, global var int || set local integer equal to global integer (L = G int) ||
+
|[[008B]]||{{Icon|t}}||2||local var int, global var int||set local integer equal to global integer (L = G int)||
 
|-
 
|-
|008C || {{Icon|trilogy}} ||2 ||global var int, global var flt || convert global float to global int ||
+
|[[008C]]||{{Icon|t}}||2||global var int, global var flt||convert global float to global int||
 
|-
 
|-
|008D || {{Icon|trilogy}} ||2 ||global var flt, global var int || convert global int to global float ||
+
|[[008D]]||{{Icon|t}}||2||global var flt, global var int||convert global int to global float||
 
|-
 
|-
|[[008E]] || {{Icon|trilogy}} ||2 ||local var int, global var flt || convert global float to local int ||
+
|[[008E]]||{{Icon|t}}||2||local var int, global var flt||convert global float to local int||
 
|-
 
|-
|008F || {{Icon|trilogy}} ||2 ||local var flt, global var int || convert global int to local float ||
+
|[[008F]]||{{Icon|t}}||2||local var flt, global var int||convert global int to local float||
 
|-
 
|-
|0090 || {{Icon|trilogy}} ||2 ||global var int, local var flt || |convert local float to global int ||
+
|[[0090]]||{{Icon|t}}||2||global var int, local var flt|||convert local float to global int||
 
|-
 
|-
|0091 || {{Icon|trilogy}} ||2 ||global var flt, local var int || convert local int to global float ||
+
|[[0091]]||{{Icon|t}}||2||global var flt, local var int||convert local int to global float||
 
|-
 
|-
|0092 || {{Icon|trilogy}} ||2 ||local var int, local var flt || |convert local float to local int ||
+
|[[0092]]||{{Icon|t}}||2||local var int, local var flt|||convert local float to local int||
 
|-
 
|-
|0093 || {{Icon|trilogy}} ||2 ||local var flt, local var int || convert local int to local float ||
+
|[[0093]]||{{Icon|t}}||2||local var flt, local var int||convert local int to local float||
 
|-
 
|-
|0094 || {{Icon|trilogy}} ||1 ||global var int || absolute value of global int ||
+
|[[0094]]||{{Icon|t}}||1||global var int||absolute value of global int||
 
|-
 
|-
|[[0095]] || {{Icon|trilogy}} ||1 ||local var int || absolute value of local int ||
+
|[[0095]]||{{Icon|t}}||1||local var int||absolute value of local int||
 
|-
 
|-
|0096 || {{Icon|trilogy}} ||1 ||global var flt || absolute value of global float ||
+
|[[0096]]||{{Icon|t}}||1||global var flt||absolute value of global float||
 
|-
 
|-
|0097 || {{Icon|trilogy}} ||1 ||local var flt || absolute value of local float ||
+
|[[0097]]||{{Icon|t}}||1||local var flt||absolute value of local float||
 
|-
 
|-
|0098 || {{Icon|trilogy}} ||1 ||flt || generate random float ||
+
|[[0098]]||{{Icon|t}}||1||flt||generate random float||
 
|-
 
|-
|0099 || {{Icon|trilogy}} ||1 ||int || generate random integer ||
+
|[[0099]]||{{Icon|t}}||1||int||generate random integer||
 
|-
 
|-
|[[009A]] || {{Icon|trilogy}} ||6 ||int, int, flt, flt, flt, var || create char ||parameters rearranged in SB
+
|[[009A]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||create char||parameters rearranged in SB
 
|-
 
|-
|009B || {{Icon|trilogy}} ||1 ||char handle || delete char ||
+
|[[009B]]||{{Icon|t}}||1||char handle||delete char||
 
|-
 
|-
|009C || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char to wander path ||
+
|[[009C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char to wander path||
 
|-
 
|-
|009D || {{Icon|uns}} || - || || ||
+
|[[009D]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|009E || {{Icon|3}} {{Icon|VC}} ||6 ||char handle, flt, flt, flt, flt, int || set char path ||
+
|[[009E]]||{{Icon|3}}<br />{{Icon|VC}}||4<br />6||char handle, flt, flt, flt<br />char handle, flt, flt, flt, flt, int||set char path||
 
|-
 
|-
|009F || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || char set idle ||
+
|[[009F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||char set idle||
 
|-
 
|-
|[[00A0]] || {{Icon|trilogy}} ||4 ||char handle, var, var, var || get char coordinates ||
+
|[[00A0]]||{{Icon|t}}||4||char handle, var, var, var||get char coordinates||
 
|-
 
|-
|[[00A1]] || {{Icon|trilogy}} ||4 ||char handle, flt, flt, flt || set char coordinates ||
+
|[[00A1]]||{{Icon|t}}||4||char handle, flt, flt, flt||set char coordinates||
 
|-
 
|-
|[[00A2]] || {{Icon|3}} ||1 ||char handle || is char still alive ||
+
|[[00A2]]||{{Icon|3}}||1||char handle||is char still alive||available for VC and SA through [[0118|8118]], restored in VC
 
|-
 
|-
|00A3 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || is char in 2D area ||
+
|[[00A3]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area 2d||
 
|-
 
|-
|00A4 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char in 3D area ||
+
|[[00A4]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area 3d||
 
|-
 
|-
|[[00A5]] || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || create car ||parameters rearranged in SB
+
|[[00A5]]||{{Icon|t}}||5||int, flt, flt, flt, var||create car||parameters rearranged in SB
 
|-
 
|-
|00A6 || {{Icon|trilogy}} ||1 ||car handle || delete car ||
+
|[[00A6]]||{{Icon|t}}||1||car handle||delete car||
 
|-
 
|-
|00A7 || {{Icon|trilogy}} ||4 ||car handle, flt, flt, flt || car goto coordinates ||
+
|[[00A7]]||{{Icon|t}}||4||car handle, flt, flt, flt||car goto coordinates||
 
|-
 
|-
|00A8 || {{Icon|trilogy}} ||1 ||car handle || car wander randomly ||
+
|[[00A8]]||{{Icon|t}}||1||car handle||car wander randomly||
 
|-
 
|-
|00A9 || {{Icon|trilogy}} ||1 ||car handle || car set idle ||
+
|[[00A9]]||{{Icon|t}}||1||car handle||car set idle||
 
|-
 
|-
|00AA || {{Icon|trilogy}} ||4 ||car handle, var, var, var || get car coordinates ||
+
|[[00AA]]||{{Icon|t}}||4||car handle, var, var, var||get car coordinates||
 
|-
 
|-
|00AB || {{Icon|trilogy}} ||4 ||car handle, flt, flt, flt || set car coordinates ||
+
|[[00AB]]||{{Icon|t}}||4||car handle, flt, flt, flt||set car coordinates||
 
|-
 
|-
|00AC || {{Icon|3}} ||1 ||car handle || is car still alive ||simulated in LC mod
+
|[[00AC]]||{{Icon|3}}||1||car handle||is car still alive||restored in VC
 
|-
 
|-
|[[00AD]] || {{Icon|trilogy}} ||2 ||car handle, flt || set car cruise speed ||
+
|[[00AD]]||{{Icon|t}}||2||car handle, flt||set car cruise speed||
 
|-
 
|-
|00AE || {{Icon|trilogy}} ||2 ||car handle, int || set car driving style ||
+
|[[00AE]]||{{Icon|t}}||2||car handle, int||set car driving style||
 
|-
 
|-
|00AF || {{Icon|trilogy}} ||2 ||car handle, int || set car mission ||
+
|[[00AF]]||{{Icon|t}}||2||car handle, int||set car mission||
 
|-
 
|-
|00B0 || {{Icon|trilogy}} ||6 ||car handle, flt, flt, flt, flt, int || is car in 2D area ||
+
|[[00B0]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||is car in area 2d||
 
|-
 
|-
|00B1 || {{Icon|trilogy}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || is car in 3D area ||
+
|[[00B1]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car in area 3d||
 
|-
 
|-
|00B2 || {{Icon|uns}} || - || || ||
+
|[[00B2]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00B3 || {{Icon|uns}} || - || || ||
+
|[[00B3]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00B4 || {{Icon|uns}} || - || || ||
+
|[[00B4]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00B5 || {{Icon|uns}} || - || || ||
+
|[[00B5]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00B6 || {{Icon|uns}} || - || || ||
+
|[[00B6]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00B7 || {{Icon|uns}} || - || || ||
+
|[[00B7]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00B8 || {{Icon|uns}} || - || || ||
+
|[[00B8]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00B9 || {{Icon|uns}} || - || || ||
+
|[[00B9]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[00BA]] || {{Icon|trilogy}} ||3 ||string, int, int || print big ||
+
|[[00BA]]||{{Icon|t}}||3||string, int, int||print big||
 
|-
 
|-
|00BB || {{Icon|trilogy}} ||3 ||string, int, int || print ||
+
|[[00BB]]||{{Icon|t}}||3||string, int, int||print||
 
|-
 
|-
|00BC || {{Icon|trilogy}} ||3 ||string, int, int || print now ||
+
|[[00BC]]||{{Icon|t}}||3||string, int, int||print now||
 
|-
 
|-
|00BD || {{Icon|3}} ||3 ||string, int, int || print soon ||
+
|[[00BD]]||{{Icon|3}}||3||string, int, int||print soon||
 
|-
 
|-
|00BE || {{Icon|trilogy}} ||0 || || clear prints ||
+
|[[00BE]]||{{Icon|t}}||0||||clear prints||
 
|-
 
|-
|00BF || {{Icon|trilogy}} ||2 ||var, var || get time of day ||
+
|[[00BF]]||{{Icon|t}}||2||var, var||get time of day||
 
|-
 
|-
|[[00C0]] || {{Icon|trilogy}} ||2 ||int, int || set time of day ||
+
|[[00C0]]||{{Icon|t}}||2||int, int||set time of day||
 
|-
 
|-
|00C1 || {{Icon|trilogy}} ||3 ||int, int, var || get minutes to time of day ||parameters rearranged in SB
+
|[[00C1]]||{{Icon|t}}||3||int, int, var||get minutes to time of day||parameters rearranged in SB
 
|-
 
|-
|00C2 || {{Icon|trilogy}} ||4 ||flt, flt, flt, flt || is point on screen ||
+
|[[00C2]]||{{Icon|t}}||4||flt, flt, flt, flt||is point on screen||
 
|-
 
|-
|00C3 || {{Icon|3}} {{Icon|VC}} ||0 || || enter debug mode ||
+
|[[00C3]]||{{Icon|t}}||0||||enter debug mode (nop)||
 
|-
 
|-
|00C4 || {{Icon|3}} {{Icon|VC}} ||0 || || exit debug mode ||
+
|[[00C4]]||{{Icon|t}}||0||||exit debug mode (nop)||
 
|-
 
|-
|00C5 || {{Icon|3}} ||0 || || true ||
+
|[[00C5]]||{{Icon|3}}||0||||true||restored in VC
 
|-
 
|-
|00C6 || {{Icon|3}} ||0 || || false ||
+
|[[00C6]]||{{Icon|3}}||0||||false||restored in VC
 
|-
 
|-
|00C7 || {{Icon|uns}} || - || || ||
+
|[[00C7]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00C8 || {{Icon|uns}} || - || || ||
+
|[[00C8]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00C9 || {{Icon|uns}} || - || || ||
+
|[[00C9]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00CA || {{Icon|uns}} || - || || ||
+
|[[00CA]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00CB || {{Icon|uns}} || - || || ||
+
|[[00CB]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00CC || {{Icon|uns}} || - || || ||
+
|[[00CC]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00CD || {{Icon|uns}} || - || || ||
+
|[[00CD]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00CE || {{Icon|uns}} || - || || ||
+
|[[00CE]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00CF || {{Icon|uns}} || - || || ||
+
|[[00CF]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00D0 || {{Icon|uns}} || - || || ||
+
|[[00D0]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00D1 || {{Icon|uns}} || - || || ||
+
|[[00D1]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00D2 || {{Icon|uns}} || - || || ||
+
|[[00D2]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00D3 || {{Icon|uns}} || - || || ||
+
|[[00D3]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00D4 || {{Icon|uns}} || - || || ||
+
|[[00D4]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|00D5 || {{Icon|uns}} || - || || ||
+
|[[00D5]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[00D6]] || {{Icon|trilogy}} ||1 ||int || if ||
+
|[[00D6]]||{{Icon|t}}||1||int||if||
 
|-
 
|-
|[[00D7]] || {{Icon|trilogy}} ||1 ||label || start new script ||like 004F but only one parameter
+
|[[00D7]]||{{Icon|t}}||1||int||start new script||like 004F but only one parameter
 
|-
 
|-
|[[00D8]] || {{Icon|trilogy}} ||0 || || mission has finished ||
+
|[[00D8]]||{{Icon|t}}||0||||mission has finished||
 
|-
 
|-
|00D9 || {{Icon|trilogy}} ||2 ||char handle, var || store car char is in ||mission only, parameters rearranged in SB
+
|[[00D9]]||{{Icon|t}}||2||char handle, var||store car char is in||mission only, parameters rearranged in SB
 
|-
 
|-
|00DA || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || store car player is in ||mission only, parameters rearranged in SB
+
|[[00DA]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||store car player is in||mission only, parameters rearranged in SB
 
|-
 
|-
|00DB || {{Icon|trilogy}} ||2 ||char handle, car handle || is char in car ||
+
|[[00DB]]||{{Icon|t}}||2||char handle, car handle||is char in car||
 
|-
 
|-
|00DC || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, car handle || is player in car ||
+
|[[00DC]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||is player in car||
 
|-
 
|-
|00DD || {{Icon|trilogy}} ||2 ||char handle, int || is char in model ||
+
|[[00DD]]||{{Icon|t}}||2||char handle, int||is char in model||
 
|-
 
|-
|00DE || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || is player in model ||
+
|[[00DE]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is player in model||
 
|-
 
|-
|00DF || {{Icon|trilogy}} ||1 ||char handle || is char in any car ||
+
|[[00DF]]||{{Icon|t}}||1||char handle||is char in any car||
 
|-
 
|-
|00E0 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player in any car ||
+
|[[00E0]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player in any car||
 
|-
 
|-
|[[00E1]] || {{Icon|trilogy}} ||2 ||int, int || is button pressed ||
+
|[[00E1]]||{{Icon|t}}||2||int, int||is button pressed||
 
|-
 
|-
|00E2 || {{Icon|3}} {{Icon|SA}} ||3 ||int, int, var || get button pressed ||
+
|[[00E2]]||{{Icon|3}} {{Icon|SA}}||3||int, int, var||get button pressed||restored in VC
 
|-
 
|-
|00E3 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player by any means 2d ||parameters rearranged in SB
+
|[[00E3]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player by any means 2d||parameters rearranged in SB
 
|-
 
|-
|00E4 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player on foot 2d ||parameters rearranged in SB
+
|[[00E4]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player on foot 2d||parameters rearranged in SB
 
|-
 
|-
|00E5 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player in car 2d ||parameters rearranged in SB
+
|[[00E5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player in car 2d||parameters rearranged in SB
 
|-
 
|-
|00E6 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player stopped by any means 2d ||parameters rearranged in SB
+
|[[00E6]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player stopped by any means 2d||parameters rearranged in SB
 
|-
 
|-
|00E7 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player stopped on foot 2d ||parameters rearranged in SB
+
|[[00E7]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player stopped on foot 2d||parameters rearranged in SB
 
|-
 
|-
|00E8 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player stopped in car 2d ||parameters rearranged in SB
+
|[[00E8]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||locate player stopped in car 2d||parameters rearranged in SB
 
|-
 
|-
|00E9 || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, char handle, flt, flt, int || locate player by any means near char 2d ||parameters rearranged in SB
+
|[[00E9]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||locate player by any means near char 2d||parameters rearranged in SB
 
|-
 
|-
|00EA || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, char handle, flt, flt, int || locate player on foot near char 2d ||parameters rearranged in SB
+
|[[00EA]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||locate player on foot near char 2d||parameters rearranged in SB
 
|-
 
|-
|00EB || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, char handle, flt, flt, int || locate player in car near char 2d ||parameters rearranged in SB
+
|[[00EB]]||{{Icon|3}} {{Icon|VC}}||5||player handle, char handle, flt, flt, int||locate player in car near char 2d||parameters rearranged in SB
 
|-
 
|-
|00EC || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate char by any means 2d ||parameters rearranged in SB
+
|[[00EC]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate char by any means 2d||parameters rearranged in SB
 
|-
 
|-
|00ED || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate char on foot 2d ||parameters rearranged in SB
+
|[[00ED]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate char on foot 2d||parameters rearranged in SB
 
|-
 
|-
|00EE || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate char in car 2d ||parameters rearranged in SB
+
|[[00EE]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate char in car 2d||parameters rearranged in SB
 
|-
 
|-
|00EF || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate stopped char by any means 2d ||parameters rearranged in SB
+
|[[00EF]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate stopped char by any means 2d||parameters rearranged in SB
 
|-
 
|-
|00F0 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate stopped char on foot 2d ||parameters rearranged in SB
+
|[[00F0]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate stopped char on foot 2d||parameters rearranged in SB
 
|-
 
|-
|00F1 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate stopped char in car 2d ||parameters rearranged in SB
+
|[[00F1]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||locate stopped char in car 2d||parameters rearranged in SB
 
|-
 
|-
|00F2 || {{Icon|trilogy}} ||5 ||char handle, char handle, flt, flt, int || locate char by any means near char 2d ||
+
|[[00F2]]||{{Icon|t}}||5||char handle, char handle, flt, flt, int||locate char by any means near char 2d||
 
|-
 
|-
|00F3 || {{Icon|trilogy}} ||5 ||char handle, char handle, flt, flt, int || locate char on foot near char 2d ||
+
|[[00F3]]||{{Icon|t}}||5||char handle, char handle, flt, flt, int||locate char on foot near char 2d||
 
|-
 
|-
|00F4 || {{Icon|trilogy}} ||5 ||char handle, char handle, flt, flt, int || locate char in car near char 2d ||
+
|[[00F4]]||{{Icon|t}}||5||char handle, char handle, flt, flt, int||locate char in car near char 2d||
 
|-
 
|-
|00F5 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player by any means 3d ||parameters rearranged in SB
+
|[[00F5]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player by any means 3d||parameters rearranged in SB
 
|-
 
|-
|00F6 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player on foot 3d ||parameters rearranged in SB
+
|[[00F6]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player on foot 3d||parameters rearranged in SB
 
|-
 
|-
|00F7 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player in car 3d ||parameters rearranged in SB
+
|[[00F7]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player in car 3d||parameters rearranged in SB
 
|-
 
|-
|00F8 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player stopped by any means 3d ||parameters rearranged in SB
+
|[[00F8]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player stopped by any means 3d||parameters rearranged in SB
 
|-
 
|-
|00F9 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player stopped on foot 3d ||parameters rearranged in SB
+
|[[00F9]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player stopped on foot 3d||parameters rearranged in SB
 
|-
 
|-
|00FA || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player stopped in car 3d ||parameters rearranged in SB
+
|[[00FA]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||locate player stopped in car 3d||parameters rearranged in SB
 
|-
 
|-
|00FB || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, char handle, flt, flt, flt, int || locate player by any means near char 3d ||parameters rearranged in SB
+
|[[00FB]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||locate player by any means near char 3d||parameters rearranged in SB
 
|-
 
|-
|00FC || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, char handle, flt, flt, flt, int || locate player on foot near char 3d ||parameters rearranged in SB
+
|[[00FC]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||locate player on foot near char 3d||parameters rearranged in SB
 
|-
 
|-
|00FD || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, char handle, flt, flt, flt, int || locate player in car near char 3d ||parameters rearranged in SB
+
|[[00FD]]||{{Icon|3}} {{Icon|VC}}||6||player handle, char handle, flt, flt, flt, int||locate player in car near char 3d||parameters rearranged in SB
 
|-
 
|-
|00FE || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char by any means 3d ||parameters rearranged in SB
+
|[[00FE]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char by any means 3d||parameters rearranged in SB
 
|-
 
|-
|[[00FF]] || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char on foot 3d ||parameters rearranged in SB
+
|[[00FF]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char on foot 3d||parameters rearranged in SB
 
|-
 
|-
|0100 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char in car 3d ||
+
|[[0100]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char in car 3d||
 
|-
 
|-
|0101 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char stopped by any means 3d ||
+
|[[0101]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char stopped by any means 3d||
 
|-
 
|-
|0102 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char stopped on foot 3d ||
+
|[[0102]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char stopped on foot 3d||
 
|-
 
|-
|0103 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char stopped in car 3d ||
+
|[[0103]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||locate char stopped in car 3d||
 
|-
 
|-
|0104 || {{Icon|trilogy}} ||6 ||char handle, char handle, flt, flt, flt, flt, int || locate char by any means near char 3d ||
+
|[[0104]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||locate char by any means near char 3d||
 
|-
 
|-
|0105 || {{Icon|trilogy}} ||6 ||char handle, char handle, flt, flt, flt, flt, int || locate char on foot near char 3d ||
+
|[[0105]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||locate char on foot near char 3d||
 
|-
 
|-
|0106 || {{Icon|trilogy}} ||6 ||char handle, char handle, flt, flt, flt, flt, int || locate char in car near char 3d ||
+
|[[0106]]||{{Icon|t}}||6||char handle, char handle, flt, flt, flt, flt, int||locate char in car near char 3d||
 
|-
 
|-
|0107 || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || create object ||parameters rearranged in SB
+
|[[0107]]||{{Icon|t}}||5||int, flt, flt, flt, var||create object||parameters rearranged in SB
 
|-
 
|-
|0108 || {{Icon|trilogy}} ||1 ||object handle || delete object ||
+
|[[0108]]||{{Icon|t}}||1||object handle||delete object||
 
|-
 
|-
|[[0109]] || {{Icon|trilogy}} ||2 ||player handle, int || add score ||
+
|[[0109]]||{{Icon|t}}||2||player handle, int||give player money||
 
|-
 
|-
|[[010A]] || {{Icon|trilogy}} ||2 ||player handle, int || is score greater ||
+
|[[010A]]||{{Icon|t}}||2||player handle, int||is money value greater||
 
|-
 
|-
|010B || {{Icon|trilogy}} ||2 ||player handle, var || store score ||
+
|[[010B]]||{{Icon|t}}||2||player handle, var||store money value||parameters rearranged in SB
 
|-
 
|-
|[[010C]] || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, flt, flt, flt, flt || give remote controlled car to player ||
+
|[[010C]]||{{Icon|3}} {{Icon|VC}}||5||player handle, flt, flt, flt, flt||give remote controlled RC Bandit to player||
 
|-
 
|-
|[[010D]] || {{Icon|trilogy}} ||2 ||player handle, int || set player wanted level ||
+
|[[010D]]||{{Icon|t}}||2||player handle, int||set player wanted level||
 
|-
 
|-
|[[010E]] || {{Icon|trilogy}} ||2 ||player handle, int || alter wanted level no drop ||
+
|[[010E]]||{{Icon|t}}||2||player handle, int||alter wanted level no drop||
 
|-
 
|-
|010F || {{Icon|trilogy}} ||2 ||player handle, int || is wanted level greater ||
+
|[[010F]]||{{Icon|t}}||2||player handle, int||is wanted level greater||
 
|-
 
|-
|0110 || {{Icon|trilogy}} ||1 ||player handle || clear wanted level ||
+
|[[0110]]||{{Icon|t}}||1||player handle||clear wanted level||
 
|-
 
|-
|0111 || {{Icon|trilogy}} ||1 ||int || set deatharrest state ||
+
|[[0111]]||{{Icon|t}}||1||int||set deatharrest state||
 
|-
 
|-
|[[0112]] || {{Icon|trilogy}} ||0 || || has deatharrest executed ||special use in [[Create a mission|missions]]
+
|[[0112]]||{{Icon|t}}||0||||has deatharrest executed||special use in [[Create a mission|missions]]
 
|-
 
|-
|0113 || {{Icon|3}} ||3 ||player handle, int, int || add ammo to player weapon ||
+
|[[0113]]||{{Icon|3}}||3||player handle, int, int||add ammo to player weapon||restored in VC
 
|-
 
|-
|[[0114]] || {{Icon|trilogy}} ||3 ||char handle, int, int || add ammo to char weapon ||
+
|[[0114]]||{{Icon|t}}||3||char handle, int, int||add ammo to char weapon||
 
|-
 
|-
|0115 || {{Icon|uns}} || - || || ||
+
|[[0115]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0116 || {{Icon|uns}} || - || || ||
+
|[[0116]]||{{Icon|uns}}||-||||||restored in III and VC
 
|-
 
|-
|[[0117]] || {{Icon|trilogy}} ||1 ||player handle || is player dead ||
+
|[[0117]]||{{Icon|t}}||1||player handle||is player dead||
 
|-
 
|-
|0118 || {{Icon|trilogy}} ||1 ||char handle || is char dead ||
+
|[[0118]]||{{Icon|t}}||1||char handle||is char dead||
 
|-
 
|-
|0119 || {{Icon|trilogy}} ||1 ||car handle || is car dead ||
+
|[[0119]]||{{Icon|t}}||1||car handle||is car dead||
 
|-
 
|-
|011A || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char search threat ||
+
|[[011A]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char search threat||
 
|-
 
|-
|011B || {{Icon|uns}} || - || || ||
+
|[[011B]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|011C || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char obj no obj ||
+
|[[011C]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj no obj||
 
|-
 
|-
|011D || {{Icon|uns}} || - || || ||
+
|[[011D]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|011E || {{Icon|uns}} || - || || ||
+
|[[011E]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|011F || {{Icon|uns}} || - || || ||
+
|[[011F]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0120 || {{Icon|uns}} || - || || ||
+
|[[0120]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0121 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, string || is player in zone ||
+
|[[0121]]||{{Icon|3}} {{Icon|VC}}||2||player handle, string||is player in zone||
 
|-
 
|-
|0122 || {{Icon|trilogy}} ||1 ||player handle || is player pressing horn ||
+
|[[0122]]||{{Icon|t}}||1||player handle||is player pressing horn||
 
|-
 
|-
|0123 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || has char spotted player ||
+
|[[0123]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||has char spotted player||
 
|-
 
|-
|0124 ||{{Icon|uns}} || - || || ||special use for memory hacking in Vice City{{Ref|1}}
+
|[[0124]]||{{Icon|uns}}||-||||||used in memory editing for VC{{Ref|1}}, used in GInput
 
|-
 
|-
|0125 ||{{Icon|uns}} || - || || ||special use for memory hacking in Vice City{{Ref|1}}
+
|[[0125]]||{{Icon|uns}}||-||||||used in memory editing for VC{{Ref|1}}
 
|-
 
|-
|0126 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || is char objective passed ||
+
|[[0126]]||{{Icon|3}} {{Icon|VC}}||1||char handle||is char objective passed||
 
|-
 
|-
|0127 || {{Icon|uns}} || - || || ||
+
|[[0127]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0128 || {{Icon|uns}} || - || || ||
+
|[[0128]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[0129]] || {{Icon|trilogy}} ||4 ||car handle, char handle, int, var || create char inside car ||parameters rearranged in SB
+
|[[0129]]||{{Icon|t}}||4||car handle, int, int, var||create char inside car||parameters rearranged in SB
 
|-
 
|-
|012A || {{Icon|3}} {{Icon|VC}} ||4 ||player handle, flt, flt, flt || warp player from car to coord ||
+
|[[012A]]||{{Icon|3}} {{Icon|VC}}||4||player handle, flt, flt, flt||warp player from car to coord||
 
|-
 
|-
|012B || {{Icon|uns}} || - || || ||
+
|[[012B]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|012C || {{Icon|uns}} || - || || ||
+
|[[012C]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|012D || {{Icon|uns}} || - || || ||
+
|[[012D]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|012E || {{Icon|uns}} || - || || ||
+
|[[012E]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|012F || {{Icon|uns}} || - || || ||
+
|[[012F]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0130 || {{Icon|3}} ||1 ||player handle || has player been arrested ||simulated in LC mod
+
|[[0130]]||{{Icon|3}}||1||player handle||has player been arrested||restored in VC
 
|-
 
|-
|0131 || {{Icon|uns}} || - || || ||
+
|[[0131]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0132 || {{Icon|uns}} || - || || ||
+
|[[0132]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0133 || {{Icon|uns}} || - || || ||
+
|[[0133]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0134 || {{Icon|uns}} || - || || ||
+
|[[0134]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[0135]] || {{Icon|3}} ||2 ||car handle, var || change car lock ||parameters rearranged in SB
+
|[[0135]]||{{Icon|3}}||2||car handle, var||change car lock||parameters rearranged in SB, available for VC and SA through [[020A]], restored in VC
 
|-
 
|-
|0136 || {{Icon|uns}} || - || || ||
+
|[[0136]]||{{Icon|3}}||4||int, float, float, float||shake camera with point||restored in VC
 
|-
 
|-
|0137 || {{Icon|trilogy}} ||2 ||car handle, int || is car model ||
+
|[[0137]]||{{Icon|t}}||2||car handle, int||is car model||
 
|-
 
|-
|0138 || {{Icon|uns}} || - || || ||
+
|[[0138]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0139 || {{Icon|uns}} || - || || ||
+
|[[0139]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|013A || {{Icon|uns}} || - || || ||
+
|[[013A]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|013B || {{Icon|3}} ||6 ||car handle, flt, flt, flt, flt, int || is car dead in 2D area ||
+
|[[013B]]||{{Icon|3}}||6||car handle, flt, flt, flt, flt, int||is car dead in 2d area||restored in VC
 
|-
 
|-
|013C || {{Icon|3}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || is car dead in 3D area ||
+
|[[013C]]||{{Icon|3}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car dead in 3d area||restored in VC
 
|-
 
|-
|013D || {{Icon|uns}} || - || || ||
+
|[[013D]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|013E || {{Icon|uns}} || - || || ||
+
|[[013E]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|013F || {{Icon|uns}} || - || || ||
+
|[[013F]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0140 || {{Icon|uns}} || - || || ||
+
|[[0140]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0141 || {{Icon|uns}} || - || || ||
+
|[[0141]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0142 || {{Icon|uns}} || - || || ||
+
|[[0142]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0143 || {{Icon|uns}} || - || || ||
+
|[[0143]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0144 || {{Icon|uns}} || - || || ||
+
|[[0144]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0145 || {{Icon|uns}} || - || || ||
+
|[[0145]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0146 || {{Icon|uns}} || - || || ||
+
|[[0146]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0147 || {{Icon|uns}} || - || || ||
+
|[[0147]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0148 || {{Icon|uns}} || - || || ||
+
|[[0148]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0149 || {{Icon|3}} ||1 ||car handle || is car crushed ||
+
|[[0149]]||{{Icon|3}}||1||car handle||is car crushed||
 
|-
 
|-
|014A || {{Icon|uns}} || - || || ||
+
|[[014A]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[014B]] || {{Icon|trilogy}} ||13 ||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var || create car generator ||parameters rearranged in SB
+
|[[014B]]||{{Icon|t}}||13||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var||create car generator||parameters rearranged in SB
 
|-
 
|-
|[[014C]] || {{Icon|trilogy}} ||2 ||car generator handle, int || switch car generator ||
+
|[[014C]]||{{Icon|t}}||2||car generator handle, int||switch car generator||
 
|-
 
|-
|014D || {{Icon|3}} ||4 ||string, int, int, int || add pager message ||simulated in LC mod
+
|[[014D]]||{{Icon|3}}||4||string, int, int, int||add pager message||used in Liberty City mod for VC
 
|-
 
|-
|[[014E]] || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 ||global var<br />global var, int || display onscreen timer ||
+
|[[014E]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||global var<br />global var, int||display onscreen timer||
 
|-
 
|-
|014F || {{Icon|trilogy}} ||1 ||global var || clear onscreen timer ||
+
|[[014F]]||{{Icon|t}}||1||global var||clear onscreen timer||
 
|-
 
|-
|0150 || {{Icon|3}} {{Icon|VC}} ||2 ||global var, int || display onscreen counter ||
+
|[[0150]]||{{Icon|3}} {{Icon|VC}}||2||global var, int||display onscreen counter||
 
|-
 
|-
|0151 || {{Icon|trilogy}} ||1 ||global var || clear onscreen counter ||
+
|[[0151]]||{{Icon|t}}||1||global var||clear onscreen counter||
 
|-
 
|-
|[[0152]] || {{Icon|3}}<br />{{Icon|VC}} ||11<br />13 ||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int || setup zone car info ||
+
|[[0152]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||setup zone car info||
 
|-
 
|-
|0153 || {{Icon|uns}} || - || || ||
+
|[[0153]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0154 || {{Icon|trilogy}} ||2 ||char handle, string || is char in zone ||
+
|[[0154]]||{{Icon|t}}||2||char handle, string||is char in zone||
 
|-
 
|-
|0155 || {{Icon|3}} ||3 ||int, int, int || shake pad? ||PS2 specific?
+
|[[0155]]||{{Icon|3}}||3||string, int, int||set car density||restored in VC
 
|-
 
|-
|0156 || {{Icon|3}} ||3 ||string, int, int || set ped density ||
+
|[[0156]]||{{Icon|3}}||3||string, int, int||set ped density||restored in VC
 
|-
 
|-
|0157 || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, int || point camera at player ||
+
|[[0157]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||point camera at player||
 
|-
 
|-
|0158 || {{Icon|trilogy}} ||3 ||car handle, int, int || point camera at car ||
+
|[[0158]]||{{Icon|t}}||3||car handle, int, int||point camera at car||
 
|-
 
|-
|0159 || {{Icon|trilogy}} ||3 ||char handle, int, int || point camera at char ||
+
|[[0159]]||{{Icon|t}}||3||char handle, int, int||point camera at char||
 
|-
 
|-
|015A || {{Icon|trilogy}} ||0 || || restore camera ||
+
|[[015A]]||{{Icon|t}}||0||||restore camera||
 
|-
 
|-
|015B || {{Icon|SA}} ||3 ||int, int, int || ||
+
|[[015B]]||{{Icon|3}} {{Icon|SA}}||3||int, int, int||shake pad||
 
|-
 
|-
|[[015C]] || {{Icon|3}}<br />{{Icon|VC}} ||11<br />13 ||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int || setup zone ped info ||
+
|[[015C]]||{{Icon|3}}<br />{{Icon|VC}}||11<br />13||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int||setup zone ped info||
 
|-
 
|-
|015D || {{Icon|trilogy}} ||1 ||flt || set timescale ||
+
|[[015D]]||{{Icon|t}}||1||flt||set timescale||
 
|-
 
|-
|015E || {{Icon|3}} ||1 ||car handle || is car in air ||simulated in LC mod
+
|[[015E]]||{{Icon|3}}||1||car handle||is car in air||restored in VC
 
|-
 
|-
|015F || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || set fixed camera position ||
+
|[[015F]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||set fixed camera position||
 
|-
 
|-
|0160 || {{Icon|trilogy}} ||4 ||flt, flt, flt, int || point camera at point ||
+
|[[0160]]||{{Icon|t}}||4||flt, flt, flt, int||point camera at point||
 
|-
 
|-
|0161 || {{Icon|trilogy}} ||4 ||car handle, int, int, var || add blip to car old ||parameters rearranged in SB
+
|[[0161]]||{{Icon|t}}||4||car handle, int, int, var||add blip with properties to car||parameters rearranged in SB
 
|-
 
|-
|0162 || {{Icon|3}} {{Icon|VC}} ||4 ||char handle, int, int, var || add blip to char old ||parameters rearranged in SB
+
|[[0162]]||{{Icon|3}} {{Icon|VC}}||4||char handle, int, int, var||add blip with properties to char||parameters rearranged in SB
 
|-
 
|-
|0163 || {{Icon|3}} ||4 ||object handle, int, int, var || add blip to object old ||
+
|[[0163]]||{{Icon|3}}||4||object handle, int, int, var||add blip with properties to object||restored in VC
 
|-
 
|-
|[[0164]] || {{Icon|trilogy}} ||1 ||blip handle || remove blip ||
+
|[[0164]]||{{Icon|t}}||1||blip handle||remove blip||
 
|-
 
|-
|0165 || {{Icon|trilogy}} ||2 ||blip handle, int || change blip colour ||
+
|[[0165]]||{{Icon|t}}||2||blip handle, int||change blip colour||
 
|-
 
|-
|[[0166]] || {{Icon|3}} {{Icon|VC}} ||2 ||blip handle, int || change blip brightness ||
+
|[[0166]]||{{Icon|3}} {{Icon|VC}}||2||blip handle, int||change blip brightness||
 
|-
 
|-
|0167 || {{Icon|trilogy}} ||6 ||flt, flt, flt, int, int, var || add blip for coordinate old ||parameters rearranged in SB
+
|[[0167]]||{{Icon|t}}||6||flt, flt, flt, int, int, var||add blip for coordinate with properties||parameters rearranged in SB
 
|-
 
|-
|[[0168]] || {{Icon|trilogy}} ||2 ||blip handle, int || change blip scale ||
+
|[[0168]]||{{Icon|t}}||2||blip handle, int||change blip scale||
 
|-
 
|-
|[[0169]] || {{Icon|trilogy}} ||3 ||int, int, int || set fading colour ||
+
|[[0169]]||{{Icon|t}}||3||int, int, int||set fading colour||
 
|-
 
|-
|[[016A]] || {{Icon|trilogy}} ||2 ||int, int || do fade ||
+
|[[016A]]||{{Icon|t}}||2||int, int||do fade||parameters rearranged in SB
 
|-
 
|-
|016B || {{Icon|trilogy}} ||0 || || get fading status ||
+
|[[016B]]||{{Icon|t}}||0||||get fading status||
 
|-
 
|-
|016C || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||4<br />5 ||flt, flt, flt, flt<br />flt, flt, flt, flt, int || add hospital restart ||
+
|[[016C]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||add hospital restart||
 
|-
 
|-
|016D || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||4<br />5 ||flt, flt, flt, flt<br />flt, flt, flt, flt, int || add police restart ||
+
|[[016D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||4<br />5||flt, flt, flt, flt<br />flt, flt, flt, flt, int||add police restart||
 
|-
 
|-
|016E || {{Icon|trilogy}} ||4 ||flt, flt, flt, flt || override next restart ||
+
|[[016E]]||{{Icon|t}}||4||flt, flt, flt, flt||override next restart||
 
|-
 
|-
|016F || {{Icon|3}} {{Icon|SA}} ||10 ||int, flt, flt, flt, flt, flt, int, int, int, int || draw shadow ||
+
|[[016F]]||{{Icon|3}} {{Icon|SA}}||10||int, flt, flt, flt, flt, flt, int, int, int, int||draw shadow||parameters rearranged in SB, restored in VC
 
|-
 
|-
|[[0170]] || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get player heading ||parameters rearranged in SB
+
|[[0170]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get player heading||parameters rearranged in SB
 
|-
 
|-
|[[0171]] || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, flt || set player heading ||
+
|[[0171]]||{{Icon|3}} {{Icon|VC}}||2||player handle, flt||set player heading||
 
|-
 
|-
|[[0172]] || {{Icon|trilogy}} ||2 ||char handle, var || get char heading ||parameters rearranged in SB
+
|[[0172]]||{{Icon|t}}||2||char handle, var||get char heading||parameters rearranged in SB
 
|-
 
|-
|[[0173]] || {{Icon|trilogy}} ||2 ||char handle, flt || set char heading ||
+
|[[0173]]||{{Icon|t}}||2||char handle, flt||set char heading||
 
|-
 
|-
|0174 || {{Icon|trilogy}} ||2 ||car handle, var || get car heading ||parameters rearranged in SB
+
|[[0174]]||{{Icon|t}}||2||car handle, var||get car heading||parameters rearranged in SB
 
|-
 
|-
|0175 || {{Icon|trilogy}} ||2 ||car handle, flt || set car heading ||
+
|[[0175]]||{{Icon|t}}||2||car handle, flt||set car heading||
 
|-
 
|-
|[[0176]] || {{Icon|trilogy}} ||2 ||object handle, var || get object heading ||parameters rearranged in SB
+
|[[0176]]||{{Icon|t}}||2||object handle, var||get object heading||parameters rearranged in SB
 
|-
 
|-
|0177 || {{Icon|trilogy}} ||2 ||object handle, flt || set object heading ||
+
|[[0177]]||{{Icon|t}}||2||object handle, flt||set object heading||
 
|-
 
|-
|0178 || {{Icon|3}} ||2 ||player handle, object handle || is player touching object ||simulated in LC mod
+
|[[0178]]||{{Icon|3}}||2||player handle, object handle||is player touching object||restored in VC
 
|-
 
|-
|0179 || {{Icon|3}} {{Icon|SA}} ||2 ||char handle, object handle || is char touching object ||
+
|[[0179]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||is char touching object||restored in VC
 
|-
 
|-
|017A || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, int || set player weapon ammo ||
+
|[[017A]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||set player weapon ammo||
 
|-
 
|-
|[[017B]] || {{Icon|3}} {{Icon|SA}} ||3 || || set char weapon ammo ||
+
|[[017B]]||{{Icon|3}} {{Icon|SA}}||3||char handle, int, int||set char weapon ammo||restored in VC
 
|-
 
|-
|017C || {{Icon|uns}} || - || || ||
+
|[[017C]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|017D || {{Icon|uns}} || - || || ||
+
|[[017D]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|017E || {{Icon|uns}} || - || || ||
+
|[[017E]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|017F || {{Icon|uns}} || - || || ||
+
|[[017F]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[0180]] || {{Icon|trilogy}} ||1 ||var || set on mission flag ||
+
|[[0180]]||{{Icon|t}}||1||var||declare mission flag||
 
|-
 
|-
|0181 || {{Icon|trilogy}} ||2 ||nop || no operation ||
+
|[[0181]]||{{Icon|3}}<br>{{Icon|VC}}||2<br>0||int, int<br>nop||declare mission flag for contact||
 
|-
 
|-
|0182 || {{Icon|3}} ||2 ||int, int || ||
+
|[[0182]]||{{Icon|3}}||2||int, int||declare base brief id for contact||
 
|-
 
|-
|0183 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || is player health greater ||
+
|[[0183]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is player health greater||
 
|-
 
|-
|0184 || {{Icon|trilogy}} ||2 ||char handle, int || is char health greater ||
+
|[[0184]]||{{Icon|t}}||2||char handle, int||is char health greater||
 
|-
 
|-
|0185 || {{Icon|trilogy}} ||2 ||car handle, int || is car health greater ||
+
|[[0185]]||{{Icon|t}}||2||car handle, int||is car health greater||
 
|-
 
|-
|[[0186]] || {{Icon|trilogy}} ||2 ||car handle, blip handle || add blip for car ||parameters rearranged in SB
+
|[[0186]]||{{Icon|t}}||2||car handle, var||add blip for car||parameters rearranged in SB
 
|-
 
|-
|[[0187]] || {{Icon|trilogy}} ||2 ||char handle, blip handle || add blip for char ||parameters rearranged in SB
+
|[[0187]]||{{Icon|t}}||2||char handle, var||add blip for char||parameters rearranged in SB
 
|-
 
|-
|[[0188]] || {{Icon|trilogy}} ||2 ||object handle, blip handle || add blip for object ||parameters rearranged in SB
+
|[[0188]]||{{Icon|t}}||2||object handle, var||add blip for object||parameters rearranged in SB
 
|-
 
|-
|0189 || {{Icon|3}} {{Icon|VC}} ||2 ||flt, flt, flt, blip handle || add blip with sphere to coordinate ||parameters rearranged in SB
+
|[[0189]]||{{Icon|3}} {{Icon|VC}}||2||flt, flt, flt, var||add blip with sphere to coordinate||parameters rearranged in SB
 
|-
 
|-
|[[018A]] || {{Icon|trilogy}} ||2 ||flt, flt, flt, blip handle || add blip for coordinate ||parameters rearranged in SB
+
|[[018A]]||{{Icon|t}}||2||flt, flt, flt, var||add blip for coordinate||parameters rearranged in SB
 
|-
 
|-
|018B || {{Icon|trilogy}} ||2 ||blip handle, int || change blip display ||
+
|[[018B]]||{{Icon|t}}||2||blip handle, int||change blip display||
 
|-
 
|-
|[[018C]] || {{Icon|trilogy}} ||4 ||int, flt, flt, flt || add one off sound ||
+
|[[018C]]||{{Icon|t}}||4||int, flt, flt, flt||add one off sound||
 
|-
 
|-
|018D || {{Icon|3}} {{Icon|VC}} ||5 ||int, flt, flt, flt, var || add continuous sound ||parameters rearranged in SB
+
|[[018D]]||{{Icon|3}} {{Icon|VC}}||5||flt, flt, flt, int, var||add continuous sound||parameters rearranged in SB
 
|-
 
|-
|[[018E]] || {{Icon|trilogy}} ||1 ||sound handle || remove sound ||
+
|[[018E]]||{{Icon|t}}||1||sound handle||remove sound||
 
|-
 
|-
|[[018F]] || {{Icon|trilogy}} ||1 ||car handle || check car is flipped for 2 seconds ||
+
|[[018F]]||{{Icon|t}}||1||car handle||check car is flipped for 2 seconds||
 
|-
 
|-
|[[0190]] || {{Icon|trilogy}} ||1 ||car handle || add car to flipped check ||
+
|[[0190]]||{{Icon|t}}||1||car handle||add car to flipped check||
 
|-
 
|-
|[[0191]] || {{Icon|trilogy}} ||1 ||car handle || remove car from flipped check ||
+
|[[0191]]||{{Icon|t}}||1||car handle||remove car from flipped check||
 
|-
 
|-
|0192 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char obj wait on foot ||
+
|[[0192]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj wait on foot||
 
|-
 
|-
|0193 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char objective to act like ped ||
+
|[[0193]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char objective to act like ped||
 
|-
 
|-
|0194 || {{Icon|3}} {{Icon|VC}} ||4 ||char handle, flt, flt, flt || set char objective to go to point ||
+
|[[0194]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||set char objective to go to point||
 
|-
 
|-
|0195 || {{Icon|3}} ||5 ||char handle, flt, flt, flt, flt || set char objective to guard area ||
+
|[[0195]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||set char objective to guard area||
 
|-
 
|-
|0196 || {{Icon|3}} ||1 ||char handle || set char objective (?) ||
+
|[[0196]]||{{Icon|3}}||1||char handle||set char objective wait in car||
 
|-
 
|-
|0197 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player in area on foot 2d ||parameters rearranged in SB
+
|[[0197]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area on foot 2d||parameters rearranged in SB
 
|-
 
|-
|0198 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player in area in car 2d ||parameters rearranged in SB
+
|[[0198]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player in area in car 2d||parameters rearranged in SB
 
|-
 
|-
|0199 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player stopped in area 2d ||parameters rearranged in SB
+
|[[0199]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area 2d||parameters rearranged in SB
 
|-
 
|-
|019A || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player stopped in area on foot 2d ||parameters rearranged in SB
+
|[[019A]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area on foot 2d||parameters rearranged in SB
 
|-
 
|-
|019B || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player stopped in area in car 2d ||parameters rearranged in SB
+
|[[019B]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player stopped in area in car 2d||parameters rearranged in SB
 
|-
 
|-
|019C || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player in area on foot 3d ||parameters rearranged in SB
+
|[[019C]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area on foot 3d||parameters rearranged in SB
 
|-
 
|-
|019D || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player in area in car 3d ||parameters rearranged in SB
+
|[[019D]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player in area in car 3d||parameters rearranged in SB
 
|-
 
|-
|019E || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player stopped in area 3d ||parameters rearranged in SB
+
|[[019E]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area 3d||parameters rearranged in SB
 
|-
 
|-
|019F || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player stopped in area on foot 3d ||parameters rearranged in SB
+
|[[019F]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area on foot 3d||parameters rearranged in SB
 
|-
 
|-
|01A0 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player stopped in area in car 3d ||parameters rearranged in SB
+
|[[01A0]]||{{Icon|3}} {{Icon|VC}}||8||player handle, flt, flt, flt, flt, flt, flt, int||is player stopped in area in car 3d||parameters rearranged in SB
 
|-
 
|-
|01A1 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || is char in area on foot 2d ||parameters rearranged in SB
+
|[[01A1]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area on foot 2d||parameters rearranged in SB
 
|-
 
|-
|01A2 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || is char in area in car 2d ||parameters rearranged in SB
+
|[[01A2]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char in area in car 2d||parameters rearranged in SB
 
|-
 
|-
|01A3 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || is char stopped in area 2d ||parameters rearranged in SB
+
|[[01A3]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area 2d||parameters rearranged in SB
 
|-
 
|-
|01A4 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || is char stopped in area on foot 2d ||parameters rearranged in SB
+
|[[01A4]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area on foot 2d||parameters rearranged in SB
 
|-
 
|-
|01A5 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || is char stopped in area in car 2d ||parameters rearranged in SB
+
|[[01A5]]||{{Icon|t}}||6||char handle, flt, flt, flt, flt, int||is char stopped in area in car 2d||parameters rearranged in SB
 
|-
 
|-
|01A6 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char in area on foot 3d ||parameters rearranged in SB
+
|[[01A6]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area on foot 3d||parameters rearranged in SB
 
|-
 
|-
|01A7 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char in area in car 3d ||parameters rearranged in SB
+
|[[01A7]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char in area in car 3d||parameters rearranged in SB
 
|-
 
|-
|01A8 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char stopped in area 3d ||parameters rearranged in SB
+
|[[01A8]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area 3d||parameters rearranged in SB
 
|-
 
|-
|01A9 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char stopped in area on foot 3d ||parameters rearranged in SB
+
|[[01A9]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area on foot 3d||parameters rearranged in SB
 
|-
 
|-
|01AA || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char stopped in area in car 3d ||parameters rearranged in SB
+
|[[01AA]]||{{Icon|t}}||8||char handle, flt, flt, flt, flt, flt, flt, int||is char stopped in area in car 3d||parameters rearranged in SB
 
|-
 
|-
|01AB || {{Icon|trilogy}} ||6 ||car handle, flt, flt, flt, flt, int || is car stopped in area 2d ||parameters rearranged in SB
+
|[[01AB]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||is car stopped in area 2d||parameters rearranged in SB
 
|-
 
|-
|01AC || {{Icon|trilogy}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || is car stopped in area 3d ||parameters rearranged in SB
+
|[[01AC]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||is car stopped in area 3d||parameters rearranged in SB
 
|-
 
|-
|01AD || {{Icon|trilogy}} ||6 ||car handle, flt, flt, flt, flt, int || locate car 2d ||parameters rearranged in SB
+
|[[01AD]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||locate car 2d||parameters rearranged in SB
 
|-
 
|-
|01AE || {{Icon|trilogy}} ||6 ||car handle, flt, flt, flt, flt, int || locate stopped car 2d ||parameters rearranged in SB
+
|[[01AE]]||{{Icon|t}}||6||car handle, flt, flt, flt, flt, int||locate stopped car 2d||parameters rearranged in SB
 
|-
 
|-
|01AF || {{Icon|trilogy}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || locate car 3d ||parameters rearranged in SB
+
|[[01AF]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||locate car 3d||parameters rearranged in SB
 
|-
 
|-
|01B0 || {{Icon|trilogy}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || locate stopped car 3d ||parameters rearranged in SB
+
|[[01B0]]||{{Icon|t}}||8||car handle, flt, flt, flt, flt, flt, flt, int||locate stopped car 3d||parameters rearranged in SB
 
|-
 
|-
|01B1 || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, int || give weapon to player ||
+
|[[01B1]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, int||give weapon to player||
 
|-
 
|-
|[[01B2]] || {{Icon|trilogy}} ||3 ||char handle, int, int || give weapon to char ||
+
|[[01B2]]||{{Icon|t}}||3||char handle, int, int||give weapon to char||
 
|-
 
|-
|01B3 || {{Icon|uns}} || - || || ||
+
|[[01B3]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[01B4]] || {{Icon|trilogy}} ||2 ||player handle || set player control ||
+
|[[01B4]]||{{Icon|t}}||2||player handle||set player control||
 
|-
 
|-
|[[01B5]] || {{Icon|trilogy}} ||1 ||int || force weather ||
+
|[[01B5]]||{{Icon|t}}||1||int||force weather||
 
|-
 
|-
|[[01B6]] || {{Icon|trilogy}} ||1 ||int || force weather now ||
+
|[[01B6]]||{{Icon|t}}||1||int||force weather now||
 
|-
 
|-
|01B7 || {{Icon|trilogy}} ||0 || || release weather ||
+
|[[01B7]]||{{Icon|t}}||0||||release weather||
 
|-
 
|-
|01B8 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || set current player weapon ||
+
|[[01B8]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set current player weapon||
 
|-
 
|-
|[[01B9]] || {{Icon|trilogy}} ||2 ||char handle, int || set current char weapon ||
+
|[[01B9]]||{{Icon|t}}||2||char handle, int||set current char weapon||
 
|-
 
|-
|01BA || {{Icon|uns}} || - || || ||
+
|[[01BA]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[01BB]] || {{Icon|trilogy}} ||4 ||object handle, var, var, var || get object coordinates ||
+
|[[01BB]]||{{Icon|t}}||4||object handle, var, var, var||get object coordinates||
 
|-
 
|-
|01BC || {{Icon|trilogy}} ||4 ||object handle, flt, flt, flt || set object coordinates ||
+
|[[01BC]]||{{Icon|t}}||4||object handle, flt, flt, flt||set object coordinates||
 
|-
 
|-
|01BD || {{Icon|trilogy}} ||1 ||var || get game timer ||
+
|[[01BD]]||{{Icon|t}}||1||var||get game timer||
 
|-
 
|-
|01BE || {{Icon|3}} {{Icon|VC}} ||4 ||char handle, flt, flt, flt || turn char to face coord ||
+
|[[01BE]]||{{Icon|3}} {{Icon|VC}}||4||char handle, flt, flt, flt||turn char to face coord||
 
|-
 
|-
|01BF || {{Icon|3}} ||4 ||player handle, flt, flt, flt || turn player to face coord ||
+
|[[01BF]]||{{Icon|3}}||4||player handle, flt, flt, flt||turn player to face coord||
 
|-
 
|-
|01C0 || {{Icon|trilogy}} ||2 ||player handle, var || store wanted level ||parameters rearranged in SB
+
|[[01C0]]||{{Icon|t}}||2||player handle, var||store wanted level||parameters rearranged in SB
 
|-
 
|-
|01C1 || {{Icon|trilogy}} ||1 ||car handle || is car stopped ||
+
|[[01C1]]||{{Icon|t}}||1||car handle||is car stopped||
 
|-
 
|-
|[[01C2]] || {{Icon|trilogy}} ||1 ||char handle || mark char as no longer needed ||
+
|[[01C2]]||{{Icon|t}}||1||char handle||mark char as no longer needed||
 
|-
 
|-
|[[01C3]] || {{Icon|trilogy}} ||1 ||car handle || mark car as no longer needed ||
+
|[[01C3]]||{{Icon|t}}||1||car handle||mark car as no longer needed||
 
|-
 
|-
|01C4 || {{Icon|trilogy}} ||1 ||object handle || mark object as no longer needed ||
+
|[[01C4]]||{{Icon|t}}||1||object handle||mark object as no longer needed||
 
|-
 
|-
|01C5 || {{Icon|trilogy}} ||1 ||char handle || dont remove char ||
+
|[[01C5]]||{{Icon|t}}||1||char handle||dont remove char||
 
|-
 
|-
|01C6 || {{Icon|3}} ||1 ||car handle || dont remove car ||
+
|[[01C6]]||{{Icon|3}}||1||car handle||dont remove car||restored in VC
 
|-
 
|-
|01C7 || {{Icon|trilogy}} ||1 ||object handle || dont remove object ||
+
|[[01C7]]||{{Icon|t}}||1||object handle||dont remove object||
 
|-
 
|-
|[[01C8]] || {{Icon|trilogy}} ||5 ||car handle, int, int, int, var || create char as passenger ||parameters rearranged in SB
+
|[[01C8]]||{{Icon|t}}||5||car handle, int, int, int, var||create char as passenger||parameters rearranged in SB
 
|-
 
|-
|01C9 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || set char obj kill char on foot ||
+
|[[01C9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj kill char on foot||
 
|-
 
|-
|01CA || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set char obj kill player on foot ||
+
|[[01CA]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char obj kill player on foot||
 
|-
 
|-
|01CB || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || set char obj kill char by any means ||
+
|[[01CB]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj kill char by any means||
 
|-
 
|-
|01CC || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set char obj kill player by any means ||
+
|[[01CC]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char obj kill player by any means||
 
|-
 
|-
|01CD || {{Icon|3}} ||2 ||char handle, char handle || set char flee char on foot till safe ||
+
|[[01CD]]||{{Icon|3}}||2||char handle, char handle||set char flee char on foot till safe||
 
|-
 
|-
|01CE || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set char flee player on foot till safe ||
+
|[[01CE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char flee player on foot till safe||
 
|-
 
|-
|01CF || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || char avoid char on foot always ||
+
|[[01CF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||char avoid char on foot always||
 
|-
 
|-
|01D0 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || char avoid player on foot always ||
+
|[[01D0]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||char avoid player on foot always||
 
|-
 
|-
|01D1 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || set char obj goto char on foot ||
+
|[[01D1]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char obj goto char on foot||
 
|-
 
|-
|01D2 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set char goto player on foot ||
+
|[[01D2]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set char goto player on foot||
 
|-
 
|-
|01D3 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || set char obj leave car ||
+
|[[01D3]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj leave car||
 
|-
 
|-
|01D4 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || set char obj enter car as passenger ||
+
|[[01D4]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj enter car as passenger||
 
|-
 
|-
|01D5 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || set char obj enter car as driver ||
+
|[[01D5]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj enter car as driver||
 
|-
 
|-
|01D6 || {{Icon|uns}} || - || || ||
+
|[[01D6]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|01D7 || {{Icon|uns}} || - || || ||
+
|[[01D7]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|01D8 || {{Icon|VC}} ||2 ||char handle, object handle || set char obj destroy object ||
+
|[[01D8]]||{{Icon|VC}}||2||char handle, object handle||set char obj destroy object||
 
|-
 
|-
|01D9 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || set char obj destroy car ||
+
|[[01D9]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||set char obj destroy car||
 
|-
 
|-
|01DA || {{Icon|3}} ||5 ||char handle, flt, flt, flt, flt || task actor walk to area ||
+
|[[01DA]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||task actor walk to area||
 
|-
 
|-
|01DB || {{Icon|uns}} || - || || ||
+
|[[01DB]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|01DC || {{Icon|uns}} || - || || ||
+
|[[01DC]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|01DD || {{Icon|uns}} || - || || ||
+
|[[01DD]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|01DE || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || set char as leader ||
+
|[[01DE]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||set char as leader||
 
|-
 
|-
|01DF || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set player as leader ||
+
|[[01DF]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||set player as leader||
 
|-
 
|-
|01E0 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || leave group ||
+
|[[01E0]]||{{Icon|3}} {{Icon|VC}}||1||char handle||leave group||
 
|-
 
|-
|01E1 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, int, int || set char obj follow route ||
+
|[[01E1]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||set char obj follow route||
 
|-
 
|-
|01E2 || {{Icon|3}} {{Icon|VC}} ||4 ||int, flt, flt, flt || add route point ||
+
|[[01E2]]||{{Icon|3}} {{Icon|VC}}||4||int, flt, flt, flt||add route point||
 
|-
 
|-
|01E3 || {{Icon|trilogy}} ||4 ||string, int, int, int || print with number big ||
+
|[[01E3]]||{{Icon|t}}||4||string, int, int, int||print with number big||
 
|-
 
|-
|01E4 || {{Icon|trilogy}} ||4 ||string, int, int, int || print with number ||
+
|[[01E4]]||{{Icon|t}}||4||string, int, int, int||print with number||
 
|-
 
|-
|01E5 || {{Icon|trilogy}} ||4 ||string, int, int, int || print with number now ||
+
|[[01E5]]||{{Icon|t}}||4||string, int, int, int||print with number now||
 
|-
 
|-
|01E6 || {{Icon|uns}} || - || || ||
+
|[[01E6]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|01E7 || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || switch roads on ||
+
|[[01E7]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch roads on||
 
|-
 
|-
|01E8 || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || switch roads off ||
+
|[[01E8]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch roads off||
 
|-
 
|-
|01E9 || {{Icon|trilogy}} ||2 ||car handle, var || get number of passengers ||parameters rearranged in SB
+
|[[01E9]]||{{Icon|t}}||2||car handle, var||get number of passengers||parameters rearranged in SB
 
|-
 
|-
|01EA || {{Icon|trilogy}} ||2 ||car handle, var || get maximum number of passengers ||parameters rearranged in SB
+
|[[01EA]]||{{Icon|t}}||2||car handle, var||get maximum number of passengers||parameters rearranged in SB
 
|-
 
|-
|01EB || {{Icon|trilogy}} ||1 ||flt || set car density multiplier ||
+
|[[01EB]]||{{Icon|t}}||1||flt||set car density multiplier||
 
|-
 
|-
|01EC || {{Icon|trilogy}} ||2 ||car handle, int || set car heavy ||
+
|[[01EC]]||{{Icon|t}}||2||car handle, int||set car heavy||
 
|-
 
|-
|01ED || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || clear char threat search ||
+
|[[01ED]]||{{Icon|3}} {{Icon|VC}}||1||char handle||clear char threat search||
 
|-
 
|-
|01EE || {{Icon|3}} ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || activate crane ||
+
|[[01EE]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||activate crane||restored in VC
 
|-
 
|-
|01EF || {{Icon|3}} ||2 ||flt, flt || deactivate crane ||
+
|[[01EF]]||{{Icon|3}}||2||flt, flt||deactivate crane||restored in VC
 
|-
 
|-
|[[01F0]] || {{Icon|trilogy}} ||1 ||int || set max wanted level ||
+
|[[01F0]]||{{Icon|t}}||1||int||set max wanted level||
 
|-
 
|-
|01F1 || {{Icon|uns}} || - || || ||
+
|[[01F1]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|01F2 || {{Icon|uns}} || - || || ||
+
|[[01F2]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|01F3 || {{Icon|trilogy}} ||1 ||car handle || is car in air proper||
+
|[[01F3]]||{{Icon|t}}||1||car handle||is car in air proper||
 
|-
 
|-
|01F4 || {{Icon|trilogy}} ||1 ||car handle || is car upsidedown ||
+
|[[01F4]]||{{Icon|t}}||1||car handle||is car upsidedown||
 
|-
 
|-
|01F5 || {{Icon|trilogy}} ||2 ||player handle, var || get player char ||parameters rearranged in SB
+
|[[01F5]]||{{Icon|t}}||2||player handle, var||get player char||parameters rearranged in SB
 
|-
 
|-
|01F6 || {{Icon|trilogy}} ||0 || || cancel override restart ||
+
|[[01F6]]||{{Icon|t}}||0||||cancel override restart||
 
|-
 
|-
|01F7 || {{Icon|trilogy}} ||2 ||player handle, int || set police ignore player ||
+
|[[01F7]]||{{Icon|t}}||2||player handle, int||set police ignore player||
 
|-
 
|-
|01F8 || {{Icon|3}} ||5 ||string, int, int, int, int || print pager text with number ||
+
|[[01F8]]||{{Icon|3}}||5||string, int, int, int, int||print pager text with number||
 
|-
 
|-
|[[01F9]] || {{Icon|trilogy}} ||9 ||string, int, int, int, int, int, int, int, int || start kill frenzy ||
+
|[[01F9]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||start rampage||
 
|-
 
|-
|01FA || {{Icon|trilogy}} ||1 ||var || read kill frenzy status ||
+
|[[01FA]]||{{Icon|t}}||1||var||read rampage status||
 
|-
 
|-
|01FB || {{Icon|trilogy}} ||2 ||var, int || sqrt ||
+
|[[01FB]]||{{Icon|t}}||2||flt, var||get square root||
 
|-
 
|-
|01FC || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, car handle, flt, flt, int || locate player by any means car 2d ||
+
|[[01FC]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player by any means car 2d||
 
|-
 
|-
|01FD || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, car handle, flt, flt, int || locate player on foot car 2d ||
+
|[[01FD]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player on foot car 2d||
 
|-
 
|-
|01FE || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, car handle, flt, flt, int || locate player in car car 2d ||
+
|[[01FE]]||{{Icon|3}} {{Icon|VC}}||5||player handle, car handle, flt, flt, int||locate player in car car 2d||
 
|-
 
|-
|01FF || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, car handle, flt, flt, flt, int || locate player by any means car 3d ||
+
|[[01FF]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player by any means car 3d||
 
|-
 
|-
|0200 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, car handle, flt, flt, flt, int || locate player on foot car 3d ||
+
|[[0200]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player on foot car 3d||
 
|-
 
|-
|0201 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, car handle, flt, flt, flt, int || locate player in car car 3d ||
+
|[[0201]]||{{Icon|3}} {{Icon|VC}}||6||player handle, car handle, flt, flt, flt, int||locate player in car car 3d||
 
|-
 
|-
|0202 || {{Icon|trilogy}} ||5 ||char handle, car handle, flt, flt, int || locate char by any means car 2d ||
+
|[[0202]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char by any means car 2d||
 
|-
 
|-
|0203 || {{Icon|trilogy}} ||5 ||char handle, car handle, flt, flt, int || locate char on foot car 2d ||
+
|[[0203]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char on foot car 2d||
 
|-
 
|-
|0204 || {{Icon|trilogy}} ||5 ||char handle, car handle, flt, flt, int || locate char in car car 2d ||
+
|[[0204]]||{{Icon|t}}||5||char handle, car handle, flt, flt, int||locate char in car car 2d||
 
|-
 
|-
|0205 || {{Icon|trilogy}} ||6 ||char handle, car handle, flt, flt, flt, int || locate char by any means car 3d ||
+
|[[0205]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char by any means car 3d||
 
|-
 
|-
|0206 || {{Icon|trilogy}} ||6 ||char handle, car handle, flt, flt, flt, int || locate char on foot car 3d ||
+
|[[0206]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char on foot car 3d||
 
|-
 
|-
|0207 || {{Icon|trilogy}} ||6 ||char handle, car handle, flt, flt, flt, int || locate char in car car 3d ||
+
|[[0207]]||{{Icon|t}}||6||char handle, car handle, flt, flt, flt, int||locate char in car car 3d||
 
|-
 
|-
|0208 || {{Icon|trilogy}} ||2 ||flt, flt, var || generate random float in range ||parameters rearranged in SB
+
|[[0208]]||{{Icon|t}}||2||flt, flt, var||generate random float in range||parameters rearranged in SB
 
|-
 
|-
|0209 || {{Icon|trilogy}} ||2 ||int, int, var || generate random int in range ||parameters rearranged in SB
+
|[[0209]]||{{Icon|t}}||2||int, int, var||generate random int in range||parameters rearranged in SB
 
|-
 
|-
|[[020A]] || {{Icon|trilogy}} ||2 ||car handle, int || lock car doors ||
+
|[[020A]]||{{Icon|t}}||2||car handle, int||lock car doors||
 
|-
 
|-
|020B || {{Icon|trilogy}} ||1 ||car handle || explode car ||
+
|[[020B]]||{{Icon|t}}||1||car handle||explode car||
 
|-
 
|-
|020C || {{Icon|trilogy}} ||4 ||flt, flt, flt, int || add explosion ||parameters rearranged in SB
+
|[[020C]]||{{Icon|t}}||4||flt, flt, flt, int||add explosion||parameters rearranged in SB
 
|-
 
|-
|020D || {{Icon|trilogy}} ||1 ||car handle || is car upright ||
+
|[[020D]]||{{Icon|t}}||1||car handle||is car upright||
 
|-
 
|-
|020E || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || turn char to face char ||
+
|[[020E]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||turn char to face char||
 
|-
 
|-
|020F || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || turn char to face player ||
+
|[[020F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||turn char to face player||
 
|-
 
|-
|0210 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, char handle || turn player to face char ||
+
|[[0210]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||turn player to face char||
 
|-
 
|-
|0211 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, flt, flt || set char obj goto coord on foot ||
+
|[[0211]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||set char obj goto coord on foot||
 
|-
 
|-
|0212 || {{Icon|uns}} || - || || ||
+
|[[0212]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[0213]] || {{Icon|trilogy}} ||6 ||int, int, flt, flt, flt, var || create pickup ||parameters rearranged in SB
+
|[[0213]]||{{Icon|t}}||6||int, int, flt, flt, flt, var||create pickup||parameters rearranged in SB
 
|-
 
|-
|0214 || {{Icon|trilogy}} ||1 ||pickup handle || has pickup been collected ||
+
|[[0214]]||{{Icon|t}}||1||pickup handle||has pickup been collected||
 
|-
 
|-
|0215 || {{Icon|trilogy}} ||1 ||pickup handle || remove pickup ||
+
|[[0215]]||{{Icon|t}}||1||pickup handle||remove pickup||
 
|-
 
|-
|0216 || {{Icon|trilogy}} ||2 ||car handle, int || set taxi lights ||
+
|[[0216]]||{{Icon|t}}||2||car handle, int||set taxi lights||
 
|-
 
|-
|0217 || {{Icon|trilogy}} ||3 ||string, int, int || print text big q ||
+
|[[0217]]||{{Icon|t}}||3||string, int, int||print text big q||
 
|-
 
|-
|0218 || {{Icon|3}} ||4 ||string, int, int, int || print text with number big q ||
+
|[[0218]]||{{Icon|3}}||4||string, int, int, int||print text with number big q||restored in VC
 
|-
 
|-
|0219 || {{Icon|3}}<br />{{Icon|VC}} ||8<br />10 ||flt, flt, flt, flt, flt, flt, int, var<br />flt, flt, flt, flt, flt, flt, flt, flt, int, var || create garage ||parameters rearranged in SB
+
|[[0219]]||{{Icon|3}}<br />{{Icon|VC}}||8<br />10||flt, flt, flt, flt, flt, flt, int, var<br />flt, flt, flt, flt, flt, flt, flt, flt, int, var||create garage||parameters rearranged in SB
 
|-
 
|-
|021A || {{Icon|3}} ||9 ||flt, flt, flt, flt, flt, flt, int, int, garage handle || create garage with car model ||
+
|[[021A]]||{{Icon|3}}||9||flt, flt, flt, flt, flt, flt, int, int, var||create garage with car model||
 
|-
 
|-
|[[021B]] || {{Icon|trilogy}} ||2 ||garage handle, car handle || set target car for mission garage ||
+
|[[021B]]||{{Icon|t}}||2||garage handle, car handle||set target car for mission garage||
 
|-
 
|-
|021C || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || is car in mission garage ||
+
|[[021C]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||is car in mission garage||
 
|-
 
|-
|021D || {{Icon|3}} ||1 ||int || set free bombs ||simulated in LC mod
+
|[[021D]]||{{Icon|3}}||1||int||set free bombs||restored in VC
 
|-
 
|-
|021E || {{Icon|uns}} || - || || ||
+
|[[021E]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|021F || {{Icon|3}} ||1 ||int || set all taxi lights ||
+
|[[021F]]||{{Icon|3}}||1||int||set all taxi lights||restored in VC
 
|-
 
|-
|0220 || {{Icon|3}} ||1 ||car handle || does car have car bomb ||
+
|[[0220]]||{{Icon|3}}||1||car handle||does car have car bomb||restored in VC
 
|-
 
|-
|0221 || {{Icon|trilogy}} ||2 ||player handle, int || apply brakes to players car ||
+
|[[0221]]||{{Icon|t}}||2||player handle, int||set player cannot exit car||
 
|-
 
|-
|0222 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || set player health ||
+
|[[0222]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set player health||
 
|-
 
|-
|0223 || {{Icon|trilogy}} ||2 ||char handle, int || set char health ||
+
|[[0223]]||{{Icon|t}}||2||char handle, int||set char health||
 
|-
 
|-
|0224 || {{Icon|trilogy}} ||2 ||car handle, int || set car health ||
+
|[[0224]]||{{Icon|t}}||2||car handle, int||set car health||
 
|-
 
|-
|0225 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get player health ||parameters rearranged in SB
+
|[[0225]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get player health||parameters rearranged in SB
 
|-
 
|-
|0226 || {{Icon|trilogy}} ||2 ||char handle, var || get char health ||parameters rearranged in SB
+
|[[0226]]||{{Icon|t}}||2||char handle, var||get char health||parameters rearranged in SB
 
|-
 
|-
|0227 || {{Icon|trilogy}} ||2 ||car handle, var || get car health ||parameters rearranged in SB
+
|[[0227]]||{{Icon|t}}||2||car handle, var||get car health||parameters rearranged in SB
 
|-
 
|-
|0228 || {{Icon|3}} ||2 ||car handle, var || is car armed with bomb ||simulated in LC mod
+
|[[0228]]||{{Icon|3}}||2||car handle, int||is car armed with bomb||restored in VC
 
|-
 
|-
|0229 || {{Icon|trilogy}} ||3 ||car handle, int, int || change car colour ||
+
|[[0229]]||{{Icon|t}}||3||car handle, int, int||change car colour||
 
|-
 
|-
|022A || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || switch ped paths on ||
+
|[[022A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch ped paths on||
 
|-
 
|-
|022B || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || switch ped paths off ||
+
|[[022B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||switch ped paths off||
 
|-
 
|-
|022C || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || char look at char always ||
+
|[[022C]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||char look at char always||
 
|-
 
|-
|022D || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || char look at player always ||
+
|[[022D]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||char look at player always||
 
|-
 
|-
|022E || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, char handle || player look at char always ||
+
|[[022E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||player look at char always||
 
|-
 
|-
|022F || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || stop char looking ||
+
|[[022F]]||{{Icon|3}} {{Icon|VC}}||1||char handle||stop char looking||
 
|-
 
|-
|0230 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || stop player looking ||
+
|[[0230]]||{{Icon|3}} {{Icon|VC}}||1||player handle||stop player looking||
 
|-
 
|-
|0231 || {{Icon|3}} ||1 ||int || set second police helicopter ||
+
|[[0231]]||{{Icon|3}}||1||int||set second police helicopter||
 
|-
 
|-
|0232 || {{Icon|uns}} || - || || ||
+
|[[0232]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0233 || {{Icon|uns}} || - || || ||
+
|[[0233]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0234 || {{Icon|uns}} || - || || ||
+
|[[0234]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0235 || {{Icon|VC}} ||3 ||int, int, int || set gang models ||
+
|[[0235]]||{{Icon|VC}}||3||int, int, int||set gang models||
 
|-
 
|-
|[[0236]] || {{Icon|3}} {{Icon|VC}} ||2 ||int, int || set gang car ||
+
|[[0236]]||{{Icon|3}} {{Icon|VC}}||2||int, int||set gang car||
 
|-
 
|-
|[[0237]] || {{Icon|trilogy}} ||3 ||int, int, int || set gang weapons ||
+
|[[0237]]||{{Icon|3}} {{Icon|VC}}<br>{{Icon|SA}}||3<br>4||int, int, int<br>int, int, int, int||set gang weapons||
 
|-
 
|-
|0238 || {{Icon|3}} ||5 ||player handle, flt, flt, flt, flt || set char obj run to area ||
+
|[[0238]]||{{Icon|3}}||5||player handle, flt, flt, flt, flt||set char obj run to area||
 
|-
 
|-
|0239 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, flt, flt || set char obj run to coord ||
+
|[[0239]]||{{Icon|3}} {{Icon|VC}}||3||char handle, flt, flt||set char obj run to coord||
 
|-
 
|-
|023A || {{Icon|3}} ||2 ||player handle, object handle || is player touching object on foot ||
+
|[[023A]]||{{Icon|3}}||2||player handle, object handle||is player touching object on foot||restored in VC
 
|-
 
|-
|023B || {{Icon|trilogy}} ||2 ||char handle, object handle || is char touching object on foot ||
+
|[[023B]]||{{Icon|3}} {{Icon|SA}}||2||char handle, object handle||is char touching object on foot||restored in VC
 
|-
 
|-
|[[023C]] || {{Icon|trilogy}} ||2 ||int, string || load special character ||parameters rearranged in SB in San Andreas
+
|[[023C]]||{{Icon|t}}||2||int, string||load special character||parameters rearranged in SB in San Andreas
 
|-
 
|-
|[[023D]] || {{Icon|trilogy}} ||1 ||string || has special character loaded ||
+
|[[023D]]||{{Icon|t}}||1||string||has special character loaded||
 
|-
 
|-
|023E || {{Icon|3}} ||2 ||car handle, int || flash car ||
+
|[[023E]]||{{Icon|3}}||2||car handle, int||flash car||restored in VC
 
|-
 
|-
|023F || {{Icon|3}} ||2 ||char handle, int || flash char ||
+
|[[023F]]||{{Icon|3}}||2||char handle, int||flash char||restored in VC
 
|-
 
|-
|0240 || {{Icon|3}} ||2 ||object handle, int || flash object ||simulated in LC mod
+
|[[0240]]||{{Icon|3}}||2||object handle, int||flash object||restored in VC
 
|-
 
|-
|0241 || {{Icon|trilogy}} ||1 ||player handle || is player in remote mode ||
+
|[[0241]]||{{Icon|t}}||1||player handle||is player in remote mode||
 
|-
 
|-
|0242 || {{Icon|3}} ||2 ||car handle || arm car with bomb ||simulated in LC mod
+
|[[0242]]||{{Icon|3}}||2||car handle||arm car with bomb||restored in VC
 
|-
 
|-
|[[0243]] || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char personality ||
+
|[[0243]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char personality||
 
|-
 
|-
|0244 || {{Icon|trilogy}} ||3 ||flt, flt, flt || set cutscene offset ||
+
|[[0244]]||{{Icon|t}}||3||flt, flt, flt||set cutscene offset||
 
|-
 
|-
|0245 || {{Icon|trilogy}} ||2 ||char handle, int || set anim group for char ||
+
|[[0245]]||{{Icon|t}}||2||char handle, int||set anim group for char||
 
|-
 
|-
|0246 || {{Icon|3}} ||2 ||player handle, int || set player walk style? ||
+
|[[0246]]||{{Icon|3}}||2||player handle, int||set anim group for player||
 
|-
 
|-
|[[0247]] || {{Icon|trilogy}} ||1 ||int || request model ||
+
|[[0247]]||{{Icon|t}}||1||int||request model||
 
|-
 
|-
|[[0248]] || {{Icon|trilogy}} ||1 ||int || has model loaded ||
+
|[[0248]]||{{Icon|t}}||1||int||has model loaded||
 
|-
 
|-
|[[0249]] || {{Icon|trilogy}} ||1 ||int || mark model as no longer needed ||
+
|[[0249]]||{{Icon|t}}||1||int||mark model as no longer needed||
 
|-
 
|-
|[[024A]] || {{Icon|3}} {{Icon|VC}} ||3 ||flt, flt, var || get phone ||
+
|[[024A]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, var||get phone||
 
|-
 
|-
|024B || {{Icon|3}} ||2 ||phone handle, string || ||
+
|[[024B]]||{{Icon|3}}||2||phone handle, string||set repeated phone message||restored in VC
 
|-
 
|-
|024C || {{Icon|3}} ||2 ||phone handle, string || set phone message ||
+
|[[024C]]||{{Icon|3}}||2||phone handle, string||set phone message||restored in VC
 
|-
 
|-
|024D || {{Icon|3}} ||1 || || ||
+
|[[024D]]||{{Icon|3}}||1||phone handle||has phone displayed message||restored in VC
 
|-
 
|-
|[[024E]] || {{Icon|3}} {{Icon|VC}} ||1 ||phone handle || turn phone off ||
+
|[[024E]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||turn phone off||
 
|-
 
|-
|[[024F]] || {{Icon|trilogy}} ||9 ||flt, flt, flt, flt, int, int, int, int, int || create corona ||
+
|[[024F]]||{{Icon|t}}||9||flt, flt, flt, flt, int, int, int, int, int||create corona||
 
|-
 
|-
|0250 || {{Icon|3}} ||6 ||flt, flt, flt, int, int, int || draw light ||
+
|[[0250]]||{{Icon|3}}||6||flt, flt, flt, int, int, int||draw light||restored in VC
 
|-
 
|-
|0251 || {{Icon|3}} ||0 || || store weather state ||
+
|[[0251]]||{{Icon|3}}||0||||store weather state||
 
|-
 
|-
|0252 || {{Icon|3}} ||0 || || restore weather state ||
+
|[[0252]]||{{Icon|3}}||0||||restore weather state||
 
|-
 
|-
|0253 || {{Icon|trilogy}} ||0 || || save current time ||
+
|[[0253]]||{{Icon|t}}||0||||save current time||
 
|-
 
|-
|0254 || {{Icon|trilogy}} ||0 || || restore current time ||
+
|[[0254]]||{{Icon|t}}||0||||restore current time||
 
|-
 
|-
|0255 || {{Icon|3}} ||4 ||flt, flt, flt, flt || restart critical mission ||simulated in LC mod
+
|[[0255]]||{{Icon|3}}||4||flt, flt, flt, flt||restart critical mission||restored in VC
 
|-
 
|-
|[[0256]] || {{Icon|trilogy}} ||1 ||player handle || is player playing ||
+
|[[0256]]||{{Icon|t}}||1||player handle||is player playing||
 
|-
 
|-
|0257 || {{Icon|uns}} || - || || ||
+
|[[0257]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|&#8212; || || || || ||
+
|&#8212;||||||||||
 
|-
 
|-
|0291 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char heed threats ||
+
|[[0291]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char heed threats||
 
|-
 
|-
|0292 || {{Icon|3}} ||2 ||player handle, int || set player attack when provoked ||
+
|[[0292]]||{{Icon|3}}||2||player handle, int||set player attack when provoked||
 
|-
 
|-
|0293 || {{Icon|trilogy}} ||1 ||var || get controller mode ||
+
|[[0293]]||{{Icon|t}}||1||var||get controller mode||
 
|-
 
|-
|0294 || {{Icon|trilogy}} ||2 ||car handle, int || set can respray car ||
+
|[[0294]]||{{Icon|t}}||2||car handle, int||set can respray car||
 
|-
 
|-
|0295 || {{Icon|3}} ||1 ||car handle || is car taxi vehicle ||
+
|[[0295]]||{{Icon|3}}||1||car handle||is car taxi vehicle||restored in VC
 
|-
 
|-
|[[0296]] || {{Icon|trilogy}} ||1 ||int || unload special character ||
+
|[[0296]]||{{Icon|t}}||1||int||unload special character||
 
|-
 
|-
|0297 || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||0<br />1 || <br/>player handle || reset number of models killed by player ||
+
|[[0297]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||0<br />1||<br/>player handle||reset number of models killed by player||
 
|-
 
|-
|0298 || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||2<br />3 ||int, var<br />player handle, int, var || get number of models killed by player ||parameters rearranged in SB
+
|[[0298]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||2<br />3||int, var<br />player handle, int, var||get number of models killed by player||parameters rearranged in SB
 
|-
 
|-
|[[0299]] || {{Icon|3}}<br />{{Icon|SA}} ||1 ||garage handle<br />string || activate garage ||simulated in LC mod
+
|[[0299]]||{{Icon|3}}<br />{{Icon|SA}}||1||garage handle<br />string||activate garage||restored in VC
 
|-
 
|-
|029A || {{Icon|3}} ||1 || || switch taxi timer (unused) ||
+
|[[029A]]||{{Icon|3}}||1||int||switch taxi timer||
 
|-
 
|-
|029B || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, object handle || create object no offset ||parameters rearranged in SB
+
|[[029B]]||{{Icon|t}}||5||int, flt, flt, flt, object handle||create object no offset||parameters rearranged in SB
 
|-
 
|-
|029C || {{Icon|3}} ||1 ||car handle || is boat ||simulated in LC mod
+
|[[029C]]||{{Icon|3}}||1||car handle||is boat||restored in VC
 
|-
 
|-
|029D || {{Icon|3}} ||5 ||char handle, flt, flt, flt, flt || task actor drive then walk to area ||
+
|[[029D]]||{{Icon|3}}||5||char handle, flt, flt, flt, flt||task actor drive then walk to area ||
 
|-
 
|-
|029E || {{Icon|uns}} || - || || ||
+
|[[029E]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|029F || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player stopped ||
+
|[[029F]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player stopped||
 
|-
 
|-
|02A0 || {{Icon|3}} ||1 ||char handle || is char stopped ||simulated in LC mod
+
|[[02A0]]||{{Icon|3}}||1||char handle||is char stopped||restored in VC
 
|-
 
|-
|02A1 || {{Icon|3}} ||2 ||int, int || message wait ||
+
|[[02A1]]||{{Icon|3}}||2||int, int||message wait||restored in VC
 
|-
 
|-
|02A2 || {{Icon|3}} ||5 ||int, int, flt, flt, flt || add particle effect ||
+
|[[02A2]]||{{Icon|3}}||5||int, int, flt, flt, flt||add particle effect||restored in VC
 
|-
 
|-
|[[02A3]] || {{Icon|trilogy}} ||1 ||int || switch widescreen ||
+
|[[02A3]]||{{Icon|t}}||1||int||switch widescreen||
 
|-
 
|-
|02A4 || {{Icon|3}} ||3 ||car handle, int, var || add sprite blip for car ||
+
|[[02A4]]||{{Icon|3}}||3||car handle, int, var||add sprite blip for car||restored in VC
 
|-
 
|-
|02A5 || {{Icon|3}} ||3 ||char handle, int, var || add sprite blip for char ||
+
|[[02A5]]||{{Icon|3}}||3||char handle, int, var||add sprite blip for char||restored in VC
 
|-
 
|-
|02A6 || {{Icon|3}} ||3 ||object handle, int, var || add sprite blip for object ||
+
|[[02A6]]||{{Icon|3}}||3||object handle, int, var||add sprite blip for object||restored in VC
 
|-
 
|-
|02A7 || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || add sprite blip for contact point ||parameters rearranged in SB
+
|[[02A7]]||{{Icon|t}}||5||flt, flt, flt, int, var||add sprite blip for contact point||parameters rearranged in SB
 
|-
 
|-
|02A8 || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || add sprite blip for coord ||parameters rearranged in SB
+
|[[02A8]]||{{Icon|t}}||5||flt, flt, flt, int, var||add sprite blip for coord||parameters rearranged in SB
 
|-
 
|-
|02A9 || {{Icon|trilogy}} ||2 ||char handle, int || set char only damaged by player ||
+
|[[02A9]]||{{Icon|t}}||2||char handle, int||set char only damaged by player||
 
|-
 
|-
|02AA || {{Icon|trilogy}} ||2 ||car handle, int || set car only damaged by player ||
+
|[[02AA]]||{{Icon|t}}||2||car handle, int||set car only damaged by player||
 
|-
 
|-
|[[02AB]] || {{Icon|trilogy}} ||6 ||char handle, int, int, int, int, int || set char proofs ||
+
|[[02AB]]||{{Icon|t}}||6||char handle, int, int, int, int, int||set char proofs||
 
|-
 
|-
|02AC || {{Icon|trilogy}} ||6 ||char handle, int, int, int, int, int || set car proofs ||
+
|[[02AC]]||{{Icon|t}}||6||car handle, int, int, int, int, int||set car proofs||
 
|-
 
|-
|02AD || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player in angled area 2D ||
+
|[[02AD]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area 2d||
 
|-
 
|-
|02AE || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player in angled area 2D (on foot) ||
+
|[[02AE]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area on foot 2d||
 
|-
 
|-
|02AF || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player in angled area 2D (in car) ||
+
|[[02AF]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player in angled area in car 2d||
 
|-
 
|-
|02B0 || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player stopped in angled area 2D ||
+
|[[02B0]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area 2d||
 
|-
 
|-
|02B1 || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player stopped in angled area 2D (on foot) ||
+
|[[02B1]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area on foot 2d||
 
|-
 
|-
|02B2 || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player stopped in angled area 2D (in car) ||
+
|[[02B2]]||{{Icon|3}} {{Icon|VC}}||7||player handle, flt, flt, flt, flt, flt, int||is player stopped in angled area in car 2d||
 
|-
 
|-
|02B3 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player in angled area 3d ||
+
|[[02B3]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area 3d||
 
|-
 
|-
|02B4 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player in angled area 3D (on foot) ||
+
|[[02B4]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area on foot 3d||
 
|-
 
|-
|02B5 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player in angled area 3D (in car) ||
+
|[[02B5]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player in angled area in car 3d||
 
|-
 
|-
|02B6 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player stopped in angled area 3D ||
+
|[[02B6]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area 3d||
 
|-
 
|-
|02B7 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player stopped in angled area 3D (on foot) ||
+
|[[02B7]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area on foot 3d||
 
|-
 
|-
|02B8 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player stopped in angled area 3D (in car) ||
+
|[[02B8]]||{{Icon|3}} {{Icon|VC}}||9||player handle, flt, flt, flt, flt, flt, flt, flt, int||is player stopped in angled area in car 3d||
 
|-
 
|-
|[[02B9]] || {{Icon|3}} {{Icon|SA}} ||1 ||garage handle || deactivate garage ||simulated in LC mod
+
|[[02B9]]||{{Icon|3}} {{Icon|SA}}||1||garage handle||deactivate garage||restored in VC
 
|-
 
|-
|02BA || {{Icon|3}} ||2 ||garage handle, var || get number of cars collected by garage (unsupported) ||
+
|[[02BA]]||{{Icon|3}}||2||garage handle, var||get number of cars collected by garage (unsupported)||
 
|-
 
|-
|02BB || {{Icon|3}} ||2 ||garage handle, car handle || has specified car been taken to garage (unsupported) ||
+
|[[02BB]]||{{Icon|3}}||2||garage handle, car handle||has specified car been taken to garage (unsupported)||
 
|-
 
|-
|02BC || {{Icon|3}} ||1 ||int || set swat required ||
+
|[[02BC]]||{{Icon|3}}||1||int||set swat required||restored in VC
 
|-
 
|-
|02BD || {{Icon|uns}} || - || || ||set fbi required?
+
|[[02BD]]||{{Icon|uns}}||-||||||restored in III and VC, used in Liberty City mod for VC
 
|-
 
|-
|02BE || {{Icon|uns}} || - || || ||set army required?
+
|[[02BE]]||{{Icon|uns}}||-||||||restored in III and VC
 
|-
 
|-
|02BF || {{Icon|trilogy}} ||1 ||car handle || is car in water ||
+
|[[02BF]]||{{Icon|t}}||1||car handle||is car in water||
 
|-
 
|-
|02C0 || {{Icon|trilogy}} ||6 ||flt, flt, flt, var, var, var || get closest char node ||parameters rearranged in SB
+
|[[02C0]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||get closest char node||parameters rearranged in SB
 
|-
 
|-
|02C1 || {{Icon|trilogy}} ||6 ||flt, flt, flt, var, var, var || get closest car node ||parameters rearranged in SB
+
|[[02C1]]||{{Icon|t}}||6||flt, flt, flt, var, var, var||get closest car node||parameters rearranged in SB
 
|-
 
|-
|02C2 || {{Icon|trilogy}} ||4 ||car handle, flt, flt, flt || car goto coordinates accurate ||
+
|[[02C2]]||{{Icon|t}}||4||car handle, flt, flt, flt||car goto coordinates accurate||
 
|-
 
|-
|02C3 || {{Icon|3}} ||1 ||int || create donkey mags ||simulated in LC mod
+
|[[02C3]]||{{Icon|3}}||1||int||start pacman race||restored in VC
 
|-
 
|-
|02C4 || {{Icon|3}} ||0 || || save player coords ||has no related opcode to read them
+
|[[02C4]]||{{Icon|3}}||0||||save player coords||nothing reads the data
 
|-
 
|-
|02C5 || {{Icon|3}} ||1 ||var || get number of donkey mags picked up ||simulated in LC mod
+
|[[02C5]]||{{Icon|3}}||1||var||get number of power pills eaten||restored in VC
 
|-
 
|-
|02C6 || {{Icon|3}} ||0 || || clear special pickups ||simulated in LC mod
+
|[[02C6]]||{{Icon|3}}||0||||clear pacman||restored in VC
 
|-
 
|-
|02C7 || {{Icon|3}} ||5 ||flt, flt, flt, flt, int || scatter platinum ||simulated in LC mod, parameters rearranged in SB
+
|[[02C7]]||{{Icon|3}}||5||flt, flt, flt, flt, int||start pacman scramble||parameters rearranged in SB, restored in VC
 
|-
 
|-
|02C8 || {{Icon|3}} ||1 ||var || get number of platinum in car ||simulated in LC mod
+
|[[02C8]]||{{Icon|3}}||1||var||get number of power pills carried||restored in VC
 
|-
 
|-
|02C9 || {{Icon|3}} ||0 || || clear number of platinum carried ||simulated in LC mod
+
|[[02C9]]||{{Icon|3}}||0||||clear number of power pills carried||restored in VC
 
|-
 
|-
|02CA || {{Icon|trilogy}} ||1 ||car handle || is car on screen ||
+
|[[02CA]]||{{Icon|t}}||1||car handle||is car on screen||
 
|-
 
|-
|02CB || {{Icon|trilogy}} ||1 ||char handle || is char on screen ||
+
|[[02CB]]||{{Icon|t}}||1||char handle||is char on screen||
 
|-
 
|-
|02CC || {{Icon|trilogy}} ||1 ||object handle || is object on screen ||
+
|[[02CC]]||{{Icon|t}}||1||object handle||is object on screen||
 
|-
 
|-
|02CD || {{Icon|3}} ||2 || || ||
+
|[[02CD]]||{{Icon|3}}||2||int, int||gosub file||restored in VC
 
|-
 
|-
|[[02CE]] || {{Icon|trilogy}} ||4 ||flt, flt, flt, var || get ground z for 3d coord ||parameters rearranged in SB
+
|[[02CE]]||{{Icon|t}}||4||flt, flt, flt, var||get ground z for 3d coord||parameters rearranged in SB
 
|-
 
|-
|02CF || {{Icon|trilogy}} ||4 ||flt, flt, flt, var || start script fire ||parameters rearranged in SB
+
|[[02CF]]||{{Icon|t}}||4||flt, flt, flt, var||start script fire||parameters rearranged in SB
 
|-
 
|-
|02D0 || {{Icon|trilogy}} ||1 ||fire handle || is fire extinguished ||
+
|[[02D0]]||{{Icon|t}}||1||fire handle||is fire extinguished||
 
|-
 
|-
|02D1 || {{Icon|trilogy}} ||1 ||fire handle || remove fire ||
+
|[[02D1]]||{{Icon|t}}||1||fire handle||remove fire||
 
|-
 
|-
|02D2 || {{Icon|3}} ||2 ||car handle, int || set car flag? ||
+
|[[02D2]]||{{Icon|3}}||2||car handle, int||set comedy controls||
 
|-
 
|-
|02D3 || {{Icon|trilogy}} ||4 ||car handle, flt, flt, flt || boat goto coords ||
+
|[[02D3]]||{{Icon|t}}||4||car handle, flt, flt, flt||boat goto coords||
 
|-
 
|-
|02D4 || {{Icon|trilogy}} ||1 ||car handle || boat stop ||
+
|[[02D4]]||{{Icon|t}}||1||car handle||boat stop||
 
|-
 
|-
|02D5 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player shooting in area ||
+
|[[02D5]]||{{Icon|3}} {{Icon|VC}}||6||player handle, flt, flt, flt, flt, int||is player shooting in area||
 
|-
 
|-
|[[02D6]] || {{Icon|3}} {{Icon|SA}} ||6 ||char handle, flt, flt, flt, flt, int || is char shooting in area ||
+
|[[02D6]]||{{Icon|3}} {{Icon|SA}}||6||char handle, flt, flt, flt, flt, int||is char shooting in area||restored in VC
 
|-
 
|-
|02D7 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || is current player weapon ||
+
|[[02D7]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||is current player weapon||
 
|-
 
|-
|02D8 || {{Icon|trilogy}} ||2 ||char handle, int || is current char weapon ||
+
|[[02D8]]||{{Icon|t}}||2||char handle, int||is current char weapon||
 
|-
 
|-
|02D9 || {{Icon|3}} ||0 || || clear number of donkey mags picked up ||simulated in LC mod
+
|[[02D9]]||{{Icon|3}}||0||||clear number of power pills eaten||restored in VC
 
|-
 
|-
|02DA || {{Icon|3}} ||3 ||flt, flt, flt || create single donkey mag at coords ||
+
|[[02DA]]||{{Icon|3}}||3||flt, flt, flt||add power pill||restored in VC
 
|-
 
|-
|02DB || {{Icon|trilogy}} ||2 ||car handle, flt || set boat cruise speed ||
+
|[[02DB]]||{{Icon|t}}||2||car handle, flt||set boat cruise speed||
 
|-
 
|-
|02DC || {{Icon|3}} ||5 ||flt, flt, flt, flt, var || get random char in area ||
+
|[[02DC]]||{{Icon|3}}||5||flt, flt, flt, flt, var||get random char in area||
 
|-
 
|-
|[[02DD]] || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||3<br />5 ||string, var<br />string, flt, flt, flt, var || get random char in zone ||parameters rearranged in GTA III in SB
+
|[[02DD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />5||string, var<br />string, int, int, int, var||get random char in zone||parameters rearranged in GTA III in SB
 
|-
 
|-
|02DE || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player in taxi ||
+
|[[02DE]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player in taxi||
 
|-
 
|-
|02DF || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player shooting ||
+
|[[02DF]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player shooting||
 
|-
 
|-
|02E0 || {{Icon|trilogy}} ||1 ||char handle || is char shooting ||
+
|[[02E0]]||{{Icon|t}}||1||char handle||is char shooting||
 
|-
 
|-
|02E1 || {{Icon|trilogy}} ||5 ||flt, flt, flt, int, var || create money pickup ||parameters rearranged in SB
+
|[[02E1]]||{{Icon|t}}||5||flt, flt, flt, int, var||create money pickup||parameters rearranged in SB
 
|-
 
|-
|02E2 || {{Icon|trilogy}} ||2 ||char handle, int || set char accuracy ||
+
|[[02E2]]||{{Icon|t}}||2||char handle, int||set char accuracy||
 
|-
 
|-
|02E3 || {{Icon|trilogy}} ||2 ||car handle, var || get car speed ||parameters rearranged in SB
+
|[[02E3]]||{{Icon|t}}||2||car handle, var||get car speed||parameters rearranged in SB
 
|-
 
|-
|[[02E4]] || {{Icon|trilogy}} ||1 ||string || load cutscene ||
+
|[[02E4]]||{{Icon|t}}||1||string||load cutscene||
 
|-
 
|-
|02E5 || {{Icon|3}} {{Icon|VC}} ||2 ||int, var || create cutscene object ||parameters rearranged in SB
+
|[[02E5]]||{{Icon|3}} {{Icon|VC}}||2||int, var||create cutscene object||parameters rearranged in SB
 
|-
 
|-
|02E6 || {{Icon|3}} {{Icon|VC}} ||2 ||object handle, string || set cutscene anim ||
+
|[[02E6]]||{{Icon|3}} {{Icon|VC}}||2||object handle, string||set cutscene anim||
 
|-
 
|-
|02E7 || {{Icon|trilogy}} ||0 || || start cutscene ||
+
|[[02E7]]||{{Icon|t}}||0||||start cutscene||
 
|-
 
|-
|02E8 || {{Icon|trilogy}} ||1 ||var || get cutscene time ||
+
|[[02E8]]||{{Icon|t}}||1||var||get cutscene time||
 
|-
 
|-
|02E9 || {{Icon|trilogy}} ||0 || || has cutscene finished ||
+
|[[02E9]]||{{Icon|t}}||0||||has cutscene finished||
 
|-
 
|-
|[[02EA]] || {{Icon|trilogy}} ||0 || || clear cutscene ||
+
|[[02EA]]||{{Icon|t}}||0||||clear cutscene||
 
|-
 
|-
|02EB || {{Icon|trilogy}} ||0 || || restore camera jumpcut ||
+
|[[02EB]]||{{Icon|t}}||0||||restore camera jumpcut||
 
|-
 
|-
|02EC || {{Icon|3}} {{Icon|VC}} ||3 ||flt, flt, flt || put hidden package ||
+
|[[02EC]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||create [[hidden package]] pickup||
 
|-
 
|-
|[[02ED]] || {{Icon|trilogy}} ||1 ||int || set total hidden packages ||
+
|[[02ED]]||{{Icon|t}}||1||int||set total [[hidden package]]s||
 
|-
 
|-
|02EE || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || is projectile in area ||simulated in LC mod
+
|[[02EE]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||is projectile in area||restored in VC
 
|-
 
|-
|02EF || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || destroy projectile in area ||simulated in LC mod
+
|[[02EF]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||destroy projectile in area||IF and SET, restored in VC
 
|-
 
|-
|02F0 || {{Icon|3}} ||3 ||flt, flt, flt || create explosive barrel pickup ||simulated in LC mod
+
|[[02F0]]||{{Icon|3}}||3||flt, flt, flt||drop mine||restored in VC
 
|-
 
|-
|02F1 || {{Icon|3}} ||3 ||flt, flt, flt || create explosive barrel pickup ||simulated in LC mod
+
|[[02F1]]||{{Icon|3}}||3||flt, flt, flt||drop nautical mine||restored in VC
 
|-
 
|-
|02F2 || {{Icon|trilogy}} ||2 ||char handle, int || is char model ||
+
|[[02F2]]||{{Icon|t}}||2||char handle, int||is char model||
 
|-
 
|-
|02F3 || {{Icon|3}} {{Icon|VC}} ||2 ||int, string || load special model ||
+
|[[02F3]]||{{Icon|3}} {{Icon|VC}}||2||int, string||load special model||
 
|-
 
|-
|02F4 || {{Icon|3}} ||3 ||object handle, int, object handle || create cutscene head ||parameters rearranged in SB
+
|[[02F4]]||{{Icon|3}}||3||object handle, int, object handle||create cutscene head||parameters rearranged in SB
 
|-
 
|-
|02F5 || {{Icon|3}} ||2 ||object handle, string || set cutscene head anim ||
+
|[[02F5]]||{{Icon|3}}||2||object handle, string||set cutscene head anim||
 
|-
 
|-
|02F6 || {{Icon|trilogy}} ||2 ||float, var || get sine ||parameters rearranged in SB
+
|[[02F6]]||{{Icon|t}}||2||float, var||get sine||parameters rearranged in SB
 
|-
 
|-
|02F7 || {{Icon|trilogy}} ||2 ||float, var || get cosine ||parameters rearranged in SB
+
|[[02F7]]||{{Icon|t}}||2||float, var||get cosine||parameters rearranged in SB
 
|-
 
|-
|02F8 || {{Icon|trilogy}} ||2 ||car handle, var || get car forward x ||
+
|[[02F8]]||{{Icon|t}}||2||car handle, var||get car forward x||
 
|-
 
|-
|02F9 || {{Icon|trilogy}} ||2 ||car handle, var || get car forward y ||
+
|[[02F9]]||{{Icon|t}}||2||car handle, var||get car forward y||
 
|-
 
|-
|[[02FA]] || {{Icon|trilogy}} ||2 ||garage handle, int || change garage type ||
+
|[[02FA]]||{{Icon|t}}||2||garage handle, int||change garage type||
 
|-
 
|-
|02FB || {{Icon|3}} ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || create crusher crane ||
+
|[[02FB]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||create crusher crane||restored in VC
 
|-
 
|-
|02FC || {{Icon|3}} ||5 ||string, int, int, int, int || print with 2 numbers ||
+
|[[02FC]]||{{Icon|3}}||5||string, int, int, int, int||print with 2 numbers||restored in VC
 
|-
 
|-
|02FD || {{Icon|trilogy}} ||5 ||string, int, int, int, int || print with 2 numbers now ||
+
|[[02FD]]||{{Icon|t}}||5||string, int, int, int, int||print with 2 numbers now||
 
|-
 
|-
|02FE || {{Icon|3}} ||5 ||string, int, int, int, int || print with 2 numbers soon ||
+
|[[02FE]]||{{Icon|3}}||5||string, int, int, int, int||print with 2 numbers soon||
 
|-
 
|-
|02FF || {{Icon|trilogy}} ||6 ||string, int, int, int, int, int || print with 3 numbers ||
+
|[[02FF]]||{{Icon|t}}||6||string, int, int, int, int, int||print with 3 numbers||
 
|-
 
|-
|0300 || {{Icon|3}} ||6 ||string, int, int, int, int, int || print with 3 numbers now ||
+
|[[0300]]||{{Icon|3}}||6||string, int, int, int, int, int||print with 3 numbers now ||restored in VC
 
|-
 
|-
|0301 || {{Icon|uns}} || - || || ||
+
|[[0301]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0302 || {{Icon|trilogy}} ||7 ||string, int, int, int, int, int, int || print with 4 numbers ||
+
|[[0302]]||{{Icon|t}}||7||string, int, int, int, int, int, int||print with 4 numbers||
 
|-
 
|-
|0303 || {{Icon|3}} {{Icon|SA}} ||7 ||string, int, int, int, int, int, int || print with 4 numbers now ||
+
|[[0303]]||{{Icon|3}} {{Icon|SA}}||7||string, int, int, int, int, int, int||print with 4 numbers now||restored in VC
 
|-
 
|-
|0304 || {{Icon|uns}} || - || || ||
+
|[[0304]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0305 || {{Icon|3}} ||8 ||string, int, int, int, int, int, int, int || print with 5 numbers ||
+
|[[0305]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print with 5 numbers||restored in VC
 
|-
 
|-
|0306 || {{Icon|3}} ||8 ||string, int, int, int, int, int, int, int || print with 5 numbers now ||
+
|[[0306]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print with 5 numbers now||restored in VC
 
|-
 
|-
|0307 || {{Icon|uns}} || - || || ||
+
|[[0307]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0308 || {{Icon|trilogy}} ||9 ||string, int, int, int, int, int, int, int, int || print with 6 numbers ||
+
|[[0308]]||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||print with 6 numbers||
 
|-
 
|-
|0309 || {{Icon|3}} ||9 ||string, int, int, int, int, int, int, int, int || print with 6 numbers now ||
+
|[[0309]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||print with 6 numbers now||restored in VC
 
|-
 
|-
|030A || {{Icon|uns}} || - || || ||
+
|[[030A]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|030B || {{Icon|3}} ||3 ||char handle, char handle, int || set formation ||
+
|[[030B]]||{{Icon|3}}||3||char handle, char handle, int||set formation||
 
|-
 
|-
|[[030C]] || {{Icon|trilogy}} ||1 ||int || player made progress ||
+
|[[030C]]||{{Icon|t}}||1||int||player made progress||
 
|-
 
|-
|[[030D]] || {{Icon|trilogy}} ||1 ||int || set max progress ||
+
|[[030D]]||{{Icon|t}}||1||int||set max progress||
 
|-
 
|-
|030E || {{Icon|3}} {{Icon|VC}} ||1 ||flt || register jump distance ||
+
|[[030E]]||{{Icon|3}} {{Icon|VC}}||1||flt||register jump distance||
 
|-
 
|-
|030F || {{Icon|3}} {{Icon|VC}} ||1 ||flt || register jump height ||
+
|[[030F]]||{{Icon|3}} {{Icon|VC}}||1||flt||register jump height||
 
|-
 
|-
|0310 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register jump flips ||
+
|[[0310]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump flips||
 
|-
 
|-
|0311 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register jump spins ||
+
|[[0311]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump spins||
 
|-
 
|-
|0312 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register jump stunt ||
+
|[[0312]]||{{Icon|3}} {{Icon|VC}}||1||int||register jump stunt||
 
|-
 
|-
|0313 || {{Icon|3}} {{Icon|VC}} ||0 || || register unique jump found ||
+
|[[0313]]||{{Icon|3}} {{Icon|VC}}||0||||register unique jump found||
 
|-
 
|-
|0314 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set unique jumps total ||
+
|[[0314]]||{{Icon|3}} {{Icon|VC}}||1||int||set unique jumps total||
 
|-
 
|-
|0315 || {{Icon|3}} {{Icon|VC}} ||0 || || register passenger dropped off taxi ||
+
|[[0315]]||{{Icon|3}} {{Icon|VC}}||0||||register passenger dropped off taxi||
 
|-
 
|-
|0316 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register money made taxi ||
+
|[[0316]]||{{Icon|3}} {{Icon|VC}}||1||int||register money made taxi||
 
|-
 
|-
|0317 || {{Icon|trilogy}} ||0 || || register mission given ||
+
|[[0317]]||{{Icon|t}}||0||||register mission given||
 
|-
 
|-
|0318 || {{Icon|trilogy}} ||1 ||string || register mission passed ||
+
|[[0318]]||{{Icon|t}}||1||string||register mission passed||
 
|-
 
|-
|0319 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char running ||
+
|[[0319]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char running||
 
|-
 
|-
|031A || {{Icon|trilogy}} ||0 || || remove all script fires ||
+
|[[031A]]||{{Icon|t}}||0||||remove all script fires||
 
|-
 
|-
|031B || {{Icon|3}} ||2 ||car handle, int || is car primary color ||
+
|[[031B]]||{{Icon|3}}||2||car handle, int||is car primary color||restored in VC
 
|-
 
|-
|031C || {{Icon|3}} ||2 ||car handle, int || is car secondary color ||
+
|[[031C]]||{{Icon|3}}||2||car handle, int||is car secondary color||restored in VC
 
|-
 
|-
|[[031D]] || {{Icon|trilogy}} ||2 ||char handle, int || has char been damaged by weapon ||
+
|[[031D]]||{{Icon|t}}||2||char handle, int||has char been damaged by weapon||
 
|-
 
|-
|031E || {{Icon|trilogy}} ||2 ||car handle, int || has car been damaged by weapon ||
+
|[[031E]]||{{Icon|t}}||2||car handle, int||has car been damaged by weapon||
 
|-
 
|-
|031F || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || is char in chars group ||
+
|[[031F]]||{{Icon|3}} {{Icon|VC}}||2||char handle, char handle||is char in chars group||
 
|-
 
|-
|0320 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || is char in players group ||
+
|[[0320]]||{{Icon|3}} {{Icon|VC}}||2||char handle, player handle||is char in players group||
 
|-
 
|-
|0321 || {{Icon|trilogy}} ||1 ||char handle || explode char head ||
+
|[[0321]]||{{Icon|t}}||1||char handle||explode char head||
 
|-
 
|-
|0322 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || explode player head ||
+
|[[0322]]||{{Icon|3}} {{Icon|VC}}||1||player handle||explode player head||
 
|-
 
|-
|0323 || {{Icon|trilogy}} ||2 ||car handle, int || anchor boat ||
+
|[[0323]]||{{Icon|t}}||2||car handle, int||anchor boat||
 
|-
 
|-
|[[0324]] || {{Icon|3}} {{Icon|VC}} ||3 ||string, int, int || set pedgroup info ||
+
|[[0324]]||{{Icon|3}} {{Icon|VC}}||3||string, int, int||set pedgroup info||
 
|-
 
|-
|[[0325]] || {{Icon|trilogy}} ||2 ||car handle, fire handle || start car fire ||parameters rearranged in SB
+
|[[0325]]||{{Icon|t}}||2||car handle, var||start car fire||parameters rearranged in SB
 
|-
 
|-
|0326 || {{Icon|trilogy}} ||2 ||char handle, fire handle || start char fire ||parameters rearranged in SB
+
|[[0326]]||{{Icon|t}}||2||char handle, var||start char fire||parameters rearranged in SB
 
|-
 
|-
|0327 || {{Icon|trilogy}} ||6 ||int, flt, flt, flt, flt, char handle || get random car of type in area ||parameters rearranged in SB
+
|[[0327]]||{{Icon|t}}||6||flt, flt, flt, flt, int, var||get random car of type in area||parameters rearranged in SB
 
|-
 
|-
|0328 || {{Icon|3}} ||3 ||string, int, var || get random car of type in zone ||
+
|[[0328]]||{{Icon|3}}||3||string, int, var||get random car of type in zone||
 
|-
 
|-
|0329 || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || has respray happened ||
+
|[[0329]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||has respray happened||
 
|-
 
|-
|032A || {{Icon|trilogy}} ||1 || || set camera zoom ||
+
|[[032A]]||{{Icon|t}}||1||int||set behind camera mode||
 
|-
 
|-
|032B || {{Icon|trilogy}} ||7 ||int, int, int, flt, flt, flt, var || create pickup with ammo ||parameters rearranged in SB
+
|[[032B]]||{{Icon|t}}||7||int, int, int, flt, flt, flt, var||create pickup with ammo||parameters rearranged in SB
 
|-
 
|-
|032C || {{Icon|3}} {{Icon|VC}} ||2 ||car handle, car handle || set car ram car ||
+
|[[032C]]||{{Icon|3}} {{Icon|VC}}||2||car handle, car handle||set car ram car||
 
|-
 
|-
|032D || {{Icon|3}} ||2 ||car handle, car handle || set char block car ||simulated in LC mod
+
|[[032D]]||{{Icon|3}}||2||car handle, car handle||set car block car||restored in VC
 
|-
 
|-
|032E || {{Icon|3}} ||? || || unsupported ||
+
|[[032E]]||{{Icon|3}}||1||char handle||set char obj catch train||
 
|-
 
|-
|032F || {{Icon|uns}} || - || || ||
+
|[[032F]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[0330]] || {{Icon|trilogy}} ||2 ||player handle, int || set player never gets tired ||
+
|[[0330]]||{{Icon|t}}||2||player handle, int||set player never gets tired||
 
|-
 
|-
|0331 || {{Icon|trilogy}} ||2 ||player handle, int || set player fast reload ||
+
|[[0331]]||{{Icon|t}}||2||player handle, int||set player fast reload||
 
|-
 
|-
|[[0332]] || {{Icon|trilogy}} ||2 ||char handle, int || set char bleeding ||
+
|[[0332]]||{{Icon|t}}||2||char handle, int||set char bleeding||
 
|-
 
|-
|0333 || {{Icon|3}} ||? || || unsupported ||
+
|[[0333]]||{{Icon|3}}||1||car handle||set car funny suspension||
 
|-
 
|-
|0334 || {{Icon|3}} ||? || || unsupported ||
+
|[[0334]]||{{Icon|3}}||2||car handle, int||set car big wheels||
 
|-
 
|-
|[[0335]] || {{Icon|trilogy}} ||1 ||int || set free resprays ||
+
|[[0335]]||{{Icon|t}}||1||int||set free resprays||
 
|-
 
|-
|0336 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || set player visible ||
+
|[[0336]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||set player visible||
 
|-
 
|-
|0337 || {{Icon|trilogy}} ||2 ||char handle, int || set char visible ||
+
|[[0337]]||{{Icon|t}}||2||char handle, int||set char visible||
 
|-
 
|-
|0338 || {{Icon|3}} {{Icon|SA}} ||2 ||car handle, int || set car visible ||
+
|[[0338]]||{{Icon|3}} {{Icon|SA}}||2||car handle, int||set car visible||restored in VC
 
|-
 
|-
|0339 || {{Icon|trilogy}} ||11 ||flt, flt, flt, flt, flt, flt, int, int, int, int, int || is area occupied ||
+
|[[0339]]||{{Icon|t}}||11||flt, flt, flt, flt, flt, flt, int, int, int, int, int||is area occupied||
 
|-
 
|-
|033A || {{Icon|3}} ||0 || || start incoming cessna ||
+
|[[033A]]||{{Icon|3}}||0||||start incoming cessna||
 
|-
 
|-
|033B || {{Icon|3}} ||0 || || has incoming cessna been completed ||
+
|[[033B]]||{{Icon|3}}||0||||has incoming cessna been completed||
 
|-
 
|-
|033C || {{Icon|3}} ||0 || || has incoming cessna been shot down ||
+
|[[033C]]||{{Icon|3}}||0||||has incoming cessna been shot down||
 
|-
 
|-
|033D || {{Icon|3}} ||1 ||player handle || put out fire on player ||
+
|[[033D]]||{{Icon|3}}||1||player handle||put out fire on player||
 
|-
 
|-
|[[033E]] || {{Icon|trilogy}} ||3 ||string, int, int || display text ||
+
|[[033E]]||{{Icon|t}}||3||flt, flt, string||display text||
 
|-
 
|-
|033F || {{Icon|trilogy}} ||2 ||flt, flt || set text scale ||
+
|[[033F]]||{{Icon|t}}||2||flt, flt||set text scale||
 
|-
 
|-
|0340 || {{Icon|trilogy}} ||4 ||int, int, int, int || set text colour ||
+
|[[0340]]||{{Icon|t}}||4||int, int, int, int||set text colour||
 
|-
 
|-
|0341 || {{Icon|trilogy}} ||1 ||int || set text justify ||
+
|[[0341]]||{{Icon|t}}||1||int||set text justify||
 
|-
 
|-
|0342 || {{Icon|trilogy}} ||1 ||int || set text centre ||
+
|[[0342]]||{{Icon|t}}||1||int||set text centre||
 
|-
 
|-
|0343 || {{Icon|trilogy}} ||1 ||flt || set text line width ||
+
|[[0343]]||{{Icon|t}}||1||flt||set text line width||
 
|-
 
|-
|0344 || {{Icon|3}} {{Icon|SA}} ||1 || || set text centre size ||
+
|[[0344]]||{{Icon|3}} {{Icon|SA}}||1||flt||set text centre size||
 
|-
 
|-
|0345 || {{Icon|trilogy}} ||1 ||int || set text background ||
+
|[[0345]]||{{Icon|t}}||1||int||set text background||
 
|-
 
|-
|0346 || {{Icon|3}} ||4 ||int, int, int, int || set text background colour ||
+
|[[0346]]||{{Icon|3}}||4||int, int, int, int||set text background colour||restored in VC
 
|-
 
|-
|0347 || {{Icon|3}} ||1 || || set text background only text (unsupported) ||
+
|[[0347]]||{{Icon|3}}||1||int||set text background only text||
 
|-
 
|-
|0348 || {{Icon|trilogy}} ||1 ||int || set text proportional ||
+
|[[0348]]||{{Icon|t}}||1||int||set text proportional||
 
|-
 
|-
|[[0349]] || {{Icon|3}} {{Icon|SA}} ||1 ||int || set text font ||
+
|[[0349]]||{{Icon|3}} {{Icon|SA}}||1||int||set text font||restored in VC
 
|-
 
|-
|034A || {{Icon|3}} ||0 || || industrial passed ||simulated in LC mod
+
|[[034A]]||{{Icon|3}}||0||||industrial passed||used in Liberty City mod for VC
 
|-
 
|-
|034B || {{Icon|3}} ||0 || || commercial passed ||simulated in LC mod
+
|[[034B]]||{{Icon|3}}||0||||commercial passed||used in Liberty City mod for VC
 
|-
 
|-
|034C || {{Icon|3}} ||0 || || suburban passed ||simulated in LC mod
+
|[[034C]]||{{Icon|3}}||0||||suburban passed||used in Liberty City mod for VC
 
|-
 
|-
|034D || {{Icon|trilogy}} ||4 ||object handle, flt, flt, int || rotate object ||IF and SET
+
|[[034D]]||{{Icon|t}}||4||object handle, flt, flt, int||rotate object||IF and SET
 
|-
 
|-
|034E || {{Icon|trilogy}} ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || slide object ||IF and SET
+
|[[034E]]||{{Icon|t}}||8||object handle, flt, flt, flt, flt, flt, flt, int||slide object||IF and SET
 
|-
 
|-
|034F || {{Icon|trilogy}} ||1 ||char handle || remove char elegantly ||
+
|[[034F]]||{{Icon|t}}||1||char handle||remove char elegantly||
 
|-
 
|-
|0350 || {{Icon|trilogy}} ||2 ||char handle, int || set char stay in same place ||
+
|[[0350]]||{{Icon|t}}||2||char handle, int||set char stay in same place||
 
|-
 
|-
|0351 || {{Icon|3}} ||0 || || is nasty game ||
+
|[[0351]]||{{Icon|3}}||0||||is nasty game||restored in VC
 
|-
 
|-
|0352 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, string || undress char ||
+
|[[0352]]||{{Icon|3}} {{Icon|VC}}||2||char handle, string||undress char||
 
|-
 
|-
|0353 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || dress char ||
+
|[[0353]]||{{Icon|3}} {{Icon|VC}}||1||char handle||dress char||
 
|-
 
|-
|0354 || {{Icon|3}} ||1 ||flt || start chase scene ||
+
|[[0354]]||{{Icon|3}}||1||flt||start chase scene||used in Liberty City mod for VC
 
|-
 
|-
|0355 || {{Icon|3}} ||0 || || stop chase scene ||
+
|[[0355]]||{{Icon|3}}||0||||stop chase scene||used in Liberty City mod for VC
 
|-
 
|-
|0356 || {{Icon|3}} {{Icon|SA}} ||7 ||int, flt, flt, flt, flt, flt, flt || is explosion in area ||
+
|[[0356]]||{{Icon|3}} {{Icon|SA}}||7||int, flt, flt, flt, flt, flt, flt||is explosion in area||restored in VC
 
|-
 
|-
|0357 || {{Icon|3}} ||2 ||int, string || is explosion in zone ||
+
|[[0357]]||{{Icon|3}}||2||int, string||is explosion in zone||restored in VC
 
|-
 
|-
|0358 || {{Icon|3}} ||0 || || start drop off cessna ||
+
|[[0358]]||{{Icon|3}}||0||||start drop off cessna||
 
|-
 
|-
|0359 || {{Icon|3}} ||0 || || has drop off cessna been shot down ||
+
|[[0359]]||{{Icon|3}}||0||||has drop off cessna been shot down||
 
|-
 
|-
|035A || {{Icon|3}} ||3 ||var, var, var || find drop off cessna coordinates ||
+
|[[035A]]||{{Icon|3}}||3||var, var, var||find drop off cessna coordinates||
 
|-
 
|-
|035B || {{Icon|3}} ||4 ||flt, flt, flt, var || create floating package ||parameters rearranged in SB
+
|[[035B]]||{{Icon|3}}||4||flt, flt, flt, var||create floating package||parameters rearranged in SB
 
|-
 
|-
|035C || {{Icon|trilogy}} ||5 ||object handle, car handle, flt, flt, flt || place object relative to car ||
+
|[[035C]]||{{Icon|t}}||5||object handle, car handle, flt, flt, flt||place object relative to car||
 
|-
 
|-
|035D || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||1<br />2 ||object handle<br />object handle, int || make object targettable ||
+
|[[035D]]||{{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}}||1<br />2||object handle<br />object handle, int||make object targettable||
 
|-
 
|-
|035E || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || add armour to player ||
+
|[[035E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, int||add armour to player||
 
|-
 
|-
|035F || {{Icon|trilogy}} ||2 ||char handle, int || add armour to char ||
+
|[[035F]]||{{Icon|t}}||2||char handle, int||add armour to char||
 
|-
 
|-
|[[0360]] || {{Icon|trilogy}} ||1 ||garage handle || open garage ||
+
|[[0360]]||{{Icon|t}}||1||garage handle||open garage||
 
|-
 
|-
|[[0361]] || {{Icon|trilogy}} ||1 ||garage handle || close garage ||
+
|[[0361]]||{{Icon|t}}||1||garage handle||close garage||
 
|-
 
|-
|0362 || {{Icon|trilogy}} ||4 ||char handle, flt, flt, flt || warp char from car to coord ||
+
|[[0362]]||{{Icon|t}}||4||char handle, flt, flt, flt||warp char from car to coord ||
 
|-
 
|-
|0363 || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, int, int || set visibility of closest object of type ||
+
|[[0363]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||set visibility of closest object of type||
 
|-
 
|-
|0364 || {{Icon|SA}} ||2 ||char handle, char handle || has char spotted char ||
+
|[[0364]]||{{Icon|3}} {{Icon|SA}}||2||char handle, char handle||has char spotted char||
 
|-
 
|-
|0365 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set character obj hail taxi ||
+
|[[0365]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj hail taxi||
 
|-
 
|-
|0366 || {{Icon|trilogy}} ||1 ||object handle || has object been damaged ||
+
|[[0366]]||{{Icon|t}}||1||object handle||has object been damaged||
 
|-
 
|-
|[[0367]] || {{Icon|3}} ||9 ||string, int, int, int, int, int, int, int, int || start kill frenzy headshot ||
+
|[[0367]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||start headshot rampage||restored in VC
 
|-
 
|-
|0368 || {{Icon|3}} ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || create ev crane ||
+
|[[0368]]||{{Icon|3}}||10||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||create ev crane||restored in VC
 
|-
 
|-
|0369 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, car handle || warp player into car ||
+
|[[0369]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||warp player into car||
 
|-
 
|-
|036A || {{Icon|trilogy}} ||2 ||char handle, car handle || warp char into car ||
+
|[[036A]]||{{Icon|t}}||2||char handle, car handle||warp char into car||
 
|-
 
|-
|036B || {{Icon|uns}} || - || || ||
+
|[[036B]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|036C || {{Icon|uns}} || - || || ||
+
|[[036C]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|036D || {{Icon|trilogy}} ||5 ||string, int, int, int, int || print text with 2 numbers big ||
+
|[[036D]]||{{Icon|t}}||5||string, int, int, int, int||print text with 2 numbers big||
 
|-
 
|-
|036E || {{Icon|3}} ||6 ||string, int, int, int, int, int || print text with 3 numbers big ||
+
|[[036E]]||{{Icon|3}}||6||string, int, int, int, int, int||print text with 3 numbers big||restored in VC
 
|-
 
|-
|036F || {{Icon|3}} ||7 ||string, int, int, int, int, int, int || print text with 4 numbers big ||
+
|[[036F]]||{{Icon|3}}||7||string, int, int, int, int, int, int||print text with 4 numbers big||restored in VC
 
|-
 
|-
|0370 || {{Icon|3}} ||8 ||string, int, int, int, int, int, int, int || print text with 5 numbers big ||
+
|[[0370]]||{{Icon|3}}||8||string, int, int, int, int, int, int, int||print text with 5 numbers big||restored in VC
 
|-
 
|-
|0371 || {{Icon|3}} ||9 ||string, int, int, int, int, int, int, int, int || print text with 6 numbers big ||
+
|[[0371]]||{{Icon|3}}||9||string, int, int, int, int, int, int, int, int||print text with 6 numbers big||restored in VC
 
|-
 
|-
|[[0372]] || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, int, int || set char wait state ||
+
|[[0372]]||{{Icon|3}} {{Icon|VC}}||3||char handle, int, int||set char wait state||
 
|-
 
|-
|0373 || {{Icon|trilogy}} ||0 || || set camera behind player ||
+
|[[0373]]||{{Icon|t}}||0||||set camera behind player||
 
|-
 
|-
|0374 || {{Icon|3}} ||1 || || set motion blur ||
+
|[[0374]]||{{Icon|3}}||1||int||set motion blur||
 
|-
 
|-
|0375 || {{Icon|3}} ||4 || || print string in string ||
+
|[[0375]]||{{Icon|3}}||4||||print string in string||
 
|-
 
|-
|0376 || {{Icon|trilogy}} ||4 ||flt, flt, flt, var || create random char ||parameters rearranged in SB
+
|[[0376]]||{{Icon|t}}||4||flt, flt, flt, var||create random char||parameters rearranged in SB
 
|-
 
|-
|0377 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char obj steal any car ||
+
|[[0377]]||{{Icon|3}} {{Icon|VC}}||1||char handle||set char obj steal any car||
 
|-
 
|-
|0378 || {{Icon|3}} ||3 || || set 2 repeated phone messages ||
+
|[[0378]]||{{Icon|3}}||3||||set 2 repeated phone messages||restored in VC
 
|-
 
|-
|0379 || {{Icon|3}} ||3 || || set 2 phone messages ||
+
|[[0379]]||{{Icon|3}}||3||||set 2 phone messages||restored in VC
 
|-
 
|-
|037A || {{Icon|3}} ||4 || || set 3 repeated phone messages ||
+
|[[037A]]||{{Icon|3}}||4||||set 3 repeated phone messages||restored in VC
 
|-
 
|-
|037B || {{Icon|3}} ||4 || || set 3 phone messages ||
+
|[[037B]]||{{Icon|3}}||4||||set 3 phone messages||restored in VC
 
|-
 
|-
|037C || {{Icon|3}} ||5 || || set 4 repeated phone messages ||
+
|[[037C]]||{{Icon|3}}||5||||set 4 repeated phone messages||restored in VC
 
|-
 
|-
|037D || {{Icon|3}} ||5 || || set 4 phone messages ||
+
|[[037D]]||{{Icon|3}}||5||||set 4 phone messages||restored in VC
 
|-
 
|-
|037E || {{Icon|3}} {{Icon|VC}} ||6 ||flt, flt, flt, flt, flt, flt || is sniper bullet in area ||
+
|[[037E]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||is sniper bullet in area||
 
|-
 
|-
|037F || {{Icon|3}} ||0 || || give player detonator ||
+
|[[037F]]||{{Icon|3}}||0||||give player detonator||restored in VC
 
|-
 
|-
|0380 || {{Icon|uns}} || - || || ||
+
|[[0380]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0381 || {{Icon|trilogy}} ||4 ||object handle, flt, flt, flt || set object velocity ||
+
|[[0381]]||{{Icon|t}}||4||object handle, flt, flt, flt||set object velocity||
 
|-
 
|-
|0382 || {{Icon|trilogy}} ||2 ||object handle, int || set object collision ||
+
|[[0382]]||{{Icon|t}}||2||object handle, int||set object collision||
 
|-
 
|-
|0383 || {{Icon|3}} {{Icon|VC}} ||1 ||car handle || is special car horn on ||
+
|[[0383]]||{{Icon|3}} {{Icon|VC}}||1||car handle||is ice cream jingle on||
 
|-
 
|-
|0384 || {{Icon|trilogy}} ||4 ||string, string, int, int || print string in string now ||
+
|[[0384]]||{{Icon|t}}||4||string, string, int, int||print string in string now||
 
|-
 
|-
|0385 || {{Icon|trilogy}} ||4 ||string, string, int, int || print string in string soon ||
+
|[[0385]]||{{Icon|SA}}||4||string, string, int, int||print string in string soon||
 
|-
 
|-
|0386 || {{Icon|3}} ||6 || || set 5 repeated phone messages ||
+
|[[0386]]||{{Icon|3}}||6||||set 5 repeated phone messages||restored in VC
 
|-
 
|-
|0387 || {{Icon|3}} ||6 || || set 5 phone messages ||
+
|[[0387]]||{{Icon|3}}||6||||set 5 phone messages||restored in VC
 
|-
 
|-
|0388 || {{Icon|3}} ||7 || || set 6 repeated phone messages ||
+
|[[0388]]||{{Icon|3}}||7||||set 6 repeated phone messages||restored in VC
 
|-
 
|-
|0389 || {{Icon|3}} ||7 || || set 6 phone messages ||
+
|[[0389]]||{{Icon|3}}||7||||set 6 phone messages||restored in VC
 
|-
 
|-
|038A || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || is point obscured by a mission entity ||
+
|[[038A]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||is point obscured by a mission entity||
 
|-
 
|-
|038B || {{Icon|trilogy}} ||0 || || load all models now ||
+
|[[038B]]||{{Icon|t}}||0||||load all models now||
 
|-
 
|-
|038C || {{Icon|trilogy}} ||4 ||object handle, flt, flt, flt || add to object velocity ||
+
|[[038C]]||{{Icon|t}}||4||object handle, flt, flt, flt||add to object velocity||
 
|-
 
|-
|038D || {{Icon|trilogy}} ||9 ||int, flt, flt, flt, flt, int, int, int, int|| draw texture ||  
+
|[[038D]]||{{Icon|t}}||9||int, flt, flt, flt, flt, int, int, int, int||draw texture||
 
|-
 
|-
|038E || {{Icon|trilogy}} ||8 ||flt, flt, flt, flt, int, int, int, int || draw rectangle ||  
+
|[[038E]]||{{Icon|t}}||8||flt, flt, flt, flt, int, int, int, int||draw rectangle||
 
|-
 
|-
|[[038F]] || {{Icon|trilogy}} ||2 ||int, string || get texture from txd ||parameters rearranged in SB in San Andreas
+
|[[038F]]||{{Icon|t}}||2||int, string||get texture from txd||parameters rearranged in SB in San Andreas
 
|-
 
|-
|0390 || {{Icon|trilogy}} ||1 ||string || load txd ||  
+
|[[0390]]||{{Icon|t}}||1||string||load txd||
 
|-
 
|-
|0391 || {{Icon|trilogy}} ||0 || || release txd ||
+
|[[0391]]||{{Icon|t}}||0||||release txd||
 
|-
 
|-
|[[0392]] || {{Icon|trilogy}} ||2 ||object handle, int || set object dynamic ||
+
|[[0392]]||{{Icon|t}}||2||object handle, int||set object dynamic||
 
|-
 
|-
|0393 || {{Icon|3}} {{Icon|SA}} ||3 || || set character animation speed ||
+
|[[0393]]||{{Icon|3}}<br>{{Icon|SA}}||2<br>3||char handle, flt<br>char handle, string, flt||set char animation speed||restored in VC
 
|-
 
|-
|[[0394]] || {{Icon|trilogy}} ||1 ||int || play mission passed tune ||
+
|[[0394]]||{{Icon|t}}||1||int||play mission passed tune||
 
|-
 
|-
|0395 || {{Icon|trilogy}} ||5 ||int, float, float, float, float || clear area ||parameters rearranged in SB
+
|[[0395]]||{{Icon|t}}||5||flt, flt, flt, flt, int||clear area||parameters rearranged in SB
 
|-
 
|-
|0396 || {{Icon|trilogy}} ||1 ||global var || freeze onscreen timer ||
+
|[[0396]]||{{Icon|t}}||1||global var||freeze onscreen timer||
 
|-
 
|-
|0397 || {{Icon|trilogy}} ||2 ||car handle, int || switch car siren ||
+
|[[0397]]||{{Icon|t}}||2||car handle, int||switch car siren||
 
|-
 
|-
|0398 || {{Icon|3}} ||7 ||float, float, float, float, float, float, float || switch ped roads on angled ||
+
|[[0398]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch ped roads on angled||
 
|-
 
|-
|0399 || {{Icon|3}} ||7 ||float, float, float, float, float, float, float || switch ped roads off angled ||
+
|[[0399]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch ped roads off angled||
 
|-
 
|-
|039A || {{Icon|3}} ||7 ||float, float, float, float, float, float, float || switch roads on angled ||
+
|[[039A]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch roads on angled||
 
|-
 
|-
|039B || {{Icon|3}} ||7 ||float, float, float, float, float, float, float || switch roads off angled ||
+
|[[039B]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, flt||switch roads off angled||
 
|-
 
|-
|039C || {{Icon|trilogy}} ||2 ||car handle, int || set car watertight ||
+
|[[039C]]||{{Icon|t}}||2||car handle, int||set car watertight||
 
|-
 
|-
|039D || {{Icon|3}} {{Icon|VC}} ||12 || || add moving particle effect ||parameters rearranged in SB
+
|[[039D]]||{{Icon|3}} {{Icon|VC}}||12||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int||add moving particle effect||parameters rearranged in SB
 
|-
 
|-
|039E || {{Icon|trilogy}} ||2 ||char handle, int || set char cant be dragged out ||
+
|[[039E]]||{{Icon|t}}||2||char handle, int||set char cant be dragged out||
 
|-
 
|-
|039F || {{Icon|trilogy}} ||3 ||car handle, float, float || turn car to face coord ||
+
|[[039F]]||{{Icon|t}}||3||car handle, flt, flt||turn car to face coord||
 
|-
 
|-
|03A0 || {{Icon|3}} ||3 ||car handle, float, float || is crane lifting car ||
+
|[[03A0]]||{{Icon|3}}||3||car handle, flt, flt||is crane lifting car||restored in VC
 
|-
 
|-
|03A1 || {{Icon|trilogy}} ||4 ||float, float, float, float || show sphere at coord ||
+
|[[03A1]]||{{Icon|t}}||4||flt, flt, flt, flt||show sphere at coord||
 
|-
 
|-
|03A2 || {{Icon|trilogy}} ||2 ||car handle, int || set car status ||
+
|[[03A2]]||{{Icon|t}}||2||car handle, int||set car status||
 
|-
 
|-
|[[03A3]] || {{Icon|trilogy}} ||1 ||char handle || is char male ||
+
|[[03A3]]||{{Icon|t}}||1||char handle||is char male||
 
|-
 
|-
|[[03A4]] || {{Icon|trilogy}} ||1 ||string || script name ||
+
|[[03A4]]||{{Icon|t}}||1||string||script name||
 
|-
 
|-
|03A5 || {{Icon|3}} ||3 ||garage handle, int, int || change garage type with car model ||simulated in LC mod
+
|[[03A5]]||{{Icon|3}}||3||garage handle, int, int||change garage type with car model||restored in VC
 
|-
 
|-
|03A6 || {{Icon|3}} ||3 ||var, var, var || find incoming cessna coordinates ||
+
|[[03A6]]||{{Icon|3}}||3||var, var, var||find incoming cessna coordinates||
 
|-
 
|-
|03A7 || {{Icon|trilogy}} ||1 ||nop || no operation ||
+
|[[03A7]]||{{Icon|t}}||1||nop||no operation (saved integer to debug file)||
 
|-
 
|-
|03A8 || {{Icon|trilogy}} ||1 ||nop || no operation (saved float to debug file) || used in mobile GTA III debug
+
|[[03A8]]||{{Icon|t}}||1||nop||no operation (saved float to debug file)||used in mobile GTA III debug
 
|-
 
|-
|03A9 || {{Icon|trilogy}} ||0 ||nop || no operation (save newline to debug file) || used in mobile GTA III debug
+
|[[03A9]]||{{Icon|t}}||0||nop||no operation (save newline to debug file)||used in mobile GTA III debug
 
|-
 
|-
|03AA || {{Icon|3}} {{Icon|VC}} ||3 ||float, float, float || police radio message ||
+
|[[03AA]]||{{Icon|3}} {{Icon|VC}}||3||flt, flt, flt||police radio message||
 
|-
 
|-
|03AB || {{Icon|trilogy}} ||2 ||car handle, int || set car strong ||
+
|[[03AB]]||{{Icon|t}}||2||car handle, int||set car strong||
 
|-
 
|-
|03AC || {{Icon|3}} {{Icon|VC}} ||1 ||int || remove route ||
+
|[[03AC]]||{{Icon|3}} {{Icon|VC}}||1||int||remove route||
 
|-
 
|-
|[[03AD]] || {{Icon|3}} {{Icon|VC}} ||1 ||int || switch rubbish ||
+
|[[03AD]]||{{Icon|3}} {{Icon|VC}}||1||int||switch rubbish||
 
|-
 
|-
|03AE || {{Icon|3}} {{Icon|VC}} ||6 ||float, float, float, float, float, float || remove particle effects in area ||
+
|[[03AE]]||{{Icon|3}} {{Icon|VC}}||6||flt, flt, flt, flt, flt, flt||remove particle effects in area||
 
|-
 
|-
|[[03AF]] || {{Icon|trilogy}} ||1 ||int || switch streaming ||
+
|[[03AF]]||{{Icon|t}}||1||int||switch streaming||
 
|-
 
|-
|[[03B0]] || {{Icon|trilogy}} ||1 ||garage handle || is garage open ||
+
|[[03B0]]||{{Icon|t}}||1||garage handle||is garage open||
 
|-
 
|-
|03B1 || {{Icon|trilogy}} ||1 ||garage handle || is garage closed ||
+
|[[03B1]]||{{Icon|t}}||1||garage handle||is garage closed||
 
|-
 
|-
|03B2 || {{Icon|3}} ||0 || || start catalina heli ||
+
|[[03B2]]||{{Icon|3}}||0||||start catalina heli||
 
|-
 
|-
|03B3 || {{Icon|3}} ||0 || || catalina heli take off ||
+
|[[03B3]]||{{Icon|3}}||0||||catalina heli take off||
 
|-
 
|-
|03B4 || {{Icon|3}} ||0 || || remove catalina heli ||
+
|[[03B4]]||{{Icon|3}}||0||||remove catalina heli||
 
|-
 
|-
|03B5 || {{Icon|3}} ||0 || || has catalina heli been shot down ||
+
|[[03B5]]||{{Icon|3}}||0||||has catalina heli been shot down||
 
|-
 
|-
|03B6 || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, int, int || swap nearest building model ||
+
|[[03B6]]||{{Icon|t}}||6||flt, flt, flt, flt, int, int||swap nearest building model||
 
|-
 
|-
|03B7 || {{Icon|trilogy}} ||1 ||int || switch world processing ||
+
|[[03B7]]||{{Icon|t}}||1||int||switch world processing||
 
|-
 
|-
|03B8 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || remove all player weapons ||
+
|[[03B8]]||{{Icon|3}} {{Icon|VC}}||1||player handle||remove all player weapons||
 
|-
 
|-
|03B9 || {{Icon|3}} ||1 ||car handle || grab catalina heli ||
+
|[[03B9]]||{{Icon|3}}||1||car handle||grab catalina heli||
 
|-
 
|-
|03BA || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || clear area of cars ||
+
|[[03BA]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||clear area of cars||
 
|-
 
|-
|03BB || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || set garage door to rotate ||
+
|[[03BB]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||set garage door to rotate||
 
|-
 
|-
|03BC || {{Icon|trilogy}} ||5 ||flt, flt, flt, flt, var || add sphere ||parameters rearranged in SB
+
|[[03BC]]||{{Icon|t}}||5||flt, flt, flt, flt, var||add sphere||parameters rearranged in SB
 
|-
 
|-
|03BD || {{Icon|trilogy}} ||1 ||sphere handle || remove sphere ||
+
|[[03BD]]||{{Icon|t}}||1||sphere handle||remove sphere||
 
|-
 
|-
|03BE || {{Icon|3}} ||0 || || catalina heli hover above ||
+
|[[03BE]]||{{Icon|3}}||0||||catalina heli hover above||
 
|-
 
|-
|03BF || {{Icon|trilogy}} ||2 ||player handle, int || set everyone ignore player ||
+
|[[03BF]]||{{Icon|t}}||2||player handle, int||set everyone ignore player||
 
|-
 
|-
|03C0 || {{Icon|trilogy}} ||2 ||char handle, var || store car char is in no save ||parameters rearranged in SB
+
|[[03C0]]||{{Icon|t}}||2||char handle, var||store car char is in no save||parameters rearranged in SB
 
|-
 
|-
|03C1 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || store car player is in no save ||parameters rearranged in SB
+
|[[03C1]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||store car player is in no save||parameters rearranged in SB
 
|-
 
|-
|03C2 || {{Icon|3}} ||1 ||phone handle || is phone displaying message ||
+
|[[03C2]]||{{Icon|3}}||1||phone handle||is phone displaying message||restored in VC
 
|-
 
|-
|03C3 || {{Icon|trilogy}} ||3 ||global var, int, string || display onscreen timer with string ||
+
|[[03C3]]||{{Icon|3}}<br>{{Icon|VC}} {{Icon|SA}}||2<br>3||global var, string<br>global var, int, string||display onscreen timer with string||
 
|-
 
|-
|[[03C4]] || {{Icon|trilogy}} ||3 ||global var, int, string || display onscreen counter with string ||
+
|[[03C4]]||{{Icon|t}}||3||global var, int, string||display onscreen counter with string||
 
|-
 
|-
|[[03C5]] || {{Icon|trilogy}} ||4 ||flt, flt, flt, flt || create random car for car park ||
+
|[[03C5]]||{{Icon|t}}||4||flt, flt, flt, flt||create random car for car park||
 
|-
 
|-
|03C6 || {{Icon|3}} ||1 ||int || is collision in memory ||
+
|[[03C6]]||{{Icon|3}}||1||int||is collision in memory||restored in VC
 
|-
 
|-
|03C7 || {{Icon|trilogy}} ||1 ||float || set wanted multiplier ||
+
|[[03C7]]||{{Icon|t}}||1||flt||set wanted multiplier||
 
|-
 
|-
|[[03C8]] || {{Icon|trilogy}} ||0 || || set camera in front of player ||
+
|[[03C8]]||{{Icon|t}}||0||||set camera in front of player||
 
|-
 
|-
|03C9 || {{Icon|3}} ||1 ||car handle || is car visibly damaged ||simulated in LC mod
+
|[[03C9]]||{{Icon|3}}||1||car handle||is car visibly damaged||restored in VC
 
|-
 
|-
|03CA || {{Icon|trilogy}} ||1 ||object handle || does object exist ||
+
|[[03CA]]||{{Icon|t}}||1||object handle||does object exist||
 
|-
 
|-
|03CB || {{Icon|trilogy}} ||3 ||flt, flt, flt || load scene ||
+
|[[03CB]]||{{Icon|t}}||3||flt, flt, flt||load scene||
 
|-
 
|-
|03CC || {{Icon|trilogy}} ||3 ||car handle, flt, int || add stuck car check ||
+
|[[03CC]]||{{Icon|t}}||3||car handle, flt, int||add stuck car check||
 
|-
 
|-
|03CD || {{Icon|trilogy}} ||1 ||car handle || remove stuck car check ||
+
|[[03CD]]||{{Icon|t}}||1||car handle||remove stuck car check||
 
|-
 
|-
|03CE || {{Icon|trilogy}} ||1 ||car handle || is car stuck ||
+
|[[03CE]]||{{Icon|t}}||1||car handle||is car stuck||
 
|-
 
|-
|03CF || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 ||string<br />int, string || load mission audio ||parameters rearranged in SB
+
|[[03CF]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||string<br />int, string||load mission audio||parameters rearranged in SB
 
|-
 
|-
|03D0 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || <br />int || has mission audio loaded ||
+
|[[03D0]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||has mission audio loaded||
 
|-
 
|-
|03D1 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || <br />int || play mission audio ||
+
|[[03D1]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||play mission audio||
 
|-
 
|-
|03D2 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || <br />int || has mission audio finished ||
+
|[[03D2]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||has mission audio finished||
 
|-
 
|-
|03D3 || {{Icon|trilogy}} ||7 ||flt, flt, flt, var, var, var, var || get closest car node with heading ||
+
|[[03D3]]||{{Icon|t}}||7||flt, flt, flt, var, var, var, var||get closest car node with heading||
 
|-
 
|-
|[[03D4]] || {{Icon|3}} {{Icon|VC}} ||2 ||garage handle, car handle || has import garage slot been filled ||
+
|[[03D4]]||{{Icon|3}} {{Icon|VC}}||2||garage handle, car handle||has import garage slot been filled||
 
|-
 
|-
|03D5 || {{Icon|trilogy}} ||1 ||string || clear this print ||
+
|[[03D5]]||{{Icon|t}}||1||string||clear this print||
 
|-
 
|-
|03D6 || {{Icon|trilogy}} ||1 ||string || clear this big print ||
+
|[[03D6]]||{{Icon|t}}||1||string||clear this big print||
 
|-
 
|-
|03D7 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||3<br />4 ||flt, flt, flt<br />int, flt, flt, flt || set mission audio position ||
+
|[[03D7]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||3<br />4||flt, flt, flt<br />int, flt, flt, flt||set mission audio position||
 
|-
 
|-
|03D8 || {{Icon|trilogy}} ||0 || || activate save menu ||
+
|[[03D8]]||{{Icon|t}}||0||||activate save menu||
 
|-
 
|-
|03D9 || {{Icon|trilogy}} ||0 || || did save complete successfully ||
+
|[[03D9]]||{{Icon|t}}||0||||did save complete successfully||
 
|-
 
|-
|03DA || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || set garage camera follows player ||
+
|[[03DA]]||{{Icon|3}} {{Icon|VC}}||1||garage handle||set garage camera follows player||
 
|-
 
|-
|03DB || {{Icon|3}} ||4 ||object handle, int, int, var || ||
+
|[[03DB]]||{{Icon|3}}||4||object handle, int, int, var||add blip with properties for pickup||restored in VC
 
|-
 
|-
|03DC || {{Icon|trilogy}} ||2 ||pickup handle, var || add blip for pickup ||parameters rearranged in SB
+
|[[03DC]]||{{Icon|t}}||2||pickup handle, var||add blip for pickup||parameters rearranged in SB
 
|-
 
|-
|03DD || {{Icon|3}} ||3 ||pickup handle, int, blip handle || add blip sprite for pickup ||
+
|[[03DD]]||{{Icon|3}}||3||pickup handle, int, var||add blip sprite for pickup||restored in VC
 
|-
 
|-
|03DE || {{Icon|trilogy}} ||1 ||flt || set ped density multiplier ||
+
|[[03DE]]||{{Icon|t}}||1||flt||set ped density multiplier||
 
|-
 
|-
|03DF || {{Icon|3}} {{Icon|VC}} ||1 ||int || force random ped type ||
+
|[[03DF]]||{{Icon|3}} {{Icon|VC}}||1||int||force random ped type||
 
|-
 
|-
|03E0 || {{Icon|3}} {{Icon|SA}} ||1 ||int || set text draw before fade ||
+
|[[03E0]]||{{Icon|3}} {{Icon|SA}}||1||int||set text draw before fade||
 
|-
 
|-
|03E1 || {{Icon|3}} {{Icon|VC}} ||1 ||var || get number of packages found ||
+
|[[03E1]]||{{Icon|3}} {{Icon|VC}}||1||var||get number of packages found||
 
|-
 
|-
|03E2 || {{Icon|3}}<br />{{Icon|VC}} ||1<br />1 ||int<br />char handle || register el burro time<br />task char exit any car ||
+
|[[03E2]]||{{Icon|3}}<br />{{Icon|VC}}||1<br />1||int<br />char handle||register el burro time<br />task char exit any car||
 
|-
 
|-
|03E3 || {{Icon|trilogy}} ||1 ||int || set next texture antialiased ||
+
|[[03E3]]||{{Icon|t}}||1||int||set next texture antialiased||
 
|-
 
|-
|03E4 || {{Icon|trilogy}} ||1 ||int || set text right justify ||
+
|[[03E4]]||{{Icon|t}}||1||int||set text right justify||
 
|-
 
|-
|[[03E5]] || {{Icon|trilogy}} ||1 ||string || print help ||
+
|[[03E5]]||{{Icon|t}}||1||string||print help||
 
|-
 
|-
|[[03E6]] || {{Icon|trilogy}} ||0 || || clear help ||
+
|[[03E6]]||{{Icon|t}}||0||||clear help||
 
|-
 
|-
|[[03E7]] || {{Icon|trilogy}} ||1 ||int || flash hud object ||
+
|[[03E7]]||{{Icon|t}}||1||int||flash hud object||
 
|-
 
|-
|03E8 || {{Icon|uns}} || - || || ||
+
|[[03E8]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|03E9 || {{Icon|uns}} || - || || ||
+
|[[03E9]]||{{Icon|3}}||1||char handle||is char in control||restored in VC
 
|-
 
|-
|03EA || {{Icon|3}} {{Icon|VC}} ||1 ||int || set generate cars around camera ||
+
|[[03EA]]||{{Icon|3}} {{Icon|VC}}||1||int||set generate cars around camera||
 
|-
 
|-
|03EB || {{Icon|trilogy}} ||0 || || clear small prints ||
+
|[[03EB]]||{{Icon|t}}||0||||clear small prints||
 
|-
 
|-
|03EC || {{Icon|3}} ||0 || || has ev crane collected all cars ||
+
|[[03EC]]||{{Icon|3}}||0||||has ev crane collected all cars||restored in VC
 
|-
 
|-
|[[03ED]] || {{Icon|trilogy}} ||2 ||car handle, int || set upsidedown car not damaged ||
+
|[[03ED]]||{{Icon|t}}||2||car handle, int||set upsidedown car not damaged||
 
|-
 
|-
|03EE || {{Icon|trilogy}} ||1 ||player handle || can player start mission ||
+
|[[03EE]]||{{Icon|t}}||1||player handle||can player start mission||
 
|-
 
|-
|03EF || {{Icon|trilogy}} ||1 ||player handle || make player safe for cutscene ||only use before cutscenes
+
|[[03EF]]||{{Icon|t}}||1||player handle||make player safe for cutscene||only use before cutscenes
 
|-
 
|-
|[[03F0]] || {{Icon|trilogy}} ||1 ||int || use text commands ||
+
|[[03F0]]||{{Icon|t}}||1||int||use text commands||
 
|-
 
|-
|[[03F1]] || {{Icon|3}} {{Icon|VC}} ||2 ||int, int || set threat for ped type ||
+
|[[03F1]]||{{Icon|3}} {{Icon|VC}}||2||int, int||set threat for ped type||
 
|-
 
|-
|03F2 || {{Icon|3}} {{Icon|VC}} ||2 ||int, int || clear threat for ped type ||
+
|[[03F2]]||{{Icon|3}} {{Icon|VC}}||2||int, int||clear threat for ped type||
 
|-
 
|-
|03F3 || {{Icon|trilogy}} ||3 ||car handle, var, var || get car colours ||
+
|[[03F3]]||{{Icon|t}}||3||car handle, var, var||get car colours||
 
|-
 
|-
|03F4 || {{Icon|trilogy}} ||1 ||int || set all cars can be damaged ||
+
|[[03F4]]||{{Icon|t}}||1||int||set all cars can be damaged||
 
|-
 
|-
|03F5 || {{Icon|trilogy}} ||2 ||car handle, int || set car can be damaged ||
+
|[[03F5]]||{{Icon|t}}||2||car handle, int||set car can be damaged||
 
|-
 
|-
|03F6 || {{Icon|uns}} || - || || ||
+
|[[03F6]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|03F7 || {{Icon|3}} ||1 ||int || load collision ||
+
|[[03F7]]||{{Icon|3}}||1||int||load collision||
 
|-
 
|-
|03F8 || {{Icon|3}} ||1 ||var || get body cast health ||
+
|[[03F8]]||{{Icon|3}}||1||var||get body cast health||used in Liberty City mod for VC
 
|-
 
|-
|03F9 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, char handle, int || set chars chatting ||
+
|[[03F9]]||{{Icon|3}} {{Icon|VC}}||3||char handle, char handle, int||set chars chatting||
 
|-
 
|-
|03FA || {{Icon|uns}} || - || || ||
+
|[[03FA]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|03FB || {{Icon|3}} ||2 ||car handle, int || set car stays in current level ||simulated in LC mod
+
|[[03FB]]||{{Icon|3}}||2||car handle, int||set car stays in current level||restored in VC
 
|-
 
|-
|03FC || {{Icon|3}} ||2 ||char handle, int || set char stays in current level ||simulated in LC mod
+
|[[03FC]]||{{Icon|3}}||2||char handle, int||set char stays in current level||restored in VC
 
|-
 
|-
|03FD || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 ||int<br />player handle, int || register 4x4 one time<br />set player handling responsiveness ||
+
|[[03FD]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||int<br />player handle, int||register 4x4 one time<br />set player handling responsiveness||
 
|-
 
|-
|03FE || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 ||int<br />char handle, int || register 4x4 two time<br />set char money ||
+
|[[03FE]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />2||int<br />char handle, int||register 4x4 two time<br />set char money||
 
|-
 
|-
|03FF || {{Icon|3}} ||1 || || register 4x4 three time ||
+
|[[03FF]]||{{Icon|3}}||1||int||register 4x4 three time||
 
|-
 
|-
|[[0400]] || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />7 ||int<br />object handle, flt, flt, flt, var, var, var || register 4x4 mayhem time<br />get offset from object in world coords ||parameters rearranged in SB
+
|[[0400]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />7||int<br />object handle, flt, flt, flt, var, var, var||register 4x4 mayhem time<br />get offset from object in world coords||parameters rearranged in SB
 
|-
 
|-
|0401 || {{Icon|3}} {{Icon|VC}} ||0 || || register life saved ||
+
|[[0401]]||{{Icon|3}} {{Icon|VC}}||0||||register life saved||
 
|-
 
|-
|0402 || {{Icon|3}} {{Icon|VC}} ||0 || || register criminal caught ||
+
|[[0402]]||{{Icon|3}} {{Icon|VC}}||0||||register criminal caught||
 
|-
 
|-
|0403 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register ambulance level ||
+
|[[0403]]||{{Icon|3}} {{Icon|VC}}||1||int||register ambulance level||
 
|-
 
|-
|0404 || {{Icon|3}} {{Icon|VC}} ||0 || || register fire extinguished ||
+
|[[0404]]||{{Icon|3}} {{Icon|VC}}||0||||register fire extinguished||
 
|-
 
|-
|[[0405]] || {{Icon|3}} {{Icon|VC}} ||1 ||phone handle || enable phone ||
+
|[[0405]]||{{Icon|3}} {{Icon|VC}}||1||phone handle||enable phone||
 
|-
 
|-
|0406 || {{Icon|3}} ||1 ||var || register longest dodo flight ||
+
|[[0406]]||{{Icon|3}}||1||int||register longest dodo flight||
 
|-
 
|-
|0407 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />7 ||int<br />car handle, flt, flt, flt, var, var, var || save Rigged to Blow time<br />get offset from car in world coords ||parameters rearranged in SB
+
|[[0407]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||1<br />7||int<br />car handle, flt, flt, flt, var, var, var||register defuse bomb time<br />get offset from car in world coords||parameters rearranged in SB
 
|-
 
|-
|0408 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set total number of kill frenzies ||
+
|[[0408]]||{{Icon|3}} {{Icon|VC}}||1||int||set total number of rampages||
 
|-
 
|-
|0409 || {{Icon|3}} {{Icon|VC}} ||0 || || blow up rc buggy ||
+
|[[0409]]||{{Icon|3}} {{Icon|VC}}||0||||blow up rc buggy||
 
|-
 
|-
|040A || {{Icon|3}} ||1 ||int || remove car from chase ||
+
|[[040A]]||{{Icon|3}}||1||int||remove car from chase scene||
 
|-
 
|-
|040B || {{Icon|3}} {{Icon|VC}} ||0 || || is French version ||
+
|[[040B]]||{{Icon|3}} {{Icon|VC}}||0||||is French game||
 
|-
 
|-
|040C || {{Icon|trilogy}} ||0 || || is German version ||
+
|[[040C]]||{{Icon|t}}||0||||is German game||
 
|-
 
|-
|040D || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || <br />int || clear mission audio ||
+
|[[040D]]||{{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}}||0<br />1||<br />int||clear mission audio||
 
|-
 
|-
|040E || {{Icon|3}} ||1 || || ||
+
|[[040E]]||{{Icon|3}}||1||int||set fade in after next arrest||
 
|-
 
|-
|040F || {{Icon|3}} ||1 || || ||
+
|[[040F]]||{{Icon|3}}||1||int||set fade in after next death||
 
|-
 
|-
|0410 || {{Icon|3}} ||2 || || set gang ped model preference ||
+
|[[0410]]||{{Icon|3}}||2||int, int||set gang ped model preference||restored in VC
 
|-
 
|-
|0411 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char use pednode seek ||
+
|[[0411]]||{{Icon|3}} {{Icon|VC}}||2||char handle, int||set char use pednode seek||
 
|-
 
|-
|0412 || {{Icon|3}} ||2 ||car handle, int || ||
+
|[[0412]]||{{Icon|3}}||2||car handle, int||switch vehicle weapons||
 
|-
 
|-
|[[0413]] || {{Icon|3}} ||2 ||player handle, int || set get out of jail free ||
+
|[[0413]]||{{Icon|3}}||2||player handle, int||set get out of jail free||restored in VC
 
|-
 
|-
|[[0414]] || {{Icon|trilogy}} ||2 ||player handle, int || set free health care ||
+
|[[0414]]||{{Icon|t}}||2||player handle, int||set free health care||
 
|-
 
|-
|0415 || {{Icon|3}} ||2 || || ||
+
|[[0415]]||{{Icon|3}}||2||car handle, int||is car door closed||restored in VC
 
|-
 
|-
|0416 || {{Icon|3}} {{Icon|VC}} ||0 || || unsupported ||
+
|[[0416]]||{{Icon|3}} {{Icon|VC}}||0||nop||no operation||
 
|-
 
|-
|[[0417]] || {{Icon|trilogy}} ||1 ||int || start mission ||
+
|[[0417]]||{{Icon|t}}||1||int||launch mission||
 
|-
 
|-
|0418 || {{Icon|trilogy}} ||2 || || set object draw last ||
+
|[[0418]]||{{Icon|t}}||2||object handle, int||set object draw last||
 
|-
 
|-
|0419 || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, var || get ammo in player weapon ||parameters rearranged in SB
+
|[[0419]]||{{Icon|3}} {{Icon|VC}}||3||player handle, int, var||get ammo in player weapon||parameters rearranged in SB
 
|-
 
|-
|041A || {{Icon|3}} ||3 || char handle, int, var || get ammo in char weapon ||
+
|[[041A]]||{{Icon|3}}||3||char handle, int, var||get ammo in char weapon||
 
|-
 
|-
|041B || {{Icon|3}} ||0 || || increment kill frenzy passed ||
+
|[[041B]]||{{Icon|3}}||0||||increment rampage passed||restored in VC
 
|-
 
|-
|041C || {{Icon|3}} ||2 ||char handle, int || set char say ||
+
|[[041C]]||{{Icon|3}}||2||char handle, int||set char say||restored in VC
 
|-
 
|-
|041D || {{Icon|trilogy}} ||1 ||flt || set near clip ||
+
|[[041D]]||{{Icon|t}}||1||flt||set near clip||
 
|-
 
|-
|[[041E]] || {{Icon|trilogy}} ||2 ||int, int || set radio channel ||
+
|[[041E]]||{{Icon|t}}||2||int, int||set radio channel||
 
|-
 
|-
|041F || {{Icon|3}} ||1 ||int || override hospital level ||simulated in LC mod
+
|[[041F]]||{{Icon|3}}||1||int||override hospital level||restored in VC
 
|-
 
|-
|0420 || {{Icon|3}} ||1 || || override police station level ||simulated in LC mod
+
|[[0420]]||{{Icon|3}}||1||int||override police station level||restored in VC
 
|-
 
|-
|0421 || {{Icon|3}} ||1 ||int || force rain ||
+
|[[0421]]||{{Icon|3}}||1||int||force rain||restored in VC
 
|-
 
|-
|0422 || {{Icon|3}} ||2 ||garage handle, car handle || does garage contain car ||
+
|[[0422]]||{{Icon|3}}||2||garage handle, car handle||does garage contain car||restored in VC
 
|-
 
|-
|0423 || {{Icon|trilogy}} ||2 ||car handle, flt || set car improve handling ||
+
|[[0423]]||{{Icon|t}}||2||car handle, flt||set car improve handling||
 
|-
 
|-
|0424 || {{Icon|trilogy}} ||0 || || are measurements in meters ||
+
|[[0424]]||{{Icon|t}}||0||||are measurements in meters||
 
|-
 
|-
|[[0425]] || {{Icon|trilogy}} ||2 ||flt, var || convert meters to feet ||parameters rearranged in SB
+
|[[0425]]||{{Icon|t}}||2||flt, var||convert meters to feet||parameters rearranged in SB
 
|-
 
|-
|0426 || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || ||
+
|[[0426]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||mark roads between levels||
 
|-
 
|-
|0427 || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || ||
+
|[[0427]]||{{Icon|3}}||6||flt, flt, flt, flt, flt, flt||mark ped roads between levels||
 
|-
 
|-
|0428 || {{Icon|trilogy}} ||2 ||car handle, int || set car avoid level transitions ||
+
|[[0428]]||{{Icon|t}}||2||car handle, int||set car avoid level transitions||
 
|-
 
|-
|0429 || {{Icon|3}} ||? || || set char avoid level transitions ||
+
|[[0429]]||{{Icon|3}}||2||char handle, int||set char avoid level transitions||
 
|-
 
|-
|042A || {{Icon|3}} ||2 ||int, int || is threat for ped type ||
+
|[[042A]]||{{Icon|3}}||2||int, int||is threat for ped type||restored in VC
 
|-
 
|-
|042B || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || clear area of chars ||
+
|[[042B]]||{{Icon|t}}||6||flt, flt, flt, flt, flt, flt||clear area of chars||
 
|-
 
|-
|042C || {{Icon|trilogy}} ||1 ||int || set total missions ||
+
|[[042C]]||{{Icon|t}}||1||int||set total missions||
 
|-
 
|-
|[[042D]] || {{Icon|trilogy}} ||2 ||int, var || convert meters to feet int ||parameters rearranged in SB
+
|[[042D]]||{{Icon|t}}||2||int, var||convert meters to feet int||parameters rearranged in SB
 
|-
 
|-
|[[042E]] || {{Icon|trilogy}} ||2 ||int, int/flt || register fastest time ||
+
|[[042E]]||{{Icon|t}}||2||int, int/flt||register fastest time||
 
|-
 
|-
|[[042F]] || {{Icon|3}} {{Icon|VC}} ||2 ||int, int/flt || register highest score ||
+
|[[042F]]||{{Icon|3}} {{Icon|VC}}||2||int, int/flt||register highest score||
 
|-
 
|-
|0430 || {{Icon|SA}} ||3 ||char handle, car handle, int || warp char into car as passenger ||
+
|[[0430]]||{{Icon|SA}}||3||char handle, car handle, int||warp char into car as passenger||
 
|-
 
|-
|[[0431]] || {{Icon|trilogy}} ||2 ||car handle, int || is car passenger seat free ||
+
|[[0431]]||{{Icon|t}}||2||car handle, int||is car passenger seat free||
 
|-
 
|-
|0432 || {{Icon|3}} {{Icon|SA}} ||3 ||car handle, int, var || get char in passenger seat ||
+
|[[0432]]||{{Icon|3}} {{Icon|SA}}||3||car handle, int, var||get char in passenger seat||restored in VC
 
|-
 
|-
|0433 || {{Icon|trilogy}} ||2 ||char handle, int || set char is criminal ||
+
|[[0433]]||{{Icon|t}}||2||char handle, int||set char is criminal||
 
|-
 
|-
|[[0434]] || {{Icon|trilogy}} ||0 || || start credits ||
+
|[[0434]]||{{Icon|t}}||0||||start credits||
 
|-
 
|-
|[[0435]] || {{Icon|trilogy}} ||0 || || stop credits ||
+
|[[0435]]||{{Icon|t}}||0||||stop credits||
 
|-
 
|-
|[[0436]] || {{Icon|trilogy}} ||0 || || are credits finished ||
+
|[[0436]]||{{Icon|t}}||0||||are credits finished||
 
|-
 
|-
|0437 || {{Icon|3}} {{Icon|VC}} ||8 ||int, flt, flt, flt, flt, flt, flt, flt || scatter single particle ||parameters rearranged in SB
+
|[[0437]]||{{Icon|3}} {{Icon|VC}}||8||int, flt, flt, flt, flt, flt, flt, flt||scatter single particle||parameters rearranged in SB
 
|-
 
|-
|0438 || {{Icon|3}} ||2 ||char handle, int || set char ignore level transitions ||simulated in LC mod
+
|[[0438]]||{{Icon|3}}||2||char handle, int||set char ignore level transitions||restored in VC
 
|-
 
|-
|0439 || {{Icon|3}} ||? || || unsupported ||
+
|[[0439]]||{{Icon|3}}||2||int, car handle||turn chase car into script car||
 
|-
 
|-
|043A || {{Icon|3}} ||0 || || start boat foam animation ||
+
|[[043A]]||{{Icon|3}}||0||||start boat foam animation||
 
|-
 
|-
|043B || {{Icon|3}} ||1 ||object handle || update boat foam animation ||
+
|[[043B]]||{{Icon|3}}||1||object handle||update boat foam animation||
 
|-
 
|-
|043C || {{Icon|trilogy}} ||1 ||int || set music does fade ||
+
|[[043C]]||{{Icon|t}}||1||int||set music does fade||
 
|-
 
|-
|043D || {{Icon|3}} ||1 ||int || set intro is playing ||
+
|[[043D]]||{{Icon|3}}||1||int||set intro is playing||
 
|-
 
|-
|043E || {{Icon|3}} {{Icon|VC}} ||? || || unsupported ||
+
|[[043E]]||{{Icon|3}} {{Icon|VC}}||2||player handle, char handle||set player hooker||
 
|-
 
|-
|[[043F]] || {{Icon|3}} {{Icon|VC}} ||0 || || play end of game tune ||
+
|[[043F]]||{{Icon|3}} {{Icon|VC}}||0||||play end of game tune||
 
|-
 
|-
|0440 || {{Icon|3}} {{Icon|VC}} ||0 || || stop end of game tune ||
+
|[[0440]]||{{Icon|3}} {{Icon|VC}}||0||||stop end of game tune||
 
|-
 
|-
|0441 || {{Icon|trilogy}} ||2 ||car handle, var || get car model ||parameters rearranged in SB
+
|[[0441]]||{{Icon|t}}||2||car handle, var||get car model||parameters rearranged in SB
 
|-
 
|-
|0442 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, car handle || is player sitting in car ||
+
|[[0442]]||{{Icon|3}} {{Icon|VC}}||2||player handle, car handle||is player sitting in car||
 
|-
 
|-
|0443 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player sitting in any car ||
+
|[[0443]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player sitting in any car||
 
|-
 
|-
|0444 || {{Icon|3}} ||2 ||fire handle, int || set script fire audio ||
+
|[[0444]]||{{Icon|3}}||2||fire handle, int||set script fire audio||restored in VC
 
|-
 
|-
|[[0445]] || {{Icon|trilogy}} ||0 || || are any car cheats activated ||
+
|[[0445]]||{{Icon|t}}||0||||are any car cheats activated||
 
|-
 
|-
|[[0446]] || {{Icon|trilogy}} ||2 ||char handle, int || set char dismemberment ||
+
|[[0446]]||{{Icon|t}}||2||char handle, int||set char dismemberment||
 
|-
 
|-
|0447 || {{Icon|3}} ||1 ||player handle || is player lifting a phone ||
+
|[[0447]]||{{Icon|3}}||1||player handle||is player lifting a phone||restored in VC
 
|-
 
|-
|0448 || {{Icon|trilogy}} ||2 ||char handle, car handle || is char sitting in car ||
+
|[[0448]]||{{Icon|t}}||2||char handle, car handle||is char sitting in car||
 
|-
 
|-
|0449 || {{Icon|trilogy}} ||1 ||char handle || is char sitting in any car ||
+
|[[0449]]||{{Icon|t}}||1||char handle||is char sitting in any car||
 
|-
 
|-
|044A || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player on foot ||
+
|[[044A]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player on foot||
 
|-
 
|-
|044B || {{Icon|trilogy}} ||1 ||char handle || is char on foot ||
+
|[[044B]]||{{Icon|t}}||1||char handle||is char on foot||
 
|-
 
|-
|044C || {{Icon|3}} ||1 ||int || load collision with screen ||
+
|[[044C]]||{{Icon|3}}||1||int||load collision with screen||
 
|-
 
|-
|044D || {{Icon|3}} {{Icon|VC}} ||1 ||string || load splash screen ||
+
|[[044D]]||{{Icon|3}} {{Icon|VC}}||1||string||load splash screen||
 
|-
 
|-
|044E || {{Icon|3}} ||2 ||car handle, int || set car ignore level transitions ||simulated in LC mod
+
|[[044E]]||{{Icon|3}}||2||car handle, int||set car ignore level transitions||restored in VC
 
|-
 
|-
|044F || {{Icon|3}} ||2 ||car handle, int || make car a bit stronger ||simulated in LC mod
+
|[[044F]]||{{Icon|3}}||2||car handle, int||make car a bit stronger||restored in VC
 
|-
 
|-
|0450 || {{Icon|3}} {{Icon|VC}} ||1 ||car handle || set car on path to player ||
+
|[[0450]]||{{Icon|3}} {{Icon|VC}}||1||car handle||set car on path to player||
 
|-
 
|-
|0451 || {{Icon|3}} {{Icon|VC}} ||0 || || load end of game tune ||
+
|[[0451]]||{{Icon|3}} {{Icon|VC}}||0||||load end of game tune||
 
|-
 
|-
|0452 || {{Icon|3}} ||0 || || enable player control camera ||simulated in LC mod
+
|[[0452]]||{{Icon|3}}||0||||enable player control camera||restored in VC
 
|-
 
|-
|0453 || {{Icon|trilogy}} ||4 ||object handle, flt, flt, flt || set object rotation ||
+
|[[0453]]||{{Icon|t}}||4||object handle, flt, flt, flt||set object rotation||
 
|-
 
|-
|0454 || {{Icon|trilogy}} ||3 || || ||
+
|[[0454]]||{{Icon|t}}||3||var, var, var||get debug camera coordinates||
 
|-
 
|-
|0455 || {{Icon|3}} ||? || || unsupported ||
+
|[[0455]]||{{Icon|3}}||3||var, var, var||get debug camera front vector||
 
|-
 
|-
|0456 || {{Icon|3}} ||? || || unsupported ||
+
|[[0456]]||{{Icon|3}}||1||player handle||is player targetting any char||
 
|-
 
|-
|0457 || {{Icon|trilogy}} ||2 ||player handle, char handle || is player targeting char ||
+
|[[0457]]||{{Icon|t}}||2||player handle, char handle||is player targetting char||
 
|-
 
|-
|0458 || {{Icon|3}} {{Icon|SA}} ||2 || || is player targeting object ||
+
|[[0458]]||{{Icon|3}} {{Icon|SA}}||2||player handle, object handle||is player targetting object||
 
|-
 
|-
|[[0459]] || {{Icon|trilogy}} ||1 ||string || terminate all scripts with this name ||
+
|[[0459]]||{{Icon|t}}||1||string||terminate all scripts with this name||
 
|-
 
|-
|045A || {{Icon|trilogy}} ||4 ||flt, flt, string, int || display text with number ||
+
|[[045A]]||{{Icon|t}}||4||flt, flt, string, int||display text with number||
 
|-
 
|-
|045B || {{Icon|trilogy}} ||5 ||flt, flt, string, int, int || display text with 2 numbers ||
+
|[[045B]]||{{Icon|t}}||5||flt, flt, string, int, int||display text with 2 numbers||
 
|-
 
|-
|045C || {{Icon|trilogy}} ||0 || || abort mission ||
+
|[[045C]]||{{Icon|t}}||0||||fail current mission||
 
|-
 
|-
|045D || {{Icon|3}} {{Icon|VC}} ||? || || ||
+
|[[045D]]||{{Icon|3}}<br />{{Icon|VC}}||6<br />0||flt, flt, flt, flt, int, var<br />nop||get random object of type in area<br />no operation||
 
|-
 
|-
|045E || {{Icon|3}} ||5 ||object handle, object handle, flt, flt, flt || place object relative to object ||
+
|[[045E]]||{{Icon|3}}||5||object handle, object handle, flt, flt, flt||place object relative to object||
 
|-
 
|-
|045F || {{Icon|3}} {{Icon|VC}} ||2 ||car handle, int || make all occupants of specified car to exit the car ||
+
|[[045F]]||{{Icon|3}} {{Icon|VC}}||1||car handle||make all occupants of specified car to exit the car||
 
|-
 
|-
|0460 || {{Icon|trilogy}} ||2 ||flt, int || ||
+
|[[0460]]||{{Icon|t}}||2||flt, int||set interpolation parameters||
 
|-
 
|-
|0461 || {{Icon|3}} ||? || || unsupported ||
+
|[[0461]]||{{Icon|3}}||9||||get closest car node with heading towards point||
 
|-
 
|-
|0462 || {{Icon|3}} ||? || || unsupported ||
+
|[[0462]]||{{Icon|3}}||9||||get closest car node with heading away point||
 
|-
 
|-
|0463 || {{Icon|trilogy}} ||3 || || ||
+
|[[0463]]||{{Icon|t}}||3||var, var, var||get debug camera point at||
 
|-
 
|-
|[[0464]] || {{Icon|trilogy}} ||8 ||char handle, car handle, flt, flt, flt, int, flt, int || attach char to car ||
+
|[[0464]]||{{Icon|t}}||8||char handle, car handle, flt, flt, flt, int, flt, int||attach char to car||
 
|-
 
|-
|0465 || {{Icon|trilogy}} ||1 ||char handle || detach char from car ||
+
|[[0465]]||{{Icon|t}}||1||char handle||detach char from car||
 
|-
 
|-
|0466 || {{Icon|trilogy}} ||2 ||car handle, int || set car to stay in "fast" lane ||
+
|[[0466]]||{{Icon|t}}||2||car handle, int||set car change lane||
 
|-
 
|-
|0467 || {{Icon|trilogy}} ||1 ||char handle || clear char last weapon damage ||
+
|[[0467]]||{{Icon|t}}||1||char handle||clear char last weapon damage||
 
|-
 
|-
|0468 || {{Icon|trilogy}} ||1 ||car handle || clear car last weapon damage ||
+
|[[0468]]||{{Icon|t}}||1||car handle||clear car last weapon damage||
 
|-
 
|-
|0469 || {{Icon|3}} {{Icon|VC}} ||10 ||flt, flt, flt, flt, int, int, int, int, int, var || get law enforcement in area ||parameters rearranged in SB
+
|[[0469]]||{{Icon|3}} {{Icon|VC}}||10||flt, flt, flt, flt, int, int, int, int, int, var||get law enforcement in area||parameters rearranged in SB
 
|-
 
|-
|046A || {{Icon|3}} ||2 ||string, var || get law enforcement in zone ||
+
|[[046A]]||{{Icon|3}}||2||string, var||get law enforcement in zone||
 
|-
 
|-
|046B || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || task leave car and flee ||
+
|[[046B]]||{{Icon|3}} {{Icon|VC}}||2||char handle, car handle||task leave car by any means||
 
|-
 
|-
|046C || {{Icon|trilogy}} ||2 ||car handle, var || get driver of car ||parameters rearranged in SB
+
|[[046C]]||{{Icon|t}}||2||car handle, var||get driver of car||parameters rearranged in SB
 
|-
 
|-
|046D || {{Icon|trilogy}} ||2 ||char handle, var || get char number of followers ||parameters rearranged in SB
+
|[[046D]]||{{Icon|t}}||2||char handle, var||get char number of followers||parameters rearranged in SB
 
|-
 
|-
|046E || {{Icon|trilogy}} ||6 ||player handle, flt, flt, flt, flt, int || give remote controlled model to player ||
+
|[[046E]]||{{Icon|t}}||6||player handle, flt, flt, flt, flt, int||give remote controlled model to player||
 
|-
 
|-
|046F || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get current player weapon ||
+
|[[046F]]||{{Icon|3}} {{Icon|VC}}||2||player handle, var||get current player weapon||
 
|-
 
|-
|0470 || {{Icon|trilogy}} ||2 ||char handle, var || get current char weapon ||parameters rearranged in SB
+
|[[0470]]||{{Icon|t}}||2||char handle, var||get current char weapon||parameters rearranged in SB
 
|-
 
|-
|0471 || {{Icon|trilogy}} ||5 ||char handle, object handle, flt, flt, int || locate char by any means near object in 2D radius ||
+
|[[0471]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char any means object 2d||
 
|-
 
|-
|0472 || {{Icon|trilogy}} ||5 ||char handle, object handle, flt, flt, int || locate char on foot near object in 2D radius ||
+
|[[0472]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char on foot object 2d||
 
|-
 
|-
|0473 || {{Icon|trilogy}} ||5 ||char handle, object handle, flt, flt, int || locate char in car near object in 2D radius ||
+
|[[0473]]||{{Icon|t}}||5||char handle, object handle, flt, flt, int||locate char in car object 2d||
 
|-
 
|-
|0474 || {{Icon|trilogy}} ||6 ||char handle, object handle, flt, flt, flt, int || locate char by any means near object in 3D radius ||
+
|[[0474]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char any means object 3d||
 
|-
 
|-
|0475 || {{Icon|trilogy}} ||6 ||char handle, object handle, flt, flt, flt, int || locate char on foot near object in 3D radius ||
+
|[[0475]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char on foot object 3d||
 
|-
 
|-
|0476 || {{Icon|trilogy}} ||6 ||char handle, object handle, flt, flt, flt, int || locate char in car near object in 3D radius ||
+
|[[0476]]||{{Icon|t}}||6||char handle, object handle, flt, flt, flt, int||locate char in car object 3d||
 
|-
 
|-
|[[0477]] || {{Icon|trilogy}} ||3 ||car handle, int, int || set car driving behavior ||
+
|[[0477]]||{{Icon|t}}||3||car handle, int, int||set car driving behavior||
 
|-
 
|-
|0478 || {{Icon|3}} ||? || || unsupported ||
+
|[[0478]]||{{Icon|3}}||2||car handle, int||set car handbrake turn right||
 
|-
 
|-
|0479 || {{Icon|3}} ||? || || unsupported ||
+
|[[0479]]||{{Icon|3}}||2||car handle, int||set car handbrake stop||
 
|-
 
|-
|047A || {{Icon|trilogy}} ||1 ||char handle || is char on any bike ||
+
|[[047A]]||{{Icon|t}}||1||char handle||is char on any bike||
 
|-
 
|-
|047B || {{Icon|3}} ||? || || unsupported ||
+
|[[047B]]||{{Icon|3}}||5||flt, flt, flt, flt, int||locate sniper bullet 2d||
 
|-
 
|-
|047C || {{Icon|3}} ||? || || unsupported ||
+
|[[047C]]||{{Icon|3}}||7||flt, flt, flt, flt, flt, flt, int||locate sniper bullet 3d||
 
|-
 
|-
|047D || {{Icon|3}} ||? || || unsupported ||
+
|[[047D]]||{{Icon|3}}||2||int, var||get number of seats in model||restored in VC
 
|-
 
|-
|047E || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player on any bike ||
+
|[[047E]]||{{Icon|3}} {{Icon|VC}}||1||player handle||is player on any bike||
 
|-
 
|-
|047F || {{Icon|3}} ||? || || unsupported ||
+
|[[047F]]||{{Icon|3}}||1||char handle||is char lying down||
 
|-
 
|-
|0480 || {{Icon|trilogy}} ||2 ||char handle, int || is char looking at death of char with pedtype ||
+
|[[0480]]||{{Icon|t}}||2||char handle, int||is char looking at death of char with pedtype||
 
|-
 
|-
|0481 || {{Icon|3}} {{Icon|VC}} ||1 ||flt || set enter car range multiplier ||
+
|[[0481]]||{{Icon|3}} {{Icon|VC}}||1||flt||set enter car range multiplier||
 
|-style="background: lightblue"
 
|-style="background: lightblue"
|0482 || {{Icon|3}} {{Icon|VC}} ||1 ||flt || set threat reaction range multiplier ||last opcode available for GTA III
+
|[[0482]]||{{Icon|3}} {{Icon|VC}}||1||flt||set threat reaction range multiplier||last opcode available for GTA III PC
 
|-
 
|-
|0483 || {{Icon|VC}} ||2 ||char handle, int || ||
+
|[[0483]]||{{Icon|VC}}||2||char handle, int||set char chase attack timer||
 
|-
 
|-
|0484 || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, var || get remote controlled car ||parameters rearranged in SB
+
|[[0484]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, var||get remote controlled car||parameters rearranged in SB
 
|-
 
|-
|0485 || {{Icon|VC}} {{Icon|SA}} ||0 || || check if game is PC version ||exact opposite to [[059A]]
+
|[[0485]]||{{Icon|VC}} {{Icon|SA}}||0||||check if game is PC version||
 
|-
 
|-
|0486 || {{Icon|uns}} || - || || ||
+
|[[0486]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0487 || {{Icon|uns}} || - || || ||
+
|[[0487]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0488 || {{Icon|VC}} {{Icon|SA}} ||1 || || is model available ||
+
|[[0488]]||{{Icon|VC}} {{Icon|SA}}||1||int||is model available||
 
|-
 
|-
|0489 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || shut character up ||
+
|[[0489]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||shut character up||
 
|-
 
|-
|048A || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set enable rc detonate ||
+
|[[048A]]||{{Icon|VC}} {{Icon|SA}}||1||int||set enable rc detonate||
 
|-
 
|-
|048B || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
+
|[[048B]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set car random route seed||
 
|-
 
|-
|048C || {{Icon|VC}} {{Icon|SA}} ||3 ||flt, flt, flt || is any pickup at coords ||
+
|[[048C]]||{{Icon|VC}} {{Icon|SA}}||3||flt, flt, flt||is any pickup at coords||
 
|-
 
|-
|048D || {{Icon|uns}} || - || || ||
+
|[[048D]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|048E || {{Icon|uns}} || - || || ||
+
|[[048E]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|048F || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || remove all char weapons ||
+
|[[048F]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||remove all char weapons||
 
|-
 
|-
|0490 || {{Icon|VC}} ||2 ||player handle, int || has player got weapon ||
+
|[[0490]]||{{Icon|VC}}||2||player handle, int||has player got weapon||
 
|-
 
|-
|0491 || {{Icon|SA}} ||2 ||char handle, int || has char got weapon ||
+
|[[0491]]||{{Icon|SA}}||2||char handle, int||has char got weapon||
 
|-
 
|-
|0492 || {{Icon|uns}} || - || || ||
+
|[[0492]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[0493]] || {{Icon|VC}} ||2 ||car handle, int || set tank contact explosion ||
+
|[[0493]]||{{Icon|VC}}||2||car handle, int||set tank detonate cars||
 
|-
 
|-
|[[0494]] || {{Icon|VC}} {{Icon|SA}} ||5 ||int, var, var, var, var || get joystick data ||
+
|[[0494]]||{{Icon|VC}} {{Icon|SA}}||5||int, var, var, var, var||get joystick data||
 
|-
 
|-
|0495 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || is car on fire ||
+
|[[0495]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||is car on fire||
 
|-
 
|-
|0496 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || is car tyre burst ||
+
|[[0496]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||is car tyre burst||
 
|-
 
|-
|0497 || {{Icon|uns}} || - || || ||
+
|[[0497]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0498 || {{Icon|uns}} || - || || ||
+
|[[0498]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0499 || {{Icon|uns}} || - || || ||
+
|[[0499]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|049A || {{Icon|uns}} || - || || ||
+
|[[049A]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|049B || {{Icon|uns}} || - || || ||
+
|[[049B]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[049C]] || {{Icon|VC}} ||3 ||int, flt, var || create [[Script Path|script path]] ||parameters rearranged in SB
+
|[[049C]]||{{Icon|VC}}||3||int, flt, var||initialise [[Script Path|script path]]||parameters rearranged in SB
 
|-
 
|-
|049D || {{Icon|VC}} ||2 ||spath ID, object handle || attach script path to object ||
+
|[[049D]]||{{Icon|VC}}||2||object handle, path handle||attach object to script path||parameters rearranged in SB
 
|-
 
|-
|049E || {{Icon|VC}} ||2 ||spath ID, flt || set script path speed ||
+
|[[049E]]||{{Icon|VC}}||2||path handle, flt||set script path speed||
 
|-
 
|-
|049F || {{Icon|VC}} ||2 ||spath ID, flt || set script path distance ||
+
|[[049F]]||{{Icon|VC}}||2||path handle, flt||set script path distance||
 
|-
 
|-
|04A0 || {{Icon|uns}} || - || || ||
+
|[[04A0]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04A1 || {{Icon|VC}} {{Icon|SA}} ||1 ||spath ID || reset script path ||
+
|[[04A1]]||{{Icon|VC}} {{Icon|SA}}||1||path handle||clear script path||
 
|-
 
|-
|04A2 || {{Icon|VC}}<br />{{Icon|SA}} ||5<br />6 ||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt || set heli fly to coord ||
+
|[[04A2]]||{{Icon|VC}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt||set heli fly to coord||
 
|-
 
|-
|04A3 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04A3]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04A4 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04A4]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04A5 || {{Icon|VC}} {{Icon|SA}} ||4 ||char handle, flt, flt, flt || ||
+
|[[04A5]]||{{Icon|VC}} {{Icon|SA}}||4||char handle, flt, flt, flt||get random drop position from char||
 
|-
 
|-
|04A6 || {{Icon|VC}} {{Icon|SA}} ||6 ||flt, flt, flt, int, int, var || create protection pickup ||parameters rearranged in SB
+
|[[04A6]]||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, int, int, var||create protection pickup||parameters rearranged in SB
 
|-
 
|-
|[[04A7]] || {{Icon|SA}} ||1 ||char handle || is char in any boat ||
+
|[[04A7]]||{{Icon|SA}}||1||char handle||is char in any boat||restored in VC
 
|-
 
|-
|[[04A8]] || {{Icon|VC}} ||1 ||player handle || is player in any boat ||
+
|[[04A8]]||{{Icon|VC}}||1||player handle||is player in any boat||
 
|-
 
|-
|[[04A9]] || {{Icon|SA}} ||1 ||char handle || is char in any heli ||
+
|[[04A9]]||{{Icon|SA}}||1||char handle||is char in any heli||restored in VC
 
|-
 
|-
|04AA || {{Icon|VC}} ||1 ||player handle || is player in any heli ||
+
|[[04AA]]||{{Icon|VC}}||1||player handle||is player in any heli||
 
|-
 
|-
|[[04AB]] || {{Icon|SA}} ||1 ||char handle || is char in any plane ||
+
|[[04AB]]||{{Icon|SA}}||1||char handle||is char in any plane||restored in VC
 
|-
 
|-
|04AC || {{Icon|VC}} ||1 ||player handle || is player in any plane ||
+
|[[04AC]]||{{Icon|VC}}||1||player handle||is player in any plane||
 
|-
 
|-
|[[04AD]] || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || is char in water ||
+
|[[04AD]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char in water||
 
|-
 
|-
|04AE || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04AE]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04AF || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04AF]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04B0 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04B0]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04B1 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04B1]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04B2 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04B2]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04B3 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04B3]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04B4 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04B4]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04B5 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04B5]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04B6 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04B6]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|04B7 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
+
|[[04B7]]||{{Icon|VC}} {{Icon|SA}}||2||||||
 
|-
 
|-
|[[04B8]] || {{Icon|VC}} {{Icon|SA}} ||5 ||char handle, int, var, var, var || get char weapon in slot ||
+
|[[04B8]]||{{Icon|VC}} {{Icon|SA}}||5||char handle, int, var, var, var||get char weapon in slot||
 
|-
 
|-
|04B9 || {{Icon|VC}} {{Icon|SA}} ||12 ||flt, flt, flt, flt, flt, var, var, var, var, var, var, var || get closest straight road (?) ||
+
|[[04B9]]||{{Icon|VC}} {{Icon|SA}}||12||flt, flt, flt, flt, flt, var, var, var, var, var, var, var||get closest straight road||
 
|-
 
|-
|04BA || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, flt || set car forward speed ||
+
|[[04BA]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, flt||set car forward speed||
 
|-
 
|-
|[[04BB]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set interior ||
+
|[[04BB]]||{{Icon|VC}} {{Icon|SA}}||1||int||set interior||
 
|-
 
|-
|04BC || {{Icon|VC}} ||1 ||string || set cutscene animation to loop ||
+
|[[04BC]]||{{Icon|VC}}||1||string||set cutscene animation to loop||
 
|-
 
|-
|04BD || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || mark car as convoy car ||
+
|[[04BD]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||mark car as convoy car||
 
|-
 
|-
|04BE || {{Icon|VC}} ||1 ||player handle || reset player chaos level ||
+
|[[04BE]]||{{Icon|VC}}||1||player handle||reset player chaos level||
 
|-
 
|-
|04BF || {{Icon|VC}} ||2 ||player handle, var || get player chaos level ||parameters rearranged in SB
+
|[[04BF]]||{{Icon|VC}}||2||player handle, var||get player chaos level||parameters rearranged in SB
 
|-
 
|-
|04C0 || {{Icon|VC}} {{Icon|SA}} ||6 ||flt, flt, flt, flt, flt, flt || create police roadblock ||
+
|[[04C0]]||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||create police roadblock||
 
|-
 
|-
|04C1 || {{Icon|VC}} {{Icon|SA}} ||0 || || release police roadblock||
+
|[[04C1]]||{{Icon|VC}} {{Icon|SA}}||0||||release police roadblock||
 
|-
 
|-
|04C2 || {{Icon|VC}} ||2 ||char handle, char handle || task char go to char ||
+
|[[04C2]]||{{Icon|VC}}||2||char handle, char handle||task char go to char||
 
|-
 
|-
|04C3 || {{Icon|uns}} || - || || ||
+
|[[04C3]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[04C4]] || {{Icon|VC}} {{Icon|SA}} ||7 ||char handle, flt, flt, flt, var, var, var || get offset from char in world coords ||parameters rearranged in SB
+
|[[04C4]]||{{Icon|VC}} {{Icon|SA}}||7||char handle, flt, flt, flt, var, var, var||get offset from char in world coords||parameters rearranged in SB
 
|-
 
|-
|04C5 || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || has char been photographed ||
+
|[[04C5]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||has char been photographed||
 
|-
 
|-
|04C6 || {{Icon|VC}} ||2 ||char handle, char handle || task aim gun at char ||
+
|[[04C6]]||{{Icon|VC}}||2||char handle, char handle||task aim gun at char||
 
|-
 
|-
|04C7 || {{Icon|VC}} ||1 ||int || set green scanlines ||
+
|[[04C7]]||{{Icon|VC}}||1||int||set green scanlines||
 
|-
 
|-
|[[04C8]] || {{Icon|SA}} ||1 ||char handle || is char in flying vehicle ||
+
|[[04C8]]||{{Icon|SA}}||1||char handle||is char in flying vehicle||restored in VC
 
|-
 
|-
|04C9 || {{Icon|VC}} ||1 ||player handle || is player in flying vehicle ||
+
|[[04C9]]||{{Icon|VC}}||1||player handle||is player in flying vehicle||
 
|-
 
|-
|04CA || {{Icon|uns}} || - || || ||
+
|[[04CA]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04CB || {{Icon|uns}} || - || || ||
+
|[[04CB]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04CC || {{Icon|uns}} || - || || ||
+
|[[04CC]]||{{Icon|uns}}||-||||||restored in VC
 
|-
 
|-
|04CD || {{Icon|uns}} || - || || ||
+
|[[04CD]]||{{Icon|uns}}||-||||||restored in VC
 
|-
 
|-
|04CE || {{Icon|VC}} {{Icon|SA}} ||5 ||flt, flt, flt, int, var || create icon marker ||parameters rearranged in SB
+
|[[04CE]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, int, var||create icon marker||parameters rearranged in SB
 
|-
 
|-
|04CF || {{Icon|VC}} ||1 ||int || add to money spent on fashion stat ||
+
|[[04CF]]||{{Icon|VC}}||1||int||add to money spent on fashion stat||
 
|-
 
|-
|04D0 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, flt || force heli looking angle ||
+
|[[04D0]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, flt||force heli looking angle||
 
|-
 
|-
|04D1 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || reset heli looking angle ||
+
|[[04D1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||reset heli looking angle||
 
|-
 
|-
|04D2 || {{Icon|VC}}<br />{{Icon|SA}} ||5<br />6 ||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt || set plane fly to coord ||
+
|[[04D2]]||{{Icon|VC}}<br />{{Icon|SA}}||5<br />6||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt||set plane fly to coord||
 
|-
 
|-
|04D3 || {{Icon|VC}} {{Icon|SA}} ||7 ||flt, flt, flt, int, var, var, var || get Nth closest car node ||
+
|[[04D3]]||{{Icon|VC}} {{Icon|SA}}||7||flt, flt, flt, int, var, var, var||get Nth closest car node||
 
|-
 
|-
|04D4 || {{Icon|uns}} || - || || ||
+
|[[04D4]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04D5 || {{Icon|VC}} {{Icon|SA}} ||9 ||flt, flt, flt, flt, int, int, int, int, int || draw corona ||
+
|[[04D5]]||{{Icon|VC}} {{Icon|SA}}||9||flt, flt, flt, flt, int, int, int, int, int||draw corona||
 
|-
 
|-
|04D6 || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set enable rc detonate on contact ||
+
|[[04D6]]||{{Icon|VC}} {{Icon|SA}}||1||int||set enable rc detonate on contact||
 
|-
 
|-
|04D7 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || freeze char position ||
+
|[[04D7]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||freeze char position||
 
|-
 
|-
|[[04D8]] || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char drowns in water ||
+
|[[04D8]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char drowns in water||
 
|-
 
|-
|04D9 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, int || set object records collisions ||
+
|[[04D9]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int||set object records collisions||
 
|-
 
|-
|04DA || {{Icon|VC}} {{Icon|SA}} ||1 ||object handle || has object collided with anything? ||
+
|[[04DA]]||{{Icon|VC}} {{Icon|SA}}||1||object handle||has object collided with anything||
 
|-
 
|-
|04DB || {{Icon|VC}} {{Icon|SA}} ||0 || || remove rc buggy ||
+
|[[04DB]]||{{Icon|VC}} {{Icon|SA}}||0||||remove rc buggy||
 
|-
 
|-
|04DC || {{Icon|uns}} || - || || ||
+
|[[04DC]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04DD || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, var || get char armour ||parameters rearranged in SB
+
|[[04DD]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, var||get char armour||parameters rearranged in SB
 
|-
 
|-
|04DE || {{Icon|uns}} || - || || ||
+
|[[04DE]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04DF || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
+
|[[04DF]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set heli stabiliser||
 
|-
 
|-
|04E0 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
+
|[[04E0]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set car straight line distance||
 
|-
 
|-
|[[04E1]] || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || open and freeze car trunk ||
+
|[[04E1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||open and freeze car trunk||
 
|-
 
|-
|04E2 || {{Icon|VC}} ||2 ||player handle || shut player up ||
+
|[[04E2]]||{{Icon|VC}}||2||player handle, int||shut player up||
 
|-
 
|-
|[[04E3]] || {{Icon|VC}} {{Icon|SA}} ||3 ||player handle, int, int || set player mood ||
+
|[[04E3]]||{{Icon|VC}} {{Icon|SA}}||3||player handle, int, int||set player mood||
 
|-
 
|-
|04E4 || {{Icon|VC}} {{Icon|SA}} ||2 ||flt, flt || request collision ||
+
|[[04E4]]||{{Icon|VC}} {{Icon|SA}}||2||flt, flt||request collision||
 
|-
 
|-
|04E5 || {{Icon|VC}} {{Icon|SA}} ||6 ||object handle, flt, flt, flt, flt, int || locate object 2d ||
+
|[[04E5]]||{{Icon|VC}} {{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||locate object 2d||
 
|-
 
|-
|04E6 || {{Icon|VC}} {{Icon|SA}} ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || locate object 3d ||
+
|[[04E6]]||{{Icon|VC}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||locate object 3d||
 
|-
 
|-
|04E7 || {{Icon|VC}} {{Icon|SA}} ||1 ||object handle || is object in water ||
+
|[[04E7]]||{{Icon|VC}} {{Icon|SA}}||1||object handle||is object in water||
 
|-
 
|-
|04E8 || {{Icon|uns}} || - || || ||
+
|[[04E8]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04E9 || {{Icon|VC}} {{Icon|SA}} ||6 ||object handle, flt, flt, flt, flt, int || is object in area 2d ||
+
|[[04E9]]||{{Icon|VC}} {{Icon|SA}}||6||object handle, flt, flt, flt, flt, int||is object in area 2d||
 
|-
 
|-
|04EA || {{Icon|VC}} {{Icon|SA}} ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || is object in area 3d ||
+
|[[04EA]]||{{Icon|VC}} {{Icon|SA}}||8||object handle, flt, flt, flt, flt, flt, flt, int||is object in area 3d||
 
|-
 
|-
|04EB || {{Icon|VC}} {{Icon|SA}} ||3 ||char handle, int, int || task duck ||
+
|[[04EB]]||{{Icon|VC}} {{Icon|SA}}||3||char handle, int, int||task duck||
 
|-
 
|-
|[[04EC]] || {{Icon|VC}} ||13 ||string, int, int, int, int, int, int, int, int, int, int, int, int || set zone car class info ||
+
|[[04EC]]||{{Icon|VC}}||13||string, int, int, int, int, int, int, int, int, int, int, int, int||set zone car class info||
 
|-
 
|-
|[[04ED]] || {{Icon|VC}} {{Icon|SA}} ||1 ||string || request anims ||
+
|[[04ED]]||{{Icon|VC}} {{Icon|SA}}||1||string||request anims||
 
|-
 
|-
|[[04EE]] || {{Icon|VC}} {{Icon|SA}} ||1 ||string || have anims loaded ||
+
|[[04EE]]||{{Icon|VC}} {{Icon|SA}}||1||string||have anims loaded||
 
|-
 
|-
|[[04EF]] || {{Icon|VC}} {{Icon|SA}} ||1 ||string || remove anims ||
+
|[[04EF]]||{{Icon|VC}} {{Icon|SA}}||1||string||remove anims||
 
|-
 
|-
|04F0 || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || ||
+
|[[04F0]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char waiting for world collision||
 
|-
 
|-
|04F1 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || ||
+
|[[04F1]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||is car waiting for world collision||
 
|-
 
|-
|04F2 || {{Icon|uns}} || - || || ||
+
|[[04F2]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04F3 || {{Icon|VC}} ||1 ||char handle || move char from passenger seat to driver seat ||
+
|[[04F3]]||{{Icon|VC}}||1||char handle||set char shuffle into drivers seat||
 
|-
 
|-
|04F4 || {{Icon|VC}} {{Icon|SA}} ||8 ||char handle, object handle, flt, flt, flt, int, flt, int || attach char to object ||
+
|[[04F4]]||{{Icon|VC}} {{Icon|SA}}||8||char handle, object handle, flt, flt, flt, int, flt, int||attach char to object||
 
|-
 
|-
|04F5 || {{Icon|VC}} ||3 ||char handle, player handle, int || ||
+
|[[04F5]]||{{Icon|VC}}||3||char handle, player handle, int||set char as player friend||
 
|-
 
|-
|04F6 || {{Icon|uns}} || - || || ||
+
|[[04F6]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04F7 || {{Icon|VC}} {{Icon|SA}} ||4 ||global var, int, int, string || display nth onscreen counter with string ||
+
|[[04F7]]||{{Icon|VC}} {{Icon|SA}}||4||global var, int, int, string||display nth onscreen counter with string||
 
|-
 
|-
|04F8 || {{Icon|VC}} {{Icon|SA}} ||13 ||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || define police trigger ||
+
|[[04F8]]||{{Icon|VC}} {{Icon|SA}}||13||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt||define police trigger||
 
|-
 
|-
|[[04F9]] || {{Icon|VC}} {{Icon|SA}} ||2 ||int, int || set sky colors ||
+
|[[04F9]]||{{Icon|VC}} {{Icon|SA}}||2||int, int||set sky colors||
 
|-
 
|-
|[[04FA]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || reset interior colors ||
+
|[[04FA]]||{{Icon|VC}} {{Icon|SA}}||1||int||reset interior colors||
 
|-
 
|-
|04FB || {{Icon|uns}} || - || || ||
+
|[[04FB]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04FC || {{Icon|VC}} {{Icon|SA}} ||7 ||player handle, var, var, var, var, var, var || store stunt data ||
+
|[[04FC]]||{{Icon|VC}} {{Icon|SA}}||7||player handle, var, var, var, var, var, var||store stunt data||
 
|-
 
|-
|04FD || {{Icon|uns}} || - || || ||
+
|[[04FD]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|04FE || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || burst car tyre ||
+
|[[04FE]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||burst car tyre||
 
|-
 
|-
|04FF || {{Icon|VC}} ||1 ||char handle || ||
+
|[[04FF]]||{{Icon|VC}}||1||char handle||is char obj no obj||
 
|-
 
|-
|0500 || {{Icon|VC}}<br />{{Icon|SA}} ||2<br />3 ||player handle, string<br />player handle, string, string || change player skin ||
+
|[[0500]]||{{Icon|VC}}<br />{{Icon|SA}}||2<br />3||player handle, string<br />player handle, string, string||change player skin||
 
|-
 
|-
|[[0501]] || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || set player can do drive by ||
+
|[[0501]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||set player can do drive by||
 
|-
 
|-
|0502 || {{Icon|VC}} ||3 ||char handle, flt, flt || task flee to point ||
+
|[[0502]]||{{Icon|VC}}||3||char handle, flt, flt||task flee to point||
 
|-
 
|-
|0503 || {{Icon|VC}} {{Icon|SA}} ||3 ||flt, flt, flt || create rappel ||
+
|[[0503]]||{{Icon|VC}} {{Icon|SA}}||3||flt, flt, flt||create rappel||
 
|-
 
|-
|0504 || {{Icon|uns}} || - || || ||
+
|[[0504]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0505 || {{Icon|uns}} || - || || ||
+
|[[0505]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0506 || {{Icon|VC}} {{Icon|SA}} ||3 ||int, int, int || set car model components ||
+
|[[0506]]||{{Icon|VC}} {{Icon|SA}}||3||int, int, int||set car model components||
 
|-
 
|-
|0507 || {{Icon|VC}} ||1 ||int || set camera interference ||
+
|[[0507]]||{{Icon|VC}}||1||int||set camera interference||
 
|-
 
|-
|0508 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || close all car doors ||
+
|[[0508]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||close all car doors||
 
|-
 
|-
|[[0509]] || {{Icon|VC}} {{Icon|SA}} ||5 ||flt, flt, flt, flt, var || get distance between 2D coords ||parameters rearranged in SB
+
|[[0509]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var||get distance between coords 2d||parameters rearranged in SB
 
|-
 
|-
|050A || {{Icon|VC}} {{Icon|SA}} ||7 ||flt, flt, flt, flt, flt, flt, var || get distance between 3D coords ||parameters rearranged in SB
+
|[[050A]]||{{Icon|VC}} {{Icon|SA}}||7||flt, flt, flt, flt, flt, flt, var||get distance between coords 3d||parameters rearranged in SB
 
|-
 
|-
|050B || {{Icon|VC}} ||1 ||car handle || pop car boot ||
+
|[[050B]]||{{Icon|VC}}||1||car handle||pop car boot||
 
|-
 
|-
|050C || {{Icon|uns}} || - || || ||
+
|[[050C]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|050D || {{Icon|VC}} ||1 ||char handle || is char leaving vehicle to die? ||
+
|[[050D]]||{{Icon|VC}}||1||char handle||is char shot in vehicle||
 
|-
 
|-
|050E || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, car handle || ||
+
|[[050E]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, car handle||detach object from car||
 
|-
 
|-
|050F || {{Icon|SA}} ||1 ||var || get max wanted level ||
+
|[[050F]]||{{Icon|SA}}||1||var||get max wanted level||restored in III and VC
 
|-
 
|-
|0510 || {{Icon|VC}} ||5 ||char handle, flt, flt, flt, flt || ||
+
|[[0510]]||{{Icon|VC}}||5||char handle, flt, flt, flt, flt||is char wander path clear||
 
|-
 
|-
|0511 || {{Icon|uns}} || - || || ||
+
|[[0511]]||{{Icon|uns}}||-||||||restored in III and VC
 
|-
 
|-
|0512 || {{Icon|VC}} {{Icon|SA}} ||1 ||string || print help forever ||
+
|[[0512]]||{{Icon|VC}} {{Icon|SA}}||1||string||print help forever||
 
|-
 
|-
|[[0513]] || {{Icon|SA}} ||2 ||string, int || print help forever with number ||
+
|[[0513]]||{{Icon|SA}}||2||string, int||print help forever with number||restored in VC
 
|-
 
|-
|0514 || {{Icon|VC}} ||3 ||char handle, int, int || set char can be damaged by gang members ||
+
|[[0514]]||{{Icon|VC}}||3||char handle, int, int||set char can be damaged by gang members||
 
|-
 
|-
|0515 || {{Icon|VC}} ||? || || unsupported ||
+
|[[0515]]||{{Icon|VC}}||1||label||load and launch mission exclusive||
 
|-
 
|-
|0516 || {{Icon|uns}} || - || || ||
+
|[[0516]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0517 || {{Icon|VC}} {{Icon|SA}} ||5 ||string, flt, flt, flt, var || create locked property pickup ||parameters rearranged in SB
+
|[[0517]]||{{Icon|VC}} {{Icon|SA}}||5||string, flt, flt, flt, var||create locked property pickup||parameters rearranged in SB
 
|-
 
|-
|0518 || {{Icon|VC}} {{Icon|SA}} ||6 ||string, flt, flt, flt, int, var || create forsale property pickup ||parameters rearranged in SB
+
|[[0518]]||{{Icon|VC}} {{Icon|SA}}||6||string, flt, flt, flt, int, var||create forsale property pickup||parameters rearranged in SB
 
|-
 
|-
|0519 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || freeze car position ||
+
|[[0519]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||freeze car position||
 
|-
 
|-
|051A || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, char handle || has char been damaged by char ||
+
|[[051A]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, char handle||has char been damaged by char||
 
|-
 
|-
|051B || {{Icon|SA}} ||2 ||char handle, car handle || has char been damaged by car ||
+
|[[051B]]||{{Icon|SA}}||2||char handle, car handle||has char been damaged by car||
 
|-
 
|-
|051C || {{Icon|SA}} ||2 ||car handle, char handle || has car been damaged by char ||
+
|[[051C]]||{{Icon|SA}}||2||car handle, char handle||has car been damaged by char||
 
|-
 
|-
|051D || {{Icon|SA}} ||2 ||car handle, car handle || has car been damaged by car ||
+
|[[051D]]||{{Icon|SA}}||2||car handle, car handle||has car been damaged by car||
 
|-
 
|-
|051E || {{Icon|SA}} ||1 ||var || get current radio station ||
+
|[[051E]]||{{Icon|SA}}||1||var||get radio channel||
 
|-
 
|-
|051F || {{Icon|uns}} || - || || ||
+
|[[051F]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0520 || {{Icon|uns}} || - || || ||
+
|[[0520]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0521 || {{Icon|VC}} ||1 ||char handle || is char drowning in water? ||
+
|[[0521]]||{{Icon|VC}}||1||char handle||is char drowning in water||
 
|-
 
|-
|0522 || {{Icon|VC}} ||0 || || disable cutscene shadows ||
+
|[[0522]]||{{Icon|VC}}||0||||disable cutscene shadows||
 
|-
 
|-
|0523 || {{Icon|VC}} ||3 ||flt, flt, flt || glass has been shattered nearby ||
+
|[[0523]]||{{Icon|VC}}||3||flt, flt, flt||has glass been shattered nearby||
 
|-
 
|-
|0524 || {{Icon|VC}} ||3 ||object handle, object handle, int || attach object to object/bone ||only works on cutscene objects
+
|[[0524]]||{{Icon|VC}}||3||object handle, object handle, int||attach object to bone||only works on cutscene objects
 
|-
 
|-
|0525 || {{Icon|VC}} ||3 ||object handle, object handle, string || attach object to component of object ||only works on cutscene objects
+
|[[0525]]||{{Icon|VC}}||3||object handle, object handle, string||attach object to component of object||only works on cutscene objects
 
|-
 
|-
|0526 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char to stay in car when jacked ||
+
|[[0526]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char to stay in car when jacked||
 
|-
 
|-
|0527 || {{Icon|uns}} || - || || ||
+
|[[0527]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0528 || {{Icon|VC}} ||1 ||int || add to money spent on weapon stat ||
+
|[[0528]]||{{Icon|VC}}||1||int||add to money spent on weapon stat||
 
|-
 
|-
|0529 || {{Icon|VC}} ||1 ||int || add to money spent on property stat ||
+
|[[0529]]||{{Icon|VC}}||1||int||add to money spent on property stat||
 
|-
 
|-
|052A || {{Icon|uns}} || - || || ||
+
|[[052A]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[052B]] || {{Icon|VC}} ||2 ||char handle, int || task use mobile phone ||
+
|[[052B]]||{{Icon|VC}}||2||char handle, int||task use mobile phone||
 
|-
 
|-
|052C || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || set drunk cam ||
+
|[[052C]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||set drunk cam||
 
|-
 
|-
|052D || {{Icon|uns}} || - || || ||
+
|[[052D]]||{{Icon|uns}}||-||||||restored in VC
 
|-
 
|-
|052E || {{Icon|uns}} || - || || ||
+
|[[052E]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|052F || {{Icon|uns}} || - || || ||
+
|[[052F]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0530 || {{Icon|uns}} || - || || ||
+
|[[0530]]||{{Icon|uns}}||-||||||restored in VC
 
|-
 
|-
|0531 || {{Icon|VC}} ||1 ||int || add to stores knocked off stat ||
+
|[[0531]]||{{Icon|VC}}||1||int||add to stores knocked off stat||
 
|-
 
|-
|0532 || {{Icon|uns}} || - || || ||
+
|[[0532]]||{{Icon|uns}}||-||||||restored in VC
 
|-
 
|-
|[[0533]] || {{Icon|VC}} ||1 ||int || add to assassination contracts stat ||
+
|[[0533]]||{{Icon|VC}}||1||int||add to assassination contracts stat||
 
|-
 
|-
|0534 || {{Icon|VC}} ||1 ||int || add to pizzas delivered stat ||
+
|[[0534]]||{{Icon|VC}}||1||int||add to pizzas delivered stat||
 
|-
 
|-
|0535 || {{Icon|uns}} || - || || ||
+
|[[0535]]||{{Icon|uns}}||-||||||restored in VC
 
|-
 
|-
|0536 || {{Icon|VC}} ||1 ||int || add to drug deals made ("ice cream sold") stat ||
+
|[[0536]]||{{Icon|VC}}||1||int||add to drug deals made ("ice cream sold") stat||
 
|-
 
|-
|0537 || {{Icon|uns}} || - || || ||
+
|[[0537]]||{{Icon|uns}}||-||||||restored in VC
 
|-
 
|-
|0538 || {{Icon|uns}} || - || || ||
+
|[[0538]]||{{Icon|uns}}||-||||||restored in VC
 
|-
 
|-
|0539 || {{Icon|uns}} || - || || ||
+
|[[0539]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|053A || {{Icon|uns}} || - || || ||
+
|[[053A]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|053B || {{Icon|uns}} || - || || ||
+
|[[053B]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|053C || {{Icon|VC}} ||2 ||char handle, int || set char in players group can fight ||
+
|[[053C]]||{{Icon|VC}}||2||char handle, int||set char in players group can fight||
 
|-
 
|-
|053D || {{Icon|VC}} ||1 ||char handle || clear char wait state ||
+
|[[053D]]||{{Icon|VC}}||1||char handle||clear char wait state||
 
|-
 
|-
|053E || {{Icon|VC}} {{Icon|SA}} ||6 ||int, flt, flt, flt, flt, var || get random car of specific type in area (no save) ||parameters rearranged in SB
+
|[[053E]]||{{Icon|VC}} {{Icon|SA}}||6||int, flt, flt, flt, flt, var||get random car of specific type in area (no save)||parameters rearranged in SB
 
|-
 
|-
|053F || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || set can burst car tires ||
+
|[[053F]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set can burst car tires||
 
|-
 
|-
|0540 || {{Icon|VC}} ||2 ||player handle, int || set player auto aim ||
+
|[[0540]]||{{Icon|VC}}||2||player handle, int||set player auto aim||
 
|-
 
|-
|[[0541]] || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || fire vehicle gun ||
+
|[[0541]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||fire vehicle gun||
 
|-
 
|-
|[[0542]] || {{Icon|VC}} ||1 ||int || add property to property owned stat ||
+
|[[0542]]||{{Icon|VC}}||1||int||add property to property owned stat||
 
|-
 
|-
|0543 || {{Icon|VC}} ||1 ||int || add bloodring kills stat ||
+
|[[0543]]||{{Icon|VC}}||1||int||add bloodring kills stat||
 
|-
 
|-
|0544 || {{Icon|VC}} ||1 ||int || save longest time in bloodring stat ||
+
|[[0544]]||{{Icon|VC}}||1||int||set longest time in Blood Ring||
 
|-
 
|-
|0545 || {{Icon|VC}} ||0 || || remove everything for giant cutscene (?) ||
+
|[[0545]]||{{Icon|VC}}||0||||remove everything for huge cutscene||
 
|-
 
|-
|0546 || {{Icon|VC}} ||2 ||player handle, car handle || is player touching vehicle ||
+
|[[0546]]||{{Icon|VC}}||2||player handle, car handle||is player touching vehicle||restored in III
 
|-
 
|-
|0547 || {{Icon|SA}} ||2 ||char handle, car handle || is char touching vehicle ||
+
|[[0547]]||{{Icon|SA}}||2||char handle, car handle||is char touching vehicle||restored in III and VC
 
|-
 
|-
|0548 || {{Icon|VC}} ||6 ||player handle, int, int, flt, flt, flt || check for ped model around player ||
+
|[[0548]]||{{Icon|VC}}||6||player handle, int, int, flt, flt, flt||check for ped model around player||
 
|-
 
|-
|0549 || {{Icon|VC}} ||1 ||char handle || clear char follow path ||
+
|[[0549]]||{{Icon|VC}}||1||char handle||clear char follow path||
 
|-
 
|-
|054A || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char can be shot in vehicle ||
+
|[[054A]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char can be shot in vehicle||
 
|-
 
|-
|054B || {{Icon|VC}} ||2 ||object handle, car handle || attach object to car ||only works on cutscene objects
+
|[[054B]]||{{Icon|VC}}||2||object handle, car handle||attach cutscene object to vehicle||only works on cutscene objects
 
|-
 
|-
|054C || {{Icon|VC}} {{Icon|SA}} ||1 ||string || load mission text ||
+
|[[054C]]||{{Icon|VC}} {{Icon|SA}}||1||string||load mission text||
 
|-
 
|-
|[[054D]] || {{Icon|VC}} ||1 ||int || set stadium message ||
+
|[[054D]]||{{Icon|VC}}||1||int||set tonights event||
 
|-
 
|-
|054E || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || clear char last damage entity ||
+
|[[054E]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||clear char last damage entity||
 
|-
 
|-
|054F || {{Icon|SA}} ||1 ||car handle || clear car last damage entity ||
+
|[[054F]]||{{Icon|SA}}||1||car handle||clear car last damage entity||
 
|-
 
|-
|0550 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, int || ||
+
|[[0550]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int||freeze object position||
 
|-
 
|-
|[[0551]] || {{Icon|VC}} ||1 ||int || set Kaufman Cabs radio ||
+
|[[0551]]||{{Icon|VC}}||1||int||set Kaufman Cabs radio||
 
|-
 
|-
|0552 || {{Icon|VC}} ||1 ||int || set riot noise ||
+
|[[0552]]||{{Icon|VC}}||1||int||set riot noise||
 
|-
 
|-
|0553 || {{Icon|uns}} || - || || ||
+
|[[0553]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0554 || {{Icon|uns}} || - || || ||
+
|[[0554]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0555 || {{Icon|SA}} ||2 || || remove weapon from char ||
+
|[[0555]]||{{Icon|SA}}||2||char handle, int||remove weapon from char||
 
|-
 
|-
|0556 || {{Icon|VC}} ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || create cab ||
+
|[[0556]]||{{Icon|VC}}||8||flt, flt, flt, flt, flt, flt, flt, flt||create cab||
 
|-
 
|-
|0557 || {{Icon|VC}} ||0 || || release cab ||
+
|[[0557]]||{{Icon|VC}}||0||||release cab||
 
|-
 
|-
|0558 || {{Icon|uns}} || - || || ||
+
|[[0558]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0559 || {{Icon|uns}} || - || || ||
+
|[[0559]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[055A]] || {{Icon|VC}} ||1 ||int || set secondary trash ||
+
|[[055A]]||{{Icon|VC}}||1||int||set secondary trash||
 
|-
 
|-
|[[055B]] || {{Icon|VC}} ||5 ||int, flt, flt, flt, var || create clothes pickup ||parameters rearranged in SB
+
|[[055B]]||{{Icon|VC}}||5||int, flt, flt, flt, var||create clothes pickup||parameters rearranged in SB
 
|-
 
|-
|055C || {{Icon|uns}} || - || || ||
+
|[[055C]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|055D || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || make player fire proof ||
+
|[[055D]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||make player fire proof||
 
|-
 
|-
|055E || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || increase player max health ||
+
|[[055E]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||increase player max health||
 
|-
 
|-
|055F || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || increase player max armour ||
+
|[[055F]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||increase player max armour||
 
|-
 
|-
|0560 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, var || create random char as driver ||
+
|[[0560]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, var||create random char as driver||
 
|-
 
|-
|0561 || {{Icon|VC}} {{Icon|SA}} ||3 ||car handle, int, var || create random char as passenger ||parameters rearranged in SB
+
|[[0561]]||{{Icon|VC}} {{Icon|SA}}||3||car handle, int, var||create random char as passenger||parameters rearranged in SB
 
|-
 
|-
|0562 || {{Icon|VC}} ||2 ||char handle, int || set char ignore threats behind objects ||
+
|[[0562]]||{{Icon|VC}}||2||char handle, int||set char ignore threats behind objects||
 
|-
 
|-
|0563 || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || ensure player has a drive-by weapon ||
+
|[[0563]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, int||ensure player has a drive-by weapon||
 
|-
 
|-
|[[0564]] || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || set helicopter simulate crash land ||only works on helicopters
+
|[[0564]]||{{Icon|VC}} {{Icon|SA}}||1||car handle||set helicopter simulate crash land||only works on helicopters
 
|-
 
|-
|0565 || {{Icon|VC}} {{Icon|SA}} ||4 ||flt, flt, flt, int || add explosion with no sound ||
+
|[[0565]]||{{Icon|VC}} {{Icon|SA}}||4||flt, flt, flt, int||add explosion with no sound||
 
|-
 
|-
|[[0566]] || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, int || set object area visible ||
+
|[[0566]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, int||set object area visible||
 
|-
 
|-
|0567 || {{Icon|uns}} || - || || ||
+
|[[0567]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|[[0568]] || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char never targetted ||
+
|[[0568]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set char never targetted||
 
|-
 
|-
|0569 || {{Icon|VC}} ||1 ||string || load uncompressed animation ||
+
|[[0569]]||{{Icon|VC}}||1||string||load uncompressed animation||
 
|-
 
|-
|056A || {{Icon|VC}} {{Icon|SA}} ||0 || || has cutscene finished ||
+
|[[056A]]||{{Icon|VC}} {{Icon|SA}}||0||||has cutscene finished||
 
|-
 
|-
|056B || {{Icon|VC}} ||2 ||char handle, int || set char to crouch when threatened ||
+
|[[056B]]||{{Icon|VC}}||2||char handle, int||set char to crouch when threatened||
 
|-
 
|-
|[[056C]] || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || is char in any police vehicle ||
+
|[[056C]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char in any police vehicle||
 
|-
 
|-
|056D || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || does char exist ||
+
|[[056D]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||does char exist||
 
|-
 
|-
|056E || {{Icon|SA}} ||1 ||car handle || does car exist ||
+
|[[056E]]||{{Icon|SA}}||1||car handle||does car exist||
 
|-
 
|-
|056F || {{Icon|uns}} || - || || ||
+
|[[056F]]||{{Icon|uns}}||-||||||restored in VC
 
|-
 
|-
|0570 || {{Icon|VC}} {{Icon|SA}} ||5 ||int, flt, flt, flt, var || create asset radar marker with icon ||parameters rearranged in SB
+
|[[0570]]||{{Icon|VC}} {{Icon|SA}}||5||int, flt, flt, flt, var||create asset radar marker with icon||parameters rearranged in SB
 
|-
 
|-
|0571 || {{Icon|VC}} ||1 ||char handle || is char stuck? ||
+
|[[0571]]||{{Icon|VC}}||1||char handle||is char stuck||
 
|-
 
|-
|[[0572]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set all taxis have jump boost and nitro ||nitro unavailable in Vice City
+
|[[0572]]||{{Icon|VC}} {{Icon|SA}}||1||int||set all taxis have jump boost and nitro||nitro unavailable in VC
 
|-
 
|-
|0573 || {{Icon|VC}} ||2 ||char handle, int || ||
+
|[[0573]]||{{Icon|VC}}||2||char handle, int||set char stop shoot dont seek entity||
 
|-
 
|-
|0574 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
+
|[[0574]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||freeze car position and dont load collision||
 
|-
 
|-
|0575 || {{Icon|SA}} ||2 || || ||
+
|[[0575]]||{{Icon|SA}}||2||char handle, int||freeze char position and dont load collision||
 
|-
 
|-
|0576 || {{Icon|uns}} || - || || ||
+
|[[0576]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0577 || {{Icon|uns}} || - || || ||
+
|[[0577]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0578 || {{Icon|VC}} ||1 ||int || save highest vigilante level stat ||
+
|[[0578]]||{{Icon|VC}}||1||int||register vigilante level||
 
|-
 
|-
|0579 || {{Icon|VC}} ||1 ||char handle || clear all char anims ||
+
|[[0579]]||{{Icon|VC}}||1||char handle||clear all char anims||
 
|-
 
|-
|[[057A]] || {{Icon|VC}} ||2 ||garage handle, int || set garage to max cars ||
+
|[[057A]]||{{Icon|VC}}||2||garage handle, int||set maximum number of cars in garage||
 
|-
 
|-
|057B || {{Icon|VC}} ||0 || || are wanted stars flashing ||
+
|[[057B]]||{{Icon|VC}}||0||||wanted stars are flashing||
 
|-
 
|-
|[[057C]] || {{Icon|VC}} ||1 ||int || set weather table ||
+
|[[057C]]||{{Icon|VC}}||1||int||set allow hurricanes||
 
|-
 
|-
|[[057D]] || {{Icon|VC}} ||1 ||int || force radio to play audio ||
+
|[[057D]]||{{Icon|VC}}||1||int||play announcement||
 
|-
 
|-
|[[057E]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set radar gray ||
+
|[[057E]]||{{Icon|VC}} {{Icon|SA}}||1||int||set player is in stadium||
 
|-
 
|-
|057F || {{Icon|VC}} ||2 ||player handle, var || get player number of coach passengers dropped off ||
+
|[[057F]]||{{Icon|VC}}||2||player handle, var||get bus fares collected by player||
 
|-
 
|-
|0580 || {{Icon|VC}} ||3 ||char handle, car handle, var || ||parameters rearranged in SB
+
|[[0580]]||{{Icon|VC}}||3||char handle, car handle, var||set char obj buy ice cream||parameters rearranged in SB
 
|-
 
|-
|[[0581]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || display radar ||
+
|[[0581]]||{{Icon|VC}} {{Icon|SA}}||1||int||display radar||
 
|-
 
|-
|0582 || {{Icon|VC}} {{Icon|SA}} ||2 ||int, int || register best position ||
+
|[[0582]]||{{Icon|VC}} {{Icon|SA}}||2||int, int||register best position||
 
|-
 
|-
|0583 || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, string || ||
+
|[[0583]]||{{Icon|VC}} {{Icon|SA}}||2||player handle, string||is player in info zone||
 
|-
 
|-
|0584 || {{Icon|VC}} ||? ||char handle || unsupported ||
+
|[[0584]]||{{Icon|VC}}||1||char handle||clear char ice cream purchase||
 
|-
 
|-
|0585 || {{Icon|VC}} ||0 || || is pressing fire button in car ||
+
|[[0585]]||{{Icon|VC}}||0||||is in car fire button pressed||available for III and SA through [[00E1]]
 
|-
 
|-
|[[0586]] || {{Icon|VC}} ||1 ||char handle || is distribution ped finished dealing ||
+
|[[0586]]||{{Icon|VC}}||1||char handle||has char attempted attractor||
 
|-
 
|-
|0587 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
+
|[[0587]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set load collision for car flag||
 
|-
 
|-
|0588 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || ||
+
|[[0588]]||{{Icon|VC}} {{Icon|SA}}||2||char handle, int||set load collision for char flag||
 
|-
 
|-
|0589 || {{Icon|uns}} || - || || ||
+
|[[0589]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|058A || {{Icon|VC}} {{Icon|SA}} ||6 ||flt, flt, flt, flt, flt, flt || ||
+
|[[058A]]||{{Icon|VC}} {{Icon|SA}}||6||flt, flt, flt, flt, flt, flt||add big gun flash||
 
|-
 
|-
|[[058B]] || {{Icon|VC}} ||1 ||char handle || has char bought ice cream? ||
+
|[[058B]]||{{Icon|VC}}||1||char handle||has char bought ice cream||
 
|-
 
|-
|[[058C]] || {{Icon|VC}} {{Icon|SA}} ||1 ||var || get progress percentage ||
+
|[[058C]]||{{Icon|VC}} {{Icon|SA}}||1||var||get progress percentage||
 
|-
 
|-
|058D || {{Icon|VC}} ||4 ||flt, flt, flt, flt || set mission restart taxi start ||
+
|[[058D]]||{{Icon|VC}}||4||flt, flt, flt, flt||set shortcut pickup point||
 
|-
 
|-
|058E || {{Icon|VC}} ||4 ||flt, flt, flt, flt || set mission restart taxi destination ||
+
|[[058E]]||{{Icon|VC}}||4||flt, flt, flt, flt||set shortcut dropoff point for mission||
 
|-
 
|-
|058F || {{Icon|VC}} ||8 ||char handle, flt, flt, flt, flt, int, int, int || set random ice cream customer in area ||
+
|[[058F]]||{{Icon|VC}}||8||char handle, flt, flt, flt, flt, int, int, int||get random ice cream customer in area||
 
|-
 
|-
|0590 || {{Icon|uns}} || - || || ||
+
|[[0590]]||{{Icon|uns}}||-||||||
 
|-
 
|-
|0591 || {{Icon|VC}} ||4 ||flt, flt, flt, flt || unlock all car doors in area ||
+
|[[0591]]||{{Icon|VC}}||4||flt, flt, flt, flt||unlock all car doors in area||
 
|-
 
|-
|0592 || {{Icon|VC}} ||2 ||int, int || set gang to attack player with cops ||
+
|[[0592]]||{{Icon|VC}}||2||int, int||set gang to attack player with cops||
 
|-
 
|-
|0593 || {{Icon|VC}} ||2 ||char handle, int || set char frightened in jacked car ||
+
|[[0593]]||{{Icon|VC}}||2||char handle, int||set char frightened in jacked car||
 
|-
 
|-
|0594 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || set vehicle to fade in ||
+
|[[0594]]||{{Icon|VC}} {{Icon|SA}}||2||car handle, int||set vehicle to fade in||
 
|-
 
|-
|0595 || {{Icon|VC}} {{Icon|SA}} ||0 || || register odd job mission passed ||
+
|[[0595]]||{{Icon|VC}} {{Icon|SA}}||0||||register oddjob mission passed||
 
|-
 
|-
|0596 || {{Icon|VC}} ||1 ||player handle || is player in mission restart taxi ||
+
|[[0596]]||{{Icon|VC}}||1||player handle||is player in shortcut taxi||
 
|-
 
|-
|[[0597]] || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || is char ducking ||
+
|[[0597]]||{{Icon|VC}} {{Icon|SA}}||1||char handle||is char ducking||
 
|-
 
|-
|0598 || {{Icon|VC}} ||3 ||object handle, flt, int || stir ground around object ||
+
|[[0598]]||{{Icon|VC}}||3||object handle, flt, int||create dust effect for cutscene heli||
 
|-
 
|-
|0599 || {{Icon|VC}} ||1 ||int || register highest firefighter level ||
+
|[[0599]]||{{Icon|VC}}||1||int||register fire level||
 
|-
 
|-
|059A || {{Icon|VC}} {{Icon|SA}} ||0 || || is australian game? ||exact opposite to [[0485]]
+
|[[059A]]||{{Icon|VC}} {{Icon|SA}}||0||||is Australian game||
 
|-
 
|-
|059B || {{Icon|VC}} ||1 ||car handle || disarm car bomb ||
+
|[[059B]]||{{Icon|VC}}||1||car handle||disarm car bomb||
 +
|-style="background: lavenderblush"
 +
|[[059C]]||{{Icon|VC}} {{Icon|SA}}<br>{{Icon|VC}}||2<br>0||global var, int<br>&nbsp;||set onscreen counter flash when first displayed<br>is Japanese game||last opcode available for Vice City JP and Steam
 
|-
 
|-
|059C || {{Icon|VC}}<br />{{Icon|SA}} ||1<br />2 || || ||
+
|[[059D]]||{{Icon|VC}} {{Icon|SA}}||1||int||shuffle card decks||restored in VC Steam
 
|-
 
|-
|059D || {{Icon|VC}} {{Icon|SA}} ||1 ||int || ||
+
|[[059E]]||{{Icon|VC}} {{Icon|SA}}||1||var||fetch next card||restored in VC Steam
 
|-
 
|-
|059E || {{Icon|VC}} {{Icon|SA}} ||1 ||var || ||
+
|[[059F]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||get object velocity||
 
|-
 
|-
|059F || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, var, var, var || get object velocity ||
+
|[[05A0]]||{{Icon|VC}} {{Icon|SA}}||0||||is debug camera on||
 
|-
 
|-
|05A0 || {{Icon|VC}} {{Icon|SA}} ||? || || ||
+
|[[05A1]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||add to object rotation velocity||
 
|-
 
|-
|05A1 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, flt, flt, flt || ||
+
|[[05A2]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, flt, flt, flt||set object rotation velocity||
 
|-
 
|-
|05A2 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, flt, flt, flt || ||
+
|[[05A3]]||{{Icon|VC}} {{Icon|SA}}||1||object handle||is object static||
 
|-
 
|-
|05A3 || {{Icon|VC}} {{Icon|SA}} ||1 ||object handle || is object static? ||
+
|[[05A4]]||{{Icon|VC}} {{Icon|SA}}||5||flt, flt, flt, flt, var||get angle between 2D vectors||
 
|-
 
|-
|05A4 || {{Icon|VC}} {{Icon|SA}} ||5 ||flt, flt, flt, flt, var || get angle between 2D vectors ||
+
|[[05A5]]||{{Icon|VC}} {{Icon|SA}}||8||flt, flt, flt, flt, flt, flt, flt, flt||do 2d rectangles collide||
 
|-
 
|-
|05A5 || {{Icon|VC}} {{Icon|SA}} ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || ||
+
|[[05A6]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||get object rotation velocity||
 
|-
 
|-
|05A6 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, var, var, var || get object rotation velocity ||
+
|[[05A7]]||{{Icon|VC}} {{Icon|SA}}||4||object handle, var, var, var||add velocity relative to object velocity||
|-
 
|05A7 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, var, var, var || add velocity relative to object velocity ||
 
 
|-style="background: pink"
 
|-style="background: pink"
|05A8 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, var || get object speed ||last opcode available for Vice City
+
|[[05A8]]||{{Icon|VC}} {{Icon|SA}}||2||object handle, var||get object speed||last opcode available for Vice City PC
 
|}
 
|}
 
Some abbreviations and phrases used in this list:
 
Some abbreviations and phrases used in this list:
Line 2,802: Line 2,802:
 
;car: vehicle including car, bike, helicopter, plane, etc. unless specified
 
;car: vehicle including car, bike, helicopter, plane, etc. unless specified
 
;parameters rearranged...: opcodes' parameters were rearranged from their original order mainly for sake of readability
 
;parameters rearranged...: opcodes' parameters were rearranged from their original order mainly for sake of readability
;simulated in LC mod: opcode has been correctly or mostly simulated to work in the [http://www.gtaforums.com/index.php?showforum=104 GTA: Liberty City mod] for Vice City
+
;restored in...: opcode has been correctly or mostly simulated to work through the [[Opcodes Restoration Project]] plugin
 +
;used in...: opcode has been used for the specified mod
  
 
==Reference==
 
==Reference==
 
{{note|1}} {{GTAF|217910|manipulating game memory for fun and profit}}
 
{{note|1}} {{GTAF|217910|manipulating game memory for fun and profit}}
 +
 +
==See also==
 +
*{{Icon|3}} [[Sanny Builder/SCM.INI|SCM.INI]] for Sanny Builder
 +
*{{Icon|VC}} [[Sanny Builder/VCSCM.INI|VCSCM.INI]] for Sanny Builder
  
 
==External links==
 
==External links==
 
;Up-to-date
 
;Up-to-date
 
*{{Icon|3}} [http://gtamodding.ru/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%98%D1%81%D1%85%D0%BE%D0%B4%D0%BD%D0%B8%D0%BA%D0%B8 Source codes], at GTAModding.ru
 
*{{Icon|3}} [http://gtamodding.ru/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%98%D1%81%D1%85%D0%BE%D0%B4%D0%BD%D0%B8%D0%BA%D0%B8 Source codes], at GTAModding.ru
*{{Icon|VC}} [http://spaceeinstein.webs.com/VICESCM.INI Latest Vice City opcodes], last update by spaceeinstein
+
*{{Icon|t}} [http://gtagmodding.com/opcode-database/ Opcode Database], last update by Deji at GTAGmodding.com
*{{Icon|trilogy}} [http://gtag.gtagaming.com/opcode-database Opcode Database], last update by Deji at GTAGaming.com
 
  
 
;Forum
 
;Forum
 
*{{GTAF|107998|Opcodes for Bartons Editor (GTA3 + VC)}}
 
*{{GTAF|107998|Opcodes for Bartons Editor (GTA3 + VC)}}
 
*{{GTAF|194990|GTA:SA Opcodes}}
 
*{{GTAF|194990|GTA:SA Opcodes}}
*{{GTAF|182581|MISSION CODING IV}} - GTA: Liberty City project
 
  
 
;Archive
 
;Archive
Line 2,824: Line 2,827:
 
:{{Icon|VC}} [http://web.archive.org/web/*/http://vc-db.webtools4you.net/ Vice City Opcode Database] - retrieved from archive.org
 
:{{Icon|VC}} [http://web.archive.org/web/*/http://vc-db.webtools4you.net/ Vice City Opcode Database] - retrieved from archive.org
 
:{{Icon|SA}} [http://web.archive.org/web/*/http://sa-db.webtools4you.net/ San Andreas Opcode Database] - retrieved from archive.org
 
:{{Icon|SA}} [http://web.archive.org/web/*/http://sa-db.webtools4you.net/ San Andreas Opcode Database] - retrieved from archive.org
 
+
:{{Icon|3}} {{Icon|VC}} [http://web.archive.org/web/20140719044751/http://gtaforums.com/topic/182581-mission-coding-iv/ MISSION CODING IV - GTA: Liberty City project] - retrieved from archive.org
 
*{{Icon|SA}} [http://zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/PLPyntons_UnifiedOpcodesDatabase_Reloaded.zip Unified Opcode Database] - by PLPynton, hosted by ZAZ
 
*{{Icon|SA}} [http://zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/PLPyntons_UnifiedOpcodesDatabase_Reloaded.zip Unified Opcode Database] - by PLPynton, hosted by ZAZ
  
 
{{N|SA|VC|3}}
 
{{N|SA|VC|3}}
[[Category:OpCodes| ]]
+
[[Category:OpCodes]]

Latest revision as of 06:09, 29 July 2017

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode Games P Parameter type Brief description Notes
0000 GTA III Vice City San Andreas 0 nop no operation special use in CLEO
0001 GTA III Vice City San Andreas 1 int wait
0002 GTA III Vice City San Andreas 1 int jump to label
0003 GTA III Vice City San Andreas 1 int shake camera
0004 GTA III Vice City San Andreas 2 global var, int set global to integer (G = I)
0005 GTA III Vice City San Andreas 2 global var, flt set global to float (G = F)
0006 GTA III Vice City San Andreas 2 local var, int set local to integer (L = I))
0007 GTA III Vice City San Andreas 2 local var, flt set local to float (L = F))
0008 GTA III Vice City San Andreas 2 global var, int add integer to global (G += I)
0009 GTA III Vice City San Andreas 2 global var, flt add float to global (G += F)
000A GTA III Vice City San Andreas 2 local var, int add integer to local (L += I)
000B GTA III Vice City San Andreas 2 local var, flt add float to local (L += F)
000C GTA III Vice City San Andreas 2 global var, int subtract integer from global (G -= I)
000D GTA III Vice City San Andreas 2 global var, flt subtract float from global (G -= F)
000E GTA III Vice City San Andreas 2 local var, int subtract integer from local (L -= I)
000F GTA III Vice City San Andreas 2 local var, flt subtract float from local (L -= F)
0010 GTA III Vice City San Andreas 2 global var, int multiply global by integer (G *= I)
0011 GTA III Vice City San Andreas 2 global var, flt multiply global by float (G *= F)
0012 GTA III Vice City San Andreas 2 local var, int multiply local by integer (L *= I)
0013 GTA III Vice City San Andreas 2 local var, flt multiply local by float (L *= F)
0014 GTA III Vice City San Andreas 2 global var, int divide global by integer (G /= I)
0015 GTA III Vice City San Andreas 2 global var, flt divide global by float (G /= F)
0016 GTA III Vice City San Andreas 2 local var, int divide local by integer (L /= I)
0017 GTA III Vice City San Andreas 2 local var, flt divide local by float (L /= F)
0018 GTA III Vice City San Andreas 2 global var, int check global greater than integer (G > I)
0019 GTA III Vice City San Andreas 2 local var, int check local greater than integer (L > I)
001A GTA III Vice City San Andreas 2 int, global var check integer greater than global (I > G)
001B GTA III Vice City San Andreas 2 int, local var check integer greater than local (I > L)
001C GTA III Vice City San Andreas 2 global var, global var check global integer greater than global int (G > G int)
001D GTA III Vice City San Andreas 2 local var, local var check local integer greater than local int (L > L int)
001E GTA III Vice City San Andreas 2 global var, local var check global integer greater than local int (G > L int)
001F GTA III Vice City San Andreas 2 local var, global var check local integer greater than global int (L > G int)
0020 GTA III Vice City San Andreas 2 global var, flt check global greater than float (G > F)
0021 GTA III Vice City San Andreas 2 local var, flt check local greater than float (L > F)
0022 GTA III Vice City San Andreas 2 flt, global var check float greater than global (F > G)
0023 GTA III Vice City San Andreas 2 flt, local var check float greater than local (F > L)
0024 GTA III Vice City San Andreas 2 global var flt, global var flt check global float greater than global float (G > G flt)
0025 GTA III Vice City San Andreas 2 local var flt, local var flt check local float greater than local float (L > L flt)
0026 GTA III Vice City San Andreas 2 global var flt, local var flt check global float greater than local float (G > L flt)
0027 GTA III Vice City San Andreas 2 local var flt, global var flt check local float greater than global float (L > G flt)
0028 GTA III Vice City San Andreas 2 global var flt, int check global greater than or equal to integer (G >= I)
0029 GTA III Vice City San Andreas 2 local var, int check local greater than or equal to integer (L >= I)
002A GTA III Vice City San Andreas 2 int, global var check int greater than or equal to global (I >= G)
002B GTA III Vice City San Andreas 2 int, local var check integer greater than or equal to local (I >= L)
002C GTA III Vice City San Andreas 2 global var int, global var int check global integer greater than or equal to global integer (G >= G int)
002D GTA III Vice City San Andreas 2 local var int, local var int check local integer greater than or equal to local integer (L >= L int)
002E GTA III Vice City San Andreas 2 global var int, local var int check global integer greater than or equal to local integer (G >= L int)
002F GTA III Vice City San Andreas 2 local var int, global var int check local integer greater than or equal to local integer (L >= G int)
0030 GTA III Vice City San Andreas 2 global var, flt check global greater than or equal to float (G >= F)
0031 GTA III Vice City San Andreas 2 local var, flt check local greater than or equal to float (L >= F)
0032 GTA III Vice City San Andreas 2 flt, global var check float greater than or equal to global (F >= G)
0033 GTA III Vice City San Andreas 2 flt, local var check float greater than or equal to local (F >= L)
0034 GTA III Vice City San Andreas 2 global var flt, global var flt check global float greater than or equal to global float (G >= G flt)
0035 GTA III Vice City San Andreas 2 local var flt, local var flt check local float greater than or equal to local float (L >= L flt)
0036 GTA III Vice City San Andreas 2 global var flt, local var flt check global float greater than or equal to local float (G >= L flt)
0037 GTA III Vice City San Andreas 2 local var flt, global var flt check local float greater than or equal to global float (L >= G flt)
0038 GTA III Vice City San Andreas 2 global var, int check global equal to integer (G == I)
0039 GTA III Vice City San Andreas 2 local var, int check local equal to integer (L == I)
003A GTA III Vice City San Andreas 2 global var int, global var int check global integer equal to global integer (G == G int)
003B GTA III Vice City San Andreas 2 local var int, local var int check local integer equal to local integer (L == L int)
003C GTA III Vice City San Andreas 2 global var int, local var int check global integer equal to local integer (G == L int)
003D unsupported -
003E unsupported -
003F unsupported -
0040 unsupported -
0041 unsupported -
0042 GTA III Vice City San Andreas 2 global var, flt check global equal to float (G == F)
0043 GTA III Vice City San Andreas 2 local var, flt check local equal to float (L == F)
0044 GTA III Vice City San Andreas 2 global var flt, global var flt check global float equal to global float (G == G flt)
0045 GTA III Vice City San Andreas 2 local var flt, local var flt check local float equal to local float (L == L flt)
0046 GTA III Vice City San Andreas 2 global var flt, local var flt check global float equal to local float (G == L flt)
0047 unsupported -
0048 unsupported -
0049 unsupported -
004A unsupported -
004B unsupported -
004C GTA III 1 int jump to label if true
004D GTA III Vice City San Andreas 1 int jump to label if false
004E GTA III Vice City San Andreas 0 terminate this script
004F GTA III Vice City San Andreas -1 int start new script with args
0050 GTA III Vice City San Andreas 1 int gosub
0051 GTA III Vice City San Andreas 0 return
0052 GTA III Vice City San Andreas 6 nop
0053 GTA III Vice City San Andreas 5 int, flt, flt, flt, var create player parameters rearranged in SB
0054 GTA III Vice City 4 player handle, var, var, var get player coordinates
0055 GTA III Vice City 4 player handle, int, int, int set player coordinates
0056 GTA III Vice City 6 player handle, flt, flt, flt, flt, int is player in area 2d parameters rearranged in SB
0057 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int is player in area 3d parameters rearranged in SB
0058 GTA III Vice City San Andreas 2 global var int, global var int add global integer to global integer (G += G int)
0059 GTA III Vice City San Andreas 2 global var flt, global var flt add global float to global float (G += G flt)
005A GTA III Vice City San Andreas 2 int, int add local integer to local integer (L += L int)
005B GTA III Vice City San Andreas 2 float, float add local float to local float (L += L flt)
005C GTA III Vice City San Andreas 2 int, int add global integer to local integer (L += G int)
005D GTA III Vice City San Andreas 2 float, float add global float to local float (L += G flt)
005E GTA III Vice City San Andreas 2 int, int add local integer to global integer (G += L int)
005F GTA III Vice City San Andreas 2 float, float add local float to global float (G += L flt)
0060 GTA III Vice City San Andreas 2 int, int subtract global integer from global integer (G -= G int)
0061 GTA III Vice City San Andreas 2 float, float subtract global float from global float (G -= G flt)
0062 GTA III Vice City San Andreas 2 int, int subtract local integer from local integer (L -= L int)
0063 GTA III Vice City San Andreas 2 float, float subtract local float from local float (L -= L flt)
0064 GTA III Vice City San Andreas 2 int, int subtract global integer from local integer (L -= G int)
0065 GTA III Vice City San Andreas 2 float, float subtract global float from local float (L -= G flt)
0066 GTA III Vice City San Andreas 2 int, int subtract local integer from global integer (G -= L int)
0067 GTA III Vice City San Andreas 2 float, float subtract local float from global float (G -= L flt)
0068 GTA III Vice City San Andreas 2 global, global multiply global int by global int (G *= G int)
0069 GTA III Vice City San Andreas 2 global, global multiply global float by global float (G *= G flt)
006A GTA III Vice City San Andreas 2 local, local multiply local int by local int (L *= L int)
006B GTA III Vice City San Andreas 2 local, local multiply local float by local float (L *= L flt)
006C GTA III Vice City San Andreas 2 local, float multiply local by float (L *= F)
006D GTA III Vice City San Andreas 2 global, float multiply global by float (G *= F)
006E GTA III Vice City San Andreas 2 global, local multiply global int by local int (G *= L int)
006F GTA III Vice City San Andreas 2 global, local multiply global float by local float (G *= L flt)
0070 GTA III Vice City San Andreas 2 global, global divide global int by global int (G /= G int)
0071 GTA III Vice City San Andreas 2 global, global divide global float by global float (G /= G flt)
0072 GTA III Vice City San Andreas 2 local, local divide local int by local int (L /= L int)
0073 GTA III Vice City San Andreas 2 local, local divide local float by local float (L /= L flt)
0074 GTA III Vice City San Andreas 2 local, global divide local int by global int (L /= G int)
0075 GTA III Vice City San Andreas 2 local, global divide local float by global float (L /= G flt)
0076 GTA III Vice City San Andreas 2 global, local divide global int by local int (G /= L int)
0077 GTA III Vice City San Andreas 2 global, local divide global float by local float (G /= L flt)
0078 GTA III Vice City San Andreas 2 global, float add timed val to global float
0079 GTA III Vice City San Andreas 2 local, float add timed val to local float
007A GTA III Vice City San Andreas 2 global, global add timed global to global float
007B GTA III Vice City San Andreas 2 local, local add timed local to local float
007C GTA III Vice City San Andreas 2 local, global add timed global to local float
007D GTA III Vice City San Andreas 2 global, local add timed local to global float
007E GTA III Vice City San Andreas 2 global, float sub timed val from global float
007F GTA III Vice City San Andreas 2 local, float sub timed val from local float
0080 GTA III Vice City San Andreas 2 global, global sub timed global from global float
0081 GTA III Vice City San Andreas 2 local, local sub timed local from local float
0082 GTA III Vice City San Andreas 2 local, global sub timed global from local float
0083 GTA III Vice City San Andreas 2 global, local sub timed local from global float
0084 GTA III Vice City San Andreas 2 global var int, global var int set global integer equal to global integer (G = G int)
0085 GTA III Vice City San Andreas 2 local var int, local var int set local integer equal to local integer (L = L int)
0086 GTA III Vice City San Andreas 2 global var flt, global var flt set global float equal to global float (G = G flt)
0087 GTA III Vice City San Andreas 2 local var flt, local var flt set local float equal to local float (L = L flt)
0088 GTA III Vice City San Andreas 2 global var flt, local var flt set global float equal to local float (G = L flt)
0089 GTA III Vice City San Andreas 2 local var flt, global var flt set local float equal to global float (L = G flt)
008A GTA III Vice City San Andreas 2 global var int, local var int set global integer equal to local integer (G = L int)
008B GTA III Vice City San Andreas 2 local var int, global var int set local integer equal to global integer (L = G int)
008C GTA III Vice City San Andreas 2 global var int, global var flt convert global float to global int
008D GTA III Vice City San Andreas 2 global var flt, global var int convert global int to global float
008E GTA III Vice City San Andreas 2 local var int, global var flt convert global float to local int
008F GTA III Vice City San Andreas 2 local var flt, global var int convert global int to local float
0090 GTA III Vice City San Andreas 2 global var int, local var flt convert local float to global int
0091 GTA III Vice City San Andreas 2 global var flt, local var int convert local int to global float
0092 GTA III Vice City San Andreas 2 local var int, local var flt convert local float to local int
0093 GTA III Vice City San Andreas 2 local var flt, local var int convert local int to local float
0094 GTA III Vice City San Andreas 1 global var int absolute value of global int
0095 GTA III Vice City San Andreas 1 local var int absolute value of local int
0096 GTA III Vice City San Andreas 1 global var flt absolute value of global float
0097 GTA III Vice City San Andreas 1 local var flt absolute value of local float
0098 GTA III Vice City San Andreas 1 flt generate random float
0099 GTA III Vice City San Andreas 1 int generate random integer
009A GTA III Vice City San Andreas 6 int, int, flt, flt, flt, var create char parameters rearranged in SB
009B GTA III Vice City San Andreas 1 char handle delete char
009C GTA III Vice City 2 char handle, int set char to wander path
009D unsupported -
009E GTA III
Vice City
4
6
char handle, flt, flt, flt
char handle, flt, flt, flt, flt, int
set char path
009F GTA III Vice City 1 char handle char set idle
00A0 GTA III Vice City San Andreas 4 char handle, var, var, var get char coordinates
00A1 GTA III Vice City San Andreas 4 char handle, flt, flt, flt set char coordinates
00A2 GTA III 1 char handle is char still alive available for VC and SA through 8118, restored in VC
00A3 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int is char in area 2d
00A4 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int is char in area 3d
00A5 GTA III Vice City San Andreas 5 int, flt, flt, flt, var create car parameters rearranged in SB
00A6 GTA III Vice City San Andreas 1 car handle delete car
00A7 GTA III Vice City San Andreas 4 car handle, flt, flt, flt car goto coordinates
00A8 GTA III Vice City San Andreas 1 car handle car wander randomly
00A9 GTA III Vice City San Andreas 1 car handle car set idle
00AA GTA III Vice City San Andreas 4 car handle, var, var, var get car coordinates
00AB GTA III Vice City San Andreas 4 car handle, flt, flt, flt set car coordinates
00AC GTA III 1 car handle is car still alive restored in VC
00AD GTA III Vice City San Andreas 2 car handle, flt set car cruise speed
00AE GTA III Vice City San Andreas 2 car handle, int set car driving style
00AF GTA III Vice City San Andreas 2 car handle, int set car mission
00B0 GTA III Vice City San Andreas 6 car handle, flt, flt, flt, flt, int is car in area 2d
00B1 GTA III Vice City San Andreas 8 car handle, flt, flt, flt, flt, flt, flt, int is car in area 3d
00B2 unsupported -
00B3 unsupported -
00B4 unsupported -
00B5 unsupported -
00B6 unsupported -
00B7 unsupported -
00B8 unsupported -
00B9 unsupported -
00BA GTA III Vice City San Andreas 3 string, int, int print big
00BB GTA III Vice City San Andreas 3 string, int, int print
00BC GTA III Vice City San Andreas 3 string, int, int print now
00BD GTA III 3 string, int, int print soon
00BE GTA III Vice City San Andreas 0 clear prints
00BF GTA III Vice City San Andreas 2 var, var get time of day
00C0 GTA III Vice City San Andreas 2 int, int set time of day
00C1 GTA III Vice City San Andreas 3 int, int, var get minutes to time of day parameters rearranged in SB
00C2 GTA III Vice City San Andreas 4 flt, flt, flt, flt is point on screen
00C3 GTA III Vice City San Andreas 0 enter debug mode (nop)
00C4 GTA III Vice City San Andreas 0 exit debug mode (nop)
00C5 GTA III 0 true restored in VC
00C6 GTA III 0 false restored in VC
00C7 unsupported -
00C8 unsupported -
00C9 unsupported -
00CA unsupported -
00CB unsupported -
00CC unsupported -
00CD unsupported -
00CE unsupported -
00CF unsupported -
00D0 unsupported -
00D1 unsupported -
00D2 unsupported -
00D3 unsupported -
00D4 unsupported -
00D5 unsupported -
00D6 GTA III Vice City San Andreas 1 int if
00D7 GTA III Vice City San Andreas 1 int start new script like 004F but only one parameter
00D8 GTA III Vice City San Andreas 0 mission has finished
00D9 GTA III Vice City San Andreas 2 char handle, var store car char is in mission only, parameters rearranged in SB
00DA GTA III Vice City 2 player handle, var store car player is in mission only, parameters rearranged in SB
00DB GTA III Vice City San Andreas 2 char handle, car handle is char in car
00DC GTA III Vice City 2 player handle, car handle is player in car
00DD GTA III Vice City San Andreas 2 char handle, int is char in model
00DE GTA III Vice City 2 player handle, int is player in model
00DF GTA III Vice City San Andreas 1 char handle is char in any car
00E0 GTA III Vice City 1 player handle is player in any car
00E1 GTA III Vice City San Andreas 2 int, int is button pressed
00E2 GTA III San Andreas 3 int, int, var get button pressed restored in VC
00E3 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player by any means 2d parameters rearranged in SB
00E4 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player on foot 2d parameters rearranged in SB
00E5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player in car 2d parameters rearranged in SB
00E6 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player stopped by any means 2d parameters rearranged in SB
00E7 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player stopped on foot 2d parameters rearranged in SB
00E8 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player stopped in car 2d parameters rearranged in SB
00E9 GTA III Vice City 5 player handle, char handle, flt, flt, int locate player by any means near char 2d parameters rearranged in SB
00EA GTA III Vice City 5 player handle, char handle, flt, flt, int locate player on foot near char 2d parameters rearranged in SB
00EB GTA III Vice City 5 player handle, char handle, flt, flt, int locate player in car near char 2d parameters rearranged in SB
00EC GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate char by any means 2d parameters rearranged in SB
00ED GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate char on foot 2d parameters rearranged in SB
00EE GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate char in car 2d parameters rearranged in SB
00EF GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate stopped char by any means 2d parameters rearranged in SB
00F0 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate stopped char on foot 2d parameters rearranged in SB
00F1 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate stopped char in car 2d parameters rearranged in SB
00F2 GTA III Vice City San Andreas 5 char handle, char handle, flt, flt, int locate char by any means near char 2d
00F3 GTA III Vice City San Andreas 5 char handle, char handle, flt, flt, int locate char on foot near char 2d
00F4 GTA III Vice City San Andreas 5 char handle, char handle, flt, flt, int locate char in car near char 2d
00F5 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player by any means 3d parameters rearranged in SB
00F6 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player on foot 3d parameters rearranged in SB
00F7 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player in car 3d parameters rearranged in SB
00F8 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player stopped by any means 3d parameters rearranged in SB
00F9 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player stopped on foot 3d parameters rearranged in SB
00FA GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player stopped in car 3d parameters rearranged in SB
00FB GTA III Vice City 6 player handle, char handle, flt, flt, flt, int locate player by any means near char 3d parameters rearranged in SB
00FC GTA III Vice City 6 player handle, char handle, flt, flt, flt, int locate player on foot near char 3d parameters rearranged in SB
00FD GTA III Vice City 6 player handle, char handle, flt, flt, flt, int locate player in car near char 3d parameters rearranged in SB
00FE GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char by any means 3d parameters rearranged in SB
00FF GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char on foot 3d parameters rearranged in SB
0100 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char in car 3d
0101 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char stopped by any means 3d
0102 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char stopped on foot 3d
0103 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char stopped in car 3d
0104 GTA III Vice City San Andreas 6 char handle, char handle, flt, flt, flt, flt, int locate char by any means near char 3d
0105 GTA III Vice City San Andreas 6 char handle, char handle, flt, flt, flt, flt, int locate char on foot near char 3d
0106 GTA III Vice City San Andreas 6 char handle, char handle, flt, flt, flt, flt, int locate char in car near char 3d
0107 GTA III Vice City San Andreas 5 int, flt, flt, flt, var create object parameters rearranged in SB
0108 GTA III Vice City San Andreas 1 object handle delete object
0109 GTA III Vice City San Andreas 2 player handle, int give player money
010A GTA III Vice City San Andreas 2 player handle, int is money value greater
010B GTA III Vice City San Andreas 2 player handle, var store money value parameters rearranged in SB
010C GTA III Vice City 5 player handle, flt, flt, flt, flt give remote controlled RC Bandit to player
010D GTA III Vice City San Andreas 2 player handle, int set player wanted level
010E GTA III Vice City San Andreas 2 player handle, int alter wanted level no drop
010F GTA III Vice City San Andreas 2 player handle, int is wanted level greater
0110 GTA III Vice City San Andreas 1 player handle clear wanted level
0111 GTA III Vice City San Andreas 1 int set deatharrest state
0112 GTA III Vice City San Andreas 0 has deatharrest executed special use in missions
0113 GTA III 3 player handle, int, int add ammo to player weapon restored in VC
0114 GTA III Vice City San Andreas 3 char handle, int, int add ammo to char weapon
0115 unsupported -
0116 unsupported - restored in III and VC
0117 GTA III Vice City San Andreas 1 player handle is player dead
0118 GTA III Vice City San Andreas 1 char handle is char dead
0119 GTA III Vice City San Andreas 1 car handle is car dead
011A GTA III Vice City 2 char handle, int set char search threat
011B unsupported -
011C GTA III Vice City 1 char handle set char obj no obj
011D unsupported -
011E unsupported -
011F unsupported -
0120 unsupported -
0121 GTA III Vice City 2 player handle, string is player in zone
0122 GTA III Vice City San Andreas 1 player handle is player pressing horn
0123 GTA III Vice City 2 char handle, player handle has char spotted player
0124 unsupported - used in memory editing for VC[1], used in GInput
0125 unsupported - used in memory editing for VC[1]
0126 GTA III Vice City 1 char handle is char objective passed
0127 unsupported -
0128 unsupported -
0129 GTA III Vice City San Andreas 4 car handle, int, int, var create char inside car parameters rearranged in SB
012A GTA III Vice City 4 player handle, flt, flt, flt warp player from car to coord
012B unsupported -
012C unsupported -
012D unsupported -
012E unsupported -
012F unsupported -
0130 GTA III 1 player handle has player been arrested restored in VC
0131 unsupported -
0132 unsupported -
0133 unsupported -
0134 unsupported -
0135 GTA III 2 car handle, var change car lock parameters rearranged in SB, available for VC and SA through 020A, restored in VC
0136 GTA III 4 int, float, float, float shake camera with point restored in VC
0137 GTA III Vice City San Andreas 2 car handle, int is car model
0138 unsupported -
0139 unsupported -
013A unsupported -
013B GTA III 6 car handle, flt, flt, flt, flt, int is car dead in 2d area restored in VC
013C GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int is car dead in 3d area restored in VC
013D unsupported -
013E unsupported -
013F unsupported -
0140 unsupported -
0141 unsupported -
0142 unsupported -
0143 unsupported -
0144 unsupported -
0145 unsupported -
0146 unsupported -
0147 unsupported -
0148 unsupported -
0149 GTA III 1 car handle is car crushed
014A unsupported -
014B GTA III Vice City San Andreas 13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, var create car generator parameters rearranged in SB
014C GTA III Vice City San Andreas 2 car generator handle, int switch car generator
014D GTA III 4 string, int, int, int add pager message used in Liberty City mod for VC
014E GTA III
Vice City San Andreas
1
2
global var
global var, int
display onscreen timer
014F GTA III Vice City San Andreas 1 global var clear onscreen timer
0150 GTA III Vice City 2 global var, int display onscreen counter
0151 GTA III Vice City San Andreas 1 global var clear onscreen counter
0152 GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
setup zone car info
0153 unsupported -
0154 GTA III Vice City San Andreas 2 char handle, string is char in zone
0155 GTA III 3 string, int, int set car density restored in VC
0156 GTA III 3 string, int, int set ped density restored in VC
0157 GTA III Vice City 3 player handle, int, int point camera at player
0158 GTA III Vice City San Andreas 3 car handle, int, int point camera at car
0159 GTA III Vice City San Andreas 3 char handle, int, int point camera at char
015A GTA III Vice City San Andreas 0 restore camera
015B GTA III San Andreas 3 int, int, int shake pad
015C GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
setup zone ped info
015D GTA III Vice City San Andreas 1 flt set timescale
015E GTA III 1 car handle is car in air restored in VC
015F GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt set fixed camera position
0160 GTA III Vice City San Andreas 4 flt, flt, flt, int point camera at point
0161 GTA III Vice City San Andreas 4 car handle, int, int, var add blip with properties to car parameters rearranged in SB
0162 GTA III Vice City 4 char handle, int, int, var add blip with properties to char parameters rearranged in SB
0163 GTA III 4 object handle, int, int, var add blip with properties to object restored in VC
0164 GTA III Vice City San Andreas 1 blip handle remove blip
0165 GTA III Vice City San Andreas 2 blip handle, int change blip colour
0166 GTA III Vice City 2 blip handle, int change blip brightness
0167 GTA III Vice City San Andreas 6 flt, flt, flt, int, int, var add blip for coordinate with properties parameters rearranged in SB
0168 GTA III Vice City San Andreas 2 blip handle, int change blip scale
0169 GTA III Vice City San Andreas 3 int, int, int set fading colour
016A GTA III Vice City San Andreas 2 int, int do fade parameters rearranged in SB
016B GTA III Vice City San Andreas 0 get fading status
016C GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
add hospital restart
016D GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
add police restart
016E GTA III Vice City San Andreas 4 flt, flt, flt, flt override next restart
016F GTA III San Andreas 10 int, flt, flt, flt, flt, flt, int, int, int, int draw shadow parameters rearranged in SB, restored in VC
0170 GTA III Vice City 2 player handle, var get player heading parameters rearranged in SB
0171 GTA III Vice City 2 player handle, flt set player heading
0172 GTA III Vice City San Andreas 2 char handle, var get char heading parameters rearranged in SB
0173 GTA III Vice City San Andreas 2 char handle, flt set char heading
0174 GTA III Vice City San Andreas 2 car handle, var get car heading parameters rearranged in SB
0175 GTA III Vice City San Andreas 2 car handle, flt set car heading
0176 GTA III Vice City San Andreas 2 object handle, var get object heading parameters rearranged in SB
0177 GTA III Vice City San Andreas 2 object handle, flt set object heading
0178 GTA III 2 player handle, object handle is player touching object restored in VC
0179 GTA III San Andreas 2 char handle, object handle is char touching object restored in VC
017A GTA III Vice City 3 player handle, int, int set player weapon ammo
017B GTA III San Andreas 3 char handle, int, int set char weapon ammo restored in VC
017C unsupported -
017D unsupported -
017E unsupported -
017F unsupported -
0180 GTA III Vice City San Andreas 1 var declare mission flag
0181 GTA III
Vice City
2
0
int, int
nop
declare mission flag for contact
0182 GTA III 2 int, int declare base brief id for contact
0183 GTA III Vice City 2 player handle, int is player health greater
0184 GTA III Vice City San Andreas 2 char handle, int is char health greater
0185 GTA III Vice City San Andreas 2 car handle, int is car health greater
0186 GTA III Vice City San Andreas 2 car handle, var add blip for car parameters rearranged in SB
0187 GTA III Vice City San Andreas 2 char handle, var add blip for char parameters rearranged in SB
0188 GTA III Vice City San Andreas 2 object handle, var add blip for object parameters rearranged in SB
0189 GTA III Vice City 2 flt, flt, flt, var add blip with sphere to coordinate parameters rearranged in SB
018A GTA III Vice City San Andreas 2 flt, flt, flt, var add blip for coordinate parameters rearranged in SB
018B GTA III Vice City San Andreas 2 blip handle, int change blip display
018C GTA III Vice City San Andreas 4 int, flt, flt, flt add one off sound
018D GTA III Vice City 5 flt, flt, flt, int, var add continuous sound parameters rearranged in SB
018E GTA III Vice City San Andreas 1 sound handle remove sound
018F GTA III Vice City San Andreas 1 car handle check car is flipped for 2 seconds
0190 GTA III Vice City San Andreas 1 car handle add car to flipped check
0191 GTA III Vice City San Andreas 1 car handle remove car from flipped check
0192 GTA III Vice City 1 char handle set char obj wait on foot
0193 GTA III Vice City 1 char handle set char objective to act like ped
0194 GTA III Vice City 4 char handle, flt, flt, flt set char objective to go to point
0195 GTA III 5 char handle, flt, flt, flt, flt set char objective to guard area
0196 GTA III 1 char handle set char objective wait in car
0197 GTA III Vice City 6 player handle, flt, flt, flt, flt, int is player in area on foot 2d parameters rearranged in SB
0198 GTA III Vice City 6 player handle, flt, flt, flt, flt, int is player in area in car 2d parameters rearranged in SB
0199 GTA III Vice City 6 player handle, flt, flt, flt, flt, int is player stopped in area 2d parameters rearranged in SB
019A GTA III Vice City 6 player handle, flt, flt, flt, flt, int is player stopped in area on foot 2d parameters rearranged in SB
019B GTA III Vice City 6 player handle, flt, flt, flt, flt, int is player stopped in area in car 2d parameters rearranged in SB
019C GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int is player in area on foot 3d parameters rearranged in SB
019D GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int is player in area in car 3d parameters rearranged in SB
019E GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int is player stopped in area 3d parameters rearranged in SB
019F GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int is player stopped in area on foot 3d parameters rearranged in SB
01A0 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int is player stopped in area in car 3d parameters rearranged in SB
01A1 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int is char in area on foot 2d parameters rearranged in SB
01A2 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int is char in area in car 2d parameters rearranged in SB
01A3 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int is char stopped in area 2d parameters rearranged in SB
01A4 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int is char stopped in area on foot 2d parameters rearranged in SB
01A5 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int is char stopped in area in car 2d parameters rearranged in SB
01A6 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int is char in area on foot 3d parameters rearranged in SB
01A7 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int is char in area in car 3d parameters rearranged in SB
01A8 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int is char stopped in area 3d parameters rearranged in SB
01A9 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int is char stopped in area on foot 3d parameters rearranged in SB
01AA GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int is char stopped in area in car 3d parameters rearranged in SB
01AB GTA III Vice City San Andreas 6 car handle, flt, flt, flt, flt, int is car stopped in area 2d parameters rearranged in SB
01AC GTA III Vice City San Andreas 8 car handle, flt, flt, flt, flt, flt, flt, int is car stopped in area 3d parameters rearranged in SB
01AD GTA III Vice City San Andreas 6 car handle, flt, flt, flt, flt, int locate car 2d parameters rearranged in SB
01AE GTA III Vice City San Andreas 6 car handle, flt, flt, flt, flt, int locate stopped car 2d parameters rearranged in SB
01AF GTA III Vice City San Andreas 8 car handle, flt, flt, flt, flt, flt, flt, int locate car 3d parameters rearranged in SB
01B0 GTA III Vice City San Andreas 8 car handle, flt, flt, flt, flt, flt, flt, int locate stopped car 3d parameters rearranged in SB
01B1 GTA III Vice City 3 player handle, int, int give weapon to player
01B2 GTA III Vice City San Andreas 3 char handle, int, int give weapon to char
01B3 unsupported -
01B4 GTA III Vice City San Andreas 2 player handle set player control
01B5 GTA III Vice City San Andreas 1 int force weather
01B6 GTA III Vice City San Andreas 1 int force weather now
01B7 GTA III Vice City San Andreas 0 release weather
01B8 GTA III Vice City 2 player handle, int set current player weapon
01B9 GTA III Vice City San Andreas 2 char handle, int set current char weapon
01BA unsupported -
01BB GTA III Vice City San Andreas 4 object handle, var, var, var get object coordinates
01BC GTA III Vice City San Andreas 4 object handle, flt, flt, flt set object coordinates
01BD GTA III Vice City San Andreas 1 var get game timer
01BE GTA III Vice City 4 char handle, flt, flt, flt turn char to face coord
01BF GTA III 4 player handle, flt, flt, flt turn player to face coord
01C0 GTA III Vice City San Andreas 2 player handle, var store wanted level parameters rearranged in SB
01C1 GTA III Vice City San Andreas 1 car handle is car stopped
01C2 GTA III Vice City San Andreas 1 char handle mark char as no longer needed
01C3 GTA III Vice City San Andreas 1 car handle mark car as no longer needed
01C4 GTA III Vice City San Andreas 1 object handle mark object as no longer needed
01C5 GTA III Vice City San Andreas 1 char handle dont remove char
01C6 GTA III 1 car handle dont remove car restored in VC
01C7 GTA III Vice City San Andreas 1 object handle dont remove object
01C8 GTA III Vice City San Andreas 5 car handle, int, int, int, var create char as passenger parameters rearranged in SB
01C9 GTA III Vice City 2 char handle, char handle set char obj kill char on foot
01CA GTA III Vice City 2 char handle, player handle set char obj kill player on foot
01CB GTA III Vice City 2 char handle, char handle set char obj kill char by any means
01CC GTA III Vice City 2 char handle, player handle set char obj kill player by any means
01CD GTA III 2 char handle, char handle set char flee char on foot till safe
01CE GTA III Vice City 2 char handle, player handle set char flee player on foot till safe
01CF GTA III Vice City 2 char handle, char handle char avoid char on foot always
01D0 GTA III Vice City 2 char handle, player handle char avoid player on foot always
01D1 GTA III Vice City 2 char handle, char handle set char obj goto char on foot
01D2 GTA III Vice City 2 char handle, player handle set char goto player on foot
01D3 GTA III Vice City 2 char handle, car handle set char obj leave car
01D4 GTA III Vice City 2 char handle, car handle set char obj enter car as passenger
01D5 GTA III Vice City 2 char handle, car handle set char obj enter car as driver
01D6 unsupported -
01D7 unsupported -
01D8 Vice City 2 char handle, object handle set char obj destroy object
01D9 GTA III Vice City 2 char handle, car handle set char obj destroy car
01DA GTA III 5 char handle, flt, flt, flt, flt task actor walk to area
01DB unsupported -
01DC unsupported -
01DD unsupported -
01DE GTA III Vice City 2 char handle, char handle set char as leader
01DF GTA III Vice City 2 char handle, player handle set player as leader
01E0 GTA III Vice City 1 char handle leave group
01E1 GTA III Vice City 3 char handle, int, int set char obj follow route
01E2 GTA III Vice City 4 int, flt, flt, flt add route point
01E3 GTA III Vice City San Andreas 4 string, int, int, int print with number big
01E4 GTA III Vice City San Andreas 4 string, int, int, int print with number
01E5 GTA III Vice City San Andreas 4 string, int, int, int print with number now
01E6 unsupported -
01E7 GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt switch roads on
01E8 GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt switch roads off
01E9 GTA III Vice City San Andreas 2 car handle, var get number of passengers parameters rearranged in SB
01EA GTA III Vice City San Andreas 2 car handle, var get maximum number of passengers parameters rearranged in SB
01EB GTA III Vice City San Andreas 1 flt set car density multiplier
01EC GTA III Vice City San Andreas 2 car handle, int set car heavy
01ED GTA III Vice City 1 char handle clear char threat search
01EE GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt activate crane restored in VC
01EF GTA III 2 flt, flt deactivate crane restored in VC
01F0 GTA III Vice City San Andreas 1 int set max wanted level
01F1 unsupported -
01F2 unsupported -
01F3 GTA III Vice City San Andreas 1 car handle is car in air proper
01F4 GTA III Vice City San Andreas 1 car handle is car upsidedown
01F5 GTA III Vice City San Andreas 2 player handle, var get player char parameters rearranged in SB
01F6 GTA III Vice City San Andreas 0 cancel override restart
01F7 GTA III Vice City San Andreas 2 player handle, int set police ignore player
01F8 GTA III 5 string, int, int, int, int print pager text with number
01F9 GTA III Vice City San Andreas 9 string, int, int, int, int, int, int, int, int start rampage
01FA GTA III Vice City San Andreas 1 var read rampage status
01FB GTA III Vice City San Andreas 2 flt, var get square root
01FC GTA III Vice City 5 player handle, car handle, flt, flt, int locate player by any means car 2d
01FD GTA III Vice City 5 player handle, car handle, flt, flt, int locate player on foot car 2d
01FE GTA III Vice City 5 player handle, car handle, flt, flt, int locate player in car car 2d
01FF GTA III Vice City 6 player handle, car handle, flt, flt, flt, int locate player by any means car 3d
0200 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int locate player on foot car 3d
0201 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int locate player in car car 3d
0202 GTA III Vice City San Andreas 5 char handle, car handle, flt, flt, int locate char by any means car 2d
0203 GTA III Vice City San Andreas 5 char handle, car handle, flt, flt, int locate char on foot car 2d
0204 GTA III Vice City San Andreas 5 char handle, car handle, flt, flt, int locate char in car car 2d
0205 GTA III Vice City San Andreas 6 char handle, car handle, flt, flt, flt, int locate char by any means car 3d
0206 GTA III Vice City San Andreas 6 char handle, car handle, flt, flt, flt, int locate char on foot car 3d
0207 GTA III Vice City San Andreas 6 char handle, car handle, flt, flt, flt, int locate char in car car 3d
0208 GTA III Vice City San Andreas 2 flt, flt, var generate random float in range parameters rearranged in SB
0209 GTA III Vice City San Andreas 2 int, int, var generate random int in range parameters rearranged in SB
020A GTA III Vice City San Andreas 2 car handle, int lock car doors
020B GTA III Vice City San Andreas 1 car handle explode car
020C GTA III Vice City San Andreas 4 flt, flt, flt, int add explosion parameters rearranged in SB
020D GTA III Vice City San Andreas 1 car handle is car upright
020E GTA III Vice City 2 char handle, char handle turn char to face char
020F GTA III Vice City 2 char handle, player handle turn char to face player
0210 GTA III Vice City 2 player handle, char handle turn player to face char
0211 GTA III Vice City 3 char handle, flt, flt set char obj goto coord on foot
0212 unsupported -
0213 GTA III Vice City San Andreas 6 int, int, flt, flt, flt, var create pickup parameters rearranged in SB
0214 GTA III Vice City San Andreas 1 pickup handle has pickup been collected
0215 GTA III Vice City San Andreas 1 pickup handle remove pickup
0216 GTA III Vice City San Andreas 2 car handle, int set taxi lights
0217 GTA III Vice City San Andreas 3 string, int, int print text big q
0218 GTA III 4 string, int, int, int print text with number big q restored in VC
0219 GTA III
Vice City
8
10
flt, flt, flt, flt, flt, flt, int, var
flt, flt, flt, flt, flt, flt, flt, flt, int, var
create garage parameters rearranged in SB
021A GTA III 9 flt, flt, flt, flt, flt, flt, int, int, var create garage with car model
021B GTA III Vice City San Andreas 2 garage handle, car handle set target car for mission garage
021C GTA III Vice City 1 garage handle is car in mission garage
021D GTA III 1 int set free bombs restored in VC
021E unsupported -
021F GTA III 1 int set all taxi lights restored in VC
0220 GTA III 1 car handle does car have car bomb restored in VC
0221 GTA III Vice City San Andreas 2 player handle, int set player cannot exit car
0222 GTA III Vice City 2 player handle, int set player health
0223 GTA III Vice City San Andreas 2 char handle, int set char health
0224 GTA III Vice City San Andreas 2 car handle, int set car health
0225 GTA III Vice City 2 player handle, var get player health parameters rearranged in SB
0226 GTA III Vice City San Andreas 2 char handle, var get char health parameters rearranged in SB
0227 GTA III Vice City San Andreas 2 car handle, var get car health parameters rearranged in SB
0228 GTA III 2 car handle, int is car armed with bomb restored in VC
0229 GTA III Vice City San Andreas 3 car handle, int, int change car colour
022A GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt switch ped paths on
022B GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt switch ped paths off
022C GTA III Vice City 2 char handle, char handle char look at char always
022D GTA III Vice City 2 char handle, player handle char look at player always
022E GTA III Vice City 2 player handle, char handle player look at char always
022F GTA III Vice City 1 char handle stop char looking
0230 GTA III Vice City 1 player handle stop player looking
0231 GTA III 1 int set second police helicopter
0232 unsupported -
0233 unsupported -
0234 unsupported -
0235 Vice City 3 int, int, int set gang models
0236 GTA III Vice City 2 int, int set gang car
0237 GTA III Vice City
San Andreas
3
4
int, int, int
int, int, int, int
set gang weapons
0238 GTA III 5 player handle, flt, flt, flt, flt set char obj run to area
0239 GTA III Vice City 3 char handle, flt, flt set char obj run to coord
023A GTA III 2 player handle, object handle is player touching object on foot restored in VC
023B GTA III San Andreas 2 char handle, object handle is char touching object on foot restored in VC
023C GTA III Vice City San Andreas 2 int, string load special character parameters rearranged in SB in San Andreas
023D GTA III Vice City San Andreas 1 string has special character loaded
023E GTA III 2 car handle, int flash car restored in VC
023F GTA III 2 char handle, int flash char restored in VC
0240 GTA III 2 object handle, int flash object restored in VC
0241 GTA III Vice City San Andreas 1 player handle is player in remote mode
0242 GTA III 2 car handle arm car with bomb restored in VC
0243 GTA III Vice City 2 char handle, int set char personality
0244 GTA III Vice City San Andreas 3 flt, flt, flt set cutscene offset
0245 GTA III Vice City San Andreas 2 char handle, int set anim group for char
0246 GTA III 2 player handle, int set anim group for player
0247 GTA III Vice City San Andreas 1 int request model
0248 GTA III Vice City San Andreas 1 int has model loaded
0249 GTA III Vice City San Andreas 1 int mark model as no longer needed
024A GTA III Vice City 3 flt, flt, var get phone
024B GTA III 2 phone handle, string set repeated phone message restored in VC
024C GTA III 2 phone handle, string set phone message restored in VC
024D GTA III 1 phone handle has phone displayed message restored in VC
024E GTA III Vice City 1 phone handle turn phone off
024F GTA III Vice City San Andreas 9 flt, flt, flt, flt, int, int, int, int, int create corona
0250 GTA III 6 flt, flt, flt, int, int, int draw light restored in VC
0251 GTA III 0 store weather state
0252 GTA III 0 restore weather state
0253 GTA III Vice City San Andreas 0 save current time
0254 GTA III Vice City San Andreas 0 restore current time
0255 GTA III 4 flt, flt, flt, flt restart critical mission restored in VC
0256 GTA III Vice City San Andreas 1 player handle is player playing
0257 unsupported -
0291 GTA III Vice City 2 char handle, int set char heed threats
0292 GTA III 2 player handle, int set player attack when provoked
0293 GTA III Vice City San Andreas 1 var get controller mode
0294 GTA III Vice City San Andreas 2 car handle, int set can respray car
0295 GTA III 1 car handle is car taxi vehicle restored in VC
0296 GTA III Vice City San Andreas 1 int unload special character
0297 GTA III Vice City
San Andreas
0
1

player handle
reset number of models killed by player
0298 GTA III Vice City
San Andreas
2
3
int, var
player handle, int, var
get number of models killed by player parameters rearranged in SB
0299 GTA III
San Andreas
1 garage handle
string
activate garage restored in VC
029A GTA III 1 int switch taxi timer
029B GTA III Vice City San Andreas 5 int, flt, flt, flt, object handle create object no offset parameters rearranged in SB
029C GTA III 1 car handle is boat restored in VC
029D GTA III 5 char handle, flt, flt, flt, flt task actor drive then walk to area
029E unsupported -
029F GTA III Vice City 1 player handle is player stopped
02A0 GTA III 1 char handle is char stopped restored in VC
02A1 GTA III 2 int, int message wait restored in VC
02A2 GTA III 5 int, int, flt, flt, flt add particle effect restored in VC
02A3 GTA III Vice City San Andreas 1 int switch widescreen
02A4 GTA III 3 car handle, int, var add sprite blip for car restored in VC
02A5 GTA III 3 char handle, int, var add sprite blip for char restored in VC
02A6 GTA III 3 object handle, int, var add sprite blip for object restored in VC
02A7 GTA III Vice City San Andreas 5 flt, flt, flt, int, var add sprite blip for contact point parameters rearranged in SB
02A8 GTA III Vice City San Andreas 5 flt, flt, flt, int, var add sprite blip for coord parameters rearranged in SB
02A9 GTA III Vice City San Andreas 2 char handle, int set char only damaged by player
02AA GTA III Vice City San Andreas 2 car handle, int set car only damaged by player
02AB GTA III Vice City San Andreas 6 char handle, int, int, int, int, int set char proofs
02AC GTA III Vice City San Andreas 6 car handle, int, int, int, int, int set car proofs
02AD GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player in angled area 2d
02AE GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player in angled area on foot 2d
02AF GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player in angled area in car 2d
02B0 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player stopped in angled area 2d
02B1 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player stopped in angled area on foot 2d
02B2 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player stopped in angled area in car 2d
02B3 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player in angled area 3d
02B4 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player in angled area on foot 3d
02B5 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player in angled area in car 3d
02B6 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player stopped in angled area 3d
02B7 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player stopped in angled area on foot 3d
02B8 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player stopped in angled area in car 3d
02B9 GTA III San Andreas 1 garage handle deactivate garage restored in VC
02BA GTA III 2 garage handle, var get number of cars collected by garage (unsupported)
02BB GTA III 2 garage handle, car handle has specified car been taken to garage (unsupported)
02BC GTA III 1 int set swat required restored in VC
02BD unsupported - restored in III and VC, used in Liberty City mod for VC
02BE unsupported - restored in III and VC
02BF GTA III Vice City San Andreas 1 car handle is car in water
02C0 GTA III Vice City San Andreas 6 flt, flt, flt, var, var, var get closest char node parameters rearranged in SB
02C1 GTA III Vice City San Andreas 6 flt, flt, flt, var, var, var get closest car node parameters rearranged in SB
02C2 GTA III Vice City San Andreas 4 car handle, flt, flt, flt car goto coordinates accurate
02C3 GTA III 1 int start pacman race restored in VC
02C4 GTA III 0 save player coords nothing reads the data
02C5 GTA III 1 var get number of power pills eaten restored in VC
02C6 GTA III 0 clear pacman restored in VC
02C7 GTA III 5 flt, flt, flt, flt, int start pacman scramble parameters rearranged in SB, restored in VC
02C8 GTA III 1 var get number of power pills carried restored in VC
02C9 GTA III 0 clear number of power pills carried restored in VC
02CA GTA III Vice City San Andreas 1 car handle is car on screen
02CB GTA III Vice City San Andreas 1 char handle is char on screen
02CC GTA III Vice City San Andreas 1 object handle is object on screen
02CD GTA III 2 int, int gosub file restored in VC
02CE GTA III Vice City San Andreas 4 flt, flt, flt, var get ground z for 3d coord parameters rearranged in SB
02CF GTA III Vice City San Andreas 4 flt, flt, flt, var start script fire parameters rearranged in SB
02D0 GTA III Vice City San Andreas 1 fire handle is fire extinguished
02D1 GTA III Vice City San Andreas 1 fire handle remove fire
02D2 GTA III 2 car handle, int set comedy controls
02D3 GTA III Vice City San Andreas 4 car handle, flt, flt, flt boat goto coords
02D4 GTA III Vice City San Andreas 1 car handle boat stop
02D5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int is player shooting in area
02D6 GTA III San Andreas 6 char handle, flt, flt, flt, flt, int is char shooting in area restored in VC
02D7 GTA III Vice City 2 player handle, int is current player weapon
02D8 GTA III Vice City San Andreas 2 char handle, int is current char weapon
02D9 GTA III 0 clear number of power pills eaten restored in VC
02DA GTA III 3 flt, flt, flt add power pill restored in VC
02DB GTA III Vice City San Andreas 2 car handle, flt set boat cruise speed
02DC GTA III 5 flt, flt, flt, flt, var get random char in area
02DD GTA III
Vice City San Andreas
3
5
string, var
string, int, int, int, var
get random char in zone parameters rearranged in GTA III in SB
02DE GTA III Vice City 1 player handle is player in taxi
02DF GTA III Vice City 1 player handle is player shooting
02E0 GTA III Vice City San Andreas 1 char handle is char shooting
02E1 GTA III Vice City San Andreas 5 flt, flt, flt, int, var create money pickup parameters rearranged in SB
02E2 GTA III Vice City San Andreas 2 char handle, int set char accuracy
02E3 GTA III Vice City San Andreas 2 car handle, var get car speed parameters rearranged in SB
02E4 GTA III Vice City San Andreas 1 string load cutscene
02E5 GTA III Vice City 2 int, var create cutscene object parameters rearranged in SB
02E6 GTA III Vice City 2 object handle, string set cutscene anim
02E7 GTA III Vice City San Andreas 0 start cutscene
02E8 GTA III Vice City San Andreas 1 var get cutscene time
02E9 GTA III Vice City San Andreas 0 has cutscene finished
02EA GTA III Vice City San Andreas 0 clear cutscene
02EB GTA III Vice City San Andreas 0 restore camera jumpcut
02EC GTA III Vice City 3 flt, flt, flt create hidden package pickup
02ED GTA III Vice City San Andreas 1 int set total hidden packages
02EE GTA III 6 flt, flt, flt, flt, flt, flt is projectile in area restored in VC
02EF GTA III 6 flt, flt, flt, flt, flt, flt destroy projectile in area IF and SET, restored in VC
02F0 GTA III 3 flt, flt, flt drop mine restored in VC
02F1 GTA III 3 flt, flt, flt drop nautical mine restored in VC
02F2 GTA III Vice City San Andreas 2 char handle, int is char model
02F3 GTA III Vice City 2 int, string load special model
02F4 GTA III 3 object handle, int, object handle create cutscene head parameters rearranged in SB
02F5 GTA III 2 object handle, string set cutscene head anim
02F6 GTA III Vice City San Andreas 2 float, var get sine parameters rearranged in SB
02F7 GTA III Vice City San Andreas 2 float, var get cosine parameters rearranged in SB
02F8 GTA III Vice City San Andreas 2 car handle, var get car forward x
02F9 GTA III Vice City San Andreas 2 car handle, var get car forward y
02FA GTA III Vice City San Andreas 2 garage handle, int change garage type
02FB GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt create crusher crane restored in VC
02FC GTA III 5 string, int, int, int, int print with 2 numbers restored in VC
02FD GTA III Vice City San Andreas 5 string, int, int, int, int print with 2 numbers now
02FE GTA III 5 string, int, int, int, int print with 2 numbers soon
02FF GTA III Vice City San Andreas 6 string, int, int, int, int, int print with 3 numbers
0300 GTA III 6 string, int, int, int, int, int print with 3 numbers now restored in VC
0301 unsupported -
0302 GTA III Vice City San Andreas 7 string, int, int, int, int, int, int print with 4 numbers
0303 GTA III San Andreas 7 string, int, int, int, int, int, int print with 4 numbers now restored in VC
0304 unsupported -
0305 GTA III 8 string, int, int, int, int, int, int, int print with 5 numbers restored in VC
0306 GTA III 8 string, int, int, int, int, int, int, int print with 5 numbers now restored in VC
0307 unsupported -
0308 GTA III Vice City San Andreas 9 string, int, int, int, int, int, int, int, int print with 6 numbers
0309 GTA III 9 string, int, int, int, int, int, int, int, int print with 6 numbers now restored in VC
030A unsupported -
030B GTA III 3 char handle, char handle, int set formation
030C GTA III Vice City San Andreas 1 int player made progress
030D GTA III Vice City San Andreas 1 int set max progress
030E GTA III Vice City 1 flt register jump distance
030F GTA III Vice City 1 flt register jump height
0310 GTA III Vice City 1 int register jump flips
0311 GTA III Vice City 1 int register jump spins
0312 GTA III Vice City 1 int register jump stunt
0313 GTA III Vice City 0 register unique jump found
0314 GTA III Vice City 1 int set unique jumps total
0315 GTA III Vice City 0 register passenger dropped off taxi
0316 GTA III Vice City 1 int register money made taxi
0317 GTA III Vice City San Andreas 0 register mission given
0318 GTA III Vice City San Andreas 1 string register mission passed
0319 GTA III Vice City 2 char handle, int set char running
031A GTA III Vice City San Andreas 0 remove all script fires
031B GTA III 2 car handle, int is car primary color restored in VC
031C GTA III 2 car handle, int is car secondary color restored in VC
031D GTA III Vice City San Andreas 2 char handle, int has char been damaged by weapon
031E GTA III Vice City San Andreas 2 car handle, int has car been damaged by weapon
031F GTA III Vice City 2 char handle, char handle is char in chars group
0320 GTA III Vice City 2 char handle, player handle is char in players group
0321 GTA III Vice City San Andreas 1 char handle explode char head
0322 GTA III Vice City 1 player handle explode player head
0323 GTA III Vice City San Andreas 2 car handle, int anchor boat
0324 GTA III Vice City 3 string, int, int set pedgroup info
0325 GTA III Vice City San Andreas 2 car handle, var start car fire parameters rearranged in SB
0326 GTA III Vice City San Andreas 2 char handle, var start char fire parameters rearranged in SB
0327 GTA III Vice City San Andreas 6 flt, flt, flt, flt, int, var get random car of type in area parameters rearranged in SB
0328 GTA III 3 string, int, var get random car of type in zone
0329 GTA III Vice City 1 garage handle has respray happened
032A GTA III Vice City San Andreas 1 int set behind camera mode
032B GTA III Vice City San Andreas 7 int, int, int, flt, flt, flt, var create pickup with ammo parameters rearranged in SB
032C GTA III Vice City 2 car handle, car handle set car ram car
032D GTA III 2 car handle, car handle set car block car restored in VC
032E GTA III 1 char handle set char obj catch train
032F unsupported -
0330 GTA III Vice City San Andreas 2 player handle, int set player never gets tired
0331 GTA III Vice City San Andreas 2 player handle, int set player fast reload
0332 GTA III Vice City San Andreas 2 char handle, int set char bleeding
0333 GTA III 1 car handle set car funny suspension
0334 GTA III 2 car handle, int set car big wheels
0335 GTA III Vice City San Andreas 1 int set free resprays
0336 GTA III Vice City 2 player handle, int set player visible
0337 GTA III Vice City San Andreas 2 char handle, int set char visible
0338 GTA III San Andreas 2 car handle, int set car visible restored in VC
0339 GTA III Vice City San Andreas 11 flt, flt, flt, flt, flt, flt, int, int, int, int, int is area occupied
033A GTA III 0 start incoming cessna
033B GTA III 0 has incoming cessna been completed
033C GTA III 0 has incoming cessna been shot down
033D GTA III 1 player handle put out fire on player
033E GTA III Vice City San Andreas 3 flt, flt, string display text
033F GTA III Vice City San Andreas 2 flt, flt set text scale
0340 GTA III Vice City San Andreas 4 int, int, int, int set text colour
0341 GTA III Vice City San Andreas 1 int set text justify
0342 GTA III Vice City San Andreas 1 int set text centre
0343 GTA III Vice City San Andreas 1 flt set text line width
0344 GTA III San Andreas 1 flt set text centre size
0345 GTA III Vice City San Andreas 1 int set text background
0346 GTA III 4 int, int, int, int set text background colour restored in VC
0347 GTA III 1 int set text background only text
0348 GTA III Vice City San Andreas 1 int set text proportional
0349 GTA III San Andreas 1 int set text font restored in VC
034A GTA III 0 industrial passed used in Liberty City mod for VC
034B GTA III 0 commercial passed used in Liberty City mod for VC
034C GTA III 0 suburban passed used in Liberty City mod for VC
034D GTA III Vice City San Andreas 4 object handle, flt, flt, int rotate object IF and SET
034E GTA III Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int slide object IF and SET
034F GTA III Vice City San Andreas 1 char handle remove char elegantly
0350 GTA III Vice City San Andreas 2 char handle, int set char stay in same place
0351 GTA III 0 is nasty game restored in VC
0352 GTA III Vice City 2 char handle, string undress char
0353 GTA III Vice City 1 char handle dress char
0354 GTA III 1 flt start chase scene used in Liberty City mod for VC
0355 GTA III 0 stop chase scene used in Liberty City mod for VC
0356 GTA III San Andreas 7 int, flt, flt, flt, flt, flt, flt is explosion in area restored in VC
0357 GTA III 2 int, string is explosion in zone restored in VC
0358 GTA III 0 start drop off cessna
0359 GTA III 0 has drop off cessna been shot down
035A GTA III 3 var, var, var find drop off cessna coordinates
035B GTA III 4 flt, flt, flt, var create floating package parameters rearranged in SB
035C GTA III Vice City San Andreas 5 object handle, car handle, flt, flt, flt place object relative to car
035D GTA III Vice City
San Andreas
1
2
object handle
object handle, int
make object targettable
035E GTA III Vice City 2 player handle, int add armour to player
035F GTA III Vice City San Andreas 2 char handle, int add armour to char
0360 GTA III Vice City San Andreas 1 garage handle open garage
0361 GTA III Vice City San Andreas 1 garage handle close garage
0362 GTA III Vice City San Andreas 4 char handle, flt, flt, flt warp char from car to coord
0363 GTA III Vice City San Andreas 6 flt, flt, flt, flt, int, int set visibility of closest object of type
0364 GTA III San Andreas 2 char handle, char handle has char spotted char
0365 GTA III Vice City 1 char handle set char obj hail taxi
0366 GTA III Vice City San Andreas 1 object handle has object been damaged
0367 GTA III 9 string, int, int, int, int, int, int, int, int start headshot rampage restored in VC
0368 GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt create ev crane restored in VC
0369 GTA III Vice City 2 player handle, car handle warp player into car
036A GTA III Vice City San Andreas 2 char handle, car handle warp char into car
036B unsupported -
036C unsupported -
036D GTA III Vice City San Andreas 5 string, int, int, int, int print text with 2 numbers big
036E GTA III 6 string, int, int, int, int, int print text with 3 numbers big restored in VC
036F GTA III 7 string, int, int, int, int, int, int print text with 4 numbers big restored in VC
0370 GTA III 8 string, int, int, int, int, int, int, int print text with 5 numbers big restored in VC
0371 GTA III 9 string, int, int, int, int, int, int, int, int print text with 6 numbers big restored in VC
0372 GTA III Vice City 3 char handle, int, int set char wait state
0373 GTA III Vice City San Andreas 0 set camera behind player
0374 GTA III 1 int set motion blur
0375 GTA III 4 print string in string
0376 GTA III Vice City San Andreas 4 flt, flt, flt, var create random char parameters rearranged in SB
0377 GTA III Vice City 1 char handle set char obj steal any car
0378 GTA III 3 set 2 repeated phone messages restored in VC
0379 GTA III 3 set 2 phone messages restored in VC
037A GTA III 4 set 3 repeated phone messages restored in VC
037B GTA III 4 set 3 phone messages restored in VC
037C GTA III 5 set 4 repeated phone messages restored in VC
037D GTA III 5 set 4 phone messages restored in VC
037E GTA III Vice City 6 flt, flt, flt, flt, flt, flt is sniper bullet in area
037F GTA III 0 give player detonator restored in VC
0380 unsupported -
0381 GTA III Vice City San Andreas 4 object handle, flt, flt, flt set object velocity
0382 GTA III Vice City San Andreas 2 object handle, int set object collision
0383 GTA III Vice City 1 car handle is ice cream jingle on
0384 GTA III Vice City San Andreas 4 string, string, int, int print string in string now
0385 San Andreas 4 string, string, int, int print string in string soon
0386 GTA III 6 set 5 repeated phone messages restored in VC
0387 GTA III 6 set 5 phone messages restored in VC
0388 GTA III 7 set 6 repeated phone messages restored in VC
0389 GTA III 7 set 6 phone messages restored in VC
038A GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt is point obscured by a mission entity
038B GTA III Vice City San Andreas 0 load all models now
038C GTA III Vice City San Andreas 4 object handle, flt, flt, flt add to object velocity
038D GTA III Vice City San Andreas 9 int, flt, flt, flt, flt, int, int, int, int draw texture
038E GTA III Vice City San Andreas 8 flt, flt, flt, flt, int, int, int, int draw rectangle
038F GTA III Vice City San Andreas 2 int, string get texture from txd parameters rearranged in SB in San Andreas
0390 GTA III Vice City San Andreas 1 string load txd
0391 GTA III Vice City San Andreas 0 release txd
0392 GTA III Vice City San Andreas 2 object handle, int set object dynamic
0393 GTA III
San Andreas
2
3
char handle, flt
char handle, string, flt
set char animation speed restored in VC
0394 GTA III Vice City San Andreas 1 int play mission passed tune
0395 GTA III Vice City San Andreas 5 flt, flt, flt, flt, int clear area parameters rearranged in SB
0396 GTA III Vice City San Andreas 1 global var freeze onscreen timer
0397 GTA III Vice City San Andreas 2 car handle, int switch car siren
0398 GTA III 7 flt, flt, flt, flt, flt, flt, flt switch ped roads on angled
0399 GTA III 7 flt, flt, flt, flt, flt, flt, flt switch ped roads off angled
039A GTA III 7 flt, flt, flt, flt, flt, flt, flt switch roads on angled
039B GTA III 7 flt, flt, flt, flt, flt, flt, flt switch roads off angled
039C GTA III Vice City San Andreas 2 car handle, int set car watertight
039D GTA III Vice City 12 int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int add moving particle effect parameters rearranged in SB
039E GTA III Vice City San Andreas 2 char handle, int set char cant be dragged out
039F GTA III Vice City San Andreas 3 car handle, flt, flt turn car to face coord
03A0 GTA III 3 car handle, flt, flt is crane lifting car restored in VC
03A1 GTA III Vice City San Andreas 4 flt, flt, flt, flt show sphere at coord
03A2 GTA III Vice City San Andreas 2 car handle, int set car status
03A3 GTA III Vice City San Andreas 1 char handle is char male
03A4 GTA III Vice City San Andreas 1 string script name
03A5 GTA III 3 garage handle, int, int change garage type with car model restored in VC
03A6 GTA III 3 var, var, var find incoming cessna coordinates
03A7 GTA III Vice City San Andreas 1 nop no operation (saved integer to debug file)
03A8 GTA III Vice City San Andreas 1 nop no operation (saved float to debug file) used in mobile GTA III debug
03A9 GTA III Vice City San Andreas 0 nop no operation (save newline to debug file) used in mobile GTA III debug
03AA GTA III Vice City 3 flt, flt, flt police radio message
03AB GTA III Vice City San Andreas 2 car handle, int set car strong
03AC GTA III Vice City 1 int remove route
03AD GTA III Vice City 1 int switch rubbish
03AE GTA III Vice City 6 flt, flt, flt, flt, flt, flt remove particle effects in area
03AF GTA III Vice City San Andreas 1 int switch streaming
03B0 GTA III Vice City San Andreas 1 garage handle is garage open
03B1 GTA III Vice City San Andreas 1 garage handle is garage closed
03B2 GTA III 0 start catalina heli
03B3 GTA III 0 catalina heli take off
03B4 GTA III 0 remove catalina heli
03B5 GTA III 0 has catalina heli been shot down
03B6 GTA III Vice City San Andreas 6 flt, flt, flt, flt, int, int swap nearest building model
03B7 GTA III Vice City San Andreas 1 int switch world processing
03B8 GTA III Vice City 1 player handle remove all player weapons
03B9 GTA III 1 car handle grab catalina heli
03BA GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt clear area of cars
03BB GTA III Vice City 1 garage handle set garage door to rotate
03BC GTA III Vice City San Andreas 5 flt, flt, flt, flt, var add sphere parameters rearranged in SB
03BD GTA III Vice City San Andreas 1 sphere handle remove sphere
03BE GTA III 0 catalina heli hover above
03BF GTA III Vice City San Andreas 2 player handle, int set everyone ignore player
03C0 GTA III Vice City San Andreas 2 char handle, var store car char is in no save parameters rearranged in SB
03C1 GTA III Vice City 2 player handle, var store car player is in no save parameters rearranged in SB
03C2 GTA III 1 phone handle is phone displaying message restored in VC
03C3 GTA III
Vice City San Andreas
2
3
global var, string
global var, int, string
display onscreen timer with string
03C4 GTA III Vice City San Andreas 3 global var, int, string display onscreen counter with string
03C5 GTA III Vice City San Andreas 4 flt, flt, flt, flt create random car for car park
03C6 GTA III 1 int is collision in memory restored in VC
03C7 GTA III Vice City San Andreas 1 flt set wanted multiplier
03C8 GTA III Vice City San Andreas 0 set camera in front of player
03C9 GTA III 1 car handle is car visibly damaged restored in VC
03CA GTA III Vice City San Andreas 1 object handle does object exist
03CB GTA III Vice City San Andreas 3 flt, flt, flt load scene
03CC GTA III Vice City San Andreas 3 car handle, flt, int add stuck car check
03CD GTA III Vice City San Andreas 1 car handle remove stuck car check
03CE GTA III Vice City San Andreas 1 car handle is car stuck
03CF GTA III
Vice City San Andreas
1
2
string
int, string
load mission audio parameters rearranged in SB
03D0 GTA III
Vice City San Andreas
0
1

int
has mission audio loaded
03D1 GTA III
Vice City San Andreas
0
1

int
play mission audio
03D2 GTA III
Vice City San Andreas
0
1

int
has mission audio finished
03D3 GTA III Vice City San Andreas 7 flt, flt, flt, var, var, var, var get closest car node with heading
03D4 GTA III Vice City 2 garage handle, car handle has import garage slot been filled
03D5 GTA III Vice City San Andreas 1 string clear this print
03D6 GTA III Vice City San Andreas 1 string clear this big print
03D7 GTA III
Vice City San Andreas
3
4
flt, flt, flt
int, flt, flt, flt
set mission audio position
03D8 GTA III Vice City San Andreas 0 activate save menu
03D9 GTA III Vice City San Andreas 0 did save complete successfully
03DA GTA III Vice City 1 garage handle set garage camera follows player
03DB GTA III 4 object handle, int, int, var add blip with properties for pickup restored in VC
03DC GTA III Vice City San Andreas 2 pickup handle, var add blip for pickup parameters rearranged in SB
03DD GTA III 3 pickup handle, int, var add blip sprite for pickup restored in VC
03DE GTA III Vice City San Andreas 1 flt set ped density multiplier
03DF GTA III Vice City 1 int force random ped type
03E0 GTA III San Andreas 1 int set text draw before fade
03E1 GTA III Vice City 1 var get number of packages found
03E2 GTA III
Vice City
1
1
int
char handle
register el burro time
task char exit any car
03E3 GTA III Vice City San Andreas 1 int set next texture antialiased
03E4 GTA III Vice City San Andreas 1 int set text right justify
03E5 GTA III Vice City San Andreas 1 string print help
03E6 GTA III Vice City San Andreas 0 clear help
03E7 GTA III Vice City San Andreas 1 int flash hud object
03E8 unsupported -
03E9 GTA III 1 char handle is char in control restored in VC
03EA GTA III Vice City 1 int set generate cars around camera
03EB GTA III Vice City San Andreas 0 clear small prints
03EC GTA III 0 has ev crane collected all cars restored in VC
03ED GTA III Vice City San Andreas 2 car handle, int set upsidedown car not damaged
03EE GTA III Vice City San Andreas 1 player handle can player start mission
03EF GTA III Vice City San Andreas 1 player handle make player safe for cutscene only use before cutscenes
03F0 GTA III Vice City San Andreas 1 int use text commands
03F1 GTA III Vice City 2 int, int set threat for ped type
03F2 GTA III Vice City 2 int, int clear threat for ped type
03F3 GTA III Vice City San Andreas 3 car handle, var, var get car colours
03F4 GTA III Vice City San Andreas 1 int set all cars can be damaged
03F5 GTA III Vice City San Andreas 2 car handle, int set car can be damaged
03F6 unsupported -
03F7 GTA III 1 int load collision
03F8 GTA III 1 var get body cast health used in Liberty City mod for VC
03F9 GTA III Vice City 3 char handle, char handle, int set chars chatting
03FA unsupported -
03FB GTA III 2 car handle, int set car stays in current level restored in VC
03FC GTA III 2 char handle, int set char stays in current level restored in VC
03FD GTA III
Vice City San Andreas
1
2
int
player handle, int
register 4x4 one time
set player handling responsiveness
03FE GTA III
Vice City San Andreas
1
2
int
char handle, int
register 4x4 two time
set char money
03FF GTA III 1 int register 4x4 three time
0400 GTA III
Vice City San Andreas
1
7
int
object handle, flt, flt, flt, var, var, var
register 4x4 mayhem time
get offset from object in world coords
parameters rearranged in SB
0401 GTA III Vice City 0 register life saved
0402 GTA III Vice City 0 register criminal caught
0403 GTA III Vice City 1 int register ambulance level
0404 GTA III Vice City 0 register fire extinguished
0405 GTA III Vice City 1 phone handle enable phone
0406 GTA III 1 int register longest dodo flight
0407 GTA III
Vice City San Andreas
1
7
int
car handle, flt, flt, flt, var, var, var
register defuse bomb time
get offset from car in world coords
parameters rearranged in SB
0408 GTA III Vice City 1 int set total number of rampages
0409 GTA III Vice City 0 blow up rc buggy
040A GTA III 1 int remove car from chase scene
040B GTA III Vice City 0 is French game
040C GTA III Vice City San Andreas 0 is German game
040D GTA III
Vice City San Andreas
0
1

int
clear mission audio
040E GTA III 1 int set fade in after next arrest
040F GTA III 1 int set fade in after next death
0410 GTA III 2 int, int set gang ped model preference restored in VC
0411 GTA III Vice City 2 char handle, int set char use pednode seek
0412 GTA III 2 car handle, int switch vehicle weapons
0413 GTA III 2 player handle, int set get out of jail free restored in VC
0414 GTA III Vice City San Andreas 2 player handle, int set free health care
0415 GTA III 2 car handle, int is car door closed restored in VC
0416 GTA III Vice City 0 nop no operation
0417 GTA III Vice City San Andreas 1 int launch mission
0418 GTA III Vice City San Andreas 2 object handle, int set object draw last
0419 GTA III Vice City 3 player handle, int, var get ammo in player weapon parameters rearranged in SB
041A GTA III 3 char handle, int, var get ammo in char weapon
041B GTA III 0 increment rampage passed restored in VC
041C GTA III 2 char handle, int set char say restored in VC
041D GTA III Vice City San Andreas 1 flt set near clip
041E GTA III Vice City San Andreas 2 int, int set radio channel
041F GTA III 1 int override hospital level restored in VC
0420 GTA III 1 int override police station level restored in VC
0421 GTA III 1 int force rain restored in VC
0422 GTA III 2 garage handle, car handle does garage contain car restored in VC
0423 GTA III Vice City San Andreas 2 car handle, flt set car improve handling
0424 GTA III Vice City San Andreas 0 are measurements in meters
0425 GTA III Vice City San Andreas 2 flt, var convert meters to feet parameters rearranged in SB
0426 GTA III 6 flt, flt, flt, flt, flt, flt mark roads between levels
0427 GTA III 6 flt, flt, flt, flt, flt, flt mark ped roads between levels
0428 GTA III Vice City San Andreas 2 car handle, int set car avoid level transitions
0429 GTA III 2 char handle, int set char avoid level transitions
042A GTA III 2 int, int is threat for ped type restored in VC
042B GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt clear area of chars
042C GTA III Vice City San Andreas 1 int set total missions
042D GTA III Vice City San Andreas 2 int, var convert meters to feet int parameters rearranged in SB
042E GTA III Vice City San Andreas 2 int, int/flt register fastest time
042F GTA III Vice City 2 int, int/flt register highest score
0430 San Andreas 3 char handle, car handle, int warp char into car as passenger
0431 GTA III Vice City San Andreas 2 car handle, int is car passenger seat free
0432 GTA III San Andreas 3 car handle, int, var get char in passenger seat restored in VC
0433 GTA III Vice City San Andreas 2 char handle, int set char is criminal
0434 GTA III Vice City San Andreas 0 start credits
0435 GTA III Vice City San Andreas 0 stop credits
0436 GTA III Vice City San Andreas 0 are credits finished
0437 GTA III Vice City 8 int, flt, flt, flt, flt, flt, flt, flt scatter single particle parameters rearranged in SB
0438 GTA III 2 char handle, int set char ignore level transitions restored in VC
0439 GTA III 2 int, car handle turn chase car into script car
043A GTA III 0 start boat foam animation
043B GTA III 1 object handle update boat foam animation
043C GTA III Vice City San Andreas 1 int set music does fade
043D GTA III 1 int set intro is playing
043E GTA III Vice City 2 player handle, char handle set player hooker
043F GTA III Vice City 0 play end of game tune
0440 GTA III Vice City 0 stop end of game tune
0441 GTA III Vice City San Andreas 2 car handle, var get car model parameters rearranged in SB
0442 GTA III Vice City 2 player handle, car handle is player sitting in car
0443 GTA III Vice City 1 player handle is player sitting in any car
0444 GTA III 2 fire handle, int set script fire audio restored in VC
0445 GTA III Vice City San Andreas 0 are any car cheats activated
0446 GTA III Vice City San Andreas 2 char handle, int set char dismemberment
0447 GTA III 1 player handle is player lifting a phone restored in VC
0448 GTA III Vice City San Andreas 2 char handle, car handle is char sitting in car
0449 GTA III Vice City San Andreas 1 char handle is char sitting in any car
044A GTA III Vice City 1 player handle is player on foot
044B GTA III Vice City San Andreas 1 char handle is char on foot
044C GTA III 1 int load collision with screen
044D GTA III Vice City 1 string load splash screen
044E GTA III 2 car handle, int set car ignore level transitions restored in VC
044F GTA III 2 car handle, int make car a bit stronger restored in VC
0450 GTA III Vice City 1 car handle set car on path to player
0451 GTA III Vice City 0 load end of game tune
0452 GTA III 0 enable player control camera restored in VC
0453 GTA III Vice City San Andreas 4 object handle, flt, flt, flt set object rotation
0454 GTA III Vice City San Andreas 3 var, var, var get debug camera coordinates
0455 GTA III 3 var, var, var get debug camera front vector
0456 GTA III 1 player handle is player targetting any char
0457 GTA III Vice City San Andreas 2 player handle, char handle is player targetting char
0458 GTA III San Andreas 2 player handle, object handle is player targetting object
0459 GTA III Vice City San Andreas 1 string terminate all scripts with this name
045A GTA III Vice City San Andreas 4 flt, flt, string, int display text with number
045B GTA III Vice City San Andreas 5 flt, flt, string, int, int display text with 2 numbers
045C GTA III Vice City San Andreas 0 fail current mission
045D GTA III
Vice City
6
0
flt, flt, flt, flt, int, var
nop
get random object of type in area
no operation
045E GTA III 5 object handle, object handle, flt, flt, flt place object relative to object
045F GTA III Vice City 1 car handle make all occupants of specified car to exit the car
0460 GTA III Vice City San Andreas 2 flt, int set interpolation parameters
0461 GTA III 9 get closest car node with heading towards point
0462 GTA III 9 get closest car node with heading away point
0463 GTA III Vice City San Andreas 3 var, var, var get debug camera point at
0464 GTA III Vice City San Andreas 8 char handle, car handle, flt, flt, flt, int, flt, int attach char to car
0465 GTA III Vice City San Andreas 1 char handle detach char from car
0466 GTA III Vice City San Andreas 2 car handle, int set car change lane
0467 GTA III Vice City San Andreas 1 char handle clear char last weapon damage
0468 GTA III Vice City San Andreas 1 car handle clear car last weapon damage
0469 GTA III Vice City 10 flt, flt, flt, flt, int, int, int, int, int, var get law enforcement in area parameters rearranged in SB
046A GTA III 2 string, var get law enforcement in zone
046B GTA III Vice City 2 char handle, car handle task leave car by any means
046C GTA III Vice City San Andreas 2 car handle, var get driver of car parameters rearranged in SB
046D GTA III Vice City San Andreas 2 char handle, var get char number of followers parameters rearranged in SB
046E GTA III Vice City San Andreas 6 player handle, flt, flt, flt, flt, int give remote controlled model to player
046F GTA III Vice City 2 player handle, var get current player weapon
0470 GTA III Vice City San Andreas 2 char handle, var get current char weapon parameters rearranged in SB
0471 GTA III Vice City San Andreas 5 char handle, object handle, flt, flt, int locate char any means object 2d
0472 GTA III Vice City San Andreas 5 char handle, object handle, flt, flt, int locate char on foot object 2d
0473 GTA III Vice City San Andreas 5 char handle, object handle, flt, flt, int locate char in car object 2d
0474 GTA III Vice City San Andreas 6 char handle, object handle, flt, flt, flt, int locate char any means object 3d
0475 GTA III Vice City San Andreas 6 char handle, object handle, flt, flt, flt, int locate char on foot object 3d
0476 GTA III Vice City San Andreas 6 char handle, object handle, flt, flt, flt, int locate char in car object 3d
0477 GTA III Vice City San Andreas 3 car handle, int, int set car driving behavior
0478 GTA III 2 car handle, int set car handbrake turn right
0479 GTA III 2 car handle, int set car handbrake stop
047A GTA III Vice City San Andreas 1 char handle is char on any bike
047B GTA III 5 flt, flt, flt, flt, int locate sniper bullet 2d
047C GTA III 7 flt, flt, flt, flt, flt, flt, int locate sniper bullet 3d
047D GTA III 2 int, var get number of seats in model restored in VC
047E GTA III Vice City 1 player handle is player on any bike
047F GTA III 1 char handle is char lying down
0480 GTA III Vice City San Andreas 2 char handle, int is char looking at death of char with pedtype
0481 GTA III Vice City 1 flt set enter car range multiplier
0482 GTA III Vice City 1 flt set threat reaction range multiplier last opcode available for GTA III PC
0483 Vice City 2 char handle, int set char chase attack timer
0484 Vice City San Andreas 2 player handle, var get remote controlled car parameters rearranged in SB
0485 Vice City San Andreas 0 check if game is PC version
0486 unsupported -
0487 unsupported -
0488 Vice City San Andreas 1 int is model available
0489 Vice City San Andreas 2 char handle, int shut character up
048A Vice City San Andreas 1 int set enable rc detonate
048B Vice City San Andreas 2 car handle, int set car random route seed
048C Vice City San Andreas 3 flt, flt, flt is any pickup at coords
048D unsupported -
048E unsupported -
048F Vice City San Andreas 1 char handle remove all char weapons
0490 Vice City 2 player handle, int has player got weapon
0491 San Andreas 2 char handle, int has char got weapon
0492 unsupported -
0493 Vice City 2 car handle, int set tank detonate cars
0494 Vice City San Andreas 5 int, var, var, var, var get joystick data
0495 Vice City San Andreas 1 car handle is car on fire
0496 Vice City San Andreas 2 car handle, int is car tyre burst
0497 unsupported -
0498 unsupported -
0499 unsupported -
049A unsupported -
049B unsupported -
049C Vice City 3 int, flt, var initialise script path parameters rearranged in SB
049D Vice City 2 object handle, path handle attach object to script path parameters rearranged in SB
049E Vice City 2 path handle, flt set script path speed
049F Vice City 2 path handle, flt set script path distance
04A0 unsupported -
04A1 Vice City San Andreas 1 path handle clear script path
04A2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
set heli fly to coord
04A3 Vice City San Andreas 2
04A4 Vice City San Andreas 2
04A5 Vice City San Andreas 4 char handle, flt, flt, flt get random drop position from char
04A6 Vice City San Andreas 6 flt, flt, flt, int, int, var create protection pickup parameters rearranged in SB
04A7 San Andreas 1 char handle is char in any boat restored in VC
04A8 Vice City 1 player handle is player in any boat
04A9 San Andreas 1 char handle is char in any heli restored in VC
04AA Vice City 1 player handle is player in any heli
04AB San Andreas 1 char handle is char in any plane restored in VC
04AC Vice City 1 player handle is player in any plane
04AD Vice City San Andreas 1 char handle is char in water
04AE Vice City San Andreas 2
04AF Vice City San Andreas 2
04B0 Vice City San Andreas 2
04B1 Vice City San Andreas 2
04B2 Vice City San Andreas 2
04B3 Vice City San Andreas 2
04B4 Vice City San Andreas 2
04B5 Vice City San Andreas 2
04B6 Vice City San Andreas 2
04B7 Vice City San Andreas 2
04B8 Vice City San Andreas 5 char handle, int, var, var, var get char weapon in slot
04B9 Vice City San Andreas 12 flt, flt, flt, flt, flt, var, var, var, var, var, var, var get closest straight road
04BA Vice City San Andreas 2 car handle, flt set car forward speed
04BB Vice City San Andreas 1 int set interior
04BC Vice City 1 string set cutscene animation to loop
04BD Vice City San Andreas 2 car handle, int mark car as convoy car
04BE Vice City 1 player handle reset player chaos level
04BF Vice City 2 player handle, var get player chaos level parameters rearranged in SB
04C0 Vice City San Andreas 6 flt, flt, flt, flt, flt, flt create police roadblock
04C1 Vice City San Andreas 0 release police roadblock
04C2 Vice City 2 char handle, char handle task char go to char
04C3 unsupported -
04C4 Vice City San Andreas 7 char handle, flt, flt, flt, var, var, var get offset from char in world coords parameters rearranged in SB
04C5 Vice City San Andreas 1 char handle has char been photographed
04C6 Vice City 2 char handle, char handle task aim gun at char
04C7 Vice City 1 int set green scanlines
04C8 San Andreas 1 char handle is char in flying vehicle restored in VC
04C9 Vice City 1 player handle is player in flying vehicle
04CA unsupported -
04CB unsupported -
04CC unsupported - restored in VC
04CD unsupported - restored in VC
04CE Vice City San Andreas 5 flt, flt, flt, int, var create icon marker parameters rearranged in SB
04CF Vice City 1 int add to money spent on fashion stat
04D0 Vice City San Andreas 2 car handle, flt force heli looking angle
04D1 Vice City San Andreas 1 car handle reset heli looking angle
04D2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
set plane fly to coord
04D3 Vice City San Andreas 7 flt, flt, flt, int, var, var, var get Nth closest car node
04D4 unsupported -
04D5 Vice City San Andreas 9 flt, flt, flt, flt, int, int, int, int, int draw corona
04D6 Vice City San Andreas 1 int set enable rc detonate on contact
04D7 Vice City San Andreas 2 char handle, int freeze char position
04D8 Vice City San Andreas 2 char handle, int set char drowns in water
04D9 Vice City San Andreas 2 object handle, int set object records collisions
04DA Vice City San Andreas 1 object handle has object collided with anything
04DB Vice City San Andreas 0 remove rc buggy
04DC unsupported -
04DD Vice City San Andreas 2 char handle, var get char armour parameters rearranged in SB
04DE unsupported -
04DF Vice City San Andreas 2 car handle, int set heli stabiliser
04E0 Vice City San Andreas 2 car handle, int set car straight line distance
04E1 Vice City San Andreas 1 car handle open and freeze car trunk
04E2 Vice City 2 player handle, int shut player up
04E3 Vice City San Andreas 3 player handle, int, int set player mood
04E4 Vice City San Andreas 2 flt, flt request collision
04E5 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int locate object 2d
04E6 Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int locate object 3d
04E7 Vice City San Andreas 1 object handle is object in water
04E8 unsupported -
04E9 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int is object in area 2d
04EA Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int is object in area 3d
04EB Vice City San Andreas 3 char handle, int, int task duck
04EC Vice City 13 string, int, int, int, int, int, int, int, int, int, int, int, int set zone car class info
04ED Vice City San Andreas 1 string request anims
04EE Vice City San Andreas 1 string have anims loaded
04EF Vice City San Andreas 1 string remove anims
04F0 Vice City San Andreas 1 char handle is char waiting for world collision
04F1 Vice City San Andreas 1 car handle is car waiting for world collision
04F2 unsupported -
04F3 Vice City 1 char handle set char shuffle into drivers seat
04F4 Vice City San Andreas 8 char handle, object handle, flt, flt, flt, int, flt, int attach char to object
04F5 Vice City 3 char handle, player handle, int set char as player friend
04F6 unsupported -
04F7 Vice City San Andreas 4 global var, int, int, string display nth onscreen counter with string
04F8 Vice City San Andreas 13 int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt define police trigger
04F9 Vice City San Andreas 2 int, int set sky colors
04FA Vice City San Andreas 1 int reset interior colors
04FB unsupported -
04FC Vice City San Andreas 7 player handle, var, var, var, var, var, var store stunt data
04FD unsupported -
04FE Vice City San Andreas 2 car handle, int burst car tyre
04FF Vice City 1 char handle is char obj no obj
0500 Vice City
San Andreas
2
3
player handle, string
player handle, string, string
change player skin
0501 Vice City San Andreas 2 player handle, int set player can do drive by
0502 Vice City 3 char handle, flt, flt task flee to point
0503 Vice City San Andreas 3 flt, flt, flt create rappel
0504 unsupported -
0505 unsupported -
0506 Vice City San Andreas 3 int, int, int set car model components
0507 Vice City 1 int set camera interference
0508 Vice City San Andreas 1 car handle close all car doors
0509 Vice City San Andreas 5 flt, flt, flt, flt, var get distance between coords 2d parameters rearranged in SB
050A Vice City San Andreas 7 flt, flt, flt, flt, flt, flt, var get distance between coords 3d parameters rearranged in SB
050B Vice City 1 car handle pop car boot
050C unsupported -
050D Vice City 1 char handle is char shot in vehicle
050E Vice City San Andreas 2 object handle, car handle detach object from car
050F San Andreas 1 var get max wanted level restored in III and VC
0510 Vice City 5 char handle, flt, flt, flt, flt is char wander path clear
0511 unsupported - restored in III and VC
0512 Vice City San Andreas 1 string print help forever
0513 San Andreas 2 string, int print help forever with number restored in VC
0514 Vice City 3 char handle, int, int set char can be damaged by gang members
0515 Vice City 1 label load and launch mission exclusive
0516 unsupported -
0517 Vice City San Andreas 5 string, flt, flt, flt, var create locked property pickup parameters rearranged in SB
0518 Vice City San Andreas 6 string, flt, flt, flt, int, var create forsale property pickup parameters rearranged in SB
0519 Vice City San Andreas 2 car handle, int freeze car position
051A Vice City San Andreas 2 char handle, char handle has char been damaged by char
051B San Andreas 2 char handle, car handle has char been damaged by car
051C San Andreas 2 car handle, char handle has car been damaged by char
051D San Andreas 2 car handle, car handle has car been damaged by car
051E San Andreas 1 var get radio channel
051F unsupported -
0520 unsupported -
0521 Vice City 1 char handle is char drowning in water
0522 Vice City 0 disable cutscene shadows
0523 Vice City 3 flt, flt, flt has glass been shattered nearby
0524 Vice City 3 object handle, object handle, int attach object to bone only works on cutscene objects
0525 Vice City 3 object handle, object handle, string attach object to component of object only works on cutscene objects
0526 Vice City San Andreas 2 char handle, int set char to stay in car when jacked
0527 unsupported -
0528 Vice City 1 int add to money spent on weapon stat
0529 Vice City 1 int add to money spent on property stat
052A unsupported -
052B Vice City 2 char handle, int task use mobile phone
052C Vice City San Andreas 2 player handle, int set drunk cam
052D unsupported - restored in VC
052E unsupported -
052F unsupported -
0530 unsupported - restored in VC
0531 Vice City 1 int add to stores knocked off stat
0532 unsupported - restored in VC
0533 Vice City 1 int add to assassination contracts stat
0534 Vice City 1 int add to pizzas delivered stat
0535 unsupported - restored in VC
0536 Vice City 1 int add to drug deals made ("ice cream sold") stat
0537 unsupported - restored in VC
0538 unsupported - restored in VC
0539 unsupported -
053A unsupported -
053B unsupported -
053C Vice City 2 char handle, int set char in players group can fight
053D Vice City 1 char handle clear char wait state
053E Vice City San Andreas 6 int, flt, flt, flt, flt, var get random car of specific type in area (no save) parameters rearranged in SB
053F Vice City San Andreas 2 car handle, int set can burst car tires
0540 Vice City 2 player handle, int set player auto aim
0541 Vice City San Andreas 1 car handle fire vehicle gun
0542 Vice City 1 int add property to property owned stat
0543 Vice City 1 int add bloodring kills stat
0544 Vice City 1 int set longest time in Blood Ring
0545 Vice City 0 remove everything for huge cutscene
0546 Vice City 2 player handle, car handle is player touching vehicle restored in III
0547 San Andreas 2 char handle, car handle is char touching vehicle restored in III and VC
0548 Vice City 6 player handle, int, int, flt, flt, flt check for ped model around player
0549 Vice City 1 char handle clear char follow path
054A Vice City San Andreas 2 char handle, int set char can be shot in vehicle
054B Vice City 2 object handle, car handle attach cutscene object to vehicle only works on cutscene objects
054C Vice City San Andreas 1 string load mission text
054D Vice City 1 int set tonights event
054E Vice City San Andreas 1 char handle clear char last damage entity
054F San Andreas 1 car handle clear car last damage entity
0550 Vice City San Andreas 2 object handle, int freeze object position
0551 Vice City 1 int set Kaufman Cabs radio
0552 Vice City 1 int set riot noise
0553 unsupported -
0554 unsupported -
0555 San Andreas 2 char handle, int remove weapon from char
0556 Vice City 8 flt, flt, flt, flt, flt, flt, flt, flt create cab
0557 Vice City 0 release cab
0558 unsupported -
0559 unsupported -
055A Vice City 1 int set secondary trash
055B Vice City 5 int, flt, flt, flt, var create clothes pickup parameters rearranged in SB
055C unsupported -
055D Vice City San Andreas 2 player handle, int make player fire proof
055E Vice City San Andreas 2 player handle, int increase player max health
055F Vice City San Andreas 2 player handle, int increase player max armour
0560 Vice City San Andreas 2 car handle, var create random char as driver
0561 Vice City San Andreas 3 car handle, int, var create random char as passenger parameters rearranged in SB
0562 Vice City 2 char handle, int set char ignore threats behind objects
0563 Vice City San Andreas 2 player handle, int ensure player has a drive-by weapon
0564 Vice City San Andreas 1 car handle set helicopter simulate crash land only works on helicopters
0565 Vice City San Andreas 4 flt, flt, flt, int add explosion with no sound
0566 Vice City San Andreas 2 object handle, int set object area visible
0567 unsupported -
0568 Vice City San Andreas 2 char handle, int set char never targetted
0569 Vice City 1 string load uncompressed animation
056A Vice City San Andreas 0 has cutscene finished
056B Vice City 2 char handle, int set char to crouch when threatened
056C Vice City San Andreas 1 char handle is char in any police vehicle
056D Vice City San Andreas 1 char handle does char exist
056E San Andreas 1 car handle does car exist
056F unsupported - restored in VC
0570 Vice City San Andreas 5 int, flt, flt, flt, var create asset radar marker with icon parameters rearranged in SB
0571 Vice City 1 char handle is char stuck
0572 Vice City San Andreas 1 int set all taxis have jump boost and nitro nitro unavailable in VC
0573 Vice City 2 char handle, int set char stop shoot dont seek entity
0574 Vice City San Andreas 2 car handle, int freeze car position and dont load collision
0575 San Andreas 2 char handle, int freeze char position and dont load collision
0576 unsupported -
0577 unsupported -
0578 Vice City 1 int register vigilante level
0579 Vice City 1 char handle clear all char anims
057A Vice City 2 garage handle, int set maximum number of cars in garage
057B Vice City 0 wanted stars are flashing
057C Vice City 1 int set allow hurricanes
057D Vice City 1 int play announcement
057E Vice City San Andreas 1 int set player is in stadium
057F Vice City 2 player handle, var get bus fares collected by player
0580 Vice City 3 char handle, car handle, var set char obj buy ice cream parameters rearranged in SB
0581 Vice City San Andreas 1 int display radar
0582 Vice City San Andreas 2 int, int register best position
0583 Vice City San Andreas 2 player handle, string is player in info zone
0584 Vice City 1 char handle clear char ice cream purchase
0585 Vice City 0 is in car fire button pressed available for III and SA through 00E1
0586 Vice City 1 char handle has char attempted attractor
0587 Vice City San Andreas 2 car handle, int set load collision for car flag
0588 Vice City San Andreas 2 char handle, int set load collision for char flag
0589 unsupported -
058A Vice City San Andreas 6 flt, flt, flt, flt, flt, flt add big gun flash
058B Vice City 1 char handle has char bought ice cream
058C Vice City San Andreas 1 var get progress percentage
058D Vice City 4 flt, flt, flt, flt set shortcut pickup point
058E Vice City 4 flt, flt, flt, flt set shortcut dropoff point for mission
058F Vice City 8 char handle, flt, flt, flt, flt, int, int, int get random ice cream customer in area
0590 unsupported -
0591 Vice City 4 flt, flt, flt, flt unlock all car doors in area
0592 Vice City 2 int, int set gang to attack player with cops
0593 Vice City 2 char handle, int set char frightened in jacked car
0594 Vice City San Andreas 2 car handle, int set vehicle to fade in
0595 Vice City San Andreas 0 register oddjob mission passed
0596 Vice City 1 player handle is player in shortcut taxi
0597 Vice City San Andreas 1 char handle is char ducking
0598 Vice City 3 object handle, flt, int create dust effect for cutscene heli
0599 Vice City 1 int register fire level
059A Vice City San Andreas 0 is Australian game
059B Vice City 1 car handle disarm car bomb
059C Vice City San Andreas
Vice City
2
0
global var, int
 
set onscreen counter flash when first displayed
is Japanese game
last opcode available for Vice City JP and Steam
059D Vice City San Andreas 1 int shuffle card decks restored in VC Steam
059E Vice City San Andreas 1 var fetch next card restored in VC Steam
059F Vice City San Andreas 4 object handle, var, var, var get object velocity
05A0 Vice City San Andreas 0 is debug camera on
05A1 Vice City San Andreas 4 object handle, flt, flt, flt add to object rotation velocity
05A2 Vice City San Andreas 4 object handle, flt, flt, flt set object rotation velocity
05A3 Vice City San Andreas 1 object handle is object static
05A4 Vice City San Andreas 5 flt, flt, flt, flt, var get angle between 2D vectors
05A5 Vice City San Andreas 8 flt, flt, flt, flt, flt, flt, flt, flt do 2d rectangles collide
05A6 Vice City San Andreas 4 object handle, var, var, var get object rotation velocity
05A7 Vice City San Andreas 4 object handle, var, var, var add velocity relative to object velocity
05A8 Vice City San Andreas 2 object handle, var get object speed last opcode available for Vice City PC

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability
restored in...
opcode has been correctly or mostly simulated to work through the Opcodes Restoration Project plugin
used in...
opcode has been used for the specified mod

Reference

^ GTA Net GTAForums: manipulating game memory for fun and profit

See also

External links

Up-to-date
Forum
Archive
GTA III GTA 3 Reference Handbook
Vice City List of opcodes - by CyQ
Vice City Vice City Opcode Database - retrieved from archive.org
San Andreas San Andreas Opcode Database - retrieved from archive.org
GTA III Vice City MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org