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GTA III Vice City San Andreas GOTO_IF_FALSE


Jumps to a label if the condition is false.


004D: jump_if_false [label]
else_jump [label]
jf [label]


The position in the script it will go to, usually identified by a label

This opcode is used in conditional jumps; its primary usage is in conditional statements. The destination point is identified by a label, which is then used as a parameter. In Sanny Builder where higher-level syntax is supported, the opcode is built into the syntax wherever conditional statements like if-then-else are used.


if, conditional, statement, jf, jump, goto, false

See also