02EF
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- Description
- Destroys any projectile in the 3d area
- Syntax
- 02EF: destroy_projectile_in_cube [flt1] [flt2] [flt3] [flt4] [flt5] [flt6]
- Parameter
- [flt1]
- X-coordinate of one corner of area
- [flt2]
- Y-coordinate of one corner of area
- [flt3]
- Z-coordinate of one corner of area
- [flt4]
- X-coordinate of other corner of area
- [flt5]
- Y-coordinate of other corner of area
- [flt6]
- Z-coordinate of other corner of area
This opcode destroys any projectile within the cubic area. A projectile can be a Grenade, Molotov Cocktail, or Missile. This opcode is also conditional, returning true if any projectile is destroyed.
Keywords
destroy, projectile, area, 3d, cube
See also
- 02EE, checks if projectile is in area