02EF
								
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		- Description
- Destroys any projectile in the 3d area
- Syntax
- 02EF: destroy_projectile_in_cube [flt1] [flt2] [flt3] [flt4] [flt5] [flt6]
- Parameter
- [flt1]
- X-coordinate of one corner of area
- [flt2]
- Y-coordinate of one corner of area
- [flt3]
- Z-coordinate of one corner of area
- [flt4]
- X-coordinate of other corner of area
- [flt5]
- Y-coordinate of other corner of area
- [flt6]
- Z-coordinate of other corner of area
 
This opcode destroys any projectile within the cubic area. A projectile can be a Grenade, Molotov Cocktail, or Missile. This opcode is also conditional, returning true if any projectile is destroyed.
Keywords
destroy, projectile, area, 3d, cube
See also
 02EE, checks if projectile is in area 02EE, checks if projectile is in area

