055B
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- Description
- Creates a clothing pickup
- Syntax
- 055B: [var] = create_clothes_pickup [int] at [flt1] [flt2] [flt3]
- Parameter
- [int]
- Clothes value (see below)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or ≤-100.0 for ground z + 0.5 units)
- [var]
- Variable to store the handle of the pickup
This opcode creates a type 2 pickup. It uses a model that matches the name clothesp. The pickup allows text to display above it based on the clothes value, equivalent in effect to opcode 032B. The opcode alone does not let the player change clothes; to change clothes see the code snippet based on the code used in Vice City.
| Value | GXT key | Clothing |
|---|---|---|
| 1 | OUTFT1 | Street |
| 2 | OUTFT2 | Soiree |
| 3 | OUTFT3 | Coveralls |
| 4 | OUTFT4 | Country Club |
| 5 | OUTFT5 | Havana |
| 6 | OUTFT6 | Cop |
| 7 | OUTFT7 | Bank Job |
| 8 | OUTFT8 | Casual |
| 9 | OUTFT9 | Mr Vercetti |
| 10 | OUTFT10 | Tracksuit |
| 11 | OUTFT11 | Tracksuit |
| 12 | OUTFT12 | Frankie |
| 13 | OUTFT13 | MC Tommy (unused) |
Keywords
create, pickup, clothes, clothesp