- Checks if the player is arrested
- 0130: player [player handle] busted
- [player handle]
- The handle of the player
This conditional opcode returns true if the busted screen pops up.
For Vice City
This opcode does not exist in Vice City but it is still possible to check if the player is busted. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file:
:opcode_0130 // [email protected] - input param (player handle) [email protected] *= 0x170 // size of each player info struct [email protected] += 0x94AD28 // base address for player info [email protected] += 0xCC // wasted/busted status offset 05E0: [email protected] = read_memory [email protected] size 1 virtual_protect 0 // read status [email protected] == 2 // is busted 05F6: ret 0
Use this line as a substitute for opcode 03C9. This can be placed anywhere within the external script as a conditional statement.
// ... if 05F5: call_scm_func @opcode_0130 inputs 1 player_handle [player_handle] then // [RETURNED TRUE] else // [RETURNED FALSE] end // ...
check, player, busted, arrested
- 0256, checks if the player is playing