0228

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GTA III IS_CAR_ARMED_WITH_BOMB


Description
Checks if the vehicle is armed with the bomb
Syntax
0228:   car [car handle] bomb_status == [int]
Parameter
[car handle]
The handle of the vehicle
[int]
Car bomb stage (see below)

This conditional opcode returns true if the vehicle is armed with the specified stage of car bomb.

Car bomb stages

Stage Enum Description
0 CARBOMB_NONE No bomb
1 CARBOMB_TIMED Inactive timed bomb, can be obtained from garage type 2
2 CARBOMB_ONIGNITION Inactive ignition bomb, can be obtained from garage type 3
3 CARBOMB_REMOTE Remote detonation bomb, can be obtained from garage type 4
4 CARBOMB_TIMEDACTIVE Active timed bomb, activated from bomb type 1
5 CARBOMB_ONIGNITIONACTIVE Active ignition bomb, activated from bomb type 2

For Vice City

This opcode does not exist in Vice City but the stage of the car bomb armed in a vehicle can still be retrieved. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file:

:opcode_0228
// [email protected] - input param (car handle)
// [email protected] - input param (bomb stage)
05E7: [email protected] = car [email protected] struct
[email protected] += 0x1FE  // car bomb offset
05E0: [email protected] = read_memory [email protected] size 1 virtual_protect 0
05F9: [email protected] = [email protected] AND 7
003B:   [email protected] == [email protected]  // check bomb stage in car against input
05F6: ret 0

Use this line as a substitute for opcode 0228. This can be placed anywhere within the external script as a conditional statement:

// ...
if
    05F5: call_scm_func @opcode_0228 inputs 2 car_handle [car handle] bomb_stage [int]
then
    // [RETURNED TRUE]
else
    // [RETURNED FALSE]
end
// ...

Keywords

check, car, vehicle, armed, bomb, status, stage

See also

  • GTA III 0220, checks if the vehicle is armed with any bomb
  • GTA III 0242, arms car with bomb