- Adds a sprite blip and a marker to the character
- 02A5: create_marker_above_actor [char handle] icon [int] handle [var]
- [char handle]
- The handle of the character
- Variable to store the handle of the blip
This opcode adds a sprite blip in the radar denoting the location of the character and a marker above the character. Both the blip and marker can be removed using opcode 0164. This opcode was never called in the original script of GTA III.
create, set, marker, blip, arrow, sprite, actor, character