056A
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- Description
- Checks if a cutscene was skipped
- Syntax
- 056A: has_cutscene_been_interrupted
- Parameter
- none
This conditional opcode returns true if any cutscene, which is started by opcode 02E7, was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
- Button 16 (SPRINT key on foot, ACCELERATE key in vehicle)
- Left Mouse Button
- Enter
- Return
- Space
Note that it will keep returning true after the cutscene was skipped. You must watch another cutscene through to the end (starting a cutscene automatically sets the return condition to false) or reload the game to set the return condition to false.
Keywords
has, was, cut, scene, cutscene, skipped, skip, been, interrupted, interrupt