0057
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- Description
- Checks if the player is in the 3d area
- Syntax
- 0057: player [player handle] [int] [flt1] [flt2] [flt3] [flt4] [flt5] [flt6]
- Parameter
- [player handle]
- The handle of the player
- [flt1]
- X-coordinate of one corner of area
- [flt2]
- Y-coordinate of one corner of area
- [flt3]
- Z-coordinate of one corner of area
- [flt4]
- X-coordinate of other corner of area
- [flt5]
- Y-coordinate of other corner of area
- [flt6]
- Z-coordinate of other corner of area
- [int]
- Show cylindrical marker
This conditional opcode returns true if the player is in the cubic area. It allows you to mark the area with a cylindrical marker, colored blue in GTA III and pink in Vice City. The opcode must be placed in a loop with wait 0 in order for the marker to remain drawn in the world. In GTA III only, if debug mode is switched on, a debug cube will also be drawn along with the marker denoting the boundaries of the area.
Keywords
check, player, area, 3d, cube