- Creates an object at the coordinates point
- 0107: [var] = create_object [int] at [flt1] [flt2] [flt3]
This opcode creates an object at the coordinates point. The z-coordinate uses the base rather than the center of the object's bounding box. Use opcode 029B to create an object without this offset. It is not required to load the model (like through opcode 0247) to create the object. The object must already have an entry in the
object.dat file in order for them to be stable. Without an entry, the object can become unstable and when that happens the game will crash.
In GTA III and Vice City, there are two models that exhibit unique behaviors when created:
package1.dff. They will appear just like a regular pickup (rotating, glowing coronas, and emitting light) but they can't be picked up and they have collision.
- See 0392#Example
create, spawn, object, model
- 029B, creates an object without offset