03C9

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GTA III IS_CAR_VISIBLY_DAMAGED


Description
Checks if the vehicle is visibly damaged
Syntax
03C9:   car [car handle] damaged
Parameter
[car handle]
The handle of the vehicle

This opcode returns true if the vehicle is visibly damaged. It does not depend on the health of the vehicle.

For Vice City

This opcode does not exist in Vice City but it is still possible to check if a vehicle is visibly damaged. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file:

:opcode_03C9
// [email protected] - input param (car handle)
05E7: [email protected] = car [email protected] struct
[email protected] += 0x1FB
05E0: [email protected] = read_memory [email protected] size 1 virtual_protect 0
05FE: [email protected] = [email protected] SHR 1
05F9: [email protected] = [email protected] AND 1
    [email protected] == 1  // is car visibly damaged
05F6: ret 0

Use this line as a substitute for opcode 03C9. This can be placed anywhere within the external script as a conditional statement.

// ...
if
    05F5: call_scm_func @opcode_03C9 inputs 1 car_handle [car handle]
then
    // [RETURNED TRUE]
else
    // [RETURNED FALSE]
end
// ...

Keywords

check, car, vehicle, visibly, visible, damage, damaged