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- Checks if the player is "stopped"
- 029F: player [player handle] stopped
- [player handle]
- The handle of the player
This conditional opcode returns true when the player is "stopped." It behaves almost exactly the same as opcode 02A0 except it returns false when the player is jumping without pressing the movement buttons.
check, player, stopped, stop
- 02A0, checks if the character is "stopped"