- Loads a special model as a cutscene object
- 02F3: load_object [int] '[string]'
This opcode loads a special model as a cutscene object. Similar to opcode 023C, the DFF model does not need to be defined in an IDE file. All the opcode needs is a valid model with a TXD of the same name. Any upper case letters (A-Z) are converted to lower case by the game internally. The clump model is treated like any models so 0248 can be used to check if it has been loaded, 0249 can be used to mark it as no longer needed, and 038B can be used to load it immediately.
load, object, special, model, cutscene