- Creates a fire on the coordinates point
- 02CF: [var] = create_fire_at [flt1] [flt2] [flt3]
- Z-coordinate (or ≤-100.0 for ground z)
- Variable to store the handle of the fire
This opcode creates a perpetual fire at the coordinates point. The fire emits particles, light, and sound, and can harm only the player. If ground z is used, the fire is placed by the center rather than the base of the particle so the fire appears a bit submerged into the ground. The fire can be extinguished with the Firetruck's hose or a Fire Extinguisher, or removed using opcodes 02D1 or 031A. If you start a new game without extinguishing the fire, the fire carries over into the new game.
create, start, script, fire