004F

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GTA III Vice City San Andreas START_NEW_SCRIPT


Description
Starts a new script
Syntax
004F: create_thread [label] ( [any] … )
create_thread [label] ( [any] … )
Parameter
[label]
The position in the script it will go to, usually identified by a label
( [any] … )
Optional parameters in any data type, up to 16+2 for GTA III and Vice City, 32+2 for San Andreas
Native analog
START_NEW_SCRIPT

This opcode starts a new script and begins an execution from the label. It has a variable number of parameters. The first parameter of the opcode is required, with extra parameters depending on the scripter needs. The extra parameters set the values of the local variables of the new script. The first extra parameter (the second parameter of the opcode) sets the value for the new script's local variable [email protected], the second extra parameter sets the value for [email protected], and so forth. The total number of extra parameters varies from game to game: 16+2 for GTA III and Vice City, 32+2 for San Andreas. Opcodes 004E or 0459 can be used to terminate the scripts. This opcode is similar to opcode 00D7 but the latter has only one parameter, without extra ones.

Example

The following script, using Sanny Builder, will add $10 to the player when the script is started.

$VAR = 10
004F: create_thread @MONEY 10 $VAR
 ...
 ...
:MONEY
03A4: name_thread 'MONEY'
if
    003B:   [email protected] == [email protected]
then
    0109: player $PLAYER_CHAR money += [email protected]
end
004E: end_thread

Keywords

thread, script, create, start

See also