02A6
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Description
- Adds a sprite blip and a marker to the object
Syntax
- 02A6: create_marker_above_object [object handle] icon [int] handle [var]
Parameter
- [object handle]
- The handle of the object
- [int]
- [var]
- Variable to store the handle of the blip
This opcode adds a sprite blip in the radar denoting the location of the object and a marker above the object. Both the blip and marker can be removed using opcode 0164. This opcode was never called in the original script of GTA III.
Keywords
create, set, marker, blip, arrow, sprite, object