- Checks if the character is "stopped"
- 02A0: actor [char handle] stopped
- [char handle]
- The handle of the character
This conditional opcode returns true when the character is "stopped." The command name is somewhat misleading. Being stopped includes standing still while on foot or in a vehicle, jumping without pressing the movement buttons, releasing the sprint button while running, falling without pressing the movement buttons, and exiting a vehicle.
check, character, actor, stopped, stop
- 029F, checks if the player is "stopped"