COMMAND
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ID
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ARGUMENTS
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#
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0
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16
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17
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NOP |
0 |
✓ |
0 |
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WAIT |
1 |
✓ |
1 |
AI |
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GOTO |
2 |
✓ |
1 |
R |
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SHAKE_CAM |
3 |
✓ |
1 |
AI |
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SET_VAR_INT
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4 |
✓ |
2
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VI
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I |
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SET_VAR_FLOAT
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5 |
✓ |
2
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VF
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F |
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SET_LVAR_INT
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6 |
✓ |
2
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LI
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I |
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SET_LVAR_FLOAT
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7 |
✓ |
2
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LF
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F |
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ADD_VAL_TO_INT_VAR
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8 |
✓ |
2 |
VI |
I |
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ADD_VAL_TO_FLOAT_VAR |
9 |
✓ |
2 |
VF |
F |
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ADD_VAL_TO_INT_LVAR
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10 |
✓ |
2 |
LI |
I |
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ADD_VAL_TO_FLOAT_LVAR |
11 |
✓ |
2 |
LF |
F |
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SUB_VAL_FROM_INT_VAR |
12 |
✓ |
2 |
VI |
I |
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SUB_VAL_FROM_FLOAT_VAR |
13 |
✓ |
2 |
VF |
F |
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SUB_VAL_FROM_INT_LVAR |
14 |
✓ |
2 |
LI |
I |
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SUB_VAL_FROM_FLOAT_LVAR |
15 |
✓ |
2 |
LF |
F |
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MULT_INT_VAR_BY_VAL |
16 |
✓ |
2 |
VI |
I |
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MULT_FLOAT_VAR_BY_VAL |
17 |
✓ |
2 |
VF |
F |
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MULT_INT_LVAR_BY_VAL |
18 |
✓ |
2 |
LI |
I |
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MULT_FLOAT_LVAR_BY_VAL |
19 |
✓ |
2 |
LF |
F |
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DIV_INT_VAR_BY_VAL |
20 |
✓ |
2 |
VI |
I |
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DIV_FLOAT_VAR_BY_VAL |
21 |
✓ |
2 |
VF |
F |
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DIV_INT_LVAR_BY_VAL |
22 |
✓ |
2 |
LI |
I |
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DIV_FLOAT_LVAR_BY_VAL |
23 |
✓ |
2 |
LF |
F |
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IS_INT_VAR_GREATER_THAN_NUMBER |
24 |
✓ |
2 |
VI |
I |
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IS_INT_LVAR_GREATER_THAN_NUMBER |
25 |
✓ |
2 |
LI |
I |
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IS_NUMBER_GREATER_THAN_INT_VAR |
26 |
✓ |
2 |
I |
VI |
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IS_NUMBER_GREATER_THAN_INT_LVAR |
27 |
✓ |
2 |
I |
LI |
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IS_INT_VAR_GREATER_THAN_INT_VAR |
28 |
✓ |
2 |
VI |
VI |
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IS_INT_LVAR_GREATER_THAN_INT_LVAR |
29 |
✓ |
2 |
LI |
LI |
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IS_INT_VAR_GREATER_THAN_INT_LVAR |
30 |
✓ |
2 |
VI |
LI |
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IS_INT_LVAR_GREATER_THAN_INT_VAR |
31 |
✓ |
2 |
LI |
VI |
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IS_FLOAT_VAR_GREATER_THAN_NUMBER |
32 |
✓ |
2 |
VF |
F |
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IS_FLOAT_LVAR_GREATER_THAN_NUMBER |
33 |
✓ |
2 |
LF |
F |
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IS_NUMBER_GREATER_THAN_FLOAT_VAR |
34 |
✓ |
2 |
F |
VF |
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IS_NUMBER_GREATER_THAN_FLOAT_LVAR |
35 |
✓ |
2 |
F |
LF |
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IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR |
36 |
✓ |
2 |
VF |
VF |
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IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR |
37 |
✓ |
2 |
LF |
LF |
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IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR |
38 |
✓ |
2 |
VF |
LF |
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IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR |
39 |
✓ |
2 |
LF |
VF |
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IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER
|
40 |
✓ |
2 |
VI |
I |
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IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER
|
41 |
✓ |
2 |
LI |
I |
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IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR |
42 |
✓ |
2 |
I |
VI |
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IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR |
43 |
✓ |
2 |
I |
LI |
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IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR |
44 |
✓ |
2 |
VI |
VI |
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IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR |
45 |
✓ |
2 |
LI |
LI |
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IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR |
46 |
✓ |
2 |
VI |
LI |
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IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR |
47 |
✓ |
2 |
LI |
VI |
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IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER |
48 |
✓ |
2 |
VF |
F |
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IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER |
49 |
✓ |
2 |
LF |
F |
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IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR |
50 |
✓ |
2 |
F |
VF |
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IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR |
51 |
✓ |
2 |
F |
LF |
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IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR |
52 |
✓ |
2 |
VF |
VF |
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IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR |
53 |
✓ |
2 |
LF |
LF |
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IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR |
54 |
✓ |
2 |
VF |
LF |
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IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR |
55 |
✓ |
2 |
LF |
VF |
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IS_INT_VAR_EQUAL_TO_NUMBER |
56 |
✓ |
2 |
VI |
I |
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IS_INT_LVAR_EQUAL_TO_NUMBER |
57 |
✓ |
2 |
LI |
I |
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IS_INT_VAR_EQUAL_TO_INT_VAR |
58 |
✓ |
2 |
VI |
VI |
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IS_INT_LVAR_EQUAL_TO_INT_LVAR |
59 |
✓ |
2 |
LI |
LI |
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IS_INT_VAR_EQUAL_TO_INT_LVAR |
60 |
✓ |
2 |
VI |
LI |
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IS_INT_VAR_NOT_EQUAL_TO_NUMBER |
61 |
✓ |
2 |
VI |
I |
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IS_INT_LVAR_NOT_EQUAL_TO_NUMBER |
62 |
✓ |
2 |
LI |
I |
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IS_INT_VAR_NOT_EQUAL_TO_INT_VAR |
63 |
✓ |
2 |
VI |
VI |
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IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR |
64 |
✓ |
2 |
LI |
LI |
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IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR |
65 |
✓ |
2 |
VI |
LI |
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IS_FLOAT_VAR_EQUAL_TO_NUMBER |
66 |
✓ |
2 |
VF |
F |
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IS_FLOAT_LVAR_EQUAL_TO_NUMBER |
67 |
✓ |
2 |
LF |
F |
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IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR |
68 |
✓ |
2 |
VF |
VF |
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IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR |
69 |
✓ |
2 |
LF |
LF |
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IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR |
70 |
✓ |
2 |
VF |
LF |
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IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER |
71 |
✓ |
2 |
VF |
F |
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IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER |
72 |
✓ |
2 |
LF |
F |
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IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR |
73 |
✓ |
2 |
VF |
VF |
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IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR |
74 |
✓ |
2 |
LF |
LF |
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IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR |
75 |
✓ |
2 |
VF |
LF |
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GOTO_IF_TRUE
|
76 |
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1 |
R |
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GOTO_IF_FALSE
|
77 |
✓ |
1 |
R |
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TERMINATE_THIS_SCRIPT
|
78 |
✓ |
0 |
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START_NEW_SCRIPT
|
79 |
✓ |
18
|
R
|
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO |
MO
|
GOSUB |
80 |
✓ |
1 |
R |
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RETURN |
81 |
✓ |
0 |
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LINE |
82 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
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CREATE_PLAYER
|
83 |
✓ |
5 |
AI |
AF |
AF |
AF
|
VLI
|
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GET_PLAYER_COORDINATES
|
84 |
✓ |
4
|
AI |
VLF |
VLF |
VLF
|
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SET_PLAYER_COORDINATES |
85 |
✓ |
4
|
AI
|
AF |
AF |
AF |
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IS_PLAYER_IN_AREA_2D |
86 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
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IS_PLAYER_IN_AREA_3D |
87 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
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ADD_INT_VAR_TO_INT_VAR |
88 |
✓ |
2 |
VI |
VI |
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ADD_FLOAT_VAR_TO_FLOAT_VAR |
89 |
✓ |
2 |
VF |
VF |
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ADD_INT_LVAR_TO_INT_LVAR |
90 |
✓ |
2 |
LI |
LI |
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ADD_FLOAT_LVAR_TO_FLOAT_LVAR |
91 |
✓ |
2 |
LF |
LF |
|
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ADD_INT_VAR_TO_INT_LVAR |
92 |
✓ |
2 |
LI |
VI |
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ADD_FLOAT_VAR_TO_FLOAT_LVAR |
93 |
✓ |
2 |
LF |
VF |
|
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ADD_INT_LVAR_TO_INT_VAR |
94 |
✓ |
2 |
VI |
LI |
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|
ADD_FLOAT_LVAR_TO_FLOAT_VAR |
95 |
✓ |
2 |
VF |
LF |
|
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SUB_INT_VAR_FROM_INT_VAR |
96 |
✓ |
2 |
VI |
VI |
|
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SUB_FLOAT_VAR_FROM_FLOAT_VAR |
97 |
✓ |
2 |
VF |
VF |
|
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SUB_INT_LVAR_FROM_INT_LVAR |
98 |
✓ |
2 |
LI |
LI |
|
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|
SUB_FLOAT_LVAR_FROM_FLOAT_LVAR |
99 |
✓ |
2 |
LF |
LF |
|
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SUB_INT_VAR_FROM_INT_LVAR |
100 |
✓ |
2 |
LI |
VI |
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SUB_FLOAT_VAR_FROM_FLOAT_LVAR |
101 |
✓ |
2 |
LF |
VF |
|
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SUB_INT_LVAR_FROM_INT_VAR |
102 |
✓ |
2 |
VI |
LI |
|
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SUB_FLOAT_LVAR_FROM_FLOAT_VAR |
103 |
✓ |
2 |
VF |
LF |
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MULT_INT_VAR_BY_INT_VAR |
104 |
✓ |
2 |
VI |
VI |
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MULT_FLOAT_VAR_BY_FLOAT_VAR |
105 |
✓ |
2 |
VF |
VF |
|
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MULT_INT_LVAR_BY_INT_LVAR |
106 |
✓ |
2 |
LI |
LI |
|
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MULT_FLOAT_LVAR_BY_FLOAT_LVAR |
107 |
✓ |
2 |
LF |
LF |
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MULT_INT_VAR_BY_INT_LVAR |
108 |
✓ |
2 |
VI |
LI |
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|
MULT_FLOAT_VAR_BY_FLOAT_LVAR |
109 |
✓ |
2 |
VF |
LF |
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MULT_INT_LVAR_BY_INT_VAR |
110 |
✓ |
2 |
LI |
VI |
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|
MULT_FLOAT_LVAR_BY_FLOAT_VAR |
111 |
✓ |
2 |
LF |
VF |
|
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|
DIV_INT_VAR_BY_INT_VAR |
112 |
✓ |
2 |
VI |
VI |
|
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DIV_FLOAT_VAR_BY_FLOAT_VAR |
113 |
✓ |
2 |
VF |
VF |
|
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DIV_INT_LVAR_BY_INT_LVAR |
114 |
✓ |
2 |
LI |
LI |
|
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|
DIV_FLOAT_LVAR_BY_FLOAT_LVAR |
115 |
✓ |
2 |
LF |
LF |
|
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|
DIV_INT_VAR_BY_INT_LVAR |
116 |
✓ |
2 |
VI |
LI |
|
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|
DIV_FLOAT_VAR_BY_FLOAT_LVAR |
117 |
✓ |
2 |
VF |
LF |
|
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|
DIV_INT_LVAR_BY_INT_VAR |
118 |
✓ |
2 |
LI |
VI |
|
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|
DIV_FLOAT_LVAR_BY_FLOAT_VAR |
119 |
✓ |
2 |
LF |
VF |
|
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|
ADD_TIMED_VAL_TO_FLOAT_VAR |
120 |
✓ |
2 |
VF |
F |
|
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|
ADD_TIMED_VAL_TO_FLOAT_LVAR |
121 |
✓ |
2 |
LF |
F |
|
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|
ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR |
122 |
✓ |
2 |
VF |
VF |
|
|
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|
ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR |
123 |
✓ |
2 |
LF |
LF |
|
|
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|
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|
ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR |
124 |
✓ |
2 |
VF |
LF |
|
|
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|
ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR |
125 |
✓ |
2 |
LF |
VF |
|
|
|
|
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|
SUB_TIMED_VAL_FROM_FLOAT_VAR |
126 |
✓ |
2 |
VF |
F |
|
|
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|
SUB_TIMED_VAL_FROM_FLOAT_LVAR |
127 |
✓ |
2 |
LF |
F |
|
|
|
|
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|
|
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|
SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR |
128 |
✓ |
2 |
VF |
VF |
|
|
|
|
|
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|
|
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|
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|
|
SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR |
129 |
✓ |
2 |
LF |
LF |
|
|
|
|
|
|
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|
|
|
|
|
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|
|
SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR |
130 |
✓ |
2 |
VF |
LF |
|
|
|
|
|
|
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|
|
|
|
|
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|
|
SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR |
131 |
✓ |
2 |
LF |
VF |
|
|
|
|
|
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|
SET_VAR_INT_TO_VAR_INT
|
132 |
✓ |
2
|
VI
|
VI |
|
|
|
|
|
|
|
|
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|
|
SET_LVAR_INT_TO_LVAR_INT
|
133 |
✓ |
2
|
LI
|
LI |
|
|
|
|
|
|
|
|
|
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|
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|
|
SET_VAR_FLOAT_TO_VAR_FLOAT
|
134 |
✓ |
2
|
VF
|
VF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LVAR_FLOAT_TO_LVAR_FLOAT
|
135 |
✓ |
2
|
LF
|
LF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_VAR_FLOAT_TO_LVAR_FLOAT
|
136 |
✓ |
2
|
VF
|
LF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LVAR_FLOAT_TO_VAR_FLOAT
|
137 |
✓ |
2
|
LF
|
VF |
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
SET_VAR_INT_TO_LVAR_INT
|
138 |
✓ |
2
|
VI
|
LI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LVAR_INT_TO_VAR_INT
|
139 |
✓ |
2
|
LI
|
VI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSET_VAR_INT_TO_VAR_FLOAT
|
140 |
✓ |
2
|
VI
|
VF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSET_VAR_FLOAT_TO_VAR_INT
|
141 |
✓ |
2
|
VF
|
VI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSET_LVAR_INT_TO_VAR_FLOAT
|
142 |
✓ |
2
|
LI
|
VF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSET_LVAR_FLOAT_TO_VAR_INT
|
143 |
✓ |
2
|
LF
|
VI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSET_VAR_INT_TO_LVAR_FLOAT
|
144 |
✓ |
2
|
VI
|
LF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSET_VAR_FLOAT_TO_LVAR_INT
|
145 |
✓ |
2
|
VF
|
LI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSET_LVAR_INT_TO_LVAR_FLOAT
|
146 |
✓ |
2
|
LI
|
LF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSET_LVAR_FLOAT_TO_LVAR_INT
|
147 |
✓ |
2
|
LF
|
LI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ABS_VAR_INT |
148 |
✓ |
1 |
VI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ABS_LVAR_INT |
149 |
✓ |
1 |
LI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ABS_VAR_FLOAT |
150 |
✓ |
1 |
VF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ABS_LVAR_FLOAT |
151 |
✓ |
1 |
LF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GENERATE_RANDOM_FLOAT
|
152 |
✓ |
1
|
VF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GENERATE_RANDOM_INT
|
153 |
✓ |
1
|
VI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_CHAR
|
154 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
DELETE_CHAR |
155 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHAR_WANDER_DIR |
156 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHAR_WANDER_RANGE |
157 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHAR_FOLLOW_PATH
|
158 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
CHAR_SET_IDLE |
159 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CHAR_COORDINATES
|
160 |
✓ |
4
|
AI |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_COORDINATES |
161 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_STILL_ALIVE |
162 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_AREA_2D |
163 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_AREA_3D |
164 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
CREATE_CAR
|
165 |
✓ |
5
|
AI
|
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DELETE_CAR |
166 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CAR_GOTO_COORDINATES |
167 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CAR_WANDER_RANDOMLY |
168 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CAR_SET_IDLE |
169 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CAR_COORDINATES
|
170 |
✓ |
4
|
AI |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_COORDINATES |
171 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_STILL_ALIVE |
172 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_CRUISE_SPEED |
173 |
✓ |
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_DRIVING_STYLE
|
174 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_MISSION
|
175 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_IN_AREA_2D |
176 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_IN_AREA_3D |
177 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
SPECIAL_0 |
178 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SPECIAL_1 |
179 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SPECIAL_2 |
180 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SPECIAL_3 |
181 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SPECIAL_4 |
182 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SPECIAL_5 |
183 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SPECIAL_6 |
184 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SPECIAL_7 |
185 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_BIG
|
186 |
✓ |
3
|
T
|
I |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT
|
187 |
✓ |
3
|
T
|
I |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_NOW
|
188 |
✓ |
3
|
T
|
I |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_SOON
|
189 |
|
3
|
T
|
I |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_PRINTS |
190 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_TIME_OF_DAY
|
191 |
✓ |
2
|
VLI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TIME_OF_DAY |
192 |
✓ |
2 |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_MINUTES_TO_TIME_OF_DAY
|
193 |
✓ |
3 |
AI |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_POINT_ON_SCREEN |
194 |
✓ |
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DEBUG_ON |
195 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DEBUG_OFF |
196 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RETURN_TRUE |
197 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RETURN_FALSE |
198 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VAR_INT
|
199 |
✓ |
18
|
VI |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO
|
VAR_FLOAT
|
200 |
✓ |
18
|
VF |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO
|
LVAR_INT
|
201 |
✓ |
18
|
LI |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO |
LIO
|
LVAR_FLOAT
|
202 |
✓ |
18
|
LF |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO |
LFO
|
{
|
203 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
204 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REPEAT
|
205 |
✓ |
2 |
I
|
VI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ENDREPEAT
|
206 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IF
|
207 |
✓ |
1 |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IFNOT
|
208 |
✓ |
1 |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ELSE
|
209 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ENDIF
|
210 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WHILE
|
211 |
✓ |
1 |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WHILENOT
|
212 |
✓ |
1 |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ENDWHILE
|
213 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ANDOR
|
214 |
✓ |
1 |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LAUNCH_MISSION
|
215 |
✓ |
1
|
R
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MISSION_HAS_FINISHED |
216 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STORE_CAR_CHAR_IS_IN
|
217 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STORE_CAR_PLAYER_IS_IN
|
218 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_CAR |
219 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_CAR |
220 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_MODEL
|
221 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_MODEL
|
222 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_ANY_CAR |
223 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_ANY_CAR |
224 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_BUTTON_PRESSED
|
225 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_PAD_STATE
|
226 |
✓ |
3
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_ANY_MEANS_2D |
227 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
228 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_IN_CAR_2D |
229 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_PLAYER_ANY_MEANS_2D |
230 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
231 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_PLAYER_IN_CAR_2D |
232 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_ANY_MEANS_CHAR_2D |
233 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
234 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_IN_CAR_CHAR_2D |
235 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_ANY_MEANS_2D |
236 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
237 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_IN_CAR_2D |
238 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_CHAR_ANY_MEANS_2D |
239 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
240 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_CHAR_IN_CAR_2D |
241 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_ANY_MEANS_CHAR_2D |
242 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
243 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_IN_CAR_CHAR_2D |
244 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_ANY_MEANS_3D |
245 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
246 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_IN_CAR_3D |
247 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_PLAYER_ANY_MEANS_3D |
248 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
249 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_PLAYER_IN_CAR_3D |
250 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_ANY_MEANS_CHAR_3D |
251 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
252 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_IN_CAR_CHAR_3D |
253 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_ANY_MEANS_3D |
254 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
255 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_IN_CAR_3D |
256 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_CHAR_ANY_MEANS_3D |
257 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
258 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_CHAR_IN_CAR_3D |
259 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_ANY_MEANS_CHAR_3D |
260 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
261 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_IN_CAR_CHAR_3D |
262 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_OBJECT
|
263 |
✓ |
5
|
AI
|
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DELETE_OBJECT |
264 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SCORE |
265 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_SCORE_GREATER |
266 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STORE_SCORE
|
267 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER |
268 |
✓ |
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
ALTER_WANTED_LEVEL |
269 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ALTER_WANTED_LEVEL_NO_DROP |
270 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_WANTED_LEVEL_GREATER |
271 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_WANTED_LEVEL |
272 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_DEATHARREST_STATE |
273 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_DEATHARREST_BEEN_EXECUTED |
274 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_AMMO_TO_PLAYER
|
275 |
|
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_AMMO_TO_CHAR
|
276 |
✓ |
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_AMMO_TO_CAR
|
277 |
|
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_STILL_ALIVE |
278 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_DEAD |
279 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_DEAD |
280 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_DEAD |
281 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_THREAT_SEARCH
|
282 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_THREAT_REACTION |
283 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_NO_OBJ |
284 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ORDER_DRIVER_OUT_OF_CAR |
285 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ORDER_CHAR_TO_DRIVE_CAR |
286 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_PATROL_POINT |
287 |
|
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_GANGZONE |
288 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_ZONE
|
289 |
✓ |
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_PRESSING_HORN |
290 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CHAR_SPOTTED_PLAYER |
291 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ORDER_CHAR_TO_BACKDOOR |
292 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_CHAR_TO_GANG |
293 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_OBJECTIVE_PASSED |
294 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_DRIVE_AGGRESSION |
295 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_MAX_DRIVESPEED |
296 |
|
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_CHAR_INSIDE_CAR
|
297 |
✓ |
4
|
AI |
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WARP_PLAYER_FROM_CAR_TO_COORD |
298 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MAKE_CHAR_DO_NOTHING |
299 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_INVINCIBLE |
300 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_INVINCIBLE |
301 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_GRAPHIC_TYPE |
302 |
|
3
|
AI
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_GRAPHIC_TYPE |
303 |
|
3
|
AI
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_PLAYER_BEEN_ARRESTED |
304 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STOP_CHAR_DRIVING |
305 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
KILL_CHAR |
306 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FAVOURITE_CAR_MODEL_FOR_CHAR |
307 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OCCUPATION |
308 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHANGE_CAR_LOCK
|
309 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SHAKE_CAM_WITH_POINT |
310 |
|
4 |
AI |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_MODEL
|
311 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_REMAP |
312 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CAR_JUST_SUNK |
313 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_NO_COLLIDE |
314 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_DEAD_IN_AREA_2D |
315 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_DEAD_IN_AREA_3D |
316 |
|
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
IS_TRAILER_ATTACHED |
317 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_ON_TRAILER |
318 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CAR_GOT_WEAPON |
319 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PARK |
320 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_PARK_FINISHED |
321 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
KILL_ALL_PASSENGERS |
322 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_BULLETPROOF |
323 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_FLAMEPROOF |
324 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_ROCKETPROOF |
325 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CARBOMB_ACTIVE |
326 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GIVE_CAR_ALARM |
327 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PUT_CAR_ON_TRAILER |
328 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_CRUSHED |
329 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_GANG_CAR
|
330 |
|
5
|
AI
|
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_CAR_GENERATOR
|
331 |
✓ |
13 |
AF |
AF |
AF |
AF
|
AI |
AI |
AI
|
AI |
AI |
AI |
AI |
AI
|
VLI
|
|
|
|
|
|
SWITCH_CAR_GENERATOR |
332 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
333 |
|
4
|
T
|
I |
I |
I |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_ONSCREEN_TIMER
|
334 |
✓ |
2
|
VI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_ONSCREEN_TIMER
|
335 |
✓ |
1
|
VI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_ONSCREEN_COUNTER
|
336 |
|
2
|
VI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_ONSCREEN_COUNTER
|
337 |
✓ |
1
|
VI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ZONE_CAR_INFO
|
338 |
✓ |
13
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
IS_CHAR_IN_GANG_ZONE |
339 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_ZONE
|
340 |
✓ |
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_DENSITY
|
341 |
|
3
|
T
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PED_DENSITY
|
342 |
|
3
|
T
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
POINT_CAMERA_AT_PLAYER
|
343 |
✓ |
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
POINT_CAMERA_AT_CAR
|
344 |
✓ |
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
POINT_CAMERA_AT_CHAR
|
345 |
✓ |
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RESTORE_CAMERA |
346 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SHAKE_PAD
|
347 |
|
3
|
AI
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ZONE_PED_INFO
|
348 |
✓ |
13
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
SET_TIME_SCALE |
349 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_IN_AIR |
350 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FIXED_CAMERA_POSITION |
351 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
POINT_CAMERA_AT_POINT
|
352 |
✓ |
4 |
AF |
AF |
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_CAR_OLD
|
353 |
✓ |
4
|
AI |
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_CHAR_OLD
|
354 |
✓ |
4
|
AI |
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_OBJECT_OLD
|
355 |
|
4
|
AI |
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_BLIP |
356 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHANGE_BLIP_COLOUR
|
357 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DIM_BLIP |
358 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_COORD_OLD
|
359 |
✓ |
6 |
AF |
AF |
AF
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
CHANGE_BLIP_SCALE |
360 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FADING_COLOUR |
361 |
✓ |
3 |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DO_FADE
|
362 |
✓ |
2 |
AI
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_FADING_STATUS |
363 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_HOSPITAL_RESTART |
364 |
✓ |
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_POLICE_RESTART |
365 |
✓ |
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OVERRIDE_NEXT_RESTART |
366 |
✓ |
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DRAW_SHADOW
|
367 |
|
10
|
AI
|
AF |
AF |
AF |
AF |
AF |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
GET_PLAYER_HEADING
|
368 |
✓ |
2
|
AI |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_HEADING |
369 |
✓ |
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CHAR_HEADING
|
370 |
✓ |
2
|
AI |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_HEADING |
371 |
✓ |
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CAR_HEADING
|
372 |
✓ |
2
|
AI |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_HEADING |
373 |
✓ |
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_OBJECT_HEADING
|
374 |
✓ |
2
|
AI |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_HEADING |
375 |
✓ |
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_TOUCHING_OBJECT |
376 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_TOUCHING_OBJECT |
377 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_AMMO
|
378 |
✓ |
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_AMMO
|
379 |
|
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_AMMO
|
380 |
|
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_CAMERA_SPLINE
|
381 |
|
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MOVE_CAMERA_ALONG_SPLINE
|
382 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CAMERA_POSITION_ALONG_SPLINE
|
383 |
|
1
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DECLARE_MISSION_FLAG
|
384 |
✓ |
1
|
VI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DECLARE_MISSION_FLAG_FOR_CONTACT
|
385 |
|
2
|
AI |
VI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DECLARE_BASE_BRIEF_ID_FOR_CONTACT
|
386 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_HEALTH_GREATER |
387 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_HEALTH_GREATER |
388 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_HEALTH_GREATER |
389 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_CAR
|
390 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_CHAR
|
391 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_OBJECT
|
392 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_CONTACT_POINT
|
393 |
✓ |
4 |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_COORD
|
394 |
✓ |
4 |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHANGE_BLIP_DISPLAY
|
395 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_ONE_OFF_SOUND
|
396 |
✓ |
4 |
AF |
AF |
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_CONTINUOUS_SOUND
|
397 |
✓ |
5 |
AF |
AF |
AF
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_SOUND |
398 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_STUCK_ON_ROOF |
399 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_UPSIDEDOWN_CAR_CHECK |
400 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_UPSIDEDOWN_CAR_CHECK |
401 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
402 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
403 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_GUARD_SPOT |
404 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_GUARD_AREA |
405 |
|
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_WAIT_IN_CAR |
406 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
407 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_AREA_IN_CAR_2D |
408 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_STOPPED_IN_AREA_2D |
409 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
410 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D |
411 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
412 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_AREA_IN_CAR_3D |
413 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_STOPPED_IN_AREA_3D |
414 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
415 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D |
416 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
417 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_AREA_IN_CAR_2D |
418 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_STOPPED_IN_AREA_2D |
419 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
420 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D |
421 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
422 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_AREA_IN_CAR_3D |
423 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
IS_CHAR_STOPPED_IN_AREA_3D |
424 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
425 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D |
426 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
IS_CAR_STOPPED_IN_AREA_2D |
427 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_STOPPED_IN_AREA_3D |
428 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_CAR_2D |
429 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_CAR_2D |
430 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CAR_3D |
431 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_CAR_3D |
432 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
GIVE_WEAPON_TO_PLAYER
|
433 |
✓ |
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GIVE_WEAPON_TO_CHAR |
434 |
✓ |
3
|
AI
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GIVE_WEAPON_TO_CAR |
435 |
|
3
|
AI
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_CONTROL |
436 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FORCE_WEATHER
|
437 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FORCE_WEATHER_NOW
|
438 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RELEASE_WEATHER |
439 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CURRENT_PLAYER_WEAPON
|
440 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CURRENT_CHAR_WEAPON
|
441 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CURRENT_CAR_WEAPON
|
442 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_OBJECT_COORDINATES
|
443 |
✓ |
4
|
AI |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_COORDINATES |
444 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_GAME_TIMER
|
445 |
✓ |
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TURN_CHAR_TO_FACE_COORD |
446 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TURN_PLAYER_TO_FACE_COORD |
447 |
|
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STORE_WANTED_LEVEL
|
448 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_STOPPED |
449 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MARK_CHAR_AS_NO_LONGER_NEEDED |
450 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MARK_CAR_AS_NO_LONGER_NEEDED |
451 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MARK_OBJECT_AS_NO_LONGER_NEEDED |
452 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DONT_REMOVE_CHAR |
453 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DONT_REMOVE_CAR |
454 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DONT_REMOVE_OBJECT |
455 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_CHAR_AS_PASSENGER
|
456 |
✓ |
5
|
AI |
AI |
AI
|
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
457 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
458 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS |
459 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS |
460 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
461 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
462 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
463 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
464 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
465 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
466 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_LEAVE_CAR |
467 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER |
468 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER |
469 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR |
470 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE |
471 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_DESTROY_OBJECT |
472 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_DESTROY_CAR |
473 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
474 |
|
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_GOTO_AREA_IN_CAR |
475 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
476 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_GUARD_ATTACK |
477 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_AS_LEADER |
478 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_AS_LEADER |
479 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LEAVE_GROUP |
480 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_FOLLOW_ROUTE
|
481 |
✓ |
3
|
AI
|
AI
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_ROUTE_POINT |
482 |
✓ |
4 |
AI |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_NUMBER_BIG
|
483 |
✓ |
4
|
T
|
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_NUMBER
|
484 |
✓ |
4
|
T
|
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_NUMBER_NOW
|
485 |
✓ |
4
|
T
|
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_NUMBER_SOON
|
486 |
|
4
|
T
|
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_ROADS_ON |
487 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_ROADS_OFF |
488 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
GET_NUMBER_OF_PASSENGERS
|
489 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_MAXIMUM_NUMBER_OF_PASSENGERS
|
490 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_DENSITY_MULTIPLIER |
491 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_HEAVY |
492 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_CHAR_THREAT_SEARCH |
493 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVATE_CRANE |
494 |
|
10 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
DEACTIVATE_CRANE |
495 |
|
2 |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_MAX_WANTED_LEVEL |
496 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SAVE_VAR_INT
|
497 |
|
16
|
VI |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO |
VIO
|
|
|
SAVE_VAR_FLOAT
|
498 |
|
16
|
VF |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO |
VFO
|
|
|
IS_CAR_IN_AIR_PROPER |
499 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_UPSIDEDOWN |
500 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_PLAYER_CHAR
|
501 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CANCEL_OVERRIDE_RESTART |
502 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_POLICE_IGNORE_PLAYER |
503 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
504 |
|
5
|
T
|
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
START_KILL_FRENZY
|
505 |
✓ |
9
|
T |
AI
|
AI |
AI
|
AI |
AI |
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
READ_KILL_FRENZY_STATUS
|
506 |
✓ |
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SQRT
|
507 |
✓ |
2 |
AF
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_ANY_MEANS_CAR_2D |
508 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
509 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_IN_CAR_CAR_2D |
510 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_ANY_MEANS_CAR_3D |
511 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
512 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_PLAYER_IN_CAR_CAR_3D |
513 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_ANY_MEANS_CAR_2D |
514 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
515 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_IN_CAR_CAR_2D |
516 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_ANY_MEANS_CAR_3D |
517 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
518 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_IN_CAR_CAR_3D |
519 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
GENERATE_RANDOM_FLOAT_IN_RANGE
|
520 |
✓ |
3 |
AF |
AF
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GENERATE_RANDOM_INT_IN_RANGE
|
521 |
✓ |
3 |
AI |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCK_CAR_DOORS
|
522 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EXPLODE_CAR |
523 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_EXPLOSION
|
524 |
✓ |
4 |
AF |
AF |
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_UPRIGHT |
525 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TURN_CHAR_TO_FACE_CHAR |
526 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TURN_CHAR_TO_FACE_PLAYER |
527 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TURN_PLAYER_TO_FACE_CHAR |
528 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
529 |
✓ |
3
|
AI
|
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_GOTO_COORD_IN_CAR |
530 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_PICKUP
|
531 |
✓ |
6
|
AI |
AI
|
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_PICKUP_BEEN_COLLECTED |
532 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_PICKUP |
533 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TAXI_LIGHTS |
534 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_BIG_Q
|
535 |
✓ |
3
|
T
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_NUMBER_BIG_Q
|
536 |
|
4
|
T
|
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GARAGE
|
537 |
✓ |
10 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF
|
AI |
VLI
|
|
|
|
|
|
|
|
|
SET_GARAGE_WITH_CAR_MODEL
|
538 |
|
11 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
SET_TARGET_CAR_FOR_MISSION_GARAGE |
539 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_IN_MISSION_GARAGE |
540 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FREE_BOMBS |
541 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_POWERPOINT
|
542 |
|
7 |
AF |
AF |
AF |
AF |
AF |
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
SET_ALL_TAXI_LIGHTS |
543 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_ARMED_WITH_ANY_BOMB |
544 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
APPLY_BRAKES_TO_PLAYERS_CAR |
545 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_HEALTH |
546 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_HEALTH |
547 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_HEALTH |
548 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_PLAYER_HEALTH
|
549 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CHAR_HEALTH
|
550 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CAR_HEALTH
|
551 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_ARMED_WITH_BOMB
|
552 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHANGE_CAR_COLOUR
|
553 |
✓ |
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_PED_ROADS_ON |
554 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_PED_ROADS_OFF |
555 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
CHAR_LOOK_AT_CHAR_ALWAYS |
556 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHAR_LOOK_AT_PLAYER_ALWAYS |
557 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PLAYER_LOOK_AT_CHAR_ALWAYS |
558 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STOP_CHAR_LOOKING |
559 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STOP_PLAYER_LOOKING |
560 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_HELICOPTER |
561 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GANG_ATTITUDE
|
562 |
|
8
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
SET_GANG_GANG_ATTITUDE
|
563 |
|
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GANG_PLAYER_ATTITUDE
|
564 |
|
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GANG_PED_MODELS
|
565 |
✓ |
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GANG_CAR_MODEL
|
566 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GANG_WEAPONS
|
567 |
✓ |
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_RUN_TO_AREA |
568 |
|
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_RUN_TO_COORD |
569 |
✓ |
3
|
AI
|
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
570 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
571 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_SPECIAL_CHARACTER
|
572 |
✓ |
2 |
AI
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_SPECIAL_CHARACTER_LOADED |
573 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FLASH_CAR |
574 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FLASH_CHAR |
575 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FLASH_OBJECT |
576 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_REMOTE_MODE |
577 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ARM_CAR_WITH_BOMB
|
578 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_PERSONALITY
|
579 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CUTSCENE_OFFSET |
580 |
✓ |
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ANIM_GROUP_FOR_CHAR
|
581 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ANIM_GROUP_FOR_PLAYER
|
582 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REQUEST_MODEL
|
583 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_MODEL_LOADED
|
584 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MARK_MODEL_AS_NO_LONGER_NEEDED
|
585 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GRAB_PHONE
|
586 |
✓ |
3 |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_REPEATED_PHONE_MESSAGE
|
587 |
|
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PHONE_MESSAGE
|
588 |
|
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_PHONE_DISPLAYED_MESSAGE |
589 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TURN_PHONE_OFF |
590 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DRAW_CORONA
|
591 |
✓ |
9 |
AF |
AF |
AF |
AF
|
AI |
AI
|
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
DRAW_LIGHT |
592 |
|
6 |
AF |
AF |
AF |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
STORE_WEATHER |
593 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RESTORE_WEATHER |
594 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STORE_CLOCK |
595 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RESTORE_CLOCK |
596 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RESTART_CRITICAL_MISSION |
597 |
|
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_PLAYING |
598 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_NO_OBJ |
599 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
600 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
601 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_GUARD_SPOT |
602 |
|
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_GUARD_AREA |
603 |
|
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_WAIT_IN_CAR |
604 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
605 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
606 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_KILL_CHAR_ANY_MEANS |
607 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS |
608 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
609 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
610 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
611 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
612 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
613 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
614 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_LEAVE_CAR |
615 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER |
616 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_ENTER_CAR_AS_DRIVER |
617 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_FOLLOW_CAR_IN_CAR |
618 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE |
619 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_DESTROY_OBJECT |
620 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_DESTROY_CAR |
621 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
622 |
|
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_GOTO_AREA_IN_CAR |
623 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
624 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_GUARD_ATTACK |
625 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_FOLLOW_ROUTE |
626 |
|
3
|
AI
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
627 |
|
3
|
AI
|
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_GOTO_COORD_IN_CAR |
628 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_RUN_TO_AREA |
629 |
|
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_RUN_TO_COORD |
630 |
|
3
|
AI
|
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_PEDS_IN_AREA_TO_COLL
|
631 |
|
4 |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_PEDS_IN_VEHICLE_TO_COLL
|
632 |
|
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_COLL |
633 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_COLL_IN_CARS |
634 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_COLL_ANY_MEANS_2D |
635 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
636 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_COLL_IN_CAR_2D |
637 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_COLL_ANY_MEANS_2D |
638 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
639 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_STOPPED_COLL_IN_CAR_2D |
640 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_COLL_ANY_MEANS_CHAR_2D |
641 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
642 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_COLL_IN_CAR_CHAR_2D |
643 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_COLL_ANY_MEANS_CAR_2D |
644 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
645 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_COLL_IN_CAR_CAR_2D |
646 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_COLL_ANY_MEANS_PLAYER_2D |
647 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
648 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_COLL_IN_CAR_PLAYER_2D |
649 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_COLL_IN_AREA_2D |
650 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
651 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_COLL_IN_AREA_IN_CAR_2D |
652 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_COLL_STOPPED_IN_AREA_2D |
653 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
654 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_COLL_STOPPED_IN_AREA_IN_CAR_2D |
655 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
GET_NUMBER_OF_PEDS_IN_COLL
|
656 |
|
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_HEED_THREATS |
657 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_HEED_THREATS |
658 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CONTROLLER_MODE
|
659 |
✓ |
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAN_RESPRAY_CAR |
660 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_TAXI |
661 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
UNLOAD_SPECIAL_CHARACTER |
662 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER |
663 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_NUM_OF_MODELS_KILLED_BY_PLAYER
|
664 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVATE_GARAGE |
665 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_TAXI_TIMER |
666 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_OBJECT_NO_OFFSET
|
667 |
✓ |
5
|
AI
|
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_BOAT |
668 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS |
669 |
|
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_GOTO_AREA_ANY_MEANS |
670 |
|
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_STOPPED |
671 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_STOPPED |
672 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MESSAGE_WAIT |
673 |
|
2 |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_PARTICLE_EFFECT
|
674 |
|
5
|
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_WIDESCREEN |
675 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SPRITE_BLIP_FOR_CAR
|
676 |
|
3
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SPRITE_BLIP_FOR_CHAR
|
677 |
|
3
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SPRITE_BLIP_FOR_OBJECT
|
678 |
|
3
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SPRITE_BLIP_FOR_CONTACT_POINT
|
679 |
✓ |
5 |
AF |
AF |
AF
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SPRITE_BLIP_FOR_COORD
|
680 |
✓ |
5 |
AF |
AF |
AF
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_ONLY_DAMAGED_BY_PLAYER |
681 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_ONLY_DAMAGED_BY_PLAYER |
682 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_PROOFS |
683 |
✓ |
6
|
AI
|
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_PROOFS |
684 |
✓ |
6
|
AI
|
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_ANGLED_AREA_2D |
685 |
✓ |
7
|
AI
|
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
686 |
✓ |
7
|
AI
|
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D |
687 |
✓ |
7
|
AI
|
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D |
688 |
✓ |
7
|
AI
|
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
689 |
✓ |
7
|
AI
|
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D |
690 |
✓ |
7
|
AI
|
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_ANGLED_AREA_3D |
691 |
✓ |
9
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
692 |
✓ |
9
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D |
693 |
✓ |
9
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D |
694 |
✓ |
9
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
695 |
✓ |
9
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D |
696 |
✓ |
9
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
DEACTIVATE_GARAGE |
697 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE
|
698 |
|
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CAR_BEEN_TAKEN_TO_GARAGE |
699 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_SWAT_REQUIRED |
700 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FBI_REQUIRED |
701 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ARMY_REQUIRED |
702 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_IN_WATER |
703 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CLOSEST_CHAR_NODE
|
704 |
✓ |
6 |
AF |
AF |
AF
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CLOSEST_CAR_NODE
|
705 |
✓ |
6 |
AF |
AF |
AF
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
CAR_GOTO_COORDINATES_ACCURATE |
706 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_PACMAN_RACE |
707 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_PACMAN_RECORD |
708 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_NUMBER_OF_POWER_PILLS_EATEN
|
709 |
|
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_PACMAN |
710 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_PACMAN_SCRAMBLE |
711 |
|
5 |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_NUMBER_OF_POWER_PILLS_CARRIED
|
712 |
|
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_NUMBER_OF_POWER_PILLS_CARRIED |
713 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_ON_SCREEN |
714 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_ON_SCREEN |
715 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_OBJECT_ON_SCREEN |
716 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GOSUB_FILE
|
717 |
|
2 |
R
|
R
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_GROUND_Z_FOR_3D_COORD
|
718 |
✓ |
4 |
AF |
AF |
AF
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_SCRIPT_FIRE
|
719 |
✓ |
4 |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_SCRIPT_FIRE_EXTINGUISHED |
720 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_SCRIPT_FIRE |
721 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COMEDY_CONTROLS |
722 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BOAT_GOTO_COORDS |
723 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BOAT_STOP |
724 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_SHOOTING_IN_AREA |
725 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_SHOOTING_IN_AREA |
726 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CURRENT_PLAYER_WEAPON
|
727 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CURRENT_CHAR_WEAPON |
728 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_NUMBER_OF_POWER_PILLS_EATEN |
729 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_POWER_PILL |
730 |
|
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_BOAT_CRUISE_SPEED |
731 |
✓ |
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_RANDOM_CHAR_IN_AREA
|
732 |
|
8 |
AF |
AF |
AF |
AF |
AI |
AI |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
GET_RANDOM_CHAR_IN_ZONE
|
733 |
✓ |
5
|
T
|
AI |
AI |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_TAXI |
734 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_SHOOTING |
735 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_SHOOTING |
736 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_MONEY_PICKUP
|
737 |
✓ |
5 |
AF |
AF |
AF |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_ACCURACY |
738 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CAR_SPEED
|
739 |
✓ |
2
|
AI |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_CUTSCENE
|
740 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_CUTSCENE_OBJECT
|
741 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CUTSCENE_ANIM
|
742 |
✓ |
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_CUTSCENE
|
743 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CUTSCENE_TIME
|
744 |
✓ |
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CUTSCENE_FINISHED |
745 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_CUTSCENE |
746 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RESTORE_CAMERA_JUMPCUT |
747 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_COLLECTABLE1
|
748 |
✓ |
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLLECTABLE1_TOTAL
|
749 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PROJECTILE_IN_AREA |
750 |
|
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
DESTROY_PROJECTILES_IN_AREA |
751 |
|
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
DROP_MINE |
752 |
|
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DROP_NAUTICAL_MINE |
753 |
|
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_MODEL
|
754 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_SPECIAL_MODEL
|
755 |
✓ |
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_CUTSCENE_HEAD
|
756 |
|
3
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CUTSCENE_HEAD_ANIM
|
757 |
|
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SIN
|
758 |
✓ |
2 |
AF
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
COS
|
759 |
✓ |
2 |
AF
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CAR_FORWARD_X
|
760 |
✓ |
2
|
AI |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CAR_FORWARD_Y
|
761 |
✓ |
2
|
AI |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHANGE_GARAGE_TYPE
|
762 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ACTIVATE_CRUSHER_CRANE |
763 |
|
10 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
PRINT_WITH_2_NUMBERS
|
764 |
|
5
|
T
|
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_2_NUMBERS_NOW
|
765 |
✓ |
5
|
T
|
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_2_NUMBERS_SOON
|
766 |
|
5
|
T
|
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_3_NUMBERS
|
767 |
✓ |
6
|
T
|
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_3_NUMBERS_NOW
|
768 |
|
6
|
T
|
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_3_NUMBERS_SOON
|
769 |
|
6
|
T
|
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_4_NUMBERS
|
770 |
✓ |
7
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_4_NUMBERS_NOW
|
771 |
|
7
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_4_NUMBERS_SOON
|
772 |
|
7
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_5_NUMBERS
|
773 |
|
8
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_5_NUMBERS_NOW
|
774 |
|
8
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_5_NUMBERS_SOON
|
775 |
|
8
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_6_NUMBERS
|
776 |
✓ |
9
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
PRINT_WITH_6_NUMBERS_NOW
|
777 |
|
9
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
PRINT_WITH_6_NUMBERS_SOON
|
778 |
|
9
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
|
779 |
|
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PLAYER_MADE_PROGRESS
|
780 |
✓ |
1
|
I
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PROGRESS_TOTAL
|
781 |
✓ |
1
|
I
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_JUMP_DISTANCE |
782 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_JUMP_HEIGHT |
783 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_JUMP_FLIPS |
784 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_JUMP_SPINS |
785 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_JUMP_STUNT |
786 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_UNIQUE_JUMP_FOUND |
787 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_UNIQUE_JUMPS_TOTAL |
788 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_PASSENGER_DROPPED_OFF_TAXI |
789 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_MONEY_MADE_TAXI |
790 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_MISSION_GIVEN
|
791 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_MISSION_PASSED
|
792 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_RUNNING |
793 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_ALL_SCRIPT_FIRES |
794 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_FIRST_CAR_COLOUR
|
795 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_SECOND_CAR_COLOUR
|
796 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
|
797 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CAR_BEEN_DAMAGED_BY_WEAPON
|
798 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_CHARS_GROUP |
799 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_PLAYERS_GROUP |
800 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EXPLODE_CHAR_HEAD |
801 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EXPLODE_PLAYER_HEAD |
802 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ANCHOR_BOAT |
803 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ZONE_GROUP
|
804 |
✓ |
3
|
T
|
AI
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_CAR_FIRE
|
805 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_CHAR_FIRE
|
806 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_RANDOM_CAR_OF_TYPE_IN_AREA
|
807 |
✓ |
6 |
AF |
AF |
AF |
AF
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_RANDOM_CAR_OF_TYPE_IN_ZONE
|
808 |
|
3
|
T |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_RESPRAY_HAPPENED |
809 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAMERA_ZOOM
|
810 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_PICKUP_WITH_AMMO
|
811 |
✓ |
7
|
AI |
AI
|
AI |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_RAM_CAR |
812 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_BLOCK_CAR |
813 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_CATCH_TRAIN |
814 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_CATCH_TRAIN |
815 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_NEVER_GETS_TIRED |
816 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_FAST_RELOAD |
817 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_BLEEDING |
818 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_FUNNY_SUSPENSION |
819 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_BIG_WHEELS |
820 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FREE_RESPRAYS |
821 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_VISIBLE |
822 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_VISIBLE |
823 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_VISIBLE |
824 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_AREA_OCCUPIED |
825 |
✓ |
11 |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
START_DRUG_RUN |
826 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_DRUG_RUN_BEEN_COMPLETED |
827 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_DRUG_PLANE_BEEN_SHOT_DOWN |
828 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SAVE_PLAYER_FROM_FIRES |
829 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_TEXT
|
830 |
✓ |
3 |
AF |
AF
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_SCALE |
831 |
✓ |
2 |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_COLOUR |
832 |
✓ |
4 |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_JUSTIFY |
833 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_CENTRE |
834 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_WRAPX |
835 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_CENTRE_SIZE |
836 |
|
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_BACKGROUND |
837 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_BACKGROUND_COLOUR |
838 |
|
4 |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_BACKGROUND_ONLY_TEXT |
839 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_PROPORTIONAL |
840 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_FONT
|
841 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INDUSTRIAL_PASSED |
842 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
COMMERCIAL_PASSED |
843 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SUBURBAN_PASSED |
844 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ROTATE_OBJECT |
845 |
✓ |
4
|
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SLIDE_OBJECT |
846 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
REMOVE_CHAR_ELEGANTLY |
847 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_STAY_IN_SAME_PLACE |
848 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_NASTY_GAME |
849 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
UNDRESS_CHAR
|
850 |
✓ |
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DRESS_CHAR |
851 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_CHASE_SCENE |
852 |
|
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STOP_CHASE_SCENE |
853 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_EXPLOSION_IN_AREA
|
854 |
|
7
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
IS_EXPLOSION_IN_ZONE
|
855 |
|
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_DRUG_DROP_OFF |
856 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN |
857 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FIND_DROP_OFF_PLANE_COORDINATES
|
858 |
|
3
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_FLOATING_PACKAGE
|
859 |
|
4 |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PLACE_OBJECT_RELATIVE_TO_CAR |
860 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
MAKE_OBJECT_TARGETTABLE |
861 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_ARMOUR_TO_PLAYER |
862 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_ARMOUR_TO_CHAR |
863 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OPEN_GARAGE |
864 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLOSE_GARAGE |
865 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WARP_CHAR_FROM_CAR_TO_COORD |
866 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
|
867 |
✓ |
6 |
AF |
AF |
AF |
AF
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CHAR_SPOTTED_CHAR |
868 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_HAIL_TAXI |
869 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_OBJECT_BEEN_DAMAGED |
870 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_KILL_FRENZY_HEADSHOT
|
871 |
|
9
|
T |
AI
|
AI |
AI
|
AI |
AI |
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
ACTIVATE_MILITARY_CRANE |
872 |
|
10 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
WARP_PLAYER_INTO_CAR |
873 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WARP_CHAR_INTO_CAR |
874 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_CAR_RADIO |
875 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_AUDIO_STREAM |
876 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_2_NUMBERS_BIG
|
877 |
✓ |
5
|
T
|
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_3_NUMBERS_BIG
|
878 |
|
6
|
T
|
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_4_NUMBERS_BIG
|
879 |
|
7
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_5_NUMBERS_BIG
|
880 |
|
8
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
PRINT_WITH_6_NUMBERS_BIG
|
881 |
|
9
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
SET_CHAR_WAIT_STATE
|
882 |
✓ |
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAMERA_BEHIND_PLAYER |
883 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_MOTION_BLUR
|
884 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_STRING_IN_STRING
|
885 |
|
4
|
T |
T
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_RANDOM_CHAR
|
886 |
✓ |
4 |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_STEAL_ANY_CAR |
887 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_2_REPEATED_PHONE_MESSAGES
|
888 |
|
3
|
AI |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_2_PHONE_MESSAGES
|
889 |
|
3
|
AI |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_3_REPEATED_PHONE_MESSAGES
|
890 |
|
4
|
AI |
T |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_3_PHONE_MESSAGES
|
891 |
|
4
|
AI |
T |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_4_REPEATED_PHONE_MESSAGES
|
892 |
|
5
|
AI |
T |
T |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_4_PHONE_MESSAGES
|
893 |
|
5
|
AI |
T |
T |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_SNIPER_BULLET_IN_AREA |
894 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
GIVE_PLAYER_DETONATOR |
895 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_COLL_OBJ_STEAL_ANY_CAR |
896 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_VELOCITY |
897 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_COLLISION |
898 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_ICECREAM_JINGLE_ON |
899 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_STRING_IN_STRING_NOW
|
900 |
✓ |
4
|
T |
T
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_STRING_IN_STRING_SOON
|
901 |
|
4
|
T |
T
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_5_REPEATED_PHONE_MESSAGES
|
902 |
|
6
|
AI |
T |
T |
T |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_5_PHONE_MESSAGES
|
903 |
|
6
|
AI |
T |
T |
T |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_6_REPEATED_PHONE_MESSAGES
|
904 |
|
7
|
AI |
T |
T |
T |
T |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
SET_6_PHONE_MESSAGES
|
905 |
|
7
|
AI |
T |
T |
T |
T |
T |
T
|
|
|
|
|
|
|
|
|
|
|
|
IS_POINT_OBSCURED_BY_A_MISSION_ENTITY |
906 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_ALL_MODELS_NOW |
907 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_TO_OBJECT_VELOCITY |
908 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DRAW_SPRITE |
909 |
✓ |
9 |
AI |
AF |
AF |
AF |
AF |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
DRAW_RECT |
910 |
✓ |
8 |
AF |
AF |
AF |
AF |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
LOAD_SPRITE
|
911 |
✓ |
2 |
AI
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_TEXTURE_DICTIONARY
|
912 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_TEXTURE_DICTIONARY |
913 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_DYNAMIC |
914 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_ANIM_SPEED |
915 |
|
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PLAY_MISSION_PASSED_TUNE |
916 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_AREA |
917 |
✓ |
5 |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
FREEZE_ONSCREEN_TIMER |
918 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_CAR_SIREN |
919 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_PED_ROADS_ON_ANGLED |
920 |
|
7 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
SWITCH_PED_ROADS_OFF_ANGLED |
921 |
|
7 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
SWITCH_ROADS_ON_ANGLED |
922 |
|
7 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
SWITCH_ROADS_OFF_ANGLED |
923 |
|
7 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_WATERTIGHT |
924 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_MOVING_PARTICLE_EFFECT
|
925 |
✓ |
12
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
AI |
AI |
AI |
|
|
|
|
|
|
SET_CHAR_CANT_BE_DRAGGED_OUT |
926 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TURN_CAR_TO_FACE_COORD |
927 |
✓ |
3
|
AI
|
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CRANE_LIFTING_CAR |
928 |
|
3 |
AF |
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DRAW_SPHERE |
929 |
✓ |
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_STATUS
|
930 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_MALE |
931 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SCRIPT_NAME
|
932 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHANGE_GARAGE_TYPE_WITH_CAR_MODEL
|
933 |
|
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FIND_DRUG_PLANE_COORDINATES
|
934 |
|
3
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SAVE_INT_TO_DEBUG_FILE |
935 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SAVE_FLOAT_TO_DEBUG_FILE |
936 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SAVE_NEWLINE_TO_DEBUG_FILE |
937 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
POLICE_RADIO_MESSAGE |
938 |
✓ |
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_STRONG |
939 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_ROUTE |
940 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_RUBBISH |
941 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_PARTICLE_EFFECTS_IN_AREA |
942 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_STREAMING |
943 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_GARAGE_OPEN |
944 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_GARAGE_CLOSED |
945 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_CATALINA_HELI |
946 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CATALINA_HELI_TAKE_OFF |
947 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_CATALINA_HELI |
948 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CATALINA_HELI_BEEN_SHOT_DOWN |
949 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWAP_NEAREST_BUILDING_MODEL
|
950 |
✓ |
6 |
AF |
AF |
AF |
AF
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_WORLD_PROCESSING |
951 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_ALL_PLAYER_WEAPONS |
952 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GRAB_CATALINA_HELI
|
953 |
|
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_AREA_OF_CARS |
954 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
SET_ROTATING_GARAGE_DOOR |
955 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SPHERE
|
956 |
✓ |
5 |
AF |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_SPHERE |
957 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CATALINA_HELI_FLY_AWAY |
958 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_EVERYONE_IGNORE_PLAYER |
959 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STORE_CAR_CHAR_IS_IN_NO_SAVE
|
960 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STORE_CAR_PLAYER_IS_IN_NO_SAVE
|
961 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PHONE_DISPLAYING_MESSAGE |
962 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_ONSCREEN_TIMER_WITH_STRING
|
963 |
✓ |
3
|
VI |
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_ONSCREEN_COUNTER_WITH_STRING
|
964 |
✓ |
3
|
VI |
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_RANDOM_CAR_FOR_CAR_PARK |
965 |
✓ |
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_COLLISION_IN_MEMORY
|
966 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_WANTED_MULTIPLIER |
967 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAMERA_IN_FRONT_OF_PLAYER |
968 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_VISIBLY_DAMAGED |
969 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DOES_OBJECT_EXIST |
970 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_SCENE |
971 |
✓ |
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_STUCK_CAR_CHECK |
972 |
✓ |
3
|
AI
|
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_STUCK_CAR_CHECK |
973 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_STUCK |
974 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_MISSION_AUDIO
|
975 |
✓ |
2 |
AI
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_MISSION_AUDIO_LOADED |
976 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PLAY_MISSION_AUDIO |
977 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_MISSION_AUDIO_FINISHED |
978 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CLOSEST_CAR_NODE_WITH_HEADING
|
979 |
✓ |
7 |
AF |
AF |
AF
|
VLF |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED |
980 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_THIS_PRINT
|
981 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_THIS_BIG_PRINT
|
982 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_MISSION_AUDIO_POSITION |
983 |
✓ |
4 |
AI |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
984 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_SAVE_GAME_FINISHED |
985 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NO_SPECIAL_CAMERA_FOR_THIS_GARAGE |
986 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_PICKUP_OLD
|
987 |
|
4
|
AI |
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLIP_FOR_PICKUP
|
988 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SPRITE_BLIP_FOR_PICKUP
|
989 |
|
3
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PED_DENSITY_MULTIPLIER |
990 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FORCE_RANDOM_PED_TYPE
|
991 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_DRAW_BEFORE_FADE |
992 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_COLLECTABLE1S_COLLECTED
|
993 |
✓ |
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_LEAVE_ANY_CAR |
994 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_SPRITES_DRAW_BEFORE_FADE |
995 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TEXT_RIGHT_JUSTIFY |
996 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_HELP
|
997 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_HELP |
998 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FLASH_HUD_OBJECT
|
999 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FLASH_RADAR_BLIP |
1000 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_CONTROL |
1001 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GENERATE_CARS_AROUND_CAMERA |
1002 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_SMALL_PRINTS |
1003 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_MILITARY_CRANE_COLLECTED_ALL_CARS |
1004 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_UPSIDEDOWN_CAR_NOT_DAMAGED |
1005 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CAN_PLAYER_START_MISSION |
1006 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MAKE_PLAYER_SAFE_FOR_CUTSCENE |
1007 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
USE_TEXT_COMMANDS |
1008 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_THREAT_FOR_PED_TYPE
|
1009 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_THREAT_FOR_PED_TYPE
|
1010 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CAR_COLOURS
|
1011 |
✓ |
3
|
AI |
VLI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ALL_CARS_CAN_BE_DAMAGED |
1012 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_CAN_BE_DAMAGED |
1013 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MAKE_PLAYER_UNSAFE |
1014 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_COLLISION
|
1015 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_BODY_CAST_HEALTH
|
1016 |
|
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHARS_CHATTING |
1017 |
✓ |
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MAKE_PLAYER_SAFE |
1018 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_STAYS_IN_CURRENT_LEVEL |
1019 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_STAYS_IN_CURRENT_LEVEL |
1020 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_DRUNK_INPUT_DELAY |
1021 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_MONEY |
1022 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INCREASE_CHAR_MONEY |
1023 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
|
1024 |
✓ |
7
|
AI
|
AF |
AF |
AF
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_LIFE_SAVED |
1025 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_CRIMINAL_CAUGHT |
1026 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_AMBULANCE_LEVEL |
1027 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_FIRE_EXTINGUISHED |
1028 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TURN_PHONE_ON |
1029 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_LONGEST_DODO_FLIGHT |
1030 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS
|
1031 |
✓ |
7
|
AI
|
AF |
AF |
AF
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
SET_TOTAL_NUMBER_OF_KILL_FRENZIES |
1032 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BLOW_UP_RC_BUGGY |
1033 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_CAR_FROM_CHASE |
1034 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_FRENCH_GAME |
1035 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_GERMAN_GAME |
1036 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_MISSION_AUDIO |
1037 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FADE_IN_AFTER_NEXT_ARREST |
1038 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FADE_IN_AFTER_NEXT_DEATH |
1039 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GANG_PED_MODEL_PREFERENCE
|
1040 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_USE_PEDNODE_SEEK |
1041 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_VEHICLE_WEAPONS |
1042 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GET_OUT_OF_JAIL_FREE |
1043 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FREE_HEALTH_CARE |
1044 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_DOOR_CLOSED
|
1045 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_AND_LAUNCH_MISSION
|
1046 |
✓ |
1
|
R
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_AND_LAUNCH_MISSION_INTERNAL |
1047 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_DRAW_LAST |
1048 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_AMMO_IN_PLAYER_WEAPON
|
1049 |
✓ |
3
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_AMMO_IN_CHAR_WEAPON
|
1050 |
|
3
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_KILL_FRENZY_PASSED |
1051 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_SAY
|
1052 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_NEAR_CLIP |
1053 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_RADIO_CHANNEL
|
1054 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OVERRIDE_HOSPITAL_LEVEL
|
1055 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OVERRIDE_POLICE_STATION_LEVEL
|
1056 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FORCE_RAIN |
1057 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DOES_GARAGE_CONTAIN_CAR |
1058 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_TRACTION |
1059 |
✓ |
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ARE_MEASUREMENTS_IN_METRES |
1060 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CONVERT_METRES_TO_FEET
|
1061 |
✓ |
2 |
AF
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MARK_ROADS_BETWEEN_LEVELS |
1062 |
|
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
MARK_PED_ROADS_BETWEEN_LEVELS |
1063 |
|
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_AVOID_LEVEL_TRANSITIONS |
1064 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_AVOID_LEVEL_TRANSITIONS |
1065 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_THREAT_FOR_PED_TYPE
|
1066 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_AREA_OF_CHARS |
1067 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
SET_TOTAL_NUMBER_OF_MISSIONS
|
1068 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CONVERT_METRES_TO_FEET_INT
|
1069 |
✓ |
2 |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_FASTEST_TIME |
1070 |
✓ |
2 |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_HIGHEST_SCORE |
1071 |
✓ |
2 |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WARP_CHAR_INTO_CAR_AS_PASSENGER |
1072 |
|
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_PASSENGER_SEAT_FREE |
1073 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CHAR_IN_CAR_PASSENGER_SEAT
|
1074 |
|
3
|
AI
|
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_IS_CHRIS_CRIMINAL |
1075 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_CREDITS |
1076 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STOP_CREDITS |
1077 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ARE_CREDITS_FINISHED |
1078 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_SINGLE_PARTICLE
|
1079 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
SET_CHAR_IGNORE_LEVEL_TRANSITIONS |
1080 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CHASE_CAR
|
1081 |
|
2 |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_BOAT_FOAM_ANIMATION |
1082 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
UPDATE_BOAT_FOAM_ANIMATION |
1083 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_MUSIC_DOES_FADE |
1084 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_INTRO_IS_PLAYING |
1085 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_HOOKER |
1086 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PLAY_END_OF_GAME_TUNE |
1087 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
STOP_END_OF_GAME_TUNE |
1088 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CAR_MODEL
|
1089 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_SITTING_IN_CAR |
1090 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_SITTING_IN_ANY_CAR |
1091 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_SCRIPT_FIRE_AUDIO |
1092 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ARE_ANY_CAR_CHEATS_ACTIVATED |
1093 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_SUFFERS_CRITICAL_HITS |
1094 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_LIFTING_A_PHONE |
1095 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_SITTING_IN_CAR |
1096 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_SITTING_IN_ANY_CAR |
1097 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1098 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1099 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_COLLISION_WITH_SCREEN
|
1100 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_SPLASH_SCREEN
|
1101 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_IGNORE_LEVEL_TRANSITIONS |
1102 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MAKE_CRAIGS_CAR_A_BIT_STRONGER |
1103 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_JAMES_CAR_ON_PATH_TO_PLAYER |
1104 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_END_OF_GAME_TUNE |
1105 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ENABLE_PLAYER_CONTROL_CAMERA |
1106 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_ROTATION |
1107 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_DEBUG_CAMERA_COORDINATES
|
1108 |
✓ |
3
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_DEBUG_CAMERA_FRONT_VECTOR
|
1109 |
|
3
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_TARGETTING_ANY_CHAR |
1110 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_TARGETTING_CHAR |
1111 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_TARGETTING_OBJECT |
1112 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME
|
1113 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_TEXT_WITH_NUMBER
|
1114 |
✓ |
4 |
AF |
AF
|
T
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_TEXT_WITH_2_NUMBERS
|
1115 |
✓ |
5 |
AF |
AF
|
T
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
FAIL_CURRENT_MISSION |
1116 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CLOSEST_OBJECT_OF_TYPE
|
1117 |
|
6 |
AF |
AF |
AF |
AF
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
PLACE_OBJECT_RELATIVE_TO_OBJECT |
1118 |
|
5
|
AI |
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR |
1119 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_INTERPOLATION_PARAMETERS |
1120 |
✓ |
2 |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT
|
1121 |
|
9 |
AF |
AF |
AF |
AF |
AF
|
VLF |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT
|
1122 |
|
9 |
AF |
AF |
AF |
AF |
AF
|
VLF |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
GET_DEBUG_CAMERA_POINT_AT
|
1123 |
✓ |
3
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ATTACH_CHAR_TO_CAR
|
1124 |
✓ |
8
|
AI |
AI
|
AF |
AF |
AF
|
AI
|
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
DETACH_CHAR_FROM_CAR |
1125 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_CHANGE_LANE |
1126 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_CHAR_LAST_WEAPON_DAMAGE |
1127 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_CAR_LAST_WEAPON_DAMAGE |
1128 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_RANDOM_COP_IN_AREA
|
1129 |
✓ |
10 |
AF |
AF |
AF |
AF |
AI |
AI |
AI |
AI |
AI
|
VLI
|
|
|
|
|
|
|
|
|
GET_RANDOM_COP_IN_ZONE
|
1130 |
|
7
|
T
|
AI |
AI |
AI |
AI |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_FLEE_CAR |
1131 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_DRIVER_OF_CAR
|
1132 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_NUMBER_OF_FOLLOWERS
|
1133 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER
|
1134 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CURRENT_PLAYER_WEAPON
|
1135 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CURRENT_CHAR_WEAPON
|
1136 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_ANY_MEANS_OBJECT_2D |
1137 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
1138 |
✓ |
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_IN_CAR_OBJECT_2D |
1139 |
|
5
|
AI |
AI
|
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_ANY_MEANS_OBJECT_3D |
1140 |
|
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
1141 |
|
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_CHAR_IN_CAR_OBJECT_3D |
1142 |
|
6
|
AI |
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_TEMP_ACTION
|
1143 |
✓ |
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_HANDBRAKE_TURN_RIGHT |
1144 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_HANDBRAKE_STOP |
1145 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_ON_ANY_BIKE |
1146 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_SNIPER_BULLET_2D |
1147 |
|
5 |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_SNIPER_BULLET_3D |
1148 |
|
7 |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
GET_NUMBER_OF_SEATS_IN_MODEL
|
1149 |
|
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_ON_ANY_BIKE |
1150 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_LYING_DOWN |
1151 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CAN_CHAR_SEE_DEAD_CHAR
|
1152 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ENTER_CAR_RANGE_MULTIPLIER |
1153 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_THREAT_REACTION_RANGE_MULTIPLIER |
1154 |
✓ |
1 |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_CEASE_ATTACK_TIMER |
1155 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_REMOTE_CONTROLLED_CAR
|
1156 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PC_VERSION |
1157 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REPLAY
|
1158 |
|
6 |
AI
|
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_REPLAY_PLAYING |
1159 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_MODEL_AVAILABLE
|
1160 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SHUT_CHAR_UP |
1161 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ENABLE_RC_DETONATE |
1162 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_RANDOM_ROUTE_SEED |
1163 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_ANY_PICKUP_AT_COORDS |
1164 |
✓ |
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_FIRST_PICKUP_COORDS
|
1165 |
|
3
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_NEXT_PICKUP_COORDS
|
1166 |
|
3
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_ALL_CHAR_WEAPONS |
1167 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_PLAYER_GOT_WEAPON
|
1168 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CHAR_GOT_WEAPON
|
1169 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_FACING_CHAR |
1170 |
|
3
|
AI |
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TANK_DETONATE_CARS |
1171 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_POSITION_OF_ANALOGUE_STICKS
|
1172 |
✓ |
5
|
AI |
VLI |
VLI |
VLI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_ON_FIRE |
1173 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_TYRE_BURST
|
1174 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_DRIVE_STRAIGHT_AHEAD |
1175 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_WAIT |
1176 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_STANDING_ON_A_VEHICLE |
1177 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1178 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1179 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INITIALISE_OBJECT_PATH
|
1180 |
✓ |
3 |
AI |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
START_OBJECT_ON_PATH |
1181 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_PATH_SPEED |
1182 |
✓ |
2 |
AI |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_PATH_POSITION |
1183 |
✓ |
2 |
AI |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_OBJECT_DISTANCE_ALONG_PATH
|
1184 |
|
2 |
AI
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_OBJECT_PATH |
1185 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HELI_GOTO_COORDS |
1186 |
✓ |
5
|
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_INT_VAR_EQUAL_TO_CONSTANT |
1187 |
✓ |
2 |
VI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_INT_LVAR_EQUAL_TO_CONSTANT |
1188 |
✓ |
2 |
LI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_DEAD_CHAR_PICKUP_COORDS
|
1189 |
✓ |
4
|
AI |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_PROTECTION_PICKUP
|
1190 |
✓ |
6 |
AF |
AF |
AF |
AI |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_ANY_BOAT |
1191 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_ANY_BOAT |
1192 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_ANY_HELI |
1193 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_ANY_HELI |
1194 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_ANY_PLANE |
1195 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_ANY_PLANE |
1196 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_WATER |
1197 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_VAR_INT_TO_CONSTANT
|
1198 |
✓ |
2
|
VI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LVAR_INT_TO_CONSTANT
|
1199 |
✓ |
2
|
LI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_INT_VAR_GREATER_THAN_CONSTANT |
1200 |
✓ |
2 |
VI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_INT_LVAR_GREATER_THAN_CONSTANT |
1201 |
✓ |
2 |
LI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CONSTANT_GREATER_THAN_INT_VAR |
1202 |
✓ |
2 |
AI |
VI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CONSTANT_GREATER_THAN_INT_LVAR |
1203 |
✓ |
2 |
AI |
LI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT |
1204 |
✓ |
2 |
VI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT |
1205 |
✓ |
2 |
LI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR |
1206 |
✓ |
2 |
AI |
VI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR |
1207 |
✓ |
2 |
AI |
LI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CHAR_WEAPON_IN_SLOT
|
1208 |
✓ |
5
|
AI
|
AI
|
VLI |
VLI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CLOSEST_STRAIGHT_ROAD
|
1209 |
✓ |
12 |
AF |
AF |
AF |
AF |
AF
|
VLF |
VLF |
VLF |
VLF |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
SET_CAR_FORWARD_SPEED |
1210 |
✓ |
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_AREA_VISIBLE
|
1211 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CUTSCENE_ANIM_TO_LOOP
|
1212 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MARK_CAR_AS_CONVOY_CAR |
1213 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RESET_HAVOC_CAUSED_BY_PLAYER |
1214 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_HAVOC_CAUSED_BY_PLAYER
|
1215 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_SCRIPT_ROADBLOCK |
1216 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_ALL_SCRIPT_ROADBLOCKS |
1217 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_WALK_TO_CHAR |
1218 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PICKUP_IN_ZONE
|
1219 |
|
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS
|
1220 |
✓ |
7
|
AI
|
AF |
AF |
AF
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CHAR_BEEN_PHOTOGRAPHED |
1221 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_AIM_GUN_AT_CHAR |
1222 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_SECURITY_CAMERA |
1223 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_FLYING_VEHICLE |
1224 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_FLYING_VEHICLE |
1225 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_SONY_CD_BEEN_READ |
1226 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_NUMBER_OF_SONY_CDS_READ
|
1227 |
|
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD
|
1228 |
|
6 |
AF |
AF |
AF
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SHORT_RANGE_BLIP_FOR_COORD
|
1229 |
|
4 |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD
|
1230 |
✓ |
5 |
AF |
AF |
AF
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_MONEY_SPENT_ON_CLOTHES |
1231 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_HELI_ORIENTATION |
1232 |
✓ |
2
|
AI
|
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_HELI_ORIENTATION |
1233 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PLANE_GOTO_COORDS |
1234 |
✓ |
5
|
AI
|
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_NTH_CLOSEST_CAR_NODE
|
1235 |
✓ |
7 |
AF |
AF |
AF |
AI
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
GET_NTH_CLOSEST_CHAR_NODE
|
1236 |
|
7 |
AF |
AF |
AF |
AI
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
DRAW_WEAPONSHOP_CORONA
|
1237 |
✓ |
9 |
AF |
AF |
AF |
AF
|
AI |
AI
|
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
SET_ENABLE_RC_DETONATE_ON_CONTACT |
1238 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FREEZE_CHAR_POSITION |
1239 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_DROWNS_IN_WATER |
1240 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_RECORDS_COLLISIONS |
1241 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_OBJECT_COLLIDED_WITH_ANYTHING |
1242 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_RC_BUGGY |
1243 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_PHOTOGRAPH_BEEN_TAKEN |
1244 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CHAR_ARMOUR
|
1245 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_ARMOUR |
1246 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_HELI_STABILISER |
1247 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_STRAIGHT_LINE_DISTANCE |
1248 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
POP_CAR_BOOT |
1249 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SHUT_PLAYER_UP |
1250 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_MOOD
|
1251 |
✓ |
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REQUEST_COLLISION |
1252 |
✓ |
2 |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_OBJECT_2D |
1253 |
✓ |
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
LOCATE_OBJECT_3D |
1254 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
IS_OBJECT_IN_WATER |
1255 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR |
1256 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_OBJECT_IN_AREA_2D |
1257 |
|
6
|
AI
|
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_OBJECT_IN_AREA_3D |
1258 |
✓ |
8
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
SET_CHAR_CROUCH |
1259 |
✓ |
3
|
AI
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ZONE_CIVILIAN_CAR_INFO
|
1260 |
✓ |
13
|
T
|
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
AI |
|
|
|
|
|
REQUEST_ANIMATION
|
1261 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_ANIMATION_LOADED
|
1262 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_ANIMATION
|
1263 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_WAITING_FOR_WORLD_COLLISION |
1264 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_WAITING_FOR_WORLD_COLLISION |
1265 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_OBJECT_WAITING_FOR_WORLD_COLLISION |
1266 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT |
1267 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ATTACH_CHAR_TO_OBJECT
|
1268 |
✓ |
8
|
AI |
AI
|
AF |
AF |
AF
|
AI
|
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_AS_PLAYER_FRIEND |
1269 |
✓ |
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_NTH_ONSCREEN_COUNTER
|
1270 |
|
3
|
VI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING
|
1271 |
✓ |
4
|
VI |
AI
|
AI
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SET_PIECE
|
1272 |
✓ |
13
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
1273 |
✓ |
2 |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1274 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLOSE_CAR_BOOT |
1275 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_WHEELIE_STATS
|
1276 |
✓ |
7
|
AI |
VLI |
VLF |
VLI |
VLF |
VLI |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
DISARM_CHAR |
1277 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
BURST_CAR_TYRE
|
1278 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_OBJ_NO_OBJ |
1279 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_WEARING
|
1280 |
✓ |
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_CAN_DO_DRIVE_BY |
1281 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_SPRINT_TO_COORD |
1282 |
✓ |
3
|
AI
|
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_SWAT_ROPE |
1283 |
✓ |
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FIRST_PERSON_CONTROL_CAMERA |
1284 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_NEAREST_TYRE_TO_POINT
|
1285 |
|
4
|
AI
|
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAR_MODEL_COMPONENTS
|
1286 |
✓ |
3
|
AI
|
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SWITCH_LIFT_CAMERA |
1287 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLOSE_ALL_CAR_DOORS |
1288 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_DISTANCE_BETWEEN_COORDS_2D
|
1289 |
✓ |
5 |
AF |
AF |
AF |
AF
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_DISTANCE_BETWEEN_COORDS_3D
|
1290 |
✓ |
7 |
AF |
AF |
AF |
AF |
AF |
AF
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
POP_CAR_BOOT_USING_PHYSICS |
1291 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FIRST_PERSON_WEAPON_CAMERA |
1292 |
|
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_LEAVING_VEHICLE_TO_DIE |
1293 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SORT_OUT_OBJECT_COLLISION_WITH_CAR |
1294 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_MAX_WANTED_LEVEL
|
1295 |
|
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_WANDER_PATH_CLEAR |
1296 |
✓ |
5
|
AI
|
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_HELP_WITH_NUMBER
|
1297 |
|
2
|
T
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_HELP_FOREVER
|
1298 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRINT_HELP_FOREVER_WITH_NUMBER
|
1299 |
|
2
|
T
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG
|
1300 |
✓ |
3
|
AI |
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_AND_LAUNCH_MISSION_EXCLUSIVE
|
1301 |
✓ |
1
|
R
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_MISSION_AUDIO_PLAYING |
1302 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_LOCKED_PROPERTY_PICKUP
|
1303 |
✓ |
5 |
AF |
AF |
AF
|
T |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_FORSALE_PROPERTY_PICKUP
|
1304 |
✓ |
6 |
AF |
AF |
AF |
AI
|
T |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
FREEZE_CAR_POSITION |
1305 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CHAR_BEEN_DAMAGED_BY_CHAR |
1306 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CHAR_BEEN_DAMAGED_BY_CAR |
1307 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CAR_BEEN_DAMAGED_BY_CHAR |
1308 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CAR_BEEN_DAMAGED_BY_CAR |
1309 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_RADIO_CHANNEL
|
1310 |
|
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_TEXT_WITH_3_NUMBERS
|
1311 |
|
6 |
AF |
AF
|
T
|
AI |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_DROWNING_IN_WATER |
1312 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_DROWNING_IN_WATER |
1313 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISABLE_CUTSCENE_SHADOWS |
1314 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_GLASS_BEEN_SHATTERED_NEARBY |
1315 |
✓ |
3 |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ATTACH_CUTSCENE_OBJECT_TO_BONE
|
1316 |
✓ |
3
|
AI |
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ATTACH_CUTSCENE_OBJECT_TO_COMPONENT
|
1317 |
✓ |
3
|
AI |
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_STAY_IN_CAR_WHEN_JACKED |
1318 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_MISSION_AUDIO_LOADING |
1319 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_MONEY_SPENT_ON_WEAPONS |
1320 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_MONEY_SPENT_ON_PROPERTY |
1321 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_MONEY_SPENT_ON_AUTO_PAINTING |
1322 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_ANSWERING_MOBILE |
1323 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_DRUNKENNESS |
1324 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_PLAYER_DRUNKENNESS
|
1325 |
|
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_DRUG_LEVEL |
1326 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_PLAYER_DRUG_LEVEL
|
1327 |
|
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_LOAN_SHARK_VISITS |
1328 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_STORES_KNOCKED_OFF |
1329 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_MOVIE_STUNTS |
1330 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_NUMBER_OF_ASSASSINATIONS |
1331 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_PIZZAS_DELIVERED |
1332 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_GARBAGE_PICKUPS |
1333 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_ICE_CREAMS_SOLD |
1334 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TOP_SHOOTING_RANGE_SCORE |
1335 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SHOOTING_RANGE_RANK |
1336 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_MONEY_SPENT_ON_GAMBLING |
1337 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_MONEY_WON_ON_GAMBLING |
1338 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LARGEST_GAMBLING_WIN |
1339 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT |
1340 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_CHAR_WAIT_STATE |
1341 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE
|
1342 |
✓ |
6 |
AF |
AF |
AF |
AF
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CAN_BURST_CAR_TYRES |
1343 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_AUTO_AIM |
1344 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FIRE_HUNTER_GUN |
1345 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PROPERTY_AS_OWNED
|
1346 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BLOOD_RING_KILLS |
1347 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LONGEST_TIME_IN_BLOOD_RING |
1348 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE |
1349 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_TOUCHING_VEHICLE |
1350 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_TOUCHING_VEHICLE |
1351 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHECK_FOR_PED_MODEL_AROUND_PLAYER
|
1352 |
✓ |
6
|
AI
|
AF |
AF |
AF
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_CHAR_FOLLOW_PATH |
1353 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_CAN_BE_SHOT_IN_VEHICLE |
1354 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ATTACH_CUTSCENE_OBJECT_TO_VEHICLE |
1355 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_MISSION_TEXT
|
1356 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_TONIGHTS_EVENT |
1357 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_CHAR_LAST_DAMAGE_ENTITY |
1358 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_CAR_LAST_DAMAGE_ENTITY |
1359 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FREEZE_OBJECT_POSITION |
1360 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_HAS_MET_DEBBIE_HARRY |
1361 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_RIOT_INTENSITY |
1362 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_IN_ANGLED_AREA_2D |
1363 |
|
7
|
AI
|
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
IS_CAR_IN_ANGLED_AREA_3D |
1364 |
|
9
|
AI
|
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AI |
|
|
|
|
|
|
|
|
|
REMOVE_WEAPON_FROM_CHAR
|
1365 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_UP_TAXI_SHORTCUT |
1366 |
✓ |
8 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
CLEAR_TAXI_SHORTCUT |
1367 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1368 |
|
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_CLOSEST_WATER_NODE
|
1369 |
|
6 |
AF |
AF |
AF
|
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_PORN_LEAFLET_TO_RUBBISH |
1370 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_CLOTHES_PICKUP
|
1371 |
✓ |
5 |
AF |
AF |
AF |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CHANGE_BLIP_THRESHOLD |
1372 |
|
3
|
AI
|
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MAKE_PLAYER_FIRE_PROOF |
1373 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INCREASE_PLAYER_MAX_HEALTH |
1374 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INCREASE_PLAYER_MAX_ARMOUR |
1375 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_RANDOM_CHAR_AS_DRIVER
|
1376 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_RANDOM_CHAR_AS_PASSENGER
|
1377 |
✓ |
3
|
AI
|
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS |
1378 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON |
1379 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MAKE_HELI_COME_CRASHING_DOWN |
1380 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_EXPLOSION_NO_SOUND
|
1381 |
✓ |
4 |
AF |
AF |
AF
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_AREA_VISIBLE
|
1382 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WAS_VEHICLE_EVER_POLICE |
1383 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_NEVER_TARGETTED |
1384 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LOAD_UNCOMPRESSED_ANIM
|
1385 |
✓ |
1
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WAS_CUTSCENE_SKIPPED |
1386 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_CROUCH_WHEN_THREATENED |
1387 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_IN_ANY_POLICE_VEHICLE |
1388 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DOES_CHAR_EXIST |
1389 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DOES_VEHICLE_EXIST |
1390 |
|
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT
|
1391 |
|
4 |
AF |
AF |
AF
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT
|
1392 |
✓ |
5 |
AF |
AF |
AF
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_STUCK |
1393 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ALL_TAXIS_HAVE_NITRO |
1394 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY |
1395 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION |
1396 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION |
1397 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION |
1398 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION |
1399 |
|
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_VIGILANTE_LEVEL |
1400 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_ALL_CHAR_ANIMS |
1401 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE |
1402 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WANTED_STARS_ARE_FLASHING |
1403 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ALLOW_HURRICANES |
1404 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PLAY_ANNOUNCEMENT
|
1405 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_PLAYER_IS_IN_STADIUM |
1406 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_BUS_FARES_COLLECTED_BY_PLAYER
|
1407 |
✓ |
2
|
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_OBJ_BUY_ICE_CREAM
|
1408 |
✓ |
3
|
AI |
AI |
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISPLAY_RADAR |
1409 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_BEST_POSITION |
1410 |
✓ |
2 |
AI |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_INFO_ZONE
|
1411 |
✓ |
2
|
AI |
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLEAR_CHAR_ICE_CREAM_PURCHASE |
1412 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_IN_CAR_FIRE_BUTTON_PRESSED |
1413 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CHAR_ATTEMPTED_ATTRACTOR |
1414 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LOAD_COLLISION_FOR_CAR_FLAG |
1415 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LOAD_COLLISION_FOR_CHAR_FLAG |
1416 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LOAD_COLLISION_FOR_OBJECT_FLAG |
1417 |
|
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_BIG_GUN_FLASH |
1418 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
HAS_CHAR_BOUGHT_ICE_CREAM |
1419 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_PROGRESS_PERCENTAGE
|
1420 |
✓ |
1
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_SHORTCUT_PICKUP_POINT |
1421 |
✓ |
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION |
1422 |
✓ |
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA
|
1423 |
✓ |
8 |
AF |
AF |
AF |
AF |
AI |
AI |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE
|
1424 |
|
5
|
T
|
AI |
AI |
AI
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
UNLOCK_ALL_CAR_DOORS_IN_AREA |
1425 |
✓ |
4 |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_GANG_ATTACK_PLAYER_WITH_COPS
|
1426 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_CHAR_FRIGHTENED_IN_JACKED_CAR |
1427 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_VEHICLE_TO_FADE_IN |
1428 |
✓ |
2
|
AI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_ODDJOB_MISSION_PASSED
|
1429 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_PLAYER_IN_SHORTCUT_TAXI |
1430 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_CHAR_DUCKING |
1431 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI |
1432 |
✓ |
3
|
AI
|
AF |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REGISTER_FIRE_LEVEL |
1433 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_AUSTRALIAN_GAME |
1434 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DISARM_CAR_BOMB |
1435 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED
|
1436 |
✓ |
2
|
VI
|
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SHUFFLE_CARD_DECKS |
1437 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FETCH_NEXT_CARD
|
1438 |
✓ |
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_OBJECT_VELOCITY
|
1439 |
✓ |
4
|
AI |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_DEBUG_CAMERA_ON |
1440 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_TO_OBJECT_ROTATION_VELOCITY |
1441 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_OBJECT_ROTATION_VELOCITY |
1442 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_OBJECT_STATIC |
1443 |
✓ |
1
|
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_ANGLE_BETWEEN_2D_VECTORS
|
1444 |
✓ |
5 |
AF |
AF |
AF |
AF
|
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DO_2D_RECTANGLES_COLLIDE |
1445 |
✓ |
8 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
GET_OBJECT_ROTATION_VELOCITY
|
1446 |
✓ |
4
|
AI |
VLF |
VLF |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY |
1447 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GET_OBJECT_SPEED
|
1448 |
✓ |
2
|
AI |
VLF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_MISSION_SKIP
|
1449 |
✓ |
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_IN_AMMUNATION |
1450 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DO_SAVE_GAME |
1451 |
✓ |
1 |
AI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_RETRY
|
1452 |
✓ |
1
|
VLI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DUMMY |
1453 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MARK_CUTSCENE_START |
1454 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MARK_CUTSCENE_END |
1455 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CUTSCENE_SCROLL |
1456 |
✓ |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LVAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL
|
1457 |
✓ |
2
|
LT
|
LT |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_VAR_TEXT_LABEL_TO_LVAR_TEXT_LABEL
|
1458 |
✓ |
2
|
VT
|
LT |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_LVAR_TEXT_LABEL_TO_VAR_TEXT_LABEL
|
1459 |
✓ |
2
|
LT
|
VT |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VAR_TEXT_LABEL
|
1460 |
✓ |
18
|
VT |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO |
VTO
|
LVAR_TEXT_LABEL
|
1461 |
✓ |
18
|
LT |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO |
LTO
|
IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL
|
1462 |
✓ |
2 |
VT
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL
|
1463 |
✓ |
2 |
LT
|
T
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_VAR |
1464 |
✓ |
2 |
VT |
VT |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_TEXT_LABEL_LVAR_EQUAL_TO_TEXT_LABEL_LVAR |
1465 |
✓ |
2 |
LT |
LT |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IS_TEXT_LABEL_VAR_EQUAL_TO_TEXT_LABEL_LVAR |
1466 |
✓ |
2 |
VT |
LT |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DO_2D_LINES_INTERSECT |
1467 |
✓ |
8 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
GET_2D_LINES_INTERSECT_POINT
|
1468 |
✓ |
10 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF
|
VLF |
VLF
|
|
|
|
|
|
|
|
|
IS_2D_POINT_IN_TRIANGLE |
1469 |
✓ |
8 |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
IS_2D_POINT_IN_RECTANGLE_ON_LEFT_SIDE_OF_LINE |
1470 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
IS_2D_POINT_ON_LEFT_SIDE_OF_2D_LINE |
1471 |
✓ |
6 |
AF |
AF |
AF |
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
CHAR_LOOK_AT_OBJECT_ALWAYS |
1472 |
✓ |
2
|
AI |
AI
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
APPLY_COLLISION_ON_OBJECT |
1473 |
✓ |
4
|
AI
|
AF |
AF |
AF |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SAVE_STRING_TO_DEBUG_FILE |
1474 |
✓ |
4 |
T32 |
T32 |
T32 |
T32 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
END_OF_LIST
|