List of opcodes
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This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.
Opcode | Games | P | Parameter type | Brief description | Notes |
---|---|---|---|---|---|
0000 | 0 | nop | no operation | special use in CLEO | |
0001 | 1 | int | wait | ||
0002 | 1 | int | jump to label | ||
0003 | 1 | int | shake camera | ||
0004 | 2 | global var, int | set global to integer (G = I) | ||
0005 | 2 | global var, flt | set global to float (G = F) | ||
0006 | 2 | local var, int | set local to integer (L = I)) | ||
0007 | 2 | local var, flt | set local to float (L = F)) | ||
0008 | 2 | global var, int | add integer to global (G += I) | ||
0009 | 2 | global var, flt | add float to global (G += F) | ||
000A | 2 | local var, int | add integer to local (L += I) | ||
000B | 2 | local var, flt | add float to local (L += F) | ||
000C | 2 | global var, int | subtract integer from global (G -= I) | ||
000D | 2 | global var, flt | subtract float from global (G -= F) | ||
000E | 2 | local var, int | subtract integer from local (L -= I) | ||
000F | 2 | local var, flt | subtract float from local (L -= F) | ||
0010 | 2 | global var, int | multiply global by integer (G *= I) | ||
0011 | 2 | global var, flt | multiply global by float (G *= F) | ||
0012 | 2 | local var, int | multiply local by integer (L *= I) | ||
0013 | 2 | local var, flt | multiply local by float (L *= F) | ||
0014 | 2 | global var, int | divide global by integer (G /= I) | ||
0015 | 2 | global var, flt | divide global by float (G /= F) | ||
0016 | 2 | local var, int | divide local by integer (L /= I) | ||
0017 | 2 | local var, flt | divide local by float (L /= F) | ||
0018 | 2 | global var, int | check global greater than integer (G > I) | ||
0019 | 2 | local var, int | check local greater than integer (L > I) | ||
001A | 2 | int, global var | check integer greater than global (I > G) | ||
001B | 2 | int, local var | check integer greater than local (I > L) | ||
001C | 2 | global var, global var | check global integer greater than global int (G > G int) | ||
001D | 2 | local var, local var | check local integer greater than local int (L > L int) | ||
001E | 2 | global var, local var | check global integer greater than local int (G > L int) | ||
001F | 2 | local var, global var | check local integer greater than global int (L > G int) | ||
0020 | 2 | global var, flt | check global greater than float (G > F) | ||
0021 | 2 | local var, flt | check local greater than float (L > F) | ||
0022 | 2 | flt, global var | check float greater than global (F > G) | ||
0023 | 2 | flt, local var | check float greater than local (F > L) | ||
0024 | 2 | global var flt, global var flt | check global float greater than global float (G > G flt) | ||
0025 | 2 | local var flt, local var flt | check local float greater than local float (L > L flt) | ||
0026 | 2 | global var flt, local var flt | check global float greater than local float (G > L flt) | ||
0027 | 2 | local var flt, global var flt | check local float greater than global float (L > G flt) | ||
0028 | 2 | global var flt, int | check global greater than or equal to integer (G >= I) | ||
0029 | 2 | local var, int | check local greater than or equal to integer (L >= I) | ||
002A | 2 | int, global var | check int greater than or equal to global (I >= G) | ||
002B | 2 | int, local var | check integer greater than or equal to local (I >= L) | ||
002C | 2 | global var int, global var int | check global integer greater than or equal to global integer (G >= G int) | ||
002D | 2 | local var int, local var int | check local integer greater than or equal to local integer (L >= L int) | ||
002E | 2 | global var int, local var int | check global integer greater than or equal to local integer (G >= L int) | ||
002F | 2 | local var int, global var int | check local integer greater than or equal to local integer (L >= G int) | ||
0030 | 2 | global var, flt | check global greater than or equal to float (G >= F) | ||
0031 | 2 | local var, flt | check local greater than or equal to float (L >= F) | ||
0032 | 2 | flt, global var | check float greater than or equal to global (F >= G) | ||
0033 | 2 | flt, local var | check float greater than or equal to local (F >= L) | ||
0034 | 2 | global var flt, global var flt | check global float greater than or equal to global float (G >= G flt) | ||
0035 | 2 | local var flt, local var flt | check local float greater than or equal to local float (L >= L flt) | ||
0036 | 2 | global var flt, local var flt | check global float greater than or equal to local float (G >= L flt) | ||
0037 | 2 | local var flt, global var flt | check local float greater than or equal to global float (L >= G flt) | ||
0038 | 2 | global var, int | check global equal to integer (G == I) | ||
0039 | 2 | local var, int | check local equal to integer (L == I) | ||
003A | 2 | global var int, global var int | check global integer equal to global integer (G == G int) | ||
003B | 2 | local var int, local var int | check local integer equal to local integer (L == L int) | ||
003C | 2 | global var int, local var int | check global integer equal to local integer (G == L int) | ||
003D | unsupported | - | |||
003E | unsupported | - | |||
003F | unsupported | - | |||
0040 | unsupported | - | |||
0041 | unsupported | - | |||
0042 | 2 | global var, flt | check global equal to float (G == F) | ||
0043 | 2 | local var, flt | check local equal to float (L == F) | ||
0044 | 2 | global var flt, global var flt | check global float equal to global float (G == G flt) | ||
0045 | 2 | local var flt, local var flt | check local float equal to local float (L == L flt) | ||
0046 | 2 | global var flt, local var flt | check global float equal to local float (G == L flt) | ||
0047 | unsupported | - | |||
0048 | unsupported | - | |||
0049 | unsupported | - | |||
004A | unsupported | - | |||
004B | unsupported | - | |||
004C | 1 | int | jump to label if true | ||
004D | 1 | int | jump to label if false | ||
004E | 0 | terminate this script | |||
004F | -1 | int | start new script with args | ||
0050 | 1 | int | gosub | ||
0051 | 0 | return | |||
0052 | 6 | nop | |||
0053 | 5 | int, flt, flt, flt, var | create player | parameters rearranged in SB | |
0054 | 4 | player handle, var, var, var | get player coordinates | ||
0055 | 4 | player handle, int, int, int | set player coordinates | ||
0056 | 6 | player handle, flt, flt, flt, flt, int | is player in area 2d | parameters rearranged in SB | |
0057 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | is player in area 3d | parameters rearranged in SB | |
0058 | 2 | global var int, global var int | add global integer to global integer (G += G int) | ||
0059 | 2 | global var flt, global var flt | add global float to global float (G += G flt) | ||
005A | 2 | int, int | add local integer to local integer (L += L int) | ||
005B | 2 | float, float | add local float to local float (L += L flt) | ||
005C | 2 | int, int | add global integer to local integer (L += G int) | ||
005D | 2 | float, float | add global float to local float (L += G flt) | ||
005E | 2 | int, int | add local integer to global integer (G += L int) | ||
005F | 2 | float, float | add local float to global float (G += L flt) | ||
0060 | 2 | int, int | subtract global integer from global integer (G -= G int) | ||
0061 | 2 | float, float | subtract global float from global float (G -= G flt) | ||
0062 | 2 | int, int | subtract local integer from local integer (L -= L int) | ||
0063 | 2 | float, float | subtract local float from local float (L -= L flt) | ||
0064 | 2 | int, int | subtract global integer from local integer (L -= G int) | ||
0065 | 2 | float, float | subtract global float from local float (L -= G flt) | ||
0066 | 2 | int, int | subtract local integer from global integer (G -= L int) | ||
0067 | 2 | float, float | subtract local float from global float (G -= L flt) | ||
0068 | 2 | global, global | multiply global int by global int (G *= G int) | ||
0069 | 2 | global, global | multiply global float by global float (G *= G flt) | ||
006A | 2 | local, local | multiply local int by local int (L *= L int) | ||
006B | 2 | local, local | multiply local float by local float (L *= L flt) | ||
006C | 2 | local, float | multiply local by float (L *= F) | ||
006D | 2 | global, float | multiply global by float (G *= F) | ||
006E | 2 | global, local | multiply global int by local int (G *= L int) | ||
006F | 2 | global, local | multiply global float by local float (G *= L flt) | ||
0070 | 2 | global, global | divide global int by global int (G /= G int) | ||
0071 | 2 | global, global | divide global float by global float (G /= G flt) | ||
0072 | 2 | local, local | divide local int by local int (L /= L int) | ||
0073 | 2 | local, local | divide local float by local float (L /= L flt) | ||
0074 | 2 | local, global | divide local int by global int (L /= G int) | ||
0075 | 2 | local, global | divide local float by global float (L /= G flt) | ||
0076 | 2 | global, local | divide global int by local int (G /= L int) | ||
0077 | 2 | global, local | divide global float by local float (G /= L flt) | ||
0078 | 2 | global, float | add timed val to global float | ||
0079 | 2 | local, float | add timed val to local float | ||
007A | 2 | global, global | add timed global to global float | ||
007B | 2 | local, local | add timed local to local float | ||
007C | 2 | local, global | add timed global to local float | ||
007D | 2 | global, local | add timed local to global float | ||
007E | 2 | global, float | sub timed val from global float | ||
007F | 2 | local, float | sub timed val from local float | ||
0080 | 2 | global, global | sub timed global from global float | ||
0081 | 2 | local, local | sub timed local from local float | ||
0082 | 2 | local, global | sub timed global from local float | ||
0083 | 2 | global, local | sub timed local from global float | ||
0084 | 2 | global var int, global var int | set global integer equal to global integer (G = G int) | ||
0085 | 2 | local var int, local var int | set local integer equal to local integer (L = L int) | ||
0086 | 2 | global var flt, global var flt | set global float equal to global float (G = G flt) | ||
0087 | 2 | local var flt, local var flt | set local float equal to local float (L = L flt) | ||
0088 | 2 | global var flt, local var flt | set global float equal to local float (G = L flt) | ||
0089 | 2 | local var flt, global var flt | set local float equal to global float (L = G flt) | ||
008A | 2 | global var int, local var int | set global integer equal to local integer (G = L int) | ||
008B | 2 | local var int, global var int | set local integer equal to global integer (L = G int) | ||
008C | 2 | global var int, global var flt | convert global float to global int | ||
008D | 2 | global var flt, global var int | convert global int to global float | ||
008E | 2 | local var int, global var flt | convert global float to local int | ||
008F | 2 | local var flt, global var int | convert global int to local float | ||
0090 | 2 | global var int, local var flt | convert local float to global int | ||
0091 | 2 | global var flt, local var int | convert local int to global float | ||
0092 | 2 | local var int, local var flt | convert local float to local int | ||
0093 | 2 | local var flt, local var int | convert local int to local float | ||
0094 | 1 | global var int | absolute value of global int | ||
0095 | 1 | local var int | absolute value of local int | ||
0096 | 1 | global var flt | absolute value of global float | ||
0097 | 1 | local var flt | absolute value of local float | ||
0098 | 1 | flt | generate random float | ||
0099 | 1 | int | generate random integer | ||
009A | 6 | int, int, flt, flt, flt, var | create char | parameters rearranged in SB | |
009B | 1 | char handle | delete char | ||
009C | 2 | char handle, int | set char to wander path | ||
009D | unsupported | - | |||
009E | 4 6 |
char handle, flt, flt, flt char handle, flt, flt, flt, flt, int |
set char path | ||
009F | 1 | char handle | char set idle | ||
00A0 | 4 | char handle, var, var, var | get char coordinates | ||
00A1 | 4 | char handle, flt, flt, flt | set char coordinates | ||
00A2 | 1 | char handle | is char still alive | available for VC and SA through 8118 | |
00A3 | 6 | char handle, flt, flt, flt, flt, int | is char in area 2d | ||
00A4 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | is char in area 3d | ||
00A5 | 5 | int, flt, flt, flt, var | create car | parameters rearranged in SB | |
00A6 | 1 | car handle | delete car | ||
00A7 | 4 | car handle, flt, flt, flt | car goto coordinates | ||
00A8 | 1 | car handle | car wander randomly | ||
00A9 | 1 | car handle | car set idle | ||
00AA | 4 | car handle, var, var, var | get car coordinates | ||
00AB | 4 | car handle, flt, flt, flt | set car coordinates | ||
00AC | 1 | car handle | is car still alive | simulated in LC mod | |
00AD | 2 | car handle, flt | set car cruise speed | ||
00AE | 2 | car handle, int | set car driving style | ||
00AF | 2 | car handle, int | set car mission | ||
00B0 | 6 | car handle, flt, flt, flt, flt, int | is car in area 2d | ||
00B1 | 8 | car handle, flt, flt, flt, flt, flt, flt, int | is car in area 3d | ||
00B2 | unsupported | - | |||
00B3 | unsupported | - | |||
00B4 | unsupported | - | |||
00B5 | unsupported | - | |||
00B6 | unsupported | - | |||
00B7 | unsupported | - | |||
00B8 | unsupported | - | |||
00B9 | unsupported | - | |||
00BA | 3 | string, int, int | print big | ||
00BB | 3 | string, int, int | |||
00BC | 3 | string, int, int | print now | ||
00BD | 3 | string, int, int | print soon | ||
00BE | 0 | clear prints | |||
00BF | 2 | var, var | get time of day | ||
00C0 | 2 | int, int | set time of day | ||
00C1 | 3 | int, int, var | get minutes to time of day | parameters rearranged in SB | |
00C2 | 4 | flt, flt, flt, flt | is point on screen | ||
00C3 | 0 | enter debug mode (nop) | |||
00C4 | 0 | exit debug mode (nop) | |||
00C5 | 0 | true | |||
00C6 | 0 | false | |||
00C7 | unsupported | - | |||
00C8 | unsupported | - | |||
00C9 | unsupported | - | |||
00CA | unsupported | - | |||
00CB | unsupported | - | |||
00CC | unsupported | - | |||
00CD | unsupported | - | |||
00CE | unsupported | - | |||
00CF | unsupported | - | |||
00D0 | unsupported | - | |||
00D1 | unsupported | - | |||
00D2 | unsupported | - | |||
00D3 | unsupported | - | |||
00D4 | unsupported | - | |||
00D5 | unsupported | - | |||
00D6 | 1 | int | if | ||
00D7 | 1 | int | start new script | like 004F but only one parameter | |
00D8 | 0 | mission has finished | |||
00D9 | 2 | char handle, var | store car char is in | mission only, parameters rearranged in SB | |
00DA | 2 | player handle, var | store car player is in | mission only, parameters rearranged in SB | |
00DB | 2 | char handle, car handle | is char in car | ||
00DC | 2 | player handle, car handle | is player in car | ||
00DD | 2 | char handle, int | is char in model | ||
00DE | 2 | player handle, int | is player in model | ||
00DF | 1 | char handle | is char in any car | ||
00E0 | 1 | player handle | is player in any car | ||
00E1 | 2 | int, int | is button pressed | ||
00E2 | 3 | int, int, var | get button pressed | available for VC through CLEO | |
00E3 | 6 | player handle, flt, flt, flt, flt, int | locate player by any means 2d | parameters rearranged in SB | |
00E4 | 6 | player handle, flt, flt, flt, flt, int | locate player on foot 2d | parameters rearranged in SB | |
00E5 | 6 | player handle, flt, flt, flt, flt, int | locate player in car 2d | parameters rearranged in SB | |
00E6 | 6 | player handle, flt, flt, flt, flt, int | locate player stopped by any means 2d | parameters rearranged in SB | |
00E7 | 6 | player handle, flt, flt, flt, flt, int | locate player stopped on foot 2d | parameters rearranged in SB | |
00E8 | 6 | player handle, flt, flt, flt, flt, int | locate player stopped in car 2d | parameters rearranged in SB | |
00E9 | 5 | player handle, char handle, flt, flt, int | locate player by any means near char 2d | parameters rearranged in SB | |
00EA | 5 | player handle, char handle, flt, flt, int | locate player on foot near char 2d | parameters rearranged in SB | |
00EB | 5 | player handle, char handle, flt, flt, int | locate player in car near char 2d | parameters rearranged in SB | |
00EC | 6 | char handle, flt, flt, flt, flt, int | locate char by any means 2d | parameters rearranged in SB | |
00ED | 6 | char handle, flt, flt, flt, flt, int | locate char on foot 2d | parameters rearranged in SB | |
00EE | 6 | char handle, flt, flt, flt, flt, int | locate char in car 2d | parameters rearranged in SB | |
00EF | 6 | char handle, flt, flt, flt, flt, int | locate stopped char by any means 2d | parameters rearranged in SB | |
00F0 | 6 | char handle, flt, flt, flt, flt, int | locate stopped char on foot 2d | parameters rearranged in SB | |
00F1 | 6 | char handle, flt, flt, flt, flt, int | locate stopped char in car 2d | parameters rearranged in SB | |
00F2 | 5 | char handle, char handle, flt, flt, int | locate char by any means near char 2d | ||
00F3 | 5 | char handle, char handle, flt, flt, int | locate char on foot near char 2d | ||
00F4 | 5 | char handle, char handle, flt, flt, int | locate char in car near char 2d | ||
00F5 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player by any means 3d | parameters rearranged in SB | |
00F6 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player on foot 3d | parameters rearranged in SB | |
00F7 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player in car 3d | parameters rearranged in SB | |
00F8 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player stopped by any means 3d | parameters rearranged in SB | |
00F9 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player stopped on foot 3d | parameters rearranged in SB | |
00FA | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player stopped in car 3d | parameters rearranged in SB | |
00FB | 6 | player handle, char handle, flt, flt, flt, int | locate player by any means near char 3d | parameters rearranged in SB | |
00FC | 6 | player handle, char handle, flt, flt, flt, int | locate player on foot near char 3d | parameters rearranged in SB | |
00FD | 6 | player handle, char handle, flt, flt, flt, int | locate player in car near char 3d | parameters rearranged in SB | |
00FE | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char by any means 3d | parameters rearranged in SB | |
00FF | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char on foot 3d | parameters rearranged in SB | |
0100 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char in car 3d | ||
0101 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char stopped by any means 3d | ||
0102 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char stopped on foot 3d | ||
0103 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char stopped in car 3d | ||
0104 | 6 | char handle, char handle, flt, flt, flt, flt, int | locate char by any means near char 3d | ||
0105 | 6 | char handle, char handle, flt, flt, flt, flt, int | locate char on foot near char 3d | ||
0106 | 6 | char handle, char handle, flt, flt, flt, flt, int | locate char in car near char 3d | ||
0107 | 5 | int, flt, flt, flt, var | create object | parameters rearranged in SB | |
0108 | 1 | object handle | delete object | ||
0109 | 2 | player handle, int | give player money | ||
010A | 2 | player handle, int | is money value greater | ||
010B | 2 | player handle, var | store money value | ||
010C | 5 | player handle, flt, flt, flt, flt | give remote controlled RC Bandit to player | ||
010D | 2 | player handle, int | set player wanted level | ||
010E | 2 | player handle, int | alter wanted level no drop | ||
010F | 2 | player handle, int | is wanted level greater | ||
0110 | 1 | player handle | clear wanted level | ||
0111 | 1 | int | set deatharrest state | ||
0112 | 0 | has deatharrest executed | special use in missions | ||
0113 | 3 | player handle, int, int | add ammo to player weapon | ||
0114 | 3 | char handle, int, int | add ammo to char weapon | ||
0115 | unsupported | - | |||
0116 | unsupported | - | |||
0117 | 1 | player handle | is player dead | ||
0118 | 1 | char handle | is char dead | ||
0119 | 1 | car handle | is car dead | ||
011A | 2 | char handle, int | set char search threat | ||
011B | unsupported | - | |||
011C | 1 | char handle | set char obj no obj | ||
011D | unsupported | - | |||
011E | unsupported | - | |||
011F | unsupported | - | |||
0120 | unsupported | - | |||
0121 | 2 | player handle, string | is player in zone | ||
0122 | 1 | player handle | is player pressing horn | ||
0123 | 2 | char handle, player handle | has char spotted player | ||
0124 | unsupported | - | special use for memory hacking in Vice City[1] | ||
0125 | unsupported | - | special use for memory hacking in Vice City[1] | ||
0126 | 1 | char handle | is char objective passed | ||
0127 | unsupported | - | |||
0128 | unsupported | - | |||
0129 | 4 | car handle, int, int, var | create char inside car | parameters rearranged in SB | |
012A | 4 | player handle, flt, flt, flt | warp player from car to coord | ||
012B | unsupported | - | |||
012C | unsupported | - | |||
012D | unsupported | - | |||
012E | unsupported | - | |||
012F | unsupported | - | |||
0130 | 1 | player handle | has player been arrested | simulated in LC mod | |
0131 | unsupported | - | |||
0132 | unsupported | - | |||
0133 | unsupported | - | |||
0134 | unsupported | - | |||
0135 | 2 | car handle, var | change car lock | parameters rearranged in SB, available for VC and SA through 020A | |
0136 | 4 | int, float, float, float | shake camera with point | ||
0137 | 2 | car handle, int | is car model | ||
0138 | unsupported | - | |||
0139 | unsupported | - | |||
013A | unsupported | - | |||
013B | 6 | car handle, flt, flt, flt, flt, int | is car dead in 2D area | ||
013C | 8 | car handle, flt, flt, flt, flt, flt, flt, int | is car dead in 3D area | ||
013D | unsupported | - | |||
013E | unsupported | - | |||
013F | unsupported | - | |||
0140 | unsupported | - | |||
0141 | unsupported | - | |||
0142 | unsupported | - | |||
0143 | unsupported | - | |||
0144 | unsupported | - | |||
0145 | unsupported | - | |||
0146 | unsupported | - | |||
0147 | unsupported | - | |||
0148 | unsupported | - | |||
0149 | 1 | car handle | is car crushed | ||
014A | unsupported | - | |||
014B | 13 | flt, flt, flt, flt, int, int, int, int, int, int, int, int, var | create car generator | parameters rearranged in SB | |
014C | 2 | car generator handle, int | switch car generator | ||
014D | 4 | string, int, int, int | add pager message | simulated in LC mod | |
014E | 1 2 |
global var global var, int |
display onscreen timer | ||
014F | 1 | global var | clear onscreen timer | ||
0150 | 2 | global var, int | display onscreen counter | ||
0151 | 1 | global var | clear onscreen counter | ||
0152 | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
setup zone car info | ||
0153 | unsupported | - | |||
0154 | 2 | char handle, string | is char in zone | ||
0155 | 3 | string, int, int | set car density | ||
0156 | 3 | string, int, int | set ped density | ||
0157 | 3 | player handle, int, int | point camera at player | ||
0158 | 3 | car handle, int, int | point camera at car | ||
0159 | 3 | char handle, int, int | point camera at char | ||
015A | 0 | restore camera | |||
015B | 3 | int, int, int | shake pad | ||
015C | 11 13 |
string, int, int, int, int, int, int, int, int, int, int string, int, int, int, int, int, int, int, int, int, int, int, int |
setup zone ped info | ||
015D | 1 | flt | set timescale | ||
015E | 1 | car handle | is car in air | simulated in LC mod | |
015F | 6 | flt, flt, flt, flt, flt, flt | set fixed camera position | ||
0160 | 4 | flt, flt, flt, int | point camera at point | ||
0161 | 4 | car handle, int, int, var | add blip to car old | parameters rearranged in SB | |
0162 | 4 | char handle, int, int, var | add blip to char old | parameters rearranged in SB | |
0163 | 4 | object handle, int, int, var | add blip to object old | ||
0164 | 1 | blip handle | remove blip | ||
0165 | 2 | blip handle, int | change blip colour | ||
0166 | 2 | blip handle, int | change blip brightness | ||
0167 | 6 | flt, flt, flt, int, int, var | add blip for coordinate old | parameters rearranged in SB | |
0168 | 2 | blip handle, int | change blip scale | ||
0169 | 3 | int, int, int | set fading colour | ||
016A | 2 | int, int | do fade | parameters rearranged in SB | |
016B | 0 | get fading status | |||
016C | |
4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
add hospital restart | |
016D | |
4 5 |
flt, flt, flt, flt flt, flt, flt, flt, int |
add police restart | |
016E | 4 | flt, flt, flt, flt | override next restart | ||
016F | 10 | int, flt, flt, flt, flt, flt, int, int, int, int | draw shadow | ||
0170 | 2 | player handle, var | get player heading | parameters rearranged in SB | |
0171 | 2 | player handle, flt | set player heading | ||
0172 | 2 | char handle, var | get char heading | parameters rearranged in SB | |
0173 | 2 | char handle, flt | set char heading | ||
0174 | 2 | car handle, var | get car heading | parameters rearranged in SB | |
0175 | 2 | car handle, flt | set car heading | ||
0176 | 2 | object handle, var | get object heading | parameters rearranged in SB | |
0177 | 2 | object handle, flt | set object heading | ||
0178 | 2 | player handle, object handle | is player touching object | simulated in LC mod | |
0179 | 2 | char handle, object handle | is char touching object | ||
017A | 3 | player handle, int, int | set player weapon ammo | ||
017B | 3 | char handle, int, int | set char weapon ammo | available for VC through CLEO | |
017C | unsupported | - | |||
017D | unsupported | - | |||
017E | unsupported | - | |||
017F | unsupported | - | |||
0180 | 1 | var | declare mission flag | ||
0181 | 2 0 |
int, int nop |
declare mission flag for contact | ||
0182 | 2 | int, int | declare base brief id for contact | ||
0183 | 2 | player handle, int | is player health greater | ||
0184 | 2 | char handle, int | is char health greater | ||
0185 | 2 | car handle, int | is car health greater | ||
0186 | 2 | car handle, var | add blip for car | parameters rearranged in SB | |
0187 | 2 | char handle, var | add blip for char | parameters rearranged in SB | |
0188 | 2 | object handle, var | add blip for object | parameters rearranged in SB | |
0189 | 2 | flt, flt, flt, var | add blip with sphere to coordinate | parameters rearranged in SB | |
018A | 2 | flt, flt, flt, var | add blip for coordinate | parameters rearranged in SB | |
018B | 2 | blip handle, int | change blip display | ||
018C | 4 | int, flt, flt, flt | add one off sound | ||
018D | 5 | flt, flt, flt, int, var | add continuous sound | parameters rearranged in SB | |
018E | 1 | sound handle | remove sound | ||
018F | 1 | car handle | check car is flipped for 2 seconds | ||
0190 | 1 | car handle | add car to flipped check | ||
0191 | 1 | car handle | remove car from flipped check | ||
0192 | 1 | char handle | set char obj wait on foot | ||
0193 | 1 | char handle | set char objective to act like ped | ||
0194 | 4 | char handle, flt, flt, flt | set char objective to go to point | ||
0195 | 5 | char handle, flt, flt, flt, flt | set char objective to guard area | ||
0196 | 1 | char handle | set char objective wait in car | ||
0197 | 6 | player handle, flt, flt, flt, flt, int | is player in area on foot 2d | parameters rearranged in SB | |
0198 | 6 | player handle, flt, flt, flt, flt, int | is player in area in car 2d | parameters rearranged in SB | |
0199 | 6 | player handle, flt, flt, flt, flt, int | is player stopped in area 2d | parameters rearranged in SB | |
019A | 6 | player handle, flt, flt, flt, flt, int | is player stopped in area on foot 2d | parameters rearranged in SB | |
019B | 6 | player handle, flt, flt, flt, flt, int | is player stopped in area in car 2d | parameters rearranged in SB | |
019C | 8 | player handle, flt, flt, flt, flt, flt, flt, int | is player in area on foot 3d | parameters rearranged in SB | |
019D | 8 | player handle, flt, flt, flt, flt, flt, flt, int | is player in area in car 3d | parameters rearranged in SB | |
019E | 8 | player handle, flt, flt, flt, flt, flt, flt, int | is player stopped in area 3d | parameters rearranged in SB | |
019F | 8 | player handle, flt, flt, flt, flt, flt, flt, int | is player stopped in area on foot 3d | parameters rearranged in SB | |
01A0 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | is player stopped in area in car 3d | parameters rearranged in SB | |
01A1 | 6 | char handle, flt, flt, flt, flt, int | is char in area on foot 2d | parameters rearranged in SB | |
01A2 | 6 | char handle, flt, flt, flt, flt, int | is char in area in car 2d | parameters rearranged in SB | |
01A3 | 6 | char handle, flt, flt, flt, flt, int | is char stopped in area 2d | parameters rearranged in SB | |
01A4 | 6 | char handle, flt, flt, flt, flt, int | is char stopped in area on foot 2d | parameters rearranged in SB | |
01A5 | 6 | char handle, flt, flt, flt, flt, int | is char stopped in area in car 2d | parameters rearranged in SB | |
01A6 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | is char in area on foot 3d | parameters rearranged in SB | |
01A7 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | is char in area in car 3d | parameters rearranged in SB | |
01A8 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | is char stopped in area 3d | parameters rearranged in SB | |
01A9 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | is char stopped in area on foot 3d | parameters rearranged in SB | |
01AA | 8 | char handle, flt, flt, flt, flt, flt, flt, int | is char stopped in area in car 3d | parameters rearranged in SB | |
01AB | 6 | car handle, flt, flt, flt, flt, int | is car stopped in area 2d | parameters rearranged in SB | |
01AC | 8 | car handle, flt, flt, flt, flt, flt, flt, int | is car stopped in area 3d | parameters rearranged in SB | |
01AD | 6 | car handle, flt, flt, flt, flt, int | locate car 2d | parameters rearranged in SB | |
01AE | 6 | car handle, flt, flt, flt, flt, int | locate stopped car 2d | parameters rearranged in SB | |
01AF | 8 | car handle, flt, flt, flt, flt, flt, flt, int | locate car 3d | parameters rearranged in SB | |
01B0 | 8 | car handle, flt, flt, flt, flt, flt, flt, int | locate stopped car 3d | parameters rearranged in SB | |
01B1 | 3 | player handle, int, int | give weapon to player | ||
01B2 | 3 | char handle, int, int | give weapon to char | ||
01B3 | unsupported | - | |||
01B4 | 2 | player handle | set player control | ||
01B5 | 1 | int | force weather | ||
01B6 | 1 | int | force weather now | ||
01B7 | 0 | release weather | |||
01B8 | 2 | player handle, int | set current player weapon | ||
01B9 | 2 | char handle, int | set current char weapon | ||
01BA | unsupported | - | |||
01BB | 4 | object handle, var, var, var | get object coordinates | ||
01BC | 4 | object handle, flt, flt, flt | set object coordinates | ||
01BD | 1 | var | get game timer | ||
01BE | 4 | char handle, flt, flt, flt | turn char to face coord | ||
01BF | 4 | player handle, flt, flt, flt | turn player to face coord | ||
01C0 | 2 | player handle, var | store wanted level | parameters rearranged in SB | |
01C1 | 1 | car handle | is car stopped | ||
01C2 | 1 | char handle | mark char as no longer needed | ||
01C3 | 1 | car handle | mark car as no longer needed | ||
01C4 | 1 | object handle | mark object as no longer needed | ||
01C5 | 1 | char handle | dont remove char | ||
01C6 | 1 | car handle | dont remove car | ||
01C7 | 1 | object handle | dont remove object | ||
01C8 | 5 | car handle, int, int, int, var | create char as passenger | parameters rearranged in SB | |
01C9 | 2 | char handle, char handle | set char obj kill char on foot | ||
01CA | 2 | char handle, player handle | set char obj kill player on foot | ||
01CB | 2 | char handle, char handle | set char obj kill char by any means | ||
01CC | 2 | char handle, player handle | set char obj kill player by any means | ||
01CD | 2 | char handle, char handle | set char flee char on foot till safe | ||
01CE | 2 | char handle, player handle | set char flee player on foot till safe | ||
01CF | 2 | char handle, char handle | char avoid char on foot always | ||
01D0 | 2 | char handle, player handle | char avoid player on foot always | ||
01D1 | 2 | char handle, char handle | set char obj goto char on foot | ||
01D2 | 2 | char handle, player handle | set char goto player on foot | ||
01D3 | 2 | char handle, car handle | set char obj leave car | ||
01D4 | 2 | char handle, car handle | set char obj enter car as passenger | ||
01D5 | 2 | char handle, car handle | set char obj enter car as driver | ||
01D6 | unsupported | - | |||
01D7 | unsupported | - | |||
01D8 | 2 | char handle, object handle | set char obj destroy object | ||
01D9 | 2 | char handle, car handle | set char obj destroy car | ||
01DA | 5 | char handle, flt, flt, flt, flt | task actor walk to area | ||
01DB | unsupported | - | |||
01DC | unsupported | - | |||
01DD | unsupported | - | |||
01DE | 2 | char handle, char handle | set char as leader | ||
01DF | 2 | char handle, player handle | set player as leader | ||
01E0 | 1 | char handle | leave group | ||
01E1 | 3 | char handle, int, int | set char obj follow route | ||
01E2 | 4 | int, flt, flt, flt | add route point | ||
01E3 | 4 | string, int, int, int | print with number big | ||
01E4 | 4 | string, int, int, int | print with number | ||
01E5 | 4 | string, int, int, int | print with number now | ||
01E6 | unsupported | - | |||
01E7 | 6 | flt, flt, flt, flt, flt, flt | switch roads on | ||
01E8 | 6 | flt, flt, flt, flt, flt, flt | switch roads off | ||
01E9 | 2 | car handle, var | get number of passengers | parameters rearranged in SB | |
01EA | 2 | car handle, var | get maximum number of passengers | parameters rearranged in SB | |
01EB | 1 | flt | set car density multiplier | ||
01EC | 2 | car handle, int | set car heavy | ||
01ED | 1 | char handle | clear char threat search | ||
01EE | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | activate crane | ||
01EF | 2 | flt, flt | deactivate crane | ||
01F0 | 1 | int | set max wanted level | ||
01F1 | unsupported | - | |||
01F2 | unsupported | - | |||
01F3 | 1 | car handle | is car in air proper | ||
01F4 | 1 | car handle | is car upsidedown | ||
01F5 | 2 | player handle, var | get player char | parameters rearranged in SB | |
01F6 | 0 | cancel override restart | |||
01F7 | 2 | player handle, int | set police ignore player | ||
01F8 | 5 | string, int, int, int, int | print pager text with number | ||
01F9 | 9 | string, int, int, int, int, int, int, int, int | start kill frenzy | ||
01FA | 1 | var | read kill frenzy status | ||
01FB | 2 | flt, var | get square root | ||
01FC | 5 | player handle, car handle, flt, flt, int | locate player by any means car 2d | ||
01FD | 5 | player handle, car handle, flt, flt, int | locate player on foot car 2d | ||
01FE | 5 | player handle, car handle, flt, flt, int | locate player in car car 2d | ||
01FF | 6 | player handle, car handle, flt, flt, flt, int | locate player by any means car 3d | ||
0200 | 6 | player handle, car handle, flt, flt, flt, int | locate player on foot car 3d | ||
0201 | 6 | player handle, car handle, flt, flt, flt, int | locate player in car car 3d | ||
0202 | 5 | char handle, car handle, flt, flt, int | locate char by any means car 2d | ||
0203 | 5 | char handle, car handle, flt, flt, int | locate char on foot car 2d | ||
0204 | 5 | char handle, car handle, flt, flt, int | locate char in car car 2d | ||
0205 | 6 | char handle, car handle, flt, flt, flt, int | locate char by any means car 3d | ||
0206 | 6 | char handle, car handle, flt, flt, flt, int | locate char on foot car 3d | ||
0207 | 6 | char handle, car handle, flt, flt, flt, int | locate char in car car 3d | ||
0208 | 2 | flt, flt, var | generate random float in range | parameters rearranged in SB | |
0209 | 2 | int, int, var | generate random int in range | parameters rearranged in SB | |
020A | 2 | car handle, int | lock car doors | ||
020B | 1 | car handle | explode car | ||
020C | 4 | flt, flt, flt, int | add explosion | parameters rearranged in SB | |
020D | 1 | car handle | is car upright | ||
020E | 2 | char handle, char handle | turn char to face char | ||
020F | 2 | char handle, player handle | turn char to face player | ||
0210 | 2 | player handle, char handle | turn player to face char | ||
0211 | 3 | char handle, flt, flt | set char obj goto coord on foot | ||
0212 | unsupported | - | |||
0213 | 6 | int, int, flt, flt, flt, var | create pickup | parameters rearranged in SB | |
0214 | 1 | pickup handle | has pickup been collected | ||
0215 | 1 | pickup handle | remove pickup | ||
0216 | 2 | car handle, int | set taxi lights | ||
0217 | 3 | string, int, int | print text big q | ||
0218 | 4 | string, int, int, int | print text with number big q | ||
0219 | 8 10 |
flt, flt, flt, flt, flt, flt, int, var flt, flt, flt, flt, flt, flt, flt, flt, int, var |
create garage | parameters rearranged in SB | |
021A | 9 | flt, flt, flt, flt, flt, flt, int, int, var | create garage with car model | ||
021B | 2 | garage handle, car handle | set target car for mission garage | ||
021C | 1 | garage handle | is car in mission garage | ||
021D | 1 | int | set free bombs | simulated in LC mod | |
021E | unsupported | - | |||
021F | 1 | int | set all taxi lights | ||
0220 | 1 | car handle | does car have car bomb | ||
0221 | 2 | player handle, int | set player cannot exit car | ||
0222 | 2 | player handle, int | set player health | ||
0223 | 2 | char handle, int | set char health | ||
0224 | 2 | car handle, int | set car health | ||
0225 | 2 | player handle, var | get player health | parameters rearranged in SB | |
0226 | 2 | char handle, var | get char health | parameters rearranged in SB | |
0227 | 2 | car handle, var | get car health | parameters rearranged in SB | |
0228 | 2 | car handle, int | is car armed with bomb | simulated in LC mod | |
0229 | 3 | car handle, int, int | change car colour | ||
022A | 6 | flt, flt, flt, flt, flt, flt | switch ped paths on | ||
022B | 6 | flt, flt, flt, flt, flt, flt | switch ped paths off | ||
022C | 2 | char handle, char handle | char look at char always | ||
022D | 2 | char handle, player handle | char look at player always | ||
022E | 2 | player handle, char handle | player look at char always | ||
022F | 1 | char handle | stop char looking | ||
0230 | 1 | player handle | stop player looking | ||
0231 | 1 | int | set second police helicopter | ||
0232 | unsupported | - | |||
0233 | unsupported | - | |||
0234 | unsupported | - | |||
0235 | 3 | int, int, int | set gang models | ||
0236 | 2 | int, int | set gang car | ||
0237 | 3 | int, int, int | set gang weapons | ||
0238 | 5 | player handle, flt, flt, flt, flt | set char obj run to area | ||
0239 | 3 | char handle, flt, flt | set char obj run to coord | ||
023A | 2 | player handle, object handle | is player touching object on foot | ||
023B | 2 | char handle, object handle | is char touching object on foot | ||
023C | 2 | int, string | load special character | parameters rearranged in SB in San Andreas | |
023D | 1 | string | has special character loaded | ||
023E | 2 | car handle, int | flash car | ||
023F | 2 | char handle, int | flash char | ||
0240 | 2 | object handle, int | flash object | simulated in LC mod | |
0241 | 1 | player handle | is player in remote mode | ||
0242 | 2 | car handle | arm car with bomb | simulated in LC mod | |
0243 | 2 | char handle, int | set char personality | ||
0244 | 3 | flt, flt, flt | set cutscene offset | ||
0245 | 2 | char handle, int | set anim group for char | ||
0246 | 2 | player handle, int | set anim group for player | ||
0247 | 1 | int | request model | ||
0248 | 1 | int | has model loaded | ||
0249 | 1 | int | mark model as no longer needed | ||
024A | 3 | flt, flt, var | get phone | ||
024B | 2 | phone handle, string | set repeated phone message | ||
024C | 2 | phone handle, string | set phone message | ||
024D | 1 | phone handle | has phone displayed message | ||
024E | 1 | phone handle | turn phone off | ||
024F | 9 | flt, flt, flt, flt, int, int, int, int, int | create corona | ||
0250 | 6 | flt, flt, flt, int, int, int | draw light | ||
0251 | 0 | store weather state | |||
0252 | 0 | restore weather state | |||
0253 | 0 | save current time | |||
0254 | 0 | restore current time | |||
0255 | 4 | flt, flt, flt, flt | restart critical mission | simulated in LC mod | |
0256 | 1 | player handle | is player playing | ||
0257 | unsupported | - | |||
— | |||||
0291 | 2 | char handle, int | set char heed threats | ||
0292 | 2 | player handle, int | set player attack when provoked | ||
0293 | 1 | var | get controller mode | ||
0294 | 2 | car handle, int | set can respray car | ||
0295 | 1 | car handle | is car taxi vehicle | ||
0296 | 1 | int | unload special character | ||
0297 | |
0 1 |
player handle |
reset number of models killed by player | |
0298 | |
2 3 |
int, var player handle, int, var |
get number of models killed by player | parameters rearranged in SB |
0299 | 1 | garage handle string |
activate garage | simulated in LC mod, available for VC through CLEO | |
029A | 1 | int | switch taxi timer | ||
029B | 5 | int, flt, flt, flt, object handle | create object no offset | parameters rearranged in SB | |
029C | 1 | car handle | is boat | simulated in LC mod | |
029D | 5 | char handle, flt, flt, flt, flt | task actor drive then walk to area | ||
029E | unsupported | - | |||
029F | 1 | player handle | is player stopped | ||
02A0 | 1 | char handle | is char stopped | simulated in LC mod | |
02A1 | 2 | int, int | message wait | ||
02A2 | 5 | int, int, flt, flt, flt | add particle effect | ||
02A3 | 1 | int | switch widescreen | ||
02A4 | 3 | car handle, int, var | add sprite blip for car | ||
02A5 | 3 | char handle, int, var | add sprite blip for char | ||
02A6 | 3 | object handle, int, var | add sprite blip for object | ||
02A7 | 5 | flt, flt, flt, int, var | add sprite blip for contact point | parameters rearranged in SB | |
02A8 | 5 | flt, flt, flt, int, var | add sprite blip for coord | parameters rearranged in SB | |
02A9 | 2 | char handle, int | set char only damaged by player | ||
02AA | 2 | car handle, int | set car only damaged by player | ||
02AB | 6 | char handle, int, int, int, int, int | set char proofs | ||
02AC | 6 | car handle, int, int, int, int, int | set car proofs | ||
02AD | 7 | player handle, flt, flt, flt, flt, flt, int | is player in angled area 2d | ||
02AE | 7 | player handle, flt, flt, flt, flt, flt, int | is player in angled area on foot 2d | ||
02AF | 7 | player handle, flt, flt, flt, flt, flt, int | is player in angled area in car 2d | ||
02B0 | 7 | player handle, flt, flt, flt, flt, flt, int | is player stopped in angled area 2d | ||
02B1 | 7 | player handle, flt, flt, flt, flt, flt, int | is player stopped in angled area on foot 2d | ||
02B2 | 7 | player handle, flt, flt, flt, flt, flt, int | is player stopped in angled area in car 2d | ||
02B3 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | is player in angled area 3d | ||
02B4 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | is player in angled area on foot 3d | ||
02B5 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | is player in angled area in car 3d | ||
02B6 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | is player stopped in angled area 3d | ||
02B7 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | is player stopped in angled area on foot 3d | ||
02B8 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | is player stopped in angled area in car 3d | ||
02B9 | 1 | garage handle | deactivate garage | simulated in LC mod, available for VC through CLEO | |
02BA | 2 | garage handle, var | get number of cars collected by garage (unsupported) | ||
02BB | 2 | garage handle, car handle | has specified car been taken to garage (unsupported) | ||
02BC | 1 | int | set swat required | ||
02BD | unsupported | - | set fbi required? | ||
02BE | unsupported | - | set army required? | ||
02BF | 1 | car handle | is car in water | ||
02C0 | 6 | flt, flt, flt, var, var, var | get closest char node | parameters rearranged in SB | |
02C1 | 6 | flt, flt, flt, var, var, var | get closest car node | parameters rearranged in SB | |
02C2 | 4 | car handle, flt, flt, flt | car goto coordinates accurate | ||
02C3 | 1 | int | create donkey mags | simulated in LC mod | |
02C4 | 0 | save player coords | has no related opcode to read them | ||
02C5 | 1 | var | get number of donkey mags picked up | simulated in LC mod | |
02C6 | 0 | clear special pickups | simulated in LC mod | ||
02C7 | 5 | flt, flt, flt, flt, int | scatter platinum | simulated in LC mod, parameters rearranged in SB | |
02C8 | 1 | var | get number of platinum in car | simulated in LC mod | |
02C9 | 0 | clear number of platinum carried | simulated in LC mod | ||
02CA | 1 | car handle | is car on screen | ||
02CB | 1 | char handle | is char on screen | ||
02CC | 1 | object handle | is object on screen | ||
02CD | 2 | int, int | gosub file | ||
02CE | 4 | flt, flt, flt, var | get ground z for 3d coord | parameters rearranged in SB | |
02CF | 4 | flt, flt, flt, var | start script fire | parameters rearranged in SB | |
02D0 | 1 | fire handle | is fire extinguished | ||
02D1 | 1 | fire handle | remove fire | ||
02D2 | 2 | car handle, int | set comedy controls | ||
02D3 | 4 | car handle, flt, flt, flt | boat goto coords | ||
02D4 | 1 | car handle | boat stop | ||
02D5 | 6 | player handle, flt, flt, flt, flt, int | is player shooting in area | ||
02D6 | 6 | char handle, flt, flt, flt, flt, int | is char shooting in area | ||
02D7 | 2 | player handle, int | is current player weapon | ||
02D8 | 2 | char handle, int | is current char weapon | ||
02D9 | 0 | clear number of donkey mags picked up | simulated in LC mod | ||
02DA | 3 | flt, flt, flt | create single donkey mag at coords | ||
02DB | 2 | car handle, flt | set boat cruise speed | ||
02DC | 5 | flt, flt, flt, flt, var | get random char in area | ||
02DD | 3 5 |
string, var string, int, int, int, var |
get random char in zone | parameters rearranged in GTA III in SB | |
02DE | 1 | player handle | is player in taxi | ||
02DF | 1 | player handle | is player shooting | ||
02E0 | 1 | char handle | is char shooting | ||
02E1 | 5 | flt, flt, flt, int, var | create money pickup | parameters rearranged in SB | |
02E2 | 2 | char handle, int | set char accuracy | ||
02E3 | 2 | car handle, var | get car speed | parameters rearranged in SB | |
02E4 | 1 | string | load cutscene | ||
02E5 | 2 | int, var | create cutscene object | parameters rearranged in SB | |
02E6 | 2 | object handle, string | set cutscene anim | ||
02E7 | 0 | start cutscene | |||
02E8 | 1 | var | get cutscene time | ||
02E9 | 0 | has cutscene finished | |||
02EA | 0 | clear cutscene | |||
02EB | 0 | restore camera jumpcut | |||
02EC | 3 | flt, flt, flt | put hidden package | ||
02ED | 1 | int | set total hidden packages | ||
02EE | 6 | flt, flt, flt, flt, flt, flt | is projectile in area | simulated in LC mod | |
02EF | 6 | flt, flt, flt, flt, flt, flt | destroy projectile in area | simulated in LC mod | |
02F0 | 3 | flt, flt, flt | create explosive barrel pickup | simulated in LC mod | |
02F1 | 3 | flt, flt, flt | create explosive barrel pickup | simulated in LC mod | |
02F2 | 2 | char handle, int | is char model | ||
02F3 | 2 | int, string | load special model | ||
02F4 | 3 | object handle, int, object handle | create cutscene head | parameters rearranged in SB | |
02F5 | 2 | object handle, string | set cutscene head anim | ||
02F6 | 2 | float, var | get sine | parameters rearranged in SB | |
02F7 | 2 | float, var | get cosine | parameters rearranged in SB | |
02F8 | 2 | car handle, var | get car forward x | ||
02F9 | 2 | car handle, var | get car forward y | ||
02FA | 2 | garage handle, int | change garage type | ||
02FB | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | create crusher crane | ||
02FC | 5 | string, int, int, int, int | print with 2 numbers | ||
02FD | 5 | string, int, int, int, int | print with 2 numbers now | ||
02FE | 5 | string, int, int, int, int | print with 2 numbers soon | ||
02FF | 6 | string, int, int, int, int, int | print with 3 numbers | ||
0300 | 6 | string, int, int, int, int, int | print with 3 numbers now | ||
0301 | unsupported | - | |||
0302 | 7 | string, int, int, int, int, int, int | print with 4 numbers | ||
0303 | 7 | string, int, int, int, int, int, int | print with 4 numbers now | ||
0304 | unsupported | - | |||
0305 | 8 | string, int, int, int, int, int, int, int | print with 5 numbers | ||
0306 | 8 | string, int, int, int, int, int, int, int | print with 5 numbers now | ||
0307 | unsupported | - | |||
0308 | 9 | string, int, int, int, int, int, int, int, int | print with 6 numbers | ||
0309 | 9 | string, int, int, int, int, int, int, int, int | print with 6 numbers now | ||
030A | unsupported | - | |||
030B | 3 | char handle, char handle, int | set formation | ||
030C | 1 | int | player made progress | ||
030D | 1 | int | set max progress | ||
030E | 1 | flt | register jump distance | ||
030F | 1 | flt | register jump height | ||
0310 | 1 | int | register jump flips | ||
0311 | 1 | int | register jump spins | ||
0312 | 1 | int | register jump stunt | ||
0313 | 0 | register unique jump found | |||
0314 | 1 | int | set unique jumps total | ||
0315 | 0 | register passenger dropped off taxi | |||
0316 | 1 | int | register money made taxi | ||
0317 | 0 | register mission given | |||
0318 | 1 | string | register mission passed | ||
0319 | 2 | char handle, int | set char running | ||
031A | 0 | remove all script fires | |||
031B | 2 | car handle, int | is car primary color | ||
031C | 2 | car handle, int | is car secondary color | ||
031D | 2 | char handle, int | has char been damaged by weapon | ||
031E | 2 | car handle, int | has car been damaged by weapon | ||
031F | 2 | char handle, char handle | is char in chars group | ||
0320 | 2 | char handle, player handle | is char in players group | ||
0321 | 1 | char handle | explode char head | ||
0322 | 1 | player handle | explode player head | ||
0323 | 2 | car handle, int | anchor boat | ||
0324 | 3 | string, int, int | set pedgroup info | ||
0325 | 2 | car handle, var | start car fire | parameters rearranged in SB | |
0326 | 2 | char handle, var | start char fire | parameters rearranged in SB | |
0327 | 6 | flt, flt, flt, flt, int, var | get random car of type in area | parameters rearranged in SB | |
0328 | 3 | string, int, var | get random car of type in zone | ||
0329 | 1 | garage handle | has respray happened | ||
032A | 1 | int | set behind camera mode | ||
032B | 7 | int, int, int, flt, flt, flt, var | create pickup with ammo | parameters rearranged in SB | |
032C | 2 | car handle, car handle | set car ram car | ||
032D | 2 | car handle, car handle | set char block car | simulated in LC mod | |
032E | 1 | char handle | set char obj catch train | ||
032F | unsupported | - | |||
0330 | 2 | player handle, int | set player never gets tired | ||
0331 | 2 | player handle, int | set player fast reload | ||
0332 | 2 | char handle, int | set char bleeding | ||
0333 | 1 | car handle | set car funny suspension | ||
0334 | 2 | car handle, int | set car big wheels | ||
0335 | 1 | int | set free resprays | ||
0336 | 2 | player handle, int | set player visible | ||
0337 | 2 | char handle, int | set char visible | ||
0338 | 2 | car handle, int | set car visible | ||
0339 | 11 | flt, flt, flt, flt, flt, flt, int, int, int, int, int | is area occupied | ||
033A | 0 | start incoming cessna | |||
033B | 0 | has incoming cessna been completed | |||
033C | 0 | has incoming cessna been shot down | |||
033D | 1 | player handle | put out fire on player | ||
033E | 3 | flt, flt, string | display text | ||
033F | 2 | flt, flt | set text scale | ||
0340 | 4 | int, int, int, int | set text colour | ||
0341 | 1 | int | set text justify | ||
0342 | 1 | int | set text centre | ||
0343 | 1 | flt | set text line width | ||
0344 | 1 | flt | set text centre size | ||
0345 | 1 | int | set text background | ||
0346 | 4 | int, int, int, int | set text background colour | ||
0347 | 1 | int | set text background only text | ||
0348 | 1 | int | set text proportional | ||
0349 | 1 | int | set text font | ||
034A | 0 | industrial passed | simulated in LC mod | ||
034B | 0 | commercial passed | simulated in LC mod | ||
034C | 0 | suburban passed | simulated in LC mod | ||
034D | 4 | object handle, flt, flt, int | rotate object | IF and SET | |
034E | 8 | object handle, flt, flt, flt, flt, flt, flt, int | slide object | IF and SET | |
034F | 1 | char handle | remove char elegantly | ||
0350 | 2 | char handle, int | set char stay in same place | ||
0351 | 0 | is nasty game | |||
0352 | 2 | char handle, string | undress char | ||
0353 | 1 | char handle | dress char | ||
0354 | 1 | flt | start chase scene | simulated in LC mod | |
0355 | 0 | stop chase scene | simulated in LC mod | ||
0356 | 7 | int, flt, flt, flt, flt, flt, flt | is explosion in area | ||
0357 | 2 | int, string | is explosion in zone | ||
0358 | 0 | start drop off cessna | |||
0359 | 0 | has drop off cessna been shot down | |||
035A | 3 | var, var, var | find drop off cessna coordinates | ||
035B | 4 | flt, flt, flt, var | create floating package | parameters rearranged in SB | |
035C | 5 | object handle, car handle, flt, flt, flt | place object relative to car | ||
035D | |
1 2 |
object handle object handle, int |
make object targettable | |
035E | 2 | player handle, int | add armour to player | ||
035F | 2 | char handle, int | add armour to char | ||
0360 | 1 | garage handle | open garage | ||
0361 | 1 | garage handle | close garage | ||
0362 | 4 | char handle, flt, flt, flt | warp char from car to coord | ||
0363 | 6 | flt, flt, flt, flt, int, int | set visibility of closest object of type | ||
0364 | 2 | char handle, char handle | has char spotted char | ||
0365 | 1 | char handle | set char obj hail taxi | ||
0366 | 1 | object handle | has object been damaged | ||
0367 | 9 | string, int, int, int, int, int, int, int, int | start kill frenzy headshot | simulated in LC mod | |
0368 | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | create ev crane | ||
0369 | 2 | player handle, car handle | warp player into car | ||
036A | 2 | char handle, car handle | warp char into car | ||
036B | unsupported | - | |||
036C | unsupported | - | |||
036D | 5 | string, int, int, int, int | print text with 2 numbers big | ||
036E | 6 | string, int, int, int, int, int | print text with 3 numbers big | ||
036F | 7 | string, int, int, int, int, int, int | print text with 4 numbers big | ||
0370 | 8 | string, int, int, int, int, int, int, int | print text with 5 numbers big | ||
0371 | 9 | string, int, int, int, int, int, int, int, int | print text with 6 numbers big | ||
0372 | 3 | char handle, int, int | set char wait state | ||
0373 | 0 | set camera behind player | |||
0374 | 1 | int | set motion blur | ||
0375 | 4 | print string in string | |||
0376 | 4 | flt, flt, flt, var | create random char | parameters rearranged in SB | |
0377 | 1 | char handle | set char obj steal any car | ||
0378 | 3 | set 2 repeated phone messages | |||
0379 | 3 | set 2 phone messages | |||
037A | 4 | set 3 repeated phone messages | |||
037B | 4 | set 3 phone messages | |||
037C | 5 | set 4 repeated phone messages | |||
037D | 5 | set 4 phone messages | |||
037E | 6 | flt, flt, flt, flt, flt, flt | is sniper bullet in area | ||
037F | 0 | give player detonator | |||
0380 | unsupported | - | |||
0381 | 4 | object handle, flt, flt, flt | set object velocity | ||
0382 | 2 | object handle, int | set object collision | ||
0383 | 1 | car handle | is ice cream jingle on | ||
0384 | 4 | string, string, int, int | print string in string now | ||
0385 | 4 | string, string, int, int | print string in string soon | ||
0386 | 6 | set 5 repeated phone messages | |||
0387 | 6 | set 5 phone messages | |||
0388 | 7 | set 6 repeated phone messages | |||
0389 | 7 | set 6 phone messages | |||
038A | 6 | flt, flt, flt, flt, flt, flt | is point obscured by a mission entity | ||
038B | 0 | load all models now | |||
038C | 4 | object handle, flt, flt, flt | add to object velocity | ||
038D | 9 | int, flt, flt, flt, flt, int, int, int, int, | draw texture | ||
038E | 8 | flt, flt, flt, flt, int, int, int, int | draw rectangle | ||
038F | 2 | int, string | get texture from txd | parameters rearranged in SB in San Andreas | |
0390 | 1 | string | load txd | ||
0391 | 0 | release txd | |||
0392 | 2 | object handle, int | set object dynamic | ||
0393 | 2 3 |
char handle, flt char handle, string, flt |
set char animation speed | ||
0394 | 1 | int | play mission passed tune | ||
0395 | 5 | flt, flt, flt, flt, int | clear area | parameters rearranged in SB | |
0396 | 1 | global var | freeze onscreen timer | ||
0397 | 2 | car handle, int | switch car siren | ||
0398 | 7 | flt, flt, flt, flt, flt, flt, flt | switch ped roads on angled | ||
0399 | 7 | flt, flt, flt, flt, flt, flt, flt | switch ped roads off angled | ||
039A | 7 | flt, flt, flt, flt, flt, flt, flt | switch roads on angled | ||
039B | 7 | flt, flt, flt, flt, flt, flt, flt | switch roads off angled | ||
039C | 2 | car handle, int | set car watertight | ||
039D | 12 | int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int | add moving particle effect | parameters rearranged in SB | |
039E | 2 | char handle, int | set char cant be dragged out | ||
039F | 3 | car handle, flt, flt | turn car to face coord | ||
03A0 | 3 | car handle, flt, flt | is crane lifting car | ||
03A1 | 4 | flt, flt, flt, flt | show sphere at coord | ||
03A2 | 2 | car handle, int | set car status | ||
03A3 | 1 | char handle | is char male | ||
03A4 | 1 | string | script name | ||
03A5 | 3 | garage handle, int, int | change garage type with car model | simulated in LC mod | |
03A6 | 3 | var, var, var | find incoming cessna coordinates | ||
03A7 | 1 | nop | no operation (saved integer to debug file) | ||
03A8 | 1 | nop | no operation (saved float to debug file) | used in mobile GTA III debug | |
03A9 | 0 | nop | no operation (save newline to debug file) | used in mobile GTA III debug | |
03AA | 3 | flt, flt, flt | police radio message | ||
03AB | 2 | car handle, int | set car strong | ||
03AC | 1 | int | remove route | ||
03AD | 1 | int | switch rubbish | ||
03AE | 6 | flt, flt, flt, flt, flt, flt | remove particle effects in area | ||
03AF | 1 | int | switch streaming | ||
03B0 | 1 | garage handle | is garage open | ||
03B1 | 1 | garage handle | is garage closed | ||
03B2 | 0 | start catalina heli | |||
03B3 | 0 | catalina heli take off | |||
03B4 | 0 | remove catalina heli | |||
03B5 | 0 | has catalina heli been shot down | |||
03B6 | 6 | flt, flt, flt, flt, int, int | swap nearest building model | ||
03B7 | 1 | int | switch world processing | ||
03B8 | 1 | player handle | remove all player weapons | ||
03B9 | 1 | car handle | grab catalina heli | ||
03BA | 6 | flt, flt, flt, flt, flt, flt | clear area of cars | ||
03BB | 1 | garage handle | set garage door to rotate | ||
03BC | 5 | flt, flt, flt, flt, var | add sphere | parameters rearranged in SB | |
03BD | 1 | sphere handle | remove sphere | ||
03BE | 0 | catalina heli hover above | |||
03BF | 2 | player handle, int | set everyone ignore player | ||
03C0 | 2 | char handle, var | store car char is in no save | parameters rearranged in SB | |
03C1 | 2 | player handle, var | store car player is in no save | parameters rearranged in SB | |
03C2 | 1 | phone handle | is phone displaying message | ||
03C3 | 3 | global var, int, string | display onscreen timer with string | ||
03C4 | 3 | global var, int, string | display onscreen counter with string | ||
03C5 | 4 | flt, flt, flt, flt | create random car for car park | ||
03C6 | 1 | int | is collision in memory | simulated in LC mod | |
03C7 | 1 | flt | set wanted multiplier | ||
03C8 | 0 | set camera in front of player | |||
03C9 | 1 | car handle | is car visibly damaged | simulated in LC mod | |
03CA | 1 | object handle | does object exist | ||
03CB | 3 | flt, flt, flt | load scene | ||
03CC | 3 | car handle, flt, int | add stuck car check | ||
03CD | 1 | car handle | remove stuck car check | ||
03CE | 1 | car handle | is car stuck | ||
03CF | 1 2 |
string int, string |
load mission audio | parameters rearranged in SB | |
03D0 | 0 1 |
int |
has mission audio loaded | ||
03D1 | 0 1 |
int |
play mission audio | ||
03D2 | 0 1 |
int |
has mission audio finished | ||
03D3 | 7 | flt, flt, flt, var, var, var, var | get closest car node with heading | ||
03D4 | 2 | garage handle, car handle | has import garage slot been filled | ||
03D5 | 1 | string | clear this print | ||
03D6 | 1 | string | clear this big print | ||
03D7 | 3 4 |
flt, flt, flt int, flt, flt, flt |
set mission audio position | ||
03D8 | 0 | activate save menu | |||
03D9 | 0 | did save complete successfully | |||
03DA | 1 | garage handle | set garage camera follows player | ||
03DB | 4 | object handle, int, int, var | add blip for pickup old | ||
03DC | 2 | pickup handle, var | add blip for pickup | parameters rearranged in SB | |
03DD | 3 | pickup handle, int, var | add blip sprite for pickup | ||
03DE | 1 | flt | set ped density multiplier | ||
03DF | 1 | int | force random ped type | ||
03E0 | 1 | int | set text draw before fade | ||
03E1 | 1 | var | get number of packages found | ||
03E2 | 1 1 |
int char handle |
register el burro time task char exit any car |
||
03E3 | 1 | int | set next texture antialiased | ||
03E4 | 1 | int | set text right justify | ||
03E5 | 1 | string | print help | ||
03E6 | 0 | clear help | |||
03E7 | 1 | int | flash hud object | ||
03E8 | unsupported | - | |||
03E9 | 1 | char handle | is char in control | ||
03EA | 1 | int | set generate cars around camera | ||
03EB | 0 | clear small prints | |||
03EC | 0 | has ev crane collected all cars | |||
03ED | 2 | car handle, int | set upsidedown car not damaged | ||
03EE | 1 | player handle | can player start mission | ||
03EF | 1 | player handle | make player safe for cutscene | only use before cutscenes | |
03F0 | 1 | int | use text commands | ||
03F1 | 2 | int, int | set threat for ped type | ||
03F2 | 2 | int, int | clear threat for ped type | ||
03F3 | 3 | car handle, var, var | get car colours | ||
03F4 | 1 | int | set all cars can be damaged | ||
03F5 | 2 | car handle, int | set car can be damaged | ||
03F6 | unsupported | - | |||
03F7 | 1 | int | load collision | ||
03F8 | 1 | var | get body cast health | ||
03F9 | 3 | char handle, char handle, int | set chars chatting | ||
03FA | unsupported | - | |||
03FB | 2 | car handle, int | set car stays in current level | simulated in LC mod | |
03FC | 2 | char handle, int | set char stays in current level | simulated in LC mod | |
03FD | 1 2 |
int player handle, int |
register 4x4 one time set player handling responsiveness |
||
03FE | 1 2 |
int char handle, int |
register 4x4 two time set char money |
||
03FF | 1 | int | register 4x4 three time | ||
0400 | 1 7 |
int object handle, flt, flt, flt, var, var, var |
register 4x4 mayhem time get offset from object in world coords |
parameters rearranged in SB | |
0401 | 0 | register life saved | |||
0402 | 0 | register criminal caught | |||
0403 | 1 | int | register ambulance level | ||
0404 | 0 | register fire extinguished | |||
0405 | 1 | phone handle | enable phone | ||
0406 | 1 | var | register longest dodo flight | ||
0407 | 1 7 |
int car handle, flt, flt, flt, var, var, var |
register defuse bomb time get offset from car in world coords |
parameters rearranged in SB | |
0408 | 1 | int | set total number of kill frenzies | ||
0409 | 0 | blow up rc buggy | |||
040A | 1 | int | remove car from chase | ||
040B | 0 | is French game | |||
040C | 0 | is German game | |||
040D | 0 1 |
int |
clear mission audio | ||
040E | 1 | int | set fade in after next arrest | ||
040F | 1 | int | set fade in after next death | ||
0410 | 2 | int, int | set gang ped model preference | ||
0411 | 2 | char handle, int | set char use pednode seek | ||
0412 | 2 | car handle, int | switch vehicle weapons | ||
0413 | 2 | player handle, int | set get out of jail free | ||
0414 | 2 | player handle, int | set free health care | ||
0415 | 2 | car handle, int | is car door closed | ||
0416 | 0 | nop | no operation | ||
0417 | 1 | int | launch mission | ||
0418 | 2 | object handle, int | set object draw last | ||
0419 | 3 | player handle, int, var | get ammo in player weapon | parameters rearranged in SB | |
041A | 3 | char handle, int, var | get ammo in char weapon | ||
041B | 0 | increment kill frenzy passed | |||
041C | 2 | char handle, int | set char say | ||
041D | 1 | flt | set near clip | ||
041E | 2 | int, int | set radio channel | ||
041F | 1 | int | override hospital level | simulated in LC mod | |
0420 | 1 | int | override police station level | simulated in LC mod | |
0421 | 1 | int | force rain | ||
0422 | 2 | garage handle, car handle | does garage contain car | ||
0423 | 2 | car handle, flt | set car improve handling | ||
0424 | 0 | are measurements in meters | |||
0425 | 2 | flt, var | convert meters to feet | parameters rearranged in SB | |
0426 | 6 | flt, flt, flt, flt, flt, flt | mark roads between levels | ||
0427 | 6 | flt, flt, flt, flt, flt, flt | mark ped roads between levels | ||
0428 | 2 | car handle, int | set car avoid level transitions | ||
0429 | 2 | char handle, int | set char avoid level transitions | ||
042A | 2 | int, int | is threat for ped type | ||
042B | 6 | flt, flt, flt, flt, flt, flt | clear area of chars | ||
042C | 1 | int | set total missions | ||
042D | 2 | int, var | convert meters to feet int | parameters rearranged in SB | |
042E | 2 | int, int/flt | register fastest time | ||
042F | 2 | int, int/flt | register highest score | ||
0430 | 3 | char handle, car handle, int | warp char into car as passenger | ||
0431 | 2 | car handle, int | is car passenger seat free | ||
0432 | 3 | car handle, int, var | get char in passenger seat | ||
0433 | 2 | char handle, int | set char is criminal | ||
0434 | 0 | start credits | |||
0435 | 0 | stop credits | |||
0436 | 0 | are credits finished | |||
0437 | 8 | int, flt, flt, flt, flt, flt, flt, flt | scatter single particle | parameters rearranged in SB | |
0438 | 2 | char handle, int | set char ignore level transitions | simulated in LC mod | |
0439 | 2 | int, car handle | turn chase car into script car | ||
043A | 0 | start boat foam animation | |||
043B | 1 | object handle | update boat foam animation | ||
043C | 1 | int | set music does fade | ||
043D | 1 | int | set intro is playing | ||
043E | 2 | player handle, char handle | set player hooker | ||
043F | 0 | play end of game tune | |||
0440 | 0 | stop end of game tune | |||
0441 | 2 | car handle, var | get car model | parameters rearranged in SB | |
0442 | 2 | player handle, car handle | is player sitting in car | ||
0443 | 1 | player handle | is player sitting in any car | ||
0444 | 2 | fire handle, int | set script fire audio | ||
0445 | 0 | are any car cheats activated | |||
0446 | 2 | char handle, int | set char dismemberment | ||
0447 | 1 | player handle | is player lifting a phone | ||
0448 | 2 | char handle, car handle | is char sitting in car | ||
0449 | 1 | char handle | is char sitting in any car | ||
044A | 1 | player handle | is player on foot | ||
044B | 1 | char handle | is char on foot | ||
044C | 1 | int | load collision with screen | ||
044D | 1 | string | load splash screen | ||
044E | 2 | car handle, int | set car ignore level transitions | simulated in LC mod | |
044F | 2 | car handle, int | make car a bit stronger | simulated in LC mod | |
0450 | 1 | car handle | set car on path to player | ||
0451 | 0 | load end of game tune | |||
0452 | 0 | enable player control camera | simulated in LC mod | ||
0453 | 4 | object handle, flt, flt, flt | set object rotation | ||
0454 | 3 | var, var, var | get debug camera coordinates | ||
0455 | 3 | var, var, var | get debug camera front vector | ||
0456 | 1 | player handle | is player targetting any char | ||
0457 | 2 | player handle, char handle | is player targetting char | ||
0458 | 2 | player handle, object handle | is player targetting object | ||
0459 | 1 | string | terminate all scripts with this name | ||
045A | 4 | flt, flt, string, int | display text with number | ||
045B | 5 | flt, flt, string, int, int | display text with 2 numbers | ||
045C | 0 | abort mission | |||
045D | 6 0 |
flt, flt, flt, flt, int, var nop |
get random object of type in area no operation |
||
045E | 5 | object handle, object handle, flt, flt, flt | place object relative to object | ||
045F | 1 | car handle | make all occupants of specified car to exit the car | ||
0460 | 2 | flt, int | set interpolation parameters | ||
0461 | 9 | get closest car node with heading towards point | |||
0462 | 9 | get closest car node with heading away point | |||
0463 | 3 | var, var, var | get debug camera point at | ||
0464 | 8 | char handle, car handle, flt, flt, flt, int, flt, int | attach char to car | ||
0465 | 1 | char handle | detach char from car | ||
0466 | 2 | car handle, int | set car change lane | ||
0467 | 1 | char handle | clear char last weapon damage | ||
0468 | 1 | car handle | clear car last weapon damage | ||
0469 | 10 | flt, flt, flt, flt, int, int, int, int, int, var | get law enforcement in area | parameters rearranged in SB | |
046A | 2 | string, var | get law enforcement in zone | ||
046B | 2 | char handle, car handle | task leave car by any means | ||
046C | 2 | car handle, var | get driver of car | parameters rearranged in SB | |
046D | 2 | char handle, var | get char number of followers | parameters rearranged in SB | |
046E | 6 | player handle, flt, flt, flt, flt, int | give remote controlled model to player | ||
046F | 2 | player handle, var | get current player weapon | ||
0470 | 2 | char handle, var | get current char weapon | parameters rearranged in SB | |
0471 | 5 | char handle, object handle, flt, flt, int | locate char any means object 2d | ||
0472 | 5 | char handle, object handle, flt, flt, int | locate char on foot object 2d | ||
0473 | 5 | char handle, object handle, flt, flt, int | locate char in car object 2d | ||
0474 | 6 | char handle, object handle, flt, flt, flt, int | locate char any means object 3d | ||
0475 | 6 | char handle, object handle, flt, flt, flt, int | locate char on foot object 3d | ||
0476 | 6 | char handle, object handle, flt, flt, flt, int | locate char in car object 3d | ||
0477 | 3 | car handle, int, int | set car driving behavior | ||
0478 | 2 | car handle, int | set car handbrake turn right | ||
0479 | 2 | car handle, int | set car handbrake stop | ||
047A | 1 | char handle | is char on any bike | ||
047B | 5 | flt, flt, flt, flt, int | locate sniper bullet 2d | ||
047C | 7 | flt, flt, flt, flt, flt, flt, int | locate sniper bullet 3d | ||
047D | 2 | int, var | get number of seats in model | ||
047E | 1 | player handle | is player on any bike | ||
047F | 1 | char handle | is char lying down | ||
0480 | 2 | char handle, int | is char looking at death of char with pedtype | ||
0481 | 1 | flt | set enter car range multiplier | ||
0482 | 1 | flt | set threat reaction range multiplier | last opcode available for GTA III | |
0483 | 2 | char handle, int | set char chase attack timer | ||
0484 | 2 | player handle, var | get remote controlled car | parameters rearranged in SB | |
0485 | 0 | check if game is PC version | exact opposite to 059A | ||
0486 | unsupported | - | |||
0487 | unsupported | - | |||
0488 | 1 | int | is model available | ||
0489 | 2 | char handle, int | shut character up | ||
048A | 1 | int | set enable rc detonate | ||
048B | 2 | car handle, int | set car random route seed | ||
048C | 3 | flt, flt, flt | is any pickup at coords | ||
048D | unsupported | - | |||
048E | unsupported | - | |||
048F | 1 | char handle | remove all char weapons | ||
0490 | 2 | player handle, int | has player got weapon | ||
0491 | 2 | char handle, int | has char got weapon | ||
0492 | unsupported | - | |||
0493 | 2 | car handle, int | set tank detonate cars | ||
0494 | 5 | int, var, var, var, var | get joystick data | ||
0495 | 1 | car handle | is car on fire | ||
0496 | 2 | car handle, int | is car tyre burst | ||
0497 | unsupported | - | |||
0498 | unsupported | - | |||
0499 | unsupported | - | |||
049A | unsupported | - | |||
049B | unsupported | - | |||
049C | 3 | int, flt, var | initialise script path | parameters rearranged in SB | |
049D | 2 | object handle, path handle | attach object to script path | parameters rearranged in SB | |
049E | 2 | path handle, flt | set script path speed | ||
049F | 2 | path handle, flt | set script path distance | ||
04A0 | unsupported | - | |||
04A1 | 1 | path handle | clear script path | ||
04A2 | 5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
set heli fly to coord | ||
04A3 | 2 | ||||
04A4 | 2 | ||||
04A5 | 4 | char handle, flt, flt, flt | get random drop position from char | ||
04A6 | 6 | flt, flt, flt, int, int, var | create property money pickup | parameters rearranged in SB | |
04A7 | 1 | char handle | is char in any boat | available for III and VC through CLEO | |
04A8 | 1 | player handle | is player in any boat | ||
04A9 | 1 | char handle | is char in any heli | ||
04AA | 1 | player handle | is player in any heli | ||
04AB | 1 | char handle | is char in any plane | ||
04AC | 1 | player handle | is player in any plane | ||
04AD | 1 | char handle | is char in water | ||
04AE | 2 | ||||
04AF | 2 | ||||
04B0 | 2 | ||||
04B1 | 2 | ||||
04B2 | 2 | ||||
04B3 | 2 | ||||
04B4 | 2 | ||||
04B5 | 2 | ||||
04B6 | 2 | ||||
04B7 | 2 | ||||
04B8 | 5 | char handle, int, var, var, var | get char weapon in slot | ||
04B9 | 12 | flt, flt, flt, flt, flt, var, var, var, var, var, var, var | get closest straight road | ||
04BA | 2 | car handle, flt | set car forward speed | ||
04BB | 1 | int | set interior | ||
04BC | 1 | string | set cutscene animation to loop | ||
04BD | 2 | car handle, int | mark car as convoy car | ||
04BE | 1 | player handle | reset player chaos level | ||
04BF | 2 | player handle, var | get player chaos level | parameters rearranged in SB | |
04C0 | 6 | flt, flt, flt, flt, flt, flt | create police roadblock | ||
04C1 | 0 | release police roadblock | |||
04C2 | 2 | char handle, char handle | task char go to char | ||
04C3 | unsupported | - | |||
04C4 | 7 | char handle, flt, flt, flt, var, var, var | get offset from char in world coords | parameters rearranged in SB | |
04C5 | 1 | char handle | has char been photographed | ||
04C6 | 2 | char handle, char handle | task aim gun at char | ||
04C7 | 1 | int | set green scanlines | ||
04C8 | 1 | char handle | is char in flying vehicle | ||
04C9 | 1 | player handle | is player in flying vehicle | ||
04CA | unsupported | - | |||
04CB | unsupported | - | |||
04CC | unsupported | - | |||
04CD | unsupported | - | |||
04CE | 5 | flt, flt, flt, int, var | create icon marker | parameters rearranged in SB | |
04CF | 1 | int | add to money spent on fashion stat | ||
04D0 | 2 | car handle, flt | force heli looking angle | ||
04D1 | 1 | car handle | reset heli looking angle | ||
04D2 | 5 6 |
car handle, flt, flt, flt, int car handle, flt, flt, flt, flt, flt |
set plane fly to coord | ||
04D3 | 7 | flt, flt, flt, int, var, var, var | get Nth closest car node | ||
04D4 | unsupported | - | |||
04D5 | 9 | flt, flt, flt, flt, int, int, int, int, int | draw corona | ||
04D6 | 1 | int | set enable rc detonate on contact | ||
04D7 | 2 | char handle, int | freeze char position | ||
04D8 | 2 | char handle, int | set char drowns in water | ||
04D9 | 2 | object handle, int | set object records collisions | ||
04DA | 1 | object handle | has object collided with anything | ||
04DB | 0 | remove rc buggy | |||
04DC | unsupported | - | |||
04DD | 2 | char handle, var | get char armour | parameters rearranged in SB | |
04DE | unsupported | - | |||
04DF | 2 | car handle, int | set heli stabiliser | ||
04E0 | 2 | car handle, int | set car straight line distance | ||
04E1 | 1 | car handle | open and freeze car trunk | ||
04E2 | 2 | player handle, int | shut player up | ||
04E3 | 3 | player handle, int, int | set player mood | ||
04E4 | 2 | flt, flt | request collision | ||
04E5 | 6 | object handle, flt, flt, flt, flt, int | locate object 2d | ||
04E6 | 8 | object handle, flt, flt, flt, flt, flt, flt, int | locate object 3d | ||
04E7 | 1 | object handle | is object in water | ||
04E8 | unsupported | - | |||
04E9 | 6 | object handle, flt, flt, flt, flt, int | is object in area 2d | ||
04EA | 8 | object handle, flt, flt, flt, flt, flt, flt, int | is object in area 3d | ||
04EB | 3 | char handle, int, int | task duck | ||
04EC | 13 | string, int, int, int, int, int, int, int, int, int, int, int, int | set zone car class info | ||
04ED | 1 | string | request anims | ||
04EE | 1 | string | have anims loaded | ||
04EF | 1 | string | remove anims | ||
04F0 | 1 | char handle | is char waiting for world collision | ||
04F1 | 1 | car handle | is car waiting for world collision | ||
04F2 | unsupported | - | |||
04F3 | 1 | char handle | set char shuffle into drivers seat | ||
04F4 | 8 | char handle, object handle, flt, flt, flt, int, flt, int | attach char to object | ||
04F5 | 3 | char handle, player handle, int | set char as player friend | ||
04F6 | unsupported | - | |||
04F7 | 4 | global var, int, int, string | display nth onscreen counter with string | ||
04F8 | 13 | int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | define police trigger | ||
04F9 | 2 | int, int | set sky colors | ||
04FA | 1 | int | reset interior colors | ||
04FB | unsupported | - | |||
04FC | 7 | player handle, var, var, var, var, var, var | store stunt data | ||
04FD | unsupported | - | |||
04FE | 2 | car handle, int | burst car tyre | ||
04FF | 1 | char handle | is char obj no obj | ||
0500 | 2 3 |
player handle, string player handle, string, string |
change player skin | ||
0501 | 2 | player handle, int | set player can do drive by | ||
0502 | 3 | char handle, flt, flt | task flee to point | ||
0503 | 3 | flt, flt, flt | create rappel | ||
0504 | unsupported | - | |||
0505 | unsupported | - | |||
0506 | 3 | int, int, int | set car model components | ||
0507 | 1 | int | set camera interference | ||
0508 | 1 | car handle | close all car doors | ||
0509 | 5 | flt, flt, flt, flt, var | get distance between coords 2d | parameters rearranged in SB | |
050A | 7 | flt, flt, flt, flt, flt, flt, var | get distance between coords 3d | parameters rearranged in SB | |
050B | 1 | car handle | pop car boot | ||
050C | unsupported | - | |||
050D | 1 | char handle | is char shot in vehicle | ||
050E | 2 | object handle, car handle | detach object from car | ||
050F | 1 | var | get max wanted level | available for III and VC through CLEO | |
0510 | 5 | char handle, flt, flt, flt, flt | is char wander path clear | ||
0511 | unsupported | - | |||
0512 | 1 | string | print help forever | ||
0513 | 2 | string, int | print help forever with number | ||
0514 | 3 | char handle, int, int | set char can be damaged by gang members | ||
0515 | 1 | label | load and launch mission exclusive | ||
0516 | unsupported | - | |||
0517 | 5 | string, flt, flt, flt, var | create locked property pickup | parameters rearranged in SB | |
0518 | 6 | string, flt, flt, flt, int, var | create forsale property pickup | parameters rearranged in SB | |
0519 | 2 | car handle, int | freeze car position | ||
051A | 2 | char handle, char handle | has char been damaged by char | ||
051B | 2 | char handle, car handle | has char been damaged by car | ||
051C | 2 | car handle, char handle | has car been damaged by char | ||
051D | 2 | car handle, car handle | has car been damaged by car | ||
051E | 1 | var | get radio channel | ||
051F | unsupported | - | |||
0520 | unsupported | - | |||
0521 | 1 | char handle | is char drowning in water | ||
0522 | 0 | disable cutscene shadows | |||
0523 | 3 | flt, flt, flt | has glass been shattered nearby | ||
0524 | 3 | object handle, object handle, int | attach object to bone | only works on cutscene objects | |
0525 | 3 | object handle, object handle, string | attach object to component of object | only works on cutscene objects | |
0526 | 2 | char handle, int | set char to stay in car when jacked | ||
0527 | unsupported | - | |||
0528 | 1 | int | add to money spent on weapon stat | ||
0529 | 1 | int | add to money spent on property stat | ||
052A | unsupported | - | |||
052B | 2 | char handle, int | task use mobile phone | ||
052C | 2 | player handle, int | set drunk cam | ||
052D | unsupported | - | |||
052E | unsupported | - | |||
052F | unsupported | - | |||
0530 | unsupported | - | |||
0531 | 1 | int | add to stores knocked off stat | ||
0532 | unsupported | - | |||
0533 | 1 | int | add to assassination contracts stat | ||
0534 | 1 | int | add to pizzas delivered stat | ||
0535 | unsupported | - | |||
0536 | 1 | int | add to drug deals made ("ice cream sold") stat | ||
0537 | unsupported | - | |||
0538 | unsupported | - | |||
0539 | unsupported | - | |||
053A | unsupported | - | |||
053B | unsupported | - | |||
053C | 2 | char handle, int | set char in players group can fight | ||
053D | 1 | char handle | clear char wait state | ||
053E | 6 | int, flt, flt, flt, flt, var | get random car of specific type in area (no save) | parameters rearranged in SB | |
053F | 2 | car handle, int | set can burst car tires | ||
0540 | 2 | player handle, int | set player auto aim | ||
0541 | 1 | car handle | fire vehicle gun | ||
0542 | 1 | int | add property to property owned stat | ||
0543 | 1 | int | add bloodring kills stat | ||
0544 | 1 | int | save longest time in bloodring stat | ||
0545 | 0 | remove everything for huge cutscene | |||
0546 | 2 | player handle, car handle | is player touching vehicle | ||
0547 | 2 | char handle, car handle | is char touching vehicle | ||
0548 | 6 | player handle, int, int, flt, flt, flt | check for ped model around player | ||
0549 | 1 | char handle | clear char follow path | ||
054A | 2 | char handle, int | set char can be shot in vehicle | ||
054B | 2 | object handle, car handle | attach cutscene object to vehicle | only works on cutscene objects | |
054C | 1 | string | load mission text | ||
054D | 1 | int | set tonights event | ||
054E | 1 | char handle | clear char last damage entity | ||
054F | 1 | car handle | clear car last damage entity | ||
0550 | 2 | object handle, int | freeze object position | ||
0551 | 1 | int | set Kaufman Cabs radio | ||
0552 | 1 | int | set riot noise | ||
0553 | unsupported | - | |||
0554 | unsupported | - | |||
0555 | 2 | char handle, int | remove weapon from char | ||
0556 | 8 | flt, flt, flt, flt, flt, flt, flt, flt | create cab | ||
0557 | 0 | release cab | |||
0558 | unsupported | - | |||
0559 | unsupported | - | |||
055A | 1 | int | set secondary trash | ||
055B | 5 | int, flt, flt, flt, var | create clothes pickup | parameters rearranged in SB | |
055C | unsupported | - | |||
055D | 2 | player handle, int | make player fire proof | ||
055E | 2 | player handle, int | increase player max health | ||
055F | 2 | player handle, int | increase player max armour | ||
0560 | 2 | car handle, var | create random char as driver | ||
0561 | 3 | car handle, int, var | create random char as passenger | parameters rearranged in SB | |
0562 | 2 | char handle, int | set char ignore threats behind objects | ||
0563 | 2 | player handle, int | ensure player has a drive-by weapon | ||
0564 | 1 | car handle | set helicopter simulate crash land | only works on helicopters | |
0565 | 4 | flt, flt, flt, int | add explosion with no sound | ||
0566 | 2 | object handle, int | set object area visible | ||
0567 | unsupported | - | |||
0568 | 2 | char handle, int | set char never targetted | ||
0569 | 1 | string | load uncompressed animation | ||
056A | 0 | has cutscene finished | |||
056B | 2 | char handle, int | set char to crouch when threatened | ||
056C | 1 | char handle | is char in any police vehicle | ||
056D | 1 | char handle | does char exist | ||
056E | 1 | car handle | does car exist | ||
056F | unsupported | - | |||
0570 | 5 | int, flt, flt, flt, var | create asset radar marker with icon | parameters rearranged in SB | |
0571 | 1 | char handle | is char stuck | ||
0572 | 1 | int | set all taxis have jump boost and nitro | nitro unavailable in Vice City | |
0573 | 2 | char handle, int | set char stop shoot dont seek entity | ||
0574 | 2 | car handle, int | freeze car position and dont load collision | ||
0575 | 2 | char handle, int | freeze char position and dont load collision | ||
0576 | unsupported | - | |||
0577 | unsupported | - | |||
0578 | 1 | int | register vigilante level | ||
0579 | 1 | char handle | clear all char anims | ||
057A | 2 | garage handle, int | set maximum number of cars in garage | ||
057B | 0 | wanted stars are flashing | |||
057C | 1 | int | set allow hurricanes | ||
057D | 1 | int | play announcement | ||
057E | 1 | int | set player is in stadium | ||
057F | 2 | player handle, var | get bus fares collected by player | ||
0580 | 3 | char handle, car handle, var | set char obj buy ice cream | parameters rearranged in SB | |
0581 | 1 | int | display radar | ||
0582 | 2 | int, int | register best position | ||
0583 | 2 | player handle, string | is player in info zone | ||
0584 | 1 | char handle | clear char ice cream purchase | ||
0585 | 0 | is in car fire button pressed | available for III and SA through 00E1 | ||
0586 | 1 | char handle | has char attempted attractor | ||
0587 | 2 | car handle, int | set load collision for car flag | ||
0588 | 2 | char handle, int | set load collision for char flag | ||
0589 | unsupported | - | |||
058A | 6 | flt, flt, flt, flt, flt, flt | add big gun flash | ||
058B | 1 | char handle | has char bought ice cream | ||
058C | 1 | var | get progress percentage | ||
058D | 4 | flt, flt, flt, flt | set shortcut pickup point | ||
058E | 4 | flt, flt, flt, flt | set shortcut dropoff point for mission | ||
058F | 8 | char handle, flt, flt, flt, flt, int, int, int | get random ice cream customer in area | ||
0590 | unsupported | - | |||
0591 | 4 | flt, flt, flt, flt | unlock all car doors in area | ||
0592 | 2 | int, int | set gang to attack player with cops | ||
0593 | 2 | char handle, int | set char frightened in jacked car | ||
0594 | 2 | car handle, int | set vehicle to fade in | ||
0595 | 0 | register oddjob mission passed | |||
0596 | 1 | player handle | is player in shortcut taxi | ||
0597 | 1 | char handle | is char ducking | ||
0598 | 3 | object handle, flt, int | create dust effect for cutscene heli | ||
0599 | 1 | int | register fire level | ||
059A | 0 | is Australian game | always returns false | ||
059B | 1 | car handle | disarm car bomb | ||
059C | |
2 0 |
global var, int |
set onscreen counter flash when first displayed is Japanese game |
|
059D | 1 | int | shuffle card decks | ||
059E | 1 | var | fetch next card | ||
059F | 4 | object handle, var, var, var | get object velocity | ||
05A0 | 0 | is debug camera on | |||
05A1 | 4 | object handle, flt, flt, flt | add to object rotation velocity | ||
05A2 | 4 | object handle, flt, flt, flt | set object rotation velocity | ||
05A3 | 1 | object handle | is object static | ||
05A4 | 5 | flt, flt, flt, flt, var | get angle between 2D vectors | ||
05A5 | 8 | flt, flt, flt, flt, flt, flt, flt, flt | do 2d rectangles collide | ||
05A6 | 4 | object handle, var, var, var | get object rotation velocity | ||
05A7 | 4 | object handle, var, var, var | add velocity relative to object velocity | ||
05A8 | 2 | object handle, var | get object speed | last opcode available for Vice City |
Some abbreviations and phrases used in this list:
- int
- integer value
- flt
- floating-point value
- var
- variable to store a value or handle, either global or local unless specified
- char
- character including actor and ped, apart from the player and special actor
- car
- vehicle including car, bike, helicopter, plane, etc. unless specified
- parameters rearranged...
- opcodes' parameters were rearranged from their original order mainly for sake of readability
- simulated in LC mod
- opcode has been correctly or mostly simulated to work in the GTA: Liberty City mod for Vice City
Reference
^ GTAForums: manipulating game memory for fun and profit
See also
External links
- Up-to-date
- Source codes, at GTAModding.ru
- Opcode Database, last update by Deji at GTAGaming.com
- Forum
- GTAForums: Opcodes for Bartons Editor (GTA3 + VC)
- GTAForums: GTA:SA Opcodes
- Archive
- GTA 3 Reference Handbook
- List of opcodes - by CyQ
- Vice City Opcode Database - retrieved from archive.org
- San Andreas Opcode Database - retrieved from archive.org
- MISSION CODING IV - GTA: Liberty City project - retrieved from archive.org
- Unified Opcode Database - by PLPynton, hosted by ZAZ