Difference between revisions of "List of opcodes (LCS)"

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{{N|LCS}}
 
[[Category:OpCodes]]
 
[[Category:OpCodes]]

Latest revision as of 19:04, 14 January 2019

This is a list of all opcodes, including nops and unsupported ones, in the mobile version of Liberty City Stories. Opcodes that have an equivalent behavior with the trilogy games are linked to the trilogy pages. Opcodes 00DB to 05A0 follow the same order as the trilogy games but are offset by 5.

Opcode Command Notes
00DB ANDOR
00DC LAUNCH_MISSION
00DD MISSION_HAS_FINISHED
00DE STORE_CAR_CHAR_IS_IN
00DF STORE_CAR_PLAYER_IS_IN
00E0 IS_CHAR_IN_CAR
00E1 IS_PLAYER_IN_CAR
00E2 IS_CHAR_IN_MODEL
00E3 IS_PLAYER_IN_MODEL
00E4 IS_CHAR_IN_ANY_CAR
00E5 IS_PLAYER_IN_ANY_CAR
00E6 IS_BUTTON_PRESSED
00E7 -
00E8 LOCATE_PLAYER_ANY_MEANS_2D
00E9 LOCATE_PLAYER_ON_FOOT_2D
00EA LOCATE_PLAYER_IN_CAR_2D
00EB LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
00EC LOCATE_STOPPED_PLAYER_ON_FOOT_2D
00ED LOCATE_STOPPED_PLAYER_IN_CAR_2D
00EE LOCATE_PLAYER_ANY_MEANS_CHAR_2D
00EF LOCATE_PLAYER_ON_FOOT_CHAR_2D
00F0 LOCATE_PLAYER_IN_CAR_CHAR_2D
00F1 LOCATE_CHAR_ANY_MEANS_2D
00F2 LOCATE_CHAR_ON_FOOT_2D
00F3 LOCATE_CHAR_IN_CAR_2D
00F4 LOCATE_STOPPED_CHAR_ANY_MEANS_2D
00F5 LOCATE_STOPPED_CHAR_ON_FOOT_2D
00F6 LOCATE_STOPPED_CHAR_IN_CAR_2D
00F7 LOCATE_CHAR_ANY_MEANS_CHAR_2D
00F8 LOCATE_CHAR_ON_FOOT_CHAR_2D
00F9 LOCATE_CHAR_IN_CAR_CHAR_2D
00FA LOCATE_PLAYER_ANY_MEANS_3D
00FB LOCATE_PLAYER_ON_FOOT_3D
00FC LOCATE_PLAYER_IN_CAR_3D
00FD LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
00FE LOCATE_STOPPED_PLAYER_ON_FOOT_3D
00FF LOCATE_STOPPED_PLAYER_IN_CAR_3D
0100 LOCATE_PLAYER_ANY_MEANS_CHAR_3D
0101 LOCATE_PLAYER_ON_FOOT_CHAR_3D
0102 LOCATE_PLAYER_IN_CAR_CHAR_3D
0103 LOCATE_CHAR_ANY_MEANS_3D
0104 LOCATE_CHAR_ON_FOOT_3D
0105 LOCATE_CHAR_IN_CAR_3D
0106 LOCATE_STOPPED_CHAR_ANY_MEANS_3D
0107 LOCATE_STOPPED_CHAR_ON_FOOT_3D
0108 LOCATE_STOPPED_CHAR_IN_CAR_3D
0109 LOCATE_CHAR_ANY_MEANS_CHAR_3D
010A LOCATE_CHAR_ON_FOOT_CHAR_3D
010B LOCATE_CHAR_IN_CAR_CHAR_3D
010C CREATE_OBJECT
010D DELETE_OBJECT
010E ADD_SCORE
010F IS_SCORE_GREATER
0110 STORE_SCORE
0111 GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER 6 parameters
0112 ALTER_WANTED_LEVEL
0113 ALTER_WANTED_LEVEL_NO_DROP
0114 IS_WANTED_LEVEL_GREATER
0115 CLEAR_WANTED_LEVEL
0116 SET_DEATHARREST_STATE
0117 HAS_DEATHARREST_BEEN_EXECUTED
0118 -
0119 ADD_AMMO_TO_CHAR
011A -
011B IS_PLAYER_STILL_ALIVE
011C IS_PLAYER_DEAD
011D IS_CHAR_DEAD
011E IS_CAR_DEAD
011F SET_CHAR_THREAT_SEARCH
0120 -
0121 SET_CHAR_OBJ_NO_OBJ
0122 -
0123 -
0124 -
0125 -
0126 IS_PLAYER_IN_ZONE
0127 IS_PLAYER_PRESSING_HORN
0128 HAS_CHAR_SPOTTED_PLAYER
0129 -
012A -
012B IS_CHAR_OBJECTIVE_PASSED
012C -
012D -
012E CREATE_CHAR_INSIDE_CAR
012F WARP_PLAYER_FROM_CAR_TO_COORD
0130 -
0131 -
0132 -
0133 -
0134 -
0135 HAS_PLAYER_BEEN_ARRESTED
0136 -
0137 -
0138 -
0139 -
013A -
013B -
013C IS_CAR_MODEL
013D -
013E -
013F -
0140 -
0141 -
0142 -
0143 -
0144 -
0145 -
0146 -
0147 -
0148 -
0149 -
014A -
014B -
014C GIVE_CAR_ALARM
014D -
014E IS_CAR_CRUSHED
014F -
0150 CREATE_CAR_GENERATOR
0151 SWITCH_CAR_GENERATOR
0152 -
0153 DISPLAY_ONSCREEN_TIMER
0154 CLEAR_ONSCREEN_TIMER
0155 DISPLAY_ONSCREEN_COUNTER
0156 CLEAR_ONSCREEN_COUNTER
0157 SET_ZONE_CAR_INFO
0158 -
0159 IS_CHAR_IN_ZONE
015A SET_CAR_DENSITY
015B SET_PED_DENSITY
015C POINT_CAMERA_AT_PLAYER
015D POINT_CAMERA_AT_CAR
015E POINT_CAMERA_AT_CHAR
015F RESTORE_CAMERA
0160 -
0161 SET_ZONE_PED_INFO
0162 SET_TIME_SCALE
0163 -
0164 SET_FIXED_CAMERA_POSITION
0165 POINT_CAMERA_AT_POINT
0166 ADD_BLIP_FOR_CAR_OLD
0167 ADD_BLIP_FOR_CHAR_OLD
0168 -
0169 REMOVE_BLIP
016A CHANGE_BLIP_COLOUR
016B DIM_BLIP
016C ADD_BLIP_FOR_COORD_OLD
016D CHANGE_BLIP_SCALE
016E SET_FADING_COLOUR
016F DO_FADE
0170 GET_FADING_STATUS
0171 ADD_HOSPITAL_RESTART
0172 ADD_POLICE_RESTART
0173 OVERRIDE_NEXT_RESTART
0174 -
0175 GET_PLAYER_HEADING
0176 SET_PLAYER_HEADING
0177 GET_CHAR_HEADING
0178 SET_CHAR_HEADING
0179 GET_CAR_HEADING
017A SET_CAR_HEADING
017B GET_OBJECT_HEADING
017C SET_OBJECT_HEADING
017D IS_PLAYER_TOUCHING_OBJECT
017E -
017F SET_PLAYER_AMMO
0180 SET_CHAR_AMMO
0181 -
0182 -
0183 -
0184 -
0185 DECLARE_MISSION_FLAG
0186 DECLARE_MISSION_FLAG_FOR_CONTACT
0187 -
0188 IS_PLAYER_HEALTH_GREATER
0189 IS_CHAR_HEALTH_GREATER
018A IS_CAR_HEALTH_GREATER
018B ADD_BLIP_FOR_CAR
018C ADD_BLIP_FOR_CHAR
018D ADD_BLIP_FOR_OBJECT
018E ADD_BLIP_FOR_CONTACT_POINT
018F ADD_BLIP_FOR_COORD
0190 CHANGE_BLIP_DISPLAY
0191 ADD_ONE_OFF_SOUND
0192 ADD_CONTINUOUS_SOUND
0193 REMOVE_SOUND
0194 IS_CAR_STUCK_ON_ROOF
0195 ADD_UPSIDEDOWN_CAR_CHECK
0196 REMOVE_UPSIDEDOWN_CAR_CHECK
0197 SET_CHAR_OBJ_WAIT_ON_FOOT
0198 SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
0199 SET_CHAR_OBJ_GUARD_SPOT
019A SET_CHAR_OBJ_GUARD_AREA
019B SET_CHAR_OBJ_WAIT_IN_CAR
019C IS_PLAYER_IN_AREA_ON_FOOT_2D
019D IS_PLAYER_IN_AREA_IN_CAR_2D
019E IS_PLAYER_STOPPED_IN_AREA_2D
019F IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
01A0 IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
01A1 IS_PLAYER_IN_AREA_ON_FOOT_3D
01A2 IS_PLAYER_IN_AREA_IN_CAR_3D
01A3 IS_PLAYER_STOPPED_IN_AREA_3D
01A4 IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
01A5 IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
01A6 IS_CHAR_IN_AREA_ON_FOOT_2D
01A7 IS_CHAR_IN_AREA_IN_CAR_2D
01A8 IS_CHAR_STOPPED_IN_AREA_2D
01A9 IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D
01AA IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D
01AB IS_CHAR_IN_AREA_ON_FOOT_3D
01AC IS_CHAR_IN_AREA_IN_CAR_3D
01AD IS_CHAR_STOPPED_IN_AREA_3D
01AE IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D
01AF IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D
01B0 IS_CAR_STOPPED_IN_AREA_2D
01B1 IS_CAR_STOPPED_IN_AREA_3D
01B2 LOCATE_CAR_2D
01B3 LOCATE_STOPPED_CAR_2D
01B4 LOCATE_CAR_3D
01B5 LOCATE_STOPPED_CAR_3D
01B6 GIVE_WEAPON_TO_PLAYER
01B7 GIVE_WEAPON_TO_CHAR
01B8 -
01B9 SET_PLAYER_CONTROL
01BA FORCE_WEATHER
01BB FORCE_WEATHER_NOW
01BC RELEASE_WEATHER
01BD SET_CURRENT_PLAYER_WEAPON
01BE SET_CURRENT_CHAR_WEAPON
01BF -
01C0 GET_OBJECT_COORDINATES
01C1 SET_OBJECT_COORDINATES
01C2 GET_GAME_TIMER
01C3 TURN_CHAR_TO_FACE_COORD
01C4 TURN_PLAYER_TO_FACE_COORD
01C5 STORE_WANTED_LEVEL
01C6 IS_CAR_STOPPED
01C7 MARK_CHAR_AS_NO_LONGER_NEEDED
01C8 MARK_CAR_AS_NO_LONGER_NEEDED
01C9 MARK_OBJECT_AS_NO_LONGER_NEEDED
01CA DONT_REMOVE_CHAR
01CB DONT_REMOVE_CAR
01CC DONT_REMOVE_OBJECT
01CD CREATE_CHAR_AS_PASSENGER
01CE SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
01CF SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
01D0 SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
01D1 SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
01D2 -
01D3 SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
01D4 SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
01D5 SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
01D6 SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
01D7 SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
01D8 SET_CHAR_OBJ_LEAVE_CAR
01D9 SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
01DA SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
01DB -
01DC -
01DD SET_CHAR_OBJ_DESTROY_OBJECT
01DE SET_CHAR_OBJ_DESTROY_CAR
01DF SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
01E0 -
01E1 -
01E2 -
01E3 SET_CHAR_AS_LEADER
01E4 SET_PLAYER_AS_LEADER
01E5 LEAVE_GROUP
01E6 SET_CHAR_OBJ_FOLLOW_ROUTE
01E7 ADD_ROUTE_POINT
01E8 PRINT_WITH_NUMBER_BIG
01E9 PRINT_WITH_NUMBER
01EA PRINT_WITH_NUMBER_NOW
01EB PRINT_WITH_NUMBER_SOON
01EC SWITCH_ROADS_ON
01ED SWITCH_ROADS_OFF
01EE GET_NUMBER_OF_PASSENGERS
01EF GET_MAXIMUM_NUMBER_OF_PASSENGERS
01F0 SET_CAR_DENSITY_MULTIPLIER
01F1 SET_CAR_HEAVY
01F2 CLEAR_CHAR_THREAT_SEARCH
01F3 ACTIVATE_CRANE
01F4 DEACTIVATE_CRANE
01F5 SET_MAX_WANTED_LEVEL
01F6 -
01F7 -
01F8 IS_CAR_IN_AIR_PROPER
01F9 IS_CAR_UPSIDEDOWN
01FA GET_PLAYER_CHAR
01FB CANCEL_OVERRIDE_RESTART
01FC SET_POLICE_IGNORE_PLAYER
01FD -
01FE START_KILL_FRENZY
01FF READ_KILL_FRENZY_STATUS
0200 SQRT
0201 LOCATE_PLAYER_ANY_MEANS_CAR_2D
0202 LOCATE_PLAYER_ON_FOOT_CAR_2D
0203 LOCATE_PLAYER_IN_CAR_CAR_2D
0204 LOCATE_PLAYER_ANY_MEANS_CAR_3D
0205 LOCATE_PLAYER_ON_FOOT_CAR_3D
0206 LOCATE_PLAYER_IN_CAR_CAR_3D
0207 LOCATE_CHAR_ANY_MEANS_CAR_2D
0208 LOCATE_CHAR_ON_FOOT_CAR_2D
0209 LOCATE_CHAR_IN_CAR_CAR_2D
020A LOCATE_CHAR_ANY_MEANS_CAR_3D
020B LOCATE_CHAR_ON_FOOT_CAR_3D
020C LOCATE_CHAR_IN_CAR_CAR_3D
020D GENERATE_RANDOM_FLOAT_IN_RANGE
020E GENERATE_RANDOM_INT_IN_RANGE
020F LOCK_CAR_DOORS
0210 EXPLODE_CAR
0211 ADD_EXPLOSION
0212 IS_CAR_UPRIGHT
0213 TURN_CHAR_TO_FACE_CHAR
0214 TURN_CHAR_TO_FACE_PLAYER
0215 TURN_PLAYER_TO_FACE_CHAR
0216 SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
0217 -
0218 CREATE_PICKUP
0219 HAS_PICKUP_BEEN_COLLECTED
021A REMOVE_PICKUP
021B SET_TAXI_LIGHTS
021C PRINT_BIG_Q
021D PRINT_WITH_NUMBER_BIG_Q
021E SET_GARAGE
021F -
0220 SET_TARGET_CAR_FOR_MISSION_GARAGE
0221 IS_CAR_IN_MISSION_GARAGE
0222 SET_FREE_BOMBS
0223 -
0224 -
0225 IS_CAR_ARMED_WITH_ANY_BOMB
0226 APPLY_BRAKES_TO_PLAYERS_CAR
0227 SET_PLAYER_HEALTH
0228 SET_CHAR_HEALTH
0229 SET_CAR_HEALTH
022A GET_PLAYER_HEALTH
022B GET_CHAR_HEALTH
022C GET_CAR_HEALTH
022D IS_CAR_ARMED_WITH_BOMB
022E CHANGE_CAR_COLOUR
022F SWITCH_PED_ROADS_ON
0230 SWITCH_PED_ROADS_OFF
0231 CHAR_LOOK_AT_CHAR_ALWAYS
0232 CHAR_LOOK_AT_PLAYER_ALWAYS
0233 PLAYER_LOOK_AT_CHAR_ALWAYS
0234 STOP_CHAR_LOOKING
0235 STOP_PLAYER_LOOKING
0236 -
0237 -
0238 -
0239 -
023A SET_GANG_PED_MODELS
023B SET_GANG_CAR_MODEL
023C SET_GANG_WEAPONS
023D -
023E SET_CHAR_OBJ_RUN_TO_COORD
023F -
0240 -
0241 LOAD_SPECIAL_CHARACTER
0242 HAS_SPECIAL_CHARACTER_LOADED
0243 -
0244 -
0245 -
0246 IS_PLAYER_IN_REMOTE_MODE
0247 ARM_CAR_WITH_BOMB
0248 SET_CHAR_PERSONALITY
0249 SET_CUTSCENE_OFFSET
024A SET_ANIM_GROUP_FOR_CHAR
024B -
024C REQUEST_MODEL
024D HAS_MODEL_LOADED
024E MARK_MODEL_AS_NO_LONGER_NEEDED
024F GRAB_PHONE
0250 -
0251 -
0252 -
0253 TURN_PHONE_OFF
0254 DRAW_CORONA
0255 -
0256 STORE_WEATHER
0257 RESTORE_WEATHER
0258 STORE_CLOCK
0259 RESTORE_CLOCK
025A RESTART_CRITICAL_MISSION
025B IS_PLAYER_PLAYING
025C SET_COLL_OBJ_NO_OBJ
025D SET_COLL_OBJ_WAIT_ON_FOOT
025E SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE
025F SET_COLL_OBJ_GUARD_SPOT
0260 SET_COLL_OBJ_GUARD_AREA
0261 SET_COLL_OBJ_WAIT_IN_CAR
0262 SET_COLL_OBJ_KILL_CHAR_ON_FOOT
0263 SET_COLL_OBJ_KILL_PLAYER_ON_FOOT
0264 SET_COLL_OBJ_KILL_CHAR_ANY_MEANS
0265 SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS
0266 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
0267 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
0268 SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
0269 SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
026A SET_COLL_OBJ_GOTO_CHAR_ON_FOOT
026B SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT
026C SET_COLL_OBJ_LEAVE_CAR
026D SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER
026E SET_COLL_OBJ_ENTER_CAR_AS_DRIVER
026F SET_COLL_OBJ_FOLLOW_CAR_IN_CAR
0270 SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
0271 SET_COLL_OBJ_DESTROY_OBJECT
0272 SET_COLL_OBJ_DESTROY_CAR
0273 SET_COLL_OBJ_GOTO_AREA_ON_FOOT
0274 SET_COLL_OBJ_GOTO_AREA_IN_CAR
0275 SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
0276 SET_COLL_OBJ_GUARD_ATTACK
0277 SET_COLL_OBJ_FOLLOW_ROUTE
0278 SET_COLL_OBJ_GOTO_COORD_ON_FOOT
0279 SET_COLL_OBJ_GOTO_COORD_IN_CAR
027A SET_COLL_OBJ_RUN_TO_AREA
027B SET_COLL_OBJ_RUN_TO_COORD
027C ADD_PEDS_IN_AREA_TO_COLL
027D ADD_PEDS_IN_VEHICLE_TO_COLL
027E CLEAR_COLL
027F IS_COLL_IN_CARS
0280 LOCATE_COLL_ANY_MEANS_2D
0281 LOCATE_COLL_ON_FOOT_2D
0282 LOCATE_COLL_IN_CAR_2D
0283 LOCATE_STOPPED_COLL_ANY_MEANS_2D
0284 LOCATE_STOPPED_COLL_ON_FOOT_2D
0285 LOCATE_STOPPED_COLL_IN_CAR_2D
0286 LOCATE_COLL_ANY_MEANS_CHAR_2D
0287 LOCATE_COLL_ON_FOOT_CHAR_2D
0288 LOCATE_COLL_IN_CAR_CHAR_2D
0289 LOCATE_COLL_ANY_MEANS_CAR_2D
028A LOCATE_COLL_ON_FOOT_CAR_2D
028B LOCATE_COLL_IN_CAR_CAR_2D
028C LOCATE_COLL_ANY_MEANS_PLAYER_2D
028D LOCATE_COLL_ON_FOOT_PLAYER_2D
028E LOCATE_COLL_IN_CAR_PLAYER_2D
028F IS_COLL_IN_AREA_2D
0290 IS_COLL_IN_AREA_ON_FOOT_2D
0291 IS_COLL_IN_AREA_IN_CAR_2D
0292 IS_COLL_STOPPED_IN_AREA_2D
0293 IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D
0294 IS_COLL_STOPPED_IN_AREA_IN_CAR_2D
0295 GET_NUMBER_OF_PEDS_IN_COLL
0296 SET_CHAR_HEED_THREATS
0297 -
0298 GET_CONTROLLER_MODE
0299 SET_CAN_RESPRAY_CAR
029A IS_TAXI
029B UNLOAD_SPECIAL_CHARACTER
029C RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
029D GET_NUM_OF_MODELS_KILLED_BY_PLAYER
029E -
029F -
02A0 CREATE_OBJECT_NO_OFFSET
02A1 IS_BOAT
02A2 -
02A3 -
02A4 IS_PLAYER_STOPPED
02A5 IS_CHAR_STOPPED
02A6 MESSAGE_WAIT
02A7 -
02A8 SWITCH_WIDESCREEN
02A9 -
02AA -
02AB -
02AC ADD_SPRITE_BLIP_FOR_CONTACT_POINT
02AD ADD_SPRITE_BLIP_FOR_COORD
02AE SET_CHAR_ONLY_DAMAGED_BY_PLAYER
02AF SET_CAR_ONLY_DAMAGED_BY_PLAYER
02B0 SET_CHAR_PROOFS
02B1 SET_CAR_PROOFS
02B2 IS_PLAYER_IN_ANGLED_AREA_2D
02B3 IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
02B4 IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
02B5 IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
02B6 IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
02B7 IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
02B8 IS_PLAYER_IN_ANGLED_AREA_3D
02B9 IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
02BA IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
02BB IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
02BC IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
02BD IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
02BE -
02BF -
02C0 -
02C1 -
02C2 -
02C3 -
02C4 IS_CAR_IN_WATER
02C5 GET_CLOSEST_CHAR_NODE
02C6 GET_CLOSEST_CAR_NODE
02C7 CAR_GOTO_COORDINATES_ACCURATE
02C8 -
02C9 -
02CA -
02CB -
02CC -
02CD -
02CE -
02CF IS_CAR_ON_SCREEN
02D0 IS_CHAR_ON_SCREEN
02D1 IS_OBJECT_ON_SCREEN
02D2 GOSUB_FILE
02D3 GET_GROUND_Z_FOR_3D_COORD
02D4 START_SCRIPT_FIRE
02D5 IS_SCRIPT_FIRE_EXTINGUISHED
02D6 REMOVE_SCRIPT_FIRE
02D7 -
02D8 BOAT_GOTO_COORDS
02D9 BOAT_STOP
02DA IS_PLAYER_SHOOTING_IN_AREA
02DB -
02DC IS_CURRENT_PLAYER_WEAPON
02DD IS_CURRENT_CHAR_WEAPON
02DE -
02DF -
02E0 SET_BOAT_CRUISE_SPEED
02E1 GET_RANDOM_CHAR_IN_AREA 8 parameters
02E2 GET_RANDOM_CHAR_IN_ZONE
02E3 IS_PLAYER_IN_TAXI
02E4 IS_PLAYER_SHOOTING
02E5 IS_CHAR_SHOOTING
02E6 CREATE_MONEY_PICKUP
02E7 SET_CHAR_ACCURACY
02E8 GET_CAR_SPEED
02E9 LOAD_CUTSCENE
02EA CREATE_CUTSCENE_OBJECT
02EB SET_CUTSCENE_ANIM
02EC START_CUTSCENE
02ED GET_CUTSCENE_TIME
02EE HAS_CUTSCENE_FINISHED
02EF CLEAR_CUTSCENE
02F0 RESTORE_CAMERA_JUMPCUT
02F1 CREATE_COLLECTABLE1
02F2 SET_COLLECTABLE1_TOTAL
02F3 -
02F4 -
02F5 -
02F6 -
02F7 IS_CHAR_MODEL
02F8 LOAD_SPECIAL_MODEL
02F9 -
02FA -
02FB SIN
02FC COS
02FD GET_CAR_FORWARD_X
02FE GET_CAR_FORWARD_Y
02FF CHANGE_GARAGE_TYPE
0300 ACTIVATE_CRUSHER_CRANE
0301 PRINT_WITH_2_NUMBERS
0302 PRINT_WITH_2_NUMBERS_NOW
0303 PRINT_WITH_2_NUMBERS_SOON
0304 PRINT_WITH_3_NUMBERS
0305 PRINT_WITH_3_NUMBERS_NOW
0306 -
0307 PRINT_WITH_4_NUMBERS
0308 -
0309 -
030A -
030B -
030C -
030D PRINT_WITH_6_NUMBERS
030E -
030F -
0310 SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
0311 PLAYER_MADE_PROGRESS
0312 SET_PROGRESS_TOTAL
0313 REGISTER_JUMP_DISTANCE
0314 REGISTER_JUMP_HEIGHT
0315 REGISTER_JUMP_FLIPS
0316 REGISTER_JUMP_SPINS
0317 REGISTER_JUMP_STUNT
0318 REGISTER_UNIQUE_JUMP_FOUND
0319 SET_UNIQUE_JUMPS_TOTAL
031A REGISTER_PASSENGER_DROPPED_OFF_TAXI
031B REGISTER_MONEY_MADE_TAXI
031C REGISTER_MISSION_GIVEN
031D REGISTER_MISSION_PASSED
031E SET_CHAR_RUNNING
031F REMOVE_ALL_SCRIPT_FIRES
0320 -
0321 -
0322 HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
0323 HAS_CAR_BEEN_DAMAGED_BY_WEAPON
0324 IS_CHAR_IN_CHARS_GROUP
0325 IS_CHAR_IN_PLAYERS_GROUP
0326 EXPLODE_CHAR_HEAD
0327 EXPLODE_PLAYER_HEAD
0328 ANCHOR_BOAT
0329 SET_ZONE_GROUP
032A START_CAR_FIRE
032B START_CHAR_FIRE
032C GET_RANDOM_CAR_OF_TYPE_IN_AREA
032D -
032E HAS_RESPRAY_HAPPENED
032F SET_CAMERA_ZOOM
0330 CREATE_PICKUP_WITH_AMMO
0331 SET_CAR_RAM_CAR
0332 -
0333 -
0334 -
0335 SET_PLAYER_NEVER_GETS_TIRED
0336 SET_PLAYER_FAST_RELOAD
0337 SET_CHAR_BLEEDING
0338 -
0339 SET_CAR_BIG_WHEELS
033A SET_FREE_RESPRAYS
033B SET_PLAYER_VISIBLE
033C SET_CHAR_VISIBLE
033D SET_CAR_VISIBLE
033E IS_AREA_OCCUPIED
033F -
0340 -
0341 -
0342 -
0343 DISPLAY_TEXT
0344 SET_TEXT_SCALE
0345 SET_TEXT_COLOUR
0346 SET_TEXT_JUSTIFY
0347 SET_TEXT_CENTRE
0348 SET_TEXT_WRAPX
0349 -
034A SET_TEXT_BACKGROUND
034B -
034C -
034D SET_TEXT_PROPORTIONAL
034E -
034F INDUSTRIAL_PASSED 1 parameter
0350 COMMERCIAL_PASSED 1 parameter
0351 SUBURBAN_PASSED 1 parameter
0352 ROTATE_OBJECT
0353 SLIDE_OBJECT
0354 REMOVE_CHAR_ELEGANTLY
0355 SET_CHAR_STAY_IN_SAME_PLACE
0356 -
0357 UNDRESS_CHAR
0358 DRESS_CHAR
0359 -
035A -
035B IS_EXPLOSION_IN_AREA
035C -
035D -
035E -
035F -
0360 -
0361 PLACE_OBJECT_RELATIVE_TO_CAR
0362 MAKE_OBJECT_TARGETTABLE
0363 ADD_ARMOUR_TO_PLAYER
0364 ADD_ARMOUR_TO_CHAR
0365 OPEN_GARAGE
0366 CLOSE_GARAGE
0367 WARP_CHAR_FROM_CAR_TO_COORD
0368 SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
0369 HAS_CHAR_SPOTTED_CHAR
036A SET_CHAR_OBJ_HAIL_TAXI
036B HAS_OBJECT_BEEN_DAMAGED
036C START_KILL_FRENZY_HEADSHOT
036D ACTIVATE_MILITARY_CRANE
036E WARP_PLAYER_INTO_CAR
036F WARP_CHAR_INTO_CAR
0370 SWITCH_CAR_RADIO
0371 -
0372 PRINT_WITH_2_NUMBERS_BIG
0373 PRINT_WITH_3_NUMBERS_BIG
0374 -
0375 -
0376 -
0377 SET_CHAR_WAIT_STATE
0378 SET_CAMERA_BEHIND_PLAYER
0379 -
037A -
037B CREATE_RANDOM_CHAR
037C SET_CHAR_OBJ_STEAL_ANY_CAR
037D -
037E -
037F -
0380 -
0381 -
0382 -
0383 IS_SNIPER_BULLET_IN_AREA
0384 -
0385 -
0386 SET_OBJECT_VELOCITY
0387 SET_OBJECT_COLLISION
0388 IS_ICECREAM_JINGLE_ON
0389 PRINT_STRING_IN_STRING_NOW
038A -
038B -
038C -
038D -
038E -
038F IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
0390 LOAD_ALL_MODELS_NOW
0391 ADD_TO_OBJECT_VELOCITY
0392 -
0393 -
0394 -
0395 -
0396 -
0397 SET_OBJECT_DYNAMIC
0398 -
0399 PLAY_MISSION_PASSED_TUNE
039A CLEAR_AREA
039B FREEZE_ONSCREEN_TIMER
039C SWITCH_CAR_SIREN
039D -
039E SWITCH_PED_ROADS_OFF_ANGLED
039F -
03A0 -
03A1 SET_CAR_WATERTIGHT
03A2 ADD_MOVING_PARTICLE_EFFECT 12 parameters
03A3 SET_CHAR_CANT_BE_DRAGGED_OUT
03A4 TURN_CAR_TO_FACE_COORD
03A5 IS_CRANE_LIFTING_CAR
03A6 DRAW_SPHERE
03A7 SET_CAR_STATUS
03A8 IS_CHAR_MALE
03A9 SCRIPT_NAME
03AA -
03AB -
03AC SAVE_INT_TO_DEBUG_FILE
03AD SAVE_FLOAT_TO_DEBUG_FILE
03AE SAVE_NEWLINE_TO_DEBUG_FILE
03AF POLICE_RADIO_MESSAGE
03B0 SET_CAR_STRONG
03B1 REMOVE_ROUTE
03B2 SWITCH_RUBBISH
03B3 REMOVE_PARTICLE_EFFECTS_IN_AREA
03B4 SWITCH_STREAMING
03B5 IS_GARAGE_OPEN
03B6 IS_GARAGE_CLOSED
03B7 -
03B8 -
03B9 -
03BA -
03BB SWAP_NEAREST_BUILDING_MODEL
03BC SWITCH_WORLD_PROCESSING
03BD REMOVE_ALL_PLAYER_WEAPONS
03BE -
03BF CLEAR_AREA_OF_CARS
03C0 SET_ROTATING_GARAGE_DOOR
03C1 ADD_SPHERE
03C2 REMOVE_SPHERE
03C3 -
03C4 SET_EVERYONE_IGNORE_PLAYER
03C5 STORE_CAR_CHAR_IS_IN_NO_SAVE
03C6 STORE_CAR_PLAYER_IS_IN_NO_SAVE
03C7 -
03C8 DISPLAY_ONSCREEN_TIMER_WITH_STRING
03C9 DISPLAY_ONSCREEN_COUNTER_WITH_STRING
03CA CREATE_RANDOM_CAR_FOR_CAR_PARK
03CB IS_COLLISION_IN_MEMORY
03CC SET_WANTED_MULTIPLIER
03CD SET_CAMERA_IN_FRONT_OF_PLAYER
03CE IS_CAR_VISIBLY_DAMAGED
03CF DOES_OBJECT_EXIST
03D0 LOAD_SCENE
03D1 ADD_STUCK_CAR_CHECK
03D2 REMOVE_STUCK_CAR_CHECK
03D3 IS_CAR_STUCK
03D4 LOAD_MISSION_AUDIO
03D5 HAS_MISSION_AUDIO_LOADED
03D6 PLAY_MISSION_AUDIO
03D7 HAS_MISSION_AUDIO_FINISHED
03D8 GET_CLOSEST_CAR_NODE_WITH_HEADING
03D9 HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED
03DA CLEAR_THIS_PRINT
03DB CLEAR_THIS_BIG_PRINT
03DC SET_MISSION_AUDIO_POSITION
03DD ACTIVATE_SAVE_MENU
03DE HAS_SAVE_GAME_FINISHED
03DF NO_SPECIAL_CAMERA_FOR_THIS_GARAGE
03E0 -
03E1 ADD_BLIP_FOR_PICKUP
03E2 -
03E3 SET_PED_DENSITY_MULTIPLIER
03E4 FORCE_RANDOM_PED_TYPE
03E5 -
03E6 GET_COLLECTABLE1S_COLLECTED
03E7 SET_CHAR_OBJ_LEAVE_ANY_CAR
03E8 -
03E9 SET_TEXT_RIGHT_JUSTIFY
03EA PRINT_HELP
03EB CLEAR_HELP
03EC FLASH_HUD_OBJECT
03ED -
03EE IS_CHAR_IN_CONTROL
03EF SET_GENERATE_CARS_AROUND_CAMERA
03F0 CLEAR_SMALL_PRINTS
03F1 HAS_MILITARY_CRANE_COLLECTED_ALL_CARS
03F2 SET_UPSIDEDOWN_CAR_NOT_DAMAGED
03F3 CAN_PLAYER_START_MISSION
03F4 MAKE_PLAYER_SAFE_FOR_CUTSCENE
03F5 USE_TEXT_COMMANDS
03F6 SET_THREAT_FOR_PED_TYPE
03F7 CLEAR_THREAT_FOR_PED_TYPE
03F8 GET_CAR_COLOURS
03FA SET_ALL_CARS_CAN_BE_DAMAGED
03FA SET_CAR_CAN_BE_DAMAGED
03FB -
03FC -
03FD -
03FE SET_CHARS_CHATTING
03FF -
0400 -
0401 -
0402 SET_DRUNK_INPUT_DELAY
0403 SET_CHAR_MONEY
0404 -
0405 GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
0406 REGISTER_LIFE_SAVED
0407 REGISTER_CRIMINAL_CAUGHT
0408 REGISTER_AMBULANCE_LEVEL
0409 REGISTER_FIRE_EXTINGUISHED
040A TURN_PHONE_ON
040B -
040C GET_OFFSET_FROM_CAR_IN_WORLD_COORDS
040D SET_TOTAL_NUMBER_OF_KILL_FRENZIES
040E BLOW_UP_RC_BUGGY
040F -
0410 IS_FRENCH_GAME
0411 IS_GERMAN_GAME
0412 CLEAR_MISSION_AUDIO
0413 -
0414 -
0415 -
0416 SET_CHAR_USE_PEDNODE_SEEK
0417 -
0418 SET_GET_OUT_OF_JAIL_FREE
0419 SET_FREE_HEALTH_CARE
041A -
041B LOAD_AND_LAUNCH_MISSION
041C LOAD_AND_LAUNCH_MISSION_INTERNAL
041D SET_OBJECT_DRAW_LAST
041E GET_AMMO_IN_PLAYER_WEAPON
041F -
0420 -
0421 SET_CHAR_SAY
0422 SET_NEAR_CLIP
0423 SET_RADIO_CHANNEL
0424 -
0425 -
0426 -
0427 DOES_GARAGE_CONTAIN_CAR
0428 SET_CAR_TRACTION
0429 ARE_MEASUREMENTS_IN_METRES
042A CONVERT_METRES_TO_FEET
042B MARK_ROADS_BETWEEN_LEVELS
042C -
042D SET_CAR_AVOID_LEVEL_TRANSITIONS
042E -
042F -
0430 CLEAR_AREA_OF_CHARS
0431 SET_TOTAL_NUMBER_OF_MISSIONS
0432 CONVERT_METRES_TO_FEET_INT
0433 REGISTER_FASTEST_TIME
0434 REGISTER_HIGHEST_SCORE
0435 WARP_CHAR_INTO_CAR_AS_PASSENGER
0436 IS_CAR_PASSENGER_SEAT_FREE
0437 GET_CHAR_IN_CAR_PASSENGER_SEAT
0438 SET_CHAR_IS_CHRIS_CRIMINAL
0439 START_CREDITS 1 parameter
043A STOP_CREDITS
043B ARE_CREDITS_FINISHED
043C CREATE_SINGLE_PARTICLE
043D -
043E -
043F -
0440 -
0441 SET_MUSIC_DOES_FADE
0442 -
0443 -
0444 PLAY_END_OF_GAME_TUNE
0445 STOP_END_OF_GAME_TUNE
0446 GET_CAR_MODEL
0447 IS_PLAYER_SITTING_IN_CAR
0448 IS_PLAYER_SITTING_IN_ANY_CAR
0449 -
044A ARE_ANY_CAR_CHEATS_ACTIVATED
044B SET_CHAR_SUFFERS_CRITICAL_HITS
044C -
044D IS_CHAR_SITTING_IN_CAR
044E IS_CHAR_SITTING_IN_ANY_CAR
044F IS_PLAYER_ON_FOOT
0450 IS_CHAR_ON_FOOT
0451 -
0452 LOAD_SPLASH_SCREEN
0453 -
0454 -
0455 SET_JAMES_CAR_ON_PATH_TO_PLAYER
0456 LOAD_END_OF_GAME_TUNE
0457 ENABLE_PLAYER_CONTROL_CAMERA
0458 SET_OBJECT_ROTATION
0459 GET_DEBUG_CAMERA_COORDINATES
045A -
045B -
045C IS_PLAYER_TARGETTING_CHAR
045D IS_PLAYER_TARGETTING_OBJECT
045E TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME
045F DISPLAY_TEXT_WITH_NUMBER
0460 DISPLAY_TEXT_WITH_2_NUMBERS
0461 FAIL_CURRENT_MISSION
0462 GET_CLOSEST_OBJECT_OF_TYPE
0463 -
0464 SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR
0465 SET_INTERPOLATION_PARAMETERS
0466 -
0467 -
0468 GET_DEBUG_CAMERA_POINT_AT
0469 ATTACH_CHAR_TO_CAR
046A DETACH_CHAR_FROM_CAR
046B SET_CAR_CHANGE_LANE
046C CLEAR_CHAR_LAST_WEAPON_DAMAGE
046D CLEAR_CAR_LAST_WEAPON_DAMAGE
046E GET_RANDOM_COP_IN_AREA
046F -
0470 SET_CHAR_OBJ_FLEE_CAR
0471 GET_DRIVER_OF_CAR
0472 GET_NUMBER_OF_FOLLOWERS
0473 GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER
0474 GET_CURRENT_PLAYER_WEAPON
0475 GET_CURRENT_CHAR_WEAPON
0476 LOCATE_CHAR_ANY_MEANS_OBJECT_2D
0477 LOCATE_CHAR_ON_FOOT_OBJECT_2D
0478 LOCATE_CHAR_IN_CAR_OBJECT_2D
0479 LOCATE_CHAR_ANY_MEANS_OBJECT_3D
047A LOCATE_CHAR_ON_FOOT_OBJECT_3D
047B LOCATE_CHAR_IN_CAR_OBJECT_3D
047C SET_CAR_TEMP_ACTION
047D -
047E -
047F IS_CHAR_ON_ANY_BIKE
0480 -
0481 -
0482 -
0483 IS_PLAYER_ON_ANY_BIKE
0484 -
0485 CAN_CHAR_SEE_DEAD_CHAR
0486 SET_ENTER_CAR_RANGE_MULTIPLIER
0487 SET_THREAT_REACTION_RANGE_MULTIPLIER
0488 SET_CHAR_CEASE_ATTACK_TIMER
0489 GET_REMOTE_CONTROLLED_CAR
048A IS_PC_VERSION
048B -
048C -
048D IS_MODEL_AVAILABLE
048E SHUT_CHAR_UP
048F SET_ENABLE_RC_DETONATE
0490 SET_CAR_RANDOM_ROUTE_SEED
0491 IS_ANY_PICKUP_AT_COORDS
0492 -
0493 -
0494 REMOVE_ALL_CHAR_WEAPONS
0495 HAS_PLAYER_GOT_WEAPON
0496 HAS_CHAR_GOT_WEAPON
0497 -
0498 SET_TANK_DETONATE_CARS
0499 GET_POSITION_OF_ANALOGUE_STICKS
049A IS_CAR_ON_FIRE
049B IS_CAR_TYRE_BURST
049C -
049D -
049E -
049F -
04A0 -
04A1 INITIALISE_OBJECT_PATH
04A2 START_OBJECT_ON_PATH
04A3 SET_OBJECT_PATH_SPEED
04A4 SET_OBJECT_PATH_POSITION
04A5 -
04A6 CLEAR_OBJECT_PATH
04A7 HELI_GOTO_COORDS
04A8 IS_INT_VAR_EQUAL_TO_CONSTANT
04A9 IS_INT_LVAR_EQUAL_TO_CONSTANT
04AA GET_DEAD_CHAR_PICKUP_COORDS
04AB CREATE_PROTECTION_PICKUP
04AC -
04AD IS_PLAYER_IN_ANY_BOAT
04AE -
04AF IS_PLAYER_IN_ANY_HELI
04B0 -
04B1 IS_PLAYER_IN_ANY_PLANE
04B2 IS_CHAR_IN_WATER
04B3 SET_VAR_INT_TO_CONSTANT
04B4 SET_LVAR_INT_TO_CONSTANT
04B5 IS_INT_VAR_GREATER_THAN_CONSTANT
04B6 IS_INT_LVAR_GREATER_THAN_CONSTANT
04B7 IS_CONSTANT_GREATER_THAN_INT_VAR
04B8 IS_CONSTANT_GREATER_THAN_INT_LVAR
04B9 IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT
04BA IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT
04BB IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR
04BC IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR
04BD GET_CHAR_WEAPON_IN_SLOT
04BE GET_CLOSEST_STRAIGHT_ROAD
04BF SET_CAR_FORWARD_SPEED
04C0 SET_AREA_VISIBLE
04C1 SET_CUTSCENE_ANIM_TO_LOOP
04C2 MARK_CAR_AS_CONVOY_CAR
04C3 RESET_HAVOC_CAUSED_BY_PLAYER
04C4 GET_HAVOC_CAUSED_BY_PLAYER
04C5 CREATE_SCRIPT_ROADBLOCK
04C6 CLEAR_ALL_SCRIPT_ROADBLOCKS
04C7 SET_CHAR_OBJ_WALK_TO_CHAR
04C8 -
04C9 GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS
04CA HAS_CHAR_BEEN_PHOTOGRAPHED
04CB SET_CHAR_OBJ_AIM_GUN_AT_CHAR
04CC SWITCH_SECURITY_CAMERA
04CD -
04CE IS_PLAYER_IN_FLYING_VEHICLE
04CF -
04D0 -
04D1 -
04D2 -
04D3 ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD
04D4 ADD_MONEY_SPENT_ON_CLOTHES
04D5 SET_HELI_ORIENTATION
04D6 CLEAR_HELI_ORIENTATION
04D7 PLANE_GOTO_COORDS
04D8 GET_NTH_CLOSEST_CAR_NODE
04D9 GET_NTH_CLOSEST_CHAR_NODE
04DA DRAW_WEAPONSHOP_CORONA
04DB SET_ENABLE_RC_DETONATE_ON_CONTACT
04DC FREEZE_CHAR_POSITION
04DD SET_CHAR_DROWNS_IN_WATER
04DE SET_OBJECT_RECORDS_COLLISIONS
04DF HAS_OBJECT_COLLIDED_WITH_ANYTHING
04E0 REMOVE_RC_BUGGY
04E1 HAS_PHOTOGRAPH_BEEN_TAKEN
04E2 GET_CHAR_ARMOUR
04E3 -
04E4 SET_HELI_STABILISER
04E5 SET_CAR_STRAIGHT_LINE_DISTANCE
04E6 POP_CAR_BOOT
04E7 SHUT_PLAYER_UP
04E8 SET_PLAYER_MOOD
04E9 REQUEST_COLLISION
04EA LOCATE_OBJECT_2D
04EB LOCATE_OBJECT_3D
04EC IS_OBJECT_IN_WATER
04ED -
04EE IS_OBJECT_IN_AREA_2D
04EF IS_OBJECT_IN_AREA_3D
04F0 SET_CHAR_CROUCH
04F1 SET_ZONE_CIVILIAN_CAR_INFO
04F2 REQUEST_ANIMATION
04F3 HAS_ANIMATION_LOADED
04F4 REMOVE_ANIMATION
04F5 IS_CHAR_WAITING_FOR_WORLD_COLLISION
04F6 IS_CAR_WAITING_FOR_WORLD_COLLISION
04F7 -
04F8 SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT
04F9 ATTACH_CHAR_TO_OBJECT
04FA SET_CHAR_AS_PLAYER_FRIEND
04FB -
04FC DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING
04FD ADD_SET_PIECE
04FE SET_EXTRA_COLOURS
04FF CLEAR_EXTRA_COLOURS
0500 -
0501 GET_WHEELIE_STATS
0502 -
0503 BURST_CAR_TYRE
0504 IS_CHAR_OBJ_NO_OBJ
0505 IS_PLAYER_WEARING
0506 SET_PLAYER_CAN_DO_DRIVE_BY
0507 SET_CHAR_OBJ_SPRINT_TO_COORD
0508 CREATE_SWAT_ROPE
0509 -
050A -
050B SET_CAR_MODEL_COMPONENTS
050C SWITCH_LIFT_CAMERA
050D CLOSE_ALL_CAR_DOORS
050E GET_DISTANCE_BETWEEN_COORDS_2D
050F GET_DISTANCE_BETWEEN_COORDS_3D
0510 POP_CAR_BOOT_USING_PHYSICS
0511 -
0512 IS_CHAR_LEAVING_VEHICLE_TO_DIE
0513 SORT_OUT_OBJECT_COLLISION_WITH_CAR
0514 -
0515 IS_CHAR_WANDER_PATH_CLEAR
0516 -
0517 PRINT_HELP_FOREVER
0518 -
0519 SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG
051A LOAD_AND_LAUNCH_MISSION_EXCLUSIVE
051B -
051C CREATE_LOCKED_PROPERTY_PICKUP
051D CREATE_FORSALE_PROPERTY_PICKUP
051E FREEZE_CAR_POSITION
051F HAS_CHAR_BEEN_DAMAGED_BY_CHAR
0520 HAS_CHAR_BEEN_DAMAGED_BY_CAR
0521 HAS_CAR_BEEN_DAMAGED_BY_CHAR
0522 HAS_CAR_BEEN_DAMAGED_BY_CAR
0523 GET_RADIO_CHANNEL
0524 -
0525 -
0526 IS_CHAR_DROWNING_IN_WATER
0527 DISABLE_CUTSCENE_SHADOWS
0528 HAS_GLASS_BEEN_SHATTERED_NEARBY
0529 ATTACH_CUTSCENE_OBJECT_TO_BONE
052A ATTACH_CUTSCENE_OBJECT_TO_COMPONENT
052B SET_CHAR_STAY_IN_CAR_WHEN_JACKED
052C -
052D ADD_MONEY_SPENT_ON_WEAPONS
052E ADD_MONEY_SPENT_ON_PROPERTY
052F -
0530 SET_CHAR_ANSWERING_MOBILE
0531 SET_PLAYER_DRUNKENNESS
0532 -
0533 -
0534 -
0535 -
0536 ADD_STORES_KNOCKED_OFF
0537 -
0538 ADD_NUMBER_OF_ASSASSINATIONS
0539 ADD_PIZZAS_DELIVERED
053A -
053B ADD_ICE_CREAMS_SOLD
053C -
053D -
053E -
053F -
0540 -
0541 SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT
0542 CLEAR_CHAR_WAIT_STATE
0543 GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE
0544 SET_CAN_BURST_CAR_TYRES
0545 SET_PLAYER_AUTO_AIM
0546 FIRE_HUNTER_GUN
0547 SET_PROPERTY_AS_OWNED
0548 ADD_BLOOD_RING_KILLS
0549 SET_LONGEST_TIME_IN_BLOOD_RING
054A REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE
054B IS_PLAYER_TOUCHING_VEHICLE
054C -
054D CHECK_FOR_PED_MODEL_AROUND_PLAYER
054E CLEAR_CHAR_FOLLOW_PATH
054F SET_CHAR_CAN_BE_SHOT_IN_VEHICLE
0550 ATTACH_CUTSCENE_OBJECT_TO_VEHICLE
0551 LOAD_MISSION_TEXT
0552 SET_TONIGHTS_EVENT
0553 CLEAR_CHAR_LAST_DAMAGE_ENTITY
0554 CLEAR_CAR_LAST_DAMAGE_ENTITY
0555 FREEZE_OBJECT_POSITION
0556 SET_PLAYER_HAS_MET_DEBBIE_HARRY
0557 SET_RIOT_INTENSITY
0558 -
0559 -
055A -
055B SET_UP_TAXI_SHORTCUT
055C CLEAR_TAXI_SHORTCUT
055D -
055E -
055F ADD_PORN_LEAFLET_TO_RUBBISH
0560 CREATE_CLOTHES_PICKUP
0561 -
0562 MAKE_PLAYER_FIRE_PROOF
0563 INCREASE_PLAYER_MAX_HEALTH
0564 INCREASE_PLAYER_MAX_ARMOUR
0565 CREATE_RANDOM_CHAR_AS_DRIVER
0566 CREATE_RANDOM_CHAR_AS_PASSENGER
0567 SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS
0568 ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON
0569 MAKE_HELI_COME_CRASHING_DOWN
056A ADD_EXPLOSION_NO_SOUND
056B SET_OBJECT_AREA_VISIBLE
056C -
056D SET_CHAR_NEVER_TARGETTED
056E LOAD_UNCOMPRESSED_ANIM
056F WAS_CUTSCENE_SKIPPED
0570 SET_CHAR_CROUCH_WHEN_THREATENED
0571 IS_CHAR_IN_ANY_POLICE_VEHICLE
0572 DOES_CHAR_EXIST
0573 DOES_VEHICLE_EXIST
0574 -
0575 ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT
0576 IS_CHAR_STUCK
0577 SET_ALL_TAXIS_HAVE_NITRO
0578 SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY
0579 FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION
057A -
057B -
057C -