Difference between revisions of "List of opcodes"

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{| {{prettytable}} class="sortable"
 
{| {{prettytable}} class="sortable"
 
! width="30px" |Opcode
 
! width="30px" |Opcode
 +
! width="60px" |Games
 
! width="20px" |{{Hint|P|Number of parameters}}
 
! width="20px" |{{Hint|P|Number of parameters}}
 
! Parameter type
 
! Parameter type
! width="60px" |Games
 
 
! Brief description
 
! Brief description
 
! Notes
 
! Notes
 
|-
 
|-
|[[0000]] ||0 ||nop || {{Icon|trilogy}} ||no operation ||special use in [[CLEO]]
+
|[[0000]] || {{Icon|trilogy}} ||0 ||nop || no operation ||special use in [[CLEO]]
|-style="background: white"
+
|-
|[[0001]] ||1 ||int || {{Icon|trilogy}} ||wait ||
+
|[[0001]] || {{Icon|trilogy}} ||1 ||int || wait ||
|-style="background: white"
+
|-
|[[0002]] ||1 ||label || {{Icon|trilogy}} ||jump to [[label]] ||
+
|[[0002]] || {{Icon|trilogy}} ||1 ||label || jump to [[label]] ||
|-style="background: wheat"
+
|-
|[[0003]] ||1 ||int || {{Icon|trilogy}} ||shake camera ||
+
|[[0003]] || {{Icon|trilogy}} ||1 ||int || shake camera ||
|-style="background: lightcyan"
+
|-
|[[0004]] ||2 ||global var, int || {{Icon|trilogy}} ||set global to integer ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||
+
|[[0004]] || {{Icon|trilogy}} ||2 ||global var, int || set global to integer ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||
|-style="background: lightcyan"
+
|-
|[[0005]] ||2 ||global var, flt || {{Icon|trilogy}} ||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||
+
|[[0005]] || {{Icon|trilogy}} ||2 ||global var, flt || set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||
|-style="background: lightcyan"
+
|-
|[[0006]] ||2 ||local var, int || {{Icon|trilogy}} ||set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
+
|[[0006]] || {{Icon|trilogy}} ||2 ||local var, int || set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
|-style="background: lightcyan"
+
|-
|[[0007]] ||2 ||local var, flt || {{Icon|trilogy}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||
+
|[[0007]] || {{Icon|trilogy}} ||2 ||local var, flt || set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||
|-style="background: lightcyan"
+
|-
|[[0008]] ||2 ||global var, int || {{Icon|trilogy}} ||add global to integer (G += I) ||
+
|[[0008]] || {{Icon|trilogy}} ||2 ||global var, int || add global to integer (G += I) ||
|-style="background: lightcyan"
+
|-
|[[0009]] ||2 ||global var, flt || {{Icon|trilogy}} ||add global to float (G += F) ||
+
|[[0009]] || {{Icon|trilogy}} ||2 ||global var, flt || add global to float (G += F) ||
|-style="background: lightcyan"
+
|-
|[[000A]] ||2 ||local var, int || {{Icon|trilogy}} ||add local to integer (L += I) ||
+
|[[000A]] || {{Icon|trilogy}} ||2 ||local var, int || add local to integer (L += I) ||
|-style="background: lightcyan"
+
|-
|[[000B]] ||2 ||local var, flt || {{Icon|trilogy}} ||add local to float (L += F) ||
+
|[[000B]] || {{Icon|trilogy}} ||2 ||local var, flt || add local to float (L += F) ||
|-style="background: lightcyan"
+
|-
|[[000C]] ||2 ||global var, int || {{Icon|trilogy}} ||subtract global to integer (G -= I) ||
+
|[[000C]] || {{Icon|trilogy}} ||2 ||global var, int || subtract global to integer (G -= I) ||
|-style="background: lightcyan"
+
|-
|[[000D]] ||2 ||global var, flt || {{Icon|trilogy}} ||subtract global to float (G -= F) ||
+
|[[000D]] || {{Icon|trilogy}} ||2 ||global var, flt || subtract global to float (G -= F) ||
|-style="background: lightcyan"
+
|-
|[[000E]] ||2 ||local var, int || {{Icon|trilogy}} ||subtract local to integer (L -= I) ||
+
|[[000E]] || {{Icon|trilogy}} ||2 ||local var, int || subtract local to integer (L -= I) ||
|-style="background: lightcyan"
+
|-
|[[000F]] ||2 ||local var, flt || {{Icon|trilogy}} ||subtract local to float (L -= F) ||
+
|[[000F]] || {{Icon|trilogy}} ||2 ||local var, flt || subtract local to float (L -= F) ||
|-style="background: lightcyan"
+
|-
|[[0010]] ||2 ||global var, int || {{Icon|trilogy}} ||multiply global to integer (G *= I) ||
+
|[[0010]] || {{Icon|trilogy}} ||2 ||global var, int || multiply global to integer (G *= I) ||
|-style="background: lightcyan"
+
|-
|[[0011]] ||2 ||global var, flt || {{Icon|trilogy}} ||multiply global to float (G *= F) ||
+
|[[0011]] || {{Icon|trilogy}} ||2 ||global var, flt || multiply global to float (G *= F) ||
|-style="background: lightcyan"
+
|-
|[[0012]] ||2 ||local var, int || {{Icon|trilogy}} ||multiply local to integer (L *= I) ||
+
|[[0012]] || {{Icon|trilogy}} ||2 ||local var, int || multiply local to integer (L *= I) ||
|-style="background: lightcyan"
+
|-
|[[0013]] ||2 ||local var, flt || {{Icon|trilogy}} ||multiply local to float (L *= F) ||
+
|[[0013]] || {{Icon|trilogy}} ||2 ||local var, flt || multiply local to float (L *= F) ||
|-style="background: lightcyan"
+
|-
|[[0014]] ||2 ||global var, int || {{Icon|trilogy}} ||divide global to integer (G /= I) ||
+
|[[0014]] || {{Icon|trilogy}} ||2 ||global var, int || divide global to integer (G /= I) ||
|-style="background: lightcyan"
+
|-
|[[0015]] ||2 ||global var, flt || {{Icon|trilogy}} ||divide global to float (G /= F) ||
+
|[[0015]] || {{Icon|trilogy}} ||2 ||global var, flt || divide global to float (G /= F) ||
|-style="background: lightcyan"
+
|-
|[[0016]] ||2 ||local var, int || {{Icon|trilogy}} ||divide local to integer (L /= I) ||
+
|[[0016]] || {{Icon|trilogy}} ||2 ||local var, int || divide local to integer (L /= I) ||
|-style="background: lightcyan"
+
|-
|[[0017]] ||2 ||local var, flt || {{Icon|trilogy}} ||divide local to float (L /= F) ||
+
|[[0017]] || {{Icon|trilogy}} ||2 ||local var, flt || divide local to float (L /= F) ||
|-style="background: lightcyan"
+
|-
|[[0018]] ||2 ||int, int || {{Icon|trilogy}} ||check global greater than integer (G > I) ||
+
|[[0018]] || {{Icon|trilogy}} ||2 ||global var, int || check global greater than integer (G > I) ||
|-style="background: lightcyan"
+
|-
|[[0019]] ||2 ||int, int || {{Icon|trilogy}} ||check local greater than integer (L > I) ||
+
|[[0019]] || {{Icon|trilogy}} ||2 ||local var, int || check local greater than integer (L > I) ||
|-style="background: lightcyan"
+
|-
|001A ||2 ||int, int || {{Icon|trilogy}} ||check integer greater than global (I > G) ||
+
|001A || {{Icon|trilogy}} ||2 ||int, global var || check integer greater than global (I > G) ||
|-style="background: lightcyan"
+
|-
|001B ||2 ||int, int || {{Icon|trilogy}} ||check integer greater than local (I > L) ||
+
|001B || {{Icon|trilogy}} ||2 ||int, local var || check integer greater than local (I > L) ||
|-style="background: lightcyan"
+
|-
|001C ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than global int (G > G int) ||
+
|001C || {{Icon|trilogy}} ||2 ||global var, global var || check global integer greater than global int (G > G int) ||
|-style="background: lightcyan"
+
|-
|001D ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than local int (L > L int) ||
+
|001D || {{Icon|trilogy}} ||2 ||local var, local var || check local integer greater than local int (L > L int) ||
|-style="background: lightcyan"
+
|-
|001E ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than local int (G > L int) ||
+
|001E || {{Icon|trilogy}} ||2 ||global var, local var || check global integer greater than local int (G > L int) ||
|-style="background: lightcyan"
+
|-
|001F ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than global int (L > G int) ||
+
|001F || {{Icon|trilogy}} ||2 ||local var, global var || check local integer greater than global int (L > G int) ||
|-style="background: lightcyan"
+
|-
|0020 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than float (G > F) ||
+
|0020 || {{Icon|trilogy}} ||2 ||global var, flt || check global greater than float (G > F) ||
|-style="background: lightcyan"
+
|-
|0021 ||2 ||float, float || {{Icon|trilogy}} ||check local greater than float (L > F) ||
+
|0021 || {{Icon|trilogy}} ||2 ||local var, flt || check local greater than float (L > F) ||
|-style="background: lightcyan"
+
|-
|0022 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than global (F > G) ||
+
|0022 || {{Icon|trilogy}} ||2 ||flt, global var || check float greater than global (F > G) ||
|-style="background: lightcyan"
+
|-
|0023 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than local (F > L) ||
+
|0023 || {{Icon|trilogy}} ||2 ||flt, local var || check float greater than local (F > L) ||
|-style="background: lightcyan"
+
|-
|0024 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than global float (G > G flt) ||
+
|0024 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || check global float greater than global float (G > G flt) ||
|-style="background: lightcyan"
+
|-
|0025 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than local float (L > L flt) ||
+
|0025 || {{Icon|trilogy}} ||2 ||local var flt, local var flt || check local float greater than local float (L > L flt) ||
|-style="background: lightcyan"
+
|-
|0026 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than local float (G > L flt) ||
+
|0026 || {{Icon|trilogy}} ||2 ||global var flt, local var flt || check global float greater than local float (G > L flt) ||
|-style="background: lightcyan"
+
|-
|0027 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than global float (L > G flt) ||
+
|0027 || {{Icon|trilogy}} ||2 ||local var flt, global var flt || check local float greater than global float (L > G flt) ||
|-style="background: lightcyan"
+
|-
|0028 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than or equal to integer (G >= I) ||
+
|0028 || {{Icon|trilogy}} ||2 ||global var flt, int || check global greater than or equal to integer (G >= I) ||
|-style="background: lightcyan"
+
|-
|0029 ||2 ||int, int || {{Icon|trilogy}} ||check local greater than or equal to integer (L >= I) ||
+
|0029 || {{Icon|trilogy}} ||2 ||local var, int || check local greater than or equal to integer (L >= I) ||
|-style="background: lightcyan"
+
|-
|002A ||2 ||int, int || {{Icon|trilogy}} ||check int greater than or equal to global (I >= G) ||
+
|002A || {{Icon|trilogy}} ||2 ||int, global var || check int greater than or equal to global (I >= G) ||
|-style="background: lightcyan"
+
|-
|002B ||2 ||int, int || {{Icon|trilogy}} ||check integer greater than or equal to local (I >= L) ||
+
|002B || {{Icon|trilogy}} ||2 ||int, local var || check integer greater than or equal to local (I >= L) ||
|-style="background: lightcyan"
+
|-
|002C ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than or equal to global integer (G >= G int) ||
+
|002C || {{Icon|trilogy}} ||2 ||global var int, global var int || check global integer greater than or equal to global integer (G >= G int) ||
|-style="background: lightcyan"
+
|-
|002D ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than or equal to local integer (L >= L int) ||
+
|002D || {{Icon|trilogy}} ||2 |||local var int, |local var int || check local integer greater than or equal to local integer (L >= L int) ||
|-style="background: lightcyan"
+
|-
|002E ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than or equal to local integer (G >= L int) ||
+
|002E || {{Icon|trilogy}} ||2 ||global var int, |local var int || check global integer greater than or equal to local integer (G >= L int) ||
|-style="background: lightcyan"
+
|-
|002F ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than or equal to local integer (L >= G int) ||
+
|002F || {{Icon|trilogy}} ||2 |||local var int, global var int || check local integer greater than or equal to local integer (L >= G int) ||
|-style="background: lightcyan"
+
|-
|0030 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than or equal to float (G >= F) ||
+
|0030 || {{Icon|trilogy}} ||2 ||global var, flt || check global greater than or equal to float (G >= F) ||
|-style="background: lightcyan"
+
|-
|0031 ||2 ||float, float || {{Icon|trilogy}} ||check local greater than or equal to float (L >= F) ||
+
|0031 || {{Icon|trilogy}} ||2 ||local var, flt || check local greater than or equal to float (L >= F) ||
|-style="background: lightcyan"
+
|-
|0032 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to global (F >= G) ||
+
|0032 || {{Icon|trilogy}} ||2 ||flt, global var || check float greater than or equal to global (F >= G) ||
|-style="background: lightcyan"
+
|-
|0033 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to local (F >= L) ||
+
|0033 || {{Icon|trilogy}} ||2 ||flt, local var || check float greater than or equal to local (F >= L) ||
|-style="background: lightcyan"
+
|-
|0034 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to global float (G >= G flt) ||
+
|0034 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || check global float greater than or equal to global float (G >= G flt) ||
|-style="background: lightcyan"
+
|-
|0035 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to local float (L >= L flt) ||
+
|0035 || {{Icon|trilogy}} ||2 ||local var flt, local var flt || check local float greater than or equal to local float (L >= L flt) ||
|-style="background: lightcyan"
+
|-
|0036 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to local float (G >= L flt) ||
+
|0036 || {{Icon|trilogy}} ||2 ||global var flt, local var flt || check global float greater than or equal to local float (G >= L flt) ||
|-style="background: lightcyan"
+
|-
|0037 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to global float (L >= G flt) ||
+
|0037 || {{Icon|trilogy}} ||2 ||local var flt, global var flt || check local float greater than or equal to global float (L >= G flt) ||
|-style="background: lightcyan"
+
|-
|0038 ||2 ||int, int || {{Icon|trilogy}} ||check global equal to integer (G == I) ||
+
|0038 || {{Icon|trilogy}} ||2 ||global var, int || check global equal to integer (G == I) ||
|-style="background: lightcyan"
+
|-
|0039 ||2 ||int, int || {{Icon|trilogy}} ||check local equal to integer (L == I) ||
+
|0039 || {{Icon|trilogy}} ||2 ||local var, int || check local equal to integer (L == I) ||
|-style="background: lightcyan"
+
|-
|003A ||2 ||int, int || {{Icon|trilogy}} ||check global integer equal to global integer (G == G int) ||
+
|003A || {{Icon|trilogy}} ||2 ||global var int, global var int || check global integer equal to global integer (G == G int) ||
|-style="background: lightcyan"
+
|-
|003B ||2 ||int, int || {{Icon|trilogy}} ||check local integer equal to local integer (L == L int) ||
+
|003B || {{Icon|trilogy}} ||2 ||local var int, local var int || check local integer equal to local integer (L == L int) ||
|-style="background: lightcyan"
+
|-
|003C ||2 ||int, int || {{Icon|trilogy}} ||check global integer equal to local integer (G == L int) ||
+
|003C || {{Icon|trilogy}} ||2 ||global var int, local var int || check global integer equal to local integer (G == L int) ||
 +
|-
 +
|003D || unsupported || - || || ||
 +
|-
 +
|003E || unsupported || - || || ||
 +
|-
 +
|003F || unsupported || - || || ||
 +
|-
 +
|0040 || unsupported || - || || ||
 +
|-
 +
|0041 || unsupported || - || || ||
 +
|-
 +
|0042 || {{Icon|trilogy}} ||2 ||global var, flt || check global equal to float (G == F) ||
 +
|-
 +
|0043 || {{Icon|trilogy}} ||2 ||local var, flt || check local equal to float (L == F) ||
 +
|-
 +
|0044 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || check global float equal to global float (G == G flt) ||
 +
|-
 +
|0045 || {{Icon|trilogy}} ||2 ||local var flt, local var flt || check local float equal to local float (L == L flt) ||
 +
|-
 +
|0046 || {{Icon|trilogy}} ||2 ||global var flt, local var flt || check global float equal to local float (G == L flt) ||
 +
|-
 +
|0047 || unsupported || - || || ||
 +
|-
 +
|0048 || unsupported || - || || ||
 +
|-
 +
|0049 || unsupported || - || || ||
 +
|-
 +
|004A || unsupported || - || || ||
 +
|-
 +
|004B || unsupported || - || || ||
 +
|-
 +
|004C || {{Icon|3}} ||1 ||label || jump to label if true ||
 +
|-
 +
|[[004D]] || {{Icon|trilogy}} ||1 ||label || jump to [[label]] if false ||
 +
|-
 +
|[[004E]] || {{Icon|trilogy}} ||0 || || terminate this script ||
 +
|-
 +
|[[004F]] || {{Icon|trilogy}} ||-1 ||label || start new script with args ||
 +
|-
 +
|0050 || {{Icon|trilogy}} ||1 ||label || gosub ||
 +
|-
 +
|0051 || {{Icon|trilogy}} ||0 || || return ||
 +
|-
 +
|0052 || {{Icon|3}} ||6 || || nop ||
 +
|-
 +
|[[0053]] || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || create player ||parameters rearranged in SB
 +
|-
 +
|0054 || {{Icon|3}} {{Icon|VC}} ||4 ||player handle, var, var, var || get player coordinates ||
 +
|-
 +
|[[0055]] || {{Icon|3}} {{Icon|VC}} ||4 ||player handle, int, int, int || set player coordinates ||
 +
|-
 +
|[[0056]] || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || check player is in 2D area ||parameters rearranged in SB
 +
|-
 +
|0057 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || check player is in 3D area ||parameters rearranged in SB
 +
|-
 +
|0058 || {{Icon|trilogy}} ||2 ||global var int, global var int || add global integer to global integer (G += G int) ||
 +
|-
 +
|0059 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || add global float to global float (G += G flt) ||
 +
|-
 +
|005A || {{Icon|trilogy}} ||2 ||int, int || add local integer to local integer (L += L int) ||
 +
|-
 +
|005B || {{Icon|trilogy}} ||2 ||float, float || add local float to local float (L += L flt) ||
 +
|-
 +
|005C || {{Icon|trilogy}} ||2 ||int, int || add local integer to global integer (L += G int) ||
 +
|-
 +
|005D || {{Icon|trilogy}} ||2 ||float, float || add local float to global float (L += G flt) ||
 +
|-
 +
|005E || {{Icon|trilogy}} ||2 ||int, int || add global integer to local integer (G += L int) ||
 +
|-
 +
|005F || {{Icon|trilogy}} ||2 ||float, float || add global float to local float (G += L flt) ||
 +
|-
 +
|0060 || {{Icon|trilogy}} ||2 ||int, int || subtract global integer to global integer (G -= G int) ||
 +
|-
 +
|0061 || {{Icon|trilogy}} ||2 ||float, float || subtract global float to global float (G -= G flt) ||
 +
|-
 +
|0062 || {{Icon|trilogy}} ||2 ||int, int || subtract local integer to local integer (L -= L int) ||
 +
|-
 +
|0063 || {{Icon|trilogy}} ||2 ||float, float || subtract local float to local float (L -= L flt) ||
 +
|-
 +
|0064 || {{Icon|trilogy}} ||2 ||int, int || subtract local integer to global integer (L -= G int) ||
 +
|-
 +
|0065 || {{Icon|trilogy}} ||2 ||float, float || subtract local float to global float (L -= G flt) ||
 +
|-
 +
|0066 || {{Icon|trilogy}} ||2 ||int, int || subtract global integer to local integer (G -= L int) ||
 +
|-
 +
|0067 || {{Icon|trilogy}} ||2 ||float, float || subtract global float to local float (G -= L flt) ||
 +
|-
 +
|0068 || {{Icon|trilogy}} ||2 ||global, global || multiply global int to global int (G *= G int) ||
 +
|-
 +
|0069 || {{Icon|trilogy}} ||2 ||global, global || multiply global float to global float (G *= G flt) ||
 +
|-
 +
|006A || {{Icon|trilogy}} ||2 ||local, local || multiply local int to local int (L *= L int) ||
 +
|-
 +
|006B || {{Icon|trilogy}} ||2 ||local, local || multiply int float to int float (L *= L flt) ||
 +
|-
 +
|006C || {{Icon|trilogy}} ||2 ||local, float || multiply local to float (L *= F) ||
 +
|-
 +
|006D || {{Icon|trilogy}} ||2 ||global, float || multiply global to float (G *= F) ||
 +
|-
 +
|006E || {{Icon|trilogy}} ||2 ||global, local || multiply global int to local int (G *= L int) ||
 +
|-
 +
|006F || {{Icon|trilogy}} ||2 ||global, local || multiply global float to local float (G *= L flt) ||
 +
|-
 +
|0070 || {{Icon|trilogy}} ||2 ||global, global || divide global int by global int (G /= G int) ||
 +
|-
 +
|0071 || {{Icon|trilogy}} ||2 ||global, global || divide global float by global float (G /= G flt) ||
 +
|-
 +
|0072 || {{Icon|trilogy}} ||2 ||local, local || divide local int by local int (L /= L int) ||
 +
|-
 +
|0073 || {{Icon|trilogy}} ||2 ||local, local || divide local float by local float (L /= L flt) ||
 +
|-
 +
|0074 || {{Icon|trilogy}} ||2 ||local, global || divide local int by global int (L /= G int) ||
 +
|-
 +
|0075 || {{Icon|trilogy}} ||2 ||local, global || divide local float by global float (L /= G flt) ||
 +
|-
 +
|0076 || {{Icon|trilogy}} ||2 ||global, local || divide global int by local int (G /= L int) ||
 +
|-
 +
|0077 || {{Icon|trilogy}} ||2 ||global, local || divide global float by local float (G /= L flt) ||
 +
|-
 +
|0078 || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|0079 || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|007A || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|007B || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|007C || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|007D || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|007E || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|007F || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|0080 || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|0081 || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|0082 || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|0083 || {{Icon|trilogy}} ||2 || || ||
 +
|-
 +
|0084 || {{Icon|trilogy}} ||2 ||global var int, global var int || set global integer equal to global integer (G = G int) ||
 +
|-
 +
|0085 || {{Icon|trilogy}} ||2 ||local var int, local var int || set local integer equal to local integer (L = L int) ||
 +
|-
 +
|0086 || {{Icon|trilogy}} ||2 ||global var flt, global var flt || set global float equal to global float (G = G flt) ||
 +
|-
 +
|0087 || {{Icon|trilogy}} ||2 ||local var flt, local var flt || set local float equal to local float (L = L flt) ||
 +
|-
 +
|0088 || {{Icon|trilogy}} ||2 ||global var flt, local var flt || set global float equal to local float (G = L flt) ||
 +
|-
 +
|0089 || {{Icon|trilogy}} ||2 ||local var flt, global var flt || set local float equal to global float (L = G flt) ||
 +
|-
 +
|008A || {{Icon|trilogy}} ||2 ||global var int, local var int || set global integer equal to local integer (G = L int) ||
 +
|-
 +
|008B || {{Icon|trilogy}} ||2 ||local var int, global var int || set local integer equal to global integer (L = G int) ||
 +
|-
 +
|008C || {{Icon|trilogy}} ||2 ||global var int, global var flt || convert global float to global int ||
 +
|-
 +
|008D || {{Icon|trilogy}} ||2 ||global var flt, global var int || convert global int to global float ||
 +
|-
 +
|[[008E]] || {{Icon|trilogy}} ||2 ||local var int, global var flt || convert global float to local int ||
 +
|-
 +
|008F || {{Icon|trilogy}} ||2 ||local var flt, global var int || convert global int to local float ||
 +
|-
 +
|0090 || {{Icon|trilogy}} ||2 ||global var int, local var flt || |convert local float to global int ||
 +
|-
 +
|0091 || {{Icon|trilogy}} ||2 ||global var flt, local var int || convert local int to global float ||
 +
|-
 +
|0092 || {{Icon|trilogy}} ||2 ||local var int, local var flt || |convert local float to local int ||
 +
|-
 +
|0093 || {{Icon|trilogy}} ||2 ||local var flt, local var int || convert local int to local float ||
 +
|-
 +
|0094 || {{Icon|trilogy}} ||1 ||global var int || absolute value of global int ||
 +
|-
 +
|[[0095]] || {{Icon|trilogy}} ||1 ||local var int || absolute value of local int ||
 +
|-
 +
|0096 || {{Icon|trilogy}} ||1 ||global var flt || absolute value of global float ||
 +
|-
 +
|0097 || {{Icon|trilogy}} ||1 ||local var flt || absolute value of local float ||
 +
|-
 +
|0098 || {{Icon|trilogy}} ||1 ||flt || generate random float ||
 +
|-
 +
|0099 || {{Icon|trilogy}} ||1 ||int || generate random integer ||
 +
|-
 +
|[[009A]] || {{Icon|trilogy}} ||6 ||int, int, flt, flt, flt, var || create char ||parameters rearranged in SB
 +
|-
 +
|009B || {{Icon|trilogy}} ||1 ||char handle || delete char ||
 +
|-
 +
|009C || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char to wander path ||
 +
|-
 +
|009D || unsupported || - || || ||
 +
|-
 +
|009E || {{Icon|3}} {{Icon|VC}} ||6 ||char handle, flt, flt, flt, flt, int || set char path ||
 +
|-
 +
|009F || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || reset char objective ||
 +
|-
 +
|[[00A0]] || {{Icon|trilogy}} ||4 ||char handle, var, var, var || get char coordinates ||
 +
|-
 +
|[[00A1]] || {{Icon|trilogy}} ||4 ||char handle, flt, flt, flt || set char coordinates ||
 +
|-
 +
|00A2 || {{Icon|3}} ||1 ||char handle || check char alive ||
 +
|-
 +
|00A3 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || check char is in 2D area ||
 +
|-
 +
|00A4 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || check char is in 3D area ||
 +
|-
 +
|[[00A5]] || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || create car ||parameters rearranged in SB
 +
|-
 +
|00A6 || {{Icon|trilogy}} ||1 ||car handle || delete car ||
 +
|-
 +
|00A7 || {{Icon|trilogy}} ||4 ||car handle, flt, flt, flt || car drive to coordinate ||
 +
|-
 +
|00A8 || {{Icon|trilogy}} ||1 ||car handle || set car to psycho driver ||
 +
|-
 +
|00A9 || {{Icon|trilogy}} ||1 ||car handle || reset car from psycho driver ||
 +
|-
 +
|00AA || {{Icon|trilogy}} ||4 ||car handle, var, var, var || get car coordinates ||
 +
|-
 +
|00AB || {{Icon|trilogy}} ||4 ||car handle, flt, flt, flt || set car coordinates ||
 +
|-
 +
|00AC || {{Icon|3}} ||1 ||car handle || check car is on land ||
 +
|-
 +
|[[00AD]] || {{Icon|trilogy}} ||2 ||car handle, flt || set car max speed ||
 +
|-
 +
|00AE || {{Icon|trilogy}} ||2 ||car handle, int || set car traffic behavior ||
 +
|-
 +
|00AF || {{Icon|trilogy}} ||2 ||car handle, int || set car driver behavior ||
 +
|-
 +
|00B0 || {{Icon|trilogy}} ||6 ||car handle, flt, flt, flt, flt, int || check car is in 2D area ||
 +
|-
 +
|00B1 || {{Icon|trilogy}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || check car is in 3D area ||
 +
|-
 +
|00B2 || unsupported || - || || ||
 +
|-
 +
|00B3 || unsupported || - || || ||
 +
|-
 +
|00B4 || unsupported || - || || ||
 +
|-
 +
|00B5 || unsupported || - || || ||
 +
|-
 +
|00B6 || unsupported || - || || ||
 +
|-
 +
|00B7 || unsupported || - || || ||
 +
|-
 +
|00B8 || unsupported || - || || ||
 +
|-
 +
|00B9 || unsupported || - || || ||
 +
|-
 +
|[[00BA]] || {{Icon|trilogy}} ||3 ||string, int, int || print text big ||
 +
|-
 +
|00BB || {{Icon|trilogy}} ||3 ||string, int, int || print text ||
 +
|-
 +
|00BC || {{Icon|trilogy}} ||3 ||string, int, int || print text now ||
 +
|-
 +
|00BD || {{Icon|3}} ||3 ||string, int, int || print text soon ||
 +
|-
 +
|00BE || {{Icon|trilogy}} ||0 || || clear all text ||
 +
|-
 +
|00BF || {{Icon|trilogy}} ||2 ||var, var || get time of day ||
 +
|-
 +
|[[00C0]] || {{Icon|trilogy}} ||2 ||int, int || set time of day ||
 +
|-
 +
|00C1 || {{Icon|trilogy}} ||3 ||int, int, var || get minutes to time of day ||parameters rearranged in SB
 +
|-
 +
|00C2 || {{Icon|trilogy}} ||4 ||flt, flt, flt, flt || check is sphere on screen ||
 +
|-
 +
|00C3 || {{Icon|3}} {{Icon|VC}} ||0 || || enter debug mode ||
 +
|-
 +
|00C4 || {{Icon|3}} {{Icon|VC}} ||0 || || exit debug mode ||
 +
|-
 +
|00C5 || {{Icon|3}} ||0 || || true ||
 +
|-
 +
|00C6 || {{Icon|3}} ||0 || || false ||
 +
|-
 +
|00C7 || unsupported || - || || ||
 +
|-
 +
|00C8 || unsupported || - || || ||
 +
|-
 +
|00C9 || unsupported || - || || ||
 +
|-
 +
|00CA || unsupported || - || || ||
 +
|-
 +
|00CB || unsupported || - || || ||
 +
|-
 +
|00CC || unsupported || - || || ||
 +
|-
 +
|00CD || unsupported || - || || ||
 +
|-
 +
|00CE || unsupported || - || || ||
 +
|-
 +
|00CF || unsupported || - || || ||
 +
|-
 +
|00D0 || unsupported || - || || ||
 +
|-
 +
|00D1 || unsupported || - || || ||
 +
|-
 +
|00D2 || unsupported || - || || ||
 +
|-
 +
|00D3 || unsupported || - || || ||
 +
|-
 +
|00D4 || unsupported || - || || ||
 +
|-
 +
|00D5 || unsupported || - || || ||
 +
|-
 +
|[[00D6]] || {{Icon|trilogy}} ||1 ||int || if ||
 +
|-
 +
|[[00D7]] || {{Icon|trilogy}} ||1 ||label || start new script ||like 004F but only one parameter
 +
|-
 +
|[[00D8]] || {{Icon|trilogy}} ||0 || || mission cleanup ||
 +
|-
 +
|00D9 || {{Icon|trilogy}} ||2 ||char handle, var || get char's car ||mission only, parameters rearranged in SB
 +
|-
 +
|00DA || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get player's car ||mission only, parameters rearranged in SB
 +
|-
 +
|00DB || {{Icon|trilogy}} ||2 ||char handle, car handle || is char in car ||
 +
|-
 +
|00DC || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, car handle || is player in car ||
 +
|-
 +
|00DD || {{Icon|trilogy}} ||2 ||char handle, int || is char in car model ||
 +
|-
 +
|00DE || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || is player in car model ||
 +
|-
 +
|00DF || {{Icon|trilogy}} ||1 ||char handle || is char in any car ||
 +
|-
 +
|00E0 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player in any car ||
 +
|-
 +
|[[00E1]] || {{Icon|trilogy}} ||2 ||int, int || is key pressing ||
 +
|-
 +
|00E2 || {{Icon|3}} {{Icon|SA}} ||3 ||int, int, var || get key is pressing ||
 +
|-
 +
|00E3 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player by any means in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00E4 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player on foot in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00E5 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player in car in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00E6 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player stopped by any means in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00E7 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player stopped on foot in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00E8 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player stopped in car in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00E9 || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, char handle, flt, flt, int || locate player by any means near char in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00EA || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, char handle, flt, flt, int || locate player on foot near char in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00EB || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, char handle, flt, flt, int || locate player in car near char in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00EC || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate char by any means in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00ED || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate char on foot in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00EE || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate char in car in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00EF || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate char stopped by any means in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00F0 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate char stopped on foot in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00F1 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || locate char stopped in car in 2D radius ||parameters rearranged in SB
 +
|-
 +
|00F2 || {{Icon|trilogy}} ||5 ||char handle, char handle, flt, flt, int || locate char by any means near char in 2D radius ||
 +
|-
 +
|00F3 || {{Icon|trilogy}} ||5 ||char handle, char handle, flt, flt, int || locate char on foot near char in 2D radius ||
 +
|-
 +
|00F4 || {{Icon|trilogy}} ||5 ||char handle, char handle, flt, flt, int || locate char in car near char in 2D radius ||
 +
|-
 +
|00F5 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player by any means in 3D radius ||parameters rearranged in SB
 +
|-
 +
|00F6 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player on foot in 3D radius ||parameters rearranged in SB
 +
|-
 +
|00F7 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player in car in 3D radius ||parameters rearranged in SB
 +
|-
 +
|00F8 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player stopped by any means in 3D radius ||parameters rearranged in SB
 +
|-
 +
|00F9 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player stopped on foot in 3D radius ||parameters rearranged in SB
 +
|-
 +
|00FA || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player stopped in car in 3D radius ||parameters rearranged in SB
 +
|-
 +
|00FB || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, char handle, flt, flt, flt, int || locate player by any means near char in 3D radius ||parameters rearranged in SB
 +
|-
 +
|00FC || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, char handle, flt, flt, flt, int || locate player on foot near char in 3D radius ||parameters rearranged in SB
 +
|-
 +
|00FD || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, char handle, flt, flt, flt, int || locate player in car near char in 3D radius ||parameters rearranged in SB
 +
|-
 +
|00FE || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char by any means in 3D radius ||parameters rearranged in SB
 +
|-
 +
|[[00FF]] || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char on foot in 3D radius ||parameters rearranged in SB
 +
|-
 +
|0100 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char in car in 3D radius ||
 +
|-
 +
|0101 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char stopped by any means in 3D radius ||
 +
|-
 +
|0102 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char stopped on foot in 3D radius ||
 +
|-
 +
|0103 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char stopped in car in 3D radius ||
 +
|-
 +
|0104 || {{Icon|trilogy}} ||6 ||char handle, char handle, flt, flt, flt, flt, int || locate char by any means near char in 3D radius ||
 +
|-
 +
|0105 || {{Icon|trilogy}} ||6 ||char handle, char handle, flt, flt, flt, flt, int || locate char on foot near char in 3D radius ||
 +
|-
 +
|0106 || {{Icon|trilogy}} ||6 ||char handle, char handle, flt, flt, flt, flt, int || locate char in car near char in 3D radius ||
 +
|-
 +
|0107 || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || create object ||parameters rearranged in SB
 +
|-
 +
|0108 || {{Icon|trilogy}} ||1 ||object handle || delete object ||
 +
|-
 +
|[[0109]] || {{Icon|trilogy}} ||2 ||player handle, int || add money ||
 +
|-
 +
|[[010A]] || {{Icon|trilogy}} ||2 ||player handle, int || is money greater ||
 +
|-
 +
|010B || {{Icon|trilogy}} ||2 ||player handle, var || store money ||
 +
|-
 +
|[[010C]] || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, flt, flt, flt, flt || give rc buggy to player ||
 +
|-
 +
|[[010D]] || {{Icon|trilogy}} ||2 ||player handle, int || set player wanted level ||
 +
|-
 +
|[[010E]] || {{Icon|trilogy}} ||2 ||player handle, int || alter wanted level no drop ||
 +
|-
 +
|010F || {{Icon|trilogy}} ||2 ||player handle, int || is wanted level greater ||
 +
|-
 +
|0110 || {{Icon|trilogy}} ||1 ||player handle || clear wanted level ||
 +
|-
 +
|0111 || {{Icon|trilogy}} ||1 ||int || set wasted busted check ||
 +
|-
 +
|[[0112]] || {{Icon|trilogy}} ||0 || || check player wasted or busted ||special use in [[Create a mission|missions]]
 +
|-
 +
|0113 || {{Icon|3}} ||3 ||player handle, int, int || add ammo to player weapon ||
 +
|-
 +
|[[0114]] || {{Icon|trilogy}} ||3 ||char handle, int, int || add ammo to char weapon ||
 +
|-
 +
|0115 || unsupported || - || || ||
 +
|-
 +
|0116 || unsupported || - || || ||
 +
|-
 +
|[[0117]] || {{Icon|trilogy}} ||1 ||player handle || is player dead ||
 +
|-
 +
|0118 || {{Icon|trilogy}} ||1 ||char handle || is char dead ||
 +
|-
 +
|0119 || {{Icon|trilogy}} ||1 ||car handle || is car dead ||
 +
|-
 +
|011A || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char hostility ||
 +
|-
 +
|011B || unsupported || - || || ||
 +
|-
 +
|011C || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || clear char objective ||
 +
|-
 +
|011D || unsupported || - || || ||
 +
|-
 +
|011E || unsupported || - || || ||
 +
|-
 +
|011F || unsupported || - || || ||
 +
|-
 +
|0120 || unsupported || - || || ||
 +
|-
 +
|0121 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, string || is player in zone ||
 +
|-
 +
|0122 || {{Icon|trilogy}} ||1 ||player handle || is player pressing horn ||
 +
|-
 +
|0123 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || check char spotting player ||
 +
|-
 +
|0124 ||unsupported || - || || ||special use for memory hacking in Vice City{{Ref|1}}
 +
|-
 +
|0125 ||unsupported || - || || ||special use for memory hacking in Vice City{{Ref|1}}
 +
|-
 +
|0126 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || check char has finished walking ||
 +
|-
 +
|0127 || unsupported || - || || ||
 +
|-
 +
|0128 || unsupported || - || || ||
 +
|-
 +
|[[0129]] || {{Icon|trilogy}} ||4 ||car handle, char handle, int, var || create char inside car ||parameters rearranged in SB
 +
|-
 +
|012A || {{Icon|3}} {{Icon|VC}} ||4 ||player handle, flt, flt, flt || warp player from car to coord ||
 +
|-
 +
|012B || unsupported || - || || ||
 +
|-
 +
|012C || unsupported || - || || ||
 +
|-
 +
|012D || unsupported || - || || ||
 +
|-
 +
|012E || unsupported || - || || ||
 +
|-
 +
|012F || unsupported || - || || ||
 +
|-
 +
|0130 || {{Icon|3}} ||1 ||player handle || check player is busted ||simulated in LC mod
 +
|-
 +
|0131 || unsupported || - || || ||
 +
|-
 +
|0132 || unsupported || - || || ||
 +
|-
 +
|0133 || unsupported || - || || ||
 +
|-
 +
|0134 || unsupported || - || || ||
 +
|-
 +
|[[0135]] || {{Icon|3}} ||2 ||car handle, var || lock car doors ||parameters rearranged in SB
 +
|-
 +
|0136 || unsupported || - || || ||
 +
|-
 +
|0137 || {{Icon|trilogy}} ||2 ||car handle, int || is car model ||
 +
|-
 +
|0138 || unsupported || - || || ||
 +
|-
 +
|0139 || unsupported || - || || ||
 +
|-
 +
|013A || unsupported || - || || ||
 +
|-
 +
|013B || {{Icon|3}} ||6 ||car handle, flt, flt, flt, flt, int || is car dead in 2D area ||
 +
|-
 +
|013C || {{Icon|3}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || is car dead in 3D area ||
 +
|-
 +
|013D || unsupported || - || || ||
 +
|-
 +
|013E || unsupported || - || || ||
 +
|-
 +
|013F || unsupported || - || || ||
 +
|-
 +
|0140 || unsupported || - || || ||
 +
|-
 +
|0141 || unsupported || - || || ||
 +
|-
 +
|0142 || unsupported || - || || ||
 +
|-
 +
|0143 || unsupported || - || || ||
 +
|-
 +
|0144 || unsupported || - || || ||
 +
|-
 +
|0145 || unsupported || - || || ||
 +
|-
 +
|0146 || unsupported || - || || ||
 +
|-
 +
|0147 || unsupported || - || || ||
 +
|-
 +
|0148 || unsupported || - || || ||
 +
|-
 +
|0149 || {{Icon|3}} ||1 ||car handle || check car crushed by car crusher ||
 +
|-
 +
|014A || unsupported || - || || ||
 +
|-
 +
|[[014B]] || {{Icon|trilogy}} ||13 ||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var || create car generator ||parameters rearranged in SB
 +
|-
 +
|[[014C]] || {{Icon|trilogy}} ||2 ||car generator handle, int || switch car generator ||
 +
|-
 +
|014D || {{Icon|3}} ||4 ||string, int, int, int || print pager text ||simulated in LC mod
 +
|-
 +
|[[014E]] || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 ||global var<br />global var, int || display onscreen timer ||
 +
|-
 +
|014F || {{Icon|trilogy}} ||1 ||global var || clear onscreen timer ||
 +
|-
 +
|0150 || {{Icon|3}} {{Icon|VC}} ||2 ||global var, int || display onscreen counter ||
 +
|-
 +
|0151 || {{Icon|trilogy}} ||1 ||global var || clear onscreen counter ||
 +
|-
 +
|[[0152]] || {{Icon|3}}<br />{{Icon|VC}} ||11<br />13 ||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int || set zone car info ||
 +
|-
 +
|0153 || unsupported || - || || ||
 +
|-
 +
|0154 || {{Icon|trilogy}} ||2 ||char handle, string || is char in zone ||
 +
|-
 +
|0155 || {{Icon|3}} ||3 ||int, int, int || shake pad? ||PS2 specific?
 +
|-
 +
|0156 || {{Icon|3}} ||3 ||string, int, int || set zone ped density ||
 +
|-
 +
|0157 || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, int || set camera on player ||
 +
|-
 +
|0158 || {{Icon|trilogy}} ||3 ||car handle, int, int || set camera on car ||
 +
|-
 +
|0159 || {{Icon|trilogy}} ||3 ||char handle, int, int || set camera on char ||
 
|-
 
|-
|003D ||0 || || ||unsupported ||
+
|015A || {{Icon|trilogy}} ||0 || || cam restore ||
 
|-
 
|-
|003E ||0 || || ||unsupported ||
+
|015B || {{Icon|SA}} ||3 ||int, int, int || ||
 
|-
 
|-
|003F ||0 || || ||unsupported ||
+
|[[015C]] || {{Icon|3}}<br />{{Icon|VC}} ||11<br />13 ||string, int, int, int, int, int, int, int, int, int, int<br />string, int, int, int, int, int, int, int, int, int, int, int, int || set zone gang info ||
 
|-
 
|-
|0040 ||0 || || ||unsupported ||
+
|015D || {{Icon|trilogy}} ||1 ||flt || set timescale ||
 
|-
 
|-
|0041 ||0 || || ||unsupported ||
+
|015E || {{Icon|3}} ||1 ||car handle || check car wheels on ground ||
|-style="background: lightcyan"
 
|0042 ||2 ||float, float || {{Icon|trilogy}} ||check global equal to float (G == F) ||
 
|-style="background: lightcyan"
 
|0043 ||2 ||float, float || {{Icon|trilogy}} ||check local equal to float (L == F) ||
 
|-style="background: lightcyan"
 
|0044 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to global float (G == G flt) ||
 
|-style="background: lightcyan"
 
|0045 ||2 ||float, float || {{Icon|trilogy}} ||check local float equal to local float (L == L flt) ||
 
|-style="background: lightcyan"
 
|0046 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to local float (G == L flt) ||
 
 
|-
 
|-
|0047 ||0 || || ||unsupported ||
+
|015F || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || set camera position ||
 
|-
 
|-
|0048 ||0 || || ||unsupported ||
+
|0160 || {{Icon|trilogy}} ||4 ||flt, flt, flt, int || point camera ||
 
|-
 
|-
|0049 ||0 || || ||unsupported ||
+
|0161 || {{Icon|trilogy}} ||4 ||car handle, int, int, var || add blip to car ||parameters rearranged in SB
 
|-
 
|-
|004A ||0 || || ||unsupported ||
+
|0162 || {{Icon|3}} {{Icon|VC}} ||4 ||char handle, int, int, var || add blip to char ||parameters rearranged in SB
 
|-
 
|-
|004B ||0 || || ||unsupported ||
+
|0163 || {{Icon|3}} ||4 ||object handle, int, int, var || add blip to object ||
|-style="background: white"
 
|004C ||1 ||label || {{Icon|3}} ||jump to label if true ||
 
|-style="background: white"
 
|[[004D]] ||1 ||label || {{Icon|trilogy}} ||jump to [[label]] if false ||
 
|-style="background: white"
 
|[[004E]] ||0 || || {{Icon|trilogy}} ||terminate this script ||
 
|-style="background: white"
 
|[[004F]] ||-1 ||label || {{Icon|trilogy}} ||start new script with args ||
 
|-style="background: white"
 
|0050 ||1 ||label || {{Icon|trilogy}} ||gosub ||
 
|-style="background: white"
 
|0051 ||0 || || {{Icon|trilogy}} ||return ||
 
 
|-
 
|-
|0052 ||6 || || {{Icon|3}} ||nop ||
+
|[[0164]] || {{Icon|trilogy}} ||1 ||blip handle || remove blip ||
|-style="background: moccasin"
 
|0053 ||5 ||int, float, float, float, player handle || {{Icon|trilogy}} ||create player ||parameters rearranged in SB
 
|-style="background: palegreen"
 
|0054 ||4 ||player handle, var, var, var || {{Icon|3}} {{Icon|VC}} ||get player coordinates ||
 
|-style="background: wheat"
 
|[[0055]] ||4 ||player handle, int, int, int || {{Icon|3}} {{Icon|VC}} ||set player coordinates ||
 
|-style="background: lemonchiffon"
 
|[[0056]] ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|0057 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 3D area ||parameters rearranged in SB
 
|-style="background: lightcyan"
 
|0058 ||2 ||int, int || {{Icon|trilogy}} ||add global integer to global integer (G += G int) ||
 
|-style="background: lightcyan"
 
|0059 ||2 ||float, float || {{Icon|trilogy}} ||add global float to global float (G += G flt) ||
 
|-style="background: lightcyan"
 
|005A ||2 ||int, int || {{Icon|trilogy}} ||add local integer to local integer (L += L int) ||
 
|-style="background: lightcyan"
 
|005B ||2 ||float, float || {{Icon|trilogy}} ||add local float to local float (L += L flt) ||
 
|-style="background: lightcyan"
 
|005C ||2 ||int, int || {{Icon|trilogy}} ||add local integer to global integer (L += G int) ||
 
|-style="background: lightcyan"
 
|005D ||2 ||float, float || {{Icon|trilogy}} ||add local float to global float (L += G flt) ||
 
|-style="background: lightcyan"
 
|005E ||2 ||int, int || {{Icon|trilogy}} ||add global integer to local integer (G += L int) ||
 
|-style="background: lightcyan"
 
|005F ||2 ||float, float || {{Icon|trilogy}} ||add global float to local float (G += L flt) ||
 
|-style="background: lightcyan"
 
|0060 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to global integer (G -= G int) ||
 
|-style="background: lightcyan"
 
|0061 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to global float (G -= G flt) ||
 
|-style="background: lightcyan"
 
|0062 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to local integer (L -= L int) ||
 
|-style="background: lightcyan"
 
|0063 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to local float (L -= L flt) ||
 
|-style="background: lightcyan"
 
|0064 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to global integer (L -= G int) ||
 
|-style="background: lightcyan"
 
|0065 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to global float (L -= G flt) ||
 
|-style="background: lightcyan"
 
|0066 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to local integer (G -= L int) ||
 
|-style="background: lightcyan"
 
|0067 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to local float (G -= L flt) ||
 
|-style="background: lightcyan"
 
|0068 ||2 ||global, global || {{Icon|trilogy}} ||multiply global int to global int (G *= G int) ||
 
|-style="background: lightcyan"
 
|0069 ||2 ||global, global || {{Icon|trilogy}} ||multiply global float to global float (G *= G flt) ||
 
|-style="background: lightcyan"
 
|006A ||2 ||local, local || {{Icon|trilogy}} ||multiply local int to local int (L *= L int) ||
 
|-style="background: lightcyan"
 
|006B ||2 ||local, local || {{Icon|trilogy}} ||multiply int float to int float (L *= L flt) ||
 
|-style="background: lightcyan"
 
|006C ||2 ||local, float || {{Icon|trilogy}} ||multiply local to float (L *= F) ||
 
|-style="background: lightcyan"
 
|006D ||2 ||global, float || {{Icon|trilogy}} ||multiply global to float (G *= F) ||
 
|-style="background: lightcyan"
 
|006E ||2 ||global, local || {{Icon|trilogy}} ||multiply global int to local int (G *= L int) ||
 
|-style="background: lightcyan"
 
|006F ||2 ||global, local || {{Icon|trilogy}} ||multiply global float to local float (G *= L flt) ||
 
|-style="background: lightcyan"
 
|0070 ||2 ||global, global || {{Icon|trilogy}} ||divide global int by global int (G /= G int) ||
 
|-style="background: lightcyan"
 
|0071 ||2 ||global, global || {{Icon|trilogy}} ||divide global float by global float (G /= G flt) ||
 
|-style="background: lightcyan"
 
|0072 ||2 ||local, local || {{Icon|trilogy}} ||divide local int by local int (L /= L int) ||
 
|-style="background: lightcyan"
 
|0073 ||2 ||local, local || {{Icon|trilogy}} ||divide local float by local float (L /= L flt) ||
 
|-style="background: lightcyan"
 
|0074 ||2 ||local, global || {{Icon|trilogy}} ||divide local int by global int (L /= G int) ||
 
|-style="background: lightcyan"
 
|0075 ||2 ||local, global || {{Icon|trilogy}} ||divide local float by global float (L /= G flt) ||
 
|-style="background: lightcyan"
 
|0076 ||2 ||global, local || {{Icon|trilogy}} ||divide global int by local int (G /= L int) ||
 
|-style="background: lightcyan"
 
|0077 ||2 ||global, local || {{Icon|trilogy}} ||divide global float by local float (G /= L flt) ||
 
|-style="background: lightcyan"
 
|0078 ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|0079 ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|007A ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|007B ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|007C ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|007D ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|007E ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|007F ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|0080 ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|0081 ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|0082 ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|0083 ||2 || || {{Icon|trilogy}} || ||
 
|-style="background: lightcyan"
 
|0084 ||2 ||global, global || {{Icon|trilogy}} ||set global integer equal to global integer (G = G int) ||
 
|-style="background: lightcyan"
 
|0085 ||2 ||local, local || {{Icon|trilogy}} ||set local integer equal to local integer (L = L int) ||
 
|-style="background: lightcyan"
 
|0086 ||2 ||global, global || {{Icon|trilogy}} ||set global float equal to global float (G = G flt) ||
 
|-style="background: lightcyan"
 
|0087 ||2 ||local, local || {{Icon|trilogy}} ||set local float equal to local float (L = L flt) ||
 
|-style="background: lightcyan"
 
|0088 ||2 ||global, local || {{Icon|trilogy}} ||set global float equal to local float (G = L flt) ||
 
|-style="background: lightcyan"
 
|0089 ||2 ||local, global || {{Icon|trilogy}} ||set local float equal to global float (L = G flt) ||
 
|-style="background: lightcyan"
 
|008A ||2 ||global, local || {{Icon|trilogy}} ||set global integer equal to local integer (G = L int) ||
 
|-style="background: lightcyan"
 
|008B ||2 ||local, global || {{Icon|trilogy}} ||set local integer equal to global integer (L = G int) ||
 
|-style="background: lightcyan"
 
|008C ||2 ||int, float || {{Icon|trilogy}} ||convert global float to global int ||
 
|-style="background: lightcyan"
 
|008D ||2 ||float, int || {{Icon|trilogy}} ||convert global int to global float ||
 
|-style="background: lightcyan"
 
|[[008E]] ||2 ||int, float || {{Icon|trilogy}} ||convert local float to global int ||
 
|-style="background: lightcyan"
 
|008F ||2 ||float, int || {{Icon|trilogy}} ||convert local int to global float ||
 
|-style="background: lightcyan"
 
|0090 ||2 ||int, float || {{Icon|trilogy}} |||convert global float to local int ||
 
|-style="background: lightcyan"
 
|0091 ||2 ||float, int || {{Icon|trilogy}} ||convert global int to local float ||
 
|-style="background: lightcyan"
 
|0092 ||2 ||int, float || {{Icon|trilogy}} |||convert local float to local int ||
 
|-style="background: lightcyan"
 
|0093 ||2 ||float, int || {{Icon|trilogy}} ||convert local int to local float ||
 
|-style="background: lightcyan"
 
|0094 ||1 ||int || {{Icon|trilogy}} ||absolute value of global int ||
 
|-style="background: lightcyan"
 
|0095 ||1 ||int || {{Icon|trilogy}} ||absolute value of local int ||
 
|-style="background: lightcyan"
 
|0096 ||1 ||float || {{Icon|trilogy}} ||absolute value of global float ||
 
|-style="background: lightcyan"
 
|0097 ||1 ||float || {{Icon|trilogy}} ||absolute value of local float ||
 
|-style="background: lightcyan"
 
|0098 ||1 ||float || {{Icon|trilogy}} ||generate random float ||
 
|-style="background: lightcyan"
 
|0099 ||1 ||int || {{Icon|trilogy}} ||generate random integer ||
 
|-style="background: moccasin"
 
|[[009A]] ||6 ||int, int, flt, flt, flt, char handle || {{Icon|trilogy}} ||create char ||parameters rearranged in SB
 
|-style="background: wheat"
 
|009B ||1 ||char handle || {{Icon|trilogy}} ||delete char ||
 
|-style="background: wheat"
 
|009C ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char to wander path ||
 
 
|-
 
|-
|009D ||0 || || ||unsupported ||
+
|0165 || {{Icon|trilogy}} ||2 ||blip handle, int || change blip color ||
|-style="background: wheat"
 
|009E ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||set char path ||
 
|-style="background: wheat"
 
|009F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to -1 ||
 
|-style="background: palegreen"
 
|[[00A0]] ||4 ||char, var, var, var || {{Icon|trilogy}} ||get char coordinates ||
 
|-style="background: wheat"
 
|[[00A1]] ||4 ||char, flt, flt, flt || {{Icon|trilogy}} ||set char coordinates ||
 
|-style="background: lemonchiffon"
 
|00A2 ||1 ||char handle || {{Icon|3}} ||check char alive ||
 
|-style="background: lemonchiffon"
 
|00A3 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check char is in 2D area ||
 
|-style="background: lemonchiffon"
 
|00A4 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check char is in 3D area ||
 
|-style="background: moccasin"
 
|[[00A5]] ||5 ||int, flt, flt, flt, car handle || {{Icon|trilogy}} ||create car ||parameters rearranged in SB
 
|-style="background: wheat"
 
|00A6 ||1 ||car handle || {{Icon|trilogy}} ||delete car ||
 
|-style="background: wheat"
 
|00A7 ||4 ||car handle, flt, flt, flt || {{Icon|trilogy}} ||car drive to coordinate ||
 
|-style="background: wheat"
 
|00A8 ||1 ||car handle || {{Icon|trilogy}} ||set car to psycho driver ||
 
|-style="background: wheat"
 
|00A9 ||1 ||car handle || {{Icon|trilogy}} ||reset car from psycho driver ||
 
|-style="background: palegreen"
 
|00AA ||4 ||car handle, var, var, var || {{Icon|trilogy}} ||get car coordinates ||
 
|-style="background: wheat"
 
|00AB ||4 ||car handle, flt, flt, flt || {{Icon|trilogy}} ||set car coordinates ||
 
|-style="background: lemonchiffon"
 
|00AC ||1 ||car handle || {{Icon|3}} ||check car is on land ||
 
|-style="background: wheat"
 
|00AD ||2 ||car handle, flt || {{Icon|trilogy}} ||set car max speed ||
 
|-style="background: wheat"
 
|00AE ||2 ||car handle, int || {{Icon|trilogy}} ||set car traffic behavior ||
 
|-style="background: wheat"
 
|00AF ||2 ||car handle, int || {{Icon|trilogy}} ||set car driver behavior ||
 
|-style="background: lemonchiffon"
 
|00B0 ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check car is in 2D area ||
 
|-style="background: lemonchiffon"
 
|00B1 ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check car is in 3D area ||
 
 
|-
 
|-
|00B2 ||0 || || ||unsupported ||
+
|[[0166]] || {{Icon|3}} {{Icon|VC}} ||2 ||blip handle, int || change blip brightness ||
 
|-
 
|-
|00B3 ||0 || || ||unsupported ||
+
|0167 || {{Icon|trilogy}} ||6 ||flt, flt, flt, int, int, var || add blip to coordinate ||parameters rearranged in SB
 
|-
 
|-
|00B4 ||0 || || ||unsupported ||
+
|[[0168]] || {{Icon|trilogy}} ||2 ||blip handle, int || change blip scale ||
 
|-
 
|-
|00B5 ||0 || || ||unsupported ||
+
|[[0169]] || {{Icon|trilogy}} ||3 ||int, int, int || set fade color ||
 
|-
 
|-
|00B6 ||0 || || ||unsupported ||
+
|[[016A]] || {{Icon|trilogy}} ||2 ||int, int || fade ||
 
|-
 
|-
|00B7 ||0 || || ||unsupported ||
+
|016B || {{Icon|trilogy}} ||0 || || check is fading ||
 
|-
 
|-
|00B8 ||0 || || ||unsupported ||
+
|016C || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||4<br />5 ||flt, flt, flt, flt<br />flt, flt, flt, flt, int || add hospital restart ||
 
|-
 
|-
|00B9 ||0 || || ||unsupported ||
+
|016D || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||4<br />5 ||flt, flt, flt, flt<br />flt, flt, flt, flt, int || add police restart ||
|-style="background: white"
 
|[[00BA]] ||3 ||string, int, int || {{Icon|trilogy}} ||print text big ||
 
|-style="background: white"
 
|00BB ||3 ||string, int, int || {{Icon|trilogy}} ||print text ||
 
|-style="background: white"
 
|00BC ||3 ||string, int, int || {{Icon|trilogy}} ||print text now ||
 
|-style="background: white"
 
|00BD ||3 ||string, int, int || {{Icon|3}} ||print text soon ||
 
|-style="background: white"
 
|00BE ||0 || || {{Icon|trilogy}} ||clear all text ||
 
|-style="background: palegreen"
 
|00BF ||2 ||var, var || {{Icon|trilogy}} ||get time of day ||
 
|-style="background: wheat"
 
|[[00C0]] ||2 ||int, int || {{Icon|trilogy}} ||set time of day ||
 
|-style="background: palegreen"
 
|00C1 ||3 ||int, int, var || {{Icon|trilogy}} ||get minutes to time of day ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00C2 ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||check is sphere on screen ||
 
|-style="background: white"
 
|00C3 ||0 || || {{Icon|3}} {{Icon|VC}} ||enter debug mode ||
 
|-style="background: white"
 
|00C4 ||0 || || {{Icon|3}} {{Icon|VC}} ||exit debug mode ||
 
|-style="background: white"
 
|00C5 ||0 || || {{Icon|3}} ||true ||
 
|-style="background: white"
 
|00C6 ||0 || || {{Icon|3}} ||false ||
 
 
|-
 
|-
|00C7 ||0 || || ||unsupported ||
+
|016E || {{Icon|trilogy}} ||4 ||flt, flt, flt, flt || override restart ||
 
|-
 
|-
|00C8 ||0 || || ||unsupported ||
+
|016F || {{Icon|3}} {{Icon|SA}} ||10 ||int, flt, flt, flt, flt, flt, int, int, int, int || create particle ||
 
|-
 
|-
|00C9 ||0 || || ||unsupported ||
+
|[[0170]] || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get player heading ||parameters rearranged in SB
 
|-
 
|-
|00CA ||0 || || ||unsupported ||
+
|[[0171]] || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, flt || set player heading ||
 
|-
 
|-
|00CB ||0 || || ||unsupported ||
+
|[[0172]] || {{Icon|trilogy}} ||2 ||char handle, var || get char heading ||parameters rearranged in SB
 
|-
 
|-
|00CC ||0 || || ||unsupported ||
+
|[[0173]] || {{Icon|trilogy}} ||2 ||char handle, flt || set char heading ||
 
|-
 
|-
|00CD ||0 || || ||unsupported ||
+
|0174 || {{Icon|trilogy}} ||2 ||car handle, var || get car heading ||parameters rearranged in SB
 
|-
 
|-
|00CE ||0 || || ||unsupported ||
+
|0175 || {{Icon|trilogy}} ||2 ||car handle, flt || set car heading ||
 
|-
 
|-
|00CF ||0 || || ||unsupported ||
+
|[[0176]] || {{Icon|trilogy}} ||2 ||object handle, var || get object heading ||parameters rearranged in SB
 
|-
 
|-
|00D0 ||0 || || ||unsupported ||
+
|0177 || {{Icon|trilogy}} ||2 ||object handle, flt || set object heading ||
 
|-
 
|-
|00D1 ||0 || || ||unsupported ||
+
|0178 || {{Icon|3}} ||2 ||player handle, object handle || check player is touching object ||simulated in LC mod
 
|-
 
|-
|00D2 ||0 || || ||unsupported ||
+
|0179 || {{Icon|3}} {{Icon|SA}} ||2 ||char handle, object handle || check char is touching object ||
 
|-
 
|-
|00D3 ||0 || || ||unsupported ||
+
|017A || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, int || set player weapon ammo ||
 
|-
 
|-
|00D4 ||0 || || ||unsupported ||
+
|[[017B]] || {{Icon|3}} {{Icon|SA}} ||3 || || set char weapon ammo ||
 
|-
 
|-
|00D5 ||0 || || ||unsupported ||
+
|017C || unsupported || - || || ||
|-style="background: white"
 
|[[00D6]] ||1 ||int || {{Icon|trilogy}} ||if ||
 
|-style="background: white"
 
|[[00D7]] ||1 ||label || {{Icon|trilogy}} ||start new script ||like 004F but only one parameter
 
|-style="background: white"
 
|[[00D8]] ||0 || || {{Icon|trilogy}} ||mission cleanup ||
 
|-style="background: palegreen"
 
|00D9 ||2 ||char handle, var || {{Icon|trilogy}} ||get char's car ||mission only, parameters rearranged in SB
 
|-style="background: palegreen"
 
|00DA ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player's car ||mission only, parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00DB ||2 ||char handle, car handle || {{Icon|trilogy}} ||check char is in car ||
 
|-style="background: lemonchiffon"
 
|00DC ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||check player is in car ||
 
|-style="background: lemonchiffon"
 
|00DD ||2 ||char handle, int || {{Icon|trilogy}} ||check char is in car model ||
 
|-style="background: lemonchiffon"
 
|00DE ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player is in car model ||
 
|-style="background: lemonchiffon"
 
|00DF ||1 ||char handle || {{Icon|trilogy}} ||check char is in any car ||
 
|-style="background: lemonchiffon"
 
|00E0 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is in any car ||
 
|-style="background: lemonchiffon"
 
|[[00E1]] ||2 ||int, int || {{Icon|trilogy}} ||check key is pressing ||
 
|-style="background: lemonchiffon"
 
|00E2 ||2 ||int, int, var || {{Icon|3}} {{Icon|SA}} ||get key is pressing ||
 
|-style="background: lemonchiffon"
 
|00E3 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00E4 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00E5 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00E6 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped by any means in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00E7 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped on foot in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00E8 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped in car in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00E9 ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means near char in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00EA ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot near char in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00EB ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car near char in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00EC ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00ED ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00EE ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00EF ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped by any means in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00F0 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped on foot in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00F1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped in car in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00F2 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char by any means near char in 2D radius ||
 
|-style="background: lemonchiffon"
 
|00F3 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char on foot near char in 2D radius ||
 
|-style="background: lemonchiffon"
 
|00F4 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char in car near char in 2D radius ||
 
|-style="background: lemonchiffon"
 
|00F5 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00F6 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00F7 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00F8 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped by any means in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00F9 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped on foot in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00FA ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped in car in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00FB ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means near char in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00FC ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot near char in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00FD ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car near char in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|00FE ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|[[00FF]] ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|0100 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 3D radius ||
 
|-style="background: lemonchiffon"
 
|0101 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped by any means in 3D radius ||
 
|-style="background: lemonchiffon"
 
|0102 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped on foot in 3D radius ||
 
|-style="background: lemonchiffon"
 
|0103 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped in car in 3D radius ||
 
|-style="background: lemonchiffon"
 
|0104 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means near char in 3D radius ||
 
|-style="background: lemonchiffon"
 
|0105 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot near char in 3D radius ||
 
|-style="background: lemonchiffon"
 
|0106 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car near char in 3D radius ||
 
|-style="background: moccasin"
 
|0107 ||5 ||int, flt, flt, flt, object handle || {{Icon|trilogy}} ||create object ||parameters rearranged in SB
 
|-style="background: wheat"
 
|0108 ||1 ||object handle || {{Icon|trilogy}} ||delete object ||
 
|-style="background: wheat"
 
|[[0109]] ||2 ||player handle, int || {{Icon|trilogy}} ||add player money ||
 
|-style="background: lemonchiffon"
 
|[[010A]] ||2 ||player handle, int || {{Icon|trilogy}} ||check money is greater than value ||
 
|-style="background: palegreen"
 
|010B ||2 ||player handle, var || {{Icon|trilogy}} ||get player money value ||
 
|-style="background: wheat"
 
|[[010C]] ||5 ||player handle, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||give rc buggy to player ||
 
|-style="background: wheat"
 
|[[010D]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player wanted level ||
 
|-style="background: wheat"
 
|[[010E]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player minimum wanted level ||
 
|-style="background: lemonchiffon"
 
|010F ||2 ||player handle, int || {{Icon|trilogy}} ||check player wanted level greater than value ||
 
|-style="background: wheat"
 
|0110 ||1 ||player handle || {{Icon|trilogy}} ||clear player wanted level ||
 
|-style="background: wheat"
 
|0111 ||1 ||int || {{Icon|trilogy}} ||set wasted busted check ||
 
|-style="background: lemonchiffon"
 
|[[0112]] ||0 || || {{Icon|trilogy}} ||check player wasted or busted ||only works in [[Create a mission|missions]]
 
|-style="background: wheat"
 
|0113 ||3 ||player handle, int, int || {{Icon|3}} ||add ammo to player weapon ||
 
|-style="background: wheat"
 
|[[0114]] ||3 ||char handle, int, int || {{Icon|trilogy}} ||add ammo to char weapon ||
 
 
|-
 
|-
|0115 ||0 || || ||unsupported ||
+
|017D || unsupported || - || || ||
 
|-
 
|-
|0116 ||0 || || ||unsupported ||
+
|017E || unsupported || - || || ||
|-style="background: lemonchiffon"
 
|[[0117]] ||1 ||player handle || {{Icon|trilogy}} ||check player dead ||
 
|-style="background: lemonchiffon"
 
|0118 ||1 ||char handle || {{Icon|trilogy}} ||check char dead ||
 
|-style="background: lemonchiffon"
 
|0119 ||1 ||car handle || {{Icon|trilogy}} ||check car dead ||
 
|-style="background: wheat"
 
|011A ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char hostility ||
 
 
|-
 
|-
|011B ||0 || || ||unsupported ||
+
|017F || unsupported || - || || ||
|-style="background: wheat"
 
|011C ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||clear char objective ||
 
 
|-
 
|-
|011D ||0 || || ||unsupported ||
+
|[[0180]] || {{Icon|trilogy}} ||1 ||var || set on mission flag ||
 
|-
 
|-
|011E ||0 || || ||unsupported ||
+
|0181 || {{Icon|trilogy}} ||2 ||nop || no operation ||
 
|-
 
|-
|011F ||0 || || ||unsupported ||
+
|0182 || {{Icon|3}} ||2 ||int, int || ||
 
|-
 
|-
|0120 ||0 || || ||unsupported ||
+
|0183 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || check player health greater than value ||
|-style="background: lemonchiffon"
 
|0121 ||2 ||player handle, string || {{Icon|3}} {{Icon|VC}} ||check player is in zone ||
 
|-style="background: lemonchiffon"
 
|0122 ||1 ||player handle || {{Icon|trilogy}} ||check player pressing horn ||
 
|-style="background: lemonchiffon"
 
|0123 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||check char spotting player ||
 
 
|-
 
|-
|0124 ||0 || || ||unsupported ||special use for memory hacking in Vice City{{Ref|1}}
+
|0184 || {{Icon|trilogy}} ||2 ||char handle, int || check char health greater than value ||
 
|-
 
|-
|0125 ||0 || || ||unsupported ||special use for memory hacking in Vice City{{Ref|1}}
+
|0185 || {{Icon|trilogy}} ||2 ||car handle, int || check car health greater than value ||
|-style="background: lemonchiffon"
 
|0126 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||check char has finished walking ||
 
 
|-
 
|-
|0127 ||0 || || ||unsupported ||
+
|[[0186]] || {{Icon|trilogy}} ||2 ||car handle, blip handle || add blip to car ||parameters rearranged in SB
 
|-
 
|-
|0128 ||0 || || ||unsupported ||
+
|[[0187]] || {{Icon|trilogy}} ||2 ||char handle, blip handle || add blip to char ||parameters rearranged in SB
|-style="background: moccasin"
 
|[[0129]] ||4 ||car handle, char handle, int, char handle || {{Icon|trilogy}} ||create char inside car ||parameters rearranged in SB
 
|-style="background: wheat"
 
|012A ||4 ||player handle, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||warp player from car to coord ||
 
 
|-
 
|-
|012B ||0 || || ||unsupported ||
+
|[[0188]] || {{Icon|trilogy}} ||2 ||object handle, blip handle || add blip to object ||parameters rearranged in SB
 
|-
 
|-
|012C ||0 || || ||unsupported ||
+
|0189 || {{Icon|3}} {{Icon|VC}} ||2 ||flt, flt, flt, blip handle || add blip with sphere to coordinate ||parameters rearranged in SB
 
|-
 
|-
|012D ||0 || || ||unsupported ||
+
|[[018A]] || {{Icon|trilogy}} ||2 ||flt, flt, flt, blip handle || add blip to coordinate ||parameters rearranged in SB
 
|-
 
|-
|012E ||0 || || ||unsupported ||
+
|018B || {{Icon|trilogy}} ||2 ||blip handle, int || change blip display ||
 
|-
 
|-
|012F ||0 || || ||unsupported ||
+
|[[018C]] || {{Icon|trilogy}} ||4 ||int, flt, flt, flt || play sound ||
|-style="background: lemonchiffon"
 
|0130 ||1 ||player handle || {{Icon|3}} ||check player is busted ||simulated in LC mod
 
 
|-
 
|-
|0131 ||0 || || ||unsupported ||
+
|018D || {{Icon|3}} {{Icon|VC}} ||5 ||int, flt, flt, flt, var || create sound ||parameters rearranged in SB
 
|-
 
|-
|0132 ||0 || || ||unsupported ||
+
|[[018E]] || {{Icon|trilogy}} ||1 ||sound handle || stop sound ||
 
|-
 
|-
|0133 ||0 || || ||unsupported ||
+
|[[018F]] || {{Icon|trilogy}} ||1 ||car handle || check car is flipped for 2 seconds ||
 
|-
 
|-
|0134 ||0 || || ||unsupported ||
+
|[[0190]] || {{Icon|trilogy}} ||1 ||car handle || add car to flipped check ||
|-style="background: wheat"
 
|[[0135]] ||2 ||car handle, var || {{Icon|3}} ||lock car doors ||parameters rearranged in SB
 
 
|-
 
|-
|0136 ||0 || || ||unsupported ||
+
|[[0191]] || {{Icon|trilogy}} ||1 ||car handle || remove car from flipped check ||
|-style="background: lemonchiffon"
 
|0137 ||2 ||car handle, int || {{Icon|trilogy}} ||check car is model ||
 
 
|-
 
|-
|0138 ||0 || || ||unsupported ||
+
|0192 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char objective to stand still ||
 
|-
 
|-
|0139 ||0 || || ||unsupported ||
+
|0193 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char objective to act like ped ||
 
|-
 
|-
|013A ||0 || || ||unsupported ||
+
|0194 || {{Icon|3}} {{Icon|VC}} ||4 ||char handle, flt, flt, flt || set char objective to go to point ||
|-style="background: lemonchiffon"
 
|013B ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|3}} ||check if car is dead in 2D area ||
 
|-style="background: lemonchiffon"
 
|013C ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} ||check if car is dead in 3D area ||
 
 
|-
 
|-
|013D ||0 || || ||unsupported ||
+
|0195 || {{Icon|3}} ||5 ||char handle, flt, flt, flt, flt || set char objective to guard area ||
 
|-
 
|-
|013E ||0 || || ||unsupported ||
+
|0196 || {{Icon|3}} ||1 ||char handle || set char objective (?) ||
 
|-
 
|-
|013F ||0 || || ||unsupported ||
+
|0197 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || check is player on foot in 2D area ||parameters rearranged in SB
 
|-
 
|-
|0140 ||0 || || ||unsupported ||
+
|0198 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || check is player in car in 2D area ||parameters rearranged in SB
 
|-
 
|-
|0141 ||0 || || ||unsupported ||
+
|0199 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || check is player stopped by any means in 2D area ||parameters rearranged in SB
 
|-
 
|-
|0142 ||0 || || ||unsupported ||
+
|019A || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || check is player stopped on foot in 2D area ||parameters rearranged in SB
 
|-
 
|-
|0143 ||0 || || ||unsupported ||
+
|019B || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || check is player stopped in car in 2D area ||parameters rearranged in SB
 
|-
 
|-
|0144 ||0 || || ||unsupported ||
+
|019C || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || check is player on foot in 3D area ||parameters rearranged in SB
 
|-
 
|-
|0145 ||0 || || ||unsupported ||
+
|019D || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || check is player in car in 3D area ||parameters rearranged in SB
 
|-
 
|-
|0146 ||0 || || ||unsupported ||
+
|019E || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || check is player stopped by any means in 3D area ||parameters rearranged in SB
 
|-
 
|-
|0147 ||0 || || ||unsupported ||
+
|019F || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || check is player stopped on foot in 3D area ||parameters rearranged in SB
 
|-
 
|-
|0148 ||0 || || ||unsupported ||
+
|01A0 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || check is player stopped in car in 3D area ||parameters rearranged in SB
|-style="background: lemonchiffon"
 
|0149 ||1 ||car handle || {{Icon|3}} ||check car crushed by car crusher ||
 
 
|-
 
|-
|014A ||0 || || ||unsupported ||
+
|01A1 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || check is char on foot in 2D area ||parameters rearranged in SB
|-style="background: moccasin"
 
|[[014B]] ||13 ||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var || {{Icon|trilogy}} ||create car generator ||parameters rearranged in SB
 
|-style="background: wheat"
 
|[[014C]] ||2 ||car generator handle, int || {{Icon|trilogy}} ||switch car generator ||
 
 
|-
 
|-
|014D ||4 ||string, int, int, int || {{Icon|3}} ||print pager text ||simulated in LC mod
+
|01A2 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || check is char in car in 2D area ||parameters rearranged in SB
 
|-
 
|-
|[[014E]] ||&#8212; ||global var; global var, int || {{Icon|trilogy}} ||display onscreen timer ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas
+
|01A3 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || check is char stopped by any means in 2D area ||parameters rearranged in SB
 
|-
 
|-
|014F ||1 ||global var || {{Icon|trilogy}} ||clear onscreen timer ||
+
|01A4 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || check is char stopped on foot in 2D area ||parameters rearranged in SB
 
|-
 
|-
|0150 ||2 ||global var, int || {{Icon|3}} {{Icon|VC}} ||display onscreen counter ||
+
|01A5 || {{Icon|trilogy}} ||6 ||char handle, flt, flt, flt, flt, int || check is char stopped in car in 2D area ||parameters rearranged in SB
 
|-
 
|-
|0151 ||1 ||global var || {{Icon|trilogy}} ||clear onscreen counter ||
+
|01A6 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || check is char on foot in 3D area ||parameters rearranged in SB
|-style="background: wheat"
 
|[[0152]] ||&#8212; ||string, int, int, int, int, int, int, int, int, int, int; string, int, int, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone car info ||11 parameters in GTA III, 13 parameters in Vice City
 
 
|-
 
|-
|0153 ||0 || || ||unsupported ||
+
|01A7 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || check is char in car in 3D area ||parameters rearranged in SB
 
|-
 
|-
|0154 ||2 ||char handle, string || {{Icon|trilogy}} ||check char is in zone ||
+
|01A8 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || check is char stopped by any means in 3D area ||parameters rearranged in SB
 
|-
 
|-
|0155 ||3 ||int, int, int || {{Icon|3}} ||shake pad? ||PS2 specific?
+
|01A9 || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || check is char stopped on foot in 3D area ||parameters rearranged in SB
|-style="background: wheat"
 
|0156 ||3 ||string, int, int || {{Icon|3}} ||set zone ped density ||
 
|-style="background: wheat"
 
|0157 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||set camera on player ||
 
|-style="background: wheat"
 
|0158 ||3 ||car handle, int, int || {{Icon|trilogy}} ||set camera on car ||
 
|-style="background: wheat"
 
|0159 ||3 ||char handle, int, int || {{Icon|trilogy}} ||set camera on char ||
 
|-style="background: wheat"
 
|015A ||0 || || {{Icon|trilogy}} ||cam restore ||
 
 
|-
 
|-
|015B ||3 ||int, int, int || {{Icon|SA}} || ||
+
|01AA || {{Icon|trilogy}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || check is char stopped in car in 3D area ||parameters rearranged in SB
|-style="background: wheat"
 
|[[015C]] ||&#8212; ||string, int, int, int, int, int, int, int, int, int, int; string, int, int, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone gang info ||11 parameters in GTA III, 13 parameters in Vice City
 
|-style="background: wheat"
 
|015D ||1 ||flt || {{Icon|trilogy}} ||set timescale ||
 
|-style="background: lemonchiffon"
 
|015E ||1 ||car handle || {{Icon|3}} ||check car wheels on ground ||
 
|-style="background: wheat"
 
|015F ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||set camera position ||
 
|-style="background: wheat"
 
|0160 ||4 ||flt, flt, flt, int || {{Icon|trilogy}} ||point camera ||
 
|-style="background: moccasin"
 
|0161 ||4 ||car handle, int, int, var || {{Icon|trilogy}} ||add blip to car ||parameters rearranged in SB
 
|-style="background: moccasin"
 
|0162 ||4 ||char handle, int, int, var || {{Icon|3}} {{Icon|VC}} ||add blip to char ||parameters rearranged in SB
 
|-style="background: moccasin"
 
|0163 ||4 ||object handle, int, int, var || {{Icon|3}} ||add blip to object ||
 
|-style="background: wheat"
 
|0164 ||1 ||blip handle || {{Icon|trilogy}} ||remove blip ||
 
|-style="background: wheat"
 
|0165 ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip color ||
 
|-style="background: wheat"
 
|0166 ||2 ||blip handle, int || {{Icon|3}} {{Icon|VC}} ||change blip brightness ||
 
|-style="background: wheat"
 
|0167 ||6 ||flt, flt, flt, int, int, var || {{Icon|trilogy}} ||add blip to coordinate ||parameters rearranged in SB
 
|-style="background: wheat"
 
|0168 ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip scale ||
 
|-style="background: wheat"
 
|[[0169]] ||3 ||int, int, int || {{Icon|trilogy}} ||set fade color ||
 
|-style="background: wheat"
 
|[[016A]] ||2 ||int, int || {{Icon|trilogy}} ||fade ||
 
|-style="background: lemonchiffon"
 
|016B ||0 || || {{Icon|trilogy}} ||check is fading ||
 
|-style="background: wheat"
 
|016C ||&#8212; ||flt, flt, flt, flt; flt, flt, flt, flt, int || {{Icon|trilogy}} ||add hospital restart ||4 parameters in GTA III and Vice City, 5 parameters in San Andreas
 
|-style="background: wheat"
 
|016D ||&#8212; ||flt, flt, flt, flt; flt, flt, flt, flt, int || {{Icon|trilogy}} ||add police restart ||4 parameters in GTA III and Vice City, 5 parameters in San Andreas
 
|-style="background: wheat"
 
|016E ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||override restart ||
 
|-style="background: wheat"
 
|016F ||10 ||int, flt, flt, flt, flt, flt, int, int, int, int || {{Icon|3}} {{Icon|SA}} ||create particle ||
 
|-style="background: palegreen"
 
|[[0170]] ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player heading ||parameters rearranged in SB
 
|-style="background: wheat"
 
|[[0171]] ||2 ||player handle, flt || {{Icon|3}} {{Icon|VC}} ||set player heading ||
 
|-style="background: palegreen"
 
|[[0172]] ||2 ||char handle, var || {{Icon|trilogy}} ||get char heading ||parameters rearranged in SB
 
|-style="background: wheat"
 
|[[0173]] ||2 ||char handle, flt || {{Icon|trilogy}} ||set char heading ||
 
|-style="background: palegreen"
 
|0174 ||2 ||car handle, var || {{Icon|trilogy}} ||get car heading ||parameters rearranged in SB
 
|-style="background: wheat"
 
|0175 ||2 ||car handle, flt || {{Icon|trilogy}} ||set car heading ||
 
|-style="background: palegreen"
 
|[[0176]] ||2 ||object handle, var || {{Icon|trilogy}} ||get object heading ||parameters rearranged in SB
 
|-style="background: wheat"
 
|0177 ||2 ||object handle, flt || {{Icon|trilogy}} ||set object heading ||
 
|-style="background: lemonchiffon"
 
|0178 ||2 ||player handle, object handle || {{Icon|3}} ||check player is touching object ||simulated in LC mod
 
|-style="background: lemonchiffon"
 
|0179 ||2 ||char handle, object handle || {{Icon|3}} {{Icon|SA}} ||check char is touching object ||
 
|-style="background: wheat"
 
|017A ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||set player weapon ammo ||
 
|-style="background: wheat"
 
|[[017B]] ||3 || || {{Icon|3}} {{Icon|SA}} ||set char weapon ammo ||
 
 
|-
 
|-
|017C ||0 || || ||unsupported ||
+
|01AB || {{Icon|trilogy}} ||6 ||car handle, flt, flt, flt, flt, int || check is car stopped in 2D area ||parameters rearranged in SB
 
|-
 
|-
|017D ||0 || || ||unsupported ||
+
|01AC || {{Icon|trilogy}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || check is car stopped in 3D area ||parameters rearranged in SB
 
|-
 
|-
|017E ||0 || || ||unsupported ||
+
|01AD || {{Icon|trilogy}} ||6 ||car handle, flt, flt, flt, flt, int || locate car in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|017F ||0 || || ||unsupported ||
+
|01AE || {{Icon|trilogy}} ||6 ||car handle, flt, flt, flt, flt, int || locate car stopped in 2D radius ||parameters rearranged in SB
|-style="background: white"
 
|[[0180]] ||1 ||var || {{Icon|trilogy}} ||set on mission flag ||
 
 
|-
 
|-
|0181 ||2 ||nop || {{Icon|trilogy}} ||no operation ||
+
|01AF || {{Icon|trilogy}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || locate car in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|0182 ||2 ||int, int || {{Icon|3}} || ||
+
|01B0 || {{Icon|trilogy}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || locate car stopped in 3D radius ||parameters rearranged in SB
|-style="background: lemonchiffon"
 
|0183 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player health greater than value ||
 
|-style="background: lemonchiffon"
 
|0184 ||2 ||char handle, int || {{Icon|trilogy}} ||check char health greater than value ||
 
|-style="background: lemonchiffon"
 
|0185 ||2 ||car handle, int || {{Icon|trilogy}} ||check car health greater than value ||
 
|-style="background: moccasin"
 
|0186 ||2 ||car handle, blip handle || {{Icon|trilogy}} ||add blip to car ||parameters rearranged in SB
 
|-style="background: moccasin"
 
|0187 ||2 ||char handle, blip handle || {{Icon|trilogy}} ||add blip to char ||parameters rearranged in SB
 
|-style="background: moccasin"
 
|0188 ||2 ||object handle, blip handle || {{Icon|trilogy}} ||add blip to object ||parameters rearranged in SB
 
|-style="background: moccasin"
 
|0189 ||2 ||flt, flt, flt, blip handle || {{Icon|3}} {{Icon|VC}} ||add blip with sphere to coordinate ||parameters rearranged in SB
 
|-style="background: moccasin"
 
|018A ||2 ||flt, flt, flt, blip handle || {{Icon|trilogy}} ||add blip to coordinate ||parameters rearranged in SB
 
|-style="background: wheat"
 
|018B ||2 ||blip handle, int || {{Icon|trilogy}} ||change blip display ||
 
|-style="background: wheat"
 
|[[018C]] ||4 ||int, flt, flt, flt || {{Icon|trilogy}} ||play sound ||
 
|-style="background: moccasin"
 
|018D ||5 ||int, flt, flt, flt, var || {{Icon|3}} {{Icon|VC}} ||create sound ||parameters rearranged in SB
 
|-style="background: wheat"
 
|018E ||1 ||sound handle || {{Icon|trilogy}} ||stop sound ||
 
|-style="background: lemonchiffon"
 
|[[018F]] ||1 ||car handle || {{Icon|trilogy}} ||check car is flipped for 2 seconds ||
 
|-style="background: wheat"
 
|[[0190]] ||1 ||car handle || {{Icon|trilogy}} ||add car to flipped check ||
 
|-style="background: wheat"
 
|[[0191]] ||1 ||car handle || {{Icon|trilogy}} ||remove car from flipped check ||
 
|-style="background: wheat"
 
|0192 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to stand still ||
 
|-style="background: wheat"
 
|0193 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to act like ped ||
 
|-style="background: wheat"
 
|0194 ||4 ||char handle, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||set char objective to go to point ||
 
|-style="background: wheat"
 
|0195 ||5 ||char handle, flt, flt, flt, flt || {{Icon|3}} ||set char objective to guard area ||
 
|-style="background: wheat"
 
|0196 ||1 ||char handle || {{Icon|3}} ||set char objective (?) ||
 
|-style="background: lemonchiffon"
 
|0197 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player on foot in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|0198 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player in car in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|0199 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player stopped by any means in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|019A ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player stopped on foot in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|019B ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player stopped in car in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|019C ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player on foot in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|019D ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player in car in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|019E ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player stopped by any means in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|019F ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player stopped on foot in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A0 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check is player stopped in car in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char on foot in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A2 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char in car in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A3 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char stopped by any means in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A4 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char stopped on foot in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A5 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char stopped in car in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A6 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char on foot in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A7 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char in car in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A8 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char stopped by any means in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01A9 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char stopped on foot in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01AA ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is char stopped in car in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01AB ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is car stopped in 2D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01AC ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||check is car stopped in 3D area ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01AD ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01AE ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car stopped in 2D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01AF ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car in 3D radius ||parameters rearranged in SB
 
|-style="background: lemonchiffon"
 
|01B0 ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car stopped in 3D radius ||parameters rearranged in SB
 
 
|-
 
|-
|01B1 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||give player weapon ||
+
|01B1 || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, int || give player weapon ||
 
|-
 
|-
|[[01B2]] ||3 ||char handle, int, int || {{Icon|trilogy}} ||give char weapon ||
+
|[[01B2]] || {{Icon|trilogy}} ||3 ||char handle, int, int || give char weapon ||
 
|-
 
|-
|01B3 ||0 || || ||unsupported ||
+
|01B3 || unsupported || - || || ||
 
|-
 
|-
|[[01B4]] ||2 ||player handle || {{Icon|trilogy}} ||set player control ||
+
|[[01B4]] || {{Icon|trilogy}} ||2 ||player handle || set player control ||
 
|-
 
|-
|[[01B5]] ||1 ||int || {{Icon|trilogy}} ||force weather ||
+
|[[01B5]] || {{Icon|trilogy}} ||1 ||int || force weather ||
 
|-
 
|-
|[[01B6]] ||1 ||int || {{Icon|trilogy}} ||force weather now ||
+
|[[01B6]] || {{Icon|trilogy}} ||1 ||int || force weather now ||
 
|-
 
|-
|01B7 ||0 || || {{Icon|trilogy}} ||release weather ||
+
|01B7 || {{Icon|trilogy}} ||0 || || release weather ||
 
|-
 
|-
|01B8 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||set current player weapon ||
+
|01B8 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || set current player weapon ||
 
|-
 
|-
|[[01B9]] ||2 ||char handle, int || {{Icon|trilogy}} ||set current char weapon ||
+
|[[01B9]] || {{Icon|trilogy}} ||2 ||char handle, int || set current char weapon ||
 
|-
 
|-
|01BA ||0 || || ||unsupported ||
+
|01BA || unsupported || - || || ||
 
|-
 
|-
|[[01BB]] ||4 ||object handle, var, var, var || {{Icon|trilogy}} ||get object coordinates ||
+
|[[01BB]] || {{Icon|trilogy}} ||4 ||object handle, var, var, var || get object coordinates ||
 
|-
 
|-
|01BC ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||set object coordinates ||
+
|01BC || {{Icon|trilogy}} ||4 ||object handle, flt, flt, flt || set object coordinates ||
 
|-
 
|-
|01BD ||1 ||var || {{Icon|trilogy}} ||current time in ms ||
+
|01BD || {{Icon|trilogy}} ||1 ||var || current time in ms ||
 
|-
 
|-
|01BE ||4 ||char handle, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||task look at coord ||
+
|01BE || {{Icon|3}} {{Icon|VC}} ||4 ||char handle, flt, flt, flt || task look at coord ||
 
|-
 
|-
|01BF ||4 ||player handle, flt, flt, flt || {{Icon|3}} ||task look at coord ||
+
|01BF || {{Icon|3}} ||4 ||player handle, flt, flt, flt || task look at coord ||
 
|-
 
|-
|01C0 ||2 ||player handle, var || {{Icon|trilogy}} ||store wanted level ||parameters rearranged in SB
+
|01C0 || {{Icon|trilogy}} ||2 ||player handle, var || store wanted level ||parameters rearranged in SB
 
|-
 
|-
|01C1 ||1 ||car handle || {{Icon|trilogy}} ||check car is stopped ||
+
|01C1 || {{Icon|trilogy}} ||1 ||car handle || check car is stopped ||
 
|-
 
|-
|[[01C2]] ||1 ||char handle || {{Icon|trilogy}} ||mark char as no longer needed ||
+
|[[01C2]] || {{Icon|trilogy}} ||1 ||char handle || mark char as no longer needed ||
 
|-
 
|-
|01C3 ||1 ||car handle || {{Icon|trilogy}} ||mark car as no longer needed ||
+
|[[01C3]] || {{Icon|trilogy}} ||1 ||car handle || mark car as no longer needed ||
 
|-
 
|-
|01C4 ||1 ||object handle || {{Icon|trilogy}} ||mark object as no longer needed ||
+
|01C4 || {{Icon|trilogy}} ||1 ||object handle || mark object as no longer needed ||
 
|-
 
|-
|01C5 ||1 ||char handle || {{Icon|trilogy}} ||remove char from mission cleanup list ||
+
|01C5 || {{Icon|trilogy}} ||1 ||char handle || remove char from mission cleanup list ||
 
|-
 
|-
|01C6 ||1 ||car handle || {{Icon|3}} ||remove car from mission cleanup list ||
+
|01C6 || {{Icon|3}} ||1 ||car handle || remove car from mission cleanup list ||
 
|-
 
|-
|01C7 ||1 ||object handle || {{Icon|trilogy}} ||remove object from mission cleanup list ||
+
|01C7 || {{Icon|trilogy}} ||1 ||object handle || remove object from mission cleanup list ||
 
|-
 
|-
|[[01C8]] ||5 ||car handle, int, int, int, char handle || {{Icon|trilogy}} ||create char as passenger ||parameters rearranged in SB
+
|[[01C8]] || {{Icon|trilogy}} ||5 ||car handle, int, int, int, var || create char as passenger ||parameters rearranged in SB
 
|-
 
|-
|01C9 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char on foot ||
+
|01C9 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || char kill char on foot ||
 
|-
 
|-
|01CA ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char kill player on foot ||
+
|01CA || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || char kill player on foot ||
 
|-
 
|-
|01CB ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char by any means ||
+
|01CB || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || char kill char by any means ||
 
|-
 
|-
|01CC ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char kill player by any means ||
+
|01CC || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || char kill player by any means ||
 
|-
 
|-
|01CD ||2 ||char handle, char handle || {{Icon|3}} ||char avoid char on foot until safe ||
+
|01CD || {{Icon|3}} ||2 ||char handle, char handle || char avoid char on foot until safe ||
 
|-
 
|-
|01CE ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char avoid player on foot until safe ||
+
|01CE || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || char avoid player on foot until safe ||
 
|-
 
|-
|01CF ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char avoid char on foot always ||
+
|01CF || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || char avoid char on foot always ||
 
|-
 
|-
|01D0 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char avoid player on foot always ||
+
|01D0 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || char avoid player on foot always ||
 
|-
 
|-
|01D1 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char go to char on foot ||
+
|01D1 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || char go to char on foot ||
 
|-
 
|-
|01D2 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char go to player on foot ||
+
|01D2 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || char go to player on foot ||
 
|-
 
|-
|01D3 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task leave car ||
+
|01D3 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || task leave car ||
 
|-
 
|-
|01D4 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task enter car as passenger ||
+
|01D4 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || task enter car as passenger ||
 
|-
 
|-
|01D5 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task enter car as driver ||
+
|01D5 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || task enter car as driver ||
 
|-
 
|-
|01D6 ||0 || || ||unsupported ||
+
|01D6 || unsupported || - || || ||
 
|-
 
|-
|01D7 ||0 || || ||unsupported ||
+
|01D7 || unsupported || - || || ||
 
|-
 
|-
|01D8 ||2 ||char handle, object handle || {{Icon|VC}} ||task char attack object ||
+
|01D8 || {{Icon|VC}} ||2 ||char handle, object handle || task char attack object ||
 
|-
 
|-
|01D9 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task char attack car ||
+
|01D9 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || task char attack car ||
 
|-
 
|-
|01DA ||5 ||char handle, flt, flt, flt, flt || {{Icon|3}} ||task actor walk to area ||
+
|01DA || {{Icon|3}} ||5 ||char handle, flt, flt, flt, flt || task actor walk to area ||
 
|-
 
|-
|01DB ||0 || || ||unsupported ||
+
|01DB || unsupported || - || || ||
 
|-
 
|-
|01DC ||0 || || ||unsupported ||
+
|01DC || unsupported || - || || ||
 
|-
 
|-
|01DD ||0 || || ||unsupported ||
+
|01DD || unsupported || - || || ||
 
|-
 
|-
|01DE ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||tie char to char ||
+
|01DE || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || tie char to char ||
 
|-
 
|-
|01DF ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||tie char to player ||
+
|01DF || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || tie char to player ||
 
|-
 
|-
|01E0 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||clear tie ||
+
|01E0 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || clear tie ||
 
|-
 
|-
|01E1 ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} ||set char follow route ||
+
|01E1 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, int, int || set char follow route ||
 
|-
 
|-
|01E2 ||4 ||int, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||add point to route ||
+
|01E2 || {{Icon|3}} {{Icon|VC}} ||4 ||int, flt, flt, flt || add point to route ||
 
|-
 
|-
|01E3 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print text with number big ||
+
|01E3 || {{Icon|trilogy}} ||4 ||string, int, int, int || print text with number big ||
 
|-
 
|-
|01E4 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print text with number ||
+
|01E4 || {{Icon|trilogy}} ||4 ||string, int, int, int || print text with number ||
 
|-
 
|-
|01E5 ||4 ||string, int, int, int || {{Icon|trilogy}} ||print text with number now ||
+
|01E5 || {{Icon|trilogy}} ||4 ||string, int, int, int || print text with number now ||
 
|-
 
|-
|01E6 ||0 || || ||unsupported ||
+
|01E6 || unsupported || - || || ||
 
|-
 
|-
|01E7 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||switch roads on ||
+
|01E7 || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || switch roads on ||
 
|-
 
|-
|01E8 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||switch roads off ||
+
|01E8 || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || switch roads off ||
 
|-
 
|-
|01E9 ||2 ||car handle, var || {{Icon|trilogy}} ||get number of passengers ||parameters rearranged in SB
+
|01E9 || {{Icon|trilogy}} ||2 ||car handle, var || get number of passengers ||parameters rearranged in SB
 
|-
 
|-
|01EA ||2 ||car handle, var || {{Icon|trilogy}} ||get maximum number of passengers ||parameters rearranged in SB
+
|01EA || {{Icon|trilogy}} ||2 ||car handle, var || get maximum number of passengers ||parameters rearranged in SB
 
|-
 
|-
|01EB ||1 ||flt || {{Icon|trilogy}} ||set car density multiplier ||
+
|01EB || {{Icon|trilogy}} ||1 ||flt || set car density multiplier ||
 
|-
 
|-
|01EC ||2 ||car handle, int || {{Icon|trilogy}} ||set car heavy ||
+
|01EC || {{Icon|trilogy}} ||2 ||car handle, int || set car heavy ||
 
|-
 
|-
|01ED ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||reset char flag ||
+
|01ED || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || reset char flag ||
 
|-
 
|-
|01EE ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||activate crane ||
+
|01EE || {{Icon|3}} ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || activate crane ||
 
|-
 
|-
|01EF ||2 ||flt, flt || {{Icon|3}} ||deactivate crane ||
+
|01EF || {{Icon|3}} ||2 ||flt, flt || deactivate crane ||
 
|-
 
|-
|[[01F0]] ||1 ||int || {{Icon|trilogy}} ||set max wanted level ||
+
|[[01F0]] || {{Icon|trilogy}} ||1 ||int || set max wanted level ||
 
|-
 
|-
|01F1 ||0 || || ||unsupported ||
+
|01F1 || unsupported || - || || ||
 
|-
 
|-
|01F2 ||0 || || ||unsupported ||
+
|01F2 || unsupported || - || || ||
 
|-
 
|-
|01F3 ||1 ||car handle || {{Icon|trilogy}} ||check car is airbourne ||
+
|01F3 || {{Icon|trilogy}} ||1 ||car handle || is car airbourne ||
 
|-
 
|-
|01F4 ||1 ||car handle || {{Icon|trilogy}} ||check car is flipped ||
+
|01F4 || {{Icon|trilogy}} ||1 ||car handle || is car flipped ||
 
|-
 
|-
|01F5 ||2 ||player handle, var || {{Icon|trilogy}} ||get player actor ||parameters rearranged in SB
+
|01F5 || {{Icon|trilogy}} ||2 ||player handle, var || get player actor ||parameters rearranged in SB
 
|-
 
|-
|01F6 ||0 || || {{Icon|trilogy}} ||cancel override restart ||
+
|01F6 || {{Icon|trilogy}} ||0 || || cancel override restart ||
 
|-
 
|-
|01F7 ||2 ||player handle, int || {{Icon|trilogy}} ||set police ignore player ||
+
|01F7 || {{Icon|trilogy}} ||2 ||player handle, int || set police ignore player ||
 
|-
 
|-
|01F8 ||5 ||string, int, int, int, int || {{Icon|3}} ||print pager text with number ||
+
|01F8 || {{Icon|3}} ||5 ||string, int, int, int, int || print pager text with number ||
 
|-
 
|-
|[[01F9]] ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|trilogy}} ||init rampage ||
+
|[[01F9]] || {{Icon|trilogy}} ||9 ||string, int, int, int, int, int, int, int, int || init rampage ||
 
|-
 
|-
|01FA ||1 ||var || {{Icon|trilogy}} ||get rampage status ||
+
|01FA || {{Icon|trilogy}} ||1 ||var || get rampage status ||
 
|-
 
|-
|01FB ||2 ||var, int || {{Icon|trilogy}} ||get square root ||
+
|01FB || {{Icon|trilogy}} ||2 ||var, int || get square root ||
 
|-
 
|-
|01FC ||5 ||player handle, car handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means near car in 2D radius ||
+
|01FC || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, car handle, flt, flt, int || locate player by any means near car in 2D radius ||
 
|-
 
|-
|01FD ||5 ||player handle, car handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot near car in 2D radius ||
+
|01FD || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, car handle, flt, flt, int || locate player on foot near car in 2D radius ||
 
|-
 
|-
|01FE ||5 ||player handle, car handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car near car in 2D radius ||
+
|01FE || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, car handle, flt, flt, int || locate player in car near car in 2D radius ||
 
|-
 
|-
|01FF ||6 ||player handle, car handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means near car in 3D radius ||
+
|01FF || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, car handle, flt, flt, flt, int || locate player by any means near car in 3D radius ||
 
|-
 
|-
|0200 ||6 ||player handle, car handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot near car in 3D radius ||
+
|0200 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, car handle, flt, flt, flt, int || locate player on foot near car in 3D radius ||
 
|-
 
|-
|0201 ||6 ||player handle, car handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car near car in 3D radius ||
+
|0201 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, car handle, flt, flt, flt, int || locate player in car near car in 3D radius ||
 
|-
 
|-
|0202 ||5 ||char handle, car handle, flt, flt, int || {{Icon|trilogy}} ||locate char by any means near car in 2D radius ||
+
|0202 || {{Icon|trilogy}} ||5 ||char handle, car handle, flt, flt, int || locate char by any means near car in 2D radius ||
 
|-
 
|-
|0203 ||5 ||char handle, car handle, flt, flt, int || {{Icon|trilogy}} ||locate char on foot near car in 2D radius ||
+
|0203 || {{Icon|trilogy}} ||5 ||char handle, car handle, flt, flt, int || locate char on foot near car in 2D radius ||
 
|-
 
|-
|0204 ||5 ||char handle, car handle, flt, flt, int || {{Icon|trilogy}} ||locate char in car near car in 2D radius ||
+
|0204 || {{Icon|trilogy}} ||5 ||char handle, car handle, flt, flt, int || locate char in car near car in 2D radius ||
 
|-
 
|-
|0205 ||6 ||char handle, car handle, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means near car in 3D radius ||
+
|0205 || {{Icon|trilogy}} ||6 ||char handle, car handle, flt, flt, flt, int || locate char by any means near car in 3D radius ||
 
|-
 
|-
|0206 ||6 ||char handle, car handle, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot near car in 3D radius ||
+
|0206 || {{Icon|trilogy}} ||6 ||char handle, car handle, flt, flt, flt, int || locate char on foot near car in 3D radius ||
 
|-
 
|-
|0207 ||6 ||char handle, car handle, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car near car in 3D radius ||
+
|0207 || {{Icon|trilogy}} ||6 ||char handle, car handle, flt, flt, flt, int || locate char in car near car in 3D radius ||
 
|-
 
|-
|0208 ||2 ||flt, flt, var || {{Icon|trilogy}} ||generate random float in range ||parameters rearranged in SB
+
|0208 || {{Icon|trilogy}} ||2 ||flt, flt, var || generate random float in range ||parameters rearranged in SB
 
|-
 
|-
|0209 ||2 ||int, int, var || {{Icon|trilogy}} ||generate random int in range ||parameters rearranged in SB
+
|0209 || {{Icon|trilogy}} ||2 ||int, int, var || generate random int in range ||parameters rearranged in SB
 
|-
 
|-
|[[020A]] ||2 ||car handle, int || {{Icon|trilogy}} ||lock car doors ||
+
|[[020A]] || {{Icon|trilogy}} ||2 ||car handle, int || lock car doors ||
 
|-
 
|-
|020B ||1 ||car handle || {{Icon|trilogy}} ||explode car ||
+
|020B || {{Icon|trilogy}} ||1 ||car handle || explode car ||
 
|-
 
|-
|020C ||4 ||flt, flt, flt, int || {{Icon|trilogy}} ||create explosion ||parameters rearranged in SB
+
|020C || {{Icon|trilogy}} ||4 ||flt, flt, flt, int || create explosion ||parameters rearranged in SB
 
|-
 
|-
|020D ||1 ||car handle || {{Icon|trilogy}} ||check car flipped ||
+
|020D || {{Icon|trilogy}} ||1 ||car handle || check car flipped ||
 
|-
 
|-
|020E ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||task turn char to face char ||
+
|020E || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || task turn char to face char ||
 
|-
 
|-
|020F ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||task turn char to face player ||
+
|020F || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || task turn char to face player ||
 
|-
 
|-
|0210 ||2 ||player handle, char handle || {{Icon|3}} {{Icon|VC}} ||task turn player to face char ||
+
|0210 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, char handle || task turn player to face char ||
 
|-
 
|-
|0211 ||3 ||char handle, flt, flt || {{Icon|3}} {{Icon|VC}} ||task char walk to coord ||
+
|0211 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, flt, flt || task char walk to coord ||
 
|-
 
|-
|0212 ||0 || || ||unsupported ||
+
|0212 || unsupported || - || || ||
 
|-
 
|-
|[[0213]] ||6 ||int, int, flt, flt, flt, var || {{Icon|trilogy}} ||create pickup ||parameters rearranged in SB
+
|[[0213]] || {{Icon|trilogy}} ||6 ||int, int, flt, flt, flt, var || create pickup ||parameters rearranged in SB
 
|-
 
|-
|0214 ||1 ||pickup handle || {{Icon|trilogy}} ||check has pickup been collected ||
+
|0214 || {{Icon|trilogy}} ||1 ||pickup handle || has pickup been collected ||
 
|-
 
|-
|0215 ||1 ||pickup handle || {{Icon|trilogy}} ||remove pickup ||
+
|0215 || {{Icon|trilogy}} ||1 ||pickup handle || remove pickup ||
 
|-
 
|-
|0216 ||2 ||car handle, int || {{Icon|trilogy}} ||set taxi lights ||
+
|0216 || {{Icon|trilogy}} ||2 ||car handle, int || set taxi lights ||
 
|-
 
|-
|0217 ||3 ||string, int, int || {{Icon|trilogy}} ||print text big soon ||
+
|0217 || {{Icon|trilogy}} ||3 ||string, int, int || print text big soon ||
 
|-
 
|-
|0218 ||4 ||string, int, int, int || {{Icon|3}} ||print text with number big soon ||
+
|0218 || {{Icon|3}} ||4 ||string, int, int, int || print text with number big soon ||
 
|-
 
|-
|0219 ||&#8212; ||flt, flt, flt, flt, flt, flt, int, garage ID; flt, flt, flt, flt, flt, flt, flt, flt, int, garage ID || {{Icon|3}} {{Icon|VC}} ||create garage ||8 parameters in GTA III, 10 parameters in Vice City; parameters rearranged in SB
+
|0219 || {{Icon|3}}<br />{{Icon|VC}} ||8<br />10 ||flt, flt, flt, flt, flt, flt, int, var<br />flt, flt, flt, flt, flt, flt, flt, flt, int, var || create garage ||parameters rearranged in SB
 
|-
 
|-
|021A ||9 ||flt, flt, flt, flt, flt, flt, int, int, garage ID || {{Icon|3}} ||create garage with car model ||
+
|021A || {{Icon|3}} ||9 ||flt, flt, flt, flt, flt, flt, int, int, garage handle || create garage with car model ||
 
|-
 
|-
|[[021B]] ||2 ||garage ID, car handle || {{Icon|trilogy}} ||set target car for mission garage ||
+
|[[021B]] || {{Icon|trilogy}} ||2 ||garage handle, car handle || set target car for mission garage ||
 
|-
 
|-
|021C ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check car is in garage area ||
+
|021C || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || is car in garage area ||
 
|-
 
|-
|021D ||1 ||int || {{Icon|3}} ||set free bomb shop ||simulated in LC mod
+
|021D || {{Icon|3}} ||1 ||int || set free bomb shop ||simulated in LC mod
 
|-
 
|-
|021E ||0 || || ||unsupported ||
+
|021E || unsupported || - || || ||
 
|-
 
|-
|021F ||1 ||int || {{Icon|3}} ||set all taxi lights ||
+
|021F || {{Icon|3}} ||1 ||int || set all taxi lights ||
 
|-
 
|-
|0220 ||1 ||car handle || {{Icon|3}} ||check car has car bomb ||
+
|0220 || {{Icon|3}} ||1 ||car handle || check car has car bomb ||
 
|-
 
|-
|0221 ||2 ||player handle, int || {{Icon|trilogy}} ||set player trapped in car ||
+
|0221 || {{Icon|trilogy}} ||2 ||player handle, int || set player trapped in car ||
 
|-
 
|-
|0222 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||set player health ||
+
|0222 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || set player health ||
 
|-
 
|-
|0223 ||2 ||char handle, int || {{Icon|trilogy}} ||set char health ||
+
|0223 || {{Icon|trilogy}} ||2 ||char handle, int || set char health ||
 
|-
 
|-
|0224 ||2 ||car handle, int || {{Icon|trilogy}} ||set car health ||
+
|0224 || {{Icon|trilogy}} ||2 ||car handle, int || set car health ||
 
|-
 
|-
|0225 ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player health ||parameters rearranged in SB
+
|0225 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get player health ||parameters rearranged in SB
 
|-
 
|-
|0226 ||2 ||char handle, var || {{Icon|trilogy}} ||get char health ||parameters rearranged in SB
+
|0226 || {{Icon|trilogy}} ||2 ||char handle, var || get char health ||parameters rearranged in SB
 
|-
 
|-
|0227 ||2 ||car handle, var || {{Icon|trilogy}} ||get car health ||parameters rearranged in SB
+
|0227 || {{Icon|trilogy}} ||2 ||car handle, var || get car health ||parameters rearranged in SB
 
|-
 
|-
|0228 ||2 ||car handle, var || {{Icon|3}} ||get car bomb state ||simulated in LC mod
+
|0228 || {{Icon|3}} ||2 ||car handle, var || get car bomb state ||simulated in LC mod
 
|-
 
|-
|0229 ||3 ||car handle, int, int || {{Icon|trilogy}} ||change car color ||
+
|0229 || {{Icon|trilogy}} ||3 ||car handle, int, int || change car color ||
 
|-
 
|-
|022A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||switch ped paths on ||
+
|022A || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || switch ped paths on ||
 
|-
 
|-
|022B ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||switch ped paths off ||
+
|022B || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || switch ped paths off ||
 
|-
 
|-
|022C ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||task char look at char ||
+
|022C || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || task char look at char ||
 
|-
 
|-
|022D ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||task char look at player ||
+
|022D || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || task char look at player ||
 
|-
 
|-
|022E ||2 ||player handle, char handle || {{Icon|3}} {{Icon|VC}} ||task player look at char ||
+
|022E || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, char handle || task player look at char ||
 
|-
 
|-
|022F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||task char clear look at ||
+
|022F || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || task char clear look at ||
 
|-
 
|-
|0230 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||task player clear look at ||
+
|0230 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || task player clear look at ||
 
|-
 
|-
|0231 ||1 ||int || {{Icon|3}} ||set second police helicopter ||
+
|0231 || {{Icon|3}} ||1 ||int || set second police helicopter ||
 
|-
 
|-
|0232 ||0 || || ||unsupported ||
+
|0232 || unsupported || - || || ||
 
|-
 
|-
|0233 ||0 || || ||unsupported ||
+
|0233 || unsupported || - || || ||
 
|-
 
|-
|0234 ||0 || || ||unsupported ||
+
|0234 || unsupported || - || || ||
 
|-
 
|-
|0235 ||3 ||int, int, int || {{Icon|VC}} ||set gang models ||
+
|0235 || {{Icon|VC}} ||3 ||int, int, int || set gang models ||
 
|-
 
|-
|[[0236]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} ||set gang car ||
+
|[[0236]] || {{Icon|3}} {{Icon|VC}} ||2 ||int, int || set gang car ||
 
|-
 
|-
|0237 ||3 ||int, int, int || {{Icon|trilogy}} ||set gang weapons ||
+
|[[0237]] || {{Icon|trilogy}} ||3 ||int, int, int || set gang weapons ||
 
|-
 
|-
|0238 ||5 ||player handle, flt, flt, flt, flt || {{Icon|3}} ||set char objective to run to area ||
+
|0238 || {{Icon|3}} ||5 ||player handle, flt, flt, flt, flt || set char objective to run to area ||
 
|-
 
|-
|0239 ||3 ||char handle, flt, flt || {{Icon|3}} {{Icon|VC}} ||set char objective to run to coord ||
+
|0239 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, flt, flt || set char objective to run to coord ||
 
|-
 
|-
|023A ||2 ||player handle, object handle || {{Icon|3}} ||check player is touching object on foot ||
+
|023A || {{Icon|3}} ||2 ||player handle, object handle || is player touching object on foot ||
 
|-
 
|-
|023B ||2 ||char handle, object handle || {{Icon|trilogy}} ||check char is touching object on foot ||
+
|023B || {{Icon|trilogy}} ||2 ||char handle, object handle || is char touching object on foot ||
 
|-
 
|-
|[[023C]] ||2 ||int, string || {{Icon|trilogy}} ||load special actor ||parameters rearranged in SB in Sn Andreas
+
|[[023C]] || {{Icon|trilogy}} ||2 ||int, string || load special char ||parameters rearranged in SB in Sn Andreas
 
|-
 
|-
|[[023D]] ||1 ||string || {{Icon|trilogy}} ||check special actor loaded ||
+
|[[023D]] || {{Icon|trilogy}} ||1 ||string || has special char loaded ||
 
|-
 
|-
|023E ||2 ||car handle, int || {{Icon|3}} ||flash car (unused) ||
+
|023E || {{Icon|3}} ||2 ||car handle, int || flash car (unused) ||
 
|-
 
|-
|023F ||2 ||char handle, int || {{Icon|3}} ||flash char (unused) ||
+
|023F || {{Icon|3}} ||2 ||char handle, int || flash char (unused) ||
 
|-
 
|-
|0240 ||2 ||object handle, int || {{Icon|3}} ||flash object (unused) ||
+
|0240 || {{Icon|3}} ||2 ||object handle, int || flash object (unused) ||
 
|-
 
|-
|0241 ||1 ||player handle || {{Icon|trilogy}} ||check player is in remote mode ||
+
|0241 || {{Icon|trilogy}} ||1 ||player handle || is player in remote mode ||
 
|-
 
|-
|0242 ||2 ||car handle || {{Icon|3}} ||set car bomb status ||simulated in LC mod
+
|0242 || {{Icon|3}} ||2 ||car handle || set car bomb status ||simulated in LC mod
 
|-
 
|-
|[[0243]] ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
+
|[[0243]] || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || ||
 
|-
 
|-
|0244 ||3 ||flt, flt, flt || {{Icon|trilogy}} ||set cutscene position ||
+
|0244 || {{Icon|trilogy}} ||3 ||flt, flt, flt || set cutscene position ||
 
|-
 
|-
|0245 ||2 ||char handle, int || {{Icon|trilogy}} ||set char walk style ||
+
|0245 || {{Icon|trilogy}} ||2 ||char handle, int || set char walk style ||
 
|-
 
|-
|0246 ||2 ||player handle, int || {{Icon|3}} ||set player walk style? ||
+
|0246 || {{Icon|3}} ||2 ||player handle, int || set player walk style? ||
 
|-
 
|-
|[[0247]] ||1 ||int || {{Icon|trilogy}} ||request model ||
+
|[[0247]] || {{Icon|trilogy}} ||1 ||int || request model ||
 
|-
 
|-
|[[0248]] ||1 ||int || {{Icon|trilogy}} ||check model has loaded ||
+
|[[0248]] || {{Icon|trilogy}} ||1 ||int || has model loaded ||
 
|-
 
|-
|[[0249]] ||1 ||int || {{Icon|trilogy}} ||mark model as no longer needed ||
+
|[[0249]] || {{Icon|trilogy}} ||1 ||int || mark model as no longer needed ||
 
|-
 
|-
|[[024A]] ||3 ||flt, flt, var || {{Icon|3}} {{Icon|VC}} ||get phone ||
+
|[[024A]] || {{Icon|3}} {{Icon|VC}} ||3 ||flt, flt, var || get phone ||
 
|-
 
|-
|024B ||2 ||phone ID, string || {{Icon|3}} || ||
+
|024B || {{Icon|3}} ||2 ||phone ID, string || ||
 
|-
 
|-
|024C ||2 ||phone ID, string || {{Icon|3}} || ||
+
|024C || {{Icon|3}} ||2 ||phone ID, string || ||
 
|-
 
|-
|024D ||1 || || {{Icon|3}} || ||
+
|024D || {{Icon|3}} ||1 || || ||
 
|-
 
|-
|[[024E]] ||1 ||phone ID || {{Icon|3}} {{Icon|VC}} ||disable phone ||
+
|[[024E]] || {{Icon|3}} {{Icon|VC}} ||1 ||phone ID || disable phone ||
 
|-
 
|-
|[[024F]] ||9 ||flt, flt, flt, flt, int, int, int, int, int || {{Icon|trilogy}} ||create corona ||
+
|[[024F]] || {{Icon|trilogy}} ||9 ||flt, flt, flt, flt, int, int, int, int, int || create corona ||
 
|-
 
|-
|0250 ||6 ||flt, flt, flt, int, int, int || {{Icon|3}} ||create light ||
+
|0250 || {{Icon|3}} ||6 ||flt, flt, flt, int, int, int || create light ||
 
|-
 
|-
|0251 ||0 || || {{Icon|3}} ||store weather state ||
+
|0251 || {{Icon|3}} ||0 || || store weather state ||
 
|-
 
|-
|0252 ||0 || || {{Icon|3}} ||restore weather state ||
+
|0252 || {{Icon|3}} ||0 || || restore weather state ||
 
|-
 
|-
|0253 ||0 || || {{Icon|trilogy}} ||save current time ||
+
|0253 || {{Icon|trilogy}} ||0 || || save current time ||
 
|-
 
|-
|0254 ||0 || || {{Icon|trilogy}} ||restore current time ||
+
|0254 || {{Icon|trilogy}} ||0 || || restore current time ||
 
|-
 
|-
|0255 ||4 ||flt, flt, flt, flt || {{Icon|3}} ||set critical mission restart ||simulated in LC mod
+
|0255 || {{Icon|3}} ||4 ||flt, flt, flt, flt || set critical mission restart ||simulated in LC mod
 
|-
 
|-
|[[0256]] ||1 ||player handle || {{Icon|trilogy}} ||check player is defined ||
+
|[[0256]] || {{Icon|trilogy}} ||1 ||player handle || is player defined ||
 
|-
 
|-
|0257 ||0 || || ||unsupported ||
+
|0257 || unsupported || - || || ||
 
|-
 
|-
 
|&#8212; || || || || ||
 
|&#8212; || || || || ||
 
|-
 
|-
|0291 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char attack when provoked ||
+
|0291 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char attack when provoked ||
 
|-
 
|-
|0292 ||2 ||player handle, int || {{Icon|3}} || set player attack when provoked ||
+
|0292 || {{Icon|3}} ||2 ||player handle, int || set player attack when provoked ||
 
|-
 
|-
|0293 ||1 ||var || {{Icon|trilogy}} ||get controller mode ||
+
|0293 || {{Icon|trilogy}} ||1 ||var || get controller mode ||
 
|-
 
|-
|0294 ||2 ||car handle, int || {{Icon|trilogy}} ||set car can respray ||
+
|0294 || {{Icon|trilogy}} ||2 ||car handle, int || set car can respray ||
 
|-
 
|-
|0295 ||1 ||car handle || {{Icon|3}} ||check car is taxi vehicle ||
+
|0295 || {{Icon|3}} ||1 ||car handle || is car taxi vehicle ||
 
|-
 
|-
|[[0296]] ||1 ||int || {{Icon|trilogy}} ||release special actor ||
+
|[[0296]] || {{Icon|trilogy}} ||1 ||int || release special char ||
 
|-
 
|-
|0297 ||&#8212; ||none; player handle || {{Icon|trilogy}} ||reset number of models killed by player ||0 parameter in GTA III and Vice City, 1 parameter in San Andreas
+
|0297 || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||0<br />1 || <br/>player handle || reset number of models killed by player ||
 
|-
 
|-
|0298 ||&#8212; ||int, var; player handle, int, var || {{Icon|trilogy}} ||get number of models killed by player ||2 parameters in GTA III, 3 parameters in San Andreas; parameters rearranged in SB
+
|0298 || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||2<br />3 ||int, var<br />player handle, int, var || get number of models killed by player ||parameters rearranged in SB
 
|-
 
|-
|0299 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||activate garage ||simulated in LC mod
+
|[[0299]] || {{Icon|3}}<br />{{Icon|SA}} ||1 ||garage handle<br />string || activate garage ||simulated in LC mod
 
|-
 
|-
|029A ||? || || {{Icon|3}} ||switch taxi timer (unused) ||
+
|029A || {{Icon|3}} ||1 || || switch taxi timer (unused) ||
 
|-
 
|-
|029B ||5 ||int, flt, flt, flt, object handle || {{Icon|trilogy}} ||create object with no offset ||parameters rearranged in SB
+
|029B || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, object handle || create object with no offset ||parameters rearranged in SB
 
|-
 
|-
|029C ||1 ||car handle || {{Icon|3}} ||check car stopped ||
+
|029C || {{Icon|3}} ||1 ||car handle || check car stopped ||
 
|-
 
|-
|029D ||5 ||char handle, flt, flt, flt, flt || {{Icon|3}} ||task actor drive then walk to area  ||
+
|029D || {{Icon|3}} ||5 ||char handle, flt, flt, flt, flt || task actor drive then walk to area  ||
 
|-
 
|-
|029E ||0 || || ||unsupported ||
+
|029E || unsupported || - || || ||
 
|-
 
|-
|029F ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player stopped ||
+
|029F || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || check player stopped ||
 
|-
 
|-
|02A0 ||1 ||char handle || {{Icon|3}} ||check char stopped ||simulated in LC mod
+
|02A0 || {{Icon|3}} ||1 ||char handle || check char stopped ||simulated in LC mod
 
|-
 
|-
|02A1 ||2 ||int, int || {{Icon|3}} ||message wait ||
+
|02A1 || {{Icon|3}} ||2 ||int, int || message wait ||
 
|-
 
|-
|02A2 ||5 ||int, int, flt, flt, flt || {{Icon|3}} ||add particle effect ||
+
|02A2 || {{Icon|3}} ||5 ||int, int, flt, flt, flt || add particle effect ||
 
|-
 
|-
|[[02A3]] ||1 ||int || {{Icon|trilogy}} ||set widescreen borders ||
+
|[[02A3]] || {{Icon|trilogy}} ||1 ||int || set widescreen borders ||
 
|-
 
|-
|02A4 ||3 ||car handle, int, var || {{Icon|3}} ||add blip sprite to car ||
+
|02A4 || {{Icon|3}} ||3 ||car handle, int, var || add blip sprite to car ||
 
|-
 
|-
|02A5 ||3 ||char handle, int, var || {{Icon|3}} ||add blip sprite to char ||
+
|02A5 || {{Icon|3}} ||3 ||char handle, int, var || add blip sprite to char ||
 
|-
 
|-
|02A6 ||3 ||object handle, int, var || {{Icon|3}} ||add blip sprite to object ||
+
|02A6 || {{Icon|3}} ||3 ||object handle, int, var || add blip sprite to object ||
 
|-
 
|-
|02A7 ||5 ||int, flt, flt, flt, var || {{Icon|trilogy}} ||add blip sprite for contact point ||parameters rearranged in SB
+
|02A7 || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || add blip sprite for contact point ||parameters rearranged in SB
 
|-
 
|-
|02A8 ||5 ||int, flt, flt, flt, var || {{Icon|trilogy}} ||add blip sprite for coord ||parameters rearranged in SB
+
|02A8 || {{Icon|trilogy}} ||5 ||int, flt, flt, flt, var || add blip sprite for coord ||parameters rearranged in SB
 
|-
 
|-
|02A9 ||2 ||char handle, int || {{Icon|trilogy}} ||set char only damaged by player ||
+
|02A9 || {{Icon|trilogy}} ||2 ||char handle, int || set char only damaged by player ||
 
|-
 
|-
|02AA ||2 ||car handle, int || {{Icon|trilogy}} ||set car only damaged by player ||
+
|02AA || {{Icon|trilogy}} ||2 ||car handle, int || set car only damaged by player ||
 
|-
 
|-
|[[02AB]] ||6 ||char handle, int, int, int, int, int || {{Icon|trilogy}} ||set char proofs ||
+
|[[02AB]] || {{Icon|trilogy}} ||6 ||char handle, int, int, int, int, int || set char proofs ||
 
|-
 
|-
|02AC ||6 ||char handle, int, int, int, int, int || {{Icon|trilogy}} ||set car proofs ||
+
|02AC || {{Icon|trilogy}} ||6 ||char handle, int, int, int, int, int || set car proofs ||
 
|-
 
|-
|02AD ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 2D ||
+
|02AD || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player in angled area 2D ||
 
|-
 
|-
|02AE ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 2D (on foot) ||
+
|02AE || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player in angled area 2D (on foot) ||
 
|-
 
|-
|02AF ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 2D (in car) ||
+
|02AF || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player in angled area 2D (in car) ||
 
|-
 
|-
|02B0 ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 2D ||
+
|02B0 || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player stopped in angled area 2D ||
 
|-
 
|-
|02B1 ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 2D (on foot) ||
+
|02B1 || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player stopped in angled area 2D (on foot) ||
 
|-
 
|-
|02B2 ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 2D (in car) ||
+
|02B2 || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player stopped in angled area 2D (in car) ||
 
|-
 
|-
|02B3 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 3D ||
+
|02B3 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player in angled area 3D ||
 
|-
 
|-
|02B4 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 3D (on foot) ||
+
|02B4 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player in angled area 3D (on foot) ||
 
|-
 
|-
|02B5 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 3D (in car) ||
+
|02B5 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player in angled area 3D (in car) ||
 
|-
 
|-
|02B6 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 3D ||
+
|02B6 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player stopped in angled area 3D ||
 
|-
 
|-
|02B7 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 3D (on foot) ||
+
|02B7 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player stopped in angled area 3D (on foot) ||
 
|-
 
|-
|02B8 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 3D (in car) ||
+
|02B8 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player stopped in angled area 3D (in car) ||
 
|-
 
|-
|02B9 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||deactivate garage ||simulated in LC mod
+
|02B9 || {{Icon|3}} {{Icon|SA}} ||1 ||garage handle || deactivate garage ||simulated in LC mod
 
|-
 
|-
|02BA ||2 ||garage ID, var || {{Icon|3}} ||get number of cars collected by garage (unsupported) ||
+
|02BA || {{Icon|3}} ||2 ||garage handle, var || get number of cars collected by garage (unsupported) ||
 
|-
 
|-
|02BB ||2 ||garage ID, car handle || {{Icon|3}} ||has specified car been taken to garage (unsupported) ||
+
|02BB || {{Icon|3}} ||2 ||garage handle, car handle || has specified car been taken to garage (unsupported) ||
 
|-
 
|-
|02BC ||1 ||int || {{Icon|3}} ||set swat required ||
+
|02BC || {{Icon|3}} ||1 ||int || set swat required ||
 
|-
 
|-
 
|02BD ||0 || || ||set FBI required (unsupported) ||
 
|02BD ||0 || || ||set FBI required (unsupported) ||
Line 1,303: Line 1,303:
 
|02BE ||0 || || ||set FBI required (unsupported) ||
 
|02BE ||0 || || ||set FBI required (unsupported) ||
 
|-
 
|-
|02BF ||1 ||car handle || {{Icon|trilogy}} ||check car is in water ||
+
|02BF || {{Icon|trilogy}} ||1 ||car handle || check car is in water ||
 
|-
 
|-
|02C0 ||6 ||flt, flt, flt, var, var, var || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|02C0 || {{Icon|trilogy}} ||6 ||flt, flt, flt, var, var, var || ||parameters rearranged in SB
 
|-
 
|-
|02C1 ||6 ||flt, flt, flt, var, var, var || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|02C1 || {{Icon|trilogy}} ||6 ||flt, flt, flt, var, var, var || ||parameters rearranged in SB
 
|-
 
|-
|02C2 ||4 ||car handle, flt, flt, flt || {{Icon|trilogy}} ||set car drive to coordinates ||
+
|02C2 || {{Icon|trilogy}} ||4 ||car handle, flt, flt, flt || set car drive to coordinates ||
 
|-
 
|-
|02C3 ||1 ||int || {{Icon|3}} ||create donkey mags ||simulated in LC mod
+
|02C3 || {{Icon|3}} ||1 ||int || create donkey mags ||simulated in LC mod
 
|-
 
|-
|02C4 ||0 || || {{Icon|3}} ||save player coords? ||
+
|02C4 || {{Icon|3}} ||0 || || save player coords ||has no related opcode to read them
 
|-
 
|-
|02C5 ||1 ||var || {{Icon|3}} ||get number of donkey mags picked up ||simulated in LC mod
+
|02C5 || {{Icon|3}} ||1 ||var || get number of donkey mags picked up ||simulated in LC mod
 
|-
 
|-
|02C6 ||0 || || {{Icon|3}} || ||simulated in LC mod
+
|02C6 || {{Icon|3}} ||0 || || ||simulated in LC mod
 
|-
 
|-
|02C7 ||5 ||flt, flt, flt, flt, int || {{Icon|3}} ||scatter platinum ||parameters rearranged in SB
+
|02C7 || {{Icon|3}} ||5 ||flt, flt, flt, flt, int || scatter platinum ||parameters rearranged in SB
 
|-
 
|-
|02C8 ||1 ||var || {{Icon|3}} ||get number of platinum in car ||
+
|02C8 || {{Icon|3}} ||1 ||var || get number of platinum in car ||
 
|-
 
|-
|02C9 ||0 || || {{Icon|3}} ||remove platinum from car ||simulated in LC mod
+
|02C9 || {{Icon|3}} ||0 || || remove platinum from car ||simulated in LC mod
 
|-
 
|-
|02CA ||1 ||car handle || {{Icon|trilogy}} ||check car bounding sphere visible ||
+
|02CA || {{Icon|trilogy}} ||1 ||car handle || check car bounding sphere visible ||
 
|-
 
|-
|02CB ||1 ||char handle || {{Icon|trilogy}} ||check char bounding sphere visible ||
+
|02CB || {{Icon|trilogy}} ||1 ||char handle || check char bounding sphere visible ||
 
|-
 
|-
|02CC ||1 ||object handle || {{Icon|trilogy}} ||check object bounding sphere visible ||
+
|02CC || {{Icon|trilogy}} ||1 ||object handle || check object bounding sphere visible ||
 
|-
 
|-
|02CD ||2 || || {{Icon|3}} || ||
+
|02CD || {{Icon|3}} ||2 || || ||
 
|-
 
|-
|[[02CE]] ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||get ground z for 3D coord ||parameters rearranged in SB
+
|[[02CE]] || {{Icon|trilogy}} ||4 ||flt, flt, flt, var || get ground z for 3D coord ||parameters rearranged in SB
 
|-
 
|-
|02CF ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||create fire ||parameters rearranged in SB
+
|02CF || {{Icon|trilogy}} ||4 ||flt, flt, flt, var || create fire ||parameters rearranged in SB
 
|-
 
|-
|02D0 ||1 ||fire handle || {{Icon|trilogy}} ||check fire is extinguished ||
+
|02D0 || {{Icon|trilogy}} ||1 ||fire handle || is fire extinguished ||
 
|-
 
|-
|02D1 ||1 ||fire handle || {{Icon|trilogy}} ||remove fire ||
+
|02D1 || {{Icon|trilogy}} ||1 ||fire handle || remove fire ||
 
|-
 
|-
|02D2 ||2 ||car handle, int || {{Icon|3}} ||set car flag? ||
+
|02D2 || {{Icon|3}} ||2 ||car handle, int || set car flag? ||
 
|-
 
|-
|02D3 ||4 ||car handle, flt, flt, flt || {{Icon|trilogy}} ||set car drive to coord ignore paths ||
+
|02D3 || {{Icon|trilogy}} ||4 ||car handle, flt, flt, flt || set car drive to coord ignore paths ||
 
|-
 
|-
|02D4 ||1 ||car handle || {{Icon|trilogy}} ||turn off car engine ||
+
|02D4 || {{Icon|trilogy}} ||1 ||car handle || turn off car engine ||
 
|-
 
|-
|02D5 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is shooting in area ||
+
|02D5 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || check player is shooting in area ||
 
|-
 
|-
|[[02D6]] ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|SA}} ||check char is shooting in area ||
+
|[[02D6]] || {{Icon|3}} {{Icon|SA}} ||6 ||char handle, flt, flt, flt, flt, int || check char is shooting in area ||
 
|-
 
|-
|02D7 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player current weapon ||
+
|02D7 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || check player current weapon ||
 
|-
 
|-
|02D8 ||2 ||char handle, int || {{Icon|trilogy}} ||check char current weapon ||
+
|02D8 || {{Icon|trilogy}} ||2 ||char handle, int || check char current weapon ||
 
|-
 
|-
|02D9 ||0 || || {{Icon|3}} ||reset number of donkey mags picked up ||simulated in LC mod
+
|02D9 || {{Icon|3}} ||0 || || reset number of donkey mags picked up ||simulated in LC mod
 
|-
 
|-
|02DA ||3 ||flt, flt, flt || {{Icon|3}} ||create single donkey mag at coords ||
+
|02DA || {{Icon|3}} ||3 ||flt, flt, flt || create single donkey mag at coords ||
 
|-
 
|-
|02DB ||2 ||car handle, flt || {{Icon|trilogy}} || set boat cruise speed (unused?) ||
+
|02DB || {{Icon|trilogy}} ||2 ||car handle, flt || set boat cruise speed (unused?) ||
 
|-
 
|-
|02DC ||5 ||flt, flt, flt, flt, var || {{Icon|3}} ||get random char in area ||
+
|02DC || {{Icon|3}} ||5 ||flt, flt, flt, flt, var || get random char in area ||
 
|-
 
|-
|02DD ||&#8212; ||string, var; string, flt, flt, flt, var || {{Icon|trilogy}} ||get random char in zone ||parameters rearranged in GTA III in SB; 2 parameters in GTA III, 5 parameters in Vice City and San Andreas
+
|02DD || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||3<br />5 ||string, var<br />string, flt, flt, flt, var || get random char in zone ||parameters rearranged in GTA III in SB
 
|-
 
|-
|02DE ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is in taxi ||
+
|02DE || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || check player is in taxi ||
 
|-
 
|-
|02DF ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is aggressive ||
+
|02DF || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || check player is aggressive ||
 
|-
 
|-
|02E0 ||1 ||char handle || {{Icon|trilogy}} ||check char is aggressive ||
+
|02E0 || {{Icon|trilogy}} ||1 ||char handle || check char is aggressive ||
 
|-
 
|-
|02E1 ||5 ||flt, flt, flt, int, var || {{Icon|trilogy}} ||create money pickup ||parameters rearranged in SB
+
|02E1 || {{Icon|trilogy}} ||5 ||flt, flt, flt, int, var || create money pickup ||parameters rearranged in SB
 
|-
 
|-
|02E2 ||2 ||char handle, int || {{Icon|trilogy}} ||set char accuracy ||
+
|02E2 || {{Icon|trilogy}} ||2 ||char handle, int || set char accuracy ||
 
|-
 
|-
|02E3 ||2 ||car handle, var || {{Icon|trilogy}} ||get car speed ||parameters rearranged in SB
+
|02E3 || {{Icon|trilogy}} ||2 ||car handle, var || get car speed ||parameters rearranged in SB
 
|-
 
|-
|02E4 ||1 ||string || {{Icon|trilogy}} ||load cutscene data ||
+
|02E4 || {{Icon|trilogy}} ||1 ||string || load cutscene data ||
 
|-
 
|-
|02E5 ||2 ||int, var || {{Icon|3}} {{Icon|VC}} ||create cutscene object ||parameters rearranged in SB
+
|02E5 || {{Icon|3}} {{Icon|VC}} ||2 ||int, var || create cutscene object ||parameters rearranged in SB
 
|-
 
|-
|02E6 ||2 ||object handle, string || {{Icon|3}} {{Icon|VC}} ||set cutscene anim ||
+
|02E6 || {{Icon|3}} {{Icon|VC}} ||2 ||object handle, string || set cutscene anim ||
 
|-
 
|-
|02E7 ||0 || || {{Icon|trilogy}} ||start cutscene ||
+
|02E7 || {{Icon|trilogy}} ||0 || || start cutscene ||
 
|-
 
|-
|02E8 ||1 ||var || {{Icon|trilogy}} ||get cutscene time ||
+
|02E8 || {{Icon|trilogy}} ||1 ||var || get cutscene time ||
 
|-
 
|-
|02E9 ||0 || || {{Icon|trilogy}} ||check cutscene has finished ||
+
|02E9 || {{Icon|trilogy}} ||0 || || check cutscene has finished ||
 
|-
 
|-
|02EA ||0 || || {{Icon|trilogy}} ||end cutscene ||
+
|02EA || {{Icon|trilogy}} ||0 || || end cutscene ||
 
|-
 
|-
|02EB ||0 || || {{Icon|trilogy}} ||cam restore jumpcut ||
+
|02EB || {{Icon|trilogy}} ||0 || || cam restore jumpcut ||
 
|-
 
|-
|02EC ||3 ||flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||put hidden package ||
+
|02EC || {{Icon|3}} {{Icon|VC}} ||3 ||flt, flt, flt || put hidden package ||
 
|-
 
|-
|[[02ED]] ||1 ||int || {{Icon|trilogy}} ||set total hidden packages ||
+
|[[02ED]] || {{Icon|trilogy}} ||1 ||int || set total hidden packages ||
 
|-
 
|-
|02EE ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} ||check projectile is in area ||simulated in LC mod
+
|02EE || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || check projectile is in area ||simulated in LC mod
 
|-
 
|-
|02EF ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} ||remove projectile in area ||simulated in LC mod
+
|02EF || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || remove projectile in area ||simulated in LC mod
 
|-
 
|-
|02F0 ||3 ||flt, flt, flt || {{Icon|3}} ||create explosive barrel pickup ||simulated in LC mod
+
|02F0 || {{Icon|3}} ||3 ||flt, flt, flt || create explosive barrel pickup ||simulated in LC mod
 
|-
 
|-
|02F1 ||3 ||flt, flt, flt || {{Icon|3}} ||create explosive barrel pickup ||simulated in LC mod
+
|02F1 || {{Icon|3}} ||3 ||flt, flt, flt || create explosive barrel pickup ||simulated in LC mod
 
|-
 
|-
|02F2 ||2 ||char handle, int || {{Icon|trilogy}} ||check char is model ||
+
|02F2 || {{Icon|trilogy}} ||2 ||char handle, int || check char is model ||
 
|-
 
|-
|02F3 ||2 ||int, string || {{Icon|3}} {{Icon|VC}} ||load special object ||
+
|02F3 || {{Icon|3}} {{Icon|VC}} ||2 ||int, string || load special object ||
 
|-
 
|-
|02F4 ||3 ||object handle, int, object handle || {{Icon|3}} ||create cutscene actor ||parameters rearranged in SB
+
|02F4 || {{Icon|3}} ||3 ||object handle, int, object handle || create cutscene actor ||parameters rearranged in SB
 
|-
 
|-
|02F5 ||2 ||object handle, string || {{Icon|3}} ||set head anim ||
+
|02F5 || {{Icon|3}} ||2 ||object handle, string || set head anim ||
 
|-
 
|-
|02F6 ||2 ||float, var || {{Icon|trilogy}} ||get sine ||parameters rearranged in SB
+
|02F6 || {{Icon|trilogy}} ||2 ||float, var || get sine ||parameters rearranged in SB
 
|-
 
|-
|02F7 ||2 ||float, var || {{Icon|trilogy}} ||get cosine ||parameters rearranged in SB
+
|02F7 || {{Icon|trilogy}} ||2 ||float, var || get cosine ||parameters rearranged in SB
 
|-
 
|-
|02F8 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle sine ||
+
|02F8 || {{Icon|trilogy}} ||2 ||car handle, var || get car z angle sine ||
 
|-
 
|-
|02F9 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle cosine ||
+
|02F9 || {{Icon|trilogy}} ||2 ||car handle, var || get car z angle cosine ||
 
|-
 
|-
|[[02FA]] ||2 ||garage ID, int || {{Icon|trilogy}} ||change garage type ||
+
|[[02FA]] || {{Icon|trilogy}} ||2 ||garage handle, int || change garage type ||
 
|-
 
|-
|02FB ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create crusher crane ||
+
|02FB || {{Icon|3}} ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || create crusher crane ||
 
|-
 
|-
|02FC ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers ||
+
|02FC || {{Icon|3}} ||5 ||string, int, int, int, int || print text with 2 numbers ||
 
|-
 
|-
|02FD ||5 ||string, int, int, int, int || {{Icon|trilogy}} ||print text with 2 numbers now ||
+
|02FD || {{Icon|trilogy}} ||5 ||string, int, int, int, int || print text with 2 numbers now ||
 
|-
 
|-
|02FE ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers soon ||
+
|02FE || {{Icon|3}} ||5 ||string, int, int, int, int || print text with 2 numbers soon ||
 
|-
 
|-
|02FF ||6 ||string, int, int, int, int, int || {{Icon|trilogy}} ||print text with 3 numbers ||
+
|02FF || {{Icon|trilogy}} ||6 ||string, int, int, int, int, int || print text with 3 numbers ||
 
|-
 
|-
|0300 ||6 ||string, int, int, int, int, int || {{Icon|3}} ||print text with 3 numbers now  ||
+
|0300 || {{Icon|3}} ||6 ||string, int, int, int, int, int || print text with 3 numbers now  ||
 
|-
 
|-
|0301 ||0 ||string, int, int, int, int, int || ||print text with 3 numbers soon (unused?) ||
+
|0301 || unsupported || - || || ||
 
|-
 
|-
|0302 ||7 ||string, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 4 numbers ||
+
|0302 || {{Icon|trilogy}} ||7 ||string, int, int, int, int, int, int || print text with 4 numbers ||
 
|-
 
|-
|0303 ||7 ||string, int, int, int, int, int, int || {{Icon|3}} {{Icon|SA}} ||print text with 4 numbers now ||
+
|0303 || {{Icon|3}} {{Icon|SA}} ||7 ||string, int, int, int, int, int, int || print text with 4 numbers now ||
 
|-
 
|-
|0304 ||0 ||string, int, int, int, int, int, int || ||print text with 4 numbers soon (unused?) ||
+
|0304 || unsupported || - || || ||
 
|-
 
|-
|0305 ||8 ||string, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 5 numbers ||
+
|0305 || {{Icon|3}} ||8 ||string, int, int, int, int, int, int, int || print text with 5 numbers ||
 
|-
 
|-
|0306 ||8 ||string, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 5 numbers now ||
+
|0306 || {{Icon|3}} ||8 ||string, int, int, int, int, int, int, int || print text with 5 numbers now ||
 
|-
 
|-
|0307 ||0 || || ||print text with 5 numbers soon (unused?) ||
+
|0307 || unsupported || - || || ||
 
|-
 
|-
|0308 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 6 numbers ||
+
|0308 || {{Icon|trilogy}} ||9 ||string, int, int, int, int, int, int, int, int || print text with 6 numbers ||
 
|-
 
|-
|0309 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 6 numbers now ||
+
|0309 || {{Icon|3}} ||9 ||string, int, int, int, int, int, int, int, int || print text with 6 numbers now ||
 
|-
 
|-
|030A ||0 ||string, int, int, int, int, int, int, int, int  || ||print text with 6 numbers soon (unused?) ||
+
|030A || unsupported || - || || ||
 
|-
 
|-
|030B ||? || || {{Icon|3}} ||? ||
+
|030B || {{Icon|3}} ||3 ||char handle, char handle, int || ? ||
 
|-
 
|-
|[[030C]] ||1 ||int || {{Icon|trilogy}} ||add to progress made ||
+
|[[030C]] || {{Icon|trilogy}} ||1 ||int || add to progress made ||
 
|-
 
|-
|[[030D]] ||1 ||int || {{Icon|trilogy}} ||set max progress ||
+
|[[030D]] || {{Icon|trilogy}} ||1 ||int || set max progress ||
 
|-
 
|-
|030E ||1 ||flt || {{Icon|3}} {{Icon|VC}} ||set jump distance ||
+
|030E || {{Icon|3}} {{Icon|VC}} ||1 ||flt || set jump distance ||
 
|-
 
|-
|030F ||1 ||flt || {{Icon|3}} {{Icon|VC}} ||set jump height ||
+
|030F || {{Icon|3}} {{Icon|VC}} ||1 ||flt || set jump height ||
 
|-
 
|-
|0310 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set jump flips ||
+
|0310 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set jump flips ||
 
|-
 
|-
|0311 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set jump rotation ||
+
|0311 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set jump rotation ||
 
|-
 
|-
|0312 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set jump type ||
+
|0312 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set jump type ||
 
|-
 
|-
|0313 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment unique jumps found ||
+
|0313 || {{Icon|3}} {{Icon|VC}} ||0 || || increment unique jumps found ||
 
|-
 
|-
|0314 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set total unique jumps ||
+
|0314 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set total unique jumps ||
 
|-
 
|-
|0315 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment taxi dropoffs ||
+
|0315 || {{Icon|3}} {{Icon|VC}} ||0 || || increment taxi dropoffs ||
 
|-
 
|-
|0316 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||add taxi earnings ||
+
|0316 || {{Icon|3}} {{Icon|VC}} ||1 ||int || add taxi earnings ||
 
|-
 
|-
|0317 ||0 || || {{Icon|trilogy}} ||increment mission attempts ||
+
|0317 || {{Icon|trilogy}} ||0 || || increment mission attempts ||
 
|-
 
|-
|0318 ||1 ||string || {{Icon|trilogy}} ||set latest mission passed ||
+
|0318 || {{Icon|trilogy}} ||1 ||string || set latest mission passed ||
 
|-
 
|-
|0319 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char running ||
+
|0319 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char running ||
 
|-
 
|-
|031A ||0 || || {{Icon|trilogy}} ||remove all fires ||
+
|031A || {{Icon|trilogy}} ||0 || || remove all fires ||
 
|-
 
|-
|031B ||? || || {{Icon|3}} ||check? ||
+
|031B || {{Icon|3}} ||? || || check? ||
 
|-
 
|-
|031C ||? || || {{Icon|3}} ||check? ||
+
|031C || {{Icon|3}} ||? || || check? ||
 
|-
 
|-
|031D ||2 ||char handle, int || {{Icon|trilogy}} ||check char has been damaged by weapon ||
+
|031D || {{Icon|trilogy}} ||2 ||char handle, int || check char has been damaged by weapon ||
 
|-
 
|-
|031E ||2 ||car handle, int || {{Icon|trilogy}} ||check car has been damaged by weapon ||
+
|031E || {{Icon|trilogy}} ||2 ||car handle, int || check car has been damaged by weapon ||
 
|-
 
|-
|031F ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||is char in chars group ||
+
|031F || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || is char in chars group ||
 
|-
 
|-
|0320 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||is char in players group ||
+
|0320 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || is char in players group ||
 
|-
 
|-
|0321 ||1 ||char handle || {{Icon|trilogy}} ||set char to die ||
+
|0321 || {{Icon|trilogy}} ||1 ||char handle || set char to die ||
 
|-
 
|-
|0322 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||set player to die ||
+
|0322 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || set player to die ||
 
|-
 
|-
|0323 ||2 ||car handle, int || {{Icon|trilogy}} ||anchor boat ||
+
|0323 || {{Icon|trilogy}} ||2 ||car handle, int || anchor boat ||
 
|-
 
|-
|[[0324]] ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} ||set pedgroup info ||
+
|[[0324]] || {{Icon|3}} {{Icon|VC}} ||3 ||string, int, int || set pedgroup info ||
 
|-
 
|-
|[[0325]] ||2 ||car handle, fire handle || {{Icon|trilogy}} ||start car fire ||parameters rearranged in SB
+
|[[0325]] || {{Icon|trilogy}} ||2 ||car handle, fire handle || start car fire ||parameters rearranged in SB
 
|-
 
|-
|0326 ||2 ||char handle, fire handle || {{Icon|trilogy}} ||start char fire ||parameters rearranged in SB
+
|0326 || {{Icon|trilogy}} ||2 ||char handle, fire handle || start char fire ||parameters rearranged in SB
 
|-
 
|-
|0327 ||6 ||int, flt, flt, flt, flt, char handle || {{Icon|trilogy}} ||get random char in area ||parameters rearranged in SB
+
|0327 || {{Icon|trilogy}} ||6 ||int, flt, flt, flt, flt, char handle || get random char in area ||parameters rearranged in SB
 
|-
 
|-
|0328 ||? || || {{Icon|3}} ||? ||
+
|0328 || {{Icon|3}} ||? || || ? ||
 
|-
 
|-
|0329 ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check garage respray done ||
+
|0329 || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || check garage respray done ||
 
|-
 
|-
|032A ||1 || || {{Icon|trilogy}} ||set camera zoom ||
+
|032A || {{Icon|trilogy}} ||1 || || set camera zoom ||
 
|-
 
|-
|032B ||7 ||int, int, int, flt, flt, flt, var || {{Icon|trilogy}} ||create weapon pickup ||parameters rearranged in SB
+
|032B || {{Icon|trilogy}} ||7 ||int, int, int, flt, flt, flt, var || create weapon pickup ||parameters rearranged in SB
 
|-
 
|-
|032C ||2 ||car handle, car handle || {{Icon|3}} {{Icon|VC}} ||set car to ram car ||
+
|032C || {{Icon|3}} {{Icon|VC}} ||2 ||car handle, car handle || set car to ram car ||
 
|-
 
|-
|032D ||2 ||car handle, car handle || {{Icon|3}} ||set char to block car ||simulated in LC mod
+
|032D || {{Icon|3}} ||2 ||car handle, car handle || set char to block car ||simulated in LC mod
 
|-
 
|-
|032E ||? || || {{Icon|3}} ||unsupported ||
+
|032E || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|032F ||0 || || ||unsupported ||
+
|032F || unsupported || - || || ||
 
|-
 
|-
|[[0330]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player never gets tired ||
+
|[[0330]] || {{Icon|trilogy}} ||2 ||player handle, int || set player never gets tired ||
 
|-
 
|-
|0331 ||2 ||player handle, int || {{Icon|trilogy}} ||set player fast reload ||
+
|0331 || {{Icon|trilogy}} ||2 ||player handle, int || set player fast reload ||
 
|-
 
|-
|[[0332]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char bleeding ||
+
|[[0332]] || {{Icon|trilogy}} ||2 ||char handle, int || set char bleeding ||
 
|-
 
|-
|0333 ||? || || {{Icon|3}} ||unsupported ||
+
|0333 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|0334 ||? || || {{Icon|3}} ||unsupported ||
+
|0334 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|0335 ||1 ||int || {{Icon|trilogy}} ||set free resprays ||
+
|[[0335]] || {{Icon|trilogy}} ||1 ||int || set free resprays ||
 
|-
 
|-
|0336 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||set player visibility ||
+
|0336 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || set player visibility ||
 
|-
 
|-
|0337 ||2 ||char handle, int || {{Icon|trilogy}} ||set char visibility ||
+
|0337 || {{Icon|trilogy}} ||2 ||char handle, int || set char visibility ||
 
|-
 
|-
|0338 ||2 ||car handle, int || {{Icon|3}} {{Icon|SA}} ||set car visibility ||
+
|0338 || {{Icon|3}} {{Icon|SA}} ||2 ||car handle, int || set car visibility ||
 
|-
 
|-
|0339 ||11 ||flt, flt, flt, flt, flt, flt, int, int, int, int, int || {{Icon|trilogy}} ||check anything in area ||
+
|0339 || {{Icon|trilogy}} ||11 ||flt, flt, flt, flt, flt, flt, int, int, int, int, int || check anything in area ||
 
|-
 
|-
|033A ||0 || || {{Icon|3}} ||create incoming cessna ||
+
|033A || {{Icon|3}} ||0 || || create incoming cessna ||
 
|-
 
|-
|033B ||0 || || {{Icon|3}} ||check incoming cessna completed path ||
+
|033B || {{Icon|3}} ||0 || || check incoming cessna completed path ||
 
|-
 
|-
|033C ||0 || || {{Icon|3}} ||check incoming cessna is destroyed ||
+
|033C || {{Icon|3}} ||0 || || check incoming cessna is destroyed ||
 
|-
 
|-
|033D ||1 ||player handle || {{Icon|3}} ||put out fire on player ||
+
|033D || {{Icon|3}} ||1 ||player handle || put out fire on player ||
 
|-
 
|-
|[[033E]] ||3 ||string, int, int || {{Icon|trilogy}} ||display text ||
+
|[[033E]] || {{Icon|trilogy}} ||3 ||string, int, int || display text ||
 
|-
 
|-
|033F ||2 ||flt, flt || {{Icon|trilogy}} ||set text draw size ||
+
|033F || {{Icon|trilogy}} ||2 ||flt, flt || set text draw size ||
 
|-
 
|-
|0340 ||4 ||int, int, int, int || {{Icon|trilogy}} ||set text draw colors ||
+
|0340 || {{Icon|trilogy}} ||4 ||int, int, int, int || set text draw colors ||
 
|-
 
|-
|0341 ||1 ||int || {{Icon|trilogy}} ||set text justify ||
+
|0341 || {{Icon|trilogy}} ||1 ||int || set text justify ||
 
|-
 
|-
|0342 ||1 ||int || {{Icon|trilogy}} ||set text draw centered ||
+
|0342 || {{Icon|trilogy}} ||1 ||int || set text draw centered ||
 
|-
 
|-
|0343 ||1 ||flt || {{Icon|trilogy}} ||set text draw line width ||
+
|0343 || {{Icon|trilogy}} ||1 ||flt || set text draw line width ||
 
|-
 
|-
|0344 ||1 || || {{Icon|3}} {{Icon|SA}} ||set text center size ||
+
|0344 || {{Icon|3}} {{Icon|SA}} ||1 || || set text center size ||
 
|-
 
|-
|0345 ||1 ||int || {{Icon|trilogy}} ||set text draw background ||
+
|0345 || {{Icon|trilogy}} ||1 ||int || set text draw background ||
 
|-
 
|-
|0346 ||4 ||int, int, int, int || {{Icon|3}} ||set text background color ||
+
|0346 || {{Icon|3}} ||4 ||int, int, int, int || set text background color ||
 
|-
 
|-
|0347 ||1 || || {{Icon|3}} ||set text background only text (unsupported) ||
+
|0347 || {{Icon|3}} ||1 || || set text background only text (unsupported) ||
 
|-
 
|-
|0348 ||1 ||int || {{Icon|trilogy}} ||set text draw proportional ||
+
|0348 || {{Icon|trilogy}} ||1 ||int || set text draw proportional ||
 
|-
 
|-
|[[0349]] ||1 ||int || {{Icon|3}} {{Icon|SA}} ||set text draw font ||
+
|[[0349]] || {{Icon|3}} {{Icon|SA}} ||1 ||int || set text draw font ||
 
|-
 
|-
|034A ||0 || || {{Icon|3}} ||portland (industrial) passed ||
+
|034A || {{Icon|3}} ||0 || || portland (industrial) passed ||
 
|-
 
|-
|034B ||0 || || {{Icon|3}} ||staunton (commercial) passed ||
+
|034B || {{Icon|3}} ||0 || || staunton (commercial) passed ||
 
|-
 
|-
|034C ||0 || || {{Icon|3}} ||shoreside (suburban) passed ||
+
|034C || {{Icon|3}} ||0 || || shoreside (suburban) passed ||
 
|-
 
|-
|034D ||4 ||object handle, flt, flt, int || {{Icon|trilogy}} ||rotate object ||IF and SET
+
|034D || {{Icon|trilogy}} ||4 ||object handle, flt, flt, int || rotate object ||IF and SET
 
|-
 
|-
|034E ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||move object ||IF and SET
+
|034E || {{Icon|trilogy}} ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || move object ||IF and SET
 
|-
 
|-
|034F ||1 ||char handle || {{Icon|trilogy}} ||remove char with fade out (I think, not tested) ||
+
|034F || {{Icon|trilogy}} ||1 ||char handle || remove char with fade out (I think, not tested) ||
 
|-
 
|-
|0350 ||2 ||char handle, int || {{Icon|trilogy}} ||set char maintain position when attacked ||
+
|0350 || {{Icon|trilogy}} ||2 ||char handle, int || set char maintain position when attacked ||
 
|-
 
|-
|0351 ||0 || || {{Icon|3}} ||check gore is enabled ||
+
|0351 || {{Icon|3}} ||0 || || check gore is enabled ||
 
|-
 
|-
|0352 ||2 ||char handle, string || {{Icon|3}} {{Icon|VC}} ||set char skin ||
+
|0352 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, string || set char skin ||
 
|-
 
|-
|0353 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||refresh char ||
+
|0353 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || refresh char ||
 
|-
 
|-
|0354 ||1 ||flt || {{Icon|3}} ||set up chase scene ||
+
|0354 || {{Icon|3}} ||1 ||flt || set up chase scene ||
 
|-
 
|-
|0355 ||0 || || {{Icon|3}} ||clean up chase scene ||
+
|0355 || {{Icon|3}} ||0 || || clean up chase scene ||
 
|-
 
|-
|0356 ||7 ||int, flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|SA}} ||check is explosion in area ||
+
|0356 || {{Icon|3}} {{Icon|SA}} ||7 ||int, flt, flt, flt, flt, flt, flt || check is explosion in area ||
 
|-
 
|-
|0357 ||2 ||int, string || {{Icon|3}} ||check is explosion in zone ||
+
|0357 || {{Icon|3}} ||2 ||int, string || is explosion in zone ||
 
|-
 
|-
|0358 ||0 || || {{Icon|3}} ||create drop off cessna ||
+
|0358 || {{Icon|3}} ||0 || || create drop off cessna ||
 
|-
 
|-
|0359 ||0 || || {{Icon|3}} ||check drop off cessna is destroyed ||
+
|0359 || {{Icon|3}} ||0 || || check drop off cessna is destroyed ||
 
|-
 
|-
|035A ||3 ||var, var, var || {{Icon|3}} ||get drop off cessna coordinates ||
+
|035A || {{Icon|3}} ||3 ||var, var, var || get drop off cessna coordinates ||
 
|-
 
|-
|035B ||4 ||flt, flt, flt, var || {{Icon|3}} ||create drop off package ||parameters rearranged in SB
+
|035B || {{Icon|3}} ||4 ||flt, flt, flt, var || create drop off package ||parameters rearranged in SB
 
|-
 
|-
|035C ||5 ||object handle, car handle, flt, flt, flt || {{Icon|trilogy}} ||place object relative to car ||
+
|035C || {{Icon|trilogy}} ||5 ||object handle, car handle, flt, flt, flt || place object relative to car ||
 
|-
 
|-
|035D ||&#8212; ||object handle; object handle, int || {{Icon|trilogy}} ||make object targettable ||1 parameter in GTA III and Vice City, 2 parameters in San Andreas
+
|035D || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||1<br />2 ||object handle<br />object handle, int || make object targettable ||
 
|-
 
|-
|035E ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||add armour to player ||
+
|035E || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || add armour to player ||
 
|-
 
|-
|035F ||2 ||char handle, int || {{Icon|trilogy}} ||add armour to char ||
+
|035F || {{Icon|trilogy}} ||2 ||char handle, int || add armour to char ||
 
|-
 
|-
|[[0360]] ||1 ||garage ID || {{Icon|trilogy}} ||open garage ||
+
|[[0360]] || {{Icon|trilogy}} ||1 ||garage handle || open garage ||
 
|-
 
|-
|[[0361]] ||1 ||garage ID || {{Icon|trilogy}} ||close garage ||
+
|[[0361]] || {{Icon|trilogy}} ||1 ||garage handle || close garage ||
 
|-
 
|-
|0362 ||4 ||char handle, flt, flt, flt || {{Icon|trilogy}} ||warp char from car to coord  ||
+
|0362 || {{Icon|trilogy}} ||4 ||char handle, flt, flt, flt || warp char from car to coord  ||
 
|-
 
|-
|0363 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||set object model visibility ||
+
|0363 || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, int, int || set object model visibility ||
 
|-
 
|-
|0364 ||2 ||char handle, char handle || {{Icon|SA}} ||check has char spotted char ||
+
|0364 || {{Icon|SA}} ||2 ||char handle, char handle || check has char spotted char ||
 
|-
 
|-
|0365 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set character objective to hail taxi ||
+
|0365 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set character objective to hail taxi ||
 
|-
 
|-
|0366 ||1 ||object handle || {{Icon|trilogy}} ||check has object been damaged ||
+
|0366 || {{Icon|trilogy}} ||1 ||object handle || check has object been damaged ||
 
|-
 
|-
|0367 ||9 || || {{Icon|3}} ||start headshot kill frenzy (?) ||
+
|0367 || {{Icon|3}} ||9 || || start headshot kill frenzy (?) ||
 
|-
 
|-
|0368 ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create ev crane ||
+
|0368 || {{Icon|3}} ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || create ev crane ||
 
|-
 
|-
|0369 ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||warp player into car ||
+
|0369 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, car handle || warp player into car ||
 
|-
 
|-
|036A ||2 ||char handle, car handle || {{Icon|trilogy}} ||warp char into car ||
+
|036A || {{Icon|trilogy}} ||2 ||char handle, car handle || warp char into car ||
 
|-
 
|-
|036B ||0 || || ||unsupported ||
+
|036B || unsupported || - || || ||
 
|-
 
|-
|036C ||0 || || ||unsupported ||
+
|036C || unsupported || - || || ||
 
|-
 
|-
|036D ||5 ||string, int, int, int, int || {{Icon|trilogy}} ||print text with 2 numbers big ||
+
|036D || {{Icon|trilogy}} ||5 ||string, int, int, int, int || print text with 2 numbers big ||
 
|-
 
|-
|036E ||6 ||string, int, int, int, int, int || {{Icon|3}} ||print text with 3 numbers big ||
+
|036E || {{Icon|3}} ||6 ||string, int, int, int, int, int || print text with 3 numbers big ||
 
|-
 
|-
|036F ||7 ||string, int, int, int, int, int, int || {{Icon|3}} ||print text with 4 numbers big ||
+
|036F || {{Icon|3}} ||7 ||string, int, int, int, int, int, int || print text with 4 numbers big ||
 
|-
 
|-
|0370 ||8 ||string, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 5 numbers big ||
+
|0370 || {{Icon|3}} ||8 ||string, int, int, int, int, int, int, int || print text with 5 numbers big ||
 
|-
 
|-
|0371 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 6 numbers big ||
+
|0371 || {{Icon|3}} ||9 ||string, int, int, int, int, int, int, int, int || print text with 6 numbers big ||
 
|-
 
|-
|[[0372]] ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} ||set char animation ||
+
|[[0372]] || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, int, int || set char animation ||
 
|-
 
|-
|0373 ||0 || || {{Icon|trilogy}} ||set camera directly behind player ||
+
|0373 || {{Icon|trilogy}} ||0 || || set camera directly behind player ||
 
|-
 
|-
|0374 ||1 || || {{Icon|3}} ||set motion blur ||
+
|0374 || {{Icon|3}} ||1 || || set motion blur ||
 
|-
 
|-
|0375 ||4 || || {{Icon|3}} ||print string in string ||
+
|0375 || {{Icon|3}} ||4 || || print string in string ||
 
|-
 
|-
|0376 ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||create random char ||parameters rearranged in SB
+
|0376 || {{Icon|trilogy}} ||4 ||flt, flt, flt, var || create random char ||parameters rearranged in SB
 
|-
 
|-
|0377 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set character objective to steal any car ||
+
|0377 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set character objective to steal any car ||
 
|-
 
|-
|0378 ||3 || || {{Icon|3}} ||set 2 repeated phone messages ||
+
|0378 || {{Icon|3}} ||3 || || set 2 repeated phone messages ||
 
|-
 
|-
|0379 ||3 || || {{Icon|3}} ||set 2 phone messages ||
+
|0379 || {{Icon|3}} ||3 || || set 2 phone messages ||
 
|-
 
|-
|037A ||4 || || {{Icon|3}} ||set 3 repeated phone messages ||
+
|037A || {{Icon|3}} ||4 || || set 3 repeated phone messages ||
 
|-
 
|-
|037B ||4 || || {{Icon|3}} ||set 3 phone messages ||
+
|037B || {{Icon|3}} ||4 || || set 3 phone messages ||
 
|-
 
|-
|037C ||5 || || {{Icon|3}} ||set 4 repeated phone messages ||
+
|037C || {{Icon|3}} ||5 || || set 4 repeated phone messages ||
 
|-
 
|-
|037D ||5 || || {{Icon|3}} ||set 4 phone messages ||
+
|037D || {{Icon|3}} ||5 || || set 4 phone messages ||
 
|-
 
|-
|037E ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||check sniper bullet is in area ||
+
|037E || {{Icon|3}} {{Icon|VC}} ||6 ||flt, flt, flt, flt, flt, flt || check sniper bullet is in area ||
 
|-
 
|-
|037F ||0 || || {{Icon|3}} ||give player detonator ||
+
|037F || {{Icon|3}} ||0 || || give player detonator ||
 
|-
 
|-
|0380 ||0 || || ||unsupported ||
+
|0380 || unsupported || - || || ||
 
|-
 
|-
|0381 ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||throw object ||
+
|0381 || {{Icon|trilogy}} ||4 ||object handle, flt, flt, flt || throw object ||
 
|-
 
|-
|0382 ||2 ||object handle, int || {{Icon|trilogy}} ||set object collision detection ||
+
|0382 || {{Icon|trilogy}} ||2 ||object handle, int || set object collision detection ||
 
|-
 
|-
|0383 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} ||check special car horn is on ||
+
|0383 || {{Icon|3}} {{Icon|VC}} ||1 ||car handle || is special car horn on ||
 
|-
 
|-
|0384 ||4 ||string, string, int, int || {{Icon|trilogy}} ||print string in string now ||
+
|0384 || {{Icon|trilogy}} ||4 ||string, string, int, int || print string in string now ||
 
|-
 
|-
|0385 ||4 ||string, string, int, int || {{Icon|trilogy}} ||print string in string soon ||
+
|0385 || {{Icon|trilogy}} ||4 ||string, string, int, int || print string in string soon ||
 
|-
 
|-
|0386 ||6 || || {{Icon|3}} ||set 5 repeated phone messages ||
+
|0386 || {{Icon|3}} ||6 || || set 5 repeated phone messages ||
 
|-
 
|-
|0387 ||6 || || {{Icon|3}} ||set 5 phone messages ||
+
|0387 || {{Icon|3}} ||6 || || set 5 phone messages ||
 
|-
 
|-
|0388 ||7 || || {{Icon|3}} ||set 6 repeated phone messages ||
+
|0388 || {{Icon|3}} ||7 || || set 6 repeated phone messages ||
 
|-
 
|-
|0389 ||7 || || {{Icon|3}} ||set 6 phone messages ||
+
|0389 || {{Icon|3}} ||7 || || set 6 phone messages ||
 
|-
 
|-
|038A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||check if point is obscured by a mission entity ||
+
|038A || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || check if point is obscured by a mission entity ||
 
|-
 
|-
|038B ||0 || || {{Icon|trilogy}} ||load requested models ||
+
|038B || {{Icon|trilogy}} ||0 || || load requested models ||
 
|-
 
|-
|038C ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||scatter object ||
+
|038C || {{Icon|trilogy}} ||4 ||object handle, flt, flt, flt || scatter object ||
 
|-
 
|-
|038D ||9 ||int, flt, flt, flt, flt, int, int, int, int,  || {{Icon|trilogy}} ||draw texture ||  
+
|038D || {{Icon|trilogy}} ||9 ||int, flt, flt, flt, flt, int, int, int, int,  || draw texture ||  
 
|-
 
|-
|038E ||8 ||flt, flt, flt, flt, int, int, int, int || {{Icon|trilogy}} ||draw rectangle ||  
+
|038E || {{Icon|trilogy}} ||8 ||flt, flt, flt, flt, int, int, int, int || draw rectangle ||  
 
|-
 
|-
|[[038F]] ||2 ||int, string || {{Icon|trilogy}} ||get texture from txd ||parameters rearranged in SB in San Andreas
+
|[[038F]] || {{Icon|trilogy}} ||2 ||int, string || get texture from txd ||parameters rearranged in SB in San Andreas
 
|-
 
|-
|0390 ||1 ||string || {{Icon|trilogy}} ||load txd ||  
+
|0390 || {{Icon|trilogy}} ||1 ||string || load txd ||  
 
|-
 
|-
|0391 ||0 || || {{Icon|trilogy}} ||release txd ||
+
|0391 || {{Icon|trilogy}} ||0 || || release txd ||
 
|-
 
|-
|[[0392]] ||2 ||object handle, int || {{Icon|trilogy}} || set object dynamic ||
+
|[[0392]] || {{Icon|trilogy}} ||2 ||object handle, int || set object dynamic ||
 
|-
 
|-
|0393 ||3 || || {{Icon|3}} {{Icon|SA}} || set character animation speed ||
+
|0393 || {{Icon|3}} {{Icon|SA}} ||3 || || set character animation speed ||
 
|-
 
|-
|[[0394]] ||1 ||int || {{Icon|trilogy}} ||play music ||
+
|[[0394]] || {{Icon|trilogy}} ||1 ||int || play music ||
 
|-
 
|-
|0395 ||5 ||int, float, float, float, float || {{Icon|trilogy}} ||clear area ||parameters rearranged in SB
+
|0395 || {{Icon|trilogy}} ||5 ||int, float, float, float, float || clear area ||parameters rearranged in SB
 
|-
 
|-
|0396 ||1 ||global var || {{Icon|trilogy}} ||freeze onscreen timer ||
+
|0396 || {{Icon|trilogy}} ||1 ||global var || freeze onscreen timer ||
 
|-
 
|-
|0397 ||2 ||car handle, int || {{Icon|trilogy}} ||switch car siren ||
+
|0397 || {{Icon|trilogy}} ||2 ||car handle, int || switch car siren ||
 
|-
 
|-
|0398 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} ||switch ped roads on angled ||
+
|0398 || {{Icon|3}} ||7 ||float, float, float, float, float, float, float || switch ped roads on angled ||
 
|-
 
|-
|0399 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} ||switch ped roads off angled ||
+
|0399 || {{Icon|3}} ||7 ||float, float, float, float, float, float, float || switch ped roads off angled ||
 
|-
 
|-
|039A ||7 ||float, float, float, float, float, float, float || {{Icon|3}} ||switch roads on angled ||
+
|039A || {{Icon|3}} ||7 ||float, float, float, float, float, float, float || switch roads on angled ||
 
|-
 
|-
|039B ||7 ||float, float, float, float, float, float, float || {{Icon|3}} ||switch roads off angled ||
+
|039B || {{Icon|3}} ||7 ||float, float, float, float, float, float, float || switch roads off angled ||
 
|-
 
|-
|039C ||2 ||car handle, int || {{Icon|trilogy}} ||set car waterproof ||
+
|039C || {{Icon|trilogy}} ||2 ||car handle, int || set car waterproof ||
 
|-
 
|-
|039D ||12 || || {{Icon|3}} {{Icon|VC}} ||add moving particle effect ||parameters rearranged in SB
+
|039D || {{Icon|3}} {{Icon|VC}} ||12 || || add moving particle effect ||parameters rearranged in SB
 
|-
 
|-
|039E ||2 ||char handle, int || {{Icon|trilogy}} ||set char unable to be jacked (untested) ||
+
|039E || {{Icon|trilogy}} ||2 ||char handle, int || set char unable to be jacked (untested) ||
 
|-
 
|-
|039F ||3 ||car handle, float, float || {{Icon|trilogy}} ||turn car to face coord ||
+
|039F || {{Icon|trilogy}} ||3 ||car handle, float, float || turn car to face coord ||
 
|-
 
|-
|03A0 ||3 ||car handle, float, float || {{Icon|3}} ||check car is picked up by crane ||
+
|03A0 || {{Icon|3}} ||3 ||car handle, float, float || check car is picked up by crane ||
 
|-
 
|-
|03A1 ||4 ||float, float, float, float || {{Icon|trilogy}} ||show sphere at coord ||
+
|03A1 || {{Icon|trilogy}} ||4 ||float, float, float, float || show sphere at coord ||
 
|-
 
|-
|03A2 ||2 ||car handle, int || {{Icon|trilogy}} ||set car action ||
+
|03A2 || {{Icon|trilogy}} ||2 ||car handle, int || set car action ||
 
|-
 
|-
|[[03A3]] ||1 ||char handle || {{Icon|trilogy}} ||check is char male ||
+
|[[03A3]] || {{Icon|trilogy}} ||1 ||char handle || check is char male ||
 
|-
 
|-
|[[03A4]] ||1 ||string || {{Icon|trilogy}} ||name thread ||
+
|[[03A4]] || {{Icon|trilogy}} ||1 ||string || name thread ||
 
|-
 
|-
|03A5 ||3 ||garage ID, int, int || {{Icon|3}} ||change garage type with car model ||
+
|03A5 || {{Icon|3}} ||3 ||garage handle, int, int || change garage type with car model ||
 
|-
 
|-
|03A6 ||3 ||var, var, var || {{Icon|3}} ||get incoming cessna coordinates ||
+
|03A6 || {{Icon|3}} ||3 ||var, var, var || get incoming cessna coordinates ||
 
|-
 
|-
|03A7 ||1 ||nop || {{Icon|trilogy}} ||no operation ||
+
|03A7 || {{Icon|trilogy}} ||1 ||nop || no operation ||
 
|-
 
|-
|03A8 ||1 ||nop || {{Icon|trilogy}} ||no operation ||
+
|03A8 || {{Icon|trilogy}} ||1 ||nop || no operation || used in mobile GTA III
 
|-
 
|-
|03A9 ||0 ||nop || {{Icon|trilogy}} ||no operation ||
+
|03A9 || {{Icon|trilogy}} ||0 ||nop || no operation || used in mobile GTA III
 
|-
 
|-
|03AA ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||play suspect last seen ||
+
|03AA || {{Icon|3}} {{Icon|VC}} ||3 ||float, float, float || play suspect last seen ||
 
|-
 
|-
|03AB ||2 ||car handle, int || {{Icon|trilogy}} ||set car strong ||
+
|03AB || {{Icon|trilogy}} ||2 ||car handle, int || set car strong ||
 
|-
 
|-
|03AC ||1 ||int || {{Icon|3}} {{Icon|VC}} ||remove route ||
+
|03AC || {{Icon|3}} {{Icon|VC}} ||1 ||int || remove route ||
 
|-
 
|-
|[[03AD]] ||1 ||int || {{Icon|3}} {{Icon|VC}} ||toggle rubbish ||
+
|[[03AD]] || {{Icon|3}} {{Icon|VC}} ||1 ||int || toggle rubbish ||
 
|-
 
|-
|03AE ||6 ||float, float, float, float, float, float || {{Icon|3}} {{Icon|VC}} ||remove particle effects in area ||
+
|03AE || {{Icon|3}} {{Icon|VC}} ||6 ||float, float, float, float, float, float || remove particle effects in area ||
 
|-
 
|-
|[[03AF]] ||1 ||int || {{Icon|trilogy}} ||toggle streaming ||
+
|[[03AF]] || {{Icon|trilogy}} ||1 ||int || toggle streaming ||
 
|-
 
|-
|[[03B0]] ||1 ||garage ID || {{Icon|trilogy}} ||check garage is open ||
+
|[[03B0]] || {{Icon|trilogy}} ||1 ||garage handle || check garage is open ||
 
|-
 
|-
|03B1 ||1 ||garage ID || {{Icon|trilogy}} ||check garage is closed ||
+
|03B1 || {{Icon|trilogy}} ||1 ||garage handle || check garage is closed ||
 
|-
 
|-
|03B2 ||0 || || {{Icon|3}} ||start Catalina's helicopter flyby ||
+
|03B2 || {{Icon|3}} ||0 || || start Catalina's helicopter flyby ||
 
|-
 
|-
|03B3 ||0 || || {{Icon|3}} ||start Catalina's helicopter take off ||
+
|03B3 || {{Icon|3}} ||0 || || start Catalina's helicopter take off ||
 
|-
 
|-
|03B4 ||0 || || {{Icon|3}} ||remove Catalina's helicopter ||
+
|03B4 || {{Icon|3}} ||0 || || remove Catalina's helicopter ||
 
|-
 
|-
|03B5 ||0 || || {{Icon|3}} ||check Catalina's helicopter is shot down ||
+
|03B5 || {{Icon|3}} ||0 || || check Catalina's helicopter is shot down ||
 
|-
 
|-
|03B6 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||swap nearest building model ||
+
|03B6 || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, int, int || swap nearest building model ||
 
|-
 
|-
|03B7 ||1 ||int || {{Icon|trilogy}} ||toggle world processing ||
+
|03B7 || {{Icon|trilogy}} ||1 ||int || toggle world processing ||
 
|-
 
|-
|03B8 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||remove all player weapons ||
+
|03B8 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || remove all player weapons ||
 
|-
 
|-
|03B9 ||1 ||car handle || {{Icon|3}} ||get Catalina's helicopter ||
+
|03B9 || {{Icon|3}} ||1 ||car handle || get Catalina's helicopter ||
 
|-
 
|-
|03BA ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||clear area of cars ||
+
|03BA || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || clear area of cars ||
 
|-
 
|-
|03BB ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||set garage door to swing open ||
+
|03BB || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || set garage door to swing open ||
 
|-
 
|-
|03BC ||5 ||flt, flt, flt, flt, sphere ID || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|03BC || {{Icon|trilogy}} ||5 ||flt, flt, flt, flt, sphere ID || ||parameters rearranged in SB
 
|-
 
|-
|03BD ||1 ||sphere ID || {{Icon|trilogy}} ||remove sphere ||
+
|03BD || {{Icon|trilogy}} ||1 ||sphere ID || remove sphere ||
 
|-
 
|-
|03BE ||0 || || {{Icon|3}} ||set Catalina's helicopter fly up ||
+
|03BE || {{Icon|3}} ||0 || || set Catalina's helicopter fly up ||
 
|-
 
|-
|03BF ||2 ||player handle, int || {{Icon|trilogy}} ||set everyone ignore player ||
+
|03BF || {{Icon|trilogy}} ||2 ||player handle, int || set everyone ignore player ||
 
|-
 
|-
|03C0 ||2 ||char handle, var || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|03C0 || {{Icon|trilogy}} ||2 ||char handle, var || ||parameters rearranged in SB
 
|-
 
|-
|03C1 ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|03C1 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || ||parameters rearranged in SB
 
|-
 
|-
|03C2 ||1 ||phone ID || {{Icon|3}} ||check phone is answered ||
+
|03C2 || {{Icon|3}} ||1 ||phone ID || check phone is answered ||
 
|-
 
|-
|03C3 ||3 ||global var, int, string || {{Icon|trilogy}} ||display onscreen timer with string ||
+
|03C3 || {{Icon|trilogy}} ||3 ||global var, int, string || display onscreen timer with string ||
 
|-
 
|-
|03C4 ||3 ||global var, int, string || {{Icon|trilogy}} ||display onscreen counter with string ||
+
|03C4 || {{Icon|trilogy}} ||3 ||global var, int, string || display onscreen counter with string ||
 
|-
 
|-
|[[03C5]] ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||create random car for car park ||
+
|[[03C5]] || {{Icon|trilogy}} ||4 ||flt, flt, flt, flt || create random car for car park ||
 
|-
 
|-
|03C6 ||1 ||int || {{Icon|3}} || ||
+
|03C6 || {{Icon|3}} ||1 ||int || ||
 
|-
 
|-
|03C7 ||1 ||float || {{Icon|trilogy}} ||set wanted multiplier (untested) ||
+
|03C7 || {{Icon|trilogy}} ||1 ||float || set wanted multiplier (untested) ||
 
|-
 
|-
|03C8 ||0 || || {{Icon|trilogy}} ||set camera in front of player ||
+
|03C8 || {{Icon|trilogy}} ||0 || || set camera in front of player ||
 
|-
 
|-
|03C9 ||1 ||car handle || {{Icon|3}} ||check is car visibly damaged ||simulated in LC mod
+
|03C9 || {{Icon|3}} ||1 ||car handle || check is car visibly damaged ||simulated in LC mod
 
|-
 
|-
|03CA ||1 ||object handle || {{Icon|trilogy}} ||does object exist? ||
+
|03CA || {{Icon|trilogy}} ||1 ||object handle || does object exist? ||
 
|-
 
|-
|03CB ||3 ||flt, flt, flt || {{Icon|trilogy}} ||load cutscene (?) ||
+
|03CB || {{Icon|trilogy}} ||3 ||flt, flt, flt || load cutscene (?) ||
 
|-
 
|-
|03CC ||3 ||car handle, flt, int || {{Icon|trilogy}} ||add stuck car check ||
+
|03CC || {{Icon|trilogy}} ||3 ||car handle, flt, int || add stuck car check ||
 
|-
 
|-
|03CD ||1 ||car handle || {{Icon|trilogy}} ||remove stuck car check ||
+
|03CD || {{Icon|trilogy}} ||1 ||car handle || remove stuck car check ||
 
|-
 
|-
|03CE ||1 ||car handle || {{Icon|trilogy}} ||check car is stuck ||
+
|03CE || {{Icon|trilogy}} ||1 ||car handle || check car is stuck ||
 
|-
 
|-
|03CF ||&#8212; ||string; int, string || {{Icon|trilogy}} ||load mission audio ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas; parameters rearranged in SB
+
|03CF || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 ||string<br />int, string || load mission audio ||parameters rearranged in SB
 
|-
 
|-
|03D0 ||&#8212; ||none; int || {{Icon|trilogy}} ||is mission audio loaded ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
+
|03D0 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || <br />int || is mission audio loaded ||
 
|-
 
|-
|03D1 ||&#8212; ||none; int || {{Icon|trilogy}} ||play mission audio ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
+
|03D1 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || <br />int || play mission audio ||
 
|-
 
|-
|03D2 ||&#8212; ||none; int || {{Icon|trilogy}} ||has mission audio finished? ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
+
|03D2 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || <br />int || has mission audio finished ||
 
|-
 
|-
|03D3 ||7 ||flt, flt, flt, var, var, var, var || {{Icon|trilogy}} ||get closest car node with heading ||
+
|03D3 || {{Icon|trilogy}} ||7 ||flt, flt, flt, var, var, var, var || get closest car node with heading ||
 
|-
 
|-
|[[03D4]] ||2 ||garage ID, car handle || {{Icon|3}} {{Icon|VC}} ||check garage contains needed car ||
+
|[[03D4]] || {{Icon|3}} {{Icon|VC}} ||2 ||garage handle, car handle || check garage contains needed car ||
 
|-
 
|-
|03D5 ||1 ||string || {{Icon|trilogy}} ||clear this print ||
+
|03D5 || {{Icon|trilogy}} ||1 ||string || clear this print ||
 
|-
 
|-
|03D6 ||1 ||string || {{Icon|trilogy}} ||clear this big print ||
+
|03D6 || {{Icon|trilogy}} ||1 ||string || clear this big print ||
 
|-
 
|-
|03D7 ||&#8212; ||flt, flt, flt; int, flt, flt, flt || {{Icon|trilogy}} ||set mission audio position ||3 parameters in GTA III, 4 parameters in Vice City and San Andreas
+
|03D7 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||3<br />4 ||flt, flt, flt<br />int, flt, flt, flt || set mission audio position ||
 
|-
 
|-
|03D8 ||0 || || {{Icon|trilogy}} ||activate save menu ||
+
|03D8 || {{Icon|trilogy}} ||0 || || activate save menu ||
 
|-
 
|-
|03D9 ||0 || || {{Icon|trilogy}} ||check save did complete successfully ||
+
|03D9 || {{Icon|trilogy}} ||0 || || check save did complete successfully ||
 
|-
 
|-
|03DA ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||set garage camera follows player ||
+
|03DA || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || set garage camera follows player ||
 
|-
 
|-
|03DB ||? || || {{Icon|3}} ||unsupported ||
+
|03DB || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|03DC ||2 ||pickup handle, marker handle || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|03DC || {{Icon|trilogy}} ||2 ||pickup handle, marker handle || ||parameters rearranged in SB
 
|-
 
|-
|03DD ||3 ||pickup handle, int, blip handle || {{Icon|3}} ||add blip sprite to pickup ||
+
|03DD || {{Icon|3}} ||3 ||pickup handle, int, blip handle || add blip sprite to pickup ||
 
|-
 
|-
|03DE ||1 ||flt || {{Icon|trilogy}} ||set ped density multiplier ||
+
|03DE || {{Icon|trilogy}} ||1 ||flt || set ped density multiplier ||
 
|-
 
|-
|03DF ||1 ||int || {{Icon|3}} {{Icon|VC}} ||force random ped type ||
+
|03DF || {{Icon|3}} {{Icon|VC}} ||1 ||int || force random ped type ||
 
|-
 
|-
|03E0 || || || {{Icon|3}} {{Icon|SA}} ||set text draw before fade ||
+
|03E0 || {{Icon|3}} {{Icon|SA}} ||1 ||int || set text draw before fade ||
 
|-
 
|-
|03E1 ||1 ||var || {{Icon|3}} {{Icon|VC}} ||get number of packages found ||
+
|03E1 || {{Icon|3}} {{Icon|VC}} ||1 ||var || get number of packages found ||
 
|-
 
|-
|03E2 ||1 ||int; char handle || {{Icon|3}} {{Icon|VC}} ||save Turismo best time; task char exit any car ||
+
|03E2 || {{Icon|3}}<br />{{Icon|VC}} ||1<br />1 ||int<br />char handle || register el burro time<br />task char exit any car ||
 
|-
 
|-
|03E3 ||1 ||int || {{Icon|trilogy}} ||set next texture antialiased ||
+
|03E3 || {{Icon|trilogy}} ||1 ||int || set next texture antialiased ||
 
|-
 
|-
|03E4 ||1 ||int || {{Icon|trilogy}} ||set text right justify ||
+
|03E4 || {{Icon|trilogy}} ||1 ||int || set text right justify ||
 
|-
 
|-
|[[03E5]] ||1 ||string || {{Icon|trilogy}} ||print help ||
+
|[[03E5]] || {{Icon|trilogy}} ||1 ||string || print help ||
 
|-
 
|-
|[[03E6]] ||0 || || {{Icon|trilogy}} ||clear help ||
+
|[[03E6]] || {{Icon|trilogy}} ||0 || || clear help ||
 
|-
 
|-
|[[03E7]] ||1 ||int || {{Icon|trilogy}} ||flash hud ||
+
|[[03E7]] || {{Icon|trilogy}} ||1 ||int || flash hud ||
 
|-
 
|-
|03E8 ||0 || || ||unsupported ||
+
|03E8 || unsupported || - || || ||
 
|-
 
|-
|03E9 ||0 || || ||unsupported ||
+
|03E9 || unsupported || - || || ||
 
|-
 
|-
|03EA ||1 ||int || {{Icon|3}} {{Icon|VC}} ||toggle generating cars around camera (?) ||
+
|03EA || {{Icon|3}} {{Icon|VC}} ||1 ||int || toggle generating cars around camera (?) ||
 
|-
 
|-
|03EB ||0 || || {{Icon|trilogy}} || clear small prints ||
+
|03EB || {{Icon|trilogy}} ||0 || || clear small prints ||
 
|-
 
|-
|03EC ||0 || || {{Icon|3}} ||check ev crane collected all cars ||
+
|03EC || {{Icon|3}} ||0 || || check ev crane collected all cars ||
 
|-
 
|-
|[[03ED]] ||2 ||car handle, int || {{Icon|trilogy}} ||set upsidedown car not damaged ||
+
|[[03ED]] || {{Icon|trilogy}} ||2 ||car handle, int || set upsidedown car not damaged ||
 
|-
 
|-
|03EE ||1 ||player handle || {{Icon|trilogy}} ||can player start mission? ||
+
|03EE || {{Icon|trilogy}} ||1 ||player handle || can player start mission? ||
 
|-
 
|-
|03EF ||1 ||player handle || {{Icon|trilogy}} ||make player safe for cutscene ||only use before cutscenes
+
|03EF || {{Icon|trilogy}} ||1 ||player handle || make player safe for cutscene ||only use before cutscenes
 
|-
 
|-
|[[03F0]] ||1 ||int || {{Icon|trilogy}} ||enable text draw ||
+
|[[03F0]] || {{Icon|trilogy}} ||1 ||int || enable text draw ||
 
|-
 
|-
|[[03F1]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} ||set pedtype add threat ||
+
|[[03F1]] || {{Icon|3}} {{Icon|VC}} ||2 ||int, int || set pedtype add threat ||
 
|-
 
|-
|03F2 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} ||set pedtype remove threat ||
+
|03F2 || {{Icon|3}} {{Icon|VC}} ||2 ||int, int || set pedtype remove threat ||
 
|-
 
|-
|03F3 ||3 ||car handle, var, var || {{Icon|trilogy}} ||get car colors ||
+
|03F3 || {{Icon|trilogy}} ||3 ||car handle, var, var || get car colors ||
 
|-
 
|-
|03F4 ||1 ||int || {{Icon|trilogy}} ||set all cars can be damaged ||
+
|03F4 || {{Icon|trilogy}} ||1 ||int || set all cars can be damaged ||
 
|-
 
|-
|03F5 ||2 ||car handle, int || {{Icon|trilogy}} ||set car can be damaged ||
+
|03F5 || {{Icon|trilogy}} ||2 ||car handle, int || set car can be damaged ||
 
|-
 
|-
|03F6 ||0 || || ||unsupported ||
+
|03F6 || unsupported || - || || ||
 
|-
 
|-
|03F7 ||1 ||int || {{Icon|3}} ||load island collision data ||
+
|03F7 || {{Icon|3}} ||1 ||int || load island collision data ||
 
|-
 
|-
|03F8 ||1 ||var || {{Icon|3}} || ||
+
|03F8 || {{Icon|3}} ||1 ||var || ||
 
|-
 
|-
|03F9 ||3 ||char handle, char handle, int || {{Icon|3}} {{Icon|VC}} ||make char converse with char ||
+
|03F9 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, char handle, int || make char converse with char ||
 
|-
 
|-
|03FA ||0 || || ||unsupported ||
+
|03FA || unsupported || - || || ||
 
|-
 
|-
|03FB ||2 ||car handle, int || {{Icon|3}} ||set car to stay on current island ||
+
|03FB || {{Icon|3}} ||2 ||car handle, int || set car to stay on current island ||
 
|-
 
|-
|03FC ||2 ||char handle, int || {{Icon|3}} ||set char to stay on current island ||
+
|03FC || {{Icon|3}} ||2 ||char handle, int || set char to stay on current island ||
 
|-
 
|-
|03FD ||&#8212; ||int; player handle, int || {{Icon|trilogy}} ||save Patriot Playground time; set player handling responsiveness ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas
+
|03FD || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 ||int<br />player handle, int || save Patriot Playground time<br />set player handling responsiveness ||
 
|-
 
|-
|03FE ||&#8212; ||int; char handle, int || {{Icon|trilogy}} ||save A Ride in the Park time; set char money ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas
+
|03FE || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 ||int<br />char handle, int || save A Ride in the Park time<br />set char money ||
 
|-
 
|-
|03FF ||1 || || {{Icon|3}} {{Icon|VC}} ||save Gripped! time; increase char money in VC/SA ||
+
|03FF || {{Icon|3}} {{Icon|VC}} ||1 || || save Gripped! time; increase char money in VC/SA ||
 
|-
 
|-
|[[0400]] ||&#8212; ||int; object handle, flt, flt, flt, var, var, var || {{Icon|trilogy}} ||save Multistorey Mayhem time; get offset from object in world coords ||1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB
+
|[[0400]] || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />7 ||int<br />object handle, flt, flt, flt, var, var, var || save Multistorey Mayhem time; get offset from object in world coords ||1parameters rearranged in SB
 
|-
 
|-
|0401 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment people saved in ambulance ||
+
|0401 || {{Icon|3}} {{Icon|VC}} ||0 || || increment people saved in ambulance ||
 
|-
 
|-
|0402 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment criminals stopped ||
+
|0402 || {{Icon|3}} {{Icon|VC}} ||0 || || increment criminals stopped ||
 
|-
 
|-
|0403 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set highest ambulance level ||
+
|0403 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set highest ambulance level ||
 
|-
 
|-
|0404 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment fires extinguished ||
+
|0404 || {{Icon|3}} {{Icon|VC}} ||0 || || increment fires extinguished ||
 
|-
 
|-
|[[0405]] ||1 ||phone ID || {{Icon|3}} {{Icon|VC}} ||enable phone ||
+
|[[0405]] || {{Icon|3}} {{Icon|VC}} ||1 ||phone ID || enable phone ||
 
|-
 
|-
|0406 ||1 ||var || {{Icon|3}} ||save longest flight in Dodo ||
+
|0406 || {{Icon|3}} ||1 ||var || save longest flight in Dodo ||
 
|-
 
|-
|0407 ||&#8212; ||int; car handle, flt, flt, flt, var, var, var || {{Icon|trilogy}} ||save Rigged to Blow time; get offset from car in world coords ||1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB
+
|0407 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />7 ||int<br />car handle, flt, flt, flt, var, var, var || save Rigged to Blow time<br />get offset from car in world coords ||parameters rearranged in SB
 
|-
 
|-
|0408 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set total number of rampages ||
+
|0408 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set total number of rampages ||
 
|-
 
|-
|0409 ||0 || || {{Icon|3}} {{Icon|VC}} ||detonate rc buggy ||
+
|0409 || {{Icon|3}} {{Icon|VC}} ||0 || || detonate rc buggy ||
 
|-
 
|-
|040A ||1 ||int || {{Icon|3}} ||remove car from chase ||
+
|040A || {{Icon|3}} ||1 ||int || remove car from chase ||
 
|-
 
|-
|040B ||0 || || {{Icon|3}} {{Icon|VC}} ||check is French version ||
+
|040B || {{Icon|3}} {{Icon|VC}} ||0 || || check is French version ||
 
|-
 
|-
|040C ||0 || || {{Icon|trilogy}} ||check is German version ||
+
|040C || {{Icon|trilogy}} ||0 || || check is German version ||
 
|-
 
|-
|040D ||&#8212; ||none; int || {{Icon|trilogy}} ||clear mission audio ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
+
|040D || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || <br />int || clear mission audio ||
 
|-
 
|-
|040E ||1 || || {{Icon|3}} || ||
+
|040E || {{Icon|3}} ||1 || || ||
 
|-
 
|-
|040F ||1 || || {{Icon|3}} || ||
+
|040F || {{Icon|3}} ||1 || || ||
 
|-
 
|-
|0410 ||2 || || {{Icon|3}} ||set gang ped model preference ||
+
|0410 || {{Icon|3}} ||2 || || set gang ped model preference ||
 
|-
 
|-
|0411 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
+
|0411 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || ||
 
|-
 
|-
|0412 ||2 || || {{Icon|3}} || ||
+
|0412 || {{Icon|3}} ||2 || || ||
 
|-
 
|-
|0413 ||2 ||player handle, int || {{Icon|3}} || ||
+
|0413 || {{Icon|3}} ||2 ||player handle, int || ||
 
|-
 
|-
|[[0414]] ||2 ||player handle, int || {{Icon|trilogy}} ||set free health care ||
+
|[[0414]] || {{Icon|trilogy}} ||2 ||player handle, int || set free health care ||
 
|-
 
|-
|0415 ||2 || || {{Icon|3}} || ||
+
|0415 || {{Icon|3}} ||2 || || ||
 
|-
 
|-
|0416 ||0 || || {{Icon|3}} {{Icon|VC}} ||unsupported ||
+
|0416 || {{Icon|3}} {{Icon|VC}} ||0 || || unsupported ||
 
|-
 
|-
|[[0417]] ||1 ||int || {{Icon|trilogy}} || ||
+
|[[0417]] || {{Icon|trilogy}} ||1 ||int || ||
 
|-
 
|-
|0418 ||2 || || {{Icon|trilogy}} || ||
+
|0418 || {{Icon|trilogy}} ||2 || || ||
 
|-
 
|-
|0419 ||3 ||player handle, int, var || {{Icon|3}} {{Icon|VC}} ||get ammo in player weapon ||parameters rearranged in SB
+
|0419 || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, var || get ammo in player weapon ||parameters rearranged in SB
 
|-
 
|-
|041A ||? || || {{Icon|3}} ||get ammo in char weapon ||
+
|041A || {{Icon|3}} ||? || || get ammo in char weapon ||
 
|-
 
|-
|041B ||0 || || {{Icon|3}} ||increment rampages passed ||
+
|041B || {{Icon|3}} ||0 || || increment rampages passed ||
 
|-
 
|-
|041C ||2 ||char handle, int || {{Icon|3}} ||make char say dialogue ||
+
|041C || {{Icon|3}} ||2 ||char handle, int || make char say dialogue ||
 
|-
 
|-
|041D ||1 ||flt || {{Icon|trilogy}} || ||
+
|041D || {{Icon|trilogy}} ||1 ||flt || ||
 
|-
 
|-
|[[041E]] ||2 ||int, int || {{Icon|trilogy}} ||set radio station ||
+
|[[041E]] || {{Icon|trilogy}} ||2 ||int, int || set radio station ||
 
|-
 
|-
|041F ||1 ||int || {{Icon|3}} ||override hospital level ||
+
|041F || {{Icon|3}} ||1 ||int || override hospital level ||
 
|-
 
|-
|0420 ||1 || || {{Icon|3}} ||override police station level ||
+
|0420 || {{Icon|3}} ||1 || || override police station level ||
 
|-
 
|-
|0421 ||1 ||int || {{Icon|3}} ||set rain ||
+
|0421 || {{Icon|3}} ||1 ||int || set rain ||
 
|-
 
|-
|0422 ||2 ||garage ID, car handle || {{Icon|3}} ||check if garage contains car ||
+
|0422 || {{Icon|3}} ||2 ||garage handle, car handle || check if garage contains car ||
 
|-
 
|-
|0423 ||2 ||car handle, flt || {{Icon|trilogy}} ||set car improve handling ||
+
|0423 || {{Icon|trilogy}} ||2 ||car handle, flt || set car improve handling ||
 
|-
 
|-
|0424 ||0 || || {{Icon|trilogy}} ||are measurements in meters? ||
+
|0424 || {{Icon|trilogy}} ||0 || || are measurements in meters? ||
 
|-
 
|-
|0425 ||2 ||flt, var || {{Icon|trilogy}} ||convert meters to feet ||parameters rearranged in SB
+
|0425 || {{Icon|trilogy}} ||2 ||flt, var || convert meters to feet ||parameters rearranged in SB
 
|-
 
|-
|0426 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} || ||
+
|0426 || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || ||
 
|-
 
|-
|0427 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} || ||
+
|0427 || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || ||
 
|-
 
|-
|0428 ||2 ||car handle, int || {{Icon|trilogy}} ||set car to avoid level transitions ||
+
|0428 || {{Icon|trilogy}} ||2 ||car handle, int || set car to avoid level transitions ||
 
|-
 
|-
|0429 ||? || || {{Icon|3}} ||set char to avoid level transitions ||
+
|0429 || {{Icon|3}} ||? || || set char to avoid level transitions ||
 
|-
 
|-
|042A ||2 ||int, int || {{Icon|3}} ||check pedtype threat exists ||
+
|042A || {{Icon|3}} ||2 ||int, int || check pedtype threat exists ||
 
|-
 
|-
|042B ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||clear area of chars ||
+
|042B || {{Icon|trilogy}} ||6 ||flt, flt, flt, flt, flt, flt || clear area of chars ||
 
|-
 
|-
|042C ||1 ||int || {{Icon|trilogy}} ||set total missions ||
+
|042C || {{Icon|trilogy}} ||1 ||int || set total missions ||
 
|-
 
|-
|042D ||2 ||int, var || {{Icon|trilogy}} ||convert meters to feet int ||parameters rearranged in SB
+
|042D || {{Icon|trilogy}} ||2 ||int, var || convert meters to feet int ||parameters rearranged in SB
 
|-
 
|-
|[[042E]] ||2 ||int, int/flt || {{Icon|trilogy}} ||register fastest time (for what?) ||
+
|[[042E]] || {{Icon|trilogy}} ||2 ||int, int/flt || register fastest time (for what?) ||
 
|-
 
|-
|[[042F]] ||2 ||int, int/flt || {{Icon|3}} {{Icon|VC}} ||register highest score (for what?) ||
+
|[[042F]] || {{Icon|3}} {{Icon|VC}} ||2 ||int, int/flt || register highest score (for what?) ||
 
|-
 
|-
|0430 ||3 ||char handle, car handle, int || {{Icon|SA}} ||warp char into car as passenger ||
+
|0430 || {{Icon|SA}} ||3 ||char handle, car handle, int || warp char into car as passenger ||
 
|-
 
|-
|[[0431]] ||2 ||car handle, int || {{Icon|trilogy}} ||check is car passenger seat free ||
+
|[[0431]] || {{Icon|trilogy}} ||2 ||car handle, int || check is car passenger seat free ||
 
|-
 
|-
|0432 ||3 ||car handle, int, var || {{Icon|3}} {{Icon|SA}} ||get char in passenger seat ||
+
|0432 || {{Icon|3}} {{Icon|SA}} ||3 ||car handle, int, var || get char in passenger seat ||
 
|-
 
|-
|0433 ||2 ||char handle, int || {{Icon|trilogy}} ||set char as criminal ||
+
|0433 || {{Icon|trilogy}} ||2 ||char handle, int || set char as criminal ||
 
|-
 
|-
|[[0434]] ||0 || || {{Icon|trilogy}} ||start credits ||
+
|[[0434]] || {{Icon|trilogy}} ||0 || || start credits ||
 
|-
 
|-
|[[0435]] ||0 || || {{Icon|trilogy}} ||stop credits ||
+
|[[0435]] || {{Icon|trilogy}} ||0 || || stop credits ||
 
|-
 
|-
|[[0436]] ||0 || || {{Icon|trilogy}} ||check credits are finished ||
+
|[[0436]] || {{Icon|trilogy}} ||0 || || check credits are finished ||
 
|-
 
|-
|0437 ||8 ||int, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||scatter single particle ||parameters rearranged in SB
+
|0437 || {{Icon|3}} {{Icon|VC}} ||8 ||int, flt, flt, flt, flt, flt, flt, flt || scatter single particle ||parameters rearranged in SB
 
|-
 
|-
|0438 ||2 ||char handle, int || {{Icon|3}} ||set character to ignore level transitions ||
+
|0438 || {{Icon|3}} ||2 ||char handle, int || set character to ignore level transitions ||
 
|-
 
|-
|0439 ||? || || {{Icon|3}} ||unsupported ||
+
|0439 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|043A ||0 || || {{Icon|3}} ||start foam animation ||
+
|043A || {{Icon|3}} ||0 || || start foam animation ||
 
|-
 
|-
|043B ||1 ||object handle || {{Icon|3}} ||update foam animation around object ||
+
|043B || {{Icon|3}} ||1 ||object handle || update foam animation around object ||
 
|-
 
|-
|043C ||1 ||int || {{Icon|trilogy}} ||set game sounds disable on fade ||
+
|043C || {{Icon|trilogy}} ||1 ||int || set game sounds disable on fade ||
 
|-
 
|-
|043D ||1 ||int || {{Icon|3}} ||set intro is playing ||
+
|043D || {{Icon|3}} ||1 ||int || set intro is playing ||
 
|-
 
|-
|043E ||? || || {{Icon|3}} {{Icon|VC}} ||unsupported ||
+
|043E || {{Icon|3}} {{Icon|VC}} ||? || || unsupported ||
 
|-
 
|-
|[[043F]] ||0 || || {{Icon|3}} {{Icon|VC}} ||play finale audio ||
+
|[[043F]] || {{Icon|3}} {{Icon|VC}} ||0 || || play finale audio ||
 
|-
 
|-
|0440 ||0 || || {{Icon|3}} {{Icon|VC}} ||stop finale audio ||
+
|0440 || {{Icon|3}} {{Icon|VC}} ||0 || || stop finale audio ||
 
|-
 
|-
|0441 ||2 ||car handle, var || {{Icon|trilogy}} ||get car model ||parameters rearranged in SB
+
|0441 || {{Icon|trilogy}} ||2 ||car handle, var || get car model ||parameters rearranged in SB
 
|-
 
|-
|0442 ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||check player is in car ||
+
|0442 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, car handle || check player is in car ||
 
|-
 
|-
|0443 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is in any car ||
+
|0443 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || check player is in any car ||
 
|-
 
|-
|0444 ||2 ||fire handle, int || {{Icon|3}} ||play fire audio ||
+
|0444 || {{Icon|3}} ||2 ||fire handle, int || play fire audio ||
 
|-
 
|-
|[[0445]] ||0 || || {{Icon|trilogy}} ||check improved handling cheat used ||
+
|[[0445]] || {{Icon|trilogy}} ||0 || || check improved handling cheat used ||
 
|-
 
|-
|[[0446]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char decapitation ||
+
|[[0446]] || {{Icon|trilogy}} ||2 ||char handle, int || set char decapitation ||
 
|-
 
|-
|0447 ||1 ||player handle || {{Icon|3}} ||is player at phone (?) ||
+
|0447 || {{Icon|3}} ||1 ||player handle || is player at phone (?) ||
 
|-
 
|-
|0448 ||2 ||char handle, car handle || {{Icon|trilogy}} ||check char is in car ||
+
|0448 || {{Icon|trilogy}} ||2 ||char handle, car handle || check char is in car ||
 
|-
 
|-
|0449 ||1 ||char handle || {{Icon|trilogy}} ||check char is in any car ||
+
|0449 || {{Icon|trilogy}} ||1 ||char handle || check char is in any car ||
 
|-
 
|-
|044A ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is on foot ||
+
|044A || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || check player is on foot ||
 
|-
 
|-
|044B ||1 ||char handle || {{Icon|trilogy}} ||check char is on foot ||
+
|044B || {{Icon|trilogy}} ||1 ||char handle || check char is on foot ||
 
|-
 
|-
|044C ||1 ||int || {{Icon|3}} ||load collision with screen ||
+
|044C || {{Icon|3}} ||1 ||int || load collision with screen ||
 
|-
 
|-
|044D ||1 ||string || {{Icon|3}} {{Icon|VC}} ||load splash ||
+
|044D || {{Icon|3}} {{Icon|VC}} ||1 ||string || load splash ||
 
|-
 
|-
|044E ||2 ||car handle, int || {{Icon|3}} ||set car to ignore level transitions ||
+
|044E || {{Icon|3}} ||2 ||car handle, int || set car to ignore level transitions ||
 
|-
 
|-
|044F ||2 ||car handle, int || {{Icon|3}} || ||
+
|044F || {{Icon|3}} ||2 ||car handle, int || ||
 
|-
 
|-
|0450 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} || ||
+
|0450 || {{Icon|3}} {{Icon|VC}} ||1 ||car handle || ||
 
|-
 
|-
|0451 ||0 || || {{Icon|3}} {{Icon|VC}} ||load end of game audio ||
+
|0451 || {{Icon|3}} {{Icon|VC}} ||0 || || load end of game audio ||
 
|-
 
|-
|0452 ||? || || {{Icon|3}} ||unsupported ||
+
|0452 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|0453 ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||set object rotation ||
+
|0453 || {{Icon|trilogy}} ||4 ||object handle, flt, flt, flt || set object rotation ||
 
|-
 
|-
|0454 ||3 || || {{Icon|trilogy}} || ||
+
|0454 || {{Icon|trilogy}} ||3 || || ||
 
|-
 
|-
|0455 ||? || || {{Icon|3}} ||unsupported ||
+
|0455 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|0456 ||? || || {{Icon|3}} ||unsupported ||
+
|0456 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|0457 ||2 ||player handle, char handle || {{Icon|trilogy}} ||check player is targeting char ||
+
|0457 || {{Icon|trilogy}} ||2 ||player handle, char handle || check player is targeting char ||
 
|-
 
|-
|0458 ||2 || || {{Icon|3}} {{Icon|SA}} ||check player is targeting object ||
+
|0458 || {{Icon|3}} {{Icon|SA}} ||2 || || check player is targeting object ||
 
|-
 
|-
|[[0459]] ||1 ||string || {{Icon|trilogy}} ||terminate all scripts with this name ||
+
|[[0459]] || {{Icon|trilogy}} ||1 ||string || terminate all scripts with this name ||
 
|-
 
|-
|045A ||4 ||flt, flt, string, int || {{Icon|trilogy}} ||display text with number ||
+
|045A || {{Icon|trilogy}} ||4 ||flt, flt, string, int || display text with number ||
 
|-
 
|-
|045B ||5 ||flt, flt, string, int, int || {{Icon|trilogy}} ||display text with 2 numbers ||
+
|045B || {{Icon|trilogy}} ||5 ||flt, flt, string, int, int || display text with 2 numbers ||
 
|-
 
|-
|045C ||0 || || {{Icon|trilogy}} ||abort mission ||
+
|045C || {{Icon|trilogy}} ||0 || || abort mission ||
 
|-
 
|-
|045D ||? || || {{Icon|3}} {{Icon|VC}} || ||
+
|045D || {{Icon|3}} {{Icon|VC}} ||? || || ||
 
|-
 
|-
|045E ||5 ||object handle, object handle, flt, flt, flt || {{Icon|3}} ||place object relative to object ||
+
|045E || {{Icon|3}} ||5 ||object handle, object handle, flt, flt, flt || place object relative to object ||
 
|-
 
|-
|045F ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} ||make all occupants of specified car to exit the car ||
+
|045F || {{Icon|3}} {{Icon|VC}} ||2 ||car handle, int || make all occupants of specified car to exit the car ||
 
|-
 
|-
|0460 ||2 ||flt, int || {{Icon|trilogy}} || ||
+
|0460 || {{Icon|trilogy}} ||2 ||flt, int || ||
 
|-
 
|-
|0461 ||? || || {{Icon|3}} ||unsupported ||
+
|0461 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|0462 ||? || || {{Icon|3}} ||unsupported ||
+
|0462 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|0463 ||3 || || {{Icon|trilogy}} || ||
+
|0463 || {{Icon|trilogy}} ||3 || || ||
 
|-
 
|-
|0464 ||8 ||char handle, car handle, flt, flt, flt, int, flt, int || {{Icon|trilogy}} ||attach char to car ||
+
|0464 || {{Icon|trilogy}} ||8 ||char handle, car handle, flt, flt, flt, int, flt, int || attach char to car ||
 
|-
 
|-
|0465 ||1 ||char handle || {{Icon|trilogy}} ||detach char from car ||
+
|0465 || {{Icon|trilogy}} ||1 ||char handle || detach char from car ||
 
|-
 
|-
|0466 ||2 ||car handle, int || {{Icon|trilogy}} ||set car to stay in "fast" lane ||
+
|0466 || {{Icon|trilogy}} ||2 ||car handle, int || set car to stay in "fast" lane ||
 
|-
 
|-
|0467 ||1 ||char handle || {{Icon|trilogy}} ||clear char last weapon damage ||
+
|0467 || {{Icon|trilogy}} ||1 ||char handle || clear char last weapon damage ||
 
|-
 
|-
|0468 ||1 ||car handle || {{Icon|trilogy}} ||clear car last weapon damage ||
+
|0468 || {{Icon|trilogy}} ||1 ||car handle || clear car last weapon damage ||
 
|-
 
|-
|0469 ||10 ||flt, flt, flt, flt, int, int, int, int, int, var || {{Icon|3}} {{Icon|VC}} ||get random law enforcement in area ||parameters rearranged in SB
+
|0469 || {{Icon|3}} {{Icon|VC}} ||10 ||flt, flt, flt, flt, int, int, int, int, int, var || get random law enforcement in area ||parameters rearranged in SB
 
|-
 
|-
|046A ||? || || {{Icon|3}} ||unsupported ||
+
|046A || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|046B ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task leave car and flee ||
+
|046B || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || task leave car and flee ||
 
|-
 
|-
|046C ||2 ||car handle, var || {{Icon|trilogy}} ||get driver of car ||parameters rearranged in SB
+
|046C || {{Icon|trilogy}} ||2 ||car handle, var || get driver of car ||parameters rearranged in SB
 
|-
 
|-
|046D ||2 ||char handle, var || {{Icon|trilogy}} ||get char number of followers ||parameters rearranged in SB
+
|046D || {{Icon|trilogy}} ||2 ||char handle, var || get char number of followers ||parameters rearranged in SB
 
|-
 
|-
|046E ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||give remote controlled model to player ||
+
|046E || {{Icon|trilogy}} ||6 ||player handle, flt, flt, flt, flt, int || give remote controlled model to player ||
 
|-
 
|-
|046F ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get current player weapon ||
+
|046F || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get current player weapon ||
 
|-
 
|-
|0470 ||2 ||char handle, var || {{Icon|trilogy}} ||get current char weapon ||parameters rearranged in SB
+
|0470 || {{Icon|trilogy}} ||2 ||char handle, var || get current char weapon ||parameters rearranged in SB
 
|-
 
|-
|0471 ||5 ||char handle, object handle, flt, flt, int || {{Icon|trilogy}} ||locate char by any means near object in 2D radius ||
+
|0471 || {{Icon|trilogy}} ||5 ||char handle, object handle, flt, flt, int || locate char by any means near object in 2D radius ||
 
|-
 
|-
|0472 ||5 ||char handle, object handle, flt, flt, int || {{Icon|trilogy}} ||locate char on foot near object in 2D radius ||
+
|0472 || {{Icon|trilogy}} ||5 ||char handle, object handle, flt, flt, int || locate char on foot near object in 2D radius ||
 
|-
 
|-
|0473 ||5 ||char handle, object handle, flt, flt, int || {{Icon|trilogy}} ||locate char in car near object in 2D radius ||
+
|0473 || {{Icon|trilogy}} ||5 ||char handle, object handle, flt, flt, int || locate char in car near object in 2D radius ||
 
|-
 
|-
|0474 ||6 ||char handle, object handle, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means near object in 3D radius ||
+
|0474 || {{Icon|trilogy}} ||6 ||char handle, object handle, flt, flt, flt, int || locate char by any means near object in 3D radius ||
 
|-
 
|-
|0475 ||6 ||char handle, object handle, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot near object in 3D radius ||
+
|0475 || {{Icon|trilogy}} ||6 ||char handle, object handle, flt, flt, flt, int || locate char on foot near object in 3D radius ||
 
|-
 
|-
|0476 ||6 ||char handle, object handle, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car near object in 3D radius ||
+
|0476 || {{Icon|trilogy}} ||6 ||char handle, object handle, flt, flt, flt, int || locate char in car near object in 3D radius ||
 
|-
 
|-
|[[0477]] ||3 ||car handle, int, int || {{Icon|trilogy}} ||set car driving behavior ||
+
|[[0477]] || {{Icon|trilogy}} ||3 ||car handle, int, int || set car driving behavior ||
 
|-
 
|-
|0478 ||? || || {{Icon|3}} ||unsupported ||
+
|0478 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|0479 ||? || || {{Icon|3}} ||unsupported ||
+
|0479 || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|047A ||1 ||char handle || {{Icon|trilogy}} ||check char is on any bike ||
+
|047A || {{Icon|trilogy}} ||1 ||char handle || is char on any bike ||
 
|-
 
|-
|047B ||? || || {{Icon|3}} ||unsupported ||
+
|047B || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|047C ||? || || {{Icon|3}} ||unsupported ||
+
|047C || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|047D ||? || || {{Icon|3}} ||unsupported ||
+
|047D || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|047E ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is on any bike ||
+
|047E || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player on any bike ||
 
|-
 
|-
|047F ||? || || {{Icon|3}} ||unsupported ||
+
|047F || {{Icon|3}} ||? || || unsupported ||
 
|-
 
|-
|0480 ||2 ||char handle, int || {{Icon|trilogy}} ||check char is looking at death of char with pedtype ||
+
|0480 || {{Icon|trilogy}} ||2 ||char handle, int || is char looking at death of char with pedtype ||
 
|-
 
|-
|0481 ||1 ||flt || {{Icon|3}} {{Icon|VC}} ||set enter car range multiplier ||
+
|0481 || {{Icon|3}} {{Icon|VC}} ||1 ||flt || set enter car range multiplier ||
 
|-style="background: lightblue"
 
|-style="background: lightblue"
|0482 ||1 ||flt || {{Icon|3}} {{Icon|VC}} ||set threat reaction range multiplier ||last opcode available for GTA III
+
|0482 || {{Icon|3}} {{Icon|VC}} ||1 ||flt || set threat reaction range multiplier ||last opcode available for GTA III
 
|-
 
|-
|0483 ||2 ||char handle, int || {{Icon|VC}} || ||
+
|0483 || {{Icon|VC}} ||2 ||char handle, int || ||
 
|-
 
|-
|0484 ||2 ||player handle, var || {{Icon|VC}} {{Icon|SA}} ||get remote controlled car ||parameters rearranged in SB
+
|0484 || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, var || get remote controlled car ||parameters rearranged in SB
 
|-
 
|-
|0485 ||0 || || {{Icon|VC}} {{Icon|SA}} ||check if game is PC version ||exact opposite to [[059A]]
+
|0485 || {{Icon|VC}} {{Icon|SA}} ||0 || || check if game is PC version ||exact opposite to [[059A]]
 
|-
 
|-
|0486 ||0 || || ||unsupported ||
+
|0486 || unsupported || - || || ||
 
|-
 
|-
|0487 ||0 || || ||unsupported ||
+
|0487 || unsupported || - || || ||
 
|-
 
|-
|0488 ||1 || || {{Icon|VC}} {{Icon|SA}} ||is model available ||
+
|0488 || {{Icon|VC}} {{Icon|SA}} ||1 || || is model available ||
 
|-
 
|-
|0489 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||shut character up ||
+
|0489 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || shut character up ||
 
|-
 
|-
|048A ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set enable rc detonate ||
+
|048A || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set enable rc detonate ||
 
|-
 
|-
|048B ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|048B || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
 
|-
 
|-
|048C ||3 ||flt, flt, flt || {{Icon|VC}} {{Icon|SA}} ||check pickup at coord exist ||
+
|048C || {{Icon|VC}} {{Icon|SA}} ||3 ||flt, flt, flt || is any pickup at coords ||
 
|-
 
|-
|048D ||0 || || ||unsupported ||
+
|048D || unsupported || - || || ||
 
|-
 
|-
|048E ||0 || || ||unsupported ||
+
|048E || unsupported || - || || ||
 
|-
 
|-
|048F ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||remove all char weapons ||
+
|048F || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || remove all char weapons ||
 
|-
 
|-
|0490 ||2 ||player handle, int || {{Icon|VC}} ||check player has weapon ||
+
|0490 || {{Icon|VC}} ||2 ||player handle, int || check player has weapon ||
 
|-
 
|-
|0491 ||2 ||char handle, int || {{Icon|SA}} ||check char has weapon ||
+
|0491 || {{Icon|SA}} ||2 ||char handle, int || check char has weapon ||
 
|-
 
|-
|0492 ||0 || || ||unsupported ||
+
|0492 || unsupported || - || || ||
 
|-
 
|-
|[[0493]] ||2 ||car handle, int || {{Icon|VC}} ||set tank contact explosion ||
+
|[[0493]] || {{Icon|VC}} ||2 ||car handle, int || set tank contact explosion ||
 
|-
 
|-
|[[0494]] ||5 ||int, var, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get joystick data ||
+
|[[0494]] || {{Icon|VC}} {{Icon|SA}} ||5 ||int, var, var, var, var || get joystick data ||
 
|-
 
|-
|0495 ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||check car is on fire ||
+
|0495 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || check car is on fire ||
 
|-
 
|-
|0496 ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||check car tire is burst ||
+
|0496 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || check car tire is burst ||
 
|-
 
|-
|0497 ||0 || || ||unsupported ||
+
|0497 || unsupported || - || || ||
 
|-
 
|-
|0498 ||0 || || ||unsupported ||
+
|0498 || unsupported || - || || ||
 
|-
 
|-
|0499 ||0 || || ||unsupported ||
+
|0499 || unsupported || - || || ||
 
|-
 
|-
|049A ||0 || || ||unsupported ||
+
|049A || unsupported || - || || ||
 
|-
 
|-
|049B ||0 || || ||unsupported ||
+
|049B || unsupported || - || || ||
 
|-
 
|-
|[[049C]] ||3 ||int, flt, var || {{Icon|VC}} ||create [[Script Path|script path]] ||parameters rearranged in SB
+
|[[049C]] || {{Icon|VC}} ||3 ||int, flt, var || create [[Script Path|script path]] ||parameters rearranged in SB
 
|-
 
|-
|049D ||2 ||spath ID, object handle || {{Icon|VC}} ||attach script path to object ||
+
|049D || {{Icon|VC}} ||2 ||spath ID, object handle || attach script path to object ||
 
|-
 
|-
|049E ||2 ||spath ID, flt || {{Icon|VC}} ||set script path speed ||
+
|049E || {{Icon|VC}} ||2 ||spath ID, flt || set script path speed ||
 
|-
 
|-
|049F ||2 ||spath ID, flt || {{Icon|VC}} ||set script path distance ||
+
|049F || {{Icon|VC}} ||2 ||spath ID, flt || set script path distance ||
 
|-
 
|-
|04A0 ||0 || || ||unsupported ||
+
|04A0 || unsupported || - || || ||
 
|-
 
|-
|04A1 ||1 ||spath ID || {{Icon|VC}} {{Icon|SA}} ||reset script path ||
+
|04A1 || {{Icon|VC}} {{Icon|SA}} ||1 ||spath ID || reset script path ||
 
|-
 
|-
|04A2 ||&#8212; ||car handle, flt, flt, flt, int; car handle, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} ||set heli fly to coord ||5 parameters in Vice City, 6 parameters in San Andreas
+
|04A2 || {{Icon|VC}}<br />{{Icon|SA}} ||5<br />6 ||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt || set heli fly to coord ||
 
|-
 
|-
|04A3 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04A3 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04A4 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04A4 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04A5 ||4 ||char handle, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
+
|04A5 || {{Icon|VC}} {{Icon|SA}} ||4 ||char handle, flt, flt, flt || ||
 
|-
 
|-
|04A6 ||6 ||flt, flt, flt, int, int, var || {{Icon|VC}} {{Icon|SA}} ||create protection pickup ||parameters rearranged in SB
+
|04A6 || {{Icon|VC}} {{Icon|SA}} ||6 ||flt, flt, flt, int, int, var || create protection pickup ||parameters rearranged in SB
 
|-
 
|-
|[[04A7]] ||1 ||char handle || {{Icon|SA}} ||check char is in any boat ||
+
|[[04A7]] || {{Icon|SA}} ||1 ||char handle || is char in any boat ||
 
|-
 
|-
|[[04A8]] ||1 ||player handle || {{Icon|VC}} ||check player is in any boat ||
+
|[[04A8]] || {{Icon|VC}} ||1 ||player handle || is player in any boat ||
 
|-
 
|-
|[[04A9]] ||1 ||char handle || {{Icon|SA}} ||check char is in any heli ||
+
|[[04A9]] || {{Icon|SA}} ||1 ||char handle || is char in any heli ||
 
|-
 
|-
|04AA ||1 ||player handle || {{Icon|VC}} ||check player is in any heli ||
+
|04AA || {{Icon|VC}} ||1 ||player handle || is player in any heli ||
 
|-
 
|-
|[[04AB]] ||1 ||char handle || {{Icon|SA}} ||check char is in any plane ||
+
|[[04AB]] || {{Icon|SA}} ||1 ||char handle || is char in any plane ||
 
|-
 
|-
|04AC ||1 ||player handle || {{Icon|VC}} ||check player is in any plane ||
+
|04AC || {{Icon|VC}} ||1 ||player handle || is player in any plane ||
 
|-
 
|-
|[[04AD]] ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||check char is in water ||
+
|[[04AD]] || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || is char in water ||
 
|-
 
|-
|04AE ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04AE || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04AF ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04AF || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04B0 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04B0 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04B1 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04B1 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04B2 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04B2 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04B3 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04B3 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04B4 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04B4 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04B5 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04B5 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04B6 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04B6 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|04B7 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04B7 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|[[04B8]] ||5 ||char handle, int, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get char weapon in slot ||
+
|[[04B8]] || {{Icon|VC}} {{Icon|SA}} ||5 ||char handle, int, var, var, var || get char weapon in slot ||
 
|-
 
|-
|04B9 ||12 ||flt, flt, flt, flt, flt, var, var, var, var, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get closest straight road (?) ||
+
|04B9 || {{Icon|VC}} {{Icon|SA}} ||12 ||flt, flt, flt, flt, flt, var, var, var, var, var, var, var || get closest straight road (?) ||
 
|-
 
|-
|04BA ||2 ||car handle, flt || {{Icon|VC}} {{Icon|SA}} ||set car forward speed ||
+
|04BA || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, flt || set car forward speed ||
 
|-
 
|-
|[[04BB]] ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set interior ||
+
|[[04BB]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set interior ||
 
|-
 
|-
|04BC ||1 ||string || {{Icon|VC}} ||set cutscene animation to loop ||
+
|04BC || {{Icon|VC}} ||1 ||string || set cutscene animation to loop ||
 
|-
 
|-
|04BD ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||mark car as convoy car ||
+
|04BD || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || mark car as convoy car ||
 
|-
 
|-
|04BE ||1 ||player handle || {{Icon|VC}} ||reset player chaos level ||
+
|04BE || {{Icon|VC}} ||1 ||player handle || reset player chaos level ||
 
|-
 
|-
|04BF ||2 ||player handle, var || {{Icon|VC}} ||get player chaos level ||parameters rearranged in SB
+
|04BF || {{Icon|VC}} ||2 ||player handle, var || get player chaos level ||parameters rearranged in SB
 
|-
 
|-
|04C0 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} ||create police roadblock ||
+
|04C0 || {{Icon|VC}} {{Icon|SA}} ||6 ||flt, flt, flt, flt, flt, flt || create police roadblock ||
 
|-
 
|-
|04C1 ||0 || || {{Icon|VC}} {{Icon|SA}} ||release police roadblock||
+
|04C1 || {{Icon|VC}} {{Icon|SA}} ||0 || || release police roadblock||
 
|-
 
|-
|04C2 ||2 ||char handle, char handle || {{Icon|VC}} ||task char go to char ||
+
|04C2 || {{Icon|VC}} ||2 ||char handle, char handle || task char go to char ||
 
|-
 
|-
|04C3 ||0 || || ||unsupported ||
+
|04C3 || unsupported || - || || ||
 
|-
 
|-
|04C4 ||7 ||char handle, flt, flt, flt, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get offset from char in world coords ||parameters rearranged in SB
+
|04C4 || {{Icon|VC}} {{Icon|SA}} ||7 ||char handle, flt, flt, flt, var, var, var || get offset from char in world coords ||parameters rearranged in SB
 
|-
 
|-
|04C5 ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||check char has been photographed ||
+
|04C5 || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || check char has been photographed ||
 
|-
 
|-
|04C6 ||2 ||char handle, char handle || {{Icon|VC}} ||task aim gun at char ||
+
|04C6 || {{Icon|VC}} ||2 ||char handle, char handle || task aim gun at char ||
 
|-
 
|-
|04C7 ||1 ||int || {{Icon|VC}} ||set green scanlines ||
+
|04C7 || {{Icon|VC}} ||1 ||int || set green scanlines ||
 
|-
 
|-
|[[04C8]] ||1 ||char handle || {{Icon|SA}} ||check char is in flying vehicle ||
+
|[[04C8]] || {{Icon|SA}} ||1 ||char handle || check char is in flying vehicle ||
 
|-
 
|-
|04C9 ||1 ||player handle || {{Icon|VC}} ||check player is in flying vehicle ||
+
|04C9 || {{Icon|VC}} ||1 ||player handle || check player is in flying vehicle ||
 
|-
 
|-
|04CA ||0 || || ||unsupported ||
+
|04CA || unsupported || - || || ||
 
|-
 
|-
|04CB ||0 || || ||unsupported ||
+
|04CB || unsupported || - || || ||
 
|-
 
|-
|04CC ||0 || || ||unsupported ||
+
|04CC || unsupported || - || || ||
 
|-
 
|-
|04CD ||0 || || ||unsupported ||
+
|04CD || unsupported || - || || ||
 
|-
 
|-
|04CE ||5 ||flt, flt, flt, int, var || {{Icon|VC}} {{Icon|SA}} ||create icon marker ||parameters rearranged in SB
+
|04CE || {{Icon|VC}} {{Icon|SA}} ||5 ||flt, flt, flt, int, var || create icon marker ||parameters rearranged in SB
 
|-
 
|-
|04CF ||1 ||int || {{Icon|VC}} ||add to money spent on fashion stat ||
+
|04CF || {{Icon|VC}} ||1 ||int || add to money spent on fashion stat ||
 
|-
 
|-
|04D0 ||2 ||car handle, flt || {{Icon|VC}} {{Icon|SA}} ||force heli looking angle ||
+
|04D0 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, flt || force heli looking angle ||
 
|-
 
|-
|04D1 ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||reset heli looking angle ||
+
|04D1 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || reset heli looking angle ||
 
|-
 
|-
|04D2 ||&#8212; ||car handle, flt, flt, flt, int; car handle, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} ||set plane fly to coord ||5 parameters in Vice City, 6 parameters in San Andreas
+
|04D2 || {{Icon|VC}}<br />{{Icon|SA}} ||5<br />6 ||car handle, flt, flt, flt, int<br />car handle, flt, flt, flt, flt, flt || set plane fly to coord ||
 
|-
 
|-
|04D3 ||7 ||flt, flt, flt, int, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get Nth closest car node ||
+
|04D3 || {{Icon|VC}} {{Icon|SA}} ||7 ||flt, flt, flt, int, var, var, var || get Nth closest car node ||
 
|-
 
|-
|04D4 ||0 || || ||unsupported ||
+
|04D4 || unsupported || - || || ||
 
|-
 
|-
|04D5 ||9 ||flt, flt, flt, flt, int, int, int, int, int || {{Icon|VC}} {{Icon|SA}} ||draw corona ||
+
|04D5 || {{Icon|VC}} {{Icon|SA}} ||9 ||flt, flt, flt, flt, int, int, int, int, int || draw corona ||
 
|-
 
|-
|04D6 ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set enable rc detonate on contact ||
+
|04D6 || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set enable rc detonate on contact ||
 
|-
 
|-
|04D7 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||freeze char position ||
+
|04D7 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || freeze char position ||
 
|-
 
|-
|[[04D8]] ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char drowns in water ||
+
|[[04D8]] || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char drowns in water ||
 
|-
 
|-
|04D9 ||2 ||object handle, int || {{Icon|VC}} {{Icon|SA}} ||set object records collisions ||
+
|04D9 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, int || set object records collisions ||
 
|-
 
|-
|04DA ||1 ||object handle || {{Icon|VC}} {{Icon|SA}} ||has object collided with anything? ||
+
|04DA || {{Icon|VC}} {{Icon|SA}} ||1 ||object handle || has object collided with anything? ||
 
|-
 
|-
|04DB ||0 || || {{Icon|VC}} {{Icon|SA}} ||remove rc buggy ||
+
|04DB || {{Icon|VC}} {{Icon|SA}} ||0 || || remove rc buggy ||
 
|-
 
|-
|04DC ||0 || || ||unsupported ||
+
|04DC || unsupported || - || || ||
 
|-
 
|-
|04DD ||2 ||char handle, var || {{Icon|VC}} {{Icon|SA}} ||get char armour ||parameters rearranged in SB
+
|04DD || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, var || get char armour ||parameters rearranged in SB
 
|-
 
|-
|04DE ||0 || || ||unsupported ||
+
|04DE || unsupported || - || || ||
 
|-
 
|-
|04DF ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|04DF || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
 
|-
 
|-
|04E0 ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|04E0 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
 
|-
 
|-
|04E1 ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||open and freeze car trunk ||
+
|04E1 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || open and freeze car trunk ||
 
|-
 
|-
|04E2 ||2 ||player handle || {{Icon|VC}} ||shut player up ||
+
|04E2 || {{Icon|VC}} ||2 ||player handle || shut player up ||
 
|-
 
|-
|04E3 ||3 ||player handle, int, int || {{Icon|VC}} {{Icon|SA}} ||set player mood (??) ||
+
|04E3 || {{Icon|VC}} {{Icon|SA}} ||3 ||player handle, int, int || set player mood (??) ||
 
|-
 
|-
|04E4 ||2 ||flt, flt || {{Icon|VC}} {{Icon|SA}} ||request collision ||
+
|04E4 || {{Icon|VC}} {{Icon|SA}} ||2 ||flt, flt || request collision ||
 
|-
 
|-
|04E5 ||6 ||object handle, flt, flt, flt, flt, int || {{Icon|VC}} {{Icon|SA}} ||locate object in 2D radius ||
+
|04E5 || {{Icon|VC}} {{Icon|SA}} ||6 ||object handle, flt, flt, flt, flt, int || locate object in 2D radius ||
 
|-
 
|-
|04E6 ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || {{Icon|VC}} {{Icon|SA}} ||locate object in 3D radius ||
+
|04E6 || {{Icon|VC}} {{Icon|SA}} ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || locate object in 3D radius ||
 
|-
 
|-
|04E7 ||1 ||object handle || {{Icon|VC}} {{Icon|SA}} ||check object is in water ||
+
|04E7 || {{Icon|VC}} {{Icon|SA}} ||1 ||object handle || check object is in water ||
 
|-
 
|-
|04E8 ||0 || || ||unsupported ||
+
|04E8 || unsupported || - || || ||
 
|-
 
|-
|04E9 ||6 ||object handle, flt, flt, flt, flt, int || {{Icon|VC}} {{Icon|SA}} ||check object is in 2D area ||
+
|04E9 || {{Icon|VC}} {{Icon|SA}} ||6 ||object handle, flt, flt, flt, flt, int || check object is in 2D area ||
 
|-
 
|-
|04EA ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || {{Icon|VC}} {{Icon|SA}} ||check object is in 3D area ||
+
|04EA || {{Icon|VC}} {{Icon|SA}} ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || check object is in 3D area ||
 
|-
 
|-
|04EB ||3 ||char handle, int, int || {{Icon|VC}} {{Icon|SA}} ||task duck ||
+
|04EB || {{Icon|VC}} {{Icon|SA}} ||3 ||char handle, int, int || task duck ||
 
|-
 
|-
|[[04EC]] ||13 ||string, int, int, int, int, int, int, int, int, int, int, int, int || {{Icon|VC}} ||set zone car class info ||
+
|[[04EC]] || {{Icon|VC}} ||13 ||string, int, int, int, int, int, int, int, int, int, int, int, int || set zone car class info ||
 
|-
 
|-
|[[04ED]] ||1 ||string || {{Icon|VC}} {{Icon|SA}} ||request anims ||
+
|[[04ED]] || {{Icon|VC}} {{Icon|SA}} ||1 ||string || request anims ||
 
|-
 
|-
|[[04EE]] ||1 ||string || {{Icon|VC}} {{Icon|SA}} ||check anims have loaded ||
+
|[[04EE]] || {{Icon|VC}} {{Icon|SA}} ||1 ||string || check anims have loaded ||
 
|-
 
|-
|[[04EF]] ||1 ||string || {{Icon|VC}} {{Icon|SA}} ||remove anims ||
+
|[[04EF]] || {{Icon|VC}} {{Icon|SA}} ||1 ||string || remove anims ||
 
|-
 
|-
|04F0 ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} || ||
+
|04F0 || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || ||
 
|-
 
|-
|04F1 ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} || ||
+
|04F1 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || ||
 
|-
 
|-
|04F2 ||0 || || ||unsupported ||
+
|04F2 || unsupported || - || || ||
 
|-
 
|-
|04F3 ||1 ||char handle || {{Icon|VC}} ||move char from passenger seat to driver seat ||
+
|04F3 || {{Icon|VC}} ||1 ||char handle || move char from passenger seat to driver seat ||
 
|-
 
|-
|04F4 ||8 ||char handle, object handle, flt, flt, flt, int, flt, int || {{Icon|VC}} {{Icon|SA}} ||attach char to object ||
+
|04F4 || {{Icon|VC}} {{Icon|SA}} ||8 ||char handle, object handle, flt, flt, flt, int, flt, int || attach char to object ||
 
|-
 
|-
|04F5 ||3 ||char handle, player handle, int || {{Icon|VC}} || ||
+
|04F5 || {{Icon|VC}} ||3 ||char handle, player handle, int || ||
 
|-
 
|-
|04F6 ||0 || || ||unsupported ||
+
|04F6 || unsupported || - || || ||
 
|-
 
|-
|04F7 ||4 ||global var, int, int, string || {{Icon|VC}} {{Icon|SA}} ||display nth onscreen counter with string ||
+
|04F7 || {{Icon|VC}} {{Icon|SA}} ||4 ||global var, int, int, string || display nth onscreen counter with string ||
 
|-
 
|-
|04F8 ||13 ||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} ||define police trigger ||
+
|04F8 || {{Icon|VC}} {{Icon|SA}} ||13 ||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || define police trigger ||
 
|-
 
|-
|[[04F9]] ||2 ||int, int || {{Icon|VC}} {{Icon|SA}} ||set sky colors ||
+
|[[04F9]] || {{Icon|VC}} {{Icon|SA}} ||2 ||int, int || set sky colors ||
 
|-
 
|-
|04FA ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||reset interior colors ||
+
|[[04FA]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || reset interior colors ||
 
|-
 
|-
|04FB ||0 || || ||unsupported ||
+
|04FB || unsupported || - || || ||
 
|-
 
|-
|04FC ||7 ||player handle, var, var, var, var, var, var || {{Icon|VC}} {{Icon|SA}} ||store stunt data ||
+
|04FC || {{Icon|VC}} {{Icon|SA}} ||7 ||player handle, var, var, var, var, var, var || store stunt data ||
 
|-
 
|-
|04FD ||0 || || ||unsupported ||
+
|04FD || unsupported || - || || ||
 
|-
 
|-
|04FE ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||burst car tire ||
+
|04FE || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || burst car tire ||
 
|-
 
|-
|04FF ||1 ||char handle || {{Icon|VC}} || ||
+
|04FF || {{Icon|VC}} ||1 ||char handle || ||
 
|-
 
|-
|0500 ||&#8212; ||player handle, string; player handle, string, string || {{Icon|VC}} {{Icon|SA}} ||change player skin ||2 parameters in Vice City, 3 parameters in San Andreas
+
|0500 || {{Icon|VC}}<br />{{Icon|SA}} ||2<br />3 ||player handle, string<br />player handle, string, string || change player skin ||
 
|-
 
|-
|[[0501]] ||2 ||player handle, int || {{Icon|VC}} {{Icon|SA}} ||set player can do drive by ||
+
|[[0501]] || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || set player can do drive by ||
 
|-
 
|-
|0502 ||3 ||char handle, flt, flt || {{Icon|VC}} ||task flee to point ||
+
|0502 || {{Icon|VC}} ||3 ||char handle, flt, flt || task flee to point ||
 
|-
 
|-
|0503 ||3 ||flt, flt, flt || {{Icon|VC}} {{Icon|SA}} ||create rappel ||
+
|0503 || {{Icon|VC}} {{Icon|SA}} ||3 ||flt, flt, flt || create rappel ||
 
|-
 
|-
|0504 ||0 || || ||unsupported ||
+
|0504 || unsupported || - || || ||
 
|-
 
|-
|0505 ||0 || || ||unsupported ||
+
|0505 || unsupported || - || || ||
 
|-
 
|-
|0506 ||3 ||int, int, int || {{Icon|VC}} {{Icon|SA}} ||set car model components ||
+
|0506 || {{Icon|VC}} {{Icon|SA}} ||3 ||int, int, int || set car model components ||
 
|-
 
|-
|0507 ||1 ||int || {{Icon|VC}} ||set camera interference ||
+
|0507 || {{Icon|VC}} ||1 ||int || set camera interference ||
 
|-
 
|-
|0508 ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||close all car doors ||
+
|0508 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || close all car doors ||
 
|-
 
|-
|[[0509]] ||5 ||flt, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||get distance between 2D coords ||parameters rearranged in SB
+
|[[0509]] || {{Icon|VC}} {{Icon|SA}} ||5 ||flt, flt, flt, flt, var || get distance between 2D coords ||parameters rearranged in SB
 
|-
 
|-
|050A ||7 ||flt, flt, flt, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||get distance between 3D coords ||parameters rearranged in SB
+
|050A || {{Icon|VC}} {{Icon|SA}} ||7 ||flt, flt, flt, flt, flt, flt, var || get distance between 3D coords ||parameters rearranged in SB
 
|-
 
|-
|050B ||1 ||car handle || {{Icon|VC}} ||pop car boot ||
+
|050B || {{Icon|VC}} ||1 ||car handle || pop car boot ||
 
|-
 
|-
|050C ||0 || || ||unsupported ||
+
|050C || unsupported || - || || ||
 
|-
 
|-
|050D ||1 ||char handle || {{Icon|VC}} || is char leaving vehicle to die? ||
+
|050D || {{Icon|VC}} ||1 ||char handle || is char leaving vehicle to die? ||
 
|-
 
|-
|050E ||2 ||object handle, car handle || {{Icon|VC}} {{Icon|SA}} || ||
+
|050E || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, car handle || ||
 
|-
 
|-
|050F ||1 ||var || {{Icon|SA}} ||get max wanted level ||
+
|050F || {{Icon|SA}} ||1 ||var || get max wanted level ||
 
|-
 
|-
|0510 ||5 ||char handle, flt, flt, flt, flt || {{Icon|VC}} || ||
+
|0510 || {{Icon|VC}} ||5 ||char handle, flt, flt, flt, flt || ||
 
|-
 
|-
|0511 ||0 || || ||unsupported ||
+
|0511 || unsupported || - || || ||
 
|-
 
|-
|0512 ||1 ||string || {{Icon|VC}} {{Icon|SA}} ||print help forever ||
+
|0512 || {{Icon|VC}} {{Icon|SA}} ||1 ||string || print help forever ||
 
|-
 
|-
|[[0513]] ||2 ||string, int || {{Icon|SA}} ||print help forever with number ||
+
|[[0513]] || {{Icon|SA}} ||2 ||string, int || print help forever with number ||
 
|-
 
|-
|0514 ||3 ||char handle, int, int || {{Icon|VC}} ||set char can be damaged by gang members ||
+
|0514 || {{Icon|VC}} ||3 ||char handle, int, int || set char can be damaged by gang members ||
 
|-
 
|-
|0515 ||? || || {{Icon|VC}} ||unsupported ||
+
|0515 || {{Icon|VC}} ||? || || unsupported ||
 
|-
 
|-
|0516 ||? || || ||unsupported ||
+
|0516 || unsupported || - || || ||
 
|-
 
|-
|0517 ||5 ||string, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||create locked property pickup ||parameters rearranged in SB
+
|0517 || {{Icon|VC}} {{Icon|SA}} ||5 ||string, flt, flt, flt, var || create locked property pickup ||parameters rearranged in SB
 
|-
 
|-
|0518 ||6 ||string, flt, flt, flt, int, var || {{Icon|VC}} {{Icon|SA}} ||create forsale property pickup ||parameters rearranged in SB
+
|0518 || {{Icon|VC}} {{Icon|SA}} ||6 ||string, flt, flt, flt, int, var || create forsale property pickup ||parameters rearranged in SB
 
|-
 
|-
|0519 ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||freeze car position ||
+
|0519 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || freeze car position ||
 
|-
 
|-
|051A ||2 ||char handle, char handle || {{Icon|VC}} {{Icon|SA}} ||check char has been damaged by char ||
+
|051A || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, char handle || check char has been damaged by char ||
 
|-
 
|-
|051B ||2 ||char handle, car handle || {{Icon|SA}} ||check char has been damaged by car ||
+
|051B || {{Icon|SA}} ||2 ||char handle, car handle || check char has been damaged by car ||
 
|-
 
|-
|051C ||2 ||car handle, char handle || {{Icon|SA}} ||check car has been damaged by char ||
+
|051C || {{Icon|SA}} ||2 ||car handle, char handle || check car has been damaged by char ||
 
|-
 
|-
|051D ||2 ||car handle, car handle || {{Icon|SA}} ||check car has been damaged by car ||
+
|051D || {{Icon|SA}} ||2 ||car handle, car handle || check car has been damaged by car ||
 
|-
 
|-
|051E ||1 ||var || {{Icon|SA}} ||get current radio station ||
+
|051E || {{Icon|SA}} ||1 ||var || get current radio station ||
 
|-
 
|-
|051F ||0 || || ||unsupported ||
+
|051F || unsupported || - || || ||
 
|-
 
|-
|0520 ||0 || || ||unsupported ||
+
|0520 || unsupported || - || || ||
 
|-
 
|-
|0521 ||1 ||char handle || {{Icon|VC}} ||is char drowning in water? ||
+
|0521 || {{Icon|VC}} ||1 ||char handle || is char drowning in water? ||
 
|-
 
|-
|0522 ||0 || || {{Icon|VC}} ||disable cutscene shadows ||
+
|0522 || {{Icon|VC}} ||0 || || disable cutscene shadows ||
 
|-
 
|-
|0523 ||3 ||flt, flt, flt || {{Icon|VC}} ||check if glass has been shattered nearby ||
+
|0523 || {{Icon|VC}} ||3 ||flt, flt, flt || glass has been shattered nearby ||
 
|-
 
|-
|0524 ||3 ||object handle, object handle, int || {{Icon|VC}} ||attach object to object/bone ||only works on cutscene objects
+
|0524 || {{Icon|VC}} ||3 ||object handle, object handle, int || attach object to object/bone ||only works on cutscene objects
 
|-
 
|-
|0525 ||3 ||object handle, object handle, string || {{Icon|VC}} ||attach object to component of object ||only works on cutscene objects
+
|0525 || {{Icon|VC}} ||3 ||object handle, object handle, string || attach object to component of object ||only works on cutscene objects
 
|-
 
|-
|0526 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char to stay in car when jacked ||
+
|0526 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char to stay in car when jacked ||
 
|-
 
|-
|0527 ||0 || || ||unsupported ||
+
|0527 || unsupported || - || || ||
 
|-
 
|-
|0528 ||1 ||int || {{Icon|VC}} ||add to money spent on weapon stat ||
+
|0528 || {{Icon|VC}} ||1 ||int || add to money spent on weapon stat ||
 
|-
 
|-
|0529 ||1 ||int || {{Icon|VC}} ||add to money spent on property stat ||
+
|0529 || {{Icon|VC}} ||1 ||int || add to money spent on property stat ||
 
|-
 
|-
|052A ||0 || || ||unsupported ||
+
|052A || unsupported || - || || ||
 
|-
 
|-
|[[052B]] ||2 ||char handle, int || {{Icon|VC}} ||task use mobile phone ||
+
|[[052B]] || {{Icon|VC}} ||2 ||char handle, int || task use mobile phone ||
 
|-
 
|-
|052C ||2 ||player handle, int || {{Icon|VC}} {{Icon|SA}} ||set drunk cam ||
+
|052C || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || set drunk cam ||
 
|-
 
|-
|052D ||0 || || ||unsupported ||
+
|052D || unsupported || - || || ||
 
|-
 
|-
|052E ||0 || || ||unsupported ||
+
|052E || unsupported || - || || ||
 
|-
 
|-
|052F ||0 || || ||unsupported ||
+
|052F || unsupported || - || || ||
 
|-
 
|-
|0530 ||0 || || ||unsupported ||
+
|0530 || unsupported || - || || ||
 
|-
 
|-
|0531 ||1 ||int || {{Icon|VC}} ||add to stores knocked off stat ||
+
|0531 || {{Icon|VC}} ||1 ||int || add to stores knocked off stat ||
 
|-
 
|-
|0532 ||0 || || ||unsupported ||
+
|0532 || unsupported || - || || ||
 
|-
 
|-
|[[0533]] ||1 ||int || {{Icon|VC}} ||add to assassination contracts stat ||
+
|[[0533]] || {{Icon|VC}} ||1 ||int || add to assassination contracts stat ||
 
|-
 
|-
|0534 ||1 ||int || {{Icon|VC}} ||add to pizzas delivered stat ||
+
|0534 || {{Icon|VC}} ||1 ||int || add to pizzas delivered stat ||
 
|-
 
|-
|0535 ||0 || || ||unsupported ||
+
|0535 || unsupported || - || || ||
 
|-
 
|-
|0536 ||1 ||int || {{Icon|VC}} ||add to drug deals made ("ice cream sold") stat ||
+
|0536 || {{Icon|VC}} ||1 ||int || add to drug deals made ("ice cream sold") stat ||
 
|-
 
|-
|0537 ||0 || || ||unsupported ||
+
|0537 || unsupported || - || || ||
 
|-
 
|-
|0538 ||0 || || ||unsupported ||
+
|0538 || unsupported || - || || ||
 
|-
 
|-
|0539 ||0 || || ||unsupported ||
+
|0539 || unsupported || - || || ||
 
|-
 
|-
|053A ||0 || || ||unsupported ||
+
|053A || unsupported || - || || ||
 
|-
 
|-
|053B ||0 || || ||unsupported ||
+
|053B || unsupported || - || || ||
 
|-
 
|-
|053C ||2 ||char handle, int || {{Icon|VC}} ||set char in players group can fight ||
+
|053C || {{Icon|VC}} ||2 ||char handle, int || set char in players group can fight ||
 
|-
 
|-
|053D ||1 ||char handle || {{Icon|VC}} ||clear char wait state ||
+
|053D || {{Icon|VC}} ||1 ||char handle || clear char wait state ||
 
|-
 
|-
|053E ||6 ||int, flt, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||get random car of specific type in area (no save) ||parameters rearranged in SB
+
|053E || {{Icon|VC}} {{Icon|SA}} ||6 ||int, flt, flt, flt, flt, var || get random car of specific type in area (no save) ||parameters rearranged in SB
 
|-
 
|-
|053F ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||set can burst car tires ||
+
|053F || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || set can burst car tires ||
 
|-
 
|-
|0540 ||2 ||player handle, int || {{Icon|VC}} ||set player auto aim ||
+
|0540 || {{Icon|VC}} ||2 ||player handle, int || set player auto aim ||
 
|-
 
|-
|[[0541]] ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||fire vehicle gun ||
+
|[[0541]] || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || fire vehicle gun ||
 
|-
 
|-
|[[0542]] ||1 ||int || {{Icon|VC}} ||add property to property owned stat ||
+
|[[0542]] || {{Icon|VC}} ||1 ||int || add property to property owned stat ||
 
|-
 
|-
|0543 ||1 ||int || {{Icon|VC}} ||add bloodring kills stat ||
+
|0543 || {{Icon|VC}} ||1 ||int || add bloodring kills stat ||
 
|-
 
|-
|0544 ||1 ||int || {{Icon|VC}} ||save longest time in bloodring stat ||
+
|0544 || {{Icon|VC}} ||1 ||int || save longest time in bloodring stat ||
 
|-
 
|-
|0545 ||0 || || {{Icon|VC}} ||remove everything for giant cutscene (?) ||
+
|0545 || {{Icon|VC}} ||0 || || remove everything for giant cutscene (?) ||
 
|-
 
|-
|0546 ||2 ||player handle, car handle || {{Icon|VC}} ||check is player touching vehicle ||
+
|0546 || {{Icon|VC}} ||2 ||player handle, car handle || is player touching vehicle ||
 
|-
 
|-
|0547 ||2 ||char handle, car handle || {{Icon|SA}} ||check is char touching vehicle ||
+
|0547 || {{Icon|SA}} ||2 ||char handle, car handle || is char touching vehicle ||
 
|-
 
|-
|0548 ||6 ||player handle, int, int, flt, flt, flt || {{Icon|VC}} ||check for ped model around player ||
+
|0548 || {{Icon|VC}} ||6 ||player handle, int, int, flt, flt, flt || check for ped model around player ||
 
|-
 
|-
|0549 ||1 ||char handle || {{Icon|VC}} ||clear char follow path ||
+
|0549 || {{Icon|VC}} ||1 ||char handle || clear char follow path ||
 
|-
 
|-
|054A ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char can be shot in vehicle ||
+
|054A || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char can be shot in vehicle ||
 
|-
 
|-
|054B ||2 ||object handle, car handle || {{Icon|VC}} ||attach object to car ||only works on cutscene objects
+
|054B || {{Icon|VC}} ||2 ||object handle, car handle || attach object to car ||only works on cutscene objects
 
|-
 
|-
|054C ||1 ||string || {{Icon|VC}} {{Icon|SA}} ||load mission text ||
+
|054C || {{Icon|VC}} {{Icon|SA}} ||1 ||string || load mission text ||
 
|-
 
|-
|[[054D]] ||1 ||int || {{Icon|VC}} ||set stadium message ||
+
|[[054D]] || {{Icon|VC}} ||1 ||int || set stadium message ||
 
|-
 
|-
|054E ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||clear char last damage entity ||
+
|054E || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || clear char last damage entity ||
 
|-
 
|-
|054F ||1 ||car handle || {{Icon|SA}} ||clear car last damage entity ||
+
|054F || {{Icon|SA}} ||1 ||car handle || clear car last damage entity ||
 
|-
 
|-
|0550 ||2 ||object handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0550 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, int || ||
 
|-
 
|-
|[[0551]] ||1 ||int || {{Icon|VC}} ||set Kaufman Cabs radio ||
+
|[[0551]] || {{Icon|VC}} ||1 ||int || set Kaufman Cabs radio ||
 
|-
 
|-
|0552 ||1 ||int || {{Icon|VC}} ||set riot noise ||
+
|0552 || {{Icon|VC}} ||1 ||int || set riot noise ||
 
|-
 
|-
|0553 ||0 || || ||unsupported ||
+
|0553 || unsupported || - || || ||
 
|-
 
|-
|0554 ||0 || || ||unsupported ||
+
|0554 || unsupported || - || || ||
 
|-
 
|-
|0555 ||2 || || {{Icon|SA}} ||remove weapon from char ||
+
|0555 || {{Icon|SA}} ||2 || || remove weapon from char ||
 
|-
 
|-
|0556 ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|VC}} ||create cab ||
+
|0556 || {{Icon|VC}} ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || create cab ||
 
|-
 
|-
|0557 ||0 || || {{Icon|VC}} ||release cab ||
+
|0557 || {{Icon|VC}} ||0 || || release cab ||
 
|-
 
|-
|0558 ||0 || || ||unsupported ||
+
|0558 || unsupported || - || || ||
 
|-
 
|-
|0559 ||0 || || ||unsupported ||
+
|0559 || unsupported || - || || ||
 
|-
 
|-
|[[055A]] ||1 ||int || {{Icon|VC}} ||set secondary trash ||
+
|[[055A]] || {{Icon|VC}} ||1 ||int || set secondary trash ||
 
|-
 
|-
|[[055B]] ||5 ||int, flt, flt, flt, var || {{Icon|VC}} ||create clothes pickup ||parameters rearranged in SB
+
|[[055B]] || {{Icon|VC}} ||5 ||int, flt, flt, flt, var || create clothes pickup ||parameters rearranged in SB
 
|-
 
|-
|055C ||0 || || ||unsupported ||
+
|055C || unsupported || - || || ||
 
|-
 
|-
|055D ||2 ||player handle, int || {{Icon|VC}} {{Icon|SA}} ||make player fire proof ||
+
|055D || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || make player fire proof ||
 
|-
 
|-
|055E ||2 ||player handle, int || {{Icon|VC}} {{Icon|SA}} ||increase player max health ||
+
|055E || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || increase player max health ||
 
|-
 
|-
|055F ||2 ||player handle, int || {{Icon|VC}} {{Icon|SA}} ||increase player max armour ||
+
|055F || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || increase player max armour ||
 
|-
 
|-
|0560 ||2 ||car handle, var || {{Icon|VC}} {{Icon|SA}} ||create random char as driver ||
+
|0560 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, var || create random char as driver ||
 
|-
 
|-
|0561 ||3 ||car handle, int, var || {{Icon|VC}} {{Icon|SA}} ||create random char as passenger ||parameters rearranged in SB
+
|0561 || {{Icon|VC}} {{Icon|SA}} ||3 ||car handle, int, var || create random char as passenger ||parameters rearranged in SB
 
|-
 
|-
|0562 ||2 ||char handle, int || {{Icon|VC}} ||set char ignore threats behind objects ||
+
|0562 || {{Icon|VC}} ||2 ||char handle, int || set char ignore threats behind objects ||
 
|-
 
|-
|0563 ||2 ||player handle, int || {{Icon|VC}} {{Icon|SA}} ||ensure player has a drive-by weapon ||
+
|0563 || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || ensure player has a drive-by weapon ||
 
|-
 
|-
|[[0564]] ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||set helicopter simulate crash land ||only works on helicopters
+
|[[0564]] || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || set helicopter simulate crash land ||only works on helicopters
 
|-
 
|-
|0565 ||4 ||flt, flt, flt, int || {{Icon|VC}} {{Icon|SA}} ||add explosion with no sound ||
+
|0565 || {{Icon|VC}} {{Icon|SA}} ||4 ||flt, flt, flt, int || add explosion with no sound ||
 
|-
 
|-
|0566 ||2 ||object handle, int || {{Icon|VC}} {{Icon|SA}} ||set object area visible ||
+
|0566 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, int || set object area visible ||
 
|-
 
|-
|0567 ||0 || || ||unsupported ||
+
|0567 || unsupported || - || || ||
 
|-
 
|-
|[[0568]] ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char never targetted ||
+
|[[0568]] || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char never targetted ||
 
|-
 
|-
|0569 ||1 ||string || {{Icon|VC}} ||load uncompressed animation ||
+
|0569 || {{Icon|VC}} ||1 ||string || load uncompressed animation ||
 
|-
 
|-
|056A ||0 || || {{Icon|VC}} {{Icon|SA}} ||check has cutscene finished ||
+
|056A || {{Icon|VC}} {{Icon|SA}} ||0 || || has cutscene finished ||
 
|-
 
|-
|056B ||2 ||char handle, int || {{Icon|VC}} ||set char to crouch when threatened ||
+
|056B || {{Icon|VC}} ||2 ||char handle, int || set char to crouch when threatened ||
 
|-
 
|-
|[[056C]] ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||check is char in any police vehicle ||
+
|[[056C]] || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || is char in any police vehicle ||
 
|-
 
|-
|056D ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||check does char exist ||
+
|056D || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || does char exist ||
 
|-
 
|-
|056E ||1 ||car handle || {{Icon|SA}} ||check does vehicle exist ||
+
|056E || {{Icon|SA}} ||1 ||car handle || does car exist ||
 
|-
 
|-
|056F ||0 || || ||unsupported ||
+
|056F || unsupported || - || || ||
 
|-
 
|-
|0570 ||5 ||int, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||create asset radar marker with icon ||parameters rearranged in SB
+
|0570 || {{Icon|VC}} {{Icon|SA}} ||5 ||int, flt, flt, flt, var || create asset radar marker with icon ||parameters rearranged in SB
 
|-
 
|-
|0571 ||1 ||char handle || {{Icon|VC}} ||is char stuck? ||
+
|0571 || {{Icon|VC}} ||1 ||char handle || is char stuck? ||
 
|-
 
|-
|[[0572]] ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set all taxis have jump boost and nitro ||nitro unavailable in Vice City
+
|[[0572]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set all taxis have jump boost and nitro ||nitro unavailable in Vice City
 
|-
 
|-
|0573 ||2 ||char handle, int || {{Icon|VC}} || ||
+
|0573 || {{Icon|VC}} ||2 ||char handle, int || ||
 
|-
 
|-
|0574 ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0574 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
 
|-
 
|-
|0575 ||2 || || {{Icon|SA}} || ||
+
|0575 || {{Icon|SA}} ||2 || || ||
 
|-
 
|-
|0576 ||0 || || ||unsupported ||
+
|0576 || unsupported || - || || ||
 
|-
 
|-
|0577 ||0 || || ||unsupported ||
+
|0577 || unsupported || - || || ||
 
|-
 
|-
|0578 ||1 ||int || {{Icon|VC}} ||save highest vigilante level stat ||
+
|0578 || {{Icon|VC}} ||1 ||int || save highest vigilante level stat ||
 
|-
 
|-
|0579 ||1 ||char handle || {{Icon|VC}} ||clear all char anims ||
+
|0579 || {{Icon|VC}} ||1 ||char handle || clear all char anims ||
 
|-
 
|-
|057A ||2 ||garage ID, int || {{Icon|VC}} ||set garage to max cars ||
+
|057A || {{Icon|VC}} ||2 ||garage handle, int || set garage to max cars ||
 
|-
 
|-
|057B ||0 || || {{Icon|VC}} ||check wanted stars are flashing ||
+
|057B || {{Icon|VC}} ||0 || || are wanted stars flashing ||
 
|-
 
|-
|[[057C]] ||1 ||int || {{Icon|VC}} ||set weather table ||
+
|[[057C]] || {{Icon|VC}} ||1 ||int || set weather table ||
 
|-
 
|-
|[[057D]] ||1 ||int || {{Icon|VC}} ||force radio to play audio ||
+
|[[057D]] || {{Icon|VC}} ||1 ||int || force radio to play audio ||
 
|-
 
|-
|[[057E]] ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set radar gray ||
+
|[[057E]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set radar gray ||
 
|-
 
|-
|057F ||2 ||player handle, var || {{Icon|VC}} ||get player number of coach passengers dropped off ||
+
|057F || {{Icon|VC}} ||2 ||player handle, var || get player number of coach passengers dropped off ||
 
|-
 
|-
|0580 ||3 ||char handle, car handle, var || {{Icon|VC}} || ||parameters rearranged in SB
+
|0580 || {{Icon|VC}} ||3 ||char handle, car handle, var || ||parameters rearranged in SB
 
|-
 
|-
|[[0581]] ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||display radar ||
+
|[[0581]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || display radar ||
 
|-
 
|-
|0582 ||2 ||int, int || {{Icon|VC}} {{Icon|SA}} ||register best position ||
+
|0582 || {{Icon|VC}} {{Icon|SA}} ||2 ||int, int || register best position ||
 
|-
 
|-
|0583 ||2 ||player handle, string || {{Icon|VC}} {{Icon|SA}} || ||
+
|0583 || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, string || ||
 
|-
 
|-
|0584 ||? ||char handle || {{Icon|VC}} ||unsupported ||
+
|0584 || {{Icon|VC}} ||? ||char handle || unsupported ||
 
|-
 
|-
|0585 ||0 || || {{Icon|VC}} ||check is pressing fire button in car ||
+
|0585 || {{Icon|VC}} ||0 || || is pressing fire button in car ||
 
|-
 
|-
|[[0586]] ||1 ||char handle || {{Icon|VC}} ||checks distribution ped is finished dealing ||
+
|[[0586]] || {{Icon|VC}} ||1 ||char handle || is distribution ped finished dealing ||
 
|-
 
|-
|0587 ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0587 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||
 
|-
 
|-
|0588 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0588 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || ||
 
|-
 
|-
|0589 ||? || || ||unsupported ||
+
|0589 || unsupported || - || || ||
 
|-
 
|-
|058A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
+
|058A || {{Icon|VC}} {{Icon|SA}} ||6 ||flt, flt, flt, flt, flt, flt || ||
 
|-
 
|-
|058B ||1 ||char handle || {{Icon|VC}} ||has char bought ice cream? ||
+
|058B || {{Icon|VC}} ||1 ||char handle || has char bought ice cream? ||
 
|-
 
|-
|[[058C]] ||1 ||var || {{Icon|VC}} {{Icon|SA}} ||get progress percentage ||
+
|[[058C]] || {{Icon|VC}} {{Icon|SA}} ||1 ||var || get progress percentage ||
 
|-
 
|-
|058D ||4 ||flt, flt, flt, flt || {{Icon|VC}} ||set mission restart taxi start ||
+
|058D || {{Icon|VC}} ||4 ||flt, flt, flt, flt || set mission restart taxi start ||
 
|-
 
|-
|058E ||4 ||flt, flt, flt, flt || {{Icon|VC}} ||set mission restart taxi destination ||
+
|058E || {{Icon|VC}} ||4 ||flt, flt, flt, flt || set mission restart taxi destination ||
 
|-
 
|-
|058F ||8 ||char handle, flt, flt, flt, flt, int, int, int || {{Icon|VC}} ||set random ice cream customer in area ||
+
|058F || {{Icon|VC}} ||8 ||char handle, flt, flt, flt, flt, int, int, int || set random ice cream customer in area ||
 
|-
 
|-
|0590 ||? || || ||unsupported ||
+
|0590 || unsupported || - || || ||
 
|-
 
|-
|0591 ||4 ||flt, flt, flt, flt || {{Icon|VC}} ||unlock all car doors in area ||
+
|0591 || {{Icon|VC}} ||4 ||flt, flt, flt, flt || unlock all car doors in area ||
 
|-
 
|-
|0592 ||2 ||int, int || {{Icon|VC}} ||set gang to attack player with cops ||
+
|0592 || {{Icon|VC}} ||2 ||int, int || set gang to attack player with cops ||
 
|-
 
|-
|0593 ||2 ||char handle, int || {{Icon|VC}} ||set char frightened in jacked car ||
+
|0593 || {{Icon|VC}} ||2 ||char handle, int || set char frightened in jacked car ||
 
|-
 
|-
|0594 ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||set vehicle to fade in ||
+
|0594 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || set vehicle to fade in ||
 
|-
 
|-
|0595 ||0 || || {{Icon|VC}} {{Icon|SA}} ||register odd job mission passed ||
+
|0595 || {{Icon|VC}} {{Icon|SA}} ||0 || || register odd job mission passed ||
 
|-
 
|-
|0596 ||1 ||player handle || {{Icon|VC}} ||check player is in mission restart taxi ||
+
|0596 || {{Icon|VC}} ||1 ||player handle || is player in mission restart taxi ||
 
|-
 
|-
|[[0597]] ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||is char ducking? ||
+
|[[0597]] || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || is char ducking ||
 
|-
 
|-
|0598 ||3 ||object handle, flt, int || {{Icon|VC}} ||stir ground around object ||
+
|0598 || {{Icon|VC}} ||3 ||object handle, flt, int || stir ground around object ||
 
|-
 
|-
|0599 ||1 ||int || {{Icon|VC}} ||set highest firefighter level stat ||
+
|0599 || {{Icon|VC}} ||1 ||int || register highest firefighter level ||
 
|-
 
|-
|059A ||0 || || {{Icon|VC}} {{Icon|SA}} ||is australian game? ||exact opposite to [[0485]]
+
|059A || {{Icon|VC}} {{Icon|SA}} ||0 || || is australian game? ||exact opposite to [[0485]]
 
|-
 
|-
|059B ||1 ||car handle || {{Icon|VC}} ||disarm car bomb ||
+
|059B || {{Icon|VC}} ||1 ||car handle || disarm car bomb ||
 
|-
 
|-
|059C ||&#8212; || || {{Icon|VC}} {{Icon|SA}} || ||1 parameter in Vice City, 2 parameters in San Andreas
+
|059C || {{Icon|VC}}<br />{{Icon|SA}} ||1<br />2 || || ||
 
|-
 
|-
|059D ||1 ||int || {{Icon|VC}} {{Icon|SA}} || ||
+
|059D || {{Icon|VC}} {{Icon|SA}} ||1 ||int || ||
 
|-
 
|-
|059E ||1 ||var || {{Icon|VC}} {{Icon|SA}} || ||
+
|059E || {{Icon|VC}} {{Icon|SA}} ||1 ||var || ||
 
|-
 
|-
|059F ||4 ||object handle, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get object velocity ||
+
|059F || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, var, var, var || get object velocity ||
 
|-
 
|-
|05A0 ||? || || {{Icon|VC}} {{Icon|SA}} ||unsupported ||
+
|05A0 || {{Icon|VC}} {{Icon|SA}} ||? || || ||
 
|-
 
|-
|05A1 ||4 ||object handle, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
+
|05A1 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, flt, flt, flt || ||
 
|-
 
|-
|05A2 ||4 ||object handle, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
+
|05A2 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, flt, flt, flt || ||
 
|-
 
|-
|05A3 ||1 ||object handle || {{Icon|VC}} {{Icon|SA}} ||is object static? ||
+
|05A3 || {{Icon|VC}} {{Icon|SA}} ||1 ||object handle || is object static? ||
 
|-
 
|-
|05A4 ||5 ||flt, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||get angle between 2D vectors ||
+
|05A4 || {{Icon|VC}} {{Icon|SA}} ||5 ||flt, flt, flt, flt, var || get angle between 2D vectors ||
 
|-
 
|-
|05A5 ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
+
|05A5 || {{Icon|VC}} {{Icon|SA}} ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || ||
 
|-
 
|-
|05A6 ||4 ||object handle, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get object rotation velocity ||
+
|05A6 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, var, var, var || get object rotation velocity ||
 
|-
 
|-
|05A7 ||4 ||object handle, var, var, var || {{Icon|VC}} {{Icon|SA}} ||add velocity relative to object velocity ||
+
|05A7 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, var, var, var || add velocity relative to object velocity ||
 
|-style="background: pink"
 
|-style="background: pink"
|05A8 ||2 ||object handle, var || {{Icon|VC}} {{Icon|SA}} ||get object speed ||last opcode available for Vice City
+
|05A8 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, var || get object speed ||last opcode available for Vice City
 
|}
 
|}
 
Some abbreviations and phrases used in this list:
 
Some abbreviations and phrases used in this list:
Line 2,819: Line 2,819:
  
 
{{N|SA|VC|3}}
 
{{N|SA|VC|3}}
[[Category:OpCodes]]
+
[[Category:OpCodes| ]]

Revision as of 06:23, 29 December 2011

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode Games P Parameter type Brief description Notes
0000 GTA III Vice City San Andreas 0 nop no operation special use in CLEO
0001 GTA III Vice City San Andreas 1 int wait
0002 GTA III Vice City San Andreas 1 label jump to label
0003 GTA III Vice City San Andreas 1 int shake camera
0004 GTA III Vice City San Andreas 2 global var, int set global to integer (G = I)
0005 GTA III Vice City San Andreas 2 global var, flt set global to float (G = F)
0006 GTA III Vice City San Andreas 2 local var, int set local to integer (L = I))
0007 GTA III Vice City San Andreas 2 local var, flt set local to float (L = F))
0008 GTA III Vice City San Andreas 2 global var, int add global to integer (G += I)
0009 GTA III Vice City San Andreas 2 global var, flt add global to float (G += F)
000A GTA III Vice City San Andreas 2 local var, int add local to integer (L += I)
000B GTA III Vice City San Andreas 2 local var, flt add local to float (L += F)
000C GTA III Vice City San Andreas 2 global var, int subtract global to integer (G -= I)
000D GTA III Vice City San Andreas 2 global var, flt subtract global to float (G -= F)
000E GTA III Vice City San Andreas 2 local var, int subtract local to integer (L -= I)
000F GTA III Vice City San Andreas 2 local var, flt subtract local to float (L -= F)
0010 GTA III Vice City San Andreas 2 global var, int multiply global to integer (G *= I)
0011 GTA III Vice City San Andreas 2 global var, flt multiply global to float (G *= F)
0012 GTA III Vice City San Andreas 2 local var, int multiply local to integer (L *= I)
0013 GTA III Vice City San Andreas 2 local var, flt multiply local to float (L *= F)
0014 GTA III Vice City San Andreas 2 global var, int divide global to integer (G /= I)
0015 GTA III Vice City San Andreas 2 global var, flt divide global to float (G /= F)
0016 GTA III Vice City San Andreas 2 local var, int divide local to integer (L /= I)
0017 GTA III Vice City San Andreas 2 local var, flt divide local to float (L /= F)
0018 GTA III Vice City San Andreas 2 global var, int check global greater than integer (G > I)
0019 GTA III Vice City San Andreas 2 local var, int check local greater than integer (L > I)
001A GTA III Vice City San Andreas 2 int, global var check integer greater than global (I > G)
001B GTA III Vice City San Andreas 2 int, local var check integer greater than local (I > L)
001C GTA III Vice City San Andreas 2 global var, global var check global integer greater than global int (G > G int)
001D GTA III Vice City San Andreas 2 local var, local var check local integer greater than local int (L > L int)
001E GTA III Vice City San Andreas 2 global var, local var check global integer greater than local int (G > L int)
001F GTA III Vice City San Andreas 2 local var, global var check local integer greater than global int (L > G int)
0020 GTA III Vice City San Andreas 2 global var, flt check global greater than float (G > F)
0021 GTA III Vice City San Andreas 2 local var, flt check local greater than float (L > F)
0022 GTA III Vice City San Andreas 2 flt, global var check float greater than global (F > G)
0023 GTA III Vice City San Andreas 2 flt, local var check float greater than local (F > L)
0024 GTA III Vice City San Andreas 2 global var flt, global var flt check global float greater than global float (G > G flt)
0025 GTA III Vice City San Andreas 2 local var flt, local var flt check local float greater than local float (L > L flt)
0026 GTA III Vice City San Andreas 2 global var flt, local var flt check global float greater than local float (G > L flt)
0027 GTA III Vice City San Andreas 2 local var flt, global var flt check local float greater than global float (L > G flt)
0028 GTA III Vice City San Andreas 2 global var flt, int check global greater than or equal to integer (G >= I)
0029 GTA III Vice City San Andreas 2 local var, int check local greater than or equal to integer (L >= I)
002A GTA III Vice City San Andreas 2 int, global var check int greater than or equal to global (I >= G)
002B GTA III Vice City San Andreas 2 int, local var check integer greater than or equal to local (I >= L)
002C GTA III Vice City San Andreas 2 global var int, global var int check global integer greater than or equal to global integer (G >= G int)
002D GTA III Vice City San Andreas 2 local var int, |local var int check local integer greater than or equal to local integer (L >= L int)
002E GTA III Vice City San Andreas 2 local var int check global integer greater than or equal to local integer (G >= L int)
002F GTA III Vice City San Andreas 2 local var int, global var int check local integer greater than or equal to local integer (L >= G int)
0030 GTA III Vice City San Andreas 2 global var, flt check global greater than or equal to float (G >= F)
0031 GTA III Vice City San Andreas 2 local var, flt check local greater than or equal to float (L >= F)
0032 GTA III Vice City San Andreas 2 flt, global var check float greater than or equal to global (F >= G)
0033 GTA III Vice City San Andreas 2 flt, local var check float greater than or equal to local (F >= L)
0034 GTA III Vice City San Andreas 2 global var flt, global var flt check global float greater than or equal to global float (G >= G flt)
0035 GTA III Vice City San Andreas 2 local var flt, local var flt check local float greater than or equal to local float (L >= L flt)
0036 GTA III Vice City San Andreas 2 global var flt, local var flt check global float greater than or equal to local float (G >= L flt)
0037 GTA III Vice City San Andreas 2 local var flt, global var flt check local float greater than or equal to global float (L >= G flt)
0038 GTA III Vice City San Andreas 2 global var, int check global equal to integer (G == I)
0039 GTA III Vice City San Andreas 2 local var, int check local equal to integer (L == I)
003A GTA III Vice City San Andreas 2 global var int, global var int check global integer equal to global integer (G == G int)
003B GTA III Vice City San Andreas 2 local var int, local var int check local integer equal to local integer (L == L int)
003C GTA III Vice City San Andreas 2 global var int, local var int check global integer equal to local integer (G == L int)
003D unsupported -
003E unsupported -
003F unsupported -
0040 unsupported -
0041 unsupported -
0042 GTA III Vice City San Andreas 2 global var, flt check global equal to float (G == F)
0043 GTA III Vice City San Andreas 2 local var, flt check local equal to float (L == F)
0044 GTA III Vice City San Andreas 2 global var flt, global var flt check global float equal to global float (G == G flt)
0045 GTA III Vice City San Andreas 2 local var flt, local var flt check local float equal to local float (L == L flt)
0046 GTA III Vice City San Andreas 2 global var flt, local var flt check global float equal to local float (G == L flt)
0047 unsupported -
0048 unsupported -
0049 unsupported -
004A unsupported -
004B unsupported -
004C GTA III 1 label jump to label if true
004D GTA III Vice City San Andreas 1 label jump to label if false
004E GTA III Vice City San Andreas 0 terminate this script
004F GTA III Vice City San Andreas -1 label start new script with args
0050 GTA III Vice City San Andreas 1 label gosub
0051 GTA III Vice City San Andreas 0 return
0052 GTA III 6 nop
0053 GTA III Vice City San Andreas 5 int, flt, flt, flt, var create player parameters rearranged in SB
0054 GTA III Vice City 4 player handle, var, var, var get player coordinates
0055 GTA III Vice City 4 player handle, int, int, int set player coordinates
0056 GTA III Vice City 6 player handle, flt, flt, flt, flt, int check player is in 2D area parameters rearranged in SB
0057 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int check player is in 3D area parameters rearranged in SB
0058 GTA III Vice City San Andreas 2 global var int, global var int add global integer to global integer (G += G int)
0059 GTA III Vice City San Andreas 2 global var flt, global var flt add global float to global float (G += G flt)
005A GTA III Vice City San Andreas 2 int, int add local integer to local integer (L += L int)
005B GTA III Vice City San Andreas 2 float, float add local float to local float (L += L flt)
005C GTA III Vice City San Andreas 2 int, int add local integer to global integer (L += G int)
005D GTA III Vice City San Andreas 2 float, float add local float to global float (L += G flt)
005E GTA III Vice City San Andreas 2 int, int add global integer to local integer (G += L int)
005F GTA III Vice City San Andreas 2 float, float add global float to local float (G += L flt)
0060 GTA III Vice City San Andreas 2 int, int subtract global integer to global integer (G -= G int)
0061 GTA III Vice City San Andreas 2 float, float subtract global float to global float (G -= G flt)
0062 GTA III Vice City San Andreas 2 int, int subtract local integer to local integer (L -= L int)
0063 GTA III Vice City San Andreas 2 float, float subtract local float to local float (L -= L flt)
0064 GTA III Vice City San Andreas 2 int, int subtract local integer to global integer (L -= G int)
0065 GTA III Vice City San Andreas 2 float, float subtract local float to global float (L -= G flt)
0066 GTA III Vice City San Andreas 2 int, int subtract global integer to local integer (G -= L int)
0067 GTA III Vice City San Andreas 2 float, float subtract global float to local float (G -= L flt)
0068 GTA III Vice City San Andreas 2 global, global multiply global int to global int (G *= G int)
0069 GTA III Vice City San Andreas 2 global, global multiply global float to global float (G *= G flt)
006A GTA III Vice City San Andreas 2 local, local multiply local int to local int (L *= L int)
006B GTA III Vice City San Andreas 2 local, local multiply int float to int float (L *= L flt)
006C GTA III Vice City San Andreas 2 local, float multiply local to float (L *= F)
006D GTA III Vice City San Andreas 2 global, float multiply global to float (G *= F)
006E GTA III Vice City San Andreas 2 global, local multiply global int to local int (G *= L int)
006F GTA III Vice City San Andreas 2 global, local multiply global float to local float (G *= L flt)
0070 GTA III Vice City San Andreas 2 global, global divide global int by global int (G /= G int)
0071 GTA III Vice City San Andreas 2 global, global divide global float by global float (G /= G flt)
0072 GTA III Vice City San Andreas 2 local, local divide local int by local int (L /= L int)
0073 GTA III Vice City San Andreas 2 local, local divide local float by local float (L /= L flt)
0074 GTA III Vice City San Andreas 2 local, global divide local int by global int (L /= G int)
0075 GTA III Vice City San Andreas 2 local, global divide local float by global float (L /= G flt)
0076 GTA III Vice City San Andreas 2 global, local divide global int by local int (G /= L int)
0077 GTA III Vice City San Andreas 2 global, local divide global float by local float (G /= L flt)
0078 GTA III Vice City San Andreas 2
0079 GTA III Vice City San Andreas 2
007A GTA III Vice City San Andreas 2
007B GTA III Vice City San Andreas 2
007C GTA III Vice City San Andreas 2
007D GTA III Vice City San Andreas 2
007E GTA III Vice City San Andreas 2
007F GTA III Vice City San Andreas 2
0080 GTA III Vice City San Andreas 2
0081 GTA III Vice City San Andreas 2
0082 GTA III Vice City San Andreas 2
0083 GTA III Vice City San Andreas 2
0084 GTA III Vice City San Andreas 2 global var int, global var int set global integer equal to global integer (G = G int)
0085 GTA III Vice City San Andreas 2 local var int, local var int set local integer equal to local integer (L = L int)
0086 GTA III Vice City San Andreas 2 global var flt, global var flt set global float equal to global float (G = G flt)
0087 GTA III Vice City San Andreas 2 local var flt, local var flt set local float equal to local float (L = L flt)
0088 GTA III Vice City San Andreas 2 global var flt, local var flt set global float equal to local float (G = L flt)
0089 GTA III Vice City San Andreas 2 local var flt, global var flt set local float equal to global float (L = G flt)
008A GTA III Vice City San Andreas 2 global var int, local var int set global integer equal to local integer (G = L int)
008B GTA III Vice City San Andreas 2 local var int, global var int set local integer equal to global integer (L = G int)
008C GTA III Vice City San Andreas 2 global var int, global var flt convert global float to global int
008D GTA III Vice City San Andreas 2 global var flt, global var int convert global int to global float
008E GTA III Vice City San Andreas 2 local var int, global var flt convert global float to local int
008F GTA III Vice City San Andreas 2 local var flt, global var int convert global int to local float
0090 GTA III Vice City San Andreas 2 global var int, local var flt convert local float to global int
0091 GTA III Vice City San Andreas 2 global var flt, local var int convert local int to global float
0092 GTA III Vice City San Andreas 2 local var int, local var flt convert local float to local int
0093 GTA III Vice City San Andreas 2 local var flt, local var int convert local int to local float
0094 GTA III Vice City San Andreas 1 global var int absolute value of global int
0095 GTA III Vice City San Andreas 1 local var int absolute value of local int
0096 GTA III Vice City San Andreas 1 global var flt absolute value of global float
0097 GTA III Vice City San Andreas 1 local var flt absolute value of local float
0098 GTA III Vice City San Andreas 1 flt generate random float
0099 GTA III Vice City San Andreas 1 int generate random integer
009A GTA III Vice City San Andreas 6 int, int, flt, flt, flt, var create char parameters rearranged in SB
009B GTA III Vice City San Andreas 1 char handle delete char
009C GTA III Vice City 2 char handle, int set char to wander path
009D unsupported -
009E GTA III Vice City 6 char handle, flt, flt, flt, flt, int set char path
009F GTA III Vice City 1 char handle reset char objective
00A0 GTA III Vice City San Andreas 4 char handle, var, var, var get char coordinates
00A1 GTA III Vice City San Andreas 4 char handle, flt, flt, flt set char coordinates
00A2 GTA III 1 char handle check char alive
00A3 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int check char is in 2D area
00A4 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int check char is in 3D area
00A5 GTA III Vice City San Andreas 5 int, flt, flt, flt, var create car parameters rearranged in SB
00A6 GTA III Vice City San Andreas 1 car handle delete car
00A7 GTA III Vice City San Andreas 4 car handle, flt, flt, flt car drive to coordinate
00A8 GTA III Vice City San Andreas 1 car handle set car to psycho driver
00A9 GTA III Vice City San Andreas 1 car handle reset car from psycho driver
00AA GTA III Vice City San Andreas 4 car handle, var, var, var get car coordinates
00AB GTA III Vice City San Andreas 4 car handle, flt, flt, flt set car coordinates
00AC GTA III 1 car handle check car is on land
00AD GTA III Vice City San Andreas 2 car handle, flt set car max speed
00AE GTA III Vice City San Andreas 2 car handle, int set car traffic behavior
00AF GTA III Vice City San Andreas 2 car handle, int set car driver behavior
00B0 GTA III Vice City San Andreas 6 car handle, flt, flt, flt, flt, int check car is in 2D area
00B1 GTA III Vice City San Andreas 8 car handle, flt, flt, flt, flt, flt, flt, int check car is in 3D area
00B2 unsupported -
00B3 unsupported -
00B4 unsupported -
00B5 unsupported -
00B6 unsupported -
00B7 unsupported -
00B8 unsupported -
00B9 unsupported -
00BA GTA III Vice City San Andreas 3 string, int, int print text big
00BB GTA III Vice City San Andreas 3 string, int, int print text
00BC GTA III Vice City San Andreas 3 string, int, int print text now
00BD GTA III 3 string, int, int print text soon
00BE GTA III Vice City San Andreas 0 clear all text
00BF GTA III Vice City San Andreas 2 var, var get time of day
00C0 GTA III Vice City San Andreas 2 int, int set time of day
00C1 GTA III Vice City San Andreas 3 int, int, var get minutes to time of day parameters rearranged in SB
00C2 GTA III Vice City San Andreas 4 flt, flt, flt, flt check is sphere on screen
00C3 GTA III Vice City 0 enter debug mode
00C4 GTA III Vice City 0 exit debug mode
00C5 GTA III 0 true
00C6 GTA III 0 false
00C7 unsupported -
00C8 unsupported -
00C9 unsupported -
00CA unsupported -
00CB unsupported -
00CC unsupported -
00CD unsupported -
00CE unsupported -
00CF unsupported -
00D0 unsupported -
00D1 unsupported -
00D2 unsupported -
00D3 unsupported -
00D4 unsupported -
00D5 unsupported -
00D6 GTA III Vice City San Andreas 1 int if
00D7 GTA III Vice City San Andreas 1 label start new script like 004F but only one parameter
00D8 GTA III Vice City San Andreas 0 mission cleanup
00D9 GTA III Vice City San Andreas 2 char handle, var get char's car mission only, parameters rearranged in SB
00DA GTA III Vice City 2 player handle, var get player's car mission only, parameters rearranged in SB
00DB GTA III Vice City San Andreas 2 char handle, car handle is char in car
00DC GTA III Vice City 2 player handle, car handle is player in car
00DD GTA III Vice City San Andreas 2 char handle, int is char in car model
00DE GTA III Vice City 2 player handle, int is player in car model
00DF GTA III Vice City San Andreas 1 char handle is char in any car
00E0 GTA III Vice City 1 player handle is player in any car
00E1 GTA III Vice City San Andreas 2 int, int is key pressing
00E2 GTA III San Andreas 3 int, int, var get key is pressing
00E3 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player by any means in 2D radius parameters rearranged in SB
00E4 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player on foot in 2D radius parameters rearranged in SB
00E5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player in car in 2D radius parameters rearranged in SB
00E6 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player stopped by any means in 2D radius parameters rearranged in SB
00E7 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player stopped on foot in 2D radius parameters rearranged in SB
00E8 GTA III Vice City 6 player handle, flt, flt, flt, flt, int locate player stopped in car in 2D radius parameters rearranged in SB
00E9 GTA III Vice City 5 player handle, char handle, flt, flt, int locate player by any means near char in 2D radius parameters rearranged in SB
00EA GTA III Vice City 5 player handle, char handle, flt, flt, int locate player on foot near char in 2D radius parameters rearranged in SB
00EB GTA III Vice City 5 player handle, char handle, flt, flt, int locate player in car near char in 2D radius parameters rearranged in SB
00EC GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate char by any means in 2D radius parameters rearranged in SB
00ED GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate char on foot in 2D radius parameters rearranged in SB
00EE GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate char in car in 2D radius parameters rearranged in SB
00EF GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate char stopped by any means in 2D radius parameters rearranged in SB
00F0 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate char stopped on foot in 2D radius parameters rearranged in SB
00F1 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int locate char stopped in car in 2D radius parameters rearranged in SB
00F2 GTA III Vice City San Andreas 5 char handle, char handle, flt, flt, int locate char by any means near char in 2D radius
00F3 GTA III Vice City San Andreas 5 char handle, char handle, flt, flt, int locate char on foot near char in 2D radius
00F4 GTA III Vice City San Andreas 5 char handle, char handle, flt, flt, int locate char in car near char in 2D radius
00F5 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player by any means in 3D radius parameters rearranged in SB
00F6 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player on foot in 3D radius parameters rearranged in SB
00F7 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player in car in 3D radius parameters rearranged in SB
00F8 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player stopped by any means in 3D radius parameters rearranged in SB
00F9 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player stopped on foot in 3D radius parameters rearranged in SB
00FA GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int locate player stopped in car in 3D radius parameters rearranged in SB
00FB GTA III Vice City 6 player handle, char handle, flt, flt, flt, int locate player by any means near char in 3D radius parameters rearranged in SB
00FC GTA III Vice City 6 player handle, char handle, flt, flt, flt, int locate player on foot near char in 3D radius parameters rearranged in SB
00FD GTA III Vice City 6 player handle, char handle, flt, flt, flt, int locate player in car near char in 3D radius parameters rearranged in SB
00FE GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char by any means in 3D radius parameters rearranged in SB
00FF GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char on foot in 3D radius parameters rearranged in SB
0100 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char in car in 3D radius
0101 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char stopped by any means in 3D radius
0102 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char stopped on foot in 3D radius
0103 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int locate char stopped in car in 3D radius
0104 GTA III Vice City San Andreas 6 char handle, char handle, flt, flt, flt, flt, int locate char by any means near char in 3D radius
0105 GTA III Vice City San Andreas 6 char handle, char handle, flt, flt, flt, flt, int locate char on foot near char in 3D radius
0106 GTA III Vice City San Andreas 6 char handle, char handle, flt, flt, flt, flt, int locate char in car near char in 3D radius
0107 GTA III Vice City San Andreas 5 int, flt, flt, flt, var create object parameters rearranged in SB
0108 GTA III Vice City San Andreas 1 object handle delete object
0109 GTA III Vice City San Andreas 2 player handle, int add money
010A GTA III Vice City San Andreas 2 player handle, int is money greater
010B GTA III Vice City San Andreas 2 player handle, var store money
010C GTA III Vice City 5 player handle, flt, flt, flt, flt give rc buggy to player
010D GTA III Vice City San Andreas 2 player handle, int set player wanted level
010E GTA III Vice City San Andreas 2 player handle, int alter wanted level no drop
010F GTA III Vice City San Andreas 2 player handle, int is wanted level greater
0110 GTA III Vice City San Andreas 1 player handle clear wanted level
0111 GTA III Vice City San Andreas 1 int set wasted busted check
0112 GTA III Vice City San Andreas 0 check player wasted or busted special use in missions
0113 GTA III 3 player handle, int, int add ammo to player weapon
0114 GTA III Vice City San Andreas 3 char handle, int, int add ammo to char weapon
0115 unsupported -
0116 unsupported -
0117 GTA III Vice City San Andreas 1 player handle is player dead
0118 GTA III Vice City San Andreas 1 char handle is char dead
0119 GTA III Vice City San Andreas 1 car handle is car dead
011A GTA III Vice City 2 char handle, int set char hostility
011B unsupported -
011C GTA III Vice City 1 char handle clear char objective
011D unsupported -
011E unsupported -
011F unsupported -
0120 unsupported -
0121 GTA III Vice City 2 player handle, string is player in zone
0122 GTA III Vice City San Andreas 1 player handle is player pressing horn
0123 GTA III Vice City 2 char handle, player handle check char spotting player
0124 unsupported - special use for memory hacking in Vice City[1]
0125 unsupported - special use for memory hacking in Vice City[1]
0126 GTA III Vice City 1 char handle check char has finished walking
0127 unsupported -
0128 unsupported -
0129 GTA III Vice City San Andreas 4 car handle, char handle, int, var create char inside car parameters rearranged in SB
012A GTA III Vice City 4 player handle, flt, flt, flt warp player from car to coord
012B unsupported -
012C unsupported -
012D unsupported -
012E unsupported -
012F unsupported -
0130 GTA III 1 player handle check player is busted simulated in LC mod
0131 unsupported -
0132 unsupported -
0133 unsupported -
0134 unsupported -
0135 GTA III 2 car handle, var lock car doors parameters rearranged in SB
0136 unsupported -
0137 GTA III Vice City San Andreas 2 car handle, int is car model
0138 unsupported -
0139 unsupported -
013A unsupported -
013B GTA III 6 car handle, flt, flt, flt, flt, int is car dead in 2D area
013C GTA III 8 car handle, flt, flt, flt, flt, flt, flt, int is car dead in 3D area
013D unsupported -
013E unsupported -
013F unsupported -
0140 unsupported -
0141 unsupported -
0142 unsupported -
0143 unsupported -
0144 unsupported -
0145 unsupported -
0146 unsupported -
0147 unsupported -
0148 unsupported -
0149 GTA III 1 car handle check car crushed by car crusher
014A unsupported -
014B GTA III Vice City San Andreas 13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, var create car generator parameters rearranged in SB
014C GTA III Vice City San Andreas 2 car generator handle, int switch car generator
014D GTA III 4 string, int, int, int print pager text simulated in LC mod
014E GTA III
Vice City San Andreas
1
2
global var
global var, int
display onscreen timer
014F GTA III Vice City San Andreas 1 global var clear onscreen timer
0150 GTA III Vice City 2 global var, int display onscreen counter
0151 GTA III Vice City San Andreas 1 global var clear onscreen counter
0152 GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
set zone car info
0153 unsupported -
0154 GTA III Vice City San Andreas 2 char handle, string is char in zone
0155 GTA III 3 int, int, int shake pad? PS2 specific?
0156 GTA III 3 string, int, int set zone ped density
0157 GTA III Vice City 3 player handle, int, int set camera on player
0158 GTA III Vice City San Andreas 3 car handle, int, int set camera on car
0159 GTA III Vice City San Andreas 3 char handle, int, int set camera on char
015A GTA III Vice City San Andreas 0 cam restore
015B San Andreas 3 int, int, int
015C GTA III
Vice City
11
13
string, int, int, int, int, int, int, int, int, int, int
string, int, int, int, int, int, int, int, int, int, int, int, int
set zone gang info
015D GTA III Vice City San Andreas 1 flt set timescale
015E GTA III 1 car handle check car wheels on ground
015F GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt set camera position
0160 GTA III Vice City San Andreas 4 flt, flt, flt, int point camera
0161 GTA III Vice City San Andreas 4 car handle, int, int, var add blip to car parameters rearranged in SB
0162 GTA III Vice City 4 char handle, int, int, var add blip to char parameters rearranged in SB
0163 GTA III 4 object handle, int, int, var add blip to object
0164 GTA III Vice City San Andreas 1 blip handle remove blip
0165 GTA III Vice City San Andreas 2 blip handle, int change blip color
0166 GTA III Vice City 2 blip handle, int change blip brightness
0167 GTA III Vice City San Andreas 6 flt, flt, flt, int, int, var add blip to coordinate parameters rearranged in SB
0168 GTA III Vice City San Andreas 2 blip handle, int change blip scale
0169 GTA III Vice City San Andreas 3 int, int, int set fade color
016A GTA III Vice City San Andreas 2 int, int fade
016B GTA III Vice City San Andreas 0 check is fading
016C GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
add hospital restart
016D GTA III Vice City
San Andreas
4
5
flt, flt, flt, flt
flt, flt, flt, flt, int
add police restart
016E GTA III Vice City San Andreas 4 flt, flt, flt, flt override restart
016F GTA III San Andreas 10 int, flt, flt, flt, flt, flt, int, int, int, int create particle
0170 GTA III Vice City 2 player handle, var get player heading parameters rearranged in SB
0171 GTA III Vice City 2 player handle, flt set player heading
0172 GTA III Vice City San Andreas 2 char handle, var get char heading parameters rearranged in SB
0173 GTA III Vice City San Andreas 2 char handle, flt set char heading
0174 GTA III Vice City San Andreas 2 car handle, var get car heading parameters rearranged in SB
0175 GTA III Vice City San Andreas 2 car handle, flt set car heading
0176 GTA III Vice City San Andreas 2 object handle, var get object heading parameters rearranged in SB
0177 GTA III Vice City San Andreas 2 object handle, flt set object heading
0178 GTA III 2 player handle, object handle check player is touching object simulated in LC mod
0179 GTA III San Andreas 2 char handle, object handle check char is touching object
017A GTA III Vice City 3 player handle, int, int set player weapon ammo
017B GTA III San Andreas 3 set char weapon ammo
017C unsupported -
017D unsupported -
017E unsupported -
017F unsupported -
0180 GTA III Vice City San Andreas 1 var set on mission flag
0181 GTA III Vice City San Andreas 2 nop no operation
0182 GTA III 2 int, int
0183 GTA III Vice City 2 player handle, int check player health greater than value
0184 GTA III Vice City San Andreas 2 char handle, int check char health greater than value
0185 GTA III Vice City San Andreas 2 car handle, int check car health greater than value
0186 GTA III Vice City San Andreas 2 car handle, blip handle add blip to car parameters rearranged in SB
0187 GTA III Vice City San Andreas 2 char handle, blip handle add blip to char parameters rearranged in SB
0188 GTA III Vice City San Andreas 2 object handle, blip handle add blip to object parameters rearranged in SB
0189 GTA III Vice City 2 flt, flt, flt, blip handle add blip with sphere to coordinate parameters rearranged in SB
018A GTA III Vice City San Andreas 2 flt, flt, flt, blip handle add blip to coordinate parameters rearranged in SB
018B GTA III Vice City San Andreas 2 blip handle, int change blip display
018C GTA III Vice City San Andreas 4 int, flt, flt, flt play sound
018D GTA III Vice City 5 int, flt, flt, flt, var create sound parameters rearranged in SB
018E GTA III Vice City San Andreas 1 sound handle stop sound
018F GTA III Vice City San Andreas 1 car handle check car is flipped for 2 seconds
0190 GTA III Vice City San Andreas 1 car handle add car to flipped check
0191 GTA III Vice City San Andreas 1 car handle remove car from flipped check
0192 GTA III Vice City 1 char handle set char objective to stand still
0193 GTA III Vice City 1 char handle set char objective to act like ped
0194 GTA III Vice City 4 char handle, flt, flt, flt set char objective to go to point
0195 GTA III 5 char handle, flt, flt, flt, flt set char objective to guard area
0196 GTA III 1 char handle set char objective (?)
0197 GTA III Vice City 6 player handle, flt, flt, flt, flt, int check is player on foot in 2D area parameters rearranged in SB
0198 GTA III Vice City 6 player handle, flt, flt, flt, flt, int check is player in car in 2D area parameters rearranged in SB
0199 GTA III Vice City 6 player handle, flt, flt, flt, flt, int check is player stopped by any means in 2D area parameters rearranged in SB
019A GTA III Vice City 6 player handle, flt, flt, flt, flt, int check is player stopped on foot in 2D area parameters rearranged in SB
019B GTA III Vice City 6 player handle, flt, flt, flt, flt, int check is player stopped in car in 2D area parameters rearranged in SB
019C GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int check is player on foot in 3D area parameters rearranged in SB
019D GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int check is player in car in 3D area parameters rearranged in SB
019E GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int check is player stopped by any means in 3D area parameters rearranged in SB
019F GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int check is player stopped on foot in 3D area parameters rearranged in SB
01A0 GTA III Vice City 8 player handle, flt, flt, flt, flt, flt, flt, int check is player stopped in car in 3D area parameters rearranged in SB
01A1 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int check is char on foot in 2D area parameters rearranged in SB
01A2 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int check is char in car in 2D area parameters rearranged in SB
01A3 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int check is char stopped by any means in 2D area parameters rearranged in SB
01A4 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int check is char stopped on foot in 2D area parameters rearranged in SB
01A5 GTA III Vice City San Andreas 6 char handle, flt, flt, flt, flt, int check is char stopped in car in 2D area parameters rearranged in SB
01A6 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int check is char on foot in 3D area parameters rearranged in SB
01A7 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int check is char in car in 3D area parameters rearranged in SB
01A8 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int check is char stopped by any means in 3D area parameters rearranged in SB
01A9 GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int check is char stopped on foot in 3D area parameters rearranged in SB
01AA GTA III Vice City San Andreas 8 char handle, flt, flt, flt, flt, flt, flt, int check is char stopped in car in 3D area parameters rearranged in SB
01AB GTA III Vice City San Andreas 6 car handle, flt, flt, flt, flt, int check is car stopped in 2D area parameters rearranged in SB
01AC GTA III Vice City San Andreas 8 car handle, flt, flt, flt, flt, flt, flt, int check is car stopped in 3D area parameters rearranged in SB
01AD GTA III Vice City San Andreas 6 car handle, flt, flt, flt, flt, int locate car in 2D radius parameters rearranged in SB
01AE GTA III Vice City San Andreas 6 car handle, flt, flt, flt, flt, int locate car stopped in 2D radius parameters rearranged in SB
01AF GTA III Vice City San Andreas 8 car handle, flt, flt, flt, flt, flt, flt, int locate car in 3D radius parameters rearranged in SB
01B0 GTA III Vice City San Andreas 8 car handle, flt, flt, flt, flt, flt, flt, int locate car stopped in 3D radius parameters rearranged in SB
01B1 GTA III Vice City 3 player handle, int, int give player weapon
01B2 GTA III Vice City San Andreas 3 char handle, int, int give char weapon
01B3 unsupported -
01B4 GTA III Vice City San Andreas 2 player handle set player control
01B5 GTA III Vice City San Andreas 1 int force weather
01B6 GTA III Vice City San Andreas 1 int force weather now
01B7 GTA III Vice City San Andreas 0 release weather
01B8 GTA III Vice City 2 player handle, int set current player weapon
01B9 GTA III Vice City San Andreas 2 char handle, int set current char weapon
01BA unsupported -
01BB GTA III Vice City San Andreas 4 object handle, var, var, var get object coordinates
01BC GTA III Vice City San Andreas 4 object handle, flt, flt, flt set object coordinates
01BD GTA III Vice City San Andreas 1 var current time in ms
01BE GTA III Vice City 4 char handle, flt, flt, flt task look at coord
01BF GTA III 4 player handle, flt, flt, flt task look at coord
01C0 GTA III Vice City San Andreas 2 player handle, var store wanted level parameters rearranged in SB
01C1 GTA III Vice City San Andreas 1 car handle check car is stopped
01C2 GTA III Vice City San Andreas 1 char handle mark char as no longer needed
01C3 GTA III Vice City San Andreas 1 car handle mark car as no longer needed
01C4 GTA III Vice City San Andreas 1 object handle mark object as no longer needed
01C5 GTA III Vice City San Andreas 1 char handle remove char from mission cleanup list
01C6 GTA III 1 car handle remove car from mission cleanup list
01C7 GTA III Vice City San Andreas 1 object handle remove object from mission cleanup list
01C8 GTA III Vice City San Andreas 5 car handle, int, int, int, var create char as passenger parameters rearranged in SB
01C9 GTA III Vice City 2 char handle, char handle char kill char on foot
01CA GTA III Vice City 2 char handle, player handle char kill player on foot
01CB GTA III Vice City 2 char handle, char handle char kill char by any means
01CC GTA III Vice City 2 char handle, player handle char kill player by any means
01CD GTA III 2 char handle, char handle char avoid char on foot until safe
01CE GTA III Vice City 2 char handle, player handle char avoid player on foot until safe
01CF GTA III Vice City 2 char handle, char handle char avoid char on foot always
01D0 GTA III Vice City 2 char handle, player handle char avoid player on foot always
01D1 GTA III Vice City 2 char handle, char handle char go to char on foot
01D2 GTA III Vice City 2 char handle, player handle char go to player on foot
01D3 GTA III Vice City 2 char handle, car handle task leave car
01D4 GTA III Vice City 2 char handle, car handle task enter car as passenger
01D5 GTA III Vice City 2 char handle, car handle task enter car as driver
01D6 unsupported -
01D7 unsupported -
01D8 Vice City 2 char handle, object handle task char attack object
01D9 GTA III Vice City 2 char handle, car handle task char attack car
01DA GTA III 5 char handle, flt, flt, flt, flt task actor walk to area
01DB unsupported -
01DC unsupported -
01DD unsupported -
01DE GTA III Vice City 2 char handle, char handle tie char to char
01DF GTA III Vice City 2 char handle, player handle tie char to player
01E0 GTA III Vice City 1 char handle clear tie
01E1 GTA III Vice City 3 char handle, int, int set char follow route
01E2 GTA III Vice City 4 int, flt, flt, flt add point to route
01E3 GTA III Vice City San Andreas 4 string, int, int, int print text with number big
01E4 GTA III Vice City San Andreas 4 string, int, int, int print text with number
01E5 GTA III Vice City San Andreas 4 string, int, int, int print text with number now
01E6 unsupported -
01E7 GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt switch roads on
01E8 GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt switch roads off
01E9 GTA III Vice City San Andreas 2 car handle, var get number of passengers parameters rearranged in SB
01EA GTA III Vice City San Andreas 2 car handle, var get maximum number of passengers parameters rearranged in SB
01EB GTA III Vice City San Andreas 1 flt set car density multiplier
01EC GTA III Vice City San Andreas 2 car handle, int set car heavy
01ED GTA III Vice City 1 char handle reset char flag
01EE GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt activate crane
01EF GTA III 2 flt, flt deactivate crane
01F0 GTA III Vice City San Andreas 1 int set max wanted level
01F1 unsupported -
01F2 unsupported -
01F3 GTA III Vice City San Andreas 1 car handle is car airbourne
01F4 GTA III Vice City San Andreas 1 car handle is car flipped
01F5 GTA III Vice City San Andreas 2 player handle, var get player actor parameters rearranged in SB
01F6 GTA III Vice City San Andreas 0 cancel override restart
01F7 GTA III Vice City San Andreas 2 player handle, int set police ignore player
01F8 GTA III 5 string, int, int, int, int print pager text with number
01F9 GTA III Vice City San Andreas 9 string, int, int, int, int, int, int, int, int init rampage
01FA GTA III Vice City San Andreas 1 var get rampage status
01FB GTA III Vice City San Andreas 2 var, int get square root
01FC GTA III Vice City 5 player handle, car handle, flt, flt, int locate player by any means near car in 2D radius
01FD GTA III Vice City 5 player handle, car handle, flt, flt, int locate player on foot near car in 2D radius
01FE GTA III Vice City 5 player handle, car handle, flt, flt, int locate player in car near car in 2D radius
01FF GTA III Vice City 6 player handle, car handle, flt, flt, flt, int locate player by any means near car in 3D radius
0200 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int locate player on foot near car in 3D radius
0201 GTA III Vice City 6 player handle, car handle, flt, flt, flt, int locate player in car near car in 3D radius
0202 GTA III Vice City San Andreas 5 char handle, car handle, flt, flt, int locate char by any means near car in 2D radius
0203 GTA III Vice City San Andreas 5 char handle, car handle, flt, flt, int locate char on foot near car in 2D radius
0204 GTA III Vice City San Andreas 5 char handle, car handle, flt, flt, int locate char in car near car in 2D radius
0205 GTA III Vice City San Andreas 6 char handle, car handle, flt, flt, flt, int locate char by any means near car in 3D radius
0206 GTA III Vice City San Andreas 6 char handle, car handle, flt, flt, flt, int locate char on foot near car in 3D radius
0207 GTA III Vice City San Andreas 6 char handle, car handle, flt, flt, flt, int locate char in car near car in 3D radius
0208 GTA III Vice City San Andreas 2 flt, flt, var generate random float in range parameters rearranged in SB
0209 GTA III Vice City San Andreas 2 int, int, var generate random int in range parameters rearranged in SB
020A GTA III Vice City San Andreas 2 car handle, int lock car doors
020B GTA III Vice City San Andreas 1 car handle explode car
020C GTA III Vice City San Andreas 4 flt, flt, flt, int create explosion parameters rearranged in SB
020D GTA III Vice City San Andreas 1 car handle check car flipped
020E GTA III Vice City 2 char handle, char handle task turn char to face char
020F GTA III Vice City 2 char handle, player handle task turn char to face player
0210 GTA III Vice City 2 player handle, char handle task turn player to face char
0211 GTA III Vice City 3 char handle, flt, flt task char walk to coord
0212 unsupported -
0213 GTA III Vice City San Andreas 6 int, int, flt, flt, flt, var create pickup parameters rearranged in SB
0214 GTA III Vice City San Andreas 1 pickup handle has pickup been collected
0215 GTA III Vice City San Andreas 1 pickup handle remove pickup
0216 GTA III Vice City San Andreas 2 car handle, int set taxi lights
0217 GTA III Vice City San Andreas 3 string, int, int print text big soon
0218 GTA III 4 string, int, int, int print text with number big soon
0219 GTA III
Vice City
8
10
flt, flt, flt, flt, flt, flt, int, var
flt, flt, flt, flt, flt, flt, flt, flt, int, var
create garage parameters rearranged in SB
021A GTA III 9 flt, flt, flt, flt, flt, flt, int, int, garage handle create garage with car model
021B GTA III Vice City San Andreas 2 garage handle, car handle set target car for mission garage
021C GTA III Vice City 1 garage handle is car in garage area
021D GTA III 1 int set free bomb shop simulated in LC mod
021E unsupported -
021F GTA III 1 int set all taxi lights
0220 GTA III 1 car handle check car has car bomb
0221 GTA III Vice City San Andreas 2 player handle, int set player trapped in car
0222 GTA III Vice City 2 player handle, int set player health
0223 GTA III Vice City San Andreas 2 char handle, int set char health
0224 GTA III Vice City San Andreas 2 car handle, int set car health
0225 GTA III Vice City 2 player handle, var get player health parameters rearranged in SB
0226 GTA III Vice City San Andreas 2 char handle, var get char health parameters rearranged in SB
0227 GTA III Vice City San Andreas 2 car handle, var get car health parameters rearranged in SB
0228 GTA III 2 car handle, var get car bomb state simulated in LC mod
0229 GTA III Vice City San Andreas 3 car handle, int, int change car color
022A GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt switch ped paths on
022B GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt switch ped paths off
022C GTA III Vice City 2 char handle, char handle task char look at char
022D GTA III Vice City 2 char handle, player handle task char look at player
022E GTA III Vice City 2 player handle, char handle task player look at char
022F GTA III Vice City 1 char handle task char clear look at
0230 GTA III Vice City 1 player handle task player clear look at
0231 GTA III 1 int set second police helicopter
0232 unsupported -
0233 unsupported -
0234 unsupported -
0235 Vice City 3 int, int, int set gang models
0236 GTA III Vice City 2 int, int set gang car
0237 GTA III Vice City San Andreas 3 int, int, int set gang weapons
0238 GTA III 5 player handle, flt, flt, flt, flt set char objective to run to area
0239 GTA III Vice City 3 char handle, flt, flt set char objective to run to coord
023A GTA III 2 player handle, object handle is player touching object on foot
023B GTA III Vice City San Andreas 2 char handle, object handle is char touching object on foot
023C GTA III Vice City San Andreas 2 int, string load special char parameters rearranged in SB in Sn Andreas
023D GTA III Vice City San Andreas 1 string has special char loaded
023E GTA III 2 car handle, int flash car (unused)
023F GTA III 2 char handle, int flash char (unused)
0240 GTA III 2 object handle, int flash object (unused)
0241 GTA III Vice City San Andreas 1 player handle is player in remote mode
0242 GTA III 2 car handle set car bomb status simulated in LC mod
0243 GTA III Vice City 2 char handle, int
0244 GTA III Vice City San Andreas 3 flt, flt, flt set cutscene position
0245 GTA III Vice City San Andreas 2 char handle, int set char walk style
0246 GTA III 2 player handle, int set player walk style?
0247 GTA III Vice City San Andreas 1 int request model
0248 GTA III Vice City San Andreas 1 int has model loaded
0249 GTA III Vice City San Andreas 1 int mark model as no longer needed
024A GTA III Vice City 3 flt, flt, var get phone
024B GTA III 2 phone ID, string
024C GTA III 2 phone ID, string
024D GTA III 1
024E GTA III Vice City 1 phone ID disable phone
024F GTA III Vice City San Andreas 9 flt, flt, flt, flt, int, int, int, int, int create corona
0250 GTA III 6 flt, flt, flt, int, int, int create light
0251 GTA III 0 store weather state
0252 GTA III 0 restore weather state
0253 GTA III Vice City San Andreas 0 save current time
0254 GTA III Vice City San Andreas 0 restore current time
0255 GTA III 4 flt, flt, flt, flt set critical mission restart simulated in LC mod
0256 GTA III Vice City San Andreas 1 player handle is player defined
0257 unsupported -
0291 GTA III Vice City 2 char handle, int set char attack when provoked
0292 GTA III 2 player handle, int set player attack when provoked
0293 GTA III Vice City San Andreas 1 var get controller mode
0294 GTA III Vice City San Andreas 2 car handle, int set car can respray
0295 GTA III 1 car handle is car taxi vehicle
0296 GTA III Vice City San Andreas 1 int release special char
0297 GTA III Vice City
San Andreas
0
1

player handle
reset number of models killed by player
0298 GTA III Vice City
San Andreas
2
3
int, var
player handle, int, var
get number of models killed by player parameters rearranged in SB
0299 GTA III
San Andreas
1 garage handle
string
activate garage simulated in LC mod
029A GTA III 1 switch taxi timer (unused)
029B GTA III Vice City San Andreas 5 int, flt, flt, flt, object handle create object with no offset parameters rearranged in SB
029C GTA III 1 car handle check car stopped
029D GTA III 5 char handle, flt, flt, flt, flt task actor drive then walk to area
029E unsupported -
029F GTA III Vice City 1 player handle check player stopped
02A0 GTA III 1 char handle check char stopped simulated in LC mod
02A1 GTA III 2 int, int message wait
02A2 GTA III 5 int, int, flt, flt, flt add particle effect
02A3 GTA III Vice City San Andreas 1 int set widescreen borders
02A4 GTA III 3 car handle, int, var add blip sprite to car
02A5 GTA III 3 char handle, int, var add blip sprite to char
02A6 GTA III 3 object handle, int, var add blip sprite to object
02A7 GTA III Vice City San Andreas 5 int, flt, flt, flt, var add blip sprite for contact point parameters rearranged in SB
02A8 GTA III Vice City San Andreas 5 int, flt, flt, flt, var add blip sprite for coord parameters rearranged in SB
02A9 GTA III Vice City San Andreas 2 char handle, int set char only damaged by player
02AA GTA III Vice City San Andreas 2 car handle, int set car only damaged by player
02AB GTA III Vice City San Andreas 6 char handle, int, int, int, int, int set char proofs
02AC GTA III Vice City San Andreas 6 char handle, int, int, int, int, int set car proofs
02AD GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player in angled area 2D
02AE GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player in angled area 2D (on foot)
02AF GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player in angled area 2D (in car)
02B0 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player stopped in angled area 2D
02B1 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player stopped in angled area 2D (on foot)
02B2 GTA III Vice City 7 player handle, flt, flt, flt, flt, flt, int is player stopped in angled area 2D (in car)
02B3 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player in angled area 3D
02B4 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player in angled area 3D (on foot)
02B5 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player in angled area 3D (in car)
02B6 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player stopped in angled area 3D
02B7 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player stopped in angled area 3D (on foot)
02B8 GTA III Vice City 9 player handle, flt, flt, flt, flt, flt, flt, flt, int is player stopped in angled area 3D (in car)
02B9 GTA III San Andreas 1 garage handle deactivate garage simulated in LC mod
02BA GTA III 2 garage handle, var get number of cars collected by garage (unsupported)
02BB GTA III 2 garage handle, car handle has specified car been taken to garage (unsupported)
02BC GTA III 1 int set swat required
02BD 0 set FBI required (unsupported)
02BE 0 set FBI required (unsupported)
02BF GTA III Vice City San Andreas 1 car handle check car is in water
02C0 GTA III Vice City San Andreas 6 flt, flt, flt, var, var, var parameters rearranged in SB
02C1 GTA III Vice City San Andreas 6 flt, flt, flt, var, var, var parameters rearranged in SB
02C2 GTA III Vice City San Andreas 4 car handle, flt, flt, flt set car drive to coordinates
02C3 GTA III 1 int create donkey mags simulated in LC mod
02C4 GTA III 0 save player coords has no related opcode to read them
02C5 GTA III 1 var get number of donkey mags picked up simulated in LC mod
02C6 GTA III 0 simulated in LC mod
02C7 GTA III 5 flt, flt, flt, flt, int scatter platinum parameters rearranged in SB
02C8 GTA III 1 var get number of platinum in car
02C9 GTA III 0 remove platinum from car simulated in LC mod
02CA GTA III Vice City San Andreas 1 car handle check car bounding sphere visible
02CB GTA III Vice City San Andreas 1 char handle check char bounding sphere visible
02CC GTA III Vice City San Andreas 1 object handle check object bounding sphere visible
02CD GTA III 2
02CE GTA III Vice City San Andreas 4 flt, flt, flt, var get ground z for 3D coord parameters rearranged in SB
02CF GTA III Vice City San Andreas 4 flt, flt, flt, var create fire parameters rearranged in SB
02D0 GTA III Vice City San Andreas 1 fire handle is fire extinguished
02D1 GTA III Vice City San Andreas 1 fire handle remove fire
02D2 GTA III 2 car handle, int set car flag?
02D3 GTA III Vice City San Andreas 4 car handle, flt, flt, flt set car drive to coord ignore paths
02D4 GTA III Vice City San Andreas 1 car handle turn off car engine
02D5 GTA III Vice City 6 player handle, flt, flt, flt, flt, int check player is shooting in area
02D6 GTA III San Andreas 6 char handle, flt, flt, flt, flt, int check char is shooting in area
02D7 GTA III Vice City 2 player handle, int check player current weapon
02D8 GTA III Vice City San Andreas 2 char handle, int check char current weapon
02D9 GTA III 0 reset number of donkey mags picked up simulated in LC mod
02DA GTA III 3 flt, flt, flt create single donkey mag at coords
02DB GTA III Vice City San Andreas 2 car handle, flt set boat cruise speed (unused?)
02DC GTA III 5 flt, flt, flt, flt, var get random char in area
02DD GTA III
Vice City San Andreas
3
5
string, var
string, flt, flt, flt, var
get random char in zone parameters rearranged in GTA III in SB
02DE GTA III Vice City 1 player handle check player is in taxi
02DF GTA III Vice City 1 player handle check player is aggressive
02E0 GTA III Vice City San Andreas 1 char handle check char is aggressive
02E1 GTA III Vice City San Andreas 5 flt, flt, flt, int, var create money pickup parameters rearranged in SB
02E2 GTA III Vice City San Andreas 2 char handle, int set char accuracy
02E3 GTA III Vice City San Andreas 2 car handle, var get car speed parameters rearranged in SB
02E4 GTA III Vice City San Andreas 1 string load cutscene data
02E5 GTA III Vice City 2 int, var create cutscene object parameters rearranged in SB
02E6 GTA III Vice City 2 object handle, string set cutscene anim
02E7 GTA III Vice City San Andreas 0 start cutscene
02E8 GTA III Vice City San Andreas 1 var get cutscene time
02E9 GTA III Vice City San Andreas 0 check cutscene has finished
02EA GTA III Vice City San Andreas 0 end cutscene
02EB GTA III Vice City San Andreas 0 cam restore jumpcut
02EC GTA III Vice City 3 flt, flt, flt put hidden package
02ED GTA III Vice City San Andreas 1 int set total hidden packages
02EE GTA III 6 flt, flt, flt, flt, flt, flt check projectile is in area simulated in LC mod
02EF GTA III 6 flt, flt, flt, flt, flt, flt remove projectile in area simulated in LC mod
02F0 GTA III 3 flt, flt, flt create explosive barrel pickup simulated in LC mod
02F1 GTA III 3 flt, flt, flt create explosive barrel pickup simulated in LC mod
02F2 GTA III Vice City San Andreas 2 char handle, int check char is model
02F3 GTA III Vice City 2 int, string load special object
02F4 GTA III 3 object handle, int, object handle create cutscene actor parameters rearranged in SB
02F5 GTA III 2 object handle, string set head anim
02F6 GTA III Vice City San Andreas 2 float, var get sine parameters rearranged in SB
02F7 GTA III Vice City San Andreas 2 float, var get cosine parameters rearranged in SB
02F8 GTA III Vice City San Andreas 2 car handle, var get car z angle sine
02F9 GTA III Vice City San Andreas 2 car handle, var get car z angle cosine
02FA GTA III Vice City San Andreas 2 garage handle, int change garage type
02FB GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt create crusher crane
02FC GTA III 5 string, int, int, int, int print text with 2 numbers
02FD GTA III Vice City San Andreas 5 string, int, int, int, int print text with 2 numbers now
02FE GTA III 5 string, int, int, int, int print text with 2 numbers soon
02FF GTA III Vice City San Andreas 6 string, int, int, int, int, int print text with 3 numbers
0300 GTA III 6 string, int, int, int, int, int print text with 3 numbers now
0301 unsupported -
0302 GTA III Vice City San Andreas 7 string, int, int, int, int, int, int print text with 4 numbers
0303 GTA III San Andreas 7 string, int, int, int, int, int, int print text with 4 numbers now
0304 unsupported -
0305 GTA III 8 string, int, int, int, int, int, int, int print text with 5 numbers
0306 GTA III 8 string, int, int, int, int, int, int, int print text with 5 numbers now
0307 unsupported -
0308 GTA III Vice City San Andreas 9 string, int, int, int, int, int, int, int, int print text with 6 numbers
0309 GTA III 9 string, int, int, int, int, int, int, int, int print text with 6 numbers now
030A unsupported -
030B GTA III 3 char handle, char handle, int ?
030C GTA III Vice City San Andreas 1 int add to progress made
030D GTA III Vice City San Andreas 1 int set max progress
030E GTA III Vice City 1 flt set jump distance
030F GTA III Vice City 1 flt set jump height
0310 GTA III Vice City 1 int set jump flips
0311 GTA III Vice City 1 int set jump rotation
0312 GTA III Vice City 1 int set jump type
0313 GTA III Vice City 0 increment unique jumps found
0314 GTA III Vice City 1 int set total unique jumps
0315 GTA III Vice City 0 increment taxi dropoffs
0316 GTA III Vice City 1 int add taxi earnings
0317 GTA III Vice City San Andreas 0 increment mission attempts
0318 GTA III Vice City San Andreas 1 string set latest mission passed
0319 GTA III Vice City 2 char handle, int set char running
031A GTA III Vice City San Andreas 0 remove all fires
031B GTA III ? check?
031C GTA III ? check?
031D GTA III Vice City San Andreas 2 char handle, int check char has been damaged by weapon
031E GTA III Vice City San Andreas 2 car handle, int check car has been damaged by weapon
031F GTA III Vice City 2 char handle, char handle is char in chars group
0320 GTA III Vice City 2 char handle, player handle is char in players group
0321 GTA III Vice City San Andreas 1 char handle set char to die
0322 GTA III Vice City 1 player handle set player to die
0323 GTA III Vice City San Andreas 2 car handle, int anchor boat
0324 GTA III Vice City 3 string, int, int set pedgroup info
0325 GTA III Vice City San Andreas 2 car handle, fire handle start car fire parameters rearranged in SB
0326 GTA III Vice City San Andreas 2 char handle, fire handle start char fire parameters rearranged in SB
0327 GTA III Vice City San Andreas 6 int, flt, flt, flt, flt, char handle get random char in area parameters rearranged in SB
0328 GTA III ? ?
0329 GTA III Vice City 1 garage handle check garage respray done
032A GTA III Vice City San Andreas 1 set camera zoom
032B GTA III Vice City San Andreas 7 int, int, int, flt, flt, flt, var create weapon pickup parameters rearranged in SB
032C GTA III Vice City 2 car handle, car handle set car to ram car
032D GTA III 2 car handle, car handle set char to block car simulated in LC mod
032E GTA III ? unsupported
032F unsupported -
0330 GTA III Vice City San Andreas 2 player handle, int set player never gets tired
0331 GTA III Vice City San Andreas 2 player handle, int set player fast reload
0332 GTA III Vice City San Andreas 2 char handle, int set char bleeding
0333 GTA III ? unsupported
0334 GTA III ? unsupported
0335 GTA III Vice City San Andreas 1 int set free resprays
0336 GTA III Vice City 2 player handle, int set player visibility
0337 GTA III Vice City San Andreas 2 char handle, int set char visibility
0338 GTA III San Andreas 2 car handle, int set car visibility
0339 GTA III Vice City San Andreas 11 flt, flt, flt, flt, flt, flt, int, int, int, int, int check anything in area
033A GTA III 0 create incoming cessna
033B GTA III 0 check incoming cessna completed path
033C GTA III 0 check incoming cessna is destroyed
033D GTA III 1 player handle put out fire on player
033E GTA III Vice City San Andreas 3 string, int, int display text
033F GTA III Vice City San Andreas 2 flt, flt set text draw size
0340 GTA III Vice City San Andreas 4 int, int, int, int set text draw colors
0341 GTA III Vice City San Andreas 1 int set text justify
0342 GTA III Vice City San Andreas 1 int set text draw centered
0343 GTA III Vice City San Andreas 1 flt set text draw line width
0344 GTA III San Andreas 1 set text center size
0345 GTA III Vice City San Andreas 1 int set text draw background
0346 GTA III 4 int, int, int, int set text background color
0347 GTA III 1 set text background only text (unsupported)
0348 GTA III Vice City San Andreas 1 int set text draw proportional
0349 GTA III San Andreas 1 int set text draw font
034A GTA III 0 portland (industrial) passed
034B GTA III 0 staunton (commercial) passed
034C GTA III 0 shoreside (suburban) passed
034D GTA III Vice City San Andreas 4 object handle, flt, flt, int rotate object IF and SET
034E GTA III Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int move object IF and SET
034F GTA III Vice City San Andreas 1 char handle remove char with fade out (I think, not tested)
0350 GTA III Vice City San Andreas 2 char handle, int set char maintain position when attacked
0351 GTA III 0 check gore is enabled
0352 GTA III Vice City 2 char handle, string set char skin
0353 GTA III Vice City 1 char handle refresh char
0354 GTA III 1 flt set up chase scene
0355 GTA III 0 clean up chase scene
0356 GTA III San Andreas 7 int, flt, flt, flt, flt, flt, flt check is explosion in area
0357 GTA III 2 int, string is explosion in zone
0358 GTA III 0 create drop off cessna
0359 GTA III 0 check drop off cessna is destroyed
035A GTA III 3 var, var, var get drop off cessna coordinates
035B GTA III 4 flt, flt, flt, var create drop off package parameters rearranged in SB
035C GTA III Vice City San Andreas 5 object handle, car handle, flt, flt, flt place object relative to car
035D GTA III Vice City
San Andreas
1
2
object handle
object handle, int
make object targettable
035E GTA III Vice City 2 player handle, int add armour to player
035F GTA III Vice City San Andreas 2 char handle, int add armour to char
0360 GTA III Vice City San Andreas 1 garage handle open garage
0361 GTA III Vice City San Andreas 1 garage handle close garage
0362 GTA III Vice City San Andreas 4 char handle, flt, flt, flt warp char from car to coord
0363 GTA III Vice City San Andreas 6 flt, flt, flt, flt, int, int set object model visibility
0364 San Andreas 2 char handle, char handle check has char spotted char
0365 GTA III Vice City 1 char handle set character objective to hail taxi
0366 GTA III Vice City San Andreas 1 object handle check has object been damaged
0367 GTA III 9 start headshot kill frenzy (?)
0368 GTA III 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt create ev crane
0369 GTA III Vice City 2 player handle, car handle warp player into car
036A GTA III Vice City San Andreas 2 char handle, car handle warp char into car
036B unsupported -
036C unsupported -
036D GTA III Vice City San Andreas 5 string, int, int, int, int print text with 2 numbers big
036E GTA III 6 string, int, int, int, int, int print text with 3 numbers big
036F GTA III 7 string, int, int, int, int, int, int print text with 4 numbers big
0370 GTA III 8 string, int, int, int, int, int, int, int print text with 5 numbers big
0371 GTA III 9 string, int, int, int, int, int, int, int, int print text with 6 numbers big
0372 GTA III Vice City 3 char handle, int, int set char animation
0373 GTA III Vice City San Andreas 0 set camera directly behind player
0374 GTA III 1 set motion blur
0375 GTA III 4 print string in string
0376 GTA III Vice City San Andreas 4 flt, flt, flt, var create random char parameters rearranged in SB
0377 GTA III Vice City 1 char handle set character objective to steal any car
0378 GTA III 3 set 2 repeated phone messages
0379 GTA III 3 set 2 phone messages
037A GTA III 4 set 3 repeated phone messages
037B GTA III 4 set 3 phone messages
037C GTA III 5 set 4 repeated phone messages
037D GTA III 5 set 4 phone messages
037E GTA III Vice City 6 flt, flt, flt, flt, flt, flt check sniper bullet is in area
037F GTA III 0 give player detonator
0380 unsupported -
0381 GTA III Vice City San Andreas 4 object handle, flt, flt, flt throw object
0382 GTA III Vice City San Andreas 2 object handle, int set object collision detection
0383 GTA III Vice City 1 car handle is special car horn on
0384 GTA III Vice City San Andreas 4 string, string, int, int print string in string now
0385 GTA III Vice City San Andreas 4 string, string, int, int print string in string soon
0386 GTA III 6 set 5 repeated phone messages
0387 GTA III 6 set 5 phone messages
0388 GTA III 7 set 6 repeated phone messages
0389 GTA III 7 set 6 phone messages
038A GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt check if point is obscured by a mission entity
038B GTA III Vice City San Andreas 0 load requested models
038C GTA III Vice City San Andreas 4 object handle, flt, flt, flt scatter object
038D GTA III Vice City San Andreas 9 int, flt, flt, flt, flt, int, int, int, int, draw texture
038E GTA III Vice City San Andreas 8 flt, flt, flt, flt, int, int, int, int draw rectangle
038F GTA III Vice City San Andreas 2 int, string get texture from txd parameters rearranged in SB in San Andreas
0390 GTA III Vice City San Andreas 1 string load txd
0391 GTA III Vice City San Andreas 0 release txd
0392 GTA III Vice City San Andreas 2 object handle, int set object dynamic
0393 GTA III San Andreas 3 set character animation speed
0394 GTA III Vice City San Andreas 1 int play music
0395 GTA III Vice City San Andreas 5 int, float, float, float, float clear area parameters rearranged in SB
0396 GTA III Vice City San Andreas 1 global var freeze onscreen timer
0397 GTA III Vice City San Andreas 2 car handle, int switch car siren
0398 GTA III 7 float, float, float, float, float, float, float switch ped roads on angled
0399 GTA III 7 float, float, float, float, float, float, float switch ped roads off angled
039A GTA III 7 float, float, float, float, float, float, float switch roads on angled
039B GTA III 7 float, float, float, float, float, float, float switch roads off angled
039C GTA III Vice City San Andreas 2 car handle, int set car waterproof
039D GTA III Vice City 12 add moving particle effect parameters rearranged in SB
039E GTA III Vice City San Andreas 2 char handle, int set char unable to be jacked (untested)
039F GTA III Vice City San Andreas 3 car handle, float, float turn car to face coord
03A0 GTA III 3 car handle, float, float check car is picked up by crane
03A1 GTA III Vice City San Andreas 4 float, float, float, float show sphere at coord
03A2 GTA III Vice City San Andreas 2 car handle, int set car action
03A3 GTA III Vice City San Andreas 1 char handle check is char male
03A4 GTA III Vice City San Andreas 1 string name thread
03A5 GTA III 3 garage handle, int, int change garage type with car model
03A6 GTA III 3 var, var, var get incoming cessna coordinates
03A7 GTA III Vice City San Andreas 1 nop no operation
03A8 GTA III Vice City San Andreas 1 nop no operation used in mobile GTA III
03A9 GTA III Vice City San Andreas 0 nop no operation used in mobile GTA III
03AA GTA III Vice City 3 float, float, float play suspect last seen
03AB GTA III Vice City San Andreas 2 car handle, int set car strong
03AC GTA III Vice City 1 int remove route
03AD GTA III Vice City 1 int toggle rubbish
03AE GTA III Vice City 6 float, float, float, float, float, float remove particle effects in area
03AF GTA III Vice City San Andreas 1 int toggle streaming
03B0 GTA III Vice City San Andreas 1 garage handle check garage is open
03B1 GTA III Vice City San Andreas 1 garage handle check garage is closed
03B2 GTA III 0 start Catalina's helicopter flyby
03B3 GTA III 0 start Catalina's helicopter take off
03B4 GTA III 0 remove Catalina's helicopter
03B5 GTA III 0 check Catalina's helicopter is shot down
03B6 GTA III Vice City San Andreas 6 flt, flt, flt, flt, int, int swap nearest building model
03B7 GTA III Vice City San Andreas 1 int toggle world processing
03B8 GTA III Vice City 1 player handle remove all player weapons
03B9 GTA III 1 car handle get Catalina's helicopter
03BA GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt clear area of cars
03BB GTA III Vice City 1 garage handle set garage door to swing open
03BC GTA III Vice City San Andreas 5 flt, flt, flt, flt, sphere ID parameters rearranged in SB
03BD GTA III Vice City San Andreas 1 sphere ID remove sphere
03BE GTA III 0 set Catalina's helicopter fly up
03BF GTA III Vice City San Andreas 2 player handle, int set everyone ignore player
03C0 GTA III Vice City San Andreas 2 char handle, var parameters rearranged in SB
03C1 GTA III Vice City 2 player handle, var parameters rearranged in SB
03C2 GTA III 1 phone ID check phone is answered
03C3 GTA III Vice City San Andreas 3 global var, int, string display onscreen timer with string
03C4 GTA III Vice City San Andreas 3 global var, int, string display onscreen counter with string
03C5 GTA III Vice City San Andreas 4 flt, flt, flt, flt create random car for car park
03C6 GTA III 1 int
03C7 GTA III Vice City San Andreas 1 float set wanted multiplier (untested)
03C8 GTA III Vice City San Andreas 0 set camera in front of player
03C9 GTA III 1 car handle check is car visibly damaged simulated in LC mod
03CA GTA III Vice City San Andreas 1 object handle does object exist?
03CB GTA III Vice City San Andreas 3 flt, flt, flt load cutscene (?)
03CC GTA III Vice City San Andreas 3 car handle, flt, int add stuck car check
03CD GTA III Vice City San Andreas 1 car handle remove stuck car check
03CE GTA III Vice City San Andreas 1 car handle check car is stuck
03CF GTA III
Vice City San Andreas
1
2
string
int, string
load mission audio parameters rearranged in SB
03D0 GTA III
Vice City San Andreas
0
1

int
is mission audio loaded
03D1 GTA III
Vice City San Andreas
0
1

int
play mission audio
03D2 GTA III
Vice City San Andreas
0
1

int
has mission audio finished
03D3 GTA III Vice City San Andreas 7 flt, flt, flt, var, var, var, var get closest car node with heading
03D4 GTA III Vice City 2 garage handle, car handle check garage contains needed car
03D5 GTA III Vice City San Andreas 1 string clear this print
03D6 GTA III Vice City San Andreas 1 string clear this big print
03D7 GTA III
Vice City San Andreas
3
4
flt, flt, flt
int, flt, flt, flt
set mission audio position
03D8 GTA III Vice City San Andreas 0 activate save menu
03D9 GTA III Vice City San Andreas 0 check save did complete successfully
03DA GTA III Vice City 1 garage handle set garage camera follows player
03DB GTA III ? unsupported
03DC GTA III Vice City San Andreas 2 pickup handle, marker handle parameters rearranged in SB
03DD GTA III 3 pickup handle, int, blip handle add blip sprite to pickup
03DE GTA III Vice City San Andreas 1 flt set ped density multiplier
03DF GTA III Vice City 1 int force random ped type
03E0 GTA III San Andreas 1 int set text draw before fade
03E1 GTA III Vice City 1 var get number of packages found
03E2 GTA III
Vice City
1
1
int
char handle
register el burro time
task char exit any car
03E3 GTA III Vice City San Andreas 1 int set next texture antialiased
03E4 GTA III Vice City San Andreas 1 int set text right justify
03E5 GTA III Vice City San Andreas 1 string print help
03E6 GTA III Vice City San Andreas 0 clear help
03E7 GTA III Vice City San Andreas 1 int flash hud
03E8 unsupported -
03E9 unsupported -
03EA GTA III Vice City 1 int toggle generating cars around camera (?)
03EB GTA III Vice City San Andreas 0 clear small prints
03EC GTA III 0 check ev crane collected all cars
03ED GTA III Vice City San Andreas 2 car handle, int set upsidedown car not damaged
03EE GTA III Vice City San Andreas 1 player handle can player start mission?
03EF GTA III Vice City San Andreas 1 player handle make player safe for cutscene only use before cutscenes
03F0 GTA III Vice City San Andreas 1 int enable text draw
03F1 GTA III Vice City 2 int, int set pedtype add threat
03F2 GTA III Vice City 2 int, int set pedtype remove threat
03F3 GTA III Vice City San Andreas 3 car handle, var, var get car colors
03F4 GTA III Vice City San Andreas 1 int set all cars can be damaged
03F5 GTA III Vice City San Andreas 2 car handle, int set car can be damaged
03F6 unsupported -
03F7 GTA III 1 int load island collision data
03F8 GTA III 1 var
03F9 GTA III Vice City 3 char handle, char handle, int make char converse with char
03FA unsupported -
03FB GTA III 2 car handle, int set car to stay on current island
03FC GTA III 2 char handle, int set char to stay on current island
03FD GTA III
Vice City San Andreas
1
2
int
player handle, int
save Patriot Playground time
set player handling responsiveness
03FE GTA III
Vice City San Andreas
1
2
int
char handle, int
save A Ride in the Park time
set char money
03FF GTA III Vice City 1 save Gripped! time; increase char money in VC/SA
0400 GTA III
Vice City San Andreas
1
7
int
object handle, flt, flt, flt, var, var, var
save Multistorey Mayhem time; get offset from object in world coords 1parameters rearranged in SB
0401 GTA III Vice City 0 increment people saved in ambulance
0402 GTA III Vice City 0 increment criminals stopped
0403 GTA III Vice City 1 int set highest ambulance level
0404 GTA III Vice City 0 increment fires extinguished
0405 GTA III Vice City 1 phone ID enable phone
0406 GTA III 1 var save longest flight in Dodo
0407 GTA III
Vice City San Andreas
1
7
int
car handle, flt, flt, flt, var, var, var
save Rigged to Blow time
get offset from car in world coords
parameters rearranged in SB
0408 GTA III Vice City 1 int set total number of rampages
0409 GTA III Vice City 0 detonate rc buggy
040A GTA III 1 int remove car from chase
040B GTA III Vice City 0 check is French version
040C GTA III Vice City San Andreas 0 check is German version
040D GTA III
Vice City San Andreas
0
1

int
clear mission audio
040E GTA III 1
040F GTA III 1
0410 GTA III 2 set gang ped model preference
0411 GTA III Vice City 2 char handle, int
0412 GTA III 2
0413 GTA III 2 player handle, int
0414 GTA III Vice City San Andreas 2 player handle, int set free health care
0415 GTA III 2
0416 GTA III Vice City 0 unsupported
0417 GTA III Vice City San Andreas 1 int
0418 GTA III Vice City San Andreas 2
0419 GTA III Vice City 3 player handle, int, var get ammo in player weapon parameters rearranged in SB
041A GTA III ? get ammo in char weapon
041B GTA III 0 increment rampages passed
041C GTA III 2 char handle, int make char say dialogue
041D GTA III Vice City San Andreas 1 flt
041E GTA III Vice City San Andreas 2 int, int set radio station
041F GTA III 1 int override hospital level
0420 GTA III 1 override police station level
0421 GTA III 1 int set rain
0422 GTA III 2 garage handle, car handle check if garage contains car
0423 GTA III Vice City San Andreas 2 car handle, flt set car improve handling
0424 GTA III Vice City San Andreas 0 are measurements in meters?
0425 GTA III Vice City San Andreas 2 flt, var convert meters to feet parameters rearranged in SB
0426 GTA III 6 flt, flt, flt, flt, flt, flt
0427 GTA III 6 flt, flt, flt, flt, flt, flt
0428 GTA III Vice City San Andreas 2 car handle, int set car to avoid level transitions
0429 GTA III ? set char to avoid level transitions
042A GTA III 2 int, int check pedtype threat exists
042B GTA III Vice City San Andreas 6 flt, flt, flt, flt, flt, flt clear area of chars
042C GTA III Vice City San Andreas 1 int set total missions
042D GTA III Vice City San Andreas 2 int, var convert meters to feet int parameters rearranged in SB
042E GTA III Vice City San Andreas 2 int, int/flt register fastest time (for what?)
042F GTA III Vice City 2 int, int/flt register highest score (for what?)
0430 San Andreas 3 char handle, car handle, int warp char into car as passenger
0431 GTA III Vice City San Andreas 2 car handle, int check is car passenger seat free
0432 GTA III San Andreas 3 car handle, int, var get char in passenger seat
0433 GTA III Vice City San Andreas 2 char handle, int set char as criminal
0434 GTA III Vice City San Andreas 0 start credits
0435 GTA III Vice City San Andreas 0 stop credits
0436 GTA III Vice City San Andreas 0 check credits are finished
0437 GTA III Vice City 8 int, flt, flt, flt, flt, flt, flt, flt scatter single particle parameters rearranged in SB
0438 GTA III 2 char handle, int set character to ignore level transitions
0439 GTA III ? unsupported
043A GTA III 0 start foam animation
043B GTA III 1 object handle update foam animation around object
043C GTA III Vice City San Andreas 1 int set game sounds disable on fade
043D GTA III 1 int set intro is playing
043E GTA III Vice City ? unsupported
043F GTA III Vice City 0 play finale audio
0440 GTA III Vice City 0 stop finale audio
0441 GTA III Vice City San Andreas 2 car handle, var get car model parameters rearranged in SB
0442 GTA III Vice City 2 player handle, car handle check player is in car
0443 GTA III Vice City 1 player handle check player is in any car
0444 GTA III 2 fire handle, int play fire audio
0445 GTA III Vice City San Andreas 0 check improved handling cheat used
0446 GTA III Vice City San Andreas 2 char handle, int set char decapitation
0447 GTA III 1 player handle is player at phone (?)
0448 GTA III Vice City San Andreas 2 char handle, car handle check char is in car
0449 GTA III Vice City San Andreas 1 char handle check char is in any car
044A GTA III Vice City 1 player handle check player is on foot
044B GTA III Vice City San Andreas 1 char handle check char is on foot
044C GTA III 1 int load collision with screen
044D GTA III Vice City 1 string load splash
044E GTA III 2 car handle, int set car to ignore level transitions
044F GTA III 2 car handle, int
0450 GTA III Vice City 1 car handle
0451 GTA III Vice City 0 load end of game audio
0452 GTA III ? unsupported
0453 GTA III Vice City San Andreas 4 object handle, flt, flt, flt set object rotation
0454 GTA III Vice City San Andreas 3
0455 GTA III ? unsupported
0456 GTA III ? unsupported
0457 GTA III Vice City San Andreas 2 player handle, char handle check player is targeting char
0458 GTA III San Andreas 2 check player is targeting object
0459 GTA III Vice City San Andreas 1 string terminate all scripts with this name
045A GTA III Vice City San Andreas 4 flt, flt, string, int display text with number
045B GTA III Vice City San Andreas 5 flt, flt, string, int, int display text with 2 numbers
045C GTA III Vice City San Andreas 0 abort mission
045D GTA III Vice City ?
045E GTA III 5 object handle, object handle, flt, flt, flt place object relative to object
045F GTA III Vice City 2 car handle, int make all occupants of specified car to exit the car
0460 GTA III Vice City San Andreas 2 flt, int
0461 GTA III ? unsupported
0462 GTA III ? unsupported
0463 GTA III Vice City San Andreas 3
0464 GTA III Vice City San Andreas 8 char handle, car handle, flt, flt, flt, int, flt, int attach char to car
0465 GTA III Vice City San Andreas 1 char handle detach char from car
0466 GTA III Vice City San Andreas 2 car handle, int set car to stay in "fast" lane
0467 GTA III Vice City San Andreas 1 char handle clear char last weapon damage
0468 GTA III Vice City San Andreas 1 car handle clear car last weapon damage
0469 GTA III Vice City 10 flt, flt, flt, flt, int, int, int, int, int, var get random law enforcement in area parameters rearranged in SB
046A GTA III ? unsupported
046B GTA III Vice City 2 char handle, car handle task leave car and flee
046C GTA III Vice City San Andreas 2 car handle, var get driver of car parameters rearranged in SB
046D GTA III Vice City San Andreas 2 char handle, var get char number of followers parameters rearranged in SB
046E GTA III Vice City San Andreas 6 player handle, flt, flt, flt, flt, int give remote controlled model to player
046F GTA III Vice City 2 player handle, var get current player weapon
0470 GTA III Vice City San Andreas 2 char handle, var get current char weapon parameters rearranged in SB
0471 GTA III Vice City San Andreas 5 char handle, object handle, flt, flt, int locate char by any means near object in 2D radius
0472 GTA III Vice City San Andreas 5 char handle, object handle, flt, flt, int locate char on foot near object in 2D radius
0473 GTA III Vice City San Andreas 5 char handle, object handle, flt, flt, int locate char in car near object in 2D radius
0474 GTA III Vice City San Andreas 6 char handle, object handle, flt, flt, flt, int locate char by any means near object in 3D radius
0475 GTA III Vice City San Andreas 6 char handle, object handle, flt, flt, flt, int locate char on foot near object in 3D radius
0476 GTA III Vice City San Andreas 6 char handle, object handle, flt, flt, flt, int locate char in car near object in 3D radius
0477 GTA III Vice City San Andreas 3 car handle, int, int set car driving behavior
0478 GTA III ? unsupported
0479 GTA III ? unsupported
047A GTA III Vice City San Andreas 1 char handle is char on any bike
047B GTA III ? unsupported
047C GTA III ? unsupported
047D GTA III ? unsupported
047E GTA III Vice City 1 player handle is player on any bike
047F GTA III ? unsupported
0480 GTA III Vice City San Andreas 2 char handle, int is char looking at death of char with pedtype
0481 GTA III Vice City 1 flt set enter car range multiplier
0482 GTA III Vice City 1 flt set threat reaction range multiplier last opcode available for GTA III
0483 Vice City 2 char handle, int
0484 Vice City San Andreas 2 player handle, var get remote controlled car parameters rearranged in SB
0485 Vice City San Andreas 0 check if game is PC version exact opposite to 059A
0486 unsupported -
0487 unsupported -
0488 Vice City San Andreas 1 is model available
0489 Vice City San Andreas 2 char handle, int shut character up
048A Vice City San Andreas 1 int set enable rc detonate
048B Vice City San Andreas 2 car handle, int
048C Vice City San Andreas 3 flt, flt, flt is any pickup at coords
048D unsupported -
048E unsupported -
048F Vice City San Andreas 1 char handle remove all char weapons
0490 Vice City 2 player handle, int check player has weapon
0491 San Andreas 2 char handle, int check char has weapon
0492 unsupported -
0493 Vice City 2 car handle, int set tank contact explosion
0494 Vice City San Andreas 5 int, var, var, var, var get joystick data
0495 Vice City San Andreas 1 car handle check car is on fire
0496 Vice City San Andreas 2 car handle, int check car tire is burst
0497 unsupported -
0498 unsupported -
0499 unsupported -
049A unsupported -
049B unsupported -
049C Vice City 3 int, flt, var create script path parameters rearranged in SB
049D Vice City 2 spath ID, object handle attach script path to object
049E Vice City 2 spath ID, flt set script path speed
049F Vice City 2 spath ID, flt set script path distance
04A0 unsupported -
04A1 Vice City San Andreas 1 spath ID reset script path
04A2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
set heli fly to coord
04A3 Vice City San Andreas 2
04A4 Vice City San Andreas 2
04A5 Vice City San Andreas 4 char handle, flt, flt, flt
04A6 Vice City San Andreas 6 flt, flt, flt, int, int, var create protection pickup parameters rearranged in SB
04A7 San Andreas 1 char handle is char in any boat
04A8 Vice City 1 player handle is player in any boat
04A9 San Andreas 1 char handle is char in any heli
04AA Vice City 1 player handle is player in any heli
04AB San Andreas 1 char handle is char in any plane
04AC Vice City 1 player handle is player in any plane
04AD Vice City San Andreas 1 char handle is char in water
04AE Vice City San Andreas 2
04AF Vice City San Andreas 2
04B0 Vice City San Andreas 2
04B1 Vice City San Andreas 2
04B2 Vice City San Andreas 2
04B3 Vice City San Andreas 2
04B4 Vice City San Andreas 2
04B5 Vice City San Andreas 2
04B6 Vice City San Andreas 2
04B7 Vice City San Andreas 2
04B8 Vice City San Andreas 5 char handle, int, var, var, var get char weapon in slot
04B9 Vice City San Andreas 12 flt, flt, flt, flt, flt, var, var, var, var, var, var, var get closest straight road (?)
04BA Vice City San Andreas 2 car handle, flt set car forward speed
04BB Vice City San Andreas 1 int set interior
04BC Vice City 1 string set cutscene animation to loop
04BD Vice City San Andreas 2 car handle, int mark car as convoy car
04BE Vice City 1 player handle reset player chaos level
04BF Vice City 2 player handle, var get player chaos level parameters rearranged in SB
04C0 Vice City San Andreas 6 flt, flt, flt, flt, flt, flt create police roadblock
04C1 Vice City San Andreas 0 release police roadblock
04C2 Vice City 2 char handle, char handle task char go to char
04C3 unsupported -
04C4 Vice City San Andreas 7 char handle, flt, flt, flt, var, var, var get offset from char in world coords parameters rearranged in SB
04C5 Vice City San Andreas 1 char handle check char has been photographed
04C6 Vice City 2 char handle, char handle task aim gun at char
04C7 Vice City 1 int set green scanlines
04C8 San Andreas 1 char handle check char is in flying vehicle
04C9 Vice City 1 player handle check player is in flying vehicle
04CA unsupported -
04CB unsupported -
04CC unsupported -
04CD unsupported -
04CE Vice City San Andreas 5 flt, flt, flt, int, var create icon marker parameters rearranged in SB
04CF Vice City 1 int add to money spent on fashion stat
04D0 Vice City San Andreas 2 car handle, flt force heli looking angle
04D1 Vice City San Andreas 1 car handle reset heli looking angle
04D2 Vice City
San Andreas
5
6
car handle, flt, flt, flt, int
car handle, flt, flt, flt, flt, flt
set plane fly to coord
04D3 Vice City San Andreas 7 flt, flt, flt, int, var, var, var get Nth closest car node
04D4 unsupported -
04D5 Vice City San Andreas 9 flt, flt, flt, flt, int, int, int, int, int draw corona
04D6 Vice City San Andreas 1 int set enable rc detonate on contact
04D7 Vice City San Andreas 2 char handle, int freeze char position
04D8 Vice City San Andreas 2 char handle, int set char drowns in water
04D9 Vice City San Andreas 2 object handle, int set object records collisions
04DA Vice City San Andreas 1 object handle has object collided with anything?
04DB Vice City San Andreas 0 remove rc buggy
04DC unsupported -
04DD Vice City San Andreas 2 char handle, var get char armour parameters rearranged in SB
04DE unsupported -
04DF Vice City San Andreas 2 car handle, int
04E0 Vice City San Andreas 2 car handle, int
04E1 Vice City San Andreas 1 car handle open and freeze car trunk
04E2 Vice City 2 player handle shut player up
04E3 Vice City San Andreas 3 player handle, int, int set player mood (??)
04E4 Vice City San Andreas 2 flt, flt request collision
04E5 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int locate object in 2D radius
04E6 Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int locate object in 3D radius
04E7 Vice City San Andreas 1 object handle check object is in water
04E8 unsupported -
04E9 Vice City San Andreas 6 object handle, flt, flt, flt, flt, int check object is in 2D area
04EA Vice City San Andreas 8 object handle, flt, flt, flt, flt, flt, flt, int check object is in 3D area
04EB Vice City San Andreas 3 char handle, int, int task duck
04EC Vice City 13 string, int, int, int, int, int, int, int, int, int, int, int, int set zone car class info
04ED Vice City San Andreas 1 string request anims
04EE Vice City San Andreas 1 string check anims have loaded
04EF Vice City San Andreas 1 string remove anims
04F0 Vice City San Andreas 1 char handle
04F1 Vice City San Andreas 1 car handle
04F2 unsupported -
04F3 Vice City 1 char handle move char from passenger seat to driver seat
04F4 Vice City San Andreas 8 char handle, object handle, flt, flt, flt, int, flt, int attach char to object
04F5 Vice City 3 char handle, player handle, int
04F6 unsupported -
04F7 Vice City San Andreas 4 global var, int, int, string display nth onscreen counter with string
04F8 Vice City San Andreas 13 int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt define police trigger
04F9 Vice City San Andreas 2 int, int set sky colors
04FA Vice City San Andreas 1 int reset interior colors
04FB unsupported -
04FC Vice City San Andreas 7 player handle, var, var, var, var, var, var store stunt data
04FD unsupported -
04FE Vice City San Andreas 2 car handle, int burst car tire
04FF Vice City 1 char handle
0500 Vice City
San Andreas
2
3
player handle, string
player handle, string, string
change player skin
0501 Vice City San Andreas 2 player handle, int set player can do drive by
0502 Vice City 3 char handle, flt, flt task flee to point
0503 Vice City San Andreas 3 flt, flt, flt create rappel
0504 unsupported -
0505 unsupported -
0506 Vice City San Andreas 3 int, int, int set car model components
0507 Vice City 1 int set camera interference
0508 Vice City San Andreas 1 car handle close all car doors
0509 Vice City San Andreas 5 flt, flt, flt, flt, var get distance between 2D coords parameters rearranged in SB
050A Vice City San Andreas 7 flt, flt, flt, flt, flt, flt, var get distance between 3D coords parameters rearranged in SB
050B Vice City 1 car handle pop car boot
050C unsupported -
050D Vice City 1 char handle is char leaving vehicle to die?
050E Vice City San Andreas 2 object handle, car handle
050F San Andreas 1 var get max wanted level
0510 Vice City 5 char handle, flt, flt, flt, flt
0511 unsupported -
0512 Vice City San Andreas 1 string print help forever
0513 San Andreas 2 string, int print help forever with number
0514 Vice City 3 char handle, int, int set char can be damaged by gang members
0515 Vice City ? unsupported
0516 unsupported -
0517 Vice City San Andreas 5 string, flt, flt, flt, var create locked property pickup parameters rearranged in SB
0518 Vice City San Andreas 6 string, flt, flt, flt, int, var create forsale property pickup parameters rearranged in SB
0519 Vice City San Andreas 2 car handle, int freeze car position
051A Vice City San Andreas 2 char handle, char handle check char has been damaged by char
051B San Andreas 2 char handle, car handle check char has been damaged by car
051C San Andreas 2 car handle, char handle check car has been damaged by char
051D San Andreas 2 car handle, car handle check car has been damaged by car
051E San Andreas 1 var get current radio station
051F unsupported -
0520 unsupported -
0521 Vice City 1 char handle is char drowning in water?
0522 Vice City 0 disable cutscene shadows
0523 Vice City 3 flt, flt, flt glass has been shattered nearby
0524 Vice City 3 object handle, object handle, int attach object to object/bone only works on cutscene objects
0525 Vice City 3 object handle, object handle, string attach object to component of object only works on cutscene objects
0526 Vice City San Andreas 2 char handle, int set char to stay in car when jacked
0527 unsupported -
0528 Vice City 1 int add to money spent on weapon stat
0529 Vice City 1 int add to money spent on property stat
052A unsupported -
052B Vice City 2 char handle, int task use mobile phone
052C Vice City San Andreas 2 player handle, int set drunk cam
052D unsupported -
052E unsupported -
052F unsupported -
0530 unsupported -
0531 Vice City 1 int add to stores knocked off stat
0532 unsupported -
0533 Vice City 1 int add to assassination contracts stat
0534 Vice City 1 int add to pizzas delivered stat
0535 unsupported -
0536 Vice City 1 int add to drug deals made ("ice cream sold") stat
0537 unsupported -
0538 unsupported -
0539 unsupported -
053A unsupported -
053B unsupported -
053C Vice City 2 char handle, int set char in players group can fight
053D Vice City 1 char handle clear char wait state
053E Vice City San Andreas 6 int, flt, flt, flt, flt, var get random car of specific type in area (no save) parameters rearranged in SB
053F Vice City San Andreas 2 car handle, int set can burst car tires
0540 Vice City 2 player handle, int set player auto aim
0541 Vice City San Andreas 1 car handle fire vehicle gun
0542 Vice City 1 int add property to property owned stat
0543 Vice City 1 int add bloodring kills stat
0544 Vice City 1 int save longest time in bloodring stat
0545 Vice City 0 remove everything for giant cutscene (?)
0546 Vice City 2 player handle, car handle is player touching vehicle
0547 San Andreas 2 char handle, car handle is char touching vehicle
0548 Vice City 6 player handle, int, int, flt, flt, flt check for ped model around player
0549 Vice City 1 char handle clear char follow path
054A Vice City San Andreas 2 char handle, int set char can be shot in vehicle
054B Vice City 2 object handle, car handle attach object to car only works on cutscene objects
054C Vice City San Andreas 1 string load mission text
054D Vice City 1 int set stadium message
054E Vice City San Andreas 1 char handle clear char last damage entity
054F San Andreas 1 car handle clear car last damage entity
0550 Vice City San Andreas 2 object handle, int
0551 Vice City 1 int set Kaufman Cabs radio
0552 Vice City 1 int set riot noise
0553 unsupported -
0554 unsupported -
0555 San Andreas 2 remove weapon from char
0556 Vice City 8 flt, flt, flt, flt, flt, flt, flt, flt create cab
0557 Vice City 0 release cab
0558 unsupported -
0559 unsupported -
055A Vice City 1 int set secondary trash
055B Vice City 5 int, flt, flt, flt, var create clothes pickup parameters rearranged in SB
055C unsupported -
055D Vice City San Andreas 2 player handle, int make player fire proof
055E Vice City San Andreas 2 player handle, int increase player max health
055F Vice City San Andreas 2 player handle, int increase player max armour
0560 Vice City San Andreas 2 car handle, var create random char as driver
0561 Vice City San Andreas 3 car handle, int, var create random char as passenger parameters rearranged in SB
0562 Vice City 2 char handle, int set char ignore threats behind objects
0563 Vice City San Andreas 2 player handle, int ensure player has a drive-by weapon
0564 Vice City San Andreas 1 car handle set helicopter simulate crash land only works on helicopters
0565 Vice City San Andreas 4 flt, flt, flt, int add explosion with no sound
0566 Vice City San Andreas 2 object handle, int set object area visible
0567 unsupported -
0568 Vice City San Andreas 2 char handle, int set char never targetted
0569 Vice City 1 string load uncompressed animation
056A Vice City San Andreas 0 has cutscene finished
056B Vice City 2 char handle, int set char to crouch when threatened
056C Vice City San Andreas 1 char handle is char in any police vehicle
056D Vice City San Andreas 1 char handle does char exist
056E San Andreas 1 car handle does car exist
056F unsupported -
0570 Vice City San Andreas 5 int, flt, flt, flt, var create asset radar marker with icon parameters rearranged in SB
0571 Vice City 1 char handle is char stuck?
0572 Vice City San Andreas 1 int set all taxis have jump boost and nitro nitro unavailable in Vice City
0573 Vice City 2 char handle, int
0574 Vice City San Andreas 2 car handle, int
0575 San Andreas 2
0576 unsupported -
0577 unsupported -
0578 Vice City 1 int save highest vigilante level stat
0579 Vice City 1 char handle clear all char anims
057A Vice City 2 garage handle, int set garage to max cars
057B Vice City 0 are wanted stars flashing
057C Vice City 1 int set weather table
057D Vice City 1 int force radio to play audio
057E Vice City San Andreas 1 int set radar gray
057F Vice City 2 player handle, var get player number of coach passengers dropped off
0580 Vice City 3 char handle, car handle, var parameters rearranged in SB
0581 Vice City San Andreas 1 int display radar
0582 Vice City San Andreas 2 int, int register best position
0583 Vice City San Andreas 2 player handle, string
0584 Vice City ? char handle unsupported
0585 Vice City 0 is pressing fire button in car
0586 Vice City 1 char handle is distribution ped finished dealing
0587 Vice City San Andreas 2 car handle, int
0588 Vice City San Andreas 2 char handle, int
0589 unsupported -
058A Vice City San Andreas 6 flt, flt, flt, flt, flt, flt
058B Vice City 1 char handle has char bought ice cream?
058C Vice City San Andreas 1 var get progress percentage
058D Vice City 4 flt, flt, flt, flt set mission restart taxi start
058E Vice City 4 flt, flt, flt, flt set mission restart taxi destination
058F Vice City 8 char handle, flt, flt, flt, flt, int, int, int set random ice cream customer in area
0590 unsupported -
0591 Vice City 4 flt, flt, flt, flt unlock all car doors in area
0592 Vice City 2 int, int set gang to attack player with cops
0593 Vice City 2 char handle, int set char frightened in jacked car
0594 Vice City San Andreas 2 car handle, int set vehicle to fade in
0595 Vice City San Andreas 0 register odd job mission passed
0596 Vice City 1 player handle is player in mission restart taxi
0597 Vice City San Andreas 1 char handle is char ducking
0598 Vice City 3 object handle, flt, int stir ground around object
0599 Vice City 1 int register highest firefighter level
059A Vice City San Andreas 0 is australian game? exact opposite to 0485
059B Vice City 1 car handle disarm car bomb
059C Vice City
San Andreas
1
2
059D Vice City San Andreas 1 int
059E Vice City San Andreas 1 var
059F Vice City San Andreas 4 object handle, var, var, var get object velocity
05A0 Vice City San Andreas ?
05A1 Vice City San Andreas 4 object handle, flt, flt, flt
05A2 Vice City San Andreas 4 object handle, flt, flt, flt
05A3 Vice City San Andreas 1 object handle is object static?
05A4 Vice City San Andreas 5 flt, flt, flt, flt, var get angle between 2D vectors
05A5 Vice City San Andreas 8 flt, flt, flt, flt, flt, flt, flt, flt
05A6 Vice City San Andreas 4 object handle, var, var, var get object rotation velocity
05A7 Vice City San Andreas 4 object handle, var, var, var add velocity relative to object velocity
05A8 Vice City San Andreas 2 object handle, var get object speed last opcode available for Vice City

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability
simulated in LC mod
opcode has been correctly or mostly simulated to work in the GTA: Liberty City mod for Vice City

Reference

^ GTA Net GTAForums: manipulating game memory for fun and profit

External links