Game
|
File
|
Description
|
Notes
|
![GTA III](/mediawiki/thumb.php?f=Gta3.png&width=16) |
CAPS.DAT |
Stores information about the capabilities of the user video card. |
binary file
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
FemalePlayerSettings.dat, MalePlayerSettings.dat |
Contains info necessary to render the multiplayer player |
|
![Vice City](/mediawiki/thumb.php?f=Vc.png&width=16) |
spath*.dat |
Defines script path data for objects |
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
ambient.dat |
|
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
animgrp.dat, animgrp1.dat |
Contains predefined animation sequences (By default different types of walking) |
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
animviewer.dat |
|
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
ar_stats.dat |
|
Present in GTA IV but unused?
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
bloodFx.dat |
|
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
carcols.dat |
Contains information about vehicle colors |
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
cargrp.dat |
|
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
carmods.dat |
Defines vehicle tuning abilities and additional car components which can be attached to vehicles using the tuning garages. |
|
![GTA III](/mediawiki/thumb.php?f=Gta3.png&width=16) |
CHASE*.DAT |
Controls all cars in the introduction sequence |
binary files located in the .\data\paths directory
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
cj_gta.dat |
|
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
clothes.dat |
Defines different rules for clothing. There are different commands to generate special behaving rules for different clothes the player is able to buy. |
Present in GTA IV and GTA V but unused.
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
credits*.dat |
|
|
![Vice City](/mediawiki/thumb.php?f=Vc.png&width=16) |
cullzone.dat |
Contains cullzones flags and coordinates |
binary file, unused in Vice City
|
![Vice City](/mediawiki/thumb.php?f=Vc.png&width=16) |
cullzoneempty.dat |
|
binary file, unused
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
default.dat |
General map listing file |
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
distantlights.dat |
|
binary file
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
entityFx.dat |
|
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
explosionFx.dat |
|
|
![Vice City](/mediawiki/thumb.php?f=Vc.png&width=16) |
fistfite.dat |
Contains information for melee attacks |
|
![Vice City](/mediawiki/thumb.php?f=Vc.png&width=16) |
flight*.dat |
Defines path data for all airborne NPC aircraft |
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
fonts.dat |
Contains information about the fonts used in the game |
The fonts are split up into sprites. Fonts themselves are located in the .\models\fonts.txd texture dictionary.
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
frontend.dat |
|
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
furnitur.dat |
This file is unused and can be left blank, but it must not be deleted since the game tries to parse it. It originally contained information about furniture which was planned to be used for automatically generating different furniture in interiors. However, this file and the interior models/collision files are not used by the game engine, and other required files are missing. |
Present in GTA IV but unused?
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
gridref.dat |
Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called Bugstar. |
Leftover from San Andreas development stage, apparently not required by the game.
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
gta.dat |
General map listing file |
called gta3.dat for GTA 3 and gta-vc.dat for Vice City
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
gta_quick.dat |
|
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
handling.dat |
Contains the attributes of all vehicles in the game (handling.cfg from previous games) |
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
hud.dat |
Contains initial display settings for each HUD component |
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
hudcolor.dat |
Contains RGB colour values that the game uses |
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
loadingscreens*.dat |
Contains the animations and durations of static loading screen images |
|
![Vice City](/mediawiki/thumb.php?f=Vc.png&width=16) |
map*.dat |
|
located in the .\data\maps directory, unused
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
materialFx.dat |
|
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
materials.dat |
|
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
melee.dat |
|
Present in GTA IV but unused?
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
meleeAnims.dat |
Specifies all anims available to the melee system |
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
moveblend.dat |
Contains some parameters for blended ped animation |
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
nav.dat |
This file is read in to initialise the "CPathServer" pathfinding class |
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
navprecalc.dat |
|
binary file
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
networktest.dat |
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
numplate.dat |
|
Present in GTA IV and GTA V but unused.
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
object.dat |
Defines additional object information for dynamic objects |
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
ped.dat |
Contains information about pedtypes and their relationships |
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
pedProps.dat |
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
pedgrp.dat |
Contains information about default spawned characters for each zone |
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
pedpersonality.dat |
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
pedpopulation.dat |
|
binary file
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
pedstats.dat |
Specifies properties of characters |
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
plants.dat |
|
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
polydensity.dat |
|
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
popcycle.dat |
Controls the population density for each specific regions of the map e.g. business areas, entertainment zones, shopping zones and more. Using higher values increases the amount of pedestrians and vehicles roaming, however this might use up more memory as the game needs to store more information about the pedestrians and vehicles spawning. |
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
procobj.dat |
|
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
scenarios.dat |
|
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
shopping.dat |
Describes additional shopping information for various features (like car modifications or clothes). It defines their price just as their influence on different statistics. All information of this file can be requested by the script where it gets processed. |
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
statdisp.dat |
|
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
surface.dat |
Contains friction multipliers for all surfaces |
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
surfaud.dat |
|
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
surfinfo.dat |
|
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
timecyc.dat |
Controls weather properties like the ambience colour, draw distance, intensity of shadows etc. |
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
timecycp.dat |
Same as the original timecyc.dat but is used in PAL countries. |
|
![GTA IV](/mediawiki/thumb.php?f=GTAIV.png&width=16) |
tracks*.dat |
|
located in the .\data\paths directory
|
![GTA III](/mediawiki/thumb.php?f=Gta3.png&width=16) |
train.dat, train2.dat |
Stores fixed train camera nodes |
Present in Vice City but unused
|
![GTA V](/mediawiki/thumb.php?f=GTAV.png&width=16) |
visualSettings.dat (IV) |
Stores initial values for configuration of in game elements |
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
water.dat |
Controls sea level and water maps. Without this file water in oceans or lakes may disappear, however the game will not crash. |
|
![San Andreas](/mediawiki/thumb.php?f=Sa.png&width=16) |
water1.dat |
|
|
![Vice City](/mediawiki/thumb.php?f=Vc.png&width=16) |
waterpro.dat |
|
|
![Grand Theft Auto series](/mediawiki/thumb.php?f=Gta.png&width=24) |
weapon.dat |
Controls weapon properties like their damage, range and others. |
|