Blip
A blip is a marker or an icon on the game's radar. It is generally represented by a colored square, which can be replaced with a sprite instead using certain opcodes. Since Vice City, square blips can change into a triangle pointing up or down depending on the elevation of the blip in relation to the player. Some blips placed in the world can mark its location in the world with a colored cylinder (called "sphere"). Some blips placed on an entity (character, vehicle, object, pickup, etc.) can mark its assignment to it with a colored arrow floating above it.
Contents
Mission script
0161 | adds a blip with properties to a car | |
0162 | adds a blip with properties to a character | |
0163 | adds a blip with properties to an object | |
0164 | removes the blip | |
0165 | change the color of the blip | |
0166 | dims the blip | |
0167 | adds a blip with properties to a coordinates point | |
0168 | change the scale of the blip | |
0186 | adds a blip to a car | |
0187 | adds a blip to a character | |
0188 | adds a blip to an object | |
0189 | adds a blip with a sphere to a contact point | |
018A | adds a blip to a coordinates point | |
018B | change the display of the blip | |
02A4 | adds a sprite blip to a car | |
02A5 | adds a sprite blip to a character | |
02A6 | adds a sprite blip to an object | |
02A7 | adds a sprite blip with a sphere to a contact point | |
02A8 | adds a sprite blip to a coordinates point | |
03DB | adds a blip with properties to a pickup | |
03DC | adds a blip to a pickup | |
03DD | adds a sprite blip to a pickup | |
04CE | adds a short range sprite blip to a coordinates point | |
0570 | adds a short range sprite blip to a contact point |
During missions, blips for contact points created using 0189, 02A7, and 0570 will disappear from the map until the mission ends.
List of sprites
All textures are located in the hud.txd
file.
GTA III
Vice City
Id | Enum | Sprite | Texture | GXT | Legend | Notes |
---|---|---|---|---|---|---|
0 | RADAR_ |
- | - | LG_35 | Destination | Small pink square, unused |
1 | RADAR_ |
radar_centre | - | - | Larger version of the player position icon, crashes game if viewed in pause menu map, unused | |
2 | RADAR_ |
arrow | LG_01 | Player position | Tiny version of the player position's pink arrow, unused | |
3 | RADAR_ |
radar_north | - | - | North, crashes game if viewed in pause menu map, unused | |
4 | RADAR_ |
radar_avery | LG_02 | Avery Carrington | ||
5 | RADAR_ |
radar_biker | LG_03 | Biker Contact | Big Mitch Baker, unused | |
6 | RADAR_ |
radar_cortez | LG_04 | Colonel Cortez | ||
7 | RADAR_ |
radar_diaz | LG_05 | Ricardo Diaz | ||
8 | RADAR_ |
radar_kent | LG_06 | Kent Paul | ||
9 | RADAR_ |
radar_lawyer | LG_07 | Lawyer | Ken Rosenberg | |
10 | RADAR_ |
radar_phil | LG_08 | Phil Cassidy | ||
11 | RADAR_ |
bikers | LG_03 | Biker Contact | Big Mitch Baker | |
12 | RADAR_ |
boatyard | LG_09 | Boatyard | ||
13 | RADAR_ |
club | LG_10 | Malibu Club | ||
14 | RADAR_ |
cubans | LG_11 | Cubans | Umberto Robina | |
15 | RADAR_ |
filmstudio | LG_12 | Film Studio | Steve Scott | |
16 | RADAR_ |
gun | LG_13 | Ammu-Nation | ||
17 | RADAR_ |
haitians | LG_14 | Haitians | Auntie Poulet | |
18 | RADAR_ |
hardware | LG_15 | Hardware Store | ||
19 | RADAR_ |
radar_save | LG_16 | Safe House | ||
20 | RADAR_ |
radar_strip | LG_37 | Strip Club | Pole Position | |
21 | RADAR_ |
icecream | LG_17 | Ice Cream | Cherry Poppers | |
22 | RADAR_ |
kcabs | LG_18 | Kaufman Cabs | Taxi firm | |
23 | RADAR_ |
lovefist | LG_19 | Love Fist | ||
24 | RADAR_ |
printworks | LG_20 | Print Works | ||
25 | RADAR_ |
- | - | - | - | no sprite |
26 | RADAR_ |
SunYard | LG_36 | Sun Yard | Sunshine Autos | |
27 | RADAR_ |
spray | LG_22 | Pay 'n' Spray | ||
28 | RADAR_ |
tshirt | LG_23 | Clothes Shop | ||
29 | RADAR_ |
tommy | LG_24 | Tommy's Mansion | ||
30 | RADAR_ |
phone | LG_25 | Telephone | Assassination | |
31 | RADAR_ |
RWildstyle | LG_26 | Wildstyle Radio Station | unused | |
32 | RADAR_ |
RFlash | LG_27 | Flash FM Radio Station | unused | |
33 | RADAR_ |
RKchat | LG_28 | KChat Radio Station | unused | |
34 | RADAR_ |
RFever | LG_29 | Fever 105 Radio Station | unused | |
35 | RADAR_ |
RVRock | LG_30 | VROck Radio Station Radio Station | sic, unused | |
36 | RADAR_ |
RVCPR | LG_31 | VCPR Radio Station | unused | |
37 | RADAR_ |
REspantoso | LG_32 | Espantoso Radio Station | unused | |
38 | RADAR_ |
REmotion | LG_33 | Emotion 98.3 Radio Station | unused | |
39 | RADAR_ |
RWave | LG_34 | Wave 103 Radio Station | unused |
San Andreas
GTA IV
See main article: Blip (GTA IV)
GTA V
See main article: Blip Sprite IDs
External links
GTAForums topic – Blip/Marker struct documentation
Grand Theft Auto V | |
---|---|
File Formats | .awc • .dat • .gfx • .gxt2 • .ide • .meta/.ymt/.xml • .mrf • .patch • .rpf • .ybn/.ybd • .ycd • .ydd • .ydr • .yed • .yfd • .yft • .yld • .ymap • .ymf • .ynd • .ynv • .ypdb • .ysc • .ytd • .ytyp • .yvr |
Documentation | Bink Video • Native functions • Weather types |
Tools | OpenIV • GIMS Evo • CodeWalker |
Multiplayer | GTAForums: GTA Online |
Useful links | Community portal • Discussion forums • GTA V Modding Forum • GTA5-Mods • Native Functions Database (alloc8or) |
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |