List of opcodes (LCS)
Revision as of 01:12, 23 August 2017 by Spaceeinstein (talk | contribs)
This is a list of all opcodes, including nops and unsupported ones, in the mobile version of Liberty City Stories. Opcodes that have an equivalent behavior with the trilogy games are linked to the trilogy pages. Opcodes 00DB to 05A0 follow the same order as the trilogy games but are offset by 5.
Opcode | Command | Notes |
---|---|---|
00DB | ANDOR | |
00DC | LAUNCH_MISSION | |
00DD | MISSION_HAS_FINISHED | |
00DE | STORE_CAR_CHAR_IS_IN | |
00DF | STORE_CAR_PLAYER_IS_IN | |
00E0 | IS_CHAR_IN_CAR | |
00E1 | IS_PLAYER_IN_CAR | |
00E2 | IS_CHAR_IN_MODEL | |
00E3 | IS_PLAYER_IN_MODEL | |
00E4 | IS_CHAR_IN_ANY_CAR | |
00E5 | IS_PLAYER_IN_ANY_CAR | |
00E6 | IS_BUTTON_PRESSED | |
00E7 | - | |
00E8 | LOCATE_PLAYER_ANY_MEANS_2D | |
00E9 | LOCATE_PLAYER_ON_FOOT_2D | |
00EA | LOCATE_PLAYER_IN_CAR_2D | |
00EB | LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | |
00EC | LOCATE_STOPPED_PLAYER_ON_FOOT_2D | |
00ED | LOCATE_STOPPED_PLAYER_IN_CAR_2D | |
00EE | LOCATE_PLAYER_ANY_MEANS_CHAR_2D | |
00EF | LOCATE_PLAYER_ON_FOOT_CHAR_2D | |
00F0 | LOCATE_PLAYER_IN_CAR_CHAR_2D | |
00F1 | LOCATE_CHAR_ANY_MEANS_2D | |
00F2 | LOCATE_CHAR_ON_FOOT_2D | |
00F3 | LOCATE_CHAR_IN_CAR_2D | |
00F4 | LOCATE_STOPPED_CHAR_ANY_MEANS_2D | |
00F5 | LOCATE_STOPPED_CHAR_ON_FOOT_2D | |
00F6 | LOCATE_STOPPED_CHAR_IN_CAR_2D | |
00F7 | LOCATE_CHAR_ANY_MEANS_CHAR_2D | |
00F8 | LOCATE_CHAR_ON_FOOT_CHAR_2D | |
00F9 | LOCATE_CHAR_IN_CAR_CHAR_2D | |
00FA | LOCATE_PLAYER_ANY_MEANS_3D | |
00FB | LOCATE_PLAYER_ON_FOOT_3D | |
00FC | LOCATE_PLAYER_IN_CAR_3D | |
00FD | LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | |
00FE | LOCATE_STOPPED_PLAYER_ON_FOOT_3D | |
00FF | LOCATE_STOPPED_PLAYER_IN_CAR_3D | |
0100 | LOCATE_PLAYER_ANY_MEANS_CHAR_3D | |
0101 | LOCATE_PLAYER_ON_FOOT_CHAR_3D | |
0102 | LOCATE_PLAYER_IN_CAR_CHAR_3D | |
0103 | LOCATE_CHAR_ANY_MEANS_3D | |
0104 | LOCATE_CHAR_ON_FOOT_3D | |
0105 | LOCATE_CHAR_IN_CAR_3D | |
0106 | LOCATE_STOPPED_CHAR_ANY_MEANS_3D | |
0107 | LOCATE_STOPPED_CHAR_ON_FOOT_3D | |
0108 | LOCATE_STOPPED_CHAR_IN_CAR_3D | |
0109 | LOCATE_CHAR_ANY_MEANS_CHAR_3D | |
010A | LOCATE_CHAR_ON_FOOT_CHAR_3D | |
010B | LOCATE_CHAR_IN_CAR_CHAR_3D | |
010C | CREATE_OBJECT | |
010D | DELETE_OBJECT | |
010E | ADD_SCORE | |
010F | IS_SCORE_GREATER | |
0110 | STORE_SCORE | |
0111 | GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | 6 parameters |
0112 | ALTER_WANTED_LEVEL | |
0113 | ALTER_WANTED_LEVEL_NO_DROP | |
0114 | IS_WANTED_LEVEL_GREATER | |
0115 | CLEAR_WANTED_LEVEL | |
0116 | SET_DEATHARREST_STATE | |
0117 | HAS_DEATHARREST_BEEN_EXECUTED | |
0118 | - | |
0119 | ADD_AMMO_TO_CHAR | |
011A | - | |
011B | IS_PLAYER_STILL_ALIVE | |
011C | IS_PLAYER_DEAD | |
011D | IS_CHAR_DEAD | |
011E | IS_CAR_DEAD | |
011F | SET_CHAR_THREAT_SEARCH | |
0120 | - | |
0121 | SET_CHAR_OBJ_NO_OBJ | |
0122 | - | |
0123 | - | |
0124 | - | |
0125 | - | |
0126 | IS_PLAYER_IN_ZONE | |
0127 | IS_PLAYER_PRESSING_HORN | |
0128 | HAS_CHAR_SPOTTED_PLAYER | |
0129 | - | |
012A | - | |
012B | IS_CHAR_OBJECTIVE_PASSED | |
012C | - | |
012D | - | |
012E | CREATE_CHAR_INSIDE_CAR | |
012F | WARP_PLAYER_FROM_CAR_TO_COORD | |
0130 | - | |
0131 | - | |
0132 | - | |
0133 | - | |
0134 | - | |
0135 | HAS_PLAYER_BEEN_ARRESTED | |
0136 | - | |
0137 | - | |
0138 | - | |
0139 | - | |
013A | - | |
013B | - | |
013C | IS_CAR_MODEL | |
013D | - | |
013E | - | |
013F | - | |
0140 | - | |
0141 | - | |
0142 | - | |
0143 | - | |
0144 | - | |
0145 | - | |
0146 | - | |
0147 | - | |
0148 | - | |
0149 | - | |
014A | - | |
014B | - | |
014C | GIVE_CAR_ALARM | |
014D | - | |
014E | IS_CAR_CRUSHED | |
014F | - | |
0150 | CREATE_CAR_GENERATOR | |
0151 | SWITCH_CAR_GENERATOR | |
0152 | - | |
0153 | DISPLAY_ONSCREEN_TIMER | |
0154 | CLEAR_ONSCREEN_TIMER | |
0155 | DISPLAY_ONSCREEN_COUNTER | |
0156 | CLEAR_ONSCREEN_COUNTER | |
0157 | SET_ZONE_CAR_INFO | |
0158 | - | |
0159 | IS_CHAR_IN_ZONE | |
015A | SET_CAR_DENSITY | |
015B | SET_PED_DENSITY | |
015C | POINT_CAMERA_AT_PLAYER | |
015D | POINT_CAMERA_AT_CAR | |
015E | POINT_CAMERA_AT_CHAR | |
015F | RESTORE_CAMERA | |
0160 | - | |
0161 | SET_ZONE_PED_INFO | |
0162 | SET_TIME_SCALE | |
0163 | - | |
0164 | SET_FIXED_CAMERA_POSITION | |
0165 | POINT_CAMERA_AT_POINT | |
0166 | ADD_BLIP_FOR_CAR_OLD | |
0167 | ADD_BLIP_FOR_CHAR_OLD | |
0168 | - | |
0169 | REMOVE_BLIP | |
016A | CHANGE_BLIP_COLOUR | |
016B | DIM_BLIP | |
016C | ADD_BLIP_FOR_COORD_OLD | |
016D | CHANGE_BLIP_SCALE | |
016E | SET_FADING_COLOUR | |
016F | DO_FADE | |
0170 | GET_FADING_STATUS | |
0171 | ADD_HOSPITAL_RESTART | |
0172 | ADD_POLICE_RESTART | |
0173 | OVERRIDE_NEXT_RESTART | |
0174 | - | |
0175 | GET_PLAYER_HEADING | |
0176 | SET_PLAYER_HEADING | |
0177 | GET_CHAR_HEADING | |
0178 | SET_CHAR_HEADING | |
0179 | GET_CAR_HEADING | |
017A | SET_CAR_HEADING | |
017B | GET_OBJECT_HEADING | |
017C | SET_OBJECT_HEADING | |
017D | IS_PLAYER_TOUCHING_OBJECT | |
017E | - | |
017F | SET_PLAYER_AMMO | |
0180 | SET_CHAR_AMMO | |
0181 | - | |
0182 | - | |
0183 | - | |
0184 | - | |
0185 | DECLARE_MISSION_FLAG | |
0186 | DECLARE_MISSION_FLAG_FOR_CONTACT | |
0187 | - | |
0188 | IS_PLAYER_HEALTH_GREATER | |
0189 | IS_CHAR_HEALTH_GREATER | |
018A | IS_CAR_HEALTH_GREATER | |
018B | ADD_BLIP_FOR_CAR | |
018C | ADD_BLIP_FOR_CHAR | |
018D | ADD_BLIP_FOR_OBJECT | |
018E | ADD_BLIP_FOR_CONTACT_POINT | |
018F | ADD_BLIP_FOR_COORD | |
0190 | CHANGE_BLIP_DISPLAY | |
0191 | ADD_ONE_OFF_SOUND | |
0192 | ADD_CONTINUOUS_SOUND | |
0193 | REMOVE_SOUND | |
0194 | IS_CAR_STUCK_ON_ROOF | |
0195 | ADD_UPSIDEDOWN_CAR_CHECK | |
0196 | REMOVE_UPSIDEDOWN_CAR_CHECK | |
0197 | SET_CHAR_OBJ_WAIT_ON_FOOT | |
0198 | SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | |
0199 | SET_CHAR_OBJ_GUARD_SPOT | |
019A | SET_CHAR_OBJ_GUARD_AREA | |
019B | SET_CHAR_OBJ_WAIT_IN_CAR | |
019C | IS_PLAYER_IN_AREA_ON_FOOT_2D | |
019D | IS_PLAYER_IN_AREA_IN_CAR_2D | |
019E | IS_PLAYER_STOPPED_IN_AREA_2D | |
019F | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | |
01A0 | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | |
01A1 | IS_PLAYER_IN_AREA_ON_FOOT_3D | |
01A2 | IS_PLAYER_IN_AREA_IN_CAR_3D | |
01A3 | IS_PLAYER_STOPPED_IN_AREA_3D | |
01A4 | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | |
01A5 | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | |
01A6 | IS_CHAR_IN_AREA_ON_FOOT_2D | |
01A7 | IS_CHAR_IN_AREA_IN_CAR_2D | |
01A8 | IS_CHAR_STOPPED_IN_AREA_2D | |
01A9 | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D | |
01AA | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D | |
01AB | IS_CHAR_IN_AREA_ON_FOOT_3D | |
01AC | IS_CHAR_IN_AREA_IN_CAR_3D | |
01AD | IS_CHAR_STOPPED_IN_AREA_3D | |
01AE | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D | |
01AF | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D | |
01B0 | IS_CAR_STOPPED_IN_AREA_2D | |
01B1 | IS_CAR_STOPPED_IN_AREA_3D | |
01B2 | LOCATE_CAR_2D | |
01B3 | LOCATE_STOPPED_CAR_2D | |
01B4 | LOCATE_CAR_3D | |
01B5 | LOCATE_STOPPED_CAR_3D | |
01B6 | GIVE_WEAPON_TO_PLAYER | |
01B7 | GIVE_WEAPON_TO_CHAR | |
01B8 | - | |
01B9 | SET_PLAYER_CONTROL | |
01BA | FORCE_WEATHER | |
01BB | FORCE_WEATHER_NOW | |
01BC | RELEASE_WEATHER | |
01BD | SET_CURRENT_PLAYER_WEAPON | |
01BE | SET_CURRENT_CHAR_WEAPON | |
01BF | - | |
01C0 | GET_OBJECT_COORDINATES | |
01C1 | SET_OBJECT_COORDINATES | |
01C2 | GET_GAME_TIMER | |
01C3 | TURN_CHAR_TO_FACE_COORD | |
01C4 | TURN_PLAYER_TO_FACE_COORD | |
01C5 | STORE_WANTED_LEVEL | |
01C6 | IS_CAR_STOPPED | |
01C7 | MARK_CHAR_AS_NO_LONGER_NEEDED | |
01C8 | MARK_CAR_AS_NO_LONGER_NEEDED | |
01C9 | MARK_OBJECT_AS_NO_LONGER_NEEDED | |
01CA | DONT_REMOVE_CHAR | |
01CB | DONT_REMOVE_CAR | |
01CC | DONT_REMOVE_OBJECT | |
01CD | CREATE_CHAR_AS_PASSENGER | |
01CE | SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | |
01CF | SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | |
01D0 | SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | |
01D1 | SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | |
01D2 | - | |
01D3 | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |
01D4 | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |
01D5 | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |
01D6 | SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | |
01D7 | SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | |
01D8 | SET_CHAR_OBJ_LEAVE_CAR | |
01D9 | SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | |
01DA | SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | |
01DB | - | |
01DC | - | |
01DD | SET_CHAR_OBJ_DESTROY_OBJECT | |
01DE | SET_CHAR_OBJ_DESTROY_CAR | |
01DF | SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | |
01E0 | - | |
01E1 | - | |
01E2 | - | |
01E3 | SET_CHAR_AS_LEADER | |
01E4 | SET_PLAYER_AS_LEADER | |
01E5 | LEAVE_GROUP | |
01E6 | SET_CHAR_OBJ_FOLLOW_ROUTE | |
01E7 | ADD_ROUTE_POINT | |
01E8 | PRINT_WITH_NUMBER_BIG | |
01E9 | PRINT_WITH_NUMBER | |
01EA | PRINT_WITH_NUMBER_NOW | |
01EB | PRINT_WITH_NUMBER_SOON | |
01EC | SWITCH_ROADS_ON | |
01ED | SWITCH_ROADS_OFF | |
01EE | GET_NUMBER_OF_PASSENGERS | |
01EF | GET_MAXIMUM_NUMBER_OF_PASSENGERS | |
01F0 | SET_CAR_DENSITY_MULTIPLIER | |
01F1 | SET_CAR_HEAVY | |
01F2 | CLEAR_CHAR_THREAT_SEARCH | |
01F3 | ACTIVATE_CRANE | |
01F4 | DEACTIVATE_CRANE | |
01F5 | SET_MAX_WANTED_LEVEL | |
01F6 | - | |
01F7 | - | |
01F8 | IS_CAR_IN_AIR_PROPER | |
01F9 | IS_CAR_UPSIDEDOWN | |
01FA | GET_PLAYER_CHAR | |
01FB | CANCEL_OVERRIDE_RESTART | |
01FC | SET_POLICE_IGNORE_PLAYER | |
01FD | - | |
01FE | START_KILL_FRENZY | |
01FF | READ_KILL_FRENZY_STATUS | |
0200 | SQRT | |
0201 | LOCATE_PLAYER_ANY_MEANS_CAR_2D | |
0202 | LOCATE_PLAYER_ON_FOOT_CAR_2D | |
0203 | LOCATE_PLAYER_IN_CAR_CAR_2D | |
0204 | LOCATE_PLAYER_ANY_MEANS_CAR_3D | |
0205 | LOCATE_PLAYER_ON_FOOT_CAR_3D | |
0206 | LOCATE_PLAYER_IN_CAR_CAR_3D | |
0207 | LOCATE_CHAR_ANY_MEANS_CAR_2D | |
0208 | LOCATE_CHAR_ON_FOOT_CAR_2D | |
0209 | LOCATE_CHAR_IN_CAR_CAR_2D | |
020A | LOCATE_CHAR_ANY_MEANS_CAR_3D | |
020B | LOCATE_CHAR_ON_FOOT_CAR_3D | |
020C | LOCATE_CHAR_IN_CAR_CAR_3D | |
020D | GENERATE_RANDOM_FLOAT_IN_RANGE | |
020E | GENERATE_RANDOM_INT_IN_RANGE | |
020F | LOCK_CAR_DOORS | |
0210 | EXPLODE_CAR | |
0211 | ADD_EXPLOSION | |
0212 | IS_CAR_UPRIGHT | |
0213 | TURN_CHAR_TO_FACE_CHAR | |
0214 | TURN_CHAR_TO_FACE_PLAYER | |
0215 | TURN_PLAYER_TO_FACE_CHAR | |
0216 | SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | |
0217 | - | |
0218 | CREATE_PICKUP | |
0219 | HAS_PICKUP_BEEN_COLLECTED | |
021A | REMOVE_PICKUP | |
021B | SET_TAXI_LIGHTS | |
021C | PRINT_BIG_Q | |
021D | PRINT_WITH_NUMBER_BIG_Q | |
021E | SET_GARAGE | |
021F | - | |
0220 | SET_TARGET_CAR_FOR_MISSION_GARAGE | |
0221 | IS_CAR_IN_MISSION_GARAGE | |
0222 | SET_FREE_BOMBS | |
0223 | - | |
0224 | - | |
0225 | IS_CAR_ARMED_WITH_ANY_BOMB | |
0226 | APPLY_BRAKES_TO_PLAYERS_CAR | |
0227 | SET_PLAYER_HEALTH | |
0228 | SET_CHAR_HEALTH | |
0229 | SET_CAR_HEALTH | |
022A | GET_PLAYER_HEALTH | |
022B | GET_CHAR_HEALTH | |
022C | GET_CAR_HEALTH | |
022D | IS_CAR_ARMED_WITH_BOMB | |
022E | CHANGE_CAR_COLOUR | |
022F | SWITCH_PED_ROADS_ON | |
0230 | SWITCH_PED_ROADS_OFF | |
0231 | CHAR_LOOK_AT_CHAR_ALWAYS | |
0232 | CHAR_LOOK_AT_PLAYER_ALWAYS | |
0233 | PLAYER_LOOK_AT_CHAR_ALWAYS | |
0234 | STOP_CHAR_LOOKING | |
0235 | STOP_PLAYER_LOOKING | |
0236 | - | |
0237 | - | |
0238 | - | |
0239 | - | |
023A | SET_GANG_PED_MODELS | |
023B | SET_GANG_CAR_MODEL | |
023C | SET_GANG_WEAPONS | |
023D | - | |
023E | SET_CHAR_OBJ_RUN_TO_COORD | |
023F | - | |
0240 | - | |
0241 | LOAD_SPECIAL_CHARACTER | |
0242 | HAS_SPECIAL_CHARACTER_LOADED | |
0243 | - | |
0244 | - | |
0245 | - | |
0246 | IS_PLAYER_IN_REMOTE_MODE | |
0247 | ARM_CAR_WITH_BOMB | |
0248 | SET_CHAR_PERSONALITY | |
0249 | SET_CUTSCENE_OFFSET | |
024A | SET_ANIM_GROUP_FOR_CHAR | |
024B | - | |
024C | REQUEST_MODEL | |
024D | HAS_MODEL_LOADED | |
024E | MARK_MODEL_AS_NO_LONGER_NEEDED | |
024F | GRAB_PHONE | |
0250 | - | |
0251 | - | |
0252 | - | |
0253 | TURN_PHONE_OFF | |
0254 | DRAW_CORONA | |
0255 | - | |
0256 | STORE_WEATHER | |
0257 | RESTORE_WEATHER | |
0258 | STORE_CLOCK | |
0259 | RESTORE_CLOCK | |
025A | RESTART_CRITICAL_MISSION | |
025B | IS_PLAYER_PLAYING | |
025C | SET_COLL_OBJ_NO_OBJ | |
025D | SET_COLL_OBJ_WAIT_ON_FOOT | |
025E | SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE | |
025F | SET_COLL_OBJ_GUARD_SPOT | |
0260 | SET_COLL_OBJ_GUARD_AREA | |
0261 | SET_COLL_OBJ_WAIT_IN_CAR | |
0262 | SET_COLL_OBJ_KILL_CHAR_ON_FOOT | |
0263 | SET_COLL_OBJ_KILL_PLAYER_ON_FOOT | |
0264 | SET_COLL_OBJ_KILL_CHAR_ANY_MEANS | |
0265 | SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS | |
0266 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | |
0267 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |
0268 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |
0269 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |
026A | SET_COLL_OBJ_GOTO_CHAR_ON_FOOT | |
026B | SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT | |
026C | SET_COLL_OBJ_LEAVE_CAR | |
026D | SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER | |
026E | SET_COLL_OBJ_ENTER_CAR_AS_DRIVER | |
026F | SET_COLL_OBJ_FOLLOW_CAR_IN_CAR | |
0270 | SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | |
0271 | SET_COLL_OBJ_DESTROY_OBJECT | |
0272 | SET_COLL_OBJ_DESTROY_CAR | |
0273 | SET_COLL_OBJ_GOTO_AREA_ON_FOOT | |
0274 | SET_COLL_OBJ_GOTO_AREA_IN_CAR | |
0275 | SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | |
0276 | SET_COLL_OBJ_GUARD_ATTACK | |
0277 | SET_COLL_OBJ_FOLLOW_ROUTE | |
0278 | SET_COLL_OBJ_GOTO_COORD_ON_FOOT | |
0279 | SET_COLL_OBJ_GOTO_COORD_IN_CAR | |
027A | SET_COLL_OBJ_RUN_TO_AREA | |
027B | SET_COLL_OBJ_RUN_TO_COORD | |
027C | ADD_PEDS_IN_AREA_TO_COLL | |
027D | ADD_PEDS_IN_VEHICLE_TO_COLL | |
027E | CLEAR_COLL | |
027F | IS_COLL_IN_CARS | |
0280 | LOCATE_COLL_ANY_MEANS_2D | |
0281 | LOCATE_COLL_ON_FOOT_2D | |
0282 | LOCATE_COLL_IN_CAR_2D | |
0283 | LOCATE_STOPPED_COLL_ANY_MEANS_2D | |
0284 | LOCATE_STOPPED_COLL_ON_FOOT_2D | |
0285 | LOCATE_STOPPED_COLL_IN_CAR_2D | |
0286 | LOCATE_COLL_ANY_MEANS_CHAR_2D | |
0287 | LOCATE_COLL_ON_FOOT_CHAR_2D | |
0288 | LOCATE_COLL_IN_CAR_CHAR_2D | |
0289 | LOCATE_COLL_ANY_MEANS_CAR_2D | |
028A | LOCATE_COLL_ON_FOOT_CAR_2D | |
028B | LOCATE_COLL_IN_CAR_CAR_2D | |
028C | LOCATE_COLL_ANY_MEANS_PLAYER_2D | |
028D | LOCATE_COLL_ON_FOOT_PLAYER_2D | |
028E | LOCATE_COLL_IN_CAR_PLAYER_2D | |
028F | IS_COLL_IN_AREA_2D | |
0290 | IS_COLL_IN_AREA_ON_FOOT_2D | |
0291 | IS_COLL_IN_AREA_IN_CAR_2D | |
0292 | IS_COLL_STOPPED_IN_AREA_2D | |
0293 | IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D | |
0294 | IS_COLL_STOPPED_IN_AREA_IN_CAR_2D | |
0295 | GET_NUMBER_OF_PEDS_IN_COLL | |
0296 | SET_CHAR_HEED_THREATS | |
0297 | - | |
0298 | GET_CONTROLLER_MODE | |
0299 | SET_CAN_RESPRAY_CAR | |
029A | IS_TAXI | |
029B | UNLOAD_SPECIAL_CHARACTER | |
029C | RESET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
029D | GET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
029E | - | |
029F | - | |
02A0 | CREATE_OBJECT_NO_OFFSET | |
02A1 | IS_BOAT | |
02A2 | - | |
02A3 | - | |
02A4 | IS_PLAYER_STOPPED | |
02A5 | IS_CHAR_STOPPED | |
02A6 | MESSAGE_WAIT | |
02A7 | - | |
02A8 | SWITCH_WIDESCREEN | |
02A9 | - | |
02AA | - | |
02AB | - | |
02AC | ADD_SPRITE_BLIP_FOR_CONTACT_POINT | |
02AD | ADD_SPRITE_BLIP_FOR_COORD | |
02AE | SET_CHAR_ONLY_DAMAGED_BY_PLAYER | |
02AF | SET_CAR_ONLY_DAMAGED_BY_PLAYER | |
02B0 | SET_CHAR_PROOFS | |
02B1 | SET_CAR_PROOFS | |
02B2 | IS_PLAYER_IN_ANGLED_AREA_2D | |
02B3 | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D | |
02B4 | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D | |
02B5 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D | |
02B6 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D | |
02B7 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D | |
02B8 | IS_PLAYER_IN_ANGLED_AREA_3D | |
02B9 | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D | |
02BA | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D | |
02BB | IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D | |
02BC | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D | |
02BD | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D | |
02BE | - | |
02BF | - | |
02C0 | - | |
02C1 | - | |
02C2 | - | |
02C3 | - | |
02C4 | IS_CAR_IN_WATER | |
02C5 | GET_CLOSEST_CHAR_NODE | |
02C6 | GET_CLOSEST_CAR_NODE | |
02C7 | CAR_GOTO_COORDINATES_ACCURATE | |
02C8 | - | |
02C9 | - | |
02CA | - | |
02CB | - | |
02CC | - | |
02CD | - | |
02CE | - | |
02CF | IS_CAR_ON_SCREEN | |
02D0 | IS_CHAR_ON_SCREEN | |
02D1 | IS_OBJECT_ON_SCREEN | |
02D2 | GOSUB_FILE | |
02D3 | GET_GROUND_Z_FOR_3D_COORD | |
02D4 | START_SCRIPT_FIRE | |
02D5 | IS_SCRIPT_FIRE_EXTINGUISHED | |
02D6 | REMOVE_SCRIPT_FIRE | |
02D7 | - | |
02D8 | BOAT_GOTO_COORDS | |
02D9 | BOAT_STOP | |
02DA | IS_PLAYER_SHOOTING_IN_AREA | |
02DB | - | |
02DC | IS_CURRENT_PLAYER_WEAPON | |
02DD | IS_CURRENT_CHAR_WEAPON | |
02DE | - | |
02DF | - | |
02E0 | SET_BOAT_CRUISE_SPEED | |
02E1 | GET_RANDOM_CHAR_IN_AREA | 8 parameters |
02E2 | GET_RANDOM_CHAR_IN_ZONE | |
02E3 | IS_PLAYER_IN_TAXI | |
02E4 | IS_PLAYER_SHOOTING | |
02E5 | IS_CHAR_SHOOTING | |
02E6 | CREATE_MONEY_PICKUP | |
02E7 | SET_CHAR_ACCURACY | |
02E8 | GET_CAR_SPEED | |
02E9 | LOAD_CUTSCENE | |
02EA | CREATE_CUTSCENE_OBJECT | |
02EB | SET_CUTSCENE_ANIM | |
02EC | START_CUTSCENE | |
02ED | GET_CUTSCENE_TIME | |
02EE | HAS_CUTSCENE_FINISHED | |
02EF | CLEAR_CUTSCENE | |
02F0 | RESTORE_CAMERA_JUMPCUT | |
02F1 | CREATE_COLLECTABLE1 | |
02F2 | SET_COLLECTABLE1_TOTAL | |
02F3 | - | |
02F4 | - | |
02F5 | - | |
02F6 | - | |
02F7 | IS_CHAR_MODEL | |
02F8 | LOAD_SPECIAL_MODEL | |
02F9 | - | |
02FA | - | |
02FB | SIN | |
02FC | COS | |
02FD | GET_CAR_FORWARD_X | |
02FE | GET_CAR_FORWARD_Y | |
02FF | CHANGE_GARAGE_TYPE | |
0300 | ACTIVATE_CRUSHER_CRANE | |
0301 | PRINT_WITH_2_NUMBERS | |
0302 | PRINT_WITH_2_NUMBERS_NOW | |
0303 | PRINT_WITH_2_NUMBERS_SOON | |
0304 | PRINT_WITH_3_NUMBERS | |
0305 | PRINT_WITH_3_NUMBERS_NOW | |
0306 | - | |
0307 | PRINT_WITH_4_NUMBERS | |
0308 | - | |
0309 | - | |
030A | - | |
030B | - | |
030C | - | |
030D | PRINT_WITH_6_NUMBERS | |
030E | - | |
030F | - | |
0310 | SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION | |
0311 | PLAYER_MADE_PROGRESS | |
0312 | SET_PROGRESS_TOTAL | |
0313 | REGISTER_JUMP_DISTANCE | |
0314 | REGISTER_JUMP_HEIGHT | |
0315 | REGISTER_JUMP_FLIPS | |
0316 | REGISTER_JUMP_SPINS | |
0317 | REGISTER_JUMP_STUNT | |
0318 | REGISTER_UNIQUE_JUMP_FOUND | |
0319 | SET_UNIQUE_JUMPS_TOTAL | |
031A | REGISTER_PASSENGER_DROPPED_OFF_TAXI | |
031B | REGISTER_MONEY_MADE_TAXI | |
031C | REGISTER_MISSION_GIVEN | |
031D | REGISTER_MISSION_PASSED | |
031E | SET_CHAR_RUNNING | |
031F | REMOVE_ALL_SCRIPT_FIRES | |
0320 | - | |
0321 | - | |
0322 | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON | |
0323 | HAS_CAR_BEEN_DAMAGED_BY_WEAPON | |
0324 | IS_CHAR_IN_CHARS_GROUP | |
0325 | IS_CHAR_IN_PLAYERS_GROUP | |
0326 | EXPLODE_CHAR_HEAD | |
0327 | EXPLODE_PLAYER_HEAD | |
0328 | ANCHOR_BOAT | |
0329 | SET_ZONE_GROUP | |
032A | START_CAR_FIRE | |
032B | START_CHAR_FIRE | |
032C | GET_RANDOM_CAR_OF_TYPE_IN_AREA | |
032D | - | |
032E | HAS_RESPRAY_HAPPENED | |
032F | SET_CAMERA_ZOOM | |
0330 | CREATE_PICKUP_WITH_AMMO | |
0331 | SET_CAR_RAM_CAR | |
0332 | - | |
0333 | - | |
0334 | - | |
0335 | SET_PLAYER_NEVER_GETS_TIRED | |
0336 | SET_PLAYER_FAST_RELOAD | |
0337 | SET_CHAR_BLEEDING | |
0338 | - | |
0339 | SET_CAR_BIG_WHEELS | |
033A | SET_FREE_RESPRAYS | |
033B | SET_PLAYER_VISIBLE | |
033C | SET_CHAR_VISIBLE | |
033D | SET_CAR_VISIBLE | |
033E | IS_AREA_OCCUPIED | |
033F | - | |
0340 | - | |
0341 | - | |
0342 | - | |
0343 | DISPLAY_TEXT | |
0344 | SET_TEXT_SCALE | |
0345 | SET_TEXT_COLOUR | |
0346 | SET_TEXT_JUSTIFY | |
0347 | SET_TEXT_CENTRE | |
0348 | SET_TEXT_WRAPX | |
0349 | - | |
034A | SET_TEXT_BACKGROUND | |
034B | - | |
034C | - | |
034D | SET_TEXT_PROPORTIONAL | |
034E | - | |
034F | INDUSTRIAL_PASSED | 1 parameter |
0350 | COMMERCIAL_PASSED | 1 parameter |
0351 | SUBURBAN_PASSED | 1 parameter |
0352 | ROTATE_OBJECT | |
0353 | SLIDE_OBJECT | |
0354 | REMOVE_CHAR_ELEGANTLY | |
0355 | SET_CHAR_STAY_IN_SAME_PLACE | |
0356 | - | |
0357 | UNDRESS_CHAR | |
0358 | DRESS_CHAR | |
0359 | - | |
035A | - | |
035B | IS_EXPLOSION_IN_AREA | |
035C | - | |
035D | - | |
035E | - | |
035F | - | |
0360 | - | |
0361 | PLACE_OBJECT_RELATIVE_TO_CAR | |
0362 | MAKE_OBJECT_TARGETTABLE | |
0363 | ADD_ARMOUR_TO_PLAYER | |
0364 | ADD_ARMOUR_TO_CHAR | |
0365 | OPEN_GARAGE | |
0366 | CLOSE_GARAGE | |
0367 | WARP_CHAR_FROM_CAR_TO_COORD | |
0368 | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE | |
0369 | HAS_CHAR_SPOTTED_CHAR | |
036A | SET_CHAR_OBJ_HAIL_TAXI | |
036B | HAS_OBJECT_BEEN_DAMAGED | |
036C | START_KILL_FRENZY_HEADSHOT | |
036D | ACTIVATE_MILITARY_CRANE | |
036E | WARP_PLAYER_INTO_CAR | |
036F | WARP_CHAR_INTO_CAR | |
0370 | SWITCH_CAR_RADIO | |
0371 | - | |
0372 | PRINT_WITH_2_NUMBERS_BIG | |
0373 | PRINT_WITH_3_NUMBERS_BIG | |
0374 | - | |
0375 | - | |
0376 | - | |
0377 | SET_CHAR_WAIT_STATE | |
0378 | SET_CAMERA_BEHIND_PLAYER | |
0379 | - | |
037A | - | |
037B | CREATE_RANDOM_CHAR | |
037C | SET_CHAR_OBJ_STEAL_ANY_CAR | |
037D | - | |
037E | - | |
037F | - | |
0380 | - | |
0381 | - | |
0382 | - | |
0383 | IS_SNIPER_BULLET_IN_AREA | |
0384 | - | |
0385 | - | |
0386 | SET_OBJECT_VELOCITY | |
0387 | SET_OBJECT_COLLISION | |
0388 | IS_ICECREAM_JINGLE_ON | |
0389 | PRINT_STRING_IN_STRING_NOW | |
038A | - | |
038B | - | |
038C | - | |
038D | - | |
038E | - | |
038F | IS_POINT_OBSCURED_BY_A_MISSION_ENTITY | |
0390 | LOAD_ALL_MODELS_NOW | |
0391 | ADD_TO_OBJECT_VELOCITY | |
0392 | - | |
0393 | - | |
0394 | - | |
0395 | - | |
0396 | - | |
0397 | SET_OBJECT_DYNAMIC | |
0398 | - | |
0399 | PLAY_MISSION_PASSED_TUNE | |
039A | CLEAR_AREA | |
039B | FREEZE_ONSCREEN_TIMER | |
039C | SWITCH_CAR_SIREN | |
039D | - | |
039E | SWITCH_PED_ROADS_OFF_ANGLED | |
039F | - | |
03A0 | - | |
03A1 | SET_CAR_WATERTIGHT | |
03A2 | ADD_MOVING_PARTICLE_EFFECT | 12 parameters |
03A3 | SET_CHAR_CANT_BE_DRAGGED_OUT | |
03A4 | TURN_CAR_TO_FACE_COORD | |
03A5 | IS_CRANE_LIFTING_CAR | |
03A6 | DRAW_SPHERE | |
03A7 | SET_CAR_STATUS | |
03A8 | IS_CHAR_MALE | |
03A9 | SCRIPT_NAME | |
03AA | - | |
03AB | - | |
03AC | SAVE_INT_TO_DEBUG_FILE | |
03AD | SAVE_FLOAT_TO_DEBUG_FILE | |
03AE | SAVE_NEWLINE_TO_DEBUG_FILE | |
03AF | POLICE_RADIO_MESSAGE | |
03B0 | SET_CAR_STRONG | |
03B1 | REMOVE_ROUTE | |
03B2 | SWITCH_RUBBISH | |
03B3 | REMOVE_PARTICLE_EFFECTS_IN_AREA | |
03B4 | SWITCH_STREAMING | |
03B5 | IS_GARAGE_OPEN | |
03B6 | IS_GARAGE_CLOSED | |
03B7 | - | |
03B8 | - | |
03B9 | - | |
03BA | - | |
03BB | SWAP_NEAREST_BUILDING_MODEL | |
03BC | SWITCH_WORLD_PROCESSING | |
03BD | REMOVE_ALL_PLAYER_WEAPONS | |
03BE | - | |
03BF | CLEAR_AREA_OF_CARS | |
03C0 | SET_ROTATING_GARAGE_DOOR | |
03C1 | ADD_SPHERE | |
03C2 | REMOVE_SPHERE | |
03C3 | - | |
03C4 | SET_EVERYONE_IGNORE_PLAYER | |
03C5 | STORE_CAR_CHAR_IS_IN_NO_SAVE | |
03C6 | STORE_CAR_PLAYER_IS_IN_NO_SAVE | |
03C7 | - | |
03C8 | DISPLAY_ONSCREEN_TIMER_WITH_STRING | |
03C9 | DISPLAY_ONSCREEN_COUNTER_WITH_STRING | |
03CA | CREATE_RANDOM_CAR_FOR_CAR_PARK | |
03CB | IS_COLLISION_IN_MEMORY | |
03CC | SET_WANTED_MULTIPLIER | |
03CD | SET_CAMERA_IN_FRONT_OF_PLAYER | |
03CE | IS_CAR_VISIBLY_DAMAGED | |
03CF | DOES_OBJECT_EXIST | |
03D0 | LOAD_SCENE | |
03D1 | ADD_STUCK_CAR_CHECK | |
03D2 | REMOVE_STUCK_CAR_CHECK | |
03D3 | IS_CAR_STUCK | |
03D4 | LOAD_MISSION_AUDIO | |
03D5 | HAS_MISSION_AUDIO_LOADED | |
03D6 | PLAY_MISSION_AUDIO | |
03D7 | HAS_MISSION_AUDIO_FINISHED | |
03D8 | GET_CLOSEST_CAR_NODE_WITH_HEADING | |
03D9 | HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED | |
03DA | CLEAR_THIS_PRINT | |
03DB | CLEAR_THIS_BIG_PRINT | |
03DC | SET_MISSION_AUDIO_POSITION | |
03DD | ACTIVATE_SAVE_MENU | |
03DE | HAS_SAVE_GAME_FINISHED | |
03DF | NO_SPECIAL_CAMERA_FOR_THIS_GARAGE | |
03E0 | - | |
03E1 | ADD_BLIP_FOR_PICKUP | |
03E2 | - | |
03E3 | SET_PED_DENSITY_MULTIPLIER | |
03E4 | FORCE_RANDOM_PED_TYPE | |
03E5 | - | |
03E6 | GET_COLLECTABLE1S_COLLECTED | |
03E7 | SET_CHAR_OBJ_LEAVE_ANY_CAR | |
03E8 | - | |
03E9 | SET_TEXT_RIGHT_JUSTIFY | |
03EA | PRINT_HELP | |
03EB | CLEAR_HELP | |
03EC | FLASH_HUD_OBJECT | |
03ED | - |