List of opcodes (LCS)
Revision as of 01:12, 23 August 2017 by Spaceeinstein (talk | contribs)
This is a list of all opcodes, including nops and unsupported ones, in the mobile version of Liberty City Stories. Opcodes that have an equivalent behavior with the trilogy games are linked to the trilogy pages. Opcodes 00DB to 05A0 follow the same order as the trilogy games but are offset by 5.
| Opcode | Command | Notes |
|---|---|---|
| 00DB | ANDOR | |
| 00DC | LAUNCH_MISSION | |
| 00DD | MISSION_HAS_FINISHED | |
| 00DE | STORE_CAR_CHAR_IS_IN | |
| 00DF | STORE_CAR_PLAYER_IS_IN | |
| 00E0 | IS_CHAR_IN_CAR | |
| 00E1 | IS_PLAYER_IN_CAR | |
| 00E2 | IS_CHAR_IN_MODEL | |
| 00E3 | IS_PLAYER_IN_MODEL | |
| 00E4 | IS_CHAR_IN_ANY_CAR | |
| 00E5 | IS_PLAYER_IN_ANY_CAR | |
| 00E6 | IS_BUTTON_PRESSED | |
| 00E7 | - | |
| 00E8 | LOCATE_PLAYER_ANY_MEANS_2D | |
| 00E9 | LOCATE_PLAYER_ON_FOOT_2D | |
| 00EA | LOCATE_PLAYER_IN_CAR_2D | |
| 00EB | LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | |
| 00EC | LOCATE_STOPPED_PLAYER_ON_FOOT_2D | |
| 00ED | LOCATE_STOPPED_PLAYER_IN_CAR_2D | |
| 00EE | LOCATE_PLAYER_ANY_MEANS_CHAR_2D | |
| 00EF | LOCATE_PLAYER_ON_FOOT_CHAR_2D | |
| 00F0 | LOCATE_PLAYER_IN_CAR_CHAR_2D | |
| 00F1 | LOCATE_CHAR_ANY_MEANS_2D | |
| 00F2 | LOCATE_CHAR_ON_FOOT_2D | |
| 00F3 | LOCATE_CHAR_IN_CAR_2D | |
| 00F4 | LOCATE_STOPPED_CHAR_ANY_MEANS_2D | |
| 00F5 | LOCATE_STOPPED_CHAR_ON_FOOT_2D | |
| 00F6 | LOCATE_STOPPED_CHAR_IN_CAR_2D | |
| 00F7 | LOCATE_CHAR_ANY_MEANS_CHAR_2D | |
| 00F8 | LOCATE_CHAR_ON_FOOT_CHAR_2D | |
| 00F9 | LOCATE_CHAR_IN_CAR_CHAR_2D | |
| 00FA | LOCATE_PLAYER_ANY_MEANS_3D | |
| 00FB | LOCATE_PLAYER_ON_FOOT_3D | |
| 00FC | LOCATE_PLAYER_IN_CAR_3D | |
| 00FD | LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | |
| 00FE | LOCATE_STOPPED_PLAYER_ON_FOOT_3D | |
| 00FF | LOCATE_STOPPED_PLAYER_IN_CAR_3D | |
| 0100 | LOCATE_PLAYER_ANY_MEANS_CHAR_3D | |
| 0101 | LOCATE_PLAYER_ON_FOOT_CHAR_3D | |
| 0102 | LOCATE_PLAYER_IN_CAR_CHAR_3D | |
| 0103 | LOCATE_CHAR_ANY_MEANS_3D | |
| 0104 | LOCATE_CHAR_ON_FOOT_3D | |
| 0105 | LOCATE_CHAR_IN_CAR_3D | |
| 0106 | LOCATE_STOPPED_CHAR_ANY_MEANS_3D | |
| 0107 | LOCATE_STOPPED_CHAR_ON_FOOT_3D | |
| 0108 | LOCATE_STOPPED_CHAR_IN_CAR_3D | |
| 0109 | LOCATE_CHAR_ANY_MEANS_CHAR_3D | |
| 010A | LOCATE_CHAR_ON_FOOT_CHAR_3D | |
| 010B | LOCATE_CHAR_IN_CAR_CHAR_3D | |
| 010C | CREATE_OBJECT | |
| 010D | DELETE_OBJECT | |
| 010E | ADD_SCORE | |
| 010F | IS_SCORE_GREATER | |
| 0110 | STORE_SCORE | |
| 0111 | GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | 6 parameters |
| 0112 | ALTER_WANTED_LEVEL | |
| 0113 | ALTER_WANTED_LEVEL_NO_DROP | |
| 0114 | IS_WANTED_LEVEL_GREATER | |
| 0115 | CLEAR_WANTED_LEVEL | |
| 0116 | SET_DEATHARREST_STATE | |
| 0117 | HAS_DEATHARREST_BEEN_EXECUTED | |
| 0118 | - | |
| 0119 | ADD_AMMO_TO_CHAR | |
| 011A | - | |
| 011B | IS_PLAYER_STILL_ALIVE | |
| 011C | IS_PLAYER_DEAD | |
| 011D | IS_CHAR_DEAD | |
| 011E | IS_CAR_DEAD | |
| 011F | SET_CHAR_THREAT_SEARCH | |
| 0120 | - | |
| 0121 | SET_CHAR_OBJ_NO_OBJ | |
| 0122 | - | |
| 0123 | - | |
| 0124 | - | |
| 0125 | - | |
| 0126 | IS_PLAYER_IN_ZONE | |
| 0127 | IS_PLAYER_PRESSING_HORN | |
| 0128 | HAS_CHAR_SPOTTED_PLAYER | |
| 0129 | - | |
| 012A | - | |
| 012B | IS_CHAR_OBJECTIVE_PASSED | |
| 012C | - | |
| 012D | - | |
| 012E | CREATE_CHAR_INSIDE_CAR | |
| 012F | WARP_PLAYER_FROM_CAR_TO_COORD | |
| 0130 | - | |
| 0131 | - | |
| 0132 | - | |
| 0133 | - | |
| 0134 | - | |
| 0135 | HAS_PLAYER_BEEN_ARRESTED | |
| 0136 | - | |
| 0137 | - | |
| 0138 | - | |
| 0139 | - | |
| 013A | - | |
| 013B | - | |
| 013C | IS_CAR_MODEL | |
| 013D | - | |
| 013E | - | |
| 013F | - | |
| 0140 | - | |
| 0141 | - | |
| 0142 | - | |
| 0143 | - | |
| 0144 | - | |
| 0145 | - | |
| 0146 | - | |
| 0147 | - | |
| 0148 | - | |
| 0149 | - | |
| 014A | - | |
| 014B | - | |
| 014C | GIVE_CAR_ALARM | |
| 014D | - | |
| 014E | IS_CAR_CRUSHED | |
| 014F | - | |
| 0150 | CREATE_CAR_GENERATOR | |
| 0151 | SWITCH_CAR_GENERATOR | |
| 0152 | - | |
| 0153 | DISPLAY_ONSCREEN_TIMER | |
| 0154 | CLEAR_ONSCREEN_TIMER | |
| 0155 | DISPLAY_ONSCREEN_COUNTER | |
| 0156 | CLEAR_ONSCREEN_COUNTER | |
| 0157 | SET_ZONE_CAR_INFO | |
| 0158 | - | |
| 0159 | IS_CHAR_IN_ZONE | |
| 015A | SET_CAR_DENSITY | |
| 015B | SET_PED_DENSITY | |
| 015C | POINT_CAMERA_AT_PLAYER | |
| 015D | POINT_CAMERA_AT_CAR | |
| 015E | POINT_CAMERA_AT_CHAR | |
| 015F | RESTORE_CAMERA | |
| 0160 | - | |
| 0161 | SET_ZONE_PED_INFO | |
| 0162 | SET_TIME_SCALE | |
| 0163 | - | |
| 0164 | SET_FIXED_CAMERA_POSITION | |
| 0165 | POINT_CAMERA_AT_POINT | |
| 0166 | ADD_BLIP_FOR_CAR_OLD | |
| 0167 | ADD_BLIP_FOR_CHAR_OLD | |
| 0168 | - | |
| 0169 | REMOVE_BLIP | |
| 016A | CHANGE_BLIP_COLOUR | |
| 016B | DIM_BLIP | |
| 016C | ADD_BLIP_FOR_COORD_OLD | |
| 016D | CHANGE_BLIP_SCALE | |
| 016E | SET_FADING_COLOUR | |
| 016F | DO_FADE | |
| 0170 | GET_FADING_STATUS | |
| 0171 | ADD_HOSPITAL_RESTART | |
| 0172 | ADD_POLICE_RESTART | |
| 0173 | OVERRIDE_NEXT_RESTART | |
| 0174 | - | |
| 0175 | GET_PLAYER_HEADING | |
| 0176 | SET_PLAYER_HEADING | |
| 0177 | GET_CHAR_HEADING | |
| 0178 | SET_CHAR_HEADING | |
| 0179 | GET_CAR_HEADING | |
| 017A | SET_CAR_HEADING | |
| 017B | GET_OBJECT_HEADING | |
| 017C | SET_OBJECT_HEADING | |
| 017D | IS_PLAYER_TOUCHING_OBJECT | |
| 017E | - | |
| 017F | SET_PLAYER_AMMO | |
| 0180 | SET_CHAR_AMMO | |
| 0181 | - | |
| 0182 | - | |
| 0183 | - | |
| 0184 | - | |
| 0185 | DECLARE_MISSION_FLAG | |
| 0186 | DECLARE_MISSION_FLAG_FOR_CONTACT | |
| 0187 | - | |
| 0188 | IS_PLAYER_HEALTH_GREATER | |
| 0189 | IS_CHAR_HEALTH_GREATER | |
| 018A | IS_CAR_HEALTH_GREATER | |
| 018B | ADD_BLIP_FOR_CAR | |
| 018C | ADD_BLIP_FOR_CHAR | |
| 018D | ADD_BLIP_FOR_OBJECT | |
| 018E | ADD_BLIP_FOR_CONTACT_POINT | |
| 018F | ADD_BLIP_FOR_COORD | |
| 0190 | CHANGE_BLIP_DISPLAY | |
| 0191 | ADD_ONE_OFF_SOUND | |
| 0192 | ADD_CONTINUOUS_SOUND | |
| 0193 | REMOVE_SOUND | |
| 0194 | IS_CAR_STUCK_ON_ROOF | |
| 0195 | ADD_UPSIDEDOWN_CAR_CHECK | |
| 0196 | REMOVE_UPSIDEDOWN_CAR_CHECK | |
| 0197 | SET_CHAR_OBJ_WAIT_ON_FOOT | |
| 0198 | SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | |
| 0199 | SET_CHAR_OBJ_GUARD_SPOT | |
| 019A | SET_CHAR_OBJ_GUARD_AREA | |
| 019B | SET_CHAR_OBJ_WAIT_IN_CAR | |
| 019C | IS_PLAYER_IN_AREA_ON_FOOT_2D | |
| 019D | IS_PLAYER_IN_AREA_IN_CAR_2D | |
| 019E | IS_PLAYER_STOPPED_IN_AREA_2D | |
| 019F | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | |
| 01A0 | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | |
| 01A1 | IS_PLAYER_IN_AREA_ON_FOOT_3D | |
| 01A2 | IS_PLAYER_IN_AREA_IN_CAR_3D | |
| 01A3 | IS_PLAYER_STOPPED_IN_AREA_3D | |
| 01A4 | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | |
| 01A5 | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | |
| 01A6 | IS_CHAR_IN_AREA_ON_FOOT_2D | |
| 01A7 | IS_CHAR_IN_AREA_IN_CAR_2D | |
| 01A8 | IS_CHAR_STOPPED_IN_AREA_2D | |
| 01A9 | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D | |
| 01AA | IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D | |
| 01AB | IS_CHAR_IN_AREA_ON_FOOT_3D | |
| 01AC | IS_CHAR_IN_AREA_IN_CAR_3D | |
| 01AD | IS_CHAR_STOPPED_IN_AREA_3D | |
| 01AE | IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D | |
| 01AF | IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D | |
| 01B0 | IS_CAR_STOPPED_IN_AREA_2D | |
| 01B1 | IS_CAR_STOPPED_IN_AREA_3D | |
| 01B2 | LOCATE_CAR_2D | |
| 01B3 | LOCATE_STOPPED_CAR_2D | |
| 01B4 | LOCATE_CAR_3D | |
| 01B5 | LOCATE_STOPPED_CAR_3D | |
| 01B6 | GIVE_WEAPON_TO_PLAYER | |
| 01B7 | GIVE_WEAPON_TO_CHAR | |
| 01B8 | - | |
| 01B9 | SET_PLAYER_CONTROL | |
| 01BA | FORCE_WEATHER | |
| 01BB | FORCE_WEATHER_NOW | |
| 01BC | RELEASE_WEATHER | |
| 01BD | SET_CURRENT_PLAYER_WEAPON | |
| 01BE | SET_CURRENT_CHAR_WEAPON | |
| 01BF | - | |
| 01C0 | GET_OBJECT_COORDINATES | |
| 01C1 | SET_OBJECT_COORDINATES | |
| 01C2 | GET_GAME_TIMER | |
| 01C3 | TURN_CHAR_TO_FACE_COORD | |
| 01C4 | TURN_PLAYER_TO_FACE_COORD | |
| 01C5 | STORE_WANTED_LEVEL | |
| 01C6 | IS_CAR_STOPPED | |
| 01C7 | MARK_CHAR_AS_NO_LONGER_NEEDED | |
| 01C8 | MARK_CAR_AS_NO_LONGER_NEEDED | |
| 01C9 | MARK_OBJECT_AS_NO_LONGER_NEEDED | |
| 01CA | DONT_REMOVE_CHAR | |
| 01CB | DONT_REMOVE_CAR | |
| 01CC | DONT_REMOVE_OBJECT | |
| 01CD | CREATE_CHAR_AS_PASSENGER | |
| 01CE | SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | |
| 01CF | SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | |
| 01D0 | SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | |
| 01D1 | SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | |
| 01D2 | - | |
| 01D3 | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |
| 01D4 | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |
| 01D5 | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |
| 01D6 | SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | |
| 01D7 | SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | |
| 01D8 | SET_CHAR_OBJ_LEAVE_CAR | |
| 01D9 | SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | |
| 01DA | SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | |
| 01DB | - | |
| 01DC | - | |
| 01DD | SET_CHAR_OBJ_DESTROY_OBJECT | |
| 01DE | SET_CHAR_OBJ_DESTROY_CAR | |
| 01DF | SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | |
| 01E0 | - | |
| 01E1 | - | |
| 01E2 | - | |
| 01E3 | SET_CHAR_AS_LEADER | |
| 01E4 | SET_PLAYER_AS_LEADER | |
| 01E5 | LEAVE_GROUP | |
| 01E6 | SET_CHAR_OBJ_FOLLOW_ROUTE | |
| 01E7 | ADD_ROUTE_POINT | |
| 01E8 | PRINT_WITH_NUMBER_BIG | |
| 01E9 | PRINT_WITH_NUMBER | |
| 01EA | PRINT_WITH_NUMBER_NOW | |
| 01EB | PRINT_WITH_NUMBER_SOON | |
| 01EC | SWITCH_ROADS_ON | |
| 01ED | SWITCH_ROADS_OFF | |
| 01EE | GET_NUMBER_OF_PASSENGERS | |
| 01EF | GET_MAXIMUM_NUMBER_OF_PASSENGERS | |
| 01F0 | SET_CAR_DENSITY_MULTIPLIER | |
| 01F1 | SET_CAR_HEAVY | |
| 01F2 | CLEAR_CHAR_THREAT_SEARCH | |
| 01F3 | ACTIVATE_CRANE | |
| 01F4 | DEACTIVATE_CRANE | |
| 01F5 | SET_MAX_WANTED_LEVEL | |
| 01F6 | - | |
| 01F7 | - | |
| 01F8 | IS_CAR_IN_AIR_PROPER | |
| 01F9 | IS_CAR_UPSIDEDOWN | |
| 01FA | GET_PLAYER_CHAR | |
| 01FB | CANCEL_OVERRIDE_RESTART | |
| 01FC | SET_POLICE_IGNORE_PLAYER | |
| 01FD | - | |
| 01FE | START_KILL_FRENZY | |
| 01FF | READ_KILL_FRENZY_STATUS | |
| 0200 | SQRT | |
| 0201 | LOCATE_PLAYER_ANY_MEANS_CAR_2D | |
| 0202 | LOCATE_PLAYER_ON_FOOT_CAR_2D | |
| 0203 | LOCATE_PLAYER_IN_CAR_CAR_2D | |
| 0204 | LOCATE_PLAYER_ANY_MEANS_CAR_3D | |
| 0205 | LOCATE_PLAYER_ON_FOOT_CAR_3D | |
| 0206 | LOCATE_PLAYER_IN_CAR_CAR_3D | |
| 0207 | LOCATE_CHAR_ANY_MEANS_CAR_2D | |
| 0208 | LOCATE_CHAR_ON_FOOT_CAR_2D | |
| 0209 | LOCATE_CHAR_IN_CAR_CAR_2D | |
| 020A | LOCATE_CHAR_ANY_MEANS_CAR_3D | |
| 020B | LOCATE_CHAR_ON_FOOT_CAR_3D | |
| 020C | LOCATE_CHAR_IN_CAR_CAR_3D | |
| 020D | GENERATE_RANDOM_FLOAT_IN_RANGE | |
| 020E | GENERATE_RANDOM_INT_IN_RANGE | |
| 020F | LOCK_CAR_DOORS | |
| 0210 | EXPLODE_CAR | |
| 0211 | ADD_EXPLOSION | |
| 0212 | IS_CAR_UPRIGHT | |
| 0213 | TURN_CHAR_TO_FACE_CHAR | |
| 0214 | TURN_CHAR_TO_FACE_PLAYER | |
| 0215 | TURN_PLAYER_TO_FACE_CHAR | |
| 0216 | SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | |
| 0217 | - | |
| 0218 | CREATE_PICKUP | |
| 0219 | HAS_PICKUP_BEEN_COLLECTED | |
| 021A | REMOVE_PICKUP | |
| 021B | SET_TAXI_LIGHTS | |
| 021C | PRINT_BIG_Q | |
| 021D | PRINT_WITH_NUMBER_BIG_Q | |
| 021E | SET_GARAGE | |
| 021F | - | |
| 0220 | SET_TARGET_CAR_FOR_MISSION_GARAGE | |
| 0221 | IS_CAR_IN_MISSION_GARAGE | |
| 0222 | SET_FREE_BOMBS | |
| 0223 | - | |
| 0224 | - | |
| 0225 | IS_CAR_ARMED_WITH_ANY_BOMB | |
| 0226 | APPLY_BRAKES_TO_PLAYERS_CAR | |
| 0227 | SET_PLAYER_HEALTH | |
| 0228 | SET_CHAR_HEALTH | |
| 0229 | SET_CAR_HEALTH | |
| 022A | GET_PLAYER_HEALTH | |
| 022B | GET_CHAR_HEALTH | |
| 022C | GET_CAR_HEALTH | |
| 022D | IS_CAR_ARMED_WITH_BOMB | |
| 022E | CHANGE_CAR_COLOUR | |
| 022F | SWITCH_PED_ROADS_ON | |
| 0230 | SWITCH_PED_ROADS_OFF | |
| 0231 | CHAR_LOOK_AT_CHAR_ALWAYS | |
| 0232 | CHAR_LOOK_AT_PLAYER_ALWAYS | |
| 0233 | PLAYER_LOOK_AT_CHAR_ALWAYS | |
| 0234 | STOP_CHAR_LOOKING | |
| 0235 | STOP_PLAYER_LOOKING | |
| 0236 | - | |
| 0237 | - | |
| 0238 | - | |
| 0239 | - | |
| 023A | SET_GANG_PED_MODELS | |
| 023B | SET_GANG_CAR_MODEL | |
| 023C | SET_GANG_WEAPONS | |
| 023D | - | |
| 023E | SET_CHAR_OBJ_RUN_TO_COORD | |
| 023F | - | |
| 0240 | - | |
| 0241 | LOAD_SPECIAL_CHARACTER | |
| 0242 | HAS_SPECIAL_CHARACTER_LOADED | |
| 0243 | - | |
| 0244 | - | |
| 0245 | - | |
| 0246 | IS_PLAYER_IN_REMOTE_MODE | |
| 0247 | ARM_CAR_WITH_BOMB | |
| 0248 | SET_CHAR_PERSONALITY | |
| 0249 | SET_CUTSCENE_OFFSET | |
| 024A | SET_ANIM_GROUP_FOR_CHAR | |
| 024B | - | |
| 024C | REQUEST_MODEL | |
| 024D | HAS_MODEL_LOADED | |
| 024E | MARK_MODEL_AS_NO_LONGER_NEEDED | |
| 024F | GRAB_PHONE | |
| 0250 | - | |
| 0251 | - | |
| 0252 | - | |
| 0253 | TURN_PHONE_OFF | |
| 0254 | DRAW_CORONA | |
| 0255 | - | |
| 0256 | STORE_WEATHER | |
| 0257 | RESTORE_WEATHER | |
| 0258 | STORE_CLOCK | |
| 0259 | RESTORE_CLOCK | |
| 025A | RESTART_CRITICAL_MISSION | |
| 025B | IS_PLAYER_PLAYING | |
| 025C | SET_COLL_OBJ_NO_OBJ | |
| 025D | SET_COLL_OBJ_WAIT_ON_FOOT | |
| 025E | SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE | |
| 025F | SET_COLL_OBJ_GUARD_SPOT | |
| 0260 | SET_COLL_OBJ_GUARD_AREA | |
| 0261 | SET_COLL_OBJ_WAIT_IN_CAR | |
| 0262 | SET_COLL_OBJ_KILL_CHAR_ON_FOOT | |
| 0263 | SET_COLL_OBJ_KILL_PLAYER_ON_FOOT | |
| 0264 | SET_COLL_OBJ_KILL_CHAR_ANY_MEANS | |
| 0265 | SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS | |
| 0266 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | |
| 0267 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |
| 0268 | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |
| 0269 | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |
| 026A | SET_COLL_OBJ_GOTO_CHAR_ON_FOOT | |
| 026B | SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT | |
| 026C | SET_COLL_OBJ_LEAVE_CAR | |
| 026D | SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER | |
| 026E | SET_COLL_OBJ_ENTER_CAR_AS_DRIVER | |
| 026F | SET_COLL_OBJ_FOLLOW_CAR_IN_CAR | |
| 0270 | SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | |
| 0271 | SET_COLL_OBJ_DESTROY_OBJECT | |
| 0272 | SET_COLL_OBJ_DESTROY_CAR | |
| 0273 | SET_COLL_OBJ_GOTO_AREA_ON_FOOT | |
| 0274 | SET_COLL_OBJ_GOTO_AREA_IN_CAR | |
| 0275 | SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | |
| 0276 | SET_COLL_OBJ_GUARD_ATTACK | |
| 0277 | SET_COLL_OBJ_FOLLOW_ROUTE | |
| 0278 | SET_COLL_OBJ_GOTO_COORD_ON_FOOT | |
| 0279 | SET_COLL_OBJ_GOTO_COORD_IN_CAR | |
| 027A | SET_COLL_OBJ_RUN_TO_AREA | |
| 027B | SET_COLL_OBJ_RUN_TO_COORD | |
| 027C | ADD_PEDS_IN_AREA_TO_COLL | |
| 027D | ADD_PEDS_IN_VEHICLE_TO_COLL | |
| 027E | CLEAR_COLL | |
| 027F | IS_COLL_IN_CARS | |
| 0280 | LOCATE_COLL_ANY_MEANS_2D | |
| 0281 | LOCATE_COLL_ON_FOOT_2D | |
| 0282 | LOCATE_COLL_IN_CAR_2D | |
| 0283 | LOCATE_STOPPED_COLL_ANY_MEANS_2D | |
| 0284 | LOCATE_STOPPED_COLL_ON_FOOT_2D | |
| 0285 | LOCATE_STOPPED_COLL_IN_CAR_2D | |
| 0286 | LOCATE_COLL_ANY_MEANS_CHAR_2D | |
| 0287 | LOCATE_COLL_ON_FOOT_CHAR_2D | |
| 0288 | LOCATE_COLL_IN_CAR_CHAR_2D | |
| 0289 | LOCATE_COLL_ANY_MEANS_CAR_2D | |
| 028A | LOCATE_COLL_ON_FOOT_CAR_2D | |
| 028B | LOCATE_COLL_IN_CAR_CAR_2D | |
| 028C | LOCATE_COLL_ANY_MEANS_PLAYER_2D | |
| 028D | LOCATE_COLL_ON_FOOT_PLAYER_2D | |
| 028E | LOCATE_COLL_IN_CAR_PLAYER_2D | |
| 028F | IS_COLL_IN_AREA_2D | |
| 0290 | IS_COLL_IN_AREA_ON_FOOT_2D | |
| 0291 | IS_COLL_IN_AREA_IN_CAR_2D | |
| 0292 | IS_COLL_STOPPED_IN_AREA_2D | |
| 0293 | IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D | |
| 0294 | IS_COLL_STOPPED_IN_AREA_IN_CAR_2D | |
| 0295 | GET_NUMBER_OF_PEDS_IN_COLL | |
| 0296 | SET_CHAR_HEED_THREATS | |
| 0297 | - | |
| 0298 | GET_CONTROLLER_MODE | |
| 0299 | SET_CAN_RESPRAY_CAR | |
| 029A | IS_TAXI | |
| 029B | UNLOAD_SPECIAL_CHARACTER | |
| 029C | RESET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
| 029D | GET_NUM_OF_MODELS_KILLED_BY_PLAYER | |
| 029E | - | |
| 029F | - | |
| 02A0 | CREATE_OBJECT_NO_OFFSET | |
| 02A1 | IS_BOAT | |
| 02A2 | - | |
| 02A3 | - | |
| 02A4 | IS_PLAYER_STOPPED | |
| 02A5 | IS_CHAR_STOPPED | |
| 02A6 | MESSAGE_WAIT | |
| 02A7 | - | |
| 02A8 | SWITCH_WIDESCREEN | |
| 02A9 | - | |
| 02AA | - | |
| 02AB | - | |
| 02AC | ADD_SPRITE_BLIP_FOR_CONTACT_POINT | |
| 02AD | ADD_SPRITE_BLIP_FOR_COORD | |
| 02AE | SET_CHAR_ONLY_DAMAGED_BY_PLAYER | |
| 02AF | SET_CAR_ONLY_DAMAGED_BY_PLAYER | |
| 02B0 | SET_CHAR_PROOFS | |
| 02B1 | SET_CAR_PROOFS | |
| 02B2 | IS_PLAYER_IN_ANGLED_AREA_2D | |
| 02B3 | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D | |
| 02B4 | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D | |
| 02B5 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D | |
| 02B6 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D | |
| 02B7 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D | |
| 02B8 | IS_PLAYER_IN_ANGLED_AREA_3D | |
| 02B9 | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D | |
| 02BA | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D | |
| 02BB | IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D | |
| 02BC | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D | |
| 02BD | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D | |
| 02BE | - | |
| 02BF | - | |
| 02C0 | - | |
| 02C1 | - | |
| 02C2 | - | |
| 02C3 | - | |
| 02C4 | IS_CAR_IN_WATER | |
| 02C5 | GET_CLOSEST_CHAR_NODE | |
| 02C6 | GET_CLOSEST_CAR_NODE | |
| 02C7 | CAR_GOTO_COORDINATES_ACCURATE | |
| 02C8 | - | |
| 02C9 | - | |
| 02CA | - | |
| 02CB | - | |
| 02CC | - | |
| 02CD | - | |
| 02CE | - | |
| 02CF | IS_CAR_ON_SCREEN | |
| 02D0 | IS_CHAR_ON_SCREEN | |
| 02D1 | IS_OBJECT_ON_SCREEN | |
| 02D2 | GOSUB_FILE | |
| 02D3 | GET_GROUND_Z_FOR_3D_COORD | |
| 02D4 | START_SCRIPT_FIRE | |
| 02D5 | IS_SCRIPT_FIRE_EXTINGUISHED | |
| 02D6 | REMOVE_SCRIPT_FIRE | |
| 02D7 | - | |
| 02D8 | BOAT_GOTO_COORDS | |
| 02D9 | BOAT_STOP | |
| 02DA | IS_PLAYER_SHOOTING_IN_AREA | |
| 02DB | - | |
| 02DC | IS_CURRENT_PLAYER_WEAPON | |
| 02DD | IS_CURRENT_CHAR_WEAPON | |
| 02DE | - | |
| 02DF | - | |
| 02E0 | SET_BOAT_CRUISE_SPEED | |
| 02E1 | GET_RANDOM_CHAR_IN_AREA | 8 parameters |
| 02E2 | GET_RANDOM_CHAR_IN_ZONE | |
| 02E3 | IS_PLAYER_IN_TAXI | |
| 02E4 | IS_PLAYER_SHOOTING | |
| 02E5 | IS_CHAR_SHOOTING | |
| 02E6 | CREATE_MONEY_PICKUP | |
| 02E7 | SET_CHAR_ACCURACY | |
| 02E8 | GET_CAR_SPEED | |
| 02E9 | LOAD_CUTSCENE | |
| 02EA | CREATE_CUTSCENE_OBJECT | |
| 02EB | SET_CUTSCENE_ANIM | |
| 02EC | START_CUTSCENE | |
| 02ED | GET_CUTSCENE_TIME | |
| 02EE | HAS_CUTSCENE_FINISHED | |
| 02EF | CLEAR_CUTSCENE | |
| 02F0 | RESTORE_CAMERA_JUMPCUT | |
| 02F1 | CREATE_COLLECTABLE1 | |
| 02F2 | SET_COLLECTABLE1_TOTAL | |
| 02F3 | - | |
| 02F4 | - | |
| 02F5 | - | |
| 02F6 | - | |
| 02F7 | IS_CHAR_MODEL | |
| 02F8 | LOAD_SPECIAL_MODEL | |
| 02F9 | - | |
| 02FA | - | |
| 02FB | SIN | |
| 02FC | COS | |
| 02FD | GET_CAR_FORWARD_X | |
| 02FE | GET_CAR_FORWARD_Y | |
| 02FF | CHANGE_GARAGE_TYPE | |
| 0300 | ACTIVATE_CRUSHER_CRANE | |
| 0301 | PRINT_WITH_2_NUMBERS | |
| 0302 | PRINT_WITH_2_NUMBERS_NOW | |
| 0303 | PRINT_WITH_2_NUMBERS_SOON | |
| 0304 | PRINT_WITH_3_NUMBERS | |
| 0305 | PRINT_WITH_3_NUMBERS_NOW | |
| 0306 | - | |
| 0307 | PRINT_WITH_4_NUMBERS | |
| 0308 | - | |
| 0309 | - | |
| 030A | - | |
| 030B | - | |
| 030C | - | |
| 030D | PRINT_WITH_6_NUMBERS | |
| 030E | - | |
| 030F | - | |
| 0310 | SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION | |
| 0311 | PLAYER_MADE_PROGRESS | |
| 0312 | SET_PROGRESS_TOTAL | |
| 0313 | REGISTER_JUMP_DISTANCE | |
| 0314 | REGISTER_JUMP_HEIGHT | |
| 0315 | REGISTER_JUMP_FLIPS | |
| 0316 | REGISTER_JUMP_SPINS | |
| 0317 | REGISTER_JUMP_STUNT | |
| 0318 | REGISTER_UNIQUE_JUMP_FOUND | |
| 0319 | SET_UNIQUE_JUMPS_TOTAL | |
| 031A | REGISTER_PASSENGER_DROPPED_OFF_TAXI | |
| 031B | REGISTER_MONEY_MADE_TAXI | |
| 031C | REGISTER_MISSION_GIVEN | |
| 031D | REGISTER_MISSION_PASSED | |
| 031E | SET_CHAR_RUNNING | |
| 031F | REMOVE_ALL_SCRIPT_FIRES | |
| 0320 | - | |
| 0321 | - | |
| 0322 | HAS_CHAR_BEEN_DAMAGED_BY_WEAPON | |
| 0323 | HAS_CAR_BEEN_DAMAGED_BY_WEAPON | |
| 0324 | IS_CHAR_IN_CHARS_GROUP | |
| 0325 | IS_CHAR_IN_PLAYERS_GROUP | |
| 0326 | EXPLODE_CHAR_HEAD | |
| 0327 | EXPLODE_PLAYER_HEAD | |
| 0328 | ANCHOR_BOAT | |
| 0329 | SET_ZONE_GROUP | |
| 032A | START_CAR_FIRE | |
| 032B | START_CHAR_FIRE | |
| 032C | GET_RANDOM_CAR_OF_TYPE_IN_AREA | |
| 032D | - | |
| 032E | HAS_RESPRAY_HAPPENED | |
| 032F | SET_CAMERA_ZOOM | |
| 0330 | CREATE_PICKUP_WITH_AMMO | |
| 0331 | SET_CAR_RAM_CAR | |
| 0332 | - | |
| 0333 | - | |
| 0334 | - | |
| 0335 | SET_PLAYER_NEVER_GETS_TIRED | |
| 0336 | SET_PLAYER_FAST_RELOAD | |
| 0337 | SET_CHAR_BLEEDING | |
| 0338 | - | |
| 0339 | SET_CAR_BIG_WHEELS | |
| 033A | SET_FREE_RESPRAYS | |
| 033B | SET_PLAYER_VISIBLE | |
| 033C | SET_CHAR_VISIBLE | |
| 033D | SET_CAR_VISIBLE | |
| 033E | IS_AREA_OCCUPIED | |
| 033F | - | |
| 0340 | - | |
| 0341 | - | |
| 0342 | - | |
| 0343 | DISPLAY_TEXT | |
| 0344 | SET_TEXT_SCALE | |
| 0345 | SET_TEXT_COLOUR | |
| 0346 | SET_TEXT_JUSTIFY | |
| 0347 | SET_TEXT_CENTRE | |
| 0348 | SET_TEXT_WRAPX | |
| 0349 | - | |
| 034A | SET_TEXT_BACKGROUND | |
| 034B | - | |
| 034C | - | |
| 034D | SET_TEXT_PROPORTIONAL | |
| 034E | - | |
| 034F | INDUSTRIAL_PASSED | 1 parameter |
| 0350 | COMMERCIAL_PASSED | 1 parameter |
| 0351 | SUBURBAN_PASSED | 1 parameter |
| 0352 | ROTATE_OBJECT | |
| 0353 | SLIDE_OBJECT | |
| 0354 | REMOVE_CHAR_ELEGANTLY | |
| 0355 | SET_CHAR_STAY_IN_SAME_PLACE | |
| 0356 | - | |
| 0357 | UNDRESS_CHAR | |
| 0358 | DRESS_CHAR | |
| 0359 | - | |
| 035A | - | |
| 035B | IS_EXPLOSION_IN_AREA | |
| 035C | - | |
| 035D | - | |
| 035E | - | |
| 035F | - | |
| 0360 | - | |
| 0361 | PLACE_OBJECT_RELATIVE_TO_CAR | |
| 0362 | MAKE_OBJECT_TARGETTABLE | |
| 0363 | ADD_ARMOUR_TO_PLAYER | |
| 0364 | ADD_ARMOUR_TO_CHAR | |
| 0365 | OPEN_GARAGE | |
| 0366 | CLOSE_GARAGE | |
| 0367 | WARP_CHAR_FROM_CAR_TO_COORD | |
| 0368 | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE | |
| 0369 | HAS_CHAR_SPOTTED_CHAR | |
| 036A | SET_CHAR_OBJ_HAIL_TAXI | |
| 036B | HAS_OBJECT_BEEN_DAMAGED | |
| 036C | START_KILL_FRENZY_HEADSHOT | |
| 036D | ACTIVATE_MILITARY_CRANE | |
| 036E | WARP_PLAYER_INTO_CAR | |
| 036F | WARP_CHAR_INTO_CAR | |
| 0370 | SWITCH_CAR_RADIO | |
| 0371 | - | |
| 0372 | PRINT_WITH_2_NUMBERS_BIG | |
| 0373 | PRINT_WITH_3_NUMBERS_BIG | |
| 0374 | - | |
| 0375 | - | |
| 0376 | - | |
| 0377 | SET_CHAR_WAIT_STATE | |
| 0378 | SET_CAMERA_BEHIND_PLAYER | |
| 0379 | - | |
| 037A | - | |
| 037B | CREATE_RANDOM_CHAR | |
| 037C | SET_CHAR_OBJ_STEAL_ANY_CAR | |
| 037D | - | |
| 037E | - | |
| 037F | - | |
| 0380 | - | |
| 0381 | - | |
| 0382 | - | |
| 0383 | IS_SNIPER_BULLET_IN_AREA | |
| 0384 | - | |
| 0385 | - | |
| 0386 | SET_OBJECT_VELOCITY | |
| 0387 | SET_OBJECT_COLLISION | |
| 0388 | IS_ICECREAM_JINGLE_ON | |
| 0389 | PRINT_STRING_IN_STRING_NOW | |
| 038A | - | |
| 038B | - | |
| 038C | - | |
| 038D | - | |
| 038E | - | |
| 038F | IS_POINT_OBSCURED_BY_A_MISSION_ENTITY | |
| 0390 | LOAD_ALL_MODELS_NOW | |
| 0391 | ADD_TO_OBJECT_VELOCITY | |
| 0392 | - | |
| 0393 | - | |
| 0394 | - | |
| 0395 | - | |
| 0396 | - | |
| 0397 | SET_OBJECT_DYNAMIC | |
| 0398 | - | |
| 0399 | PLAY_MISSION_PASSED_TUNE | |
| 039A | CLEAR_AREA | |
| 039B | FREEZE_ONSCREEN_TIMER | |
| 039C | SWITCH_CAR_SIREN | |
| 039D | - | |
| 039E | SWITCH_PED_ROADS_OFF_ANGLED | |
| 039F | - | |
| 03A0 | - | |
| 03A1 | SET_CAR_WATERTIGHT | |
| 03A2 | ADD_MOVING_PARTICLE_EFFECT | 12 parameters |
| 03A3 | SET_CHAR_CANT_BE_DRAGGED_OUT | |
| 03A4 | TURN_CAR_TO_FACE_COORD | |
| 03A5 | IS_CRANE_LIFTING_CAR | |
| 03A6 | DRAW_SPHERE | |
| 03A7 | SET_CAR_STATUS | |
| 03A8 | IS_CHAR_MALE | |
| 03A9 | SCRIPT_NAME | |
| 03AA | - | |
| 03AB | - | |
| 03AC | SAVE_INT_TO_DEBUG_FILE | |
| 03AD | SAVE_FLOAT_TO_DEBUG_FILE | |
| 03AE | SAVE_NEWLINE_TO_DEBUG_FILE | |
| 03AF | POLICE_RADIO_MESSAGE | |
| 03B0 | SET_CAR_STRONG | |
| 03B1 | REMOVE_ROUTE | |
| 03B2 | SWITCH_RUBBISH | |
| 03B3 | REMOVE_PARTICLE_EFFECTS_IN_AREA | |
| 03B4 | SWITCH_STREAMING | |
| 03B5 | IS_GARAGE_OPEN | |
| 03B6 | IS_GARAGE_CLOSED | |
| 03B7 | - | |
| 03B8 | - | |
| 03B9 | - | |
| 03BA | - | |
| 03BB | SWAP_NEAREST_BUILDING_MODEL | |
| 03BC | SWITCH_WORLD_PROCESSING | |
| 03BD | REMOVE_ALL_PLAYER_WEAPONS | |
| 03BE | - | |
| 03BF | CLEAR_AREA_OF_CARS | |
| 03C0 | SET_ROTATING_GARAGE_DOOR | |
| 03C1 | ADD_SPHERE | |
| 03C2 | REMOVE_SPHERE | |
| 03C3 | - | |
| 03C4 | SET_EVERYONE_IGNORE_PLAYER | |
| 03C5 | STORE_CAR_CHAR_IS_IN_NO_SAVE | |
| 03C6 | STORE_CAR_PLAYER_IS_IN_NO_SAVE | |
| 03C7 | - | |
| 03C8 | DISPLAY_ONSCREEN_TIMER_WITH_STRING | |
| 03C9 | DISPLAY_ONSCREEN_COUNTER_WITH_STRING | |
| 03CA | CREATE_RANDOM_CAR_FOR_CAR_PARK | |
| 03CB | IS_COLLISION_IN_MEMORY | |
| 03CC | SET_WANTED_MULTIPLIER | |
| 03CD | SET_CAMERA_IN_FRONT_OF_PLAYER | |
| 03CE | IS_CAR_VISIBLY_DAMAGED | |
| 03CF | DOES_OBJECT_EXIST | |
| 03D0 | LOAD_SCENE | |
| 03D1 | ADD_STUCK_CAR_CHECK | |
| 03D2 | REMOVE_STUCK_CAR_CHECK | |
| 03D3 | IS_CAR_STUCK | |
| 03D4 | LOAD_MISSION_AUDIO | |
| 03D5 | HAS_MISSION_AUDIO_LOADED | |
| 03D6 | PLAY_MISSION_AUDIO | |
| 03D7 | HAS_MISSION_AUDIO_FINISHED | |
| 03D8 | GET_CLOSEST_CAR_NODE_WITH_HEADING | |
| 03D9 | HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED | |
| 03DA | CLEAR_THIS_PRINT | |
| 03DB | CLEAR_THIS_BIG_PRINT | |
| 03DC | SET_MISSION_AUDIO_POSITION | |
| 03DD | ACTIVATE_SAVE_MENU | |
| 03DE | HAS_SAVE_GAME_FINISHED | |
| 03DF | NO_SPECIAL_CAMERA_FOR_THIS_GARAGE | |
| 03E0 | - | |
| 03E1 | ADD_BLIP_FOR_PICKUP | |
| 03E2 | - | |
| 03E3 | SET_PED_DENSITY_MULTIPLIER | |
| 03E4 | FORCE_RANDOM_PED_TYPE | |
| 03E5 | - | |
| 03E6 | GET_COLLECTABLE1S_COLLECTED | |
| 03E7 | SET_CHAR_OBJ_LEAVE_ANY_CAR | |
| 03E8 | - | |
| 03E9 | SET_TEXT_RIGHT_JUSTIFY | |
| 03EA | PRINT_HELP | |
| 03EB | CLEAR_HELP | |
| 03EC | FLASH_HUD_OBJECT | |
| 03ED | - |