Difference between revisions of "TOBJ"
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m (corrected NightFlags to ActiveHours and added statistics for GTAIV.) |
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|P ||LODModel||string ||Name of the <code>[[WDD|.wdd]]</code> file that contains the ''lod model'' for the defined modelname. | |P ||LODModel||string ||Name of the <code>[[WDD|.wdd]]</code> file that contains the ''lod model'' for the defined modelname. | ||
|- | |- | ||
− | |Q || | + | |Q ||ActiveHours||integer ||Hours of the day where the model is active as a bit field. with the first bit being midnight and the 24th 11PM. |
|} | |} | ||
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:Vice City: 342 (max 385) | :Vice City: 342 (max 385) | ||
:San Andreas: 160 | :San Andreas: 160 | ||
+ | :GTA IV: 1558 | ||
{{N|4|LCS|SA|VC|3}} | {{N|4|LCS|SA|VC|3}} | ||
[[Category:GTA LCS]] | [[Category:GTA LCS]] |
Latest revision as of 19:35, 29 September 2024
Supported games: | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brief description: | Defines timed map objects | |||||||||||||||
IDE Sections:
|
tobj
is a section in the item definition file in GTA III, Vice City, San Andreas, Liberty City Stories, and GTA IV. It is used to define standard map objects similar to the objs
section with an additional in-game time range defining when the object gets rendered. GTA IV also support time controlled objects linked to animations through the tanm
section. Most, if not all, time objects use the object flag 2 to prevent them from fading into and out of view at those times.
Contents
Format
GTA III – Liberty City Stories
tobj # type 1 (III/VC/SA/LCS) Id, ModelName, TxdName, MeshCount, DrawDistance, Flags, TimeOn, TimeOff # type 2 (III/VC/SA/LCS) Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, Flags, TimeOn, TimeOff # type 3 (III/VC/SA/LCS) Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, DrawDistance3, Flags, TimeOn, TimeOff # type 4 (SA) Id, ModelName, TxdName, DrawDistance, Flags, TimeOn, TimeOff end
Type 1
This is used for non-breakable objects.
|
Identifier | Type | Description |
---|---|---|---|
A | Id | integer | Unique object identifier. |
B | ModelName | string | Name of the model file without extension. |
C | TxdName | string | Name of the texture dictionary without extension. |
D | MeshCount | integer | Number of meshes. 1 for this type. |
E | DrawDistance | float | Draw distance in units. |
F | Flags | integer | Object flags |
G | TimeOn | integer | Hour to appear |
H | TimeOff | integer | Hour to disappear |
Type 2
This is used for breakable objects.
|
Identifier | Type | Description |
---|---|---|---|
A | Id | integer | Unique object identifier. |
B | ModelName | string | Name of the model file without extension. |
C | TxdName | string | Name of the texture dictionary without extension. |
D | MeshCount | integer | Number of meshes. 2 for this type. |
E,F | DrawDistance1, DrawDistance2 | float[2] | Draw distance in units (one for each mesh, only the first is actually used). |
G | Flags | integer | Object flags |
H | TimeOn | integer | Hour to appear |
I | TimeOff | integer | Hour to disappear |
Type 3
This is used for complex breakable objects.
|
Identifier | Type | Description |
---|---|---|---|
A | Id | integer | Unique object identifier. |
B | ModelName | string | Name of the model file without extension. |
C | TxdName | string | Name of the texture dictionary without extension. |
D | MeshCount | integer | Number of meshes. 3 for this type. |
E,F,G | DrawDistance1, DrawDistance2, DrawDistance3 | float[3] | Draw distance in units (one for each mesh, only the first is actually used). |
H | Flags | integer | Object flags |
I | TimeOn | integer | Hour to appear |
J | TimeOff | integer | Hour to disappear |
Type 4
This is used for non-breakable objects and behaves equivalently to Type 1.
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique object identifier. |
B | ModelName | string | Name of the model file without extension. |
C | TxdName | string | Name of the texture dictionary without extension. |
D | DrawDistance | float | Draw distance in units. |
E | Flags | integer | Object flags |
F | TimeOn | integer | Hour to appear |
G | TimeOff | integer | Hour to disappear |
GTA IV
tobj ModelName, TxdName, DrawDistance, Flags, Unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel, NightFlag end
Identifier | Type | Description | |
---|---|---|---|
A | ModelName | string | Name of the .wdr model file without extension.
|
B | TxdName | string | name of the .wtd texture dictionary without extension.
|
C | DrawDistance | float | Draw distance in units. |
D | Flags | integer | Object flag |
E | unknown | float | Unknown integer (0 by default). |
F,G,H | MinX, MinY, MinZ | float[3] | Lower left corner of the bounding box for the object. |
I,J,K | MaxX, MaxY, MaxZ | float[3] | Upper right corner of the bounding box for the object. |
L,M,N | SphereX, SphereY, SphereZ | float[3] | Center of the bounding sphere for the object. |
O | Radius | float | Radius of the bounding sphere into all dimensions. |
P | LODModel | string | Name of the .wdd file that contains the lod model for the defined modelname.
|
Q | ActiveHours | integer | Hours of the day where the model is active as a bit field. with the first bit being midnight and the 24th 11PM. |
Statistics
Total number of tobj
entries in:
- GTA III: 24 (max 30)
- Vice City: 342 (max 385)
- San Andreas: 160
- GTA IV: 1558
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |
Grand Theft Auto: Liberty City Stories | |
---|---|
File Formats | .cfg • .chk • .dat • .dtz • .gxt • .ide • .img • .ipl • .mdl • .pss • .scm • .vb |
Documentation | Leeds Engine • Opcodes • Radio Stations • Saves • Scrollbar • Vehicles |
Tools | Sanny Builder |
Useful Links | Community Portal • Discussion Forum • Modding Topic • Mobile Modding |