TOBJ

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TOBJ (IDE section)
Supported games:GTA III Vice City San Andreas Liberty City Stories GTA IV
Brief description:Defines timed map objects
IDE Sections:
2DFX AMAT ANIM CARS HIER HAND MLO OBJS
PATH PEDS TANM TOBJ TREE TXDP WEAP

tobj is a section in the item definition file in GTA III, Vice City, San Andreas, Liberty City Stories, and GTA IV. It is used to define standard map objects similar to the objs section with an additional in-game time range defining when the object gets rendered. GTA IV also support time controlled objects linked to animations through the tanm section. Most, if not all, time objects use the object flag 2 to prevent them from fading into and out of view at those times.

Format

GTA III – Liberty City Stories

tobj
# type 1 (III/VC/SA/LCS)
Id, ModelName, TxdName, MeshCount, DrawDistance, Flags, TimeOn, TimeOff
# type 2 (III/VC/SA/LCS)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, Flags, TimeOn, TimeOff
# type 3 (III/VC/SA/LCS)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, DrawDistance3, Flags, TimeOn, TimeOff
# type 4 (SA)
Id, ModelName, TxdName, DrawDistance, Flags, TimeOn, TimeOff
end

Type 1

This is used for non-breakable objects.

GTA III Vice City
San Andreas Liberty City Stories
Identifier Type Description
A Id integer Unique object identifier.
B ModelName string Name of the model file without extension.
C TxdName string Name of the texture dictionary without extension.
D MeshCount integer Number of meshes. 1 for this type.
E DrawDistance float Draw distance in units.
F Flags integer Object flags
G TimeOn integer Hour to appear
H TimeOff integer Hour to disappear

Type 2

This is used for breakable objects.

GTA III Vice City
San Andreas Liberty City Stories
Identifier Type Description
A Id integer Unique object identifier.
B ModelName string Name of the model file without extension.
C TxdName string Name of the texture dictionary without extension.
D MeshCount integer Number of meshes. 2 for this type.
E,F DrawDistance1, DrawDistance2 float[2] Draw distance in units (one for each mesh, only the first is actually used).
G Flags integer Object flags
H TimeOn integer Hour to appear
I TimeOff integer Hour to disappear

Type 3

This is used for complex breakable objects.

GTA III Vice City
San Andreas Liberty City Stories
Identifier Type Description
A Id integer Unique object identifier.
B ModelName string Name of the model file without extension.
C TxdName string Name of the texture dictionary without extension.
D MeshCount integer Number of meshes. 3 for this type.
E,F,G DrawDistance1, DrawDistance2, DrawDistance3 float[3] Draw distance in units (one for each mesh, only the first is actually used).
H Flags integer Object flags
I TimeOn integer Hour to appear
J TimeOff integer Hour to disappear

Type 4

This is used for non-breakable objects and behaves equivalently to Type 1.

San Andreas Identifier Type Description
A Id integer Unique object identifier.
B ModelName string Name of the model file without extension.
C TxdName string Name of the texture dictionary without extension.
D DrawDistance float Draw distance in units.
E Flags integer Object flags
F TimeOn integer Hour to appear
G TimeOff integer Hour to disappear

GTA IV

tobj
ModelName, TxdName, DrawDistance, Flags, Unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel, NightFlag
end
GTA IV Identifier Type Description
A ModelName string Name of the .wdr model file without extension.
B TxdName string name of the .wtd texture dictionary without extension.
C DrawDistance float Draw distance in units.
D Flags integer Object flag
E unknown float Unknown integer (0 by default).
F,G,H MinX, MinY, MinZ float[3] Lower left corner of the bounding box for the object.
I,J,K MaxX, MaxY, MaxZ float[3] Upper right corner of the bounding box for the object.
L,M,N SphereX, SphereY, SphereZ float[3] Center of the bounding sphere for the object.
O Radius float Radius of the bounding sphere into all dimensions.
P LODModel string Name of the .wdd file that contains the lod model for the defined modelname.
Q ActiveHours integer Hours of the day where the model is active as a bit field. with the first bit being midnight and the 24th 11PM.

Statistics

Total number of tobj entries in:

GTA III: 24 (max 30)
Vice City: 342 (max 385)
San Andreas: 160
GTA IV: 1558