Difference between revisions of "DAT"
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|{{a|c}}|{{Icon|3}} {{Icon|SA}} {{Icon|4}}||[[tracks.dat|tracks*.dat]]||||''located in the'' <code>..data\paths</code> ''directory'' | |{{a|c}}|{{Icon|3}} {{Icon|SA}} {{Icon|4}}||[[tracks.dat|tracks*.dat]]||||''located in the'' <code>..data\paths</code> ''directory'' | ||
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− | |{{a|c}}|{{Icon|3}} ||[[train.dat]], [[train.dat|train2.dat]]||||''still present in [[Vice City]] but unused'' | + | |{{a|c}}|{{Icon|3}} ||[[train.dat]], [[train.dat|train2.dat]]||Stores fixed train camera nodes||''still present in [[Vice City]] but unused'' |
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|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[visualSettings.dat]] (IV)||Stores initial values for configuration of in game elements|| | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[visualSettings.dat]] (IV)||Stores initial values for configuration of in game elements|| |
Revision as of 09:53, 13 June 2015
DAT is the extension used for the data files of GTA 3D series games. They are commonly text files (although there are binary ones) and have different structures.
List of data files
This section is incomplete. You can help by fixing and expanding it.
The icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA) and GTA HD series (GTA IV , GTA V).
Game | File | Description | Notes |
---|---|---|---|
CAPS.DAT | binary file | ||
FemalePlayerSettings.dat, MalePlayerSettings.dat | Contains info necessary to render the multiplayer player | ||
spath*.dat | Defines script path data for objects | ||
ambient.dat | |||
animgrp.dat, animgrp1.dat | Contains predefined animation sequences (By default different types of walking) | ||
animviewer.dat | |||
ar_stats.dat | Still present in GTA 4 but unused? | ||
bloodFx.dat | |||
carcols.dat | Contains information about vehicle colors | ||
cargrp.dat | |||
carmods.dat | |||
CHASE*.DAT | Controls all cars in the introduction sequence | binary files located in the ..data\paths directory
| |
cj_gta.dat | |||
clothes.dat | Still present in GTA 4 and GTA V but unused. | ||
credits*.dat | |||
cullzone.dat | Contains cullzones flags and coordinates | binary file | |
cullzoneempty.dat | binary file, unused | ||
default.dat | Contains pathes to common files | ||
distantlights.dat | binary file | ||
entityFx.dat | |||
explosionFx.dat | |||
fistfite.dat | Contains information for melee attacks | ||
flight*.dat | Defines path data for all airbourne NPC aircrafts | ||
fonts.dat | Contains information about the fonts used in the game | The fonts are split up into sprites. Fonts themselves are located in the ...\models\fonts.txd texture dictionary.
| |
frontend.dat | |||
furnitur.dat | Still present in GTA 4 but unused? | ||
gridref.dat | Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called Bugstar. | Leftover from San Andreas development stage, apparently not required by the game. | |
gta.dat | General map listing file | called gta3.dat for GTA 3 and gta-vc.dat for Vice City
| |
gta_quick.dat | |||
handling.dat | Contains the attributes of all vehicles in the game (handling.cfg from previous games) | ||
hud.dat | Contains initial display settings for each HUD component | ||
hudcolor.dat | Contains RGB colour values that the game uses | ||
loadingscreens*.dat | Contains the animation of static loading screen images | ||
map*.dat | Contains pathes to IDEs and IPLs for a part of city | located in the ..data\maps directory
| |
materialFx.dat | |||
materials.dat | |||
melee.dat | Still present in GTA 4 but unused? | ||
meleeAnims.dat | Specifies all anims available to the melee system | ||
moveblend.dat | Contains some parameters for blended ped animation | ||
nav.dat | This file is read in to initialise the "CPathServer" pathfinding class | ||
navprecalc.dat | binary file | ||
networktest.dat | |||
numplate.dat | Still present in GTA 4 and GTA V but unused. | ||
object.dat | Defines additional object information for dynamic objects | ||
ped.dat | Contains information about pedtypes and their relationships | ||
pedProps.dat | |||
pedgrp.dat | Contains information about default spawned characters for each zone | ||
pedpersonality.dat | |||
pedpopulation.dat | binary file | ||
pedstats.dat | Specifies properties of characters | ||
plants.dat | |||
polydensity.dat | |||
popcycle.dat | |||
procobj.dat | |||
scenarios.dat | |||
shopping.dat | |||
statdisp.dat | |||
surface.dat | Contains friction multipliers for all surfaces | ||
surfaud.dat | |||
surfinfo.dat | |||
timecyc.dat | Controls the weather and the game's appearance | ||
timecycp.dat | Controls the weather and the game's appearance | ||
tracks*.dat | located in the ..data\paths directory
| ||
train.dat, train2.dat | Stores fixed train camera nodes | still present in Vice City but unused | |
visualSettings.dat (IV) | Stores initial values for configuration of in game elements | ||
water.dat | Controls sea level and water maps | ||
water1.dat | |||
waterpro.dat | |||
weapon.dat | Controls weapon properties |
See also
- Data Files (San Andreas) – description for common data files of San Andreas
- nodes*.dat
- Cutscene data
External Link
- GTAForums: Documenting GTA IV Data files
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |