Difference between revisions of "DAT"
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== List of data files == | == List of data files == | ||
{{Incomplete}} | {{Incomplete}} | ||
− | + | ||
− | + | The {{Icon}} icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV). | |
+ | {| class="wikitable sortable" style="width: 100%;" | ||
!width="64px"| Game | !width="64px"| Game | ||
!width="160px"|File | !width="160px"|File | ||
Line 10: | Line 11: | ||
!Notes | !Notes | ||
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|3}}||[[CAPS.DAT]]||||''binary file'' |
+ | |- | ||
+ | |{{a|c}}|{{Icon|4}}||[[FemalePlayerSettings.dat]], [[MalePlayerSettings.dat]]||Contains info necessary to render the multiplayer player|| | ||
+ | |- | ||
+ | |{{a|c}}|{{Icon|VC}}||[[Script Path|spath*.dat]]||Defines script path data for objects|| | ||
+ | |- | ||
+ | |{{a|c}}|{{Icon|4}}||[[ambient.dat]]|||| | ||
+ | |- | ||
+ | |{{a|c}}|{{Icon|SA}}||[[animgrp.dat]], [[animgrp.dat|animgrp1.dat]]||Contains predefined animation sequences (By default different types of walking)|| | ||
+ | |- | ||
+ | |{{a|c}}|{{Icon}}||[[animviewer.dat]]|||| | ||
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[ar_stats.dat]]||||''Still present in [[GTA 4]] but unused?'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[bloodFx.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon}}||[[carcols.dat]]||Contains information about vehicle colors|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[cargrp.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}} {{Icon|4}}||[[carmods.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|3}}||[[chase.dat|CHASE*.DAT]]||Controls all cars in the introduction sequence||''binary files located in the'' <code>..data\paths</code> ''directory'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[cj_gta.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[clothes.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[credits.dat|credits*.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|3}} {{Icon|VC}}||[[cullzone.dat]]||||''binary file'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|VC}}||[[cullzoneempty.dat]]||||''binary file, unused'' |
|- | |- | ||
− | + | |{{a|c}}|{{Icon}}||[[default.dat]]|||| | |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[distantlights.dat]]||||''binary file'' | |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[entityFx.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[explosionFx.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|3}} {{Icon|VC}}||[[fistfite.dat]]|||| |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|3}} {{Icon|VC}}||[[flight.dat|flight*.dat]]||Defines path data for all airbourne NPC aircrafts|| | |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon}}||[[fonts.dat]]||Contains information about the fonts used in the game||''The fonts are split up into [[Wikipedia:Sprite_(computer_graphics)|sprites]]. Fonts themselves are located in the '' <code>...\models\fonts.txd</code> '' texture dictionary.'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[frontend.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[furnitur.dat]]||||''Still present in [[GTA 4]] but unused?'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[gridref.dat]]||Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called '''Bugstar'''.||''Leftover from San Andreas development stage, apparently not required by the game.'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon}}||[[gta.dat]]||General map listing file||''called'' <code>gta3.dat</code> ''for [[GTA 3]] and'' <code>gta-vc.dat</code> ''for [[Vice City]]'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[gta.dat|gta_quick.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[handling.dat]]||Contains the attributes of all vehicles in the game ([[handling.cfg]] from previous games)|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[hud.dat]]||Contains initial display settings for each HUD component|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[hudcolor.dat]]||Contains RGB colour values that the game uses|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[loadingscreens.dat|loadingscreens*.dat]]||''Contains the animation of static loading screen images''|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|VC}}||[[map.dat|map*.dat]]||||''located in the'' <code>..data\maps</code> ''directory'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[materialFx.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[materials.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[melee.dat]]||||''Still present in [[GTA 4]] but unused?'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[meleeAnims.dat]]||Specifies all anims available to the melee system|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[moveblend.dat]]||Contains some parameters for blended ped animation|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[nav.dat]]||This file is read in to initialise the "CPathServer" pathfinding class|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[navprecalc.dat]]||||''binary file'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[networktest.dat]]|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[numplate.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon}}||[[object.dat]]||Defines additional object information for dynamic objects|| |
|- | |- | ||
− | + | |{{a|c}}|{{Icon}}||[[ped.dat]]|||| | |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[pedProps.dat]]|| |
|- | |- | ||
− | + | |{{a|c}}|{{Icon}}||[[pedgrp.dat]]|||| | |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[pedpersonality.dat]]|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[pedpopulation.dat]]||||''binary file'' |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|t}}||[[pedstats.dat]]|||| | |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|SA}}||[[plants.dat]]|||| | |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|SA}}||[[polydensity.dat]]|||| | |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[popcycle.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[procobj.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}}||[[scenarios.dat]]|||| |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|SA}}||[[shopping.dat]]|||| | |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[statdisp.dat]]|||| |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|t}}||[[surface.dat]]|||| | |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|SA}}||[[surfaud.dat]]|||| | |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|SA}}||[[surfinfo.dat]]|||| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon}}||[[timecyc.dat]]||Controls the weather and the game's appearance|| |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|SA}}||[[timecycp.dat]]||Controls the weather and the game's appearance|| | |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|3}} {{Icon|SA}} {{Icon|4}}||[[tracks.dat|tracks*.dat]]||||''located in the'' <code>..data\paths</code> ''directory'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|3}} ||[[train.dat]], [[train.dat|train2.dat]]||||''still present in [[Vice City]] but unused'' |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|4}} {{Icon|V}}||[[visualSettings.dat]] (IV)||Stores initial values for configuration of in game elements|| |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon}}||[[water.dat]]|||| |
|- | |- | ||
− | + | |{{a|c}}|{{Icon|SA}}||[[water1.dat]]|||| | |
|- | |- | ||
− | | | + | |{{a|c}}|{{Icon|3}} {{Icon|VC}}||[[waterpro.dat]]|||| |
|- | |- | ||
− | + | |{{a|c}}|{{Icon}}||[[weapon.dat]]|||| | |
|} | |} | ||
− | |||
== See also == | == See also == | ||
Line 148: | Line 158: | ||
* {{GTAF|380874|Documenting GTA IV Data files}} | * {{GTAF|380874|Documenting GTA IV Data files}} | ||
− | {{N|4|SA|VC}} | + | {{N|4|SA|VC|3}} |
− | [[Category:File Formats | + | [[Category:File Formats]] |
Revision as of 09:21, 2 February 2015
DAT is the extension used for the data files of GTA 3D series games. They are commonly text files (although there are binary ones) and have different structures.
List of data files
This section is incomplete. You can help by fixing and expanding it.
The icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV).
Game | File | Description | Notes |
---|---|---|---|
CAPS.DAT | binary file | ||
FemalePlayerSettings.dat, MalePlayerSettings.dat | Contains info necessary to render the multiplayer player | ||
spath*.dat | Defines script path data for objects | ||
ambient.dat | |||
animgrp.dat, animgrp1.dat | Contains predefined animation sequences (By default different types of walking) | ||
animviewer.dat | |||
ar_stats.dat | Still present in GTA 4 but unused? | ||
bloodFx.dat | |||
carcols.dat | Contains information about vehicle colors | ||
cargrp.dat | |||
carmods.dat | |||
CHASE*.DAT | Controls all cars in the introduction sequence | binary files located in the ..data\paths directory
| |
cj_gta.dat | |||
clothes.dat | Still present in GTA 4 and GTA V but unused. | ||
credits*.dat | |||
cullzone.dat | binary file | ||
cullzoneempty.dat | binary file, unused | ||
default.dat | |||
distantlights.dat | binary file | ||
entityFx.dat | |||
explosionFx.dat | |||
fistfite.dat | |||
flight*.dat | Defines path data for all airbourne NPC aircrafts | ||
fonts.dat | Contains information about the fonts used in the game | The fonts are split up into sprites. Fonts themselves are located in the ...\models\fonts.txd texture dictionary.
| |
frontend.dat | |||
furnitur.dat | Still present in GTA 4 but unused? | ||
gridref.dat | Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called Bugstar. | Leftover from San Andreas development stage, apparently not required by the game. | |
gta.dat | General map listing file | called gta3.dat for GTA 3 and gta-vc.dat for Vice City
| |
gta_quick.dat | |||
handling.dat | Contains the attributes of all vehicles in the game (handling.cfg from previous games) | ||
hud.dat | Contains initial display settings for each HUD component | ||
hudcolor.dat | Contains RGB colour values that the game uses | ||
loadingscreens*.dat | Contains the animation of static loading screen images | ||
map*.dat | located in the ..data\maps directory
| ||
materialFx.dat | |||
materials.dat | |||
melee.dat | Still present in GTA 4 but unused? | ||
meleeAnims.dat | Specifies all anims available to the melee system | ||
moveblend.dat | Contains some parameters for blended ped animation | ||
nav.dat | This file is read in to initialise the "CPathServer" pathfinding class | ||
navprecalc.dat | binary file | ||
networktest.dat | |||
numplate.dat | Still present in GTA 4 and GTA V but unused. | ||
object.dat | Defines additional object information for dynamic objects | ||
ped.dat | |||
pedProps.dat | |||
pedgrp.dat | |||
pedpersonality.dat | |||
pedpopulation.dat | binary file | ||
pedstats.dat | |||
plants.dat | |||
polydensity.dat | |||
popcycle.dat | |||
procobj.dat | |||
scenarios.dat | |||
shopping.dat | |||
statdisp.dat | |||
surface.dat | |||
surfaud.dat | |||
surfinfo.dat | |||
timecyc.dat | Controls the weather and the game's appearance | ||
timecycp.dat | Controls the weather and the game's appearance | ||
tracks*.dat | located in the ..data\paths directory
| ||
train.dat, train2.dat | still present in Vice City but unused | ||
visualSettings.dat (IV) | Stores initial values for configuration of in game elements | ||
water.dat | |||
water1.dat | |||
waterpro.dat | |||
weapon.dat |
See also
- Data Files (San Andreas) – description for common data files of San Andreas
- nodes*.dat
- Cutscene data
External Link
- GTAForums: Documenting GTA IV Data files
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |