Difference between revisions of "DAT"

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(sorted alphabetically)
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== List of data files ==
 
== List of data files ==
 
{{Incomplete}}
 
{{Incomplete}}
<!--- Perhaps we should sort this alphabetically --->
+
 
{|{{Prettytable}} width="100%" class="sortable"
+
The {{Icon}} icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV).
 +
{| class="wikitable sortable" style="width: 100%;"
 
!width="64px"| Game
 
!width="64px"| Game
 
!width="160px"|File
 
!width="160px"|File
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!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon}}{{Ref|1}}||[[animviewer.dat]]||||
+
|{{a|c}}|{{Icon|3}}||[[CAPS.DAT]]||||''binary file''
 +
|-
 +
|{{a|c}}|{{Icon|4}}||[[FemalePlayerSettings.dat]], [[MalePlayerSettings.dat]]||Contains info necessary to render the multiplayer player||
 +
|-
 +
|{{a|c}}|{{Icon|VC}}||[[Script Path|spath*.dat]]||Defines script path data for objects||
 +
|-
 +
|{{a|c}}|{{Icon|4}}||[[ambient.dat]]||||
 +
|-
 +
|{{a|c}}|{{Icon|SA}}||[[animgrp.dat]], [[animgrp.dat|animgrp1.dat]]||Contains predefined animation sequences (By default different types of walking)||
 +
|-
 +
|{{a|c}}|{{Icon}}||[[animviewer.dat]]||||
 
|-
 
|-
|align="center"|{{Icon}}||[[carcols.dat]]||''Contains information about vehicle colors''||
+
|{{a|c}}|{{Icon|SA}}||[[ar_stats.dat]]||||''Still present in [[GTA 4]] but unused?''
 
|-
 
|-
|align="center"|{{Icon}}||[[default.dat]]||||
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[bloodFx.dat]]||||
 
|-
 
|-
|align="center"|{{Icon}}||[[fonts.dat]]||''Contains information about the fonts used in the game''||''The fonts are split up into [[Wikipedia:Sprite_(computer_graphics)|sprites]]. Fonts themselves are located in the '' <code>...\models\fonts.txd</code> '' texture dictionary.''
+
|{{a|c}}|{{Icon}}||[[carcols.dat]]||Contains information about vehicle colors||
 
|-
 
|-
|align="center"|{{Icon}}||[[gta.dat]]||''General map listing file''||''called'' <code>gta3.dat</code> ''for [[GTA 3]] and'' <code>gta-vc.dat</code> ''for [[Vice City]]''
+
|{{a|c}}|{{Icon|SA}}||[[cargrp.dat]]||||
 
|-
 
|-
|align="center"|{{Icon}}||[[object.dat]]||''Defines additional object information for dynamic objects''||
+
|{{a|c}}|{{Icon|SA}} {{Icon|4}}||[[carmods.dat]]||||
 
|-
 
|-
|align="center"|{{Icon}}||[[ped.dat]]||||
+
|{{a|c}}|{{Icon|3}}||[[chase.dat|CHASE*.DAT]]||Controls all cars in the introduction sequence||''binary files located in the'' <code>..data\paths</code> ''directory''
 
|-
 
|-
|align="center"|{{Icon}}||[[pedgrp.dat]]||||
+
|{{a|c}}|{{Icon|4}}||[[cj_gta.dat]]||||
 
|-
 
|-
|align="center"|{{Icon}}||[[timecyc.dat]],<br>[[timecycp.dat]]&nbsp;(SA)||''Controls the weather and the game's appearance''||
+
|{{a|c}}|{{Icon|SA}}||[[clothes.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.''
 
|-
 
|-
|align="center"|{{Icon}}||[[water.dat]]&nbsp;(all),<br>[[water1.dat]]&nbsp;(SA),<br>[[waterpro.dat]]&nbsp;(GTA 3 & VC)||||
+
|{{a|c}}|{{Icon|4}}||[[credits.dat|credits*.dat]]||||
 
|-
 
|-
|align="center"|{{Icon}}||[[weapon.dat]]||||
+
|{{a|c}}|{{Icon|3}} {{Icon|VC}}||[[cullzone.dat]]||||''binary file''
 
|-
 
|-
|align="center"|{{Icon}}||[[handling.dat]] (IV), [[handling.cfg]] (GTA 3, VC & SA)||''Contains the attributes of all vehicles in the game''||
+
|{{a|c}}|{{Icon|VC}}||[[cullzoneempty.dat]]||||''binary file, unused''
 
|-
 
|-
|align="center"|{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||[[pedstats.dat]]||||
+
|{{a|c}}|{{Icon}}||[[default.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||[[surface.dat]]||||
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[distantlights.dat]]||||''binary file''
 
|-
 
|-
|align="center"|{{Icon|3}} {{Icon|VC}}||[[cullzone.dat]],<br>[[cullzoneempty.dat]]&nbsp;(VC)||||''binary files''
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[entityFx.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|3}} {{Icon|VC}}||[[fistfite.dat]]||||
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[explosionFx.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|3}} {{Icon|VC}}||[[flight.dat]]||||
+
|{{a|c}}|{{Icon|3}} {{Icon|VC}}||[[fistfite.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|3}} {{Icon|SA}} {{Icon|4}}||[[tracks.dat|tracks*.dat]]||||''located in the'' <code>..data\paths</code> ''directory''
+
|{{a|c}}|{{Icon|3}} {{Icon|VC}}||[[flight.dat|flight*.dat]]||Defines path data for all airbourne NPC aircrafts||
 
|-
 
|-
|align="center"|{{Icon|3}}||[[chase.dat|chase*.dat]]||||''binary files located in the'' <code>..data\paths</code> ''directory''
+
|{{a|c}}|{{Icon}}||[[fonts.dat]]||Contains information about the fonts used in the game||''The fonts are split up into [[Wikipedia:Sprite_(computer_graphics)|sprites]]. Fonts themselves are located in the '' <code>...\models\fonts.txd</code> '' texture dictionary.''
 
|-
 
|-
|align="center"|{{Icon|3}} ||[[train.dat]], [[train.dat|train2.dat]]||||''still present in [[Vice City]] but unused''
+
|{{a|c}}|{{Icon|4}}||[[frontend.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|VC}}||[[map.dat|map*.dat]]||||''located in the'' <code>..data\maps</code> ''directory''
+
|{{a|c}}|{{Icon|SA}}||[[furnitur.dat]]||||''Still present in [[GTA 4]] but unused?''
 
|-
 
|-
|align="center"|{{Icon|VC}}||[[Scripted Path|spath.dat]], [[Scripted Path|spath0.dat]]||||
+
|{{a|c}}|{{Icon|SA}}||[[gridref.dat]]||Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called '''Bugstar'''.||''Leftover from San Andreas development stage, apparently not required by the game.''
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[animgrp.dat]], [[animgrp.dat|animgrp1.dat]]||Contains predefined animation sequences (By default different types of walking)||
+
|{{a|c}}|{{Icon}}||[[gta.dat]]||General map listing file||''called'' <code>gta3.dat</code> ''for [[GTA 3]] and'' <code>gta-vc.dat</code> ''for [[Vice City]]''
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[ar_stats.dat]]||||''Still present in [[GTA 4]] but unused?''
+
|{{a|c}}|{{Icon|SA}}||[[gta.dat|gta_quick.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[cargrp.dat]]||||
+
|{{a|c}}|{{Icon|4}}||[[handling.dat]]||Contains the attributes of all vehicles in the game ([[handling.cfg]] from previous games)||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[clothes.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.''
+
|{{a|c}}|{{Icon|4}}||[[hud.dat]]||Contains initial display settings for each HUD component||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[furnitur.dat]]||||''Still present in [[GTA 4]] but unused?''
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[hudcolor.dat]]||Contains RGB colour values that the game uses||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[gridref.dat]]||''Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called '''Bugstar'''.''||''Leftover from San Andreas development stage, apparently not required by the game.''
+
|{{a|c}}|{{Icon|4}}||[[loadingscreens.dat|loadingscreens*.dat]]||''Contains the animation of static loading screen images''||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[gta.dat|gta_quick.dat]]||||
+
|{{a|c}}|{{Icon|VC}}||[[map.dat|map*.dat]]||||''located in the'' <code>..data\maps</code> ''directory''
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[melee.dat]]||||''Still present in [[GTA 4]] but unused?''
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[materialFx.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[numplate.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.''
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[materials.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[plants.dat]]||||
+
|{{a|c}}|{{Icon|SA}}||[[melee.dat]]||||''Still present in [[GTA 4]] but unused?''
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[polydensity.dat]]||||
+
|{{a|c}}|{{Icon|4}}||[[meleeAnims.dat]]||Specifies all anims available to the melee system||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[popcycle.dat]]||||
+
|{{a|c}}|{{Icon|4}}||[[moveblend.dat]]||Contains some parameters for blended ped animation||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[procobj.dat]]||||
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[nav.dat]]||This file is read in to initialise the "CPathServer" pathfinding class||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[shopping.dat]]||||
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[navprecalc.dat]]||||''binary file''
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[statdisp.dat]]||||
+
|{{a|c}}|{{Icon|4}}||[[networktest.dat]]||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[surfaud.dat]]||||
+
|{{a|c}}|{{Icon|SA}}||[[numplate.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.''
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[surfinfo.dat]]||||
+
|{{a|c}}|{{Icon}}||[[object.dat]]||Defines additional object information for dynamic objects||
 
|-
 
|-
|align="center"|{{Icon|SA}} {{Icon|4}}||[[carmods.dat]]||||
+
|{{a|c}}|{{Icon}}||[[ped.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[ambient.dat]]||||
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[pedProps.dat]]||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[bloodFx.dat]]||||
+
|{{a|c}}|{{Icon}}||[[pedgrp.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[cj_gta.dat]]||||
+
|{{a|c}}|{{Icon|4}}||[[pedpersonality.dat]]||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[credits.dat|credits*.dat]]||||
+
|{{a|c}}|{{Icon|4}}||[[pedpopulation.dat]]||||''binary file''
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[distantlights.dat]]||||''binary file''
+
|{{a|c}}|{{Icon|t}}||[[pedstats.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[entityFx.dat]]||||
+
|{{a|c}}|{{Icon|SA}}||[[plants.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[explosionFx.dat]]||||
+
|{{a|c}}|{{Icon|SA}}||[[polydensity.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[FemalePlayerSettings.dat]], [[MalePlayerSettings.dat]]||''Contains info necessary to render the multiplayer player''||
+
|{{a|c}}|{{Icon|SA}}||[[popcycle.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[frontend.dat]]||||
+
|{{a|c}}|{{Icon|SA}}||[[procobj.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[hud.dat]]||''Contains inital display settings for each HUD component''||
+
|{{a|c}}|{{Icon|4}}||[[scenarios.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[hudcolor.dat]]||''Contains RGB colour values that the game uses''||
+
|{{a|c}}|{{Icon|SA}}||[[shopping.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[loadingscreens.dat|loadingscreens*.dat]]||''Contains the animation of static loading screen images''||
+
|{{a|c}}|{{Icon|SA}}||[[statdisp.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[materialFx.dat]]||||
+
|{{a|c}}|{{Icon|t}}||[[surface.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[materials.dat]]||||
+
|{{a|c}}|{{Icon|SA}}||[[surfaud.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[meleeAnims.dat]]||''Specifies all anims available to the melee system''||
+
|{{a|c}}|{{Icon|SA}}||[[surfinfo.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[moveblend.dat]]||''Contains some parameters for blended ped animation''||
+
|{{a|c}}|{{Icon}}||[[timecyc.dat]]||Controls the weather and the game's appearance||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[nav.dat]]||''This file is read in to initialise the "CPathServer" pathfinding class''||
+
|{{a|c}}|{{Icon|SA}}||[[timecycp.dat]]||Controls the weather and the game's appearance||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[navprecalc.dat]]||||''binary file''
+
|{{a|c}}|{{Icon|3}} {{Icon|SA}} {{Icon|4}}||[[tracks.dat|tracks*.dat]]||||''located in the'' <code>..data\paths</code> ''directory''
 
|-
 
|-
|align="center"|{{Icon|4}}||[[networktest.dat]]||
+
|{{a|c}}|{{Icon|3}} ||[[train.dat]], [[train.dat|train2.dat]]||||''still present in [[Vice City]] but unused''
 
|-
 
|-
|align="center"|{{Icon|4}}||[[pedpersonality.dat]]||
+
|{{a|c}}|{{Icon|4}} {{Icon|V}}||[[visualSettings.dat]] (IV)||Stores initial values for configuration of in game elements||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[pedpopulation.dat]]||||''binary file''
+
|{{a|c}}|{{Icon}}||[[water.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[pedProps.dat]]||
+
|{{a|c}}|{{Icon|SA}}||[[water1.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[scenarios.dat]]||||
+
|{{a|c}}|{{Icon|3}} {{Icon|VC}}||[[waterpro.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}} {{Icon|V}}||[[visualSettings.dat]] (IV)||''Stores initial values for configuration of in game elements''||
+
|{{a|c}}|{{Icon}}||[[weapon.dat]]||||
 
|}
 
|}
{{Note|1}} The {{Icon}} icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV).
 
  
 
== See also ==
 
== See also ==
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* {{GTAF|380874|Documenting GTA IV Data files}}
 
* {{GTAF|380874|Documenting GTA IV Data files}}
  
{{N|4|SA|VC}}
+
{{N|4|SA|VC|3}}
[[Category:File Formats]][[Category:GTA 3]]
+
[[Category:File Formats]]

Revision as of 09:21, 2 February 2015

DAT is the extension used for the data files of GTA 3D series games. They are commonly text files (although there are binary ones) and have different structures.

List of data files

This section is incomplete. You can help by fixing and expanding it.

The Grand Theft Auto series icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV).

Game File Description Notes
GTA III CAPS.DAT binary file
GTA IV FemalePlayerSettings.dat, MalePlayerSettings.dat Contains info necessary to render the multiplayer player
Vice City spath*.dat Defines script path data for objects
GTA IV ambient.dat
San Andreas animgrp.dat, animgrp1.dat Contains predefined animation sequences (By default different types of walking)
Grand Theft Auto series animviewer.dat
San Andreas ar_stats.dat Still present in GTA 4 but unused?
GTA IV GTA V bloodFx.dat
Grand Theft Auto series carcols.dat Contains information about vehicle colors
San Andreas cargrp.dat
San Andreas GTA IV carmods.dat
GTA III CHASE*.DAT Controls all cars in the introduction sequence binary files located in the ..data\paths directory
GTA IV cj_gta.dat
San Andreas clothes.dat Still present in GTA 4 and GTA V but unused.
GTA IV credits*.dat
GTA III Vice City cullzone.dat binary file
Vice City cullzoneempty.dat binary file, unused
Grand Theft Auto series default.dat
GTA IV GTA V distantlights.dat binary file
GTA IV GTA V entityFx.dat
GTA IV GTA V explosionFx.dat
GTA III Vice City fistfite.dat
GTA III Vice City flight*.dat Defines path data for all airbourne NPC aircrafts
Grand Theft Auto series fonts.dat Contains information about the fonts used in the game The fonts are split up into sprites. Fonts themselves are located in the ...\models\fonts.txd texture dictionary.
GTA IV frontend.dat
San Andreas furnitur.dat Still present in GTA 4 but unused?
San Andreas gridref.dat Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called Bugstar. Leftover from San Andreas development stage, apparently not required by the game.
Grand Theft Auto series gta.dat General map listing file called gta3.dat for GTA 3 and gta-vc.dat for Vice City
San Andreas gta_quick.dat
GTA IV handling.dat Contains the attributes of all vehicles in the game (handling.cfg from previous games)
GTA IV hud.dat Contains initial display settings for each HUD component
GTA IV GTA V hudcolor.dat Contains RGB colour values that the game uses
GTA IV loadingscreens*.dat Contains the animation of static loading screen images
Vice City map*.dat located in the ..data\maps directory
GTA IV GTA V materialFx.dat
GTA IV GTA V materials.dat
San Andreas melee.dat Still present in GTA 4 but unused?
GTA IV meleeAnims.dat Specifies all anims available to the melee system
GTA IV moveblend.dat Contains some parameters for blended ped animation
GTA IV GTA V nav.dat This file is read in to initialise the "CPathServer" pathfinding class
GTA IV GTA V navprecalc.dat binary file
GTA IV networktest.dat
San Andreas numplate.dat Still present in GTA 4 and GTA V but unused.
Grand Theft Auto series object.dat Defines additional object information for dynamic objects
Grand Theft Auto series ped.dat
GTA IV GTA V pedProps.dat
Grand Theft Auto series pedgrp.dat
GTA IV pedpersonality.dat
GTA IV pedpopulation.dat binary file
GTA III Vice City San Andreas pedstats.dat
San Andreas plants.dat
San Andreas polydensity.dat
San Andreas popcycle.dat
San Andreas procobj.dat
GTA IV scenarios.dat
San Andreas shopping.dat
San Andreas statdisp.dat
GTA III Vice City San Andreas surface.dat
San Andreas surfaud.dat
San Andreas surfinfo.dat
Grand Theft Auto series timecyc.dat Controls the weather and the game's appearance
San Andreas timecycp.dat Controls the weather and the game's appearance
GTA III San Andreas GTA IV tracks*.dat located in the ..data\paths directory
GTA III train.dat, train2.dat still present in Vice City but unused
GTA IV GTA V visualSettings.dat (IV) Stores initial values for configuration of in game elements
Grand Theft Auto series water.dat
San Andreas water1.dat
GTA III Vice City waterpro.dat
Grand Theft Auto series weapon.dat

See also

External Link