List of RW section IDs
This article contains an incomplete list of sections used in the RenderWare binary stream file format. It is based on header definitions by Criterion Software. Within the RenderWare engine, sections are also commonly called chunks.
Identifier Format
A section identifier is an 4-byte integer that defines the semantics of a section and the hierarchy. It is part of the section header. For more information see RenderWare binary streams.
The identifier itself is not choosen at random, but instead contains two parts: a vendor-specific ID, that is unique to the author of the section and an identifier that uniquely identifies the section. The vendor ID is stored within the upper 24 bits of the identifier, whilst the section ID is stored in the lower byte. Criterion used 8 builtin vendor IDs to distinguish between engine modules: 0x000001
to 0x000008
. Besides the default core module (vendor ID 0x000000
), only two modules are used in the GTA games, namely Toolkit (0x000002
) and World (0x000005
).
Rockstar added several custom plugins, which use the vendor ID 0x0253F2
. The section IDs 0xF4
, 0xF7
, 0xFF
are reserved, but not implemented in any of the GTA games.
Section List
Identifier | Section | Module/Vendor | Description |
---|---|---|---|
0x00000001
|
Struct | Core | A generic section that stores data for its parent. |
0x00000002
|
String | Core | Stores a 4-byte aligned ASCII string. |
0x00000003
|
Extension | Core | A container for non-standard extensions of its parent section. |
0x00000005
|
Camera | Core | Contains a camera (unused in GTA games). |
0x00000006
|
Texture | Core | Stores the sampler state of a texture. |
0x00000007
|
Material | Core | Defines a material to be used on a geometry. |
0x00000008
|
Material List | Core | Container for a list of materials. |
0x00000009
|
Atomic Section | Core | |
0x0000000A
|
Plane Section | Core | |
0x0000000B
|
World | Core | The root section of the level geometry. |
0x0000000C
|
Spline | Core | |
0x0000000D
|
Matrix | Core | |
0x0000000E
|
Frame List | Core | Container for a list of frames. A frame holds the transformation that is applied to an Atomic. |
0x0000000F
|
Geometry | Core | A platform-independent container for meshes. |
0x00000010
|
Clump | Core | The root section for a 3D model. |
0x00000012
|
Light | Core | Stores different dynamic lights. |
0x00000013
|
Unicode String | Core | |
0x00000014
|
Atomic | Core | Defines the basic unit for the RenderWare graphics pipeline. Generally speaking, an Atomic can be directly converted to a single draw call. |
0x00000015
|
Raster | Core | Stores a platform-dependent (i.e. native) texture image. |
0x00000016
|
Texture Dictionary | Core | A container for texture images (also called raster). |
0x00000017
|
Animation Database | Core | |
0x00000018
|
Image | Core | An individual texture image. |
0x00000019
|
Skin Animation | Core | |
0x0000001A
|
Geometry List | Core | A container for a list of geometries. |
0x0000001B
|
Anim Animation | Core | |
0x0000001C
|
Team | Core | |
0x0000001D
|
Crowd | Core | |
0x0000001E
|
Delta Morph Animation | Core | |
0x0000001f
|
Right To Render | Core | Stores the render pipeline the engine uses to draw an atomic or material. |
0x00000020
|
MultiTexture Effect Native | Core | |
0x00000021
|
MultiTexture Effect Dictionary | Core | |
0x00000022
|
Team Dictionary | Core | |
0x00000023
|
Platform Independent Texture Dictionary | Core | |
0x00000024
|
Table of Contents | Core | |
0x00000025
|
Particle Standard Global Data | Core | |
0x00000026
|
AltPipe | Core | |
0x00000027
|
Platform Independent Peds | Core | |
0x00000028
|
Patch Mesh | Core | |
0x00000029
|
Chunk Group Start | Core | |
0x0000002A
|
Chunk Group End | Core | |
0x0000002B
|
UV Animation Dictionary | Core | |
0x0000002C
|
Coll Tree | Core | |
0x00000101
|
Metrics PLG | Toolkit | |
0x00000102
|
Spline PLG | Toolkit | |
0x00000103
|
Stereo PLG | Toolkit | |
0x00000104
|
VRML PLG | Toolkit | |
0x00000105
|
Morph PLG | Toolkit | |
0x00000106
|
PVS PLG | Toolkit | |
0x00000107
|
Memory Leak PLG | Toolkit | |
0x00000108
|
Animation PLG | Toolkit | |
0x00000109
|
Gloss PLG | Toolkit | |
0x0000010a
|
Logo PLG | Toolkit | |
0x0000010b
|
Memory Info PLG | Toolkit | |
0x0000010c
|
Random PLG | Toolkit | |
0x0000010d
|
PNG Image PLG | Toolkit | |
0x0000010e
|
Bone PLG | Toolkit | |
0x0000010f
|
VRML Anim PLG | Toolkit | |
0x00000110
|
Sky Mipmap Val | Toolkit | Stores MipMap parameters for the PS2 version of the engine (codenamed Sky). |
0x00000111
|
MRM PLG | Toolkit | |
0x00000112
|
LOD Atomic PLG | Toolkit | |
0x00000113
|
ME PLG | Toolkit | |
0x00000114
|
Lightmap PLG | Toolkit | |
0x00000115
|
Refine PLG | Toolkit | |
0x00000116
|
Skin PLG | Toolkit | |
0x00000117
|
Label PLG | Toolkit | |
0x00000118
|
Particles PLG | Toolkit | |
0x00000119
|
GeomTX PLG | Toolkit | |
0x0000011a
|
Synth Core PLG | Toolkit | |
0x0000011b
|
STQPP PLG | Toolkit | |
0x0000011c
|
Part PP PLG | Toolkit | |
0x0000011d
|
Collision PLG | Toolkit | |
0x0000011e
|
HAnim PLG | Toolkit | |
0x0000011f
|
User Data PLG | Toolkit | |
0x00000120
|
Material Effects PLG | Toolkit | |
0x00000121
|
Particle System PLG | Toolkit | |
0x00000122
|
Delta Morph PLG | Toolkit | |
0x00000123
|
Patch PLG | Toolkit | |
0x00000124
|
Team PLG | Toolkit | |
0x00000125
|
Crowd PP PLG | Toolkit | |
0x00000126
|
Mip Split PLG | Toolkit | |
0x00000127
|
Anisotropy PLG | Toolkit | Stores the anisotropy for a texture filter. |
0x00000129
|
GCN Material PLG | Toolkit | |
0x0000012a
|
Geometric PVS PLG | Toolkit | |
0x0000012b
|
XBOX Material PLG | Toolkit | |
0x0000012c
|
Multi Texture PLG | Toolkit | |
0x0000012d
|
Chain PLG | Toolkit | |
0x0000012e
|
Toon PLG | Toolkit | |
0x0000012f
|
PTank PLG | Toolkit | |
0x00000130
|
Particle Standard PLG | Toolkit | |
0x00000131
|
PDS PLG | Toolkit | |
0x00000132
|
PrtAdv PLG | Toolkit | |
0x00000133
|
Normal Map PLG | Toolkit | |
0x00000134
|
ADC PLG | Toolkit | |
0x00000135
|
UV Animation PLG | Toolkit | |
0x00000180
|
Character Set PLG | Toolkit | |
0x00000181
|
NOHS World PLG | Toolkit | |
0x00000182
|
Import Util PLG | Toolkit | |
0x00000183
|
Slerp PLG | Toolkit | |
0x00000184
|
Optim PLG | Toolkit | |
0x00000185
|
TL World PLG | Toolkit | |
0x00000186
|
Database PLG | Toolkit | |
0x00000187
|
Raytrace PLG | Toolkit | |
0x00000188
|
Ray PLG | Toolkit | |
0x00000189
|
Library PLG | Toolkit | |
0x00000190
|
2D PLG | Toolkit | |
0x00000191
|
Tile Render PLG | Toolkit | |
0x00000192
|
JPEG Image PLG | Toolkit | |
0x00000193
|
TGA Image PLG | Toolkit | |
0x00000194
|
GIF Image PLG | Toolkit | |
0x00000195
|
Quat PLG | Toolkit | |
0x00000196
|
Spline PVS PLG | Toolkit | |
0x00000197
|
Mipmap PLG | Toolkit | |
0x00000198
|
MipmapK PLG | Toolkit | |
0x00000199
|
2D Font | Toolkit | |
0x0000019a
|
Intersection PLG | Toolkit | |
0x0000019b
|
TIFF Image PLG | Toolkit | |
0x0000019c
|
Pick PLG | Toolkit | |
0x0000019d
|
BMP Image PLG | Toolkit | |
0x0000019e
|
RAS Image PLG | Toolkit | |
0x0000019f
|
Skin FX PLG | Toolkit | |
0x000001a0
|
VCAT PLG | Toolkit | |
0x000001a1
|
2D Path | Toolkit | |
0x000001a2
|
2D Brush | Toolkit | |
0x000001a3
|
2D Object | Toolkit | |
0x000001a4
|
2D Shape | Toolkit | |
0x000001a5
|
2D Scene | Toolkit | |
0x000001a6
|
2D Pick Region | Toolkit | |
0x000001a7
|
2D Object String | Toolkit | |
0x000001a8
|
2D Animation PLG | Toolkit | |
0x000001a9
|
2D Animation | Toolkit | |
0x000001b0
|
2D Keyframe | Toolkit | |
0x000001b1
|
2D Maestro | Toolkit | |
0x000001b2
|
Barycentric | Toolkit | |
0x000001b3
|
Platform Independent Texture Dictionary TK | Toolkit | |
0x000001b4
|
TOC TK | Toolkit | |
0x000001b5
|
TPL TK | Toolkit | |
0x000001b6
|
AltPipe TK | Toolkit | |
0x000001b7
|
Animation TK | Toolkit | |
0x000001b8
|
Skin Split Tookit | Toolkit | |
0x000001b9
|
Compressed Key TK | Toolkit | |
0x000001ba
|
Geometry Conditioning PLG | Toolkit | |
0x000001bb
|
Wing PLG | Toolkit | |
0x000001bc
|
Generic Pipeline TK | Toolkit | |
0x000001bd
|
Lightmap Conversion TK | Toolkit | |
0x000001be
|
Filesystem PLG | Toolkit | |
0x000001bf
|
Dictionary TK | Toolkit | |
0x000001c0
|
UV Animation Linear | Toolkit | |
0x000001c1
|
UV Animation Parameter | Toolkit | |
0x0000050E
|
Bin Mesh PLG | World | |
0x00000510
|
Native Data PLG | World | |
0x0000EA13
|
EARS Material Data | EA Redwood Shores (Visceral Games) | EARS custom section. |
0x0000EA15
|
EA Redwood Shores (Visceral Games) | EARS custom section. | |
0x0000EA16
|
EARS Mesh Plugin | EA Redwood Shores (Visceral Games) | EARS custom section. |
0x0000EA2D
|
EARS Lt Map 2 | EA Redwood Shores (Visceral Games) | EARS custom section. |
0x0000EA2E
|
EARS Rp Partial Instance | EA Redwood Shores (Visceral Games) | EARS custom section. |
0x0000EA2F
|
EARS Texture Plugin | EA Redwood Shores (Visceral Games) | EARS custom section. |
0x0000EA33
|
EARS Mesh | EA Redwood Shores (Visceral Games) | EARS custom section. Stores mesh data. |
0x0000F21E
|
ZModeler Lock | ZModeler | Unofficial extension that stores a password that protects the file from being modified when opened in ZModeler. Ignored by other applications like RWAnalyze and the GTA games. |
0x00CAFE40
|
THQ Atomic | THQ | Jimmy Neutron: Attack of the Twonkies custom. Atomic rendering flags. |
0x00CAFE45
|
THQ Material | THQ | Jimmy Neutron: Attack of the Twonkies custom. Extended material parameters. |
0x0253F200
|
Atomic Visibility Distance | Rockstar | |
0x0253F201
|
Clump Visibility Distance | Rockstar | |
0x0253F202
|
Frame Visibility Distance | Rockstar | |
0x0253F2F3
|
Pipeline Set | Rockstar | Stores the render pipeline used to draw objects with Rockstar-specific plug-ins. |
0x0253F2F5
|
TexDictionary Link | Rockstar | |
0x0253F2F6
|
Specular Material | Rockstar | Stores a specularity map. |
0x0253F2F8
|
2d Effect | Rockstar | Used to attach various GTA-specific effects to models, for example to enable script interaction or particle effects. |
0x0253F2F9
|
Extra Vert Colour | Rockstar | Stores an additional array of vertex colors, that are used in GTA during night-time to simulate some effects of dynamic global lighting. |
0x0253F2FA
|
Collision Model | Rockstar | Stores a collision model. |
0x0253F2FB
|
GTA HAnim | Rockstar | |
0x0253F2FC
|
Reflection Material | Rockstar | Enables advanced environment mapping. |
0x0253F2FD
|
Breakable | Rockstar | Contains a mesh that is used to render objects that are breakable (like windows or tables). |
0x0253F2FE
|
Frame | Rockstar | Stores the name of a frame within a Frame List. |