Anim Animation (RW Section)

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RW Stream Section
Anim Animation

Anim Animation is a container defining animation of a certain type defined in its structure.

Stream Format

An Anim Animation block contains no children; All the data is stored in the chunk itself.


  int32 - version     - animation's version format (in all GTAs - 1.0 (0x100))
  int32 - type id     - defines the frame format
  int32 - frame count - number of frames defined in the container
  int32 - flags       - flags for this animation 
  float - duration    - complete duration of the animation


The header is followed by a frame block. The structure of them depends on the type id defined in the Header.

Known Type ID's

UV Animation - 0x1C1

This structure defines a frame for a UV animation.


  int32    - unknown
  char[32] - name for the animation
  float[8] - node to uv channel


The header is followed by frame count defined in the Anim Animation header.

  float  - time     - duration of this frame
  int[3] - scale    - defines size for this frame (?, width, height)
  int[3] - position - defines the location for this frame (?, x, y)
  int32  - prev     - previous frame index (-1 for the first frame)

See Also