Frame List (RW Section)
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Frame List | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x0E
|
Chunk ID | 0x0000000E
|
Versions | All |
Hierarchy | |
Parents: Clump | |
Children: Struct | |
Extensions: Frame, HAnim PLG | |
File Format |
Frame List is a RenderWare stream container section used in DFF files as a child section of the Clump section.
The Frame List section only stores child sections and no data.
Hierarchy
Struct
The Frame List data is stored in a Struct child section.
The Struct section is defined as:
Size (Bytes) | Type | Variable Name | Description |
---|---|---|---|
0x04 (4)
|
int32_t
|
frame_count
|
Frame count |
frame_count * 0x44
|
Frame[frame_count]
|
frame_data
|
Array of Frame data |
The Struct section continues with an array of Frame data, holding as many as defined by the Frame count.
The Frame data is defined as:
Size (Bytes) | Type | Variable Name | Description |
---|---|---|---|
0x24 (36)
|
TMatrix3x3F
|
rotation_matrix
|
Rotation matrix |
0x0C (12)
|
TVector3F
|
position
|
Position |
0x04 (4)
|
int32_t
|
parent_index
|
Parent Index |
0x04 (4)
|
int32_t
|
matrix_flags
|
Matrix creation flags / (see discussion page) |
TMatrix3x3F is defined as:
Size (Bytes) | Type | Description | |
---|---|---|---|
0x0C (12)
|
TVector3F
|
right
|
Right vector |
0x0C (12)
|
TVector3F
|
up
|
Up vector |
0x0C (12)
|
TVector3F
|
at
|
At vector |
TVector3F is defined as:
Size (Bytes) | Type | Description | |
---|---|---|---|
0x04 (4)
|
float
|
x
|
X |
0x04 (4)
|
float
|
y
|
Y |
0x04 (4)
|
float
|
z
|
Z |
Extension
The Frame List section can be extended by an Extension child section.
The Extension section can appear multiple times in a Frame List section, usually matches the Frame count defined above, but is not required to do so.
The Extension section usually holds the following child sections: