Right To Render (RW Section)
|RW Stream Section|
|Right To Render|
Right To Render is a extension to an Atomic or Material chunk within a RenderWare stream. It records which pipeline was attached to the Atomic or Material when it was being written so that it can be attached again when the file is read.
The chunks contains two values:
After this has been read and if the plugin identified by the first value has registered a stream rights callback, this callback is called using extra data as an argument and usually attaches a pipeline. The extra data is typically used to select a pipeline if the plugin provides more than one; when streamed out, the attached pipeline's extra data value is written out. In GTA the Skin and PDS plugins are the only plugins which register a stream rights callback. If no pipeline is attached or it's plugin ID is 0, this chunk is not written.
|Grand Theft Auto: Vice City|
|File Formats||.adf • .b • .col • .cfg • .dff • .dat • .gxt • .ide • .ifp • .img/.dir • .ipl • .raw/.sdt • .rep • .set • .scm • .txd|
|Documentation||Audio • Handling • Map Listing • Opcodes • RenderWare • Script Paths • Saves • Sound Effects • Statistics • Vehicles • Wanted levels • Weapons|
|Tools||CLEO • Collision File Editor II • G-Tools • GXT Editor • IMG Tool • Limit Adjuster • KEd (map editor) • Sanny Builder • TXD Workshop • Magic.TXD|
|Tutorials||How to create a mission • How to create a script • Vehicle Mod Installation|
|Multiplayer||GTA:LC Multiplayer • gtaTournament • Multi Theft Auto • State Of Liberty Online • Vice City Multiplayer • Vice City Online|