Difference between revisions of "Texture archive"
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− | Texture archives in the GTA III game trilogy go by the extension <code>.txd</code>. | + | {{This|"TXD" redirects here. For the folder, see [[txd (folder)]].}} |
+ | Texture archives in the [[GTA 3|GTA III]] game trilogy go by the extension <code>.txd</code> ('''T'''e'''x'''ture '''D'''ictionary). The files belong to [[RenderWare_binary_stream_file|RenderWare's binary stream files]]. Since [[GTA 4|GTA IV]] uses the new [[RAGE]] engine, it also uses different texture formats. Textures are still stored in dictionaries but they use the extension <code>[[WTD|.#td]]</code>, where the first character is specific for each platform: | ||
+ | * <code>.'''w'''td</code> - for PC Version ('''W'''indows x86) | ||
+ | * <code>.'''x'''td</code> - for Xbox 360 Version ('''X'''enon) | ||
+ | * <code>.'''c'''td</code> - for PS3 Version ('''C'''ell) | ||
+ | * <code>.'''d'''td</code> - for Xbox One Version ('''D'''urango) | ||
+ | * <code>.'''o'''td</code> - for PS4 Version ('''O'''rbis) | ||
+ | * <code>.'''y'''td</code> - for PC Version (Windows x64) | ||
− | + | Texture formats in texture archives may vary depending on platform - on the PC version they are usually encoded as [[wikipedia:S3 Texture Compression|DXTn]] textures or raw bitmaps. The Android and iOS ports of GTA3, Vice City and San Andreas can load 8-bit BMPs, although they use texture compression formats specific to the video hardware present in the device (e.g. Mali for Samsung's Galaxy S2, S3 and various other devices, Adreno for Androids using Qualcomm Snapdragons and [[wikipedia:PVRTC|PowerVR]] for early Apple devices, respectively), as using uncompressed bitmaps may present a significant performance penalty on the device. | |
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− | == | + | == Tools and Scripts == |
− | + | <onlyinclude>{|class="wikitable center-col-1 sortable" style="width: 100%;" | |
+ | ! style="width: 10%;"| Game | ||
+ | !Tool | ||
+ | |- | ||
+ | |{{Icon|4}} {{Icon|5}}||[[OpenIV]] – by {{U|GooD-NTS}} | ||
+ | |- | ||
+ | |{{Icon|4}}||[[G-Texture]] – by {{U|REspawn}} | ||
+ | |- | ||
+ | |{{Icon|t}}||[[Magic.TXD]] – by {{U|DK22Pac}} and {{U|The_GTA}} | ||
+ | |- | ||
+ | |{{Icon|t}}||[[TXD Workshop]] – by {{U|JernejL}} | ||
+ | |- | ||
+ | |{{Icon|t}}||[http://www.steve-m.com/downloads/tools/txdbuilder/ TXD Builder] – by {{U|steve-m}} | ||
+ | |- | ||
+ | |{{Icon|t}}||[http://www.steve-m.com/downloads/tools/txdviewer/ TXD Viewer (PS2 only)] – by {{U|steve-m}} | ||
+ | |- | ||
+ | |{{Icon|t}}||[[G-TXD]] – by {{U|REspawn}} | ||
+ | |- | ||
+ | |{{Icon|t}}||[[TxdGen]] – by {{U|The_GTA}} | ||
+ | |- | ||
+ | |{{Icon|VC}}||[http://www.thegtaplace.com/pafiledb.php?action=file&id=42 ViceTXD] – by {{U|Spooky}} | ||
+ | |- | ||
+ | |{{Icon|3}} {{Icon|VC}} || [http://www.gtaforums.com/index.php?showtopic=312948 dffxbox2pc (Xbox only)] – by {{U|AK-73}} | ||
+ | |}</onlyinclude> | ||
+ | == See also == | ||
+ | |||
+ | * [[Archive]] | ||
+ | * {{Icon|LCS}} {{Icon|VCS}} [[CHK|CHK file format]] | ||
+ | * {{Icon|4}} [[WTD|WTD file format specification]] | ||
+ | |||
+ | {{N|5|4|SA|VC|3}} | ||
− | |||
[[Category:3D_File_Formats]] | [[Category:3D_File_Formats]] |
Latest revision as of 08:30, 4 May 2023
Texture archives in the GTA III game trilogy go by the extension .txd
(Texture Dictionary). The files belong to RenderWare's binary stream files. Since GTA IV uses the new RAGE engine, it also uses different texture formats. Textures are still stored in dictionaries but they use the extension .#td
, where the first character is specific for each platform:
.wtd
- for PC Version (Windows x86).xtd
- for Xbox 360 Version (Xenon).ctd
- for PS3 Version (Cell).dtd
- for Xbox One Version (Durango).otd
- for PS4 Version (Orbis).ytd
- for PC Version (Windows x64)
Texture formats in texture archives may vary depending on platform - on the PC version they are usually encoded as DXTn textures or raw bitmaps. The Android and iOS ports of GTA3, Vice City and San Andreas can load 8-bit BMPs, although they use texture compression formats specific to the video hardware present in the device (e.g. Mali for Samsung's Galaxy S2, S3 and various other devices, Adreno for Androids using Qualcomm Snapdragons and PowerVR for early Apple devices, respectively), as using uncompressed bitmaps may present a significant performance penalty on the device.
Tools and Scripts
Game | Tool |
---|---|
OpenIV – by GooD-NTS | |
G-Texture – by REspawn | |
Magic.TXD – by DK22Pac and The_GTA | |
TXD Workshop – by JernejL | |
TXD Builder – by steve-m | |
TXD Viewer (PS2 only) – by steve-m | |
G-TXD – by REspawn | |
TxdGen – by The_GTA | |
ViceTXD – by Spooky | |
dffxbox2pc (Xbox only) – by AK-73 |
See also
Grand Theft Auto V | |
---|---|
File Formats | .awc • .dat • .gfx • .gxt2 • .ide • .meta/.ymt/.xml • .mrf • .patch • .rpf • .ybn/.ybd • .ycd • .ydd • .ydr • .yed • .yfd • .yft • .yld • .ymap • .ymf • .ynd • .ynv • .ypdb • .ysc • .ytd • .ytyp • .yvr |
Documentation | Bink Video • Native functions • Weather types |
Tools | OpenIV • GIMS Evo • CodeWalker |
Multiplayer | GTAForums: GTA Online |
Useful links | Community portal • Discussion forums • GTA V Modding Forum • GTA5-Mods • Native Functions Database (alloc8or) |
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |