Difference between revisions of "Model File"

From GTAMods Wiki
Jump to navigation Jump to search
m
m (Added link to DFF structure)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{File-stub}}
 
{{File-stub}}
Model files in the [[GTA III]] game trilogy go by the extension <code>.dff</code>. Since [[GTA4|GTA IV]] comes with the new [[Wikipedia:Rockstar_Advanced_Game_Engine|engine]] it also uses different model formats ending with .[[WDR]], .[[WDD]] or .[[WFT]].
+
Model files in 3D era GTA games (which use the RenderWare engine) are [[RenderWare binary stream file|RenderWare binary stream files]] with the extension <code>[[RenderWare binary stream file#DFF|.dff]]</code>. The HD era games use [[RAGE]], which has model formats ending with <code>[[WDR|.wdr]]</code>, <code>[[WDD|.wdd]]</code> or <code>[[WFT|.wft]]</code>.
  
 
==Tools and Scripts==
 
==Tools and Scripts==
The following tools and scripts can be used to import & export (edit) these model files.
+
The following tools and scripts can be used to import, export or edit these model files.
  
 
* {{Icon}} [http://www.zmodeler2.com/ ZModeler 2] &ndash; ideal for beginners to 3D modelling
 
* {{Icon}} [http://www.zmodeler2.com/ ZModeler 2] &ndash; ideal for beginners to 3D modelling
 +
* {{Icon|IV}} {{GTAF|388289|OpenIV - view and export/import }}
 +
* {{Icon|IV}} {{GTAF|474215|GIMS - 3DSMax import/export}}
 
* {{Icon|SA}} {{GTAF|218318|3DSMax/Gmax import/export}}
 
* {{Icon|SA}} {{GTAF|218318|3DSMax/Gmax import/export}}
 
* {{Icon|SA}} {{GTAG|200|LightWave export}}
 
* {{Icon|SA}} {{GTAG|200|LightWave export}}
 
* {{Icon|SA}} {{GTAF|261624|Dextool}} &ndash; 2dfx export from 3DSMax
 
* {{Icon|SA}} {{GTAF|261624|Dextool}} &ndash; 2dfx export from 3DSMax
 +
* {{Icon|trilogy}} [[DFF Viewer]] &ndash; a simple DFF models viewer
 +
* {{Icon|trilogy}} {{GTAG|434|GTA Garage Mod Manager}} &ndash; can only view cars and weapons, by {{U|JernejL}}
  
 
==See also==
 
==See also==
 
* {{Icon|IV}} [[WDD]], [[WDR]] &ndash; GTA IV model formats
 
* {{Icon|IV}} [[WDD]], [[WDR]] &ndash; GTA IV model formats
* {{Icon|3}} {{Icon|VC}} {{Icon|SA}} [[RenderWare_binary_stream_file|RW File format specification (.dff)]]  
+
* {{Icon|3}} {{Icon|VC}} {{Icon|SA}} [[RenderWare_binary_stream_file|RW file format specification]]  
 +
* {{Icon|LCS}} {{Icon|VCS}} [[MDL]] &ndash; Stories model formats
  
{{N|4|SA|VC}}
+
{{N|4|LCS|SA|VC|3}}
 
[[Category:3D_File_Formats]][[Category:GTA_3]][[Category:GTA_LCS]][[Category:GTA_VCS]]
 
[[Category:3D_File_Formats]][[Category:GTA_3]][[Category:GTA_LCS]][[Category:GTA_VCS]]

Latest revision as of 10:38, 5 June 2021

Model files in 3D era GTA games (which use the RenderWare engine) are RenderWare binary stream files with the extension .dff. The HD era games use RAGE, which has model formats ending with .wdr, .wdd or .wft.

Tools and Scripts

The following tools and scripts can be used to import, export or edit these model files.

See also