Difference between revisions of "Model File"
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− | Model files in the | + | {{File-stub}} |
+ | Model files in 3D era GTA games (which use the RenderWare engine) are [[RenderWare binary stream file|RenderWare binary stream files]] with the extension <code>[[RenderWare binary stream file#DFF|.dff]]</code>. The HD era games use [[RAGE]], which has model formats ending with <code>[[WDR|.wdr]]</code>, <code>[[WDD|.wdd]]</code> or <code>[[WFT|.wft]]</code>. | ||
==Tools and Scripts== | ==Tools and Scripts== | ||
− | + | The following tools and scripts can be used to import, export or edit these model files. | |
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+ | * {{Icon}} [http://www.zmodeler2.com/ ZModeler 2] – ideal for beginners to 3D modelling | ||
+ | * {{Icon|IV}} {{GTAF|388289|OpenIV - view and export/import }} | ||
+ | * {{Icon|IV}} {{GTAF|474215|GIMS - 3DSMax import/export}} | ||
+ | * {{Icon|SA}} {{GTAF|218318|3DSMax/Gmax import/export}} | ||
+ | * {{Icon|SA}} {{GTAG|200|LightWave export}} | ||
+ | * {{Icon|SA}} {{GTAF|261624|Dextool}} – 2dfx export from 3DSMax | ||
+ | * {{Icon|trilogy}} [[DFF Viewer]] – a simple DFF models viewer | ||
+ | * {{Icon|trilogy}} {{GTAG|434|GTA Garage Mod Manager}} – can only view cars and weapons, by {{U|JernejL}} | ||
− | {{ | + | ==See also== |
− | [[Category:3D_File_Formats]] | + | * {{Icon|IV}} [[WDD]], [[WDR]] – GTA IV model formats |
+ | * {{Icon|3}} {{Icon|VC}} {{Icon|SA}} [[RenderWare_binary_stream_file|RW file format specification]] | ||
+ | * {{Icon|LCS}} {{Icon|VCS}} [[MDL]] – Stories model formats | ||
+ | |||
+ | {{N|4|LCS|SA|VC|3}} | ||
+ | [[Category:3D_File_Formats]][[Category:GTA_3]][[Category:GTA_LCS]][[Category:GTA_VCS]] |
Latest revision as of 10:38, 5 June 2021
Model files in 3D era GTA games (which use the RenderWare engine) are RenderWare binary stream files with the extension .dff
. The HD era games use RAGE, which has model formats ending with .wdr
, .wdd
or .wft
.
Tools and Scripts
The following tools and scripts can be used to import, export or edit these model files.
- ZModeler 2 – ideal for beginners to 3D modelling
- GTAForums: OpenIV - view and export/import
- GTAForums: GIMS - 3DSMax import/export
- GTAForums: 3DSMax/Gmax import/export
- GTAGarage: LightWave export
- GTAForums: Dextool – 2dfx export from 3DSMax
- DFF Viewer – a simple DFF models viewer
- GTAGarage: GTA Garage Mod Manager – can only view cars and weapons, by JernejL
See also
- WDD, WDR – GTA IV model formats
- RW file format specification
- MDL – Stories model formats
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |
Grand Theft Auto: Liberty City Stories | |
---|---|
File Formats | .cfg • .chk • .dat • .dtz • .gxt • .ide • .img • .ipl • .mdl • .pss • .scm • .vb |
Documentation | Leeds Engine • Opcodes • Radio Stations • Saves • Scrollbar • Vehicles |
Tools | Sanny Builder |
Useful Links | Community Portal • Discussion Forum • Modding Topic • Mobile Modding |