Difference between revisions of "List of RW section IDs"
Jump to navigation
Jump to search
m (→Rockstar's Custom Sections) |
(Use tables instead of lists and added navigation templates.) |
||
Line 1: | Line 1: | ||
This is a (certainly incomplete) list of sections used in the [[RenderWare binary stream file]] format. It is based on header definitions by [[Wikipedia:Criterion Software|Criterion Software]]. | This is a (certainly incomplete) list of sections used in the [[RenderWare binary stream file]] format. It is based on header definitions by [[Wikipedia:Criterion Software|Criterion Software]]. | ||
− | + | Rockstar added several vendor specific RW plugins, which have their own ID range (0x0253F2F*), apart from the Visibility Distance extensions. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | + | == Section List == | |
− | == | + | {| class="wikitable sortable center-col-1 center-col-2 center-col-3" style="width: 100%;" |
+ | |- class="sorttop" | ||
+ | ! style="text-align:left; width:10%;" | Identifier | ||
+ | ! style="text-align:left; width:10%;" | Section | ||
+ | ! style="text-align:left; width:10%;" | Module | ||
+ | ! style="text-align:left; width:70%;" | Description | ||
+ | |- | ||
+ | | <code>0x00000001</code> | ||
+ | | [[Struct (RW Section)|Struct]] | ||
+ | | Core | ||
+ | | A generic section that stores data for its parent. | ||
+ | |- | ||
+ | | <code>0x00000002</code> | ||
+ | | [[String (RW Section)|String]] | ||
+ | | Core | ||
+ | | Stores a 4-byte aligned ASCII string. | ||
+ | |- | ||
+ | | <code>0x00000003</code> | ||
+ | | [[Extension (RW Section)|Extension]] | ||
+ | | Core | ||
+ | | A container for non-standard extensions of its parent section. | ||
+ | |- | ||
+ | | <code>0x00000005</code> | ||
+ | | [[Camera (RW Section)|Camera]] | ||
+ | | Core | ||
+ | | Contains a camera (unsused in GTA games). | ||
+ | |- | ||
+ | | <code>0x00000006</code> | ||
+ | | [[Texture (RW Section)|Texture]] | ||
+ | | Core | ||
+ | | Stores the sampler state of a texture. | ||
+ | |- | ||
+ | | <code>0x00000007</code> | ||
+ | | [[Material (RW Section)|Material]] | ||
+ | | Core | ||
+ | | Defines a material to be used on a geometry. | ||
+ | |- | ||
+ | | <code>0x00000008</code> | ||
+ | | [[Material List (RW Section)|Material List]] | ||
+ | | Core | ||
+ | | Container for a list of materials. | ||
+ | |- | ||
+ | | <code>0x00000009</code> | ||
+ | | [[Atomic Section (RW Section)|Atomic Section]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000000A</code> | ||
+ | | [[Plane Section (RW Section)|Plane Section]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000000B</code> | ||
+ | | [[World (RW Section)|World]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000000C</code> | ||
+ | | [[Spline (RW Section)|Spline]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000000D</code> | ||
+ | | [[Matrix (RW Section)|Matrix]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000000E</code> | ||
+ | | [[Frame List (RW Section)|Frame List]] | ||
+ | | Core | ||
+ | | Container for a list of ''frames''. A frame holds the transformation that is applied to an ''Atomic''. | ||
+ | |- | ||
+ | | <code>0x0000000F</code> | ||
+ | | [[Geometry (RW Section)|Geometry]] | ||
+ | | Core | ||
+ | | A platform-independent container for meshes. | ||
+ | |- | ||
+ | | <code>0x00000010</code> | ||
+ | | [[Clump (RW Section)|Clump]] | ||
+ | | Core | ||
+ | | The root section for a 3D model. | ||
+ | |- | ||
+ | | <code>0x00000012</code> | ||
+ | | [[Light (RW Section)|Light]] | ||
+ | | Core | ||
+ | | Stores different dynamic lights. | ||
+ | |- | ||
+ | | <code>0x00000013</code> | ||
+ | | [[Unicode String (RW Section)|Unicode String]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000014</code> | ||
+ | | [[Atomic (RW Section)|Atomic]] | ||
+ | | Core | ||
+ | | Defines the basic unit for the RenderWare graphics pipeline. Generally speaking, an ''Atomic'' can be directly converted to a single draw call. | ||
+ | |- | ||
+ | | <code>0x00000015</code> | ||
+ | | [[Texture Native (RW Section)|Texture Native]] | ||
+ | | Core | ||
+ | | Stores a platform-dependent (i.e. native) texture image (also called ''raster''). | ||
+ | |- | ||
+ | | <code>0x00000016</code> | ||
+ | | [[Texture Dictionary (RW Section)|Texture Dictionary]] | ||
+ | | Core | ||
+ | | A container for texture images (also called ''raster''). | ||
+ | |- | ||
+ | | <code>0x00000017</code> | ||
+ | | [[Animation Database (RW Section)|Animation Database]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000018</code> | ||
+ | | [[Image (RW Section)|Image]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000019</code> | ||
+ | | [[Skin Animation (RW Section)|Skin Animation]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000001A</code> | ||
+ | | [[Geometry List (RW Section)|Geometry List]] | ||
+ | | Core | ||
+ | | A container for a list of geometries. | ||
+ | |- | ||
+ | | <code>0x0000001B</code> | ||
+ | | [[Anim Animation (RW Section)|Anim Animation]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000001C</code> | ||
+ | | [[Team (RW Section)|Team]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000001D</code> | ||
+ | | [[Crowd (RW Section)|Crowd]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000001E</code> | ||
+ | | [[Delta Morph Animation (RW Section)|Delta Morph Animation]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000001f</code> | ||
+ | | [[Right To Render (RW Section)|Right To Render]] | ||
+ | | Core | ||
+ | | Stores the render pipeline the engine uses to draw an atomic or material. | ||
+ | |- | ||
+ | | <code>0x00000020</code> | ||
+ | | [[MultiTexture Effect Native (RW Section)|MultiTexture Effect Native]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000021</code> | ||
+ | | [[MultiTexture Effect Dictionary (RW Section)|MultiTexture Effect Dictionary]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000022</code> | ||
+ | | [[Team Dictionary (RW Section)|Team Dictionary]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000023</code> | ||
+ | | [[Platform Independent Texture Dictionary (RW Section)|Platform Independent Texture Dictionary]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000024</code> | ||
+ | | [[Table of Contents (RW Section)|Table of Contents]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000025</code> | ||
+ | | [[Particle Standard Global Data (RW Section)|Particle Standard Global Data]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000026</code> | ||
+ | | [[AltPipe (RW Section)|AltPipe]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000027</code> | ||
+ | | [[Platform Independent Peds (RW Section)|Platform Independent Peds]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000028</code> | ||
+ | | [[Patch Mesh (RW Section)|Patch Mesh]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000029</code> | ||
+ | | [[Chunk Group Start (RW Section)|Chunk Group Start]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000002A</code> | ||
+ | | [[Chunk Group End (RW Section)|Chunk Group End]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000002B</code> | ||
+ | | [[UV Animation Dictionary (RW Section)|UV Animation Dictionary]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000002C</code> | ||
+ | | [[Coll Tree (RW Section)|Coll Tree]] | ||
+ | | Core | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000101</code> | ||
+ | | [[Metrics PLG (RW Section)|Metrics PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000102</code> | ||
+ | | [[Spline PLG (RW Section)|Spline PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000103</code> | ||
+ | | [[Stereo PLG (RW Section)|Stereo PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000104</code> | ||
+ | | [[VRML PLG (RW Section)|VRML PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000105</code> | ||
+ | | [[Morph PLG (RW Section)|Morph PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000106</code> | ||
+ | | [[PVS PLG (RW Section)|PVS PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000107</code> | ||
+ | | [[Memory Leak PLG (RW Section)|Memory Leak PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000108</code> | ||
+ | | [[Animation PLG (RW Section)|Animation PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000109</code> | ||
+ | | [[Gloss PLG (RW Section)|Gloss PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000010a</code> | ||
+ | | [[Logo PLG (RW Section)|Logo PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000010b</code> | ||
+ | | [[Memory Info PLG (RW Section)|Memory Info PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000010c</code> | ||
+ | | [[Random PLG (RW Section)|Random PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000010d</code> | ||
+ | | [[PNG Image PLG (RW Section)|PNG Image PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000010e</code> | ||
+ | | [[Bone PLG (RW Section)|Bone PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000010f</code> | ||
+ | | [[VRML Anim PLG (RW Section)|VRML Anim PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000110</code> | ||
+ | | [[Sky Mipmap Val (RW Section)|Sky Mipmap Val]] | ||
+ | | Toolkit | ||
+ | | Stores MipMap parameters for the PS2 version of the engine (codenamed ''Sky''). | ||
+ | |- | ||
+ | | <code>0x00000111</code> | ||
+ | | [[MRM PLG (RW Section)|MRM PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000112</code> | ||
+ | | [[LOD Atomic PLG (RW Section)|LOD Atomic PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000113</code> | ||
+ | | [[ME PLG (RW Section)|ME PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000114</code> | ||
+ | | [[Lightmap PLG (RW Section)|Lightmap PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000115</code> | ||
+ | | [[Refine PLG (RW Section)|Refine PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000116</code> | ||
+ | | [[Skin PLG (RW Section)|Skin PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000117</code> | ||
+ | | [[Label PLG (RW Section)|Label PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000118</code> | ||
+ | | [[Particles PLG (RW Section)|Particles PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000119</code> | ||
+ | | [[GeomTX PLG (RW Section)|GeomTX PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000011a</code> | ||
+ | | [[Synth Core PLG (RW Section)|Synth Core PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000011b</code> | ||
+ | | [[STQPP PLG (RW Section)|STQPP PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000011c</code> | ||
+ | | [[Part PP PLG (RW Section)|Part PP PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000011d</code> | ||
+ | | [[Collision PLG (RW Section)|Collision PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000011e</code> | ||
+ | | [[HAnim PLG (RW Section)|HAnim PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000011f</code> | ||
+ | | [[User Data PLG (RW Section)|User Data PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000120</code> | ||
+ | | [[Material Effects PLG (RW Section)|Material Effects PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000121</code> | ||
+ | | [[Particle System PLG (RW Section)|Particle System PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000122</code> | ||
+ | | [[Delta Morph PLG (RW Section)|Delta Morph PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000123</code> | ||
+ | | [[Patch PLG (RW Section)|Patch PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000124</code> | ||
+ | | [[Team PLG (RW Section)|Team PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000125</code> | ||
+ | | [[Crowd PP PLG (RW Section)|Crowd PP PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000126</code> | ||
+ | | [[Mip Split PLG (RW Section)|Mip Split PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000127</code> | ||
+ | | [[Anisotropy PLG (RW Section)|Anisotropy PLG]] | ||
+ | | Toolkit | ||
+ | | Stores the anisotropy for a texture filter. | ||
+ | |- | ||
+ | | <code>0x00000129</code> | ||
+ | | [[GCN Material PLG (RW Section)|GCN Material PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000012a</code> | ||
+ | | [[Geometric PVS PLG (RW Section)|Geometric PVS PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000012b</code> | ||
+ | | [[XBOX Material PLG (RW Section)|XBOX Material PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000012c</code> | ||
+ | | [[Multi Texture PLG (RW Section)|Multi Texture PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000012d</code> | ||
+ | | [[Chain PLG (RW Section)|Chain PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000012e</code> | ||
+ | | [[Toon PLG (RW Section)|Toon PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000012f</code> | ||
+ | | [[PTank PLG (RW Section)|PTank PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000130</code> | ||
+ | | [[Particle Standard PLG (RW Section)|Particle Standard PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000131</code> | ||
+ | | [[PDS PLG (RW Section)|PDS PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000132</code> | ||
+ | | [[PrtAdv PLG (RW Section)|PrtAdv PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000133</code> | ||
+ | | [[Normal Map PLG (RW Section)|Normal Map PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000134</code> | ||
+ | | [[ADC PLG (RW Section)|ADC PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000135</code> | ||
+ | | [[UV Animation PLG (RW Section)|UV Animation PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000180</code> | ||
+ | | [[Character Set PLG (RW Section)|Character Set PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000181</code> | ||
+ | | [[NOHS World PLG (RW Section)|NOHS World PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000182</code> | ||
+ | | [[Import Util PLG (RW Section)|Import Util PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000183</code> | ||
+ | | [[Slerp PLG (RW Section)|Slerp PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000184</code> | ||
+ | | [[Optim PLG (RW Section)|Optim PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000185</code> | ||
+ | | [[TL World PLG (RW Section)|TL World PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000186</code> | ||
+ | | [[Database PLG (RW Section)|Database PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000187</code> | ||
+ | | [[Raytrace PLG (RW Section)|Raytrace PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000188</code> | ||
+ | | [[Ray PLG (RW Section)|Ray PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000189</code> | ||
+ | | [[Library PLG (RW Section)|Library PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000190</code> | ||
+ | | [[2D PLG (RW Section)|2D PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000191</code> | ||
+ | | [[Tile Render PLG (RW Section)|Tile Render PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000192</code> | ||
+ | | [[JPEG Image PLG (RW Section)|JPEG Image PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000193</code> | ||
+ | | [[TGA Image PLG (RW Section)|TGA Image PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000194</code> | ||
+ | | [[GIF Image PLG (RW Section)|GIF Image PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000195</code> | ||
+ | | [[Quat PLG (RW Section)|Quat PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000196</code> | ||
+ | | [[Spline PVS PLG (RW Section)|Spline PVS PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000197</code> | ||
+ | | [[Mipmap PLG (RW Section)|Mipmap PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000198</code> | ||
+ | | [[MipmapK PLG (RW Section)|MipmapK PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000199</code> | ||
+ | | [[2D Font (RW Section)|2D Font]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000019a</code> | ||
+ | | [[Intersection PLG (RW Section)|Intersection PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000019b</code> | ||
+ | | [[TIFF Image PLG (RW Section)|TIFF Image PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000019c</code> | ||
+ | | [[Pick PLG (RW Section)|Pick PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000019d</code> | ||
+ | | [[BMP Image PLG (RW Section)|BMP Image PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000019e</code> | ||
+ | | [[RAS Image PLG (RW Section)|RAS Image PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000019f</code> | ||
+ | | [[Skin FX PLG (RW Section)|Skin FX PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a0</code> | ||
+ | | [[VCAT PLG (RW Section)|VCAT PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a1</code> | ||
+ | | [[2D Path (RW Section)|2D Path]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a2</code> | ||
+ | | [[2D Brush (RW Section)|2D Brush]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a3</code> | ||
+ | | [[2D Object (RW Section)|2D Object]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a4</code> | ||
+ | | [[2D Shape (RW Section)|2D Shape]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a5</code> | ||
+ | | [[2D Scene (RW Section)|2D Scene]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a6</code> | ||
+ | | [[2D Pick Region (RW Section)|2D Pick Region]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a7</code> | ||
+ | | [[2D Object String (RW Section)|2D Object String]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a8</code> | ||
+ | | [[2D Animation PLG (RW Section)|2D Animation PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001a9</code> | ||
+ | | [[2D Animation (RW Section)|2D Animation]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b0</code> | ||
+ | | [[2D Keyframe (RW Section)|2D Keyframe]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b1</code> | ||
+ | | [[2D Maestro (RW Section)|2D Maestro]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b2</code> | ||
+ | | [[Barycentric (RW Section)|Barycentric]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b3</code> | ||
+ | | [[Platform Independent Texture Dictionary TK (RW Section)|Platform Independent Texture Dictionary TK]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b4</code> | ||
+ | | [[TOC TK (RW Section)|TOC TK]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b5</code> | ||
+ | | [[TPL TK (RW Section)|TPL TK]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b6</code> | ||
+ | | [[AltPipe TK (RW Section)|AltPipe TK]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b7</code> | ||
+ | | [[Animation TK (RW Section)|Animation TK]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b8</code> | ||
+ | | [[Skin Split Tookit (RW Section)|Skin Split Tookit]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001b9</code> | ||
+ | | [[Compressed Key TK (RW Section)|Compressed Key TK]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001ba</code> | ||
+ | | [[Geometry Conditioning PLG (RW Section)|Geometry Conditioning PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001bb</code> | ||
+ | | [[Wing PLG (RW Section)|Wing PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001bc</code> | ||
+ | | [[Generic Pipeline TK (RW Section)|Generic Pipeline TK]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001bd</code> | ||
+ | | [[Lightmap Conversion TK (RW Section)|Lightmap Conversion TK]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001be</code> | ||
+ | | [[Filesystem PLG (RW Section)|Filesystem PLG]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001bf</code> | ||
+ | | [[Dictionary TK (RW Section)|Dictionary TK]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001c0</code> | ||
+ | | [[UV Animation Linear (RW Section)|UV Animation Linear]] | ||
+ | | Toolkit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x000001c1</code> | ||
+ | | [[UV Animation Parameter (RW Section)|UV Animation Parameter]] | ||
+ | | Toolit | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000050E</code> | ||
+ | | [[Bin Mesh PLG (RW Section)|Bin Mesh PLG]] | ||
+ | | World | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x00000510</code> | ||
+ | | [[Native Data PLG (RW Section)|Native Data PLG]] | ||
+ | | World | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0000F21E</code> | ||
+ | | [[ZModeler Lock (RW Section)|ZModeler Lock]] | ||
+ | | Miscellaneous | ||
+ | | Unofficial extension that stores a password that protects the file from beeing modified when opened in ''ZModeler''. Ignored by other applications like ''RWAnalyze'' and the GTA games itself. | ||
+ | |- | ||
+ | | <code>0x0253F200</code> | ||
+ | | [[Atomic Visibility Distance (RW Section)|Atomic Visibility Distance]] | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F201</code> | ||
+ | | Clump Visibility Distance | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F202</code> | ||
+ | | Frame Visibility Distance | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2F3</code> | ||
+ | | [[Pipeline Set (RW Section)|Pipeline Set]] | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2F4</code> | ||
+ | | Unused 5 | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2F5</code> | ||
+ | | TexDictionary Link | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2F6</code> | ||
+ | | [[Specular Material (RW Section)|Specular Material]] | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2F7</code> | ||
+ | | Unused 8 | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2F8</code> | ||
+ | | [[2d Effect (RW Section)|2d Effect]] | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2F9</code> | ||
+ | | [[Extra Vert Colour (RW Section)|Extra Vert Colour]] | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2FA</code> | ||
+ | | [[Collision Model (RW Section)|Collision Model]] | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2FB</code> | ||
+ | | GTA HAnim | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2FC</code> | ||
+ | | [[Reflection Material (RW Section)|Reflection Material]] | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2FD</code> | ||
+ | | [[Breakable (RW Section)|Breakable]] | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2FE</code> | ||
+ | | [[Frame_(RW_Section)|Frame]] | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | | <code>0x0253F2FF</code> | ||
+ | | Unused 16 | ||
+ | | Rockstar Plug-In | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
− | + | == See also == | |
− | * [[ | + | * [[RenderWare_binary_stream_file|RW file format specification]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {{N|3|VC|SA}} | ||
[[Category:RW Sections]] | [[Category:RW Sections]] |
Revision as of 09:02, 11 September 2020
This is a (certainly incomplete) list of sections used in the RenderWare binary stream file format. It is based on header definitions by Criterion Software.
Rockstar added several vendor specific RW plugins, which have their own ID range (0x0253F2F*), apart from the Visibility Distance extensions.
Section List
Identifier | Section | Module | Description |
---|---|---|---|
0x00000001
|
Struct | Core | A generic section that stores data for its parent. |
0x00000002
|
String | Core | Stores a 4-byte aligned ASCII string. |
0x00000003
|
Extension | Core | A container for non-standard extensions of its parent section. |
0x00000005
|
Camera | Core | Contains a camera (unsused in GTA games). |
0x00000006
|
Texture | Core | Stores the sampler state of a texture. |
0x00000007
|
Material | Core | Defines a material to be used on a geometry. |
0x00000008
|
Material List | Core | Container for a list of materials. |
0x00000009
|
Atomic Section | Core | |
0x0000000A
|
Plane Section | Core | |
0x0000000B
|
World | Core | |
0x0000000C
|
Spline | Core | |
0x0000000D
|
Matrix | Core | |
0x0000000E
|
Frame List | Core | Container for a list of frames. A frame holds the transformation that is applied to an Atomic. |
0x0000000F
|
Geometry | Core | A platform-independent container for meshes. |
0x00000010
|
Clump | Core | The root section for a 3D model. |
0x00000012
|
Light | Core | Stores different dynamic lights. |
0x00000013
|
Unicode String | Core | |
0x00000014
|
Atomic | Core | Defines the basic unit for the RenderWare graphics pipeline. Generally speaking, an Atomic can be directly converted to a single draw call. |
0x00000015
|
Texture Native | Core | Stores a platform-dependent (i.e. native) texture image (also called raster). |
0x00000016
|
Texture Dictionary | Core | A container for texture images (also called raster). |
0x00000017
|
Animation Database | Core | |
0x00000018
|
Image | Core | |
0x00000019
|
Skin Animation | Core | |
0x0000001A
|
Geometry List | Core | A container for a list of geometries. |
0x0000001B
|
Anim Animation | Core | |
0x0000001C
|
Team | Core | |
0x0000001D
|
Crowd | Core | |
0x0000001E
|
Delta Morph Animation | Core | |
0x0000001f
|
Right To Render | Core | Stores the render pipeline the engine uses to draw an atomic or material. |
0x00000020
|
MultiTexture Effect Native | Core | |
0x00000021
|
MultiTexture Effect Dictionary | Core | |
0x00000022
|
Team Dictionary | Core | |
0x00000023
|
Platform Independent Texture Dictionary | Core | |
0x00000024
|
Table of Contents | Core | |
0x00000025
|
Particle Standard Global Data | Core | |
0x00000026
|
AltPipe | Core | |
0x00000027
|
Platform Independent Peds | Core | |
0x00000028
|
Patch Mesh | Core | |
0x00000029
|
Chunk Group Start | Core | |
0x0000002A
|
Chunk Group End | Core | |
0x0000002B
|
UV Animation Dictionary | Core | |
0x0000002C
|
Coll Tree | Core | |
0x00000101
|
Metrics PLG | Toolkit | |
0x00000102
|
Spline PLG | Toolkit | |
0x00000103
|
Stereo PLG | Toolkit | |
0x00000104
|
VRML PLG | Toolkit | |
0x00000105
|
Morph PLG | Toolkit | |
0x00000106
|
PVS PLG | Toolkit | |
0x00000107
|
Memory Leak PLG | Toolkit | |
0x00000108
|
Animation PLG | Toolkit | |
0x00000109
|
Gloss PLG | Toolkit | |
0x0000010a
|
Logo PLG | Toolkit | |
0x0000010b
|
Memory Info PLG | Toolkit | |
0x0000010c
|
Random PLG | Toolkit | |
0x0000010d
|
PNG Image PLG | Toolkit | |
0x0000010e
|
Bone PLG | Toolkit | |
0x0000010f
|
VRML Anim PLG | Toolkit | |
0x00000110
|
Sky Mipmap Val | Toolkit | Stores MipMap parameters for the PS2 version of the engine (codenamed Sky). |
0x00000111
|
MRM PLG | Toolkit | |
0x00000112
|
LOD Atomic PLG | Toolkit | |
0x00000113
|
ME PLG | Toolkit | |
0x00000114
|
Lightmap PLG | Toolkit | |
0x00000115
|
Refine PLG | Toolkit | |
0x00000116
|
Skin PLG | Toolkit | |
0x00000117
|
Label PLG | Toolkit | |
0x00000118
|
Particles PLG | Toolkit | |
0x00000119
|
GeomTX PLG | Toolkit | |
0x0000011a
|
Synth Core PLG | Toolkit | |
0x0000011b
|
STQPP PLG | Toolkit | |
0x0000011c
|
Part PP PLG | Toolkit | |
0x0000011d
|
Collision PLG | Toolkit | |
0x0000011e
|
HAnim PLG | Toolkit | |
0x0000011f
|
User Data PLG | Toolkit | |
0x00000120
|
Material Effects PLG | Toolkit | |
0x00000121
|
Particle System PLG | Toolkit | |
0x00000122
|
Delta Morph PLG | Toolkit | |
0x00000123
|
Patch PLG | Toolkit | |
0x00000124
|
Team PLG | Toolkit | |
0x00000125
|
Crowd PP PLG | Toolkit | |
0x00000126
|
Mip Split PLG | Toolkit | |
0x00000127
|
Anisotropy PLG | Toolkit | Stores the anisotropy for a texture filter. |
0x00000129
|
GCN Material PLG | Toolkit | |
0x0000012a
|
Geometric PVS PLG | Toolkit | |
0x0000012b
|
XBOX Material PLG | Toolkit | |
0x0000012c
|
Multi Texture PLG | Toolkit | |
0x0000012d
|
Chain PLG | Toolkit | |
0x0000012e
|
Toon PLG | Toolkit | |
0x0000012f
|
PTank PLG | Toolkit | |
0x00000130
|
Particle Standard PLG | Toolkit | |
0x00000131
|
PDS PLG | Toolkit | |
0x00000132
|
PrtAdv PLG | Toolkit | |
0x00000133
|
Normal Map PLG | Toolkit | |
0x00000134
|
ADC PLG | Toolkit | |
0x00000135
|
UV Animation PLG | Toolkit | |
0x00000180
|
Character Set PLG | Toolkit | |
0x00000181
|
NOHS World PLG | Toolkit | |
0x00000182
|
Import Util PLG | Toolkit | |
0x00000183
|
Slerp PLG | Toolkit | |
0x00000184
|
Optim PLG | Toolkit | |
0x00000185
|
TL World PLG | Toolkit | |
0x00000186
|
Database PLG | Toolkit | |
0x00000187
|
Raytrace PLG | Toolkit | |
0x00000188
|
Ray PLG | Toolkit | |
0x00000189
|
Library PLG | Toolkit | |
0x00000190
|
2D PLG | Toolkit | |
0x00000191
|
Tile Render PLG | Toolkit | |
0x00000192
|
JPEG Image PLG | Toolkit | |
0x00000193
|
TGA Image PLG | Toolkit | |
0x00000194
|
GIF Image PLG | Toolkit | |
0x00000195
|
Quat PLG | Toolkit | |
0x00000196
|
Spline PVS PLG | Toolkit | |
0x00000197
|
Mipmap PLG | Toolkit | |
0x00000198
|
MipmapK PLG | Toolkit | |
0x00000199
|
2D Font | Toolkit | |
0x0000019a
|
Intersection PLG | Toolkit | |
0x0000019b
|
TIFF Image PLG | Toolkit | |
0x0000019c
|
Pick PLG | Toolkit | |
0x0000019d
|
BMP Image PLG | Toolkit | |
0x0000019e
|
RAS Image PLG | Toolkit | |
0x0000019f
|
Skin FX PLG | Toolkit | |
0x000001a0
|
VCAT PLG | Toolkit | |
0x000001a1
|
2D Path | Toolkit | |
0x000001a2
|
2D Brush | Toolkit | |
0x000001a3
|
2D Object | Toolkit | |
0x000001a4
|
2D Shape | Toolkit | |
0x000001a5
|
2D Scene | Toolkit | |
0x000001a6
|
2D Pick Region | Toolkit | |
0x000001a7
|
2D Object String | Toolkit | |
0x000001a8
|
2D Animation PLG | Toolkit | |
0x000001a9
|
2D Animation | Toolkit | |
0x000001b0
|
2D Keyframe | Toolkit | |
0x000001b1
|
2D Maestro | Toolkit | |
0x000001b2
|
Barycentric | Toolkit | |
0x000001b3
|
Platform Independent Texture Dictionary TK | Toolkit | |
0x000001b4
|
TOC TK | Toolkit | |
0x000001b5
|
TPL TK | Toolkit | |
0x000001b6
|
AltPipe TK | Toolkit | |
0x000001b7
|
Animation TK | Toolkit | |
0x000001b8
|
Skin Split Tookit | Toolkit | |
0x000001b9
|
Compressed Key TK | Toolkit | |
0x000001ba
|
Geometry Conditioning PLG | Toolkit | |
0x000001bb
|
Wing PLG | Toolkit | |
0x000001bc
|
Generic Pipeline TK | Toolkit | |
0x000001bd
|
Lightmap Conversion TK | Toolkit | |
0x000001be
|
Filesystem PLG | Toolkit | |
0x000001bf
|
Dictionary TK | Toolkit | |
0x000001c0
|
UV Animation Linear | Toolkit | |
0x000001c1
|
UV Animation Parameter | Toolit | |
0x0000050E
|
Bin Mesh PLG | World | |
0x00000510
|
Native Data PLG | World | |
0x0000F21E
|
ZModeler Lock | Miscellaneous | Unofficial extension that stores a password that protects the file from beeing modified when opened in ZModeler. Ignored by other applications like RWAnalyze and the GTA games itself. |
0x0253F200
|
Atomic Visibility Distance | Rockstar Plug-In | |
0x0253F201
|
Clump Visibility Distance | Rockstar Plug-In | |
0x0253F202
|
Frame Visibility Distance | Rockstar Plug-In | |
0x0253F2F3
|
Pipeline Set | Rockstar Plug-In | |
0x0253F2F4
|
Unused 5 | Rockstar Plug-In | |
0x0253F2F5
|
TexDictionary Link | Rockstar Plug-In | |
0x0253F2F6
|
Specular Material | Rockstar Plug-In | |
0x0253F2F7
|
Unused 8 | Rockstar Plug-In | |
0x0253F2F8
|
2d Effect | Rockstar Plug-In | |
0x0253F2F9
|
Extra Vert Colour | Rockstar Plug-In | |
0x0253F2FA
|
Collision Model | Rockstar Plug-In | |
0x0253F2FB
|
GTA HAnim | Rockstar Plug-In | |
0x0253F2FC
|
Reflection Material | Rockstar Plug-In | |
0x0253F2FD
|
Breakable | Rockstar Plug-In | |
0x0253F2FE
|
Frame | Rockstar Plug-In | |
0x0253F2FF
|
Unused 16 | Rockstar Plug-In |