Weapon
A weapon is anything that can damage other objects, including vehicles and pedestrians. It is one of the core gameplay features of Grand Theft Auto.
Contents
Mission Script
The following opcodes is related to weapons. Some of the opcodes are specific to one game so click on the opcode to see more information about it, if it exists.
- 0114, sets an actor's weapon ammo while in a vehicle
- 017B, sets an actor's weapon ammo
- 01B2, gives an actor a weapon
- 01B9, sets an actor's currently armed weapon
- 0237, sets a gang's weapons
- 02D6, checks if a weapon is being fired in a location
- 02D8, checks the current weapon an actor is holding
- 02E2, sets an actor's weapon accuracy
- 031D, checks if an actor is hit by a weapon
- 031E, checks if a vehicle is hit by a weapon
- 032B, creates a pickup with ammo info – usually used for weapons
- 041A, gets the current amount of ammo for the weapon
- 0467, resets 031D
- 0468, resets 031E
- 0470, gets an actor's current weapon
- 048F, removes weapons from an actor
- 0491, checks if an actor has the weapon
- 04B8, gets the weapon's data from an actor
- 0501, sets the player's ability to drive by
- 0555, removes a specific weapon from an actor
- 0563, sets the player's drive by ammo
- 06AB, hides all weapons
- 0713, makes an actor do drive bys
- 081A, sets an actor's weapon skill
- 087E, sets an actor to drop weapons after a death
- 0881, sets an actor be able to shoot
- 0946, sets an actor oblivious to weapon fire
- 0992, sets the player's ability to scroll through weapons
Native functions
- GET_AMMO_IN_CHAR_WEAPON
- GET_CHAR_WEAPON_IN_SLOT
- GET_CURRENT_CHAR_WEAPON
- GET_WEAPONTYPE_MODEL
- GET_WEAPONTYPE_SLOT
- GIVE_WEAPON_TO_CHAR
This section is incomplete. You can help by fixing and expanding it.
Lists of Weapons
GTA III
Unlike in Vice City and San Andreas, where each weapon has a separate mesh and texture, GTA3's weapons are stored in a single DFF and TXD file, namely weapons.dff
and generic.txd
; only the selected object from the model hierarchy, e.g. pistol or Uzi is visible when the player chooses a weapon. Most of the information on the weapons are located in the weapon.dat
file.
Vice City
Vice City is the first GTA that lets you replace a weapon of the same type. Most of the information on the weapons are located in the weapon.dat
file. Information on melee combat is located in the melee.dat
file. The textures and models of the weapons are located in the gta3.img
file. The HUD icon of the first is located in the hud.txd
file. All sound effects listed here are hardcoded and their values correspond to the SFX file.
Number | Name | ID | DFF/TXD name | Icon | Group | Swing[1] | Hit[2] | Reload[3] | Fire[4] | Halt fire[5] |
---|---|---|---|---|---|---|---|---|---|---|
0 | Unarmed | 0 | 81 | 167-170 | - | - | - | |||
1 | Brass Knuckle | 259 | brassknuckle | 0 | 81 | 174-175 | - | - | - | |
2 | Screw Driver | 260 | screwdriver | 1 | 171 | 172-173 | - | - | - | |
3 | Golf Club | 261 | golfclub | 1 | 81 | 165-166 | - | - | - | |
4 | Night Stick | 262 | nitestick | 1 | 81 | 165-166 | - | - | - | |
5 | Knife | 263 | knifecur | 1 | 171 | 172-173 | - | - | - | |
6 | Baseball Bat | 264 | bat | 1 | 81 | 165-166 | - | - | - | |
7 | Hammer | 265 | hammer | 1 | 81 | 174-175 | - | - | - | |
8 | Cleaver | 266 | cleaver | 1 | 171 | 172-173 | - | - | - | |
9 | Machete | 267 | machete | 1 | 171 | 172-173 | - | - | - | |
10 | Katana | 268 | katana | 1 | 171 | 172-173 | - | - | - | |
11 | Chainsaw | 269 | chnsaw | 1 | - | - | - | - | - | |
12 | Grenade | 270 | grenade | 2 | - | - | - | - | - | |
13 | Remote Detonator | 291 | bomb | 2 | - | - | - | - | - | |
14 | Tear Gas | 271 | teargas | 2 | - | - | - | - | - | |
15 | Molotov | 272 | molotov | 2 | - | - | - | - | - | |
16 | Missile | 273 | missile | - | 2 | - | - | 79 | 59-60 | - |
17 | Colt .45 (Pistol) | 274 | colt45 | 3 | - | - | 77 | 50-51 | - | |
18 | Python (.357) | 275 | python | 3 | - | - | 77 | 88-89 | - | |
19 | Chrome Shotgun | 277 | chromegun | 4 | - | - | 78 | 66-67 | - | |
20 | Spaz Shotgun (S.P.A.S. 12) | 278 | shotgspa | 4 | - | - | 78 | 85-86 | 87 | |
21 | Stubby Shotgun | 279 | buddyshot | 4 | - | - | 78 | 66-67 | - | |
22 | Tec-9 | 281 | tec9 | 5 | - | - | 78 | 71-72 | 73 | |
23 | Uzi 9mm (Uz-I) | 282 | uzi | 5 | - | - | 78 | 54-55 | 56 | |
24 | Ingram Mac 10 | 283 | ingramsl | 5 | - | - | 78 | 71-72 | 73 | |
25 | MP5 (MP) | 284 | mp5lng | 5 | - | - | 78 | 90-91 | 56 | |
26 | M4 | 280 | m4 | 6 | - | - | 78 | 74-75 | 76 | |
27 | Ruger (Kruger) | 276 | ruger | 6 | - | - | 78 | 74-75 | 76 | |
28 | Sniper Rifle | 285 | sniper | 8 | - | - | 80 | 57-58 | 76 | |
29 | PSG-1 (.308 Sniper) | 286 | laser | 8 | - | - | 80 | 57-58 | 76 | |
30 | Rocket Launcher | 287 | rocketla | 7 | - | - | 79 | 59-60 | - | |
31 | Flame Thrower | 288 | flame | 7 | - | - | - | - | - | |
32 | M60 | 289 | m60 | 7 | - | - | 78 | 68-69 | 70 | |
33 | Minigun | 290 | minigun | 7 | - | - | - | 54-55 | - | |
34 | Detonator | 9 | - | - | - | - | - | |||
35 | HeliCanon | - | 7 | - | - | 78 | 68-69 | 70 | ||
36 | Camera | 292 | camera | 9 | - | - | - | - | - |
For VC v1.0:
- ^ Array starts at 0x6B6558, for group 1 weapons only.
- ^ Array starts at 0x6B657C, for group 1 weapons only.
- ^ Array starts at 0x6B65A0.
- ^ Array starts at 0x6B65F0.
- ^ Array starts at 0x6B6660.
Note that some weapons share the same SFX but plays them differently (M4 and Ruger firing sound for example).
San Andreas
San Andreas is the first GTA that lets you dual wield weapons. Information on weapons, melee combat, textures, and models are located in the same files as in Vice City.
GTA IV
Main article: List of Weapons (GTA4)
External links
- http://www.gtavice.com/weapons/
- http://www.gtasanandreas.net/weapons/
- GTAForums: Generic SA SCM Documentation
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