Pickup
A pickup is a spinning object (with a glowing halo in GTA III and Vice City) that can disappear when the player goes through it or interacts with it. If the model is a usable weapon, the player can "pick" it up and use it. Some pickups are created as collectibles. They are usually difficult to find but collecting them is required for a 100% completion of the game. Mines are classified as a type of pickup though their usage is limited to GTA III. Nearly all pickups are saved in block 7 of the save file in GTA III, block 8 in Vice City, and block 6 in San Andreas. Other than script-based creations listed below, the only other time a pickup is created in the game is when a character dies and drops money or weapons.
Mission script
0213 | ![]() ![]() ![]() |
creates a pickup |
0214 | ![]() ![]() ![]() |
checks if the pickup has been collected |
0215 | ![]() ![]() ![]() |
removes the pickup |
02E1 | ![]() ![]() ![]() |
creates a money pickup |
02EC | ![]() ![]() |
creates a hidden package |
02F0 | ![]() |
creates a mine |
02F1 | ![]() |
creates a nautical mine |
032B | ![]() ![]() ![]() |
creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo |
035B | ![]() |
creates a drop-off package, used in the Donald Love's mission "A Drop In The Ocean" |
03DB | ![]() |
adds a blip with properties to the pickup |
03DC | ![]() ![]() ![]() |
adds a blip to the pickup |
03DD | ![]() |
adds a sprite blip to the pickup |
048C | ![]() ![]() |
checks if there is any pickup at the coordinates point |
04A6 | ![]() ![]() |
creates a protection pickup |
0517 | ![]() ![]() |
creates a locked property pickup |
0518 | ![]() ![]() |
creates a for sale property pickup |
055B | ![]() |
creates a clothes pickup |
0958 | ![]() |
creates a snapshot |
0959 | ![]() |
creates a horseshoe |
095A | ![]() |
creates an oyster |
Pac-Man pickups
Pac-Man pickups are a collection of pickups unique to GTA III. The entire collection is interestingly named "Pac Man" and the pickups "Power Pills," references to the Pac-Man arcade game. They can only be collected while the player is in a vehicle and have a spinning halo that is unique from all other pickups in the game. There are two types of pickups: "race" used for donkey magazines during "Big'N'Veiny", and "scramble" used for platinums during "Bullion Run". These pickups are a separate class from the above so pickup opcodes do not work on them and they aren't saved into the save file.
02C3 | Creates a collection of donkey magazine pickups |
02C5 | Gets the number of donkey magazine pickups collected |
02C6 | Removes all donkey magazine and platinum pickups |
02C7 | Creates a collection of platinum pickups |
02C8 | Gets the number of platinum pickups collected in a vehicle |
02C9 | Clears the number of platinum pickups collected in a vehicle |
02D9 | Clears the number of donkey magazine pickups collected |
02DA | Creates a single donkey magazine pickup |
See also
Save pickup, a code snippet that allows the ability to save the game when a pickup is picked up.
Buying property, a code snippet that allows to buy a property and view a cinematic scene.