Difference between revisions of "PEDS"
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{{Research}} | {{Research}} | ||
{{IdeSection | {{IdeSection | ||
− | | game = {{Icon|t}} {{Icon|4}} | + | |game = {{Icon|t}} {{Icon|4}} |
− | | description = Used to define characters and pedestrians | + | |description = Used to define characters and pedestrians |
}} | }} | ||
'''PEDS''' is a section in the [[item definition]] file in [[GTA III]], [[Vice City]], [[San Andreas]], and [[GTA IV]]. It is used to define characters and pedestrians and some of their properties. | '''PEDS''' is a section in the [[item definition]] file in [[GTA III]], [[Vice City]], [[San Andreas]], and [[GTA IV]]. It is used to define characters and pedestrians and some of their properties. | ||
== Format == | == Format == | ||
− | === GTA III | + | === GTA III === |
This section is mainly used in the <code>default.ide</code> file. | This section is mainly used in the <code>default.ide</code> file. | ||
{{Pre| | {{Pre| | ||
peds | peds | ||
− | |||
Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask | Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask | ||
− | # Vice City | + | end |
+ | }} | ||
+ | |||
+ | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" | ||
+ | !style="width: 3em;"|{{Icon|3}} | ||
+ | !style="width: 12em;"|Identifier | ||
+ | !style="width: 6em;" |Type | ||
+ | !Description | ||
+ | |- | ||
+ | |A ||Id ||integer ||Unique model ID | ||
+ | |- | ||
+ | |B ||ModelName ||string ||Name of the .dff [[model file]], without extension | ||
+ | |- | ||
+ | |C ||TxdName ||string ||Name of the .txd [[texture dictionary]], without extension | ||
+ | |- | ||
+ | |D ||Default pedtype ||string ||The default [[ped type]] of the ped | ||
+ | |- | ||
+ | |E ||Behavior ||string ||The behavior of the ped as defined in the pedstats.dat file | ||
+ | |- | ||
+ | |F ||AnimGroup ||string ||The animation group for movements of the ped ([[#Animation groups|see below]]) | ||
+ | |- | ||
+ | |G ||Cars can drive mask ||hex ||The [[CARS (IDE Section)|classes of vehicle]] that the ped will drive in [[flag field]] representation as hex value ([[#Car groups|see below]]). | ||
+ | |} | ||
+ | |||
+ | ==== Car groups ==== | ||
+ | {|class="wikitable" | ||
+ | !rowspan="2" |Class ||colspan="2" |Flag | ||
+ | |- | ||
+ | !Hex ||Binary | ||
+ | |- | ||
+ | |''none'' ||0 ||<code>0000 0000</code> | ||
+ | |- | ||
+ | |poorfamily ||1 ||<code>0000 0001</code> | ||
+ | |- | ||
+ | |richfamily ||2 ||<code>0000 0010</code> | ||
+ | |- | ||
+ | |executive ||4 ||<code>0000 0100</code> | ||
+ | |- | ||
+ | |worker ||8 ||<code>0000 1000</code> | ||
+ | |- | ||
+ | |special ||10 ||<code>0001 0000</code> | ||
+ | |- | ||
+ | |big ||20 ||<code>0010 0000</code> | ||
+ | |- | ||
+ | |taxi ||40 ||<code>0100 0000</code> | ||
+ | |} | ||
+ | |||
+ | === Vice City === | ||
+ | This section is mainly used in the <code>default.ide</code> file. | ||
+ | {{Pre| | ||
+ | peds | ||
Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Animfile, Radio1, Radio2 | Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Animfile, Radio1, Radio2 | ||
end | end | ||
Line 19: | Line 68: | ||
{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" | ||
− | ! style="width: | + | !style="width: 3em;"|{{Icon|VC}} |
− | ! style="width: | + | !style="width: 12em;"|Identifier |
− | ! style="width: | + | !style="width: 6em;" |Type |
− | ! | + | !Description |
− | ! | + | |- |
+ | |A ||Id ||integer ||Unique model ID | ||
+ | |- | ||
+ | |B ||ModelName ||string ||Name of the .dff [[model file]], without extension | ||
+ | |- | ||
+ | |C ||TxdName ||string ||Name of the .txd [[texture dictionary]], without extension | ||
+ | |- | ||
+ | |D ||Default pedtype ||string ||The default [[ped type]] of the ped | ||
+ | |- | ||
+ | |E ||Behavior ||string ||The behavior of the ped as defined in the pedstats.dat file | ||
+ | |- | ||
+ | |F ||AnimGroup ||string ||The animation group for movements of the ped ([[#Animation groups|see below]]) | ||
+ | |- | ||
+ | |G ||Cars can drive mask ||hex ||The [[CARS (IDE Section)|classes of vehicle]] that the ped will drive in [[flag field]] representation as hex value ([[#Car groups 2|see below]]). | ||
+ | |- | ||
+ | |H ||Animfile ||string ||The animation file for secondary animations (like sunbathing) | ||
+ | |- | ||
+ | |I,J ||Radio1, Radio2 ||integer[2] ||Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio ([[#Radio stations|see below]]) | ||
+ | |} | ||
+ | |||
+ | ==== Car groups ==== | ||
+ | {|class="wikitable" | ||
+ | !rowspan="2" |Class ||colspan="2" |Flag | ||
+ | |- | ||
+ | !Hex ||Binary | ||
+ | |- | ||
+ | |''none'' ||0 ||<code>0000 0000 0000</code> | ||
+ | |- | ||
+ | |normal ||1 ||<code>0000 0000 0001</code> | ||
+ | |- | ||
+ | |poorfamily ||2 ||<code>0000 0000 0010</code> | ||
|- | |- | ||
− | | | + | |richfamily ||4 ||<code>0000 0000 0100</code> |
|- | |- | ||
− | | | + | |executive ||8 ||<code>0000 0000 1000</code> |
|- | |- | ||
− | | | + | |worker ||10 ||<code>0000 0001 0000</code> |
|- | |- | ||
− | | | + | |big ||20 ||<code>0000 0010 0000</code> |
|- | |- | ||
− | | | + | |taxi ||40 ||<code>0000 0100 0000</code> |
|- | |- | ||
− | | | + | |moped ||80 ||<code>0000 1000 0000</code> |
|- | |- | ||
− | | | + | |motorbike ||100 ||<code>0001 0000 0000</code> |
|- | |- | ||
− | | | + | |leisureboat ||200 ||<code>0010 0000 0000</code> |
|- | |- | ||
− | | | + | |workerboat ||400 ||<code>0100 0000 0000</code> |
|} | |} | ||
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{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" | ||
− | ! style="width: | + | !style="width: 3em;"|{{Icon|SA}} |
− | ! style="width: 12em;"| Identifier | + | !style="width: 12em;"|Identifier |
− | ! style="width: 6em;" | Type | + | !style="width: 6em;" |Type |
− | ! Description | + | !Description |
|- | |- | ||
− | | A || Id || integer || Unique model ID | + | |A ||Id ||integer ||Unique model ID |
|- | |- | ||
− | | B || ModelName || string || Name of the .dff [[model file]], without extension | + | |B ||ModelName ||string ||Name of the .dff [[model file]], without extension |
|- | |- | ||
− | | C || TxdName || string || Name of the .txd [[texture dictionary]], without extension | + | |C ||TxdName ||string ||Name of the .txd [[texture dictionary]], without extension |
|- | |- | ||
− | | D || Default pedtype || string || The default [[ped type]] of the ped | + | |D ||Default pedtype ||string ||The default [[ped type]] of the ped |
|- | |- | ||
− | | E || Behavior || string || The behavior of the ped as defined in the pedstats.dat file | + | |E ||Behavior ||string ||The behavior of the ped as defined in the pedstats.dat file |
|- | |- | ||
− | | F || AnimGroup || string || The animation group for movements of the ped ([[ | + | |F ||AnimGroup ||string ||The animation group for movements of the ped ([[#Animation groups|see below]]) |
|- | |- | ||
− | | G || Cars can drive mask || hex || The [[CARS (IDE Section)#Vehicle Classes|class of vehicle]] that the ped will drive as hex value. | + | |G ||Cars can drive mask ||hex ||The [[CARS (IDE Section)#Vehicle Classes|class of vehicle]] that the ped will drive as hex value. |
|- | |- | ||
− | | H || Flags || hex || | + | |H ||Flags ||hex || |
|- | |- | ||
− | | I || Animfile || string || The animation file for secondary animations (like sunbathing) | + | |I ||Animfile ||string ||The animation file for secondary animations (like sunbathing) |
|- | |- | ||
− | | J,K || Radio1, Radio2 || integer[2] || Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio ([[ | + | |J,K ||Radio1, Radio2 ||integer[2] ||Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio ([[#Radio stations|see below]]) |
|- | |- | ||
− | | L || VoiceArchive || string || The [[Audio stream|sound file]] for the ped's voices | + | |L ||VoiceArchive ||string ||The [[Audio stream|sound file]] for the ped's voices |
|- | |- | ||
− | | M,N || Voice1, Voice2 || string[2] || The ped's voices (its dialogue), doesn't include screams and pains | + | |M,N ||Voice1, Voice2 ||string[2] ||The ped's voices (its dialogue), doesn't include screams and pains |
|} | |} | ||
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{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" | ||
− | ! style="width: 3em;"| {{Icon|4}} | + | !style="width: 3em;"|{{Icon|4}} |
− | ! style="width: 12em;"| Identifier | + | !style="width: 12em;"|Identifier |
− | ! style="width: 6em;" | Type | + | !style="width: 6em;" |Type |
− | ! Description | + | !Description |
|- | |- | ||
− | | A || Model || string || Unique model name without extension, located in <code>..\pc\models\cdimages\componentpeds.img</code> | + | |A ||Model ||string ||Unique model name without extension, located in <code>..\pc\models\cdimages\componentpeds.img</code> |
|- | |- | ||
− | | B || Props || string || Unique prop (like helmets, glasses, hats) model name without extension, located in <code>..\pc\models\cdimages\componentpeds.img</code>, use <code>null</code> for unavailable props | + | |B ||Props ||string ||Unique prop (like helmets, glasses, hats) model name without extension, located in <code>..\pc\models\cdimages\componentpeds.img</code>, use <code>null</code> for unavailable props |
|- | |- | ||
− | | C || Pedtype || string || The default [[Ped type#GTA IV|ped type]] of the ped | + | |C ||Pedtype ||string ||The default [[Ped type#GTA IV|ped type]] of the ped |
|- | |- | ||
− | | D || Animgroup || string || | + | |D ||Animgroup ||string || |
|- | |- | ||
− | | E || Gesturegroup || string || <code>GESTURES@MALE</code> or <code>GESTURES@FEMALE</code> | + | |E ||Gesturegroup ||string ||<code>GESTURES@MALE</code> or <code>GESTURES@FEMALE</code> |
|- | |- | ||
− | | F || Gesturephonegroup || string || <code>GESTURES@M_PHONE</code> or <code>GESTURES@F_PHONE</code> | + | |F ||Gesturephonegroup ||string ||<code>GESTURES@M_PHONE</code> or <code>GESTURES@F_PHONE</code> |
|- | |- | ||
− | | G || Facialgroup || string || Located in <code>anim.img</code>, supported files begin with <code>facials@</code> | + | |G ||Facialgroup ||string ||Located in <code>anim.img</code>, supported files begin with <code>facials@</code> |
|- | |- | ||
− | | H || Visemegroup || string || Located in <code>anim.img</code>, supported files begin with <code>visemes@</code> | + | |H ||Visemegroup ||string ||Located in <code>anim.img</code>, supported files begin with <code>visemes@</code> |
|- | |- | ||
− | | I || Flags || hex || always 0 | + | |I ||Flags ||hex ||always 0 |
|- | |- | ||
− | | J || Animfile || string || The animation file without extension for movements of the ped, located in <code>anim.img</code>, supported files begin with <code>move_{{hint|x|m/f/gng}}@</code> | + | |J ||Animfile ||string ||The animation file without extension for movements of the ped, located in <code>anim.img</code>, supported files begin with <code>move_{{hint|x|m/f/gng}}@</code> |
|- | |- | ||
− | | K || Blendshapefile || string || Used for cutscene models, otherwise <code>null</code> | + | |K ||Blendshapefile ||string ||Used for cutscene models, otherwise <code>null</code> |
|- | |- | ||
− | | L,M || Radio1, Radio2 || integer[2] || Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio. Value '-1' - random radio stations, which listening a ped in the car. | + | |L,M ||Radio1, Radio2 ||integer[2] ||Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio. Value '-1' - random radio stations, which listening a ped in the car. |
|- | |- | ||
− | | N || Audiotype || string || always <code>PED_TYPE_PLAYER</code> | + | |N ||Audiotype ||string ||always <code>PED_TYPE_PLAYER</code> |
|- | |- | ||
− | | O || Firstvoice || string || The audio bank for the ped's voice | + | |O ||Firstvoice ||string ||The audio bank for the ped's voice |
|- | |- | ||
− | | P || Lastvoice || string || always <code>VOICE_PLY_CR</code> | + | |P ||Lastvoice ||string ||always <code>VOICE_PLY_CR</code> |
|} | |} | ||
Line 149: | Line 228: | ||
=== Radio stations === | === Radio stations === | ||
This is a list of available radio stations. | This is a list of available radio stations. | ||
− | {| class="wikitable" | + | {|class="wikitable" |
− | ! Number | + | !rowspan="2" |Number |
− | ! colspan="2" | Station | + | !colspan="2" |Station |
|- | |- | ||
− | + | !{{Icon|VC}} ||{{Icon|SA}} | |
|- | |- | ||
− | | 0 || Wildstyle || Playback FM | + | |0 ||Wildstyle ||Playback FM |
|- | |- | ||
− | | 1 || Flash FM || K Rose | + | |1 ||Flash FM ||K Rose |
|- | |- | ||
− | | 2 || KChat || WCTR | + | |2 ||KChat ||WCTR |
|- | |- | ||
− | | 3 || Fever 105 || K-DST | + | |3 ||Fever 105 ||K-DST |
|- | |- | ||
− | | 4 || VRock || Bounce FM | + | |4 ||VRock ||Bounce FM |
|- | |- | ||
− | | 5 || VCPR || SF-UR | + | |5 ||VCPR ||SF-UR |
|- | |- | ||
− | | 6 || Espantoso || Radio Los Santos | + | |6 ||Espantoso ||Radio Los Santos |
|- | |- | ||
− | | 7 || Emotion 98.3 || Radio X | + | |7 ||Emotion 98.3 ||Radio X |
|- | |- | ||
− | | 8 || Wave 103 || CSR 103.9 | + | |8 ||Wave 103 ||CSR 103.9 |
|- | |- | ||
− | | 9 || Default vehicle's station || K-Jah West | + | |9 ||Default vehicle's station ||K-Jah West |
|- | |- | ||
− | | 10 || Radio off || Master Sounds 98.3 | + | |10 ||Radio off ||Master Sounds 98.3 |
|- | |- | ||
− | | 11 || - || User Track Player | + | |11 ||- ||User Track Player |
|- | |- | ||
− | | 12 || - || Radio Off | + | |12 ||- ||Radio Off |
|} | |} | ||
Latest revision as of 03:39, 2 April 2017
Supported games: | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brief description: | Used to define characters and pedestrians | |||||||||||||||
IDE Sections:
|
PEDS is a section in the item definition file in GTA III, Vice City, San Andreas, and GTA IV. It is used to define characters and pedestrians and some of their properties.
Contents
Format
GTA III
This section is mainly used in the default.ide
file.
peds Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask end
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique model ID |
B | ModelName | string | Name of the .dff model file, without extension |
C | TxdName | string | Name of the .txd texture dictionary, without extension |
D | Default pedtype | string | The default ped type of the ped |
E | Behavior | string | The behavior of the ped as defined in the pedstats.dat file |
F | AnimGroup | string | The animation group for movements of the ped (see below) |
G | Cars can drive mask | hex | The classes of vehicle that the ped will drive in flag field representation as hex value (see below). |
Car groups
Class | Flag | |
---|---|---|
Hex | Binary | |
none | 0 | 0000 0000
|
poorfamily | 1 | 0000 0001
|
richfamily | 2 | 0000 0010
|
executive | 4 | 0000 0100
|
worker | 8 | 0000 1000
|
special | 10 | 0001 0000
|
big | 20 | 0010 0000
|
taxi | 40 | 0100 0000
|
Vice City
This section is mainly used in the default.ide
file.
peds Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Animfile, Radio1, Radio2 end
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique model ID |
B | ModelName | string | Name of the .dff model file, without extension |
C | TxdName | string | Name of the .txd texture dictionary, without extension |
D | Default pedtype | string | The default ped type of the ped |
E | Behavior | string | The behavior of the ped as defined in the pedstats.dat file |
F | AnimGroup | string | The animation group for movements of the ped (see below) |
G | Cars can drive mask | hex | The classes of vehicle that the ped will drive in flag field representation as hex value (see below). |
H | Animfile | string | The animation file for secondary animations (like sunbathing) |
I,J | Radio1, Radio2 | integer[2] | Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio (see below) |
Car groups
Class | Flag | |
---|---|---|
Hex | Binary | |
none | 0 | 0000 0000 0000
|
normal | 1 | 0000 0000 0001
|
poorfamily | 2 | 0000 0000 0010
|
richfamily | 4 | 0000 0000 0100
|
executive | 8 | 0000 0000 1000
|
worker | 10 | 0000 0001 0000
|
big | 20 | 0000 0010 0000
|
taxi | 40 | 0000 0100 0000
|
moped | 80 | 0000 1000 0000
|
motorbike | 100 | 0001 0000 0000
|
leisureboat | 200 | 0010 0000 0000
|
workerboat | 400 | 0100 0000 0000
|
San Andreas
This section is mainly used in the peds.ide
file.
peds Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Flags, Animfile, Radio1, Radio2, VoiceArchive, Voice1, Voice2 end
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique model ID |
B | ModelName | string | Name of the .dff model file, without extension |
C | TxdName | string | Name of the .txd texture dictionary, without extension |
D | Default pedtype | string | The default ped type of the ped |
E | Behavior | string | The behavior of the ped as defined in the pedstats.dat file |
F | AnimGroup | string | The animation group for movements of the ped (see below) |
G | Cars can drive mask | hex | The class of vehicle that the ped will drive as hex value. |
H | Flags | hex | |
I | Animfile | string | The animation file for secondary animations (like sunbathing) |
J,K | Radio1, Radio2 | integer[2] | Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio (see below) |
L | VoiceArchive | string | The sound file for the ped's voices |
M,N | Voice1, Voice2 | string[2] | The ped's voices (its dialogue), doesn't include screams and pains |
GTA IV
This section is mainly used in the ..\common\data\peds.ide
file.
Identifier | Type | Description | |
---|---|---|---|
A | Model | string | Unique model name without extension, located in ..\pc\models\cdimages\componentpeds.img
|
B | Props | string | Unique prop (like helmets, glasses, hats) model name without extension, located in ..\pc\models\cdimages\componentpeds.img , use null for unavailable props
|
C | Pedtype | string | The default ped type of the ped |
D | Animgroup | string | |
E | Gesturegroup | string | GESTURES@MALE or GESTURES@FEMALE
|
F | Gesturephonegroup | string | GESTURES@M_PHONE or GESTURES@F_PHONE
|
G | Facialgroup | string | Located in anim.img , supported files begin with facials@
|
H | Visemegroup | string | Located in anim.img , supported files begin with visemes@
|
I | Flags | hex | always 0 |
J | Animfile | string | The animation file without extension for movements of the ped, located in anim.img , supported files begin with move_x@
|
K | Blendshapefile | string | Used for cutscene models, otherwise null
|
L,M | Radio1, Radio2 | integer[2] | Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio. Value '-1' - random radio stations, which listening a ped in the car. |
N | Audiotype | string | always PED_TYPE_PLAYER
|
O | Firstvoice | string | The audio bank for the ped's voice |
P | Lastvoice | string | always VOICE_PLY_CR
|
Animation groups
These are the animation groups that are used in the game (there are more player-specific). The definitions of these groups hardcoded. Most of these animations are located in the ped.ifp
file.
- busywoman
- fatman
- fatwoman
- gang1
- gang2
- man
- oldfatman
- oldman
- oldwoman
- player
- sexywoman
- shopping
- shuffle
- woman
Introduced in Vice City:
- jogger
- jogwoman
- skate (Note: column H requires "skate" when using this else the game will crash upon spawning the ped)
Introduced in San Andreas:
- pro
- swat
Radio stations
This is a list of available radio stations.
Statistics
Total number of PEDS entries in:
- GTA III: 83 (max 90)
- Vice City: 126 (max 130)
- San Andreas: 276
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |