Difference between revisions of "PEDS"

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(separate SA)
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== Format ==
 
== Format ==
=== GTA III, Vice City, and San Andreas ===
+
=== GTA III and Vice City ===
In GTA III and Vice City this section is mainly used in the <code>default.ide</code> file, while in San Andreas it is mainly used in the <code>peds.ide</code> file.
+
This section is mainly used in the <code>default.ide</code> file.
<pre<includeonly></includeonly> style="overflow-x: auto;">
+
{{Pre|
 
peds
 
peds
 
# GTA III
 
# GTA III
Line 15: Line 15:
 
# Vice City
 
# Vice City
 
Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Animfile, Radio1, Radio2
 
Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Animfile, Radio1, Radio2
# San Andreas
 
Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Animfile, Radio1, Radio2, VoiceArchive, Voice1, Voice2
 
 
end
 
end
</pre>
+
}}
  
 
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
 
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
 
! style="width: 2em;"| {{Icon|3}}
 
! style="width: 2em;"| {{Icon|3}}
 
! style="width: 2em;"| {{Icon|VC}}
 
! style="width: 2em;"| {{Icon|VC}}
 +
! style="width: 12em;"| Identifier
 +
! style="width: 6em;" | Type
 +
! Description
 +
|-
 +
| colspan="2"| A || Id || integer || Unique model ID
 +
|-
 +
| colspan="2"| B || ModelName || string || Name of the .dff [[model file]], without extension
 +
|-
 +
| colspan="2"| C || TxdName || string || Name of the .txd [[texture dictionary]], without extension
 +
|-
 +
| colspan="2"| D || Default pedtype || string || The default [[ped type]] of the ped
 +
|-
 +
| colspan="2"| E || Behavior || string || The behavior of the ped as defined in the pedstats.dat file
 +
|-
 +
| colspan="2"| F || AnimGroup || string || The animation group for movements of the ped ([[PEDS#Animation groups|see below]])
 +
|-
 +
| colspan="2"| G || Cars can drive mask || hex || The [[CARS (IDE Section)#Vehicle Classes|class of vehicle]] that the ped will drive as hex value.
 +
|-
 +
| - || H || {{a|c}} | Animfile || string || The animation file for secondary animations (like sunbathing)
 +
|-
 +
| - || I,J || {{a|c}} | Radio1, Radio2 || integer[2] || Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio ([[PEDS#Radio stations|see below]])
 +
|}
 +
 +
=== San Andreas ===
 +
This section is mainly used in the <code>peds.ide</code> file.
 +
{{Pre|
 +
peds
 +
Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Flags, Animfile, Radio1, Radio2, VoiceArchive, Voice1, Voice2
 +
end
 +
}}
 +
 +
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
 
! style="width: 2em;"| {{Icon|SA}}
 
! style="width: 2em;"| {{Icon|SA}}
 
! style="width: 12em;"| Identifier
 
! style="width: 12em;"| Identifier
Line 28: Line 58:
 
! Description
 
! Description
 
|-
 
|-
| colspan="3"| A || Id || integer || Unique model ID
+
| A || Id || integer || Unique model ID
 +
|-
 +
| B || ModelName || string || Name of the .dff [[model file]], without extension
 
|-
 
|-
| colspan="3"| B || ModelName || string || Name of the .dff [[model file]], without extension
+
| C || TxdName || string || Name of the .txd [[texture dictionary]], without extension
 
|-
 
|-
| colspan="3"| C || TxdName || string || Name of the .txd [[texture dictionary]], without extension
+
| D || Default pedtype || string || The default [[ped type]] of the ped
 
|-
 
|-
| colspan="3"| D || Default pedtype || string || The default [[ped type]] of the ped
+
| E || Behavior || string || The behavior of the ped as defined in the pedstats.dat file
 
|-
 
|-
| colspan="3"| E || Behavior || string || The behavior of the ped as defined in the pedstats.dat file
+
| F || AnimGroup || string || The animation group for movements of the ped ([[PEDS#Animation groups|see below]])
 
|-
 
|-
| colspan="3"| F || AnimGroup || string || The animation group for movements of the ped ([[PEDS#Animation groups|see below]])
+
| G || Cars can drive mask || hex || The [[CARS (IDE Section)#Vehicle Classes|class of vehicle]] that the ped will drive as hex value.
 
|-
 
|-
| colspan="3"| G || Cars can drive mask || hex || The [[CARS (IDE Section)#Vehicle Classes|class of vehicle]] that the ped will drive as hex value.
+
| H || Flags || hex ||
 
|-
 
|-
| - || colspan="2"| H || {{a|c}} | Animfile || string || The animation file for secondary animations (like sunbathing)
+
| I || Animfile || string || The animation file for secondary animations (like sunbathing)
 
|-
 
|-
| - || colspan="2"| I,J || {{a|c}} | Radio1, Radio2 || integer[2] || Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio ([[PEDS#Radio stations|see below]])
+
| J,K || Radio1, Radio2 || integer[2] || Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio ([[PEDS#Radio stations|see below]])
 
|-
 
|-
| - || - || {{a|c}} | K || {{a|c}} | VoiceArchive || string || The [[Audio stream|sound file]] for the ped's voices
+
| L || VoiceArchive || string || The [[Audio stream|sound file]] for the ped's voices
 
|-
 
|-
| - || - || {{a|c}} | L,M || {{a|c}} | Voice1, Voice2 || string[2] || The ped's voices (its dialogue), doesn't include screams and pains
+
| M,N || Voice1, Voice2 || string[2] || The ped's voices (its dialogue), doesn't include screams and pains
 
|}
 
|}
 
==== Animation groups ====
 
These are the animation groups that are used in the game (there are more player-specific). The definitions of these groups [[hardcoded]]. Most of these animations are located in the <code>ped.ifp</code> file.
 
* busywoman
 
* fatman
 
* fatwoman
 
* gang1
 
* gang2
 
* man
 
* oldfatman
 
* oldman
 
* oldwoman
 
* player
 
* sexywoman
 
* shopping
 
* shuffle
 
* woman
 
Introduced in Vice City:
 
* jogger
 
* jogwoman
 
* skate (Note: column H requires "skate" when using this else the game will crash upon spawning the ped)
 
Introduced in San Andreas:
 
* pro
 
* swat
 
  
 
=== GTA IV ===
 
=== GTA IV ===
Line 114: Line 122:
 
| P || Lastvoice || string || always <code>VOICE_PLY_CR</code>
 
| P || Lastvoice || string || always <code>VOICE_PLY_CR</code>
 
|}
 
|}
 +
 +
=== Animation groups ===
 +
These are the animation groups that are used in the game (there are more player-specific). The definitions of these groups [[hardcoded]]. Most of these animations are located in the <code>ped.ifp</code> file.
 +
* busywoman
 +
* fatman
 +
* fatwoman
 +
* gang1
 +
* gang2
 +
* man
 +
* oldfatman
 +
* oldman
 +
* oldwoman
 +
* player
 +
* sexywoman
 +
* shopping
 +
* shuffle
 +
* woman
 +
Introduced in Vice City:
 +
* jogger
 +
* jogwoman
 +
* skate (Note: column H requires "skate" when using this else the game will crash upon spawning the ped)
 +
Introduced in San Andreas:
 +
* pro
 +
* swat
  
 
=== Radio stations ===
 
=== Radio stations ===

Revision as of 00:12, 15 June 2016

PEDS (IDE section)
Supported games:GTA III Vice City San Andreas GTA IV
Brief description:Used to define characters and pedestrians
IDE Sections:
2DFX AMAT ANIM CARS HIER HAND MLO OBJS
PATH PEDS TANM TOBJ TREE TXDP WEAP

PEDS is a section in the item definition file in GTA III, Vice City, San Andreas, and GTA IV. It is used to define characters and pedestrians and some of their properties.

Format

GTA III and Vice City

This section is mainly used in the default.ide file.

peds
# GTA III
Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask
# Vice City
Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Animfile, Radio1, Radio2
end
GTA III Vice City Identifier Type Description
A Id integer Unique model ID
B ModelName string Name of the .dff model file, without extension
C TxdName string Name of the .txd texture dictionary, without extension
D Default pedtype string The default ped type of the ped
E Behavior string The behavior of the ped as defined in the pedstats.dat file
F AnimGroup string The animation group for movements of the ped (see below)
G Cars can drive mask hex The class of vehicle that the ped will drive as hex value.
- H Animfile string The animation file for secondary animations (like sunbathing)
- I,J Radio1, Radio2 integer[2] Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio (see below)

San Andreas

This section is mainly used in the peds.ide file.

peds
Id, ModelName, TxdName, Default pedtype, Behavior, AnimGroup, Cars can drive mask, Flags, Animfile, Radio1, Radio2, VoiceArchive, Voice1, Voice2
end
San Andreas Identifier Type Description
A Id integer Unique model ID
B ModelName string Name of the .dff model file, without extension
C TxdName string Name of the .txd texture dictionary, without extension
D Default pedtype string The default ped type of the ped
E Behavior string The behavior of the ped as defined in the pedstats.dat file
F AnimGroup string The animation group for movements of the ped (see below)
G Cars can drive mask hex The class of vehicle that the ped will drive as hex value.
H Flags hex
I Animfile string The animation file for secondary animations (like sunbathing)
J,K Radio1, Radio2 integer[2] Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio (see below)
L VoiceArchive string The sound file for the ped's voices
M,N Voice1, Voice2 string[2] The ped's voices (its dialogue), doesn't include screams and pains

GTA IV

This section is mainly used in the ..\common\data\peds.ide file.

GTA IV Identifier Type Description
A Model string Unique model name without extension, located in ..\pc\models\cdimages\componentpeds.img
B Props string Unique prop (like helmets, glasses, hats) model name without extension, located in ..\pc\models\cdimages\componentpeds.img, use null for unavailable props
C Pedtype string The default ped type of the ped
D Animgroup string
E Gesturegroup string GESTURES@MALE or GESTURES@FEMALE
F Gesturephonegroup string GESTURES@M_PHONE or GESTURES@F_PHONE
G Facialgroup string Located in anim.img, supported files begin with facials@
H Visemegroup string Located in anim.img, supported files begin with visemes@
I Flags hex always 0
J Animfile string The animation file without extension for movements of the ped, located in anim.img, supported files begin with move_x@
K Blendshapefile string Used for cutscene models, otherwise null
L,M Radio1, Radio2 integer[2] Ped's preferred radio station, only works if the ped is driving a vehicle with a working radio. Value '-1' - random radio stations, which listening a ped in the car.
N Audiotype string always PED_TYPE_PLAYER
O Firstvoice string The audio bank for the ped's voice
P Lastvoice string always VOICE_PLY_CR

Animation groups

These are the animation groups that are used in the game (there are more player-specific). The definitions of these groups hardcoded. Most of these animations are located in the ped.ifp file.

  • busywoman
  • fatman
  • fatwoman
  • gang1
  • gang2
  • man
  • oldfatman
  • oldman
  • oldwoman
  • player
  • sexywoman
  • shopping
  • shuffle
  • woman

Introduced in Vice City:

  • jogger
  • jogwoman
  • skate (Note: column H requires "skate" when using this else the game will crash upon spawning the ped)

Introduced in San Andreas:

  • pro
  • swat

Radio stations

This is a list of available radio stations.

Number Station
Vice City San Andreas
0 Wildstyle Playback FM
1 Flash FM K Rose
2 KChat WCTR
3 Fever 105 K-DST
4 VRock Bounce FM
5 VCPR SF-UR
6 Espantoso Radio Los Santos
7 Emotion 98.3 Radio X
8 Wave 103 CSR 103.9
9 Default vehicle's station K-Jah West
10 Radio off Master Sounds 98.3
11 - User Track Player
12 - Radio Off

Statistics

Total number of PEDS entries in:

GTA III: 83 (max 90)
Vice City: 126 (max 130)
San Andreas: 276