Difference between revisions of "Text"
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|- | |- | ||
|[[03D6]] ||{{Icon|t}} ||CLEAR_<wbr>THIS_<wbr>BIG_<wbr>PRINT | |[[03D6]] ||{{Icon|t}} ||CLEAR_<wbr>THIS_<wbr>BIG_<wbr>PRINT | ||
+ | |} | ||
+ | |||
+ | === Hardcoded messages === | ||
+ | The following are lists of all big messages that are hardcoded into the games to appear in certain events. | ||
+ | |||
+ | ==== Vice City ==== | ||
+ | {|class="wikitable" | ||
+ | !GXT ||Duration ||Style ||Event | ||
+ | |- | ||
+ | |BUSTED ||5000 ||3 ||Being arrested | ||
+ | |- | ||
+ | |DEAD ||4000 ||3 ||Being killed | ||
+ | |- | ||
+ | |GOODBOY ||5000 ||1 ||Hitting a criminal being chased by a cop | ||
+ | |- | ||
+ | |TAXI ||4500 ||2 ||Taking a taxi shortcut | ||
|} | |} | ||
Revision as of 08:36, 26 February 2016
Contents
Help message
A help message is text displayed in the top left corner of the screen with a dark semi-transparent rectangular background. The default text color of the help message is gray, which uses the token ~w~
in the GXT file.
Mission script
The following tables list all opcodes and native functions related to help messages that can be used in a script.
Opcodes
03E5 | PRINT_ | |
03E6 | CLEAR_ | |
0512 | PRINT_ | |
0513 | PRINT_ | |
08FE | IS_ | |
0989 | SET_ | |
0A2A | IS_ |
Native functions
CLEAR_HELP | |
PRINT_HELP | |
PRINT_HELP_FOREVER |
Hardcoded messages
The following are lists of all help messages that are hardcoded into the games to appear in certain events. Like all help messages, they can be cleared through the script.
GTA III
GXT | Event |
---|---|
CHEAT1 | Inputting most cheats. |
CHEAT2 | Inputting weapon cheats. |
CHEAT3 | Inputting health cheat. |
CHEAT4 | Inputting armor cheat. |
CHEAT5 | Inputting wanted level cheats. |
CHEAT6 | Inputting money cheat. |
CHEAT7 | Inputting weather cheats. |
CINCAM | Selecting cinematic camera |
GA_6 | Acquiring car bomb with timed detonator at the bomb shop. |
GA_6B | |
GA_7 | Acquiring car bomb with engine ignition detonation at the bomb shop. |
GA_7B | |
GA_8 | Acquiring car bomb with remote-control detonator at the bomb shop. |
GA_21 | Attempting to open a garage that already has the maximum number of cars allowed. |
Vice City
GXT | Event |
---|---|
CHEAT1 | Inputting most cheats. |
CHEAT2 | Inputting weapon cheats. |
CHEAT3 | Inputting health cheat. |
CHEAT4 | Inputting armor cheat. |
CHEAT5 | Inputting wanted level cheats. |
CHEAT7 | Inputting weather cheats. |
GA_6 | Acquiring car bomb with timed detonator at the bomb shop. |
GA_6B | |
GA_7 | Acquiring car bomb with engine ignition detonation at the bomb shop. |
GA_7B | |
GA_8 | Acquiring car bomb with remote-control detonator at the bomb shop. |
GA_21 | Attempting to open a garage that already has the maximum number of cars allowed. |
PROP_1 | Attempting to pickup a forsale property pickup without enough money. |
PROP_2 | Attempting to pickup a forsale property pickup while on a mission. |
PU_CF1 | Attempting to pick up a weapon that you already have of the same type. |
PU_CF3 | |
PU_CF4 |
Big message
A big message is a large styled text generally positioned on the center or bottom right side of the screen. A big message can prioritize its display over other big messages of the same style. A high-priority big message immediately overwrites any other big messages of the same style currently being displayed. Any low-priority big messages will queue up until the one being currently displayed is finished. Big messages of styles 1 and 2 behaves differently — their fading sequence must end before the overwriting text is displayed. They still obey the time duration so if the time duration for the overwriting text ends before it is displayed, it will not display at all.
Mission script
Opcodes
00BA | PRINT_ | |
01E3 | PRINT_ | |
0217 | PRINT_ | |
0218 | PRINT_ | |
036D | PRINT_ | |
036E | PRINT_ | |
036F | PRINT_ | |
0370 | PRINT_ | |
0371 | PRINT_ | |
03D6 | CLEAR_ |
Hardcoded messages
The following are lists of all big messages that are hardcoded into the games to appear in certain events.
Vice City
GXT | Duration | Style | Event |
---|---|---|---|
BUSTED | 5000 | 3 | Being arrested |
DEAD | 4000 | 3 | Being killed |
GOODBOY | 5000 | 1 | Hitting a criminal being chased by a cop |
TAXI | 4500 | 2 | Taking a taxi shortcut |
Display text
Text can be displayed in a very customizable way. The following table lists all opcodes related to displaying this type of text.
Opcode | Games | Command | Image |
---|---|---|---|
033E | DISPLAY_ |
||
033F | SET_ |
||
0340 | SET_ |
||
0341 | SET_ |
||
0342 | SET_ |
||
0343 | SET_ |
||
0344 | SET_ |
||
0345 | SET_ |
||
0346 | SET_ |
||
0347 | SET_ |
||
0348 | SET_ |
||
0349 | SET_ |
||
03E0 | SET_ |
||
03E4 | SET_ |
||
03F0 | USE_ | ||
045A | DISPLAY_ |
||
045B | DISPLAY_ |
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |