Difference between revisions of "Multiplayer"

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Several projects have been created by fans to bring multiplayer to GTA 3, including:
 
Several projects have been created by fans to bring multiplayer to GTA 3, including:
 +
* ''Active projects:''
 +
** [[GTA Connected]] (GTA:C) [http://gtaconnected.com/ (Official Website)]
 +
 
* ''Inactive or canceled projects:''
 
* ''Inactive or canceled projects:''
* [http://guardians.ch/ggm/ ggm]
+
** ggm [http://guardians.ch/ggm/ (Official Website)]
* [[Multi Theft Auto]] [http://www.multitheftauto.com/]
+
** [[Liberty Unleashed]] [http://liberty-unleashed.co.uk/ (Official Website)]
* [[Liberty Unleashed]] [http://liberty-unleashed.co.uk/]
+
** [[Multi Theft Auto]] [http://www.multitheftauto.com/ (Official Website)]
* ''Active projects:''
 
** [[GTA Connected]] (GTA:C) [http://gtaconnected.com/]
 
  
 
==GTA VC==
 
==GTA VC==
 
GTA Vice City was released without multiplayer support, it only featured single player gaming. Projects which have been created by fans to bring multiplayer to GTA VC include:
 
GTA Vice City was released without multiplayer support, it only featured single player gaming. Projects which have been created by fans to bring multiplayer to GTA VC include:
 +
* ''Active projects:''
 +
** [[GTA Connected]] (GTA:C) [http://gtaconnected.com/ (Official Website)]
 +
** [[Vice City Multiplayer]] (VC:MP) [https://www.vc-mp.org/ (Official Website)]
 +
 
* ''Inactive or canceled projects:''
 
* ''Inactive or canceled projects:''
* [[GTATournament|gtaTournament]] [http://www.gtat.org/]
+
** [[GTATournament|gtaTournament]] [http://www.gtat.org/]
* [http://www.gtaforums.com/index.php?showforum=202 VC-MP on GTAForums]
+
** [[Multi Theft Auto]] [http://www.multitheftauto.com/]
* [[Multi Theft Auto]] [http://www.multitheftauto.com/]
+
** Networked: VC ''previously known as Vice City: Players'' [http://code.google.com/p/networked-vc/]
* [[GTALC Multiplayer]] [http://www.jacksmininetwork.co.uk/gtalcmultiplayer]
+
** [[State Of Liberty Online]] [http://www.gtasolonline.com/]
* [[State Of Liberty Online]] [http://www.gtasolonline.com/]
+
** [[Vice City Online]] [http://www.gtagaming.com/vco]
* [[Vice City Online]] [http://www.gtagaming.com/vco]
 
* [[Networked: VC]] ''previously known as Vice City: Players'' [http://code.google.com/p/networked-vc/]
 
* ''Active projects:''
 
** [[GTA Connected]] (GTA:C) [http://gtaconnected.com/]
 
  
 
==GTA SA==
 
==GTA SA==
 
GTA San Andreas was released without multiplayer support, it only featured single player gaming on the PC. The PS2 and Xbox releases support a basic two player mode on one console. Projects which have been created by fans to bring multiplayer to GTA SA include:
 
GTA San Andreas was released without multiplayer support, it only featured single player gaming on the PC. The PS2 and Xbox releases support a basic two player mode on one console. Projects which have been created by fans to bring multiplayer to GTA SA include:
 +
 +
* ''Active projects:''
 +
** [[GTA Connected]] (GTA:C) [http://gtaconnected.com/ (Official Website)]
 +
** [[Multi Theft Auto]] (MTA:SA) [http://www.mtasa.com/ (Official Website)]
 +
** [[San Andreas Multiplayer]] (SA:MP) [http://www.sa-mp.com/ (Official Website)]
 +
** {{GTAF|998562|CoopAndreas}} [https://github.com/Tornamic/CoopAndreas (GitHub repository)]
  
 
* ''Inactive or canceled projects:''
 
* ''Inactive or canceled projects:''
 +
** SA Syncer [https://github.com/borsuczyna/sa-syncer (GitHub repository)]
 +
** {{GTAG|518|2 player co-op on 1 PC}} - ''Requires two USB game controllers''
 +
** {{GTAG|767|Bounce-Multiplayer}}
 +
** GrandTheftPlayers
 +
** GTA:RUMBLE
 +
** [[GTATournament|gtaTournament]] [http://www.gtat.org/]
 
** {{GTAF|255730|Multi Mayhem}}
 
** {{GTAF|255730|Multi Mayhem}}
 
** NET.GTA
 
** NET.GTA
 +
** Project Andreas Reloaded [http://www.projecta.com.net.sc]
 
** SA-2P
 
** SA-2P
 
** SanAnarchy
 
** SanAnarchy
** GTA:RUMBLE
 
** GrandTheftPlayers
 
 
** [[San Andreas Party]] - ''canceled and source released''
 
** [[San Andreas Party]] - ''canceled and source released''
** {{GTAG|767|Bounce-Multiplayer}}
 
** [[Project Andreas Reloaded]] [http://www.projecta.com.net.sc]
 
** [[GTATournament|gtaTournament]] [http://www.gtat.org/]
 
** {{GTAG|518|2 player co-op on 1 PC}} - ''Requires two USB game controllers''
 
* ''Active projects:''
 
** [[Multi Theft Auto]] (MTA:SA) [http://www.mtasa.com/]
 
** [[San Andreas Multiplayer]] (SA:MP) [http://www.sa-mp.com/]
 
** [[GTA Connected]] (GTA:C) [http://gtaconnected.com/]
 
  
 
==GTA LCS==
 
==GTA LCS==
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Since there are huge possibilities to make multiplayer deeper than Rockstar had created, there are teams working on an expanded multiplayer for GTA IV.
 
Since there are huge possibilities to make multiplayer deeper than Rockstar had created, there are teams working on an expanded multiplayer for GTA IV.
  
* ''Inactive or canceled projects:''
 
** [[IV: Online]] [http://www.ivonline.net/ (Official Website)]
 
** [[Four Multiplayer]] [http://www.four-mp.com/ (Official Website)]
 
** [[Networked: IV]] [http://networked-iv.com/ (Official Website)]
 
 
* ''Active projects:''
 
* ''Active projects:''
 +
** [[CitizenMP:IV Reloaded]] [https://citizeniv.net/ (Official Website)]
 
** [[IV Multiplayer]] [http://iv-mp.eu/ (Official Website)]
 
** [[IV Multiplayer]] [http://iv-mp.eu/ (Official Website)]
** [[CitizenMP:IV Reloaded]] [https://citizeniv.net/ (Official Website)]
 
 
** [[GTA Connected]] [https://gtaconnected.com/ (Official Website)]
 
** [[GTA Connected]] [https://gtaconnected.com/ (Official Website)]
 +
* ''Inactive or canceled projects:''
 +
** [[Four Multiplayer]] [http://www.four-mp.com/ (Official Website)]
 +
** IV: Online [http://www.ivonline.net/ (Official Website)]
 +
** Networked: IV [http://networked-iv.com/ (Official Website)]
  
 
{{MP-navi}}
 
{{MP-navi}}
 
{{N|4|LCS|SA|VC|3}}
 
{{N|4|LCS|SA|VC|3}}
 
[[Category:GTA_1]][[Category:GTA 2]][[Category:GTA VCS]]
 
[[Category:GTA_1]][[Category:GTA 2]][[Category:GTA VCS]]

Latest revision as of 22:55, 9 November 2024

The term multiplayer comes from the phrase "multiple players" and describes a game several people can play together. In some computer games, multiple players can play the same game together by connecting their computers together with a local network or by using the Internet.

GTA 1 and GTA 2 were released with multiplayer support both for the PC only, but GTA 3, GTA VC and GTA SA were not. GTA LCS and GTA VCS have multiplayer support both for the PSP only. GTA 4 is currently the only GTA that has native multiplayer support on all its platforms.

Various projects have been released or are being developed by fans of the GTA series to add multiplayer gaming to GTA 3, GTA VC and GTA SA. Some fans have created other projects to improve the multiplayer systems for GTA 1 and GTA 2.

GTA 1

The original Grand Theft Auto was released with a multiplayer system by DMA Design (now called "Rockstar North"), but most players find it too difficult to use. It features two gameplay modes:

  • Deathmatch - players kill each other by any means. The first player to reach the required number of kills wins the game.
  • Cannonball Run - players must drive through a series of checkpoints to the finish. The first player to reach the finish wins the game.

This edition allows 1-4 players in each multiplayer game.

There is a multiplayer project out called GTADS that allows users with decent ping (<150ms) to play GTA 1/London with one another. It is currently in its Beta Release 1.13.

GTA 2

Grand Theft Auto 2 was released with an all-new multiplayer system by Rockstar Games. It is a big improvement over GTA 1, featuring specialized multiplayer levels with new game modes. However, it is still difficult for most users to set up games, especially when trying to play on computers behind routers and firewalls.

There are three gameplay modes:

  • Deathmatch - players kill each other by any means to gain "frags". If a player kills himself or herself, he or she gets one or more "frags" deducted. GTA 2 does not allow negative numbers of frags. There are two ways a Deathmatch game can end:
    • A player reaches the required number of kills and wins the game.
    • The time limit runs out, in which case the player with most kills wins the game. If both players have the same number of frags, the game is a draw.
  • Tag - One player starts off "it", that player can't pickup weapons, can't see arrows and their car burns quickly. Whoever kills that player will then become "it". The player who has been "it" the longest when the time limit runs out is the winner.
  • Points - each player tries to gain more points than the others. Points are given in the same way as the regular game, although killing another player gives a large points bonus. There are two ways a Points game can end:
    • A player reaches the points limit and wins the game.
    • The time limit runs out, in which case the player with most points wins the game. If both players have the same number of points, the game is a draw.

There are various fan made levels that add racing or cannonball run style gameplay. Custom levels can have new game modes but it has yet to be fully taken advantage of.

There are three projects created by fans to improve the multiplayer system in GTA 2. These projects concentrate on making it easier to find other GTA 2 players, as well create games and join games:

One of the (yet incomplete) projects focuses on the same without opening multiple ports and possibly incorporating stats in the future:

The default GTA 2 multiplayer maps support 2-6 players. Custom maps/scripts can support from 1 to 6 players.

GTA 2 uses simple tick mechanism similar to one used in GTA 1 to synchronize games. The engine was built with this in mind so that if you always use same controls, the game will always perform the same way (even random functions depend on this), so GTA 2 only transfers player key input and a tick message to advance 1 frame. Sometimes it skips frames on high latency, which means the sync is near perfect, but needs very low latency (anything below 100 - 120 ms packet roundtrip is playable). For more players sum the pings to get the latency the game will run at. This means over cable or DSL GTA 2 is playable with three or fewer players and on LAN it is easily playable with six because of low latency/ping.

GTA 3

Grand Theft Auto III was released without multiplayer support, it only featured single player gaming. There are hints within the game files (like menu screens) showing that multiplayer was planned to be included, but never made it into the final build of the game.

Several projects have been created by fans to bring multiplayer to GTA 3, including:

GTA VC

GTA Vice City was released without multiplayer support, it only featured single player gaming. Projects which have been created by fans to bring multiplayer to GTA VC include:

GTA SA

GTA San Andreas was released without multiplayer support, it only featured single player gaming on the PC. The PS2 and Xbox releases support a basic two player mode on one console. Projects which have been created by fans to bring multiplayer to GTA SA include:

GTA LCS

GTA Liberty City Stories was released with multiplayer support for the PSP only but not for the PS2. It supports up to six players through WiFi ad-hoc mode.

GTA VCS

GTA Vice City Stories was released with multiplayer support for the PSP only but not for the PS2. Similar to GTA LCS, it supports up to six players through WiFi ad-hoc mode.

GTA 4

Grand Theft Auto IV was released with multiplayer support on all its platforms. The PS3 and XBox 360 versions support up to 16 players online while the PC version supports up to 32 players online. There are 15 modes to choose from:

  • One Man Army
    • Deathmatch
    • Mafiya Work
    • Car Jack City
    • Race
    • GTA Race
    • Free Mode, Party Mode
  • Teamwork
    • Team Deathmatch
    • Team Mafiya Work
    • Team Car Jack City
    • Turf War
    • Cops'n'Crooks
  • Co-op
    • Hangman's NOOSE
    • Deal Breaker
    • Bomb da Base II

Since there are huge possibilities to make multiplayer deeper than Rockstar had created, there are teams working on an expanded multiplayer for GTA IV.