Difference between revisions of "Object.dat"
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m (Spaceeinstein moved page Dynamic Object to Object.dat over redirect) |
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{{file-stub}} | {{file-stub}} | ||
+ | {{lowercase}} | ||
+ | The '''<code>object.dat</code>''' file is located in the <code>.\data</code> directory of [[GTA III]], [[Vice City]], and [[San Andreas]], or the <code>.\common\data</code> directory of [[GTA IV]]. It allows objects defined in an [[IDE]] file to be dynamic and able to interact with the environment. | ||
− | + | == Format == | |
+ | Documentation of the format already exists within the file itself. | ||
− | {{N| | + | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" |
+ | !style="width: 3em;" |{{Icon|3}} {{Icon|VC}} | ||
+ | !style="width: 3em;" |{{Icon|SA}} | ||
+ | !style="width: 12em;" |Identifier | ||
+ | !style="width: 6em;" |Type | ||
+ | !Description | ||
+ | |- | ||
+ | |colspan="2" |A ||Object name ||string || | ||
+ | |- | ||
+ | |colspan="2" |B ||Mass ||float || | ||
+ | |- | ||
+ | |colspan="2" |C ||TurnMass ||float || | ||
+ | |- | ||
+ | |colspan="2" |D ||Air Resistance ||float || | ||
+ | |- | ||
+ | |colspan="2" |E ||Elasticity ||float || | ||
+ | |- | ||
+ | |colspan="2" |F ||Percent Submerged ||float || | ||
+ | |- | ||
+ | |colspan="2" |G ||Uproot Limit ||float || | ||
+ | |- | ||
+ | |colspan="2" |H ||Collision Damage Multiplier ||float || | ||
+ | |- | ||
+ | |colspan="2" |I ||Collision Damage Effect ||integer || | ||
+ | |- | ||
+ | |colspan="2" |J ||Special Collision Response Cases ||integer || | ||
+ | |- | ||
+ | |colspan="2" |K ||Camera to avoid this object ||integer || | ||
+ | |- | ||
+ | | ||L ||{{a|c}} |Causes Explosion ||integer || | ||
+ | |- | ||
+ | | ||M ||{{a|c}} |FX_TYPE ||integer || | ||
+ | |- | ||
+ | | ||N,O,P ||{{a|c}} |FX_OFFSET ||float[3] || | ||
+ | |- | ||
+ | | ||Q ||{{a|c}} |FX_NAME ||string || | ||
+ | |- | ||
+ | | ||R ||{{a|c}} |B-SM ||float || | ||
+ | |- | ||
+ | | ||S ||{{a|c}} |B-VX ||float || | ||
+ | |- | ||
+ | | ||T ||{{a|c}} |B-VY ||float || | ||
+ | |- | ||
+ | | ||U ||{{a|c}} |B-VZ ||float || | ||
+ | |- | ||
+ | | ||V ||{{a|c}} |B-VR ||float || | ||
+ | |- | ||
+ | | ||W ||{{a|c}} |B-GUN ||integer || | ||
+ | |- | ||
+ | | ||X ||{{a|c}} |B_SPK ||integer || | ||
+ | |} | ||
− | [[Category: | + | [[Category:Map Formats]] |
+ | {{N|4|SA|VC|3}} |
Revision as of 04:20, 12 September 2017
The object.dat
file is located in the .\data
directory of GTA III, Vice City, and San Andreas, or the .\common\data
directory of GTA IV. It allows objects defined in an IDE file to be dynamic and able to interact with the environment.
Format
Documentation of the format already exists within the file itself.
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |