Difference between revisions of "Rail transport"
(trains article stub) |
m |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
− | [[File:gta1_train.jpg|thumb| | + | [[File:gta1_train.jpg|thumb|A train in GTA 1]] |
− | '''Rail transport''' is part of public transport system used across the entire Grand Theft Auto game series. It was first introduced in [[GTA 1]] as high-speed rail. The player may enter | + | '''Rail transport''' is a part of public transport system used across the entire Grand Theft Auto game series. It was first introduced in [[GTA 1]] as high-speed rail. The player may enter a train at a station and travel around the city. The train is controlled by game logic, however the player is able to take control of the train and its speed. If the train controlled by the player collides with another train, both immediately explode. |
− | Earlier games does not | + | Earlier games does not intensively use trains for the player activity. Beyond that there is lack of rail transport in Vice City. Things changed since [[San Andreas]], when the first missions involving trains were introduced, such as 'Wrong Side of the Tracks', 'Snail Trail', 'Green Goo'. There is also a side mission where the player transports freight around the state under a time limit. |
==Mission Script== | ==Mission Script== | ||
Line 14: | Line 14: | ||
* [[06DD]] – SET_TRAIN_CRUISE_SPEED | * [[06DD]] – SET_TRAIN_CRUISE_SPEED | ||
* [[06DE]] – GET_TRAIN_CABOOSE | * [[06DE]] – GET_TRAIN_CABOOSE | ||
+ | * [[078A]] – GET_TRAIN_CARRIAGE | ||
+ | * [[07BD]] – DELETE_MISSION_TRAIN | ||
+ | * [[07BE]] – MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED | ||
+ | * [[07C7]] – SET_MISSION_TRAIN_COORDINATES | ||
+ | * [[0981]] – HAS_TRAIN_DERAILED | ||
+ | * [[09AE]] – IS_CHAR_IN_ANY_TRAIN | ||
+ | * [[09CF]] – SET_TRAIN_FORCED_TO_SLOW_DOWN | ||
+ | * [[09E3]] – FIND_TRAIN_DIRECTION | ||
+ | |||
{{Incomplete}} | {{Incomplete}} | ||
− | == | + | ==Train data== |
* {{Icon|3}} [[train.dat]], [[train2.dat]] | * {{Icon|3}} [[train.dat]], [[train2.dat]] | ||
− | * {{Icon|SA}} [[ | + | * {{Icon|3}} {{Icon|SA}} {{Icon|4}} [[tracks.dat]] |
{{Incomplete}} | {{Incomplete}} | ||
Line 24: | Line 33: | ||
* {{Icon|SA}} {{Icon|4}} [[X Train Track Editor]] – by {{U|xmen}} | * {{Icon|SA}} {{Icon|4}} [[X Train Track Editor]] – by {{U|xmen}} | ||
− | {{N| | + | {{N||4|SA|3|5}} |
− | [[Category:GTA 2]] [[Category:GTA 1]] | + | [[Category:GTA 2]] [[Category:GTA 1]][[Category:Documentation]] |
Latest revision as of 16:45, 22 May 2016
Rail transport is a part of public transport system used across the entire Grand Theft Auto game series. It was first introduced in GTA 1 as high-speed rail. The player may enter a train at a station and travel around the city. The train is controlled by game logic, however the player is able to take control of the train and its speed. If the train controlled by the player collides with another train, both immediately explode.
Earlier games does not intensively use trains for the player activity. Beyond that there is lack of rail transport in Vice City. Things changed since San Andreas, when the first missions involving trains were introduced, such as 'Wrong Side of the Tracks', 'Snail Trail', 'Green Goo'. There is also a side mission where the player transports freight around the state under a time limit.
Mission Script
- 06D7 – SWITCH_RANDOM_TRAINS
- 06D8 – CREATE_MISSION_TRAIN
- 06D9 – DELETE_MISSION_TRAINS
- 06DA – MARK_MISSION_TRAINS_AS_NO_LONGER_NEEDED
- 06DB – DELETE_ALL_TRAINS
- 06DC – SET_TRAIN_SPEED
- 06DD – SET_TRAIN_CRUISE_SPEED
- 06DE – GET_TRAIN_CABOOSE
- 078A – GET_TRAIN_CARRIAGE
- 07BD – DELETE_MISSION_TRAIN
- 07BE – MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED
- 07C7 – SET_MISSION_TRAIN_COORDINATES
- 0981 – HAS_TRAIN_DERAILED
- 09AE – IS_CHAR_IN_ANY_TRAIN
- 09CF – SET_TRAIN_FORCED_TO_SLOW_DOWN
- 09E3 – FIND_TRAIN_DIRECTION
This section is incomplete. You can help by fixing and expanding it.
Train data
This section is incomplete. You can help by fixing and expanding it.
Tools
- X Train Track Editor – by xmen
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |
Grand Theft Auto V | |
---|---|
File Formats | .awc • .dat • .gfx • .gxt2 • .ide • .meta/.ymt/.xml • .mrf • .patch • .rpf • .ybn/.ybd • .ycd • .ydd • .ydr • .yed • .yfd • .yft • .yld • .ymap • .ymf • .ynd • .ynv • .ypdb • .ysc • .ytd • .ytyp • .yvr |
Documentation | Bink Video • Native functions • Weather types |
Tools | OpenIV • GIMS Evo • CodeWalker |
Multiplayer | GTAForums: GTA Online |
Useful links | Community portal • Discussion forums • GTA V Modding Forum • GTA5-Mods • Native Functions Database (alloc8or) |