Difference between revisions of "List of opcodes"

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(added many opcode descriptions)
Line 639: Line 639:
 
|013A ||0 || || ||unsupported ||
 
|013A ||0 || || ||unsupported ||
 
|-style="background: lemonchiffon"
 
|-style="background: lemonchiffon"
|013B ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|3}} ||check car is in 2D area? ||
+
|013B ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|3}} ||check if car is dead in 2D area ||
 
|-style="background: lemonchiffon"
 
|-style="background: lemonchiffon"
|013C ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} ||check car is in 3D area? ||
+
|013C ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} ||check if car is dead in 3D area ||
 
|-
 
|-
 
|013D ||0 || || ||unsupported ||
 
|013D ||0 || || ||unsupported ||
Line 819: Line 819:
 
|0194 ||4 ||char handle, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||set char objective to go to point ||
 
|0194 ||4 ||char handle, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||set char objective to go to point ||
 
|-style="background: wheat"
 
|-style="background: wheat"
|0195 ||5 ||char handle, flt, flt, flt, flt || {{Icon|3}} ||set char objective (run with speed?) ||
+
|0195 ||5 ||char handle, flt, flt, flt, flt || {{Icon|3}} ||set char objective to guard area ||
 
|-style="background: wheat"
 
|-style="background: wheat"
 
|0196 ||1 ||char handle || {{Icon|3}} ||set char objective (?) ||
 
|0196 ||1 ||char handle || {{Icon|3}} ||set char objective (?) ||
Line 923: Line 923:
 
|[[01C8]] ||5 ||car handle, int, int, int, char handle || {{Icon|trilogy}} ||create char as passenger ||parameters rearranged in SB
 
|[[01C8]] ||5 ||car handle, int, int, int, char handle || {{Icon|trilogy}} ||create char as passenger ||parameters rearranged in SB
 
|-
 
|-
|01C9 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char ||
+
|01C9 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char on foot ||
 
|-
 
|-
|01CA ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char kill player ||
+
|01CA ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char kill player on foot ||
 
|-
 
|-
|01CB ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char ||
+
|01CB ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char kill char by any means ||
 
|-
 
|-
|01CC ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char kill player ||
+
|01CC ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char kill player by any means ||
 
|-
 
|-
|01CD ||2 ||char handle, char handle || {{Icon|3}} || ||similar to 01CE
+
|01CD ||2 ||char handle, char handle || {{Icon|3}} ||char avoid char on foot until safe ||
 
|-
 
|-
|01CE ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char avoid player ||
+
|01CE ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char avoid player on foot until safe ||
 
|-
 
|-
|01CF ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char avoid char ||
+
|01CF ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char avoid char on foot always ||
 
|-
 
|-
|01D0 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char avoid player ||
+
|01D0 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char avoid player on foot always ||
 
|-
 
|-
|01D1 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char follow char ||
+
|01D1 ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||char go to char on foot ||
 
|-
 
|-
|01D2 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char follow player ||
+
|01D2 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||char go to player on foot ||
 
|-
 
|-
 
|01D3 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task leave car ||
 
|01D3 ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task leave car ||
Line 1,085: Line 1,085:
 
|0219 ||— ||flt, flt, flt, flt, flt, flt, int, garage ID; flt, flt, flt, flt, flt, flt, flt, flt, int, garage ID || {{Icon|3}} {{Icon|VC}} ||create garage ||8 parameters in GTA III, 10 parameters in Vice City; parameters rearranged in SB
 
|0219 ||— ||flt, flt, flt, flt, flt, flt, int, garage ID; flt, flt, flt, flt, flt, flt, flt, flt, int, garage ID || {{Icon|3}} {{Icon|VC}} ||create garage ||8 parameters in GTA III, 10 parameters in Vice City; parameters rearranged in SB
 
|-
 
|-
|021A ||9 ||flt, flt, flt, flt, flt, flt, int, int, garage ID || {{Icon|3}} ||create garage (extended?) ||
+
|021A ||9 ||flt, flt, flt, flt, flt, flt, int, int, garage ID || {{Icon|3}} ||create garage with car model ||
 
|-
 
|-
 
|[[021B]] ||2 ||garage ID, car handle || {{Icon|trilogy}} ||set target car for mission garage ||
 
|[[021B]] ||2 ||garage ID, car handle || {{Icon|trilogy}} ||set target car for mission garage ||
Line 1,145: Line 1,145:
 
|0237 ||3 ||int, int, int || {{Icon|trilogy}} ||set gang weapons ||
 
|0237 ||3 ||int, int, int || {{Icon|trilogy}} ||set gang weapons ||
 
|-
 
|-
|0238 ||5 ||player handle, flt, flt, flt, flt || {{Icon|3}} ||set player objective (run?) ||
+
|0238 ||5 ||player handle, flt, flt, flt, flt || {{Icon|3}} ||set char objective to run to area ||
 
|-
 
|-
|0239 ||3 ||char handle, flt, flt || {{Icon|3}} {{Icon|VC}} ||task char run to coord ||
+
|0239 ||3 ||char handle, flt, flt || {{Icon|3}} {{Icon|VC}} ||set char objective to run to coord ||
 
|-
 
|-
 
|023A ||2 ||player handle, object handle || {{Icon|3}} ||check player is touching object on foot ||
 
|023A ||2 ||player handle, object handle || {{Icon|3}} ||check player is touching object on foot ||
Line 1,157: Line 1,157:
 
|[[023D]] ||1 ||string || {{Icon|trilogy}} ||check special actor loaded ||
 
|[[023D]] ||1 ||string || {{Icon|trilogy}} ||check special actor loaded ||
 
|-
 
|-
|023E ||2 ||car handle, int || {{Icon|3}} ||set car flag? ||
+
|023E ||2 ||car handle, int || {{Icon|3}} ||flash car (unused) ||
 
|-
 
|-
|023F ||2 ||char handle, int || {{Icon|3}} ||set char flag? ||
+
|023F ||2 ||char handle, int || {{Icon|3}} ||flash char (unused) ||
 
|-
 
|-
|0240 ||2 ||object handle, int || {{Icon|3}} ||set object flag? ||same flag as in 023E, 023F
+
|0240 ||2 ||object handle, int || {{Icon|3}} ||flash object (unused) ||
 
|-
 
|-
 
|0241 ||1 ||player handle || {{Icon|trilogy}} ||check player is in remote mode ||
 
|0241 ||1 ||player handle || {{Icon|trilogy}} ||check player is in remote mode ||
Line 1,213: Line 1,213:
 
|0291 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char attack when provoked ||
 
|0291 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char attack when provoked ||
 
|-
 
|-
|0292 ||2 ||player handle, int || {{Icon|3}} || ||similar to 0291
+
|0292 ||2 ||player handle, int || {{Icon|3}} || set player attack when provoked ||
 
|-
 
|-
|0293 ||1 ||var || {{Icon|trilogy}} || ||
+
|0293 ||1 ||var || {{Icon|trilogy}} ||get controller mode ||
 
|-
 
|-
 
|0294 ||2 ||car handle, int || {{Icon|trilogy}} ||set car can respray ||
 
|0294 ||2 ||car handle, int || {{Icon|trilogy}} ||set car can respray ||
Line 1,229: Line 1,229:
 
|0299 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||activate garage ||simulated in LC mod
 
|0299 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||activate garage ||simulated in LC mod
 
|-
 
|-
|029A ||? || || {{Icon|3}} || ||
+
|029A ||? || || {{Icon|3}} ||switch taxi timer (unused) ||
 
|-
 
|-
|029B ||5 ||int, flt, flt, flt, object handle || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|029B ||5 ||int, flt, flt, flt, object handle || {{Icon|trilogy}} ||create object with no offset ||parameters rearranged in SB
 
|-
 
|-
 
|029C ||1 ||car handle || {{Icon|3}} ||check car stopped ||
 
|029C ||1 ||car handle || {{Icon|3}} ||check car stopped ||
Line 1,243: Line 1,243:
 
|02A0 ||1 ||char handle || {{Icon|3}} ||check char stopped ||simulated in LC mod
 
|02A0 ||1 ||char handle || {{Icon|3}} ||check char stopped ||simulated in LC mod
 
|-
 
|-
|02A1 ||2 ||int, int || {{Icon|3}} || ||
+
|02A1 ||2 ||int, int || {{Icon|3}} ||message wait ||
 
|-
 
|-
|02A2 ||5 ||int, int, flt, flt, flt || {{Icon|3}} || ||
+
|02A2 ||5 ||int, int, flt, flt, flt || {{Icon|3}} ||add particle effect ||
 
|-
 
|-
 
|[[02A3]] ||1 ||int || {{Icon|trilogy}} ||set widescreen borders ||
 
|[[02A3]] ||1 ||int || {{Icon|trilogy}} ||set widescreen borders ||
Line 1,255: Line 1,255:
 
|02A6 ||3 ||object handle, int, var || {{Icon|3}} ||add blip sprite to object ||
 
|02A6 ||3 ||object handle, int, var || {{Icon|3}} ||add blip sprite to object ||
 
|-
 
|-
|02A7 ||5 ||int, flt, flt, flt, var || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|02A7 ||5 ||int, flt, flt, flt, var || {{Icon|trilogy}} ||add blip sprite for contact point ||parameters rearranged in SB
 
|-
 
|-
|02A8 ||5 ||int, flt, flt, flt, var || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|02A8 ||5 ||int, flt, flt, flt, var || {{Icon|trilogy}} ||add blip sprite for coord ||parameters rearranged in SB
 
|-
 
|-
 
|02A9 ||2 ||char handle, int || {{Icon|trilogy}} ||set char only damaged by player ||
 
|02A9 ||2 ||char handle, int || {{Icon|trilogy}} ||set char only damaged by player ||
Line 1,267: Line 1,267:
 
|02AC ||6 ||char handle, int, int, int, int, int || {{Icon|trilogy}} ||set car proofs ||
 
|02AC ||6 ||char handle, int, int, int, int, int || {{Icon|trilogy}} ||set car proofs ||
 
|-
 
|-
|02AD ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02AD ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 2D ||
 
|-
 
|-
|02AE ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02AE ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 2D (on foot) ||
 
|-
 
|-
|02AF ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02AF ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 2D (in car) ||
 
|-
 
|-
|02B0 ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02B0 ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 2D ||
 
|-
 
|-
|02B1 ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02B1 ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 2D (on foot) ||
 
|-
 
|-
|02B2 ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02B2 ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 2D (in car) ||
 
|-
 
|-
|02B3 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02B3 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 3D ||
 
|-
 
|-
|02B4 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02B4 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 3D (on foot) ||
 
|-
 
|-
|02B5 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02B5 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player in angled area 3D (in car) ||
 
|-
 
|-
|02B6 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02B6 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 3D ||
 
|-
 
|-
|02B7 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02B7 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 3D (on foot) ||
 
|-
 
|-
|02B8 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
+
|02B8 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||is player stopped in angled area 3D (in car) ||
 
|-
 
|-
 
|02B9 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||deactivate garage ||simulated in LC mod
 
|02B9 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||deactivate garage ||simulated in LC mod
 
|-
 
|-
|02BA ||2 ||garage ID, var || {{Icon|3}} ||query cars collected? ||
+
|02BA ||2 ||garage ID, var || {{Icon|3}} ||get number of cars collected by garage (unsupported) ||
 
|-
 
|-
|02BB ||2 ||garage ID, car handle || {{Icon|3}} ||check has this car been collected? ||
+
|02BB ||2 ||garage ID, car handle || {{Icon|3}} ||has specified car been taken to garage (unsupported) ||
 
|-
 
|-
|02BC ||1 ||int || {{Icon|3}} || ||
+
|02BC ||1 ||int || {{Icon|3}} ||set swat required ||
 
|-
 
|-
|02BD ||0 || || ||unsupported ||
+
|02BD ||0 || || ||set FBI required (unsupported) ||
 
|-
 
|-
|02BE ||0 || || ||unsupported ||
+
|02BE ||0 || || ||set FBI required (unsupported) ||
 
|-
 
|-
 
|02BF ||1 ||car handle || {{Icon|trilogy}} ||check car is in water ||
 
|02BF ||1 ||car handle || {{Icon|trilogy}} ||check car is in water ||
Line 1,359: Line 1,359:
 
|02DA ||3 ||flt, flt, flt || {{Icon|3}} ||create single donkey mag at coords ||
 
|02DA ||3 ||flt, flt, flt || {{Icon|3}} ||create single donkey mag at coords ||
 
|-
 
|-
|02DB ||2 ||car handle, flt || {{Icon|trilogy}} || ||
+
|02DB ||2 ||car handle, flt || {{Icon|trilogy}} || set boat cruise speed (unused?) ||
 
|-
 
|-
 
|02DC ||5 ||flt, flt, flt, flt, var || {{Icon|3}} ||get random char in area ||
 
|02DC ||5 ||flt, flt, flt, flt, var || {{Icon|3}} ||get random char in area ||
Line 1,379: Line 1,379:
 
|02E4 ||1 ||string || {{Icon|trilogy}} ||load cutscene data ||
 
|02E4 ||1 ||string || {{Icon|trilogy}} ||load cutscene data ||
 
|-
 
|-
|02E5 ||2 ||int, var || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|02E5 ||2 ||int, var || {{Icon|3}} {{Icon|VC}} ||create cutscene object ||parameters rearranged in SB
 
|-
 
|-
|02E6 ||2 ||object handle, string || {{Icon|3}} {{Icon|VC}} || ||
+
|02E6 ||2 ||object handle, string || {{Icon|3}} {{Icon|VC}} ||set cutscene anim ||
 
|-
 
|-
 
|02E7 ||0 || || {{Icon|trilogy}} ||start cutscene ||
 
|02E7 ||0 || || {{Icon|trilogy}} ||start cutscene ||
Line 1,435: Line 1,435:
 
|0300 ||6 ||string, int, int, int, int, int || {{Icon|3}} ||print text with 3 numbers now  ||
 
|0300 ||6 ||string, int, int, int, int, int || {{Icon|3}} ||print text with 3 numbers now  ||
 
|-
 
|-
|0301 ||0 || || ||unsupported ||
+
|0301 ||0 ||string, int, int, int, int, int || ||print text with 3 numbers soon (unused?) ||
 
|-
 
|-
 
|0302 ||7 ||string, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 4 numbers ||
 
|0302 ||7 ||string, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 4 numbers ||
Line 1,441: Line 1,441:
 
|0303 ||7 ||string, int, int, int, int, int, int || {{Icon|3}} {{Icon|SA}} ||print text with 4 numbers now ||
 
|0303 ||7 ||string, int, int, int, int, int, int || {{Icon|3}} {{Icon|SA}} ||print text with 4 numbers now ||
 
|-
 
|-
|0304 ||0 || || ||unsupported ||
+
|0304 ||0 ||string, int, int, int, int, int, int || ||print text with 4 numbers soon (unused?) ||
 
|-
 
|-
 
|0305 ||8 ||string, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 5 numbers ||
 
|0305 ||8 ||string, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 5 numbers ||
Line 1,447: Line 1,447:
 
|0306 ||8 ||string, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 5 numbers now ||
 
|0306 ||8 ||string, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 5 numbers now ||
 
|-
 
|-
|0307 ||0 || || ||unsupported ||
+
|0307 ||0 || || ||print text with 5 numbers soon (unused?) ||
 
|-
 
|-
 
|0308 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 6 numbers ||
 
|0308 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 6 numbers ||
Line 1,453: Line 1,453:
 
|0309 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 6 numbers now ||
 
|0309 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|3}} ||print text with 6 numbers now ||
 
|-
 
|-
|030A ||0 || || ||unsupported ||
+
|030A ||0 ||string, int, int, int, int, int, int, int, int  || ||print text with 6 numbers soon (unused?) ||
 
|-
 
|-
 
|030B ||? || || {{Icon|3}} ||? ||
 
|030B ||? || || {{Icon|3}} ||? ||
Line 1,483: Line 1,483:
 
|0318 ||1 ||string || {{Icon|trilogy}} ||set latest mission passed ||
 
|0318 ||1 ||string || {{Icon|trilogy}} ||set latest mission passed ||
 
|-
 
|-
|0319 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
+
|0319 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char running ||
 
|-
 
|-
 
|031A ||0 || || {{Icon|trilogy}} ||remove all fires ||
 
|031A ||0 || || {{Icon|trilogy}} ||remove all fires ||
Line 1,495: Line 1,495:
 
|031E ||2 ||car handle, int || {{Icon|trilogy}} ||check car has been damaged by weapon ||
 
|031E ||2 ||car handle, int || {{Icon|trilogy}} ||check car has been damaged by weapon ||
 
|-
 
|-
|031F ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} || ||
+
|031F ||2 ||char handle, char handle || {{Icon|3}} {{Icon|VC}} ||is char in chars group ||
 
|-
 
|-
|0320 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} || ||
+
|0320 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||is char in players group ||
 
|-
 
|-
 
|0321 ||1 ||char handle || {{Icon|trilogy}} ||set char to die ||
 
|0321 ||1 ||char handle || {{Icon|trilogy}} ||set char to die ||
Line 1,503: Line 1,503:
 
|0322 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||set player to die ||
 
|0322 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||set player to die ||
 
|-
 
|-
|0323 ||2 ||car handle, int || {{Icon|trilogy}} || ||
+
|0323 ||2 ||car handle, int || {{Icon|trilogy}} ||anchor boat ||
 
|-
 
|-
 
|[[0324]] ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} ||set pedgroup info ||
 
|[[0324]] ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} ||set pedgroup info ||
Line 1,517: Line 1,517:
 
|0329 ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check garage respray done ||
 
|0329 ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check garage respray done ||
 
|-
 
|-
|032A ||1 || || {{Icon|trilogy}} || ||
+
|032A ||1 || || {{Icon|trilogy}} ||set camera zoom ||
 
|-
 
|-
 
|032B ||7 ||int, int, int, flt, flt, flt, var || {{Icon|trilogy}} ||create weapon pickup ||parameters rearranged in SB
 
|032B ||7 ||int, int, int, flt, flt, flt, var || {{Icon|trilogy}} ||create weapon pickup ||parameters rearranged in SB
 
|-
 
|-
|032C ||2 ||car handle, car handle || {{Icon|3}} {{Icon|VC}} || ||
+
|032C ||2 ||car handle, car handle || {{Icon|3}} {{Icon|VC}} ||set car to ram car ||
 
|-
 
|-
|032D ||2 ||car handle, car handle || {{Icon|3}} || ||simulated in LC mod
+
|032D ||2 ||car handle, car handle || {{Icon|3}} ||set char to block car ||simulated in LC mod
 
|-
 
|-
|032E ||? || || {{Icon|3}} ||? ||
+
|032E ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
 
|032F ||0 || || ||unsupported ||
 
|032F ||0 || || ||unsupported ||
Line 1,535: Line 1,535:
 
|[[0332]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char bleeding ||
 
|[[0332]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char bleeding ||
 
|-
 
|-
|0333 ||? || || {{Icon|3}} ||? ||
+
|0333 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
|0334 ||? || || {{Icon|3}} ||? ||
+
|0334 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
 
|0335 ||1 ||int || {{Icon|trilogy}} ||set free resprays ||
 
|0335 ||1 ||int || {{Icon|trilogy}} ||set free resprays ||
 
|-
 
|-
|0336 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} || ||
+
|0336 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||set player visibility ||
 
|-
 
|-
 
|0337 ||2 ||char handle, int || {{Icon|trilogy}} ||set char visibility ||
 
|0337 ||2 ||char handle, int || {{Icon|trilogy}} ||set char visibility ||
Line 1,563: Line 1,563:
 
|0340 ||4 ||int, int, int, int || {{Icon|trilogy}} ||set text draw colors ||
 
|0340 ||4 ||int, int, int, int || {{Icon|trilogy}} ||set text draw colors ||
 
|-
 
|-
|0341 ||1 ||int || {{Icon|trilogy}} || ||
+
|0341 ||1 ||int || {{Icon|trilogy}} ||set text justify ||
 
|-
 
|-
 
|0342 ||1 ||int || {{Icon|trilogy}} ||set text draw centered ||
 
|0342 ||1 ||int || {{Icon|trilogy}} ||set text draw centered ||
Line 1,569: Line 1,569:
 
|0343 ||1 ||flt || {{Icon|trilogy}} ||set text draw line width ||
 
|0343 ||1 ||flt || {{Icon|trilogy}} ||set text draw line width ||
 
|-
 
|-
|0344 ||1 || || {{Icon|3}} {{Icon|SA}} || ||
+
|0344 ||1 || || {{Icon|3}} {{Icon|SA}} ||set text center size ||
 
|-
 
|-
 
|0345 ||1 ||int || {{Icon|trilogy}} ||set text draw background ||
 
|0345 ||1 ||int || {{Icon|trilogy}} ||set text draw background ||
 
|-
 
|-
|0346 ||4 ||int, int, int, int || {{Icon|3}} || ||
+
|0346 ||4 ||int, int, int, int || {{Icon|3}} ||set text background color ||
 
|-
 
|-
|0347 ||1 || || {{Icon|3}} || ||
+
|0347 ||1 || || {{Icon|3}} ||set text background only text (unsupported) ||
 
|-
 
|-
 
|0348 ||1 ||int || {{Icon|trilogy}} ||set text draw proportional ||
 
|0348 ||1 ||int || {{Icon|trilogy}} ||set text draw proportional ||
Line 1,581: Line 1,581:
 
|[[0349]] ||1 ||int || {{Icon|3}} {{Icon|SA}} ||set text draw font ||
 
|[[0349]] ||1 ||int || {{Icon|3}} {{Icon|SA}} ||set text draw font ||
 
|-
 
|-
|034A ||0 || || {{Icon|3}} || ||
+
|034A ||0 || || {{Icon|3}} ||portland (industrial) passed ||
 
|-
 
|-
|034B ||0 || || {{Icon|3}} || ||
+
|034B ||0 || || {{Icon|3}} ||staunton (commercial) passed ||
 
|-
 
|-
|034C ||0 || || {{Icon|3}} || ||
+
|034C ||0 || || {{Icon|3}} ||shoreside (suburban) passed ||
 
|-
 
|-
 
|034D ||4 ||object handle, flt, flt, int || {{Icon|trilogy}} ||rotate object ||IF and SET
 
|034D ||4 ||object handle, flt, flt, int || {{Icon|trilogy}} ||rotate object ||IF and SET
Line 1,591: Line 1,591:
 
|034E ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||move object ||IF and SET
 
|034E ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||move object ||IF and SET
 
|-
 
|-
|034F ||1 ||char handle || {{Icon|trilogy}} || ||
+
|034F ||1 ||char handle || {{Icon|trilogy}} ||remove char with fade out (I think, not tested) ||
 
|-
 
|-
 
|0350 ||2 ||char handle, int || {{Icon|trilogy}} ||set char maintain position when attacked ||
 
|0350 ||2 ||char handle, int || {{Icon|trilogy}} ||set char maintain position when attacked ||
Line 1,635: Line 1,635:
 
|0364 ||2 ||char handle, char handle || {{Icon|SA}} ||check has char spotted char ||
 
|0364 ||2 ||char handle, char handle || {{Icon|SA}} ||check has char spotted char ||
 
|-
 
|-
|0365 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
+
|0365 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set character objective to hail taxi ||
 
|-
 
|-
 
|0366 ||1 ||object handle || {{Icon|trilogy}} ||check has object been damaged ||
 
|0366 ||1 ||object handle || {{Icon|trilogy}} ||check has object been damaged ||
 
|-
 
|-
|0367 ||9 || || {{Icon|3}} || ||
+
|0367 ||9 || || {{Icon|3}} ||start headshot kill frenzy (?) ||
 
|-
 
|-
 
|0368 ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create ev crane ||
 
|0368 ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create ev crane ||
Line 1,665: Line 1,665:
 
|0373 ||0 || || {{Icon|trilogy}} ||set camera directly behind player ||
 
|0373 ||0 || || {{Icon|trilogy}} ||set camera directly behind player ||
 
|-
 
|-
|0374 ||1 || || {{Icon|3}} || ||
+
|0374 ||1 || || {{Icon|3}} ||set motion blur ||
 
|-
 
|-
|0375 ||4 || || {{Icon|3}} || ||
+
|0375 ||4 || || {{Icon|3}} ||print string in string ||
 
|-
 
|-
 
|0376 ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||create random char ||parameters rearranged in SB
 
|0376 ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||create random char ||parameters rearranged in SB
 
|-
 
|-
|0377 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
+
|0377 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set character objective to steal any car ||
 
|-
 
|-
|0378 ||3 || || {{Icon|3}} || ||
+
|0378 ||3 || || {{Icon|3}} ||set 2 repeated phone messages ||
 
|-
 
|-
|0379 ||3 || || {{Icon|3}} || ||
+
|0379 ||3 || || {{Icon|3}} ||set 2 phone messages ||
 
|-
 
|-
|037A ||4 || || {{Icon|3}} || ||
+
|037A ||4 || || {{Icon|3}} ||set 3 repeated phone messages ||
 
|-
 
|-
|037B ||4 || || {{Icon|3}} || ||
+
|037B ||4 || || {{Icon|3}} ||set 3 phone messages ||
 
|-
 
|-
|037C ||5 || || {{Icon|3}} || ||
+
|037C ||5 || || {{Icon|3}} ||set 4 repeated phone messages ||
 
|-
 
|-
|037D ||5 || || {{Icon|3}} || ||
+
|037D ||5 || || {{Icon|3}} ||set 4 phone messages ||
 
|-
 
|-
 
|037E ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||check sniper bullet is in area ||
 
|037E ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||check sniper bullet is in area ||
 
|-
 
|-
|037F ||0 || || {{Icon|3}} || ||
+
|037F ||0 || || {{Icon|3}} ||give player detonator ||
 
|-
 
|-
 
|0380 ||0 || || ||unsupported ||
 
|0380 ||0 || || ||unsupported ||
Line 1,697: Line 1,697:
 
|0383 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} ||check special car horn is on ||
 
|0383 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} ||check special car horn is on ||
 
|-
 
|-
|0384 ||4 ||string, string, int, int || {{Icon|trilogy}} ||print string in string ||
+
|0384 ||4 ||string, string, int, int || {{Icon|trilogy}} ||print string in string now ||
 
|-
 
|-
|0385 ||0 || || ||unsupported ||
+
|0385 ||0 || || ||print string in string soon ||
 
|-
 
|-
|0386 ||6 || || {{Icon|3}} || ||
+
|0386 ||6 || || {{Icon|3}} ||set 5 repeated phone messages ||
 
|-
 
|-
|0387 ||6 || || {{Icon|3}} || ||
+
|0387 ||6 || || {{Icon|3}} ||set 5 phone messages ||
 
|-
 
|-
|0388 ||7 || || {{Icon|3}} || ||
+
|0388 ||7 || || {{Icon|3}} ||set 6 repeated phone messages ||
 
|-
 
|-
|0389 ||7 || || {{Icon|3}} || ||
+
|0389 ||7 || || {{Icon|3}} ||set 6 phone messages ||
 
|-
 
|-
|038A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||check any cars in area ||
+
|038A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||check if point is obscured by a mission entity ||
 
|-
 
|-
 
|038B ||0 || || {{Icon|trilogy}} ||load requested models ||
 
|038B ||0 || || {{Icon|trilogy}} ||load requested models ||
Line 1,725: Line 1,725:
 
|0391 ||0 || || {{Icon|trilogy}} ||release txd ||
 
|0391 ||0 || || {{Icon|trilogy}} ||release txd ||
 
|-
 
|-
|[[0392]] ||2 ||object handle, int || {{Icon|trilogy}} || ||
+
|[[0392]] ||2 ||object handle, int || {{Icon|trilogy}} || set object dynamic ||
 
|-
 
|-
|0393 ||3 || || {{Icon|3}} {{Icon|SA}} || ||
+
|0393 ||3 || || {{Icon|3}} {{Icon|SA}} || set character animation speed ||
 
|-
 
|-
 
|[[0394]] ||1 ||int || {{Icon|trilogy}} ||play music ||
 
|[[0394]] ||1 ||int || {{Icon|trilogy}} ||play music ||
Line 1,737: Line 1,737:
 
|0397 ||2 ||car handle, int || {{Icon|trilogy}} ||switch car siren ||
 
|0397 ||2 ||car handle, int || {{Icon|trilogy}} ||switch car siren ||
 
|-
 
|-
|0398 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
+
|0398 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} ||switch ped roads on angled ||
 
|-
 
|-
|0399 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
+
|0399 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} ||switch ped roads off angled ||
 
|-
 
|-
|039A ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
+
|039A ||7 ||float, float, float, float, float, float, float || {{Icon|3}} ||switch roads on angled ||
 
|-
 
|-
|039B ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
+
|039B ||7 ||float, float, float, float, float, float, float || {{Icon|3}} ||switch roads off angled ||
 
|-
 
|-
|039C ||2 ||car handle, int || {{Icon|trilogy}} || ||
+
|039C ||2 ||car handle, int || {{Icon|trilogy}} ||set car waterproof ||
 
|-
 
|-
|039D ||12 || || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|039D ||12 || || {{Icon|3}} {{Icon|VC}} ||add moving particle effect ||parameters rearranged in SB
 
|-
 
|-
|039E ||2 ||char handle, int || {{Icon|trilogy}} || ||
+
|039E ||2 ||char handle, int || {{Icon|trilogy}} ||set char unable to be jacked (untested) ||
 
|-
 
|-
|039F ||3 ||car handle, float, float || {{Icon|trilogy}} || ||
+
|039F ||3 ||car handle, float, float || {{Icon|trilogy}} ||turn car to face coord ||
 
|-
 
|-
 
|03A0 ||3 ||car handle, float, float || {{Icon|3}} ||check car is picked up by crane ||
 
|03A0 ||3 ||car handle, float, float || {{Icon|3}} ||check car is picked up by crane ||
Line 1,763: Line 1,763:
 
|[[03A4]] ||1 ||string || {{Icon|trilogy}} ||name thread ||
 
|[[03A4]] ||1 ||string || {{Icon|trilogy}} ||name thread ||
 
|-
 
|-
|03A5 ||3 ||garage ID, int, int || {{Icon|3}} || ||
+
|03A5 ||3 ||garage ID, int, int || {{Icon|3}} ||change garage type with car model ||
 
|-
 
|-
 
|03A6 ||3 ||var, var, var || {{Icon|3}} ||get incoming cessna coordinates ||
 
|03A6 ||3 ||var, var, var || {{Icon|3}} ||get incoming cessna coordinates ||
Line 1,775: Line 1,775:
 
|03AA ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||play suspect last seen ||
 
|03AA ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||play suspect last seen ||
 
|-
 
|-
|03AB ||2 ||car handle, int || {{Icon|trilogy}} || ||
+
|03AB ||2 ||car handle, int || {{Icon|trilogy}} ||set car strong ||
 
|-
 
|-
|03AC ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
+
|03AC ||1 ||int || {{Icon|3}} {{Icon|VC}} ||remove route ||
 
|-
 
|-
|03AD ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
+
|03AD ||1 ||int || {{Icon|3}} {{Icon|VC}} ||toggle rubbish ||
 
|-
 
|-
|03AE ||6 ||float, float, float, float, float, float || {{Icon|3}} {{Icon|VC}} ||clear area of objects ||
+
|03AE ||6 ||float, float, float, float, float, float || {{Icon|3}} {{Icon|VC}} ||remove particle effects in area ||
 
|-
 
|-
|03AF ||1 ||int || {{Icon|trilogy}} || ||
+
|03AF ||1 ||int || {{Icon|trilogy}} ||toggle streaming ||
 
|-
 
|-
 
|[[03B0]] ||1 ||garage ID || {{Icon|trilogy}} ||check garage is open ||
 
|[[03B0]] ||1 ||garage ID || {{Icon|trilogy}} ||check garage is open ||
Line 1,799: Line 1,799:
 
|03B6 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||swap nearest building model ||
 
|03B6 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||swap nearest building model ||
 
|-
 
|-
|03B7 ||1 ||int || {{Icon|trilogy}} || ||
+
|03B7 ||1 ||int || {{Icon|trilogy}} ||toggle world processing ||
 
|-
 
|-
 
|03B8 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||remove all player weapons ||
 
|03B8 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||remove all player weapons ||
Line 1,811: Line 1,811:
 
|03BC ||5 ||flt, flt, flt, flt, sphere ID || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|03BC ||5 ||flt, flt, flt, flt, sphere ID || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|03BD ||1 ||sphere ID || {{Icon|trilogy}} || ||
+
|03BD ||1 ||sphere ID || {{Icon|trilogy}} ||remove sphere ||
 
|-
 
|-
 
|03BE ||0 || || {{Icon|3}} ||set Catalina's helicopter fly up ||
 
|03BE ||0 || || {{Icon|3}} ||set Catalina's helicopter fly up ||
Line 1,831: Line 1,831:
 
|03C6 ||1 ||int || {{Icon|3}} || ||
 
|03C6 ||1 ||int || {{Icon|3}} || ||
 
|-
 
|-
|03C7 ||1 ||float || {{Icon|trilogy}} || ||
+
|03C7 ||1 ||float || {{Icon|trilogy}} ||set wanted multiplier (untested) ||
 
|-
 
|-
|03C8 ||0 || || {{Icon|trilogy}} || ||
+
|03C8 ||0 || || {{Icon|trilogy}} ||set camera in front of player ||
 
|-
 
|-
 
|03C9 ||1 ||car handle || {{Icon|3}} ||check is car visibly damaged ||simulated in LC mod
 
|03C9 ||1 ||car handle || {{Icon|3}} ||check is car visibly damaged ||simulated in LC mod
 
|-
 
|-
|03CA ||1 ||object handle || {{Icon|trilogy}} || ||
+
|03CA ||1 ||object handle || {{Icon|trilogy}} ||does object exist? ||
 
|-
 
|-
|03CB ||3 ||flt, flt, flt || {{Icon|trilogy}} || ||
+
|03CB ||3 ||flt, flt, flt || {{Icon|trilogy}} ||load cutscene (?) ||
 
|-
 
|-
 
|03CC ||3 ||car handle, flt, int || {{Icon|trilogy}} ||add stuck car check ||
 
|03CC ||3 ||car handle, flt, int || {{Icon|trilogy}} ||add stuck car check ||
Line 1,847: Line 1,847:
 
|03CE ||1 ||car handle || {{Icon|trilogy}} ||check car is stuck ||
 
|03CE ||1 ||car handle || {{Icon|trilogy}} ||check car is stuck ||
 
|-
 
|-
|03CF ||— ||string; int, string || {{Icon|trilogy}} || ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas; parameters rearranged in SB
+
|03CF ||— ||string; int, string || {{Icon|trilogy}} ||load mission audio ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas; parameters rearranged in SB
 
|-
 
|-
|03D0 ||— ||none; int || {{Icon|trilogy}} || ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
+
|03D0 ||— ||none; int || {{Icon|trilogy}} ||is mission audio loaded ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
 
|-
 
|-
|03D1 ||— ||none; int || {{Icon|trilogy}} || ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
+
|03D1 ||— ||none; int || {{Icon|trilogy}} ||play mission audio ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
 
|-
 
|-
|03D2 ||— ||none; int || {{Icon|trilogy}} || ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
+
|03D2 ||— ||none; int || {{Icon|trilogy}} ||has mission audio finished? ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
 
|-
 
|-
|03D3 ||7 ||flt, flt, flt, var, var, var, var || {{Icon|trilogy}} || ||
+
|03D3 ||7 ||flt, flt, flt, var, var, var, var || {{Icon|trilogy}} ||get closest car node with heading ||
 
|-
 
|-
 
|[[03D4]] ||2 ||garage ID, car handle || {{Icon|3}} {{Icon|VC}} ||check garage contains needed car ||
 
|[[03D4]] ||2 ||garage ID, car handle || {{Icon|3}} {{Icon|VC}} ||check garage contains needed car ||
Line 1,863: Line 1,863:
 
|03D6 ||1 ||string || {{Icon|trilogy}} ||clear this big print ||
 
|03D6 ||1 ||string || {{Icon|trilogy}} ||clear this big print ||
 
|-
 
|-
|03D7 ||— ||flt, flt, flt; int, flt, flt, flt || {{Icon|trilogy}} || ||3 parameters in GTA III, 4 parameters in Vice City and San Andreas
+
|03D7 ||— ||flt, flt, flt; int, flt, flt, flt || {{Icon|trilogy}} ||set mission audio position ||3 parameters in GTA III, 4 parameters in Vice City and San Andreas
 
|-
 
|-
 
|03D8 ||0 || || {{Icon|trilogy}} ||activate save menu ||
 
|03D8 ||0 || || {{Icon|trilogy}} ||activate save menu ||
Line 1,871: Line 1,871:
 
|03DA ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||set garage camera follows player ||
 
|03DA ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||set garage camera follows player ||
 
|-
 
|-
|03DB ||? || || {{Icon|3}} || ||
+
|03DB ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
 
|03DC ||2 ||pickup handle, marker handle || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|03DC ||2 ||pickup handle, marker handle || {{Icon|trilogy}} || ||parameters rearranged in SB
Line 1,879: Line 1,879:
 
|03DE ||1 ||flt || {{Icon|trilogy}} ||set ped density multiplier ||
 
|03DE ||1 ||flt || {{Icon|trilogy}} ||set ped density multiplier ||
 
|-
 
|-
|03DF ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
+
|03DF ||1 ||int || {{Icon|3}} {{Icon|VC}} ||force random ped type ||
 
|-
 
|-
|03E0 || || || {{Icon|3}} {{Icon|SA}} || ||
+
|03E0 || || || {{Icon|3}} {{Icon|SA}} ||set text draw before fade ||
 
|-
 
|-
 
|03E1 ||1 ||var || {{Icon|3}} {{Icon|VC}} ||get number of packages found ||
 
|03E1 ||1 ||var || {{Icon|3}} {{Icon|VC}} ||get number of packages found ||
Line 1,889: Line 1,889:
 
|03E3 ||1 ||int || {{Icon|trilogy}} ||set next texture antialiased ||
 
|03E3 ||1 ||int || {{Icon|trilogy}} ||set next texture antialiased ||
 
|-
 
|-
|03E4 ||1 ||int || {{Icon|trilogy}} || ||
+
|03E4 ||1 ||int || {{Icon|trilogy}} ||set text right justify ||
 
|-
 
|-
 
|[[03E5]] ||1 ||string || {{Icon|trilogy}} ||print help ||
 
|[[03E5]] ||1 ||string || {{Icon|trilogy}} ||print help ||
Line 1,901: Line 1,901:
 
|03E9 ||0 || || ||unsupported ||
 
|03E9 ||0 || || ||unsupported ||
 
|-
 
|-
|03EA ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
+
|03EA ||1 ||int || {{Icon|3}} {{Icon|VC}} ||toggle generating cars around camera (?) ||
 
|-
 
|-
|03EB ||0 || || {{Icon|trilogy}} || ||
+
|03EB ||0 || || {{Icon|trilogy}} || clear small prints ||
 
|-
 
|-
 
|03EC ||0 || || {{Icon|3}} ||check ev crane collected all cars ||
 
|03EC ||0 || || {{Icon|3}} ||check ev crane collected all cars ||
Line 1,909: Line 1,909:
 
|[[03ED]] ||2 ||car handle, int || {{Icon|trilogy}} ||set upsidedown car not damaged ||
 
|[[03ED]] ||2 ||car handle, int || {{Icon|trilogy}} ||set upsidedown car not damaged ||
 
|-
 
|-
|03EE ||1 ||player handle || {{Icon|trilogy}} || ||
+
|03EE ||1 ||player handle || {{Icon|trilogy}} ||can player start mission? ||
 
|-
 
|-
 
|03EF ||1 ||player handle || {{Icon|trilogy}} ||make player safe for cutscene ||only use before cutscenes
 
|03EF ||1 ||player handle || {{Icon|trilogy}} ||make player safe for cutscene ||only use before cutscenes
Line 1,921: Line 1,921:
 
|03F3 ||3 ||car handle, var, var || {{Icon|trilogy}} ||get car colors ||
 
|03F3 ||3 ||car handle, var, var || {{Icon|trilogy}} ||get car colors ||
 
|-
 
|-
|03F4 ||1 ||int || {{Icon|trilogy}} || ||
+
|03F4 ||1 ||int || {{Icon|trilogy}} ||set all cars can be damaged ||
 
|-
 
|-
|03F5 ||2 ||car handle, int || {{Icon|trilogy}} || ||
+
|03F5 ||2 ||car handle, int || {{Icon|trilogy}} ||set car can be damaged ||
 
|-
 
|-
 
|03F6 ||0 || || ||unsupported ||
 
|03F6 ||0 || || ||unsupported ||
 
|-
 
|-
|03F7 ||1 ||int || {{Icon|3}} || ||
+
|03F7 ||1 ||int || {{Icon|3}} ||load island collision data ||
 
|-
 
|-
 
|03F8 ||1 ||var || {{Icon|3}} || ||
 
|03F8 ||1 ||var || {{Icon|3}} || ||
Line 1,935: Line 1,935:
 
|03FA ||0 || || ||unsupported ||
 
|03FA ||0 || || ||unsupported ||
 
|-
 
|-
|03FB ||2 ||car handle, int || {{Icon|3}} || ||
+
|03FB ||2 ||car handle, int || {{Icon|3}} ||set car to stay on current island ||
 
|-
 
|-
|03FC ||2 ||char handle, int || {{Icon|3}} || ||
+
|03FC ||2 ||char handle, int || {{Icon|3}} ||set char to stay on current island ||
 
|-
 
|-
 
|03FD ||— ||int; player handle, int || {{Icon|trilogy}} ||save Patriot Playground time; set player handling responsiveness ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas
 
|03FD ||— ||int; player handle, int || {{Icon|trilogy}} ||save Patriot Playground time; set player handling responsiveness ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas
Line 1,943: Line 1,943:
 
|03FE ||— ||int; char handle, int || {{Icon|trilogy}} ||save A Ride in the Park time; set char money ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas
 
|03FE ||— ||int; char handle, int || {{Icon|trilogy}} ||save A Ride in the Park time; set char money ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas
 
|-
 
|-
|03FF ||1 || || {{Icon|3}} {{Icon|VC}} ||save Gripped! time ||
+
|03FF ||1 || || {{Icon|3}} {{Icon|VC}} ||save Gripped! time; increase char money in VC/SA ||
 
|-
 
|-
 
|[[0400]] ||— ||int; object handle, flt, flt, flt, var, var, var || {{Icon|trilogy}} ||save Multistorey Mayhem time; get offset from object in world coords ||1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB
 
|[[0400]] ||— ||int; object handle, flt, flt, flt, var, var, var || {{Icon|trilogy}} ||save Multistorey Mayhem time; get offset from object in world coords ||1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB
Line 1,971: Line 1,971:
 
|040C ||0 || || {{Icon|trilogy}} ||check is German version ||
 
|040C ||0 || || {{Icon|trilogy}} ||check is German version ||
 
|-
 
|-
|040D ||— ||none; int || {{Icon|trilogy}} || ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
+
|040D ||— ||none; int || {{Icon|trilogy}} ||clear mission audio ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
 
|-
 
|-
 
|040E ||1 || || {{Icon|3}} || ||
 
|040E ||1 || || {{Icon|3}} || ||
Line 1,977: Line 1,977:
 
|040F ||1 || || {{Icon|3}} || ||
 
|040F ||1 || || {{Icon|3}} || ||
 
|-
 
|-
|0410 ||2 || || {{Icon|3}} || ||
+
|0410 ||2 || || {{Icon|3}} ||set gang ped model preference ||
 
|-
 
|-
 
|0411 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
 
|0411 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
Line 1,985: Line 1,985:
 
|0413 ||2 ||player handle, int || {{Icon|3}} || ||
 
|0413 ||2 ||player handle, int || {{Icon|3}} || ||
 
|-
 
|-
|[[0414]] ||2 ||player handle, int || {{Icon|trilogy}} || ||
+
|[[0414]] ||2 ||player handle, int || {{Icon|trilogy}} ||set free health care ||
 
|-
 
|-
 
|0415 ||2 || || {{Icon|3}} || ||
 
|0415 ||2 || || {{Icon|3}} || ||
 
|-
 
|-
|0416 ||0 || || {{Icon|3}} {{Icon|VC}} || ||
+
|0416 ||0 || || {{Icon|3}} {{Icon|VC}} ||unsupported ||
 
|-
 
|-
 
|[[0417]] ||1 ||int || {{Icon|trilogy}} || ||
 
|[[0417]] ||1 ||int || {{Icon|trilogy}} || ||
Line 1,995: Line 1,995:
 
|0418 ||2 || || {{Icon|trilogy}} || ||
 
|0418 ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0419 ||3 ||player handle, int, var || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|0419 ||3 ||player handle, int, var || {{Icon|3}} {{Icon|VC}} ||get ammo in player weapon ||parameters rearranged in SB
 
|-
 
|-
|041A ||? || || {{Icon|3}} || ||
+
|041A ||? || || {{Icon|3}} ||get ammo in char weapon ||
 
|-
 
|-
 
|041B ||0 || || {{Icon|3}} ||increment rampages passed ||
 
|041B ||0 || || {{Icon|3}} ||increment rampages passed ||
Line 2,007: Line 2,007:
 
|[[041E]] ||2 ||int, int || {{Icon|trilogy}} ||set radio station ||
 
|[[041E]] ||2 ||int, int || {{Icon|trilogy}} ||set radio station ||
 
|-
 
|-
|041F ||1 ||int || {{Icon|3}} || ||
+
|041F ||1 ||int || {{Icon|3}} ||override hospital level ||
 
|-
 
|-
|0420 ||1 || || {{Icon|3}} || ||
+
|0420 ||1 || || {{Icon|3}} ||override police station level ||
 
|-
 
|-
 
|0421 ||1 ||int || {{Icon|3}} ||set rain ||
 
|0421 ||1 ||int || {{Icon|3}} ||set rain ||
 
|-
 
|-
|0422 ||2 ||garage ID, car handle || {{Icon|3}} || ||
+
|0422 ||2 ||garage ID, car handle || {{Icon|3}} ||check if garage contains car ||
 
|-
 
|-
 
|0423 ||2 ||car handle, flt || {{Icon|trilogy}} ||set car improve handling ||
 
|0423 ||2 ||car handle, flt || {{Icon|trilogy}} ||set car improve handling ||
 
|-
 
|-
|0424 ||0 || || {{Icon|trilogy}} || ||
+
|0424 ||0 || || {{Icon|trilogy}} ||are measurements in meters? ||
 
|-
 
|-
 
|0425 ||2 ||flt, var || {{Icon|trilogy}} ||convert meters to feet ||parameters rearranged in SB
 
|0425 ||2 ||flt, var || {{Icon|trilogy}} ||convert meters to feet ||parameters rearranged in SB
Line 2,025: Line 2,025:
 
|0427 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} || ||
 
|0427 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} || ||
 
|-
 
|-
|0428 ||2 ||car handle, int || {{Icon|trilogy}} || ||
+
|0428 ||2 ||car handle, int || {{Icon|trilogy}} ||set car to avoid level transitions ||
 
|-
 
|-
|0429 ||? || || {{Icon|3}} || ||
+
|0429 ||? || || {{Icon|3}} ||set char to avoid level transitions ||
 
|-
 
|-
 
|042A ||2 ||int, int || {{Icon|3}} ||check pedtype threat exists ||
 
|042A ||2 ||int, int || {{Icon|3}} ||check pedtype threat exists ||
Line 2,037: Line 2,037:
 
|042D ||2 ||int, var || {{Icon|trilogy}} ||convert meters to feet int ||parameters rearranged in SB
 
|042D ||2 ||int, var || {{Icon|trilogy}} ||convert meters to feet int ||parameters rearranged in SB
 
|-
 
|-
|[[042E]] ||2 ||int, int/flt || {{Icon|trilogy}} || ||
+
|[[042E]] ||2 ||int, int/flt || {{Icon|trilogy}} ||register fastest time (for what?) ||
 
|-
 
|-
|[[042F]] ||2 ||int, int/flt || {{Icon|3}} {{Icon|VC}} || ||
+
|[[042F]] ||2 ||int, int/flt || {{Icon|3}} {{Icon|VC}} ||register highest score (for what?) ||
 
|-
 
|-
 
|0430 ||3 ||char handle, car handle, int || {{Icon|SA}} ||warp char into car as passenger ||
 
|0430 ||3 ||char handle, car handle, int || {{Icon|SA}} ||warp char into car as passenger ||
Line 2,045: Line 2,045:
 
|[[0431]] ||2 ||car handle, int || {{Icon|trilogy}} ||check is car passenger seat free ||
 
|[[0431]] ||2 ||car handle, int || {{Icon|trilogy}} ||check is car passenger seat free ||
 
|-
 
|-
|0432 ||3 ||car handle, int, var || {{Icon|3}} {{Icon|SA}} || ||
+
|0432 ||3 ||car handle, int, var || {{Icon|3}} {{Icon|SA}} ||get char in passenger seat ||
 
|-
 
|-
 
|0433 ||2 ||char handle, int || {{Icon|trilogy}} ||set char as criminal ||
 
|0433 ||2 ||char handle, int || {{Icon|trilogy}} ||set char as criminal ||
Line 2,055: Line 2,055:
 
|[[0436]] ||0 || || {{Icon|trilogy}} ||check credits are finished ||
 
|[[0436]] ||0 || || {{Icon|trilogy}} ||check credits are finished ||
 
|-
 
|-
|0437 ||8 ||int, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||scatter particle ||parameters rearranged in SB
+
|0437 ||8 ||int, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||scatter single particle ||parameters rearranged in SB
 
|-
 
|-
|0438 ||2 ||char handle, int || {{Icon|3}} || ||
+
|0438 ||2 ||char handle, int || {{Icon|3}} ||set character to ignore level transitions ||
 
|-
 
|-
|0439 ||? || || {{Icon|3}} || ||
+
|0439 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
|043A ||0 || || {{Icon|3}} || ||
+
|043A ||0 || || {{Icon|3}} ||start foam animation ||
 
|-
 
|-
 
|043B ||1 ||object handle || {{Icon|3}} ||update foam animation around object ||
 
|043B ||1 ||object handle || {{Icon|3}} ||update foam animation around object ||
Line 2,067: Line 2,067:
 
|043C ||1 ||int || {{Icon|trilogy}} ||set game sounds disable on fade ||
 
|043C ||1 ||int || {{Icon|trilogy}} ||set game sounds disable on fade ||
 
|-
 
|-
|043D ||1 ||int || {{Icon|3}} || ||
+
|043D ||1 ||int || {{Icon|3}} ||set intro is playing ||
 
|-
 
|-
|043E ||? || || {{Icon|3}} {{Icon|VC}} || ||
+
|043E ||? || || {{Icon|3}} {{Icon|VC}} ||unsupported ||
 
|-
 
|-
 
|[[043F]] ||0 || || {{Icon|3}} {{Icon|VC}} ||play finale audio ||
 
|[[043F]] ||0 || || {{Icon|3}} {{Icon|VC}} ||play finale audio ||
Line 2,087: Line 2,087:
 
|[[0446]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char decapitation ||
 
|[[0446]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char decapitation ||
 
|-
 
|-
|0447 ||1 ||player handle || {{Icon|3}} || ||
+
|0447 ||1 ||player handle || {{Icon|3}} ||is player at phone (?) ||
 
|-
 
|-
 
|0448 ||2 ||char handle, car handle || {{Icon|trilogy}} ||check char is in car ||
 
|0448 ||2 ||char handle, car handle || {{Icon|trilogy}} ||check char is in car ||
Line 2,097: Line 2,097:
 
|044B ||1 ||char handle || {{Icon|trilogy}} ||check char is on foot ||
 
|044B ||1 ||char handle || {{Icon|trilogy}} ||check char is on foot ||
 
|-
 
|-
|044C ||1 ||int || {{Icon|3}} || ||
+
|044C ||1 ||int || {{Icon|3}} ||load collision with screen ||
 
|-
 
|-
 
|044D ||1 ||string || {{Icon|3}} {{Icon|VC}} ||load splash ||
 
|044D ||1 ||string || {{Icon|3}} {{Icon|VC}} ||load splash ||
 
|-
 
|-
|044E ||2 ||car handle, int || {{Icon|3}} || ||
+
|044E ||2 ||car handle, int || {{Icon|3}} ||set car to ignore level transitions ||
 
|-
 
|-
 
|044F ||2 ||car handle, int || {{Icon|3}} || ||
 
|044F ||2 ||car handle, int || {{Icon|3}} || ||
Line 2,109: Line 2,109:
 
|0451 ||0 || || {{Icon|3}} {{Icon|VC}} ||load end of game audio ||
 
|0451 ||0 || || {{Icon|3}} {{Icon|VC}} ||load end of game audio ||
 
|-
 
|-
|0452 ||? || || {{Icon|3}} || ||
+
|0452 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
 
|0453 ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||set object rotation ||
 
|0453 ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||set object rotation ||
Line 2,115: Line 2,115:
 
|0454 ||3 || || {{Icon|trilogy}} || ||
 
|0454 ||3 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0455 ||? || || {{Icon|3}} || ||
+
|0455 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
|0456 ||? || || {{Icon|3}} || ||
+
|0456 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
|0457 ||2 ||player handle, char handle || {{Icon|trilogy}} ||check player is targetting char ||
+
|0457 ||2 ||player handle, char handle || {{Icon|trilogy}} ||check player is targeting char ||
 
|-
 
|-
|0458 ||2 || || {{Icon|3}} {{Icon|SA}} || ||
+
|0458 ||2 || || {{Icon|3}} {{Icon|SA}} ||check player is targeting object ||
 
|-
 
|-
 
|[[0459]] ||1 ||string || {{Icon|trilogy}} ||terminate all scripts with this name ||
 
|[[0459]] ||1 ||string || {{Icon|trilogy}} ||terminate all scripts with this name ||
Line 2,135: Line 2,135:
 
|045E ||5 ||object handle, object handle, flt, flt, flt || {{Icon|3}} ||place object relative to object ||
 
|045E ||5 ||object handle, object handle, flt, flt, flt || {{Icon|3}} ||place object relative to object ||
 
|-
 
|-
|045F ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} || ||
+
|045F ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} ||make all occupants of specified car to exit the car ||
 
|-
 
|-
 
|0460 ||2 ||flt, int || {{Icon|trilogy}} || ||
 
|0460 ||2 ||flt, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0461 ||? || || {{Icon|3}} || ||
+
|0461 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
|0462 ||? || || {{Icon|3}} || ||
+
|0462 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
 
|0463 ||3 || || {{Icon|trilogy}} || ||
 
|0463 ||3 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0464 ||8 ||char handle, car handle, flt, flt, flt, int, flt, int || {{Icon|trilogy}} || ||
+
|0464 ||8 ||char handle, car handle, flt, flt, flt, int, flt, int || {{Icon|trilogy}} ||attach char to car ||
 
|-
 
|-
|0465 ||1 ||char handle || {{Icon|trilogy}} || ||
+
|0465 ||1 ||char handle || {{Icon|trilogy}} ||detach char from car ||
 
|-
 
|-
|0466 ||2 ||car handle, int || {{Icon|trilogy}} || ||
+
|0466 ||2 ||car handle, int || {{Icon|trilogy}} ||set car to stay in "fast" lane ||
 
|-
 
|-
 
|0467 ||1 ||char handle || {{Icon|trilogy}} ||clear char last weapon damage ||
 
|0467 ||1 ||char handle || {{Icon|trilogy}} ||clear char last weapon damage ||
Line 2,157: Line 2,157:
 
|0469 ||10 ||flt, flt, flt, flt, int, int, int, int, int, var || {{Icon|3}} {{Icon|VC}} ||get random law enforcement in area ||parameters rearranged in SB
 
|0469 ||10 ||flt, flt, flt, flt, int, int, int, int, int, var || {{Icon|3}} {{Icon|VC}} ||get random law enforcement in area ||parameters rearranged in SB
 
|-
 
|-
|046A ||? || || {{Icon|3}} || ||
+
|046A ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
 
|046B ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task leave car and flee ||
 
|046B ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} ||task leave car and flee ||
Line 2,185: Line 2,185:
 
|[[0477]] ||3 ||car handle, int, int || {{Icon|trilogy}} ||set car driving behavior ||
 
|[[0477]] ||3 ||car handle, int, int || {{Icon|trilogy}} ||set car driving behavior ||
 
|-
 
|-
|0478 ||? || || {{Icon|3}} || ||
+
|0478 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
|0479 ||? || || {{Icon|3}} || ||
+
|0479 ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
 
|047A ||1 ||char handle || {{Icon|trilogy}} ||check char is on any bike ||
 
|047A ||1 ||char handle || {{Icon|trilogy}} ||check char is on any bike ||
 
|-
 
|-
|047B ||? || || {{Icon|3}} || ||
+
|047B ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
|047C ||? || || {{Icon|3}} || ||
+
|047C ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
|047D ||? || || {{Icon|3}} || ||
+
|047D ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
 
|047E ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is on any bike ||
 
|047E ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is on any bike ||
 
|-
 
|-
|047F ||? || || {{Icon|3}} || ||
+
|047F ||? || || {{Icon|3}} ||unsupported ||
 
|-
 
|-
 
|0480 ||2 ||char handle, int || {{Icon|trilogy}} ||check char is looking at death of char with pedtype ||
 
|0480 ||2 ||char handle, int || {{Icon|trilogy}} ||check char is looking at death of char with pedtype ||
 
|-
 
|-
|0481 ||1 ||flt || {{Icon|3}} {{Icon|VC}} || ||
+
|0481 ||1 ||flt || {{Icon|3}} {{Icon|VC}} ||set enter car range multiplier ||
 
|-style="background: lightblue"
 
|-style="background: lightblue"
|0482 ||1 ||flt || {{Icon|3}} {{Icon|VC}} || ||last opcode available for GTA III
+
|0482 ||1 ||flt || {{Icon|3}} {{Icon|VC}} ||set threat reaction range multiplier ||last opcode available for GTA III
 
|-
 
|-
 
|0483 ||2 ||char handle, int || {{Icon|VC}} || ||
 
|0483 ||2 ||char handle, int || {{Icon|VC}} || ||
Line 2,211: Line 2,211:
 
|0484 ||2 ||player handle, var || {{Icon|VC}} {{Icon|SA}} ||get remote controlled car ||parameters rearranged in SB
 
|0484 ||2 ||player handle, var || {{Icon|VC}} {{Icon|SA}} ||get remote controlled car ||parameters rearranged in SB
 
|-
 
|-
|0485 ||0 || || {{Icon|VC}} {{Icon|SA}} ||return true ||exact opposite to [[059A]]
+
|0485 ||0 || || {{Icon|VC}} {{Icon|SA}} ||check if game is PC version ||exact opposite to [[059A]]
 
|-
 
|-
 
|0486 ||0 || || ||unsupported ||
 
|0486 ||0 || || ||unsupported ||
Line 2,217: Line 2,217:
 
|0487 ||0 || || ||unsupported ||
 
|0487 ||0 || || ||unsupported ||
 
|-
 
|-
|0488 ||1 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|0488 ||1 || || {{Icon|VC}} {{Icon|SA}} ||is model available ||
 
|-
 
|-
|0489 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0489 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||shut character up ||
 
|-
 
|-
 
|048A ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set enable rc detonate ||
 
|048A ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set enable rc detonate ||
Line 2,313: Line 2,313:
 
|04B7 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
 
|04B7 ||2 || || {{Icon|VC}} {{Icon|SA}} || ||
 
|-
 
|-
|[[04B8]] ||5 ||char handle, int, var, var, var || {{Icon|VC}} {{Icon|SA}} || ||
+
|[[04B8]] ||5 ||char handle, int, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get char weapon in slot ||
 
|-
 
|-
|04B9 ||12 ||flt, flt, flt, flt, flt, var, var, var, var, var, var, var || {{Icon|VC}} {{Icon|SA}} || ||
+
|04B9 ||12 ||flt, flt, flt, flt, flt, var, var, var, var, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get closest straight road (?) ||
 
|-
 
|-
 
|04BA ||2 ||car handle, flt || {{Icon|VC}} {{Icon|SA}} ||set car forward speed ||
 
|04BA ||2 ||car handle, flt || {{Icon|VC}} {{Icon|SA}} ||set car forward speed ||
Line 2,321: Line 2,321:
 
|[[04BB]] ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set interior ||
 
|[[04BB]] ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set interior ||
 
|-
 
|-
|04BC ||1 ||string || {{Icon|VC}} || ||
+
|04BC ||1 ||string || {{Icon|VC}} ||set cutscene animation to loop ||
 
|-
 
|-
|04BD ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|04BD ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||mark car as convoy car ||
 
|-
 
|-
 
|04BE ||1 ||player handle || {{Icon|VC}} ||reset player chaos level ||
 
|04BE ||1 ||player handle || {{Icon|VC}} ||reset player chaos level ||
Line 2,367: Line 2,367:
 
|04D2 ||— ||car handle, flt, flt, flt, int; car handle, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} ||set plane fly to coord ||5 parameters in Vice City, 6 parameters in San Andreas
 
|04D2 ||— ||car handle, flt, flt, flt, int; car handle, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} ||set plane fly to coord ||5 parameters in Vice City, 6 parameters in San Andreas
 
|-
 
|-
|04D3 ||7 ||flt, flt, flt, int, var, var, var || {{Icon|VC}} {{Icon|SA}} || ||
+
|04D3 ||7 ||flt, flt, flt, int, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get Nth closest car node ||
 
|-
 
|-
 
|04D4 ||0 || || ||unsupported ||
 
|04D4 ||0 || || ||unsupported ||
Line 2,379: Line 2,379:
 
|[[04D8]] ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char drowns in water ||
 
|[[04D8]] ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char drowns in water ||
 
|-
 
|-
|04D9 ||2 ||object handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|04D9 ||2 ||object handle, int || {{Icon|VC}} {{Icon|SA}} ||set object records collisions ||
 
|-
 
|-
|04DA ||1 ||object handle || {{Icon|VC}} {{Icon|SA}} || ||
+
|04DA ||1 ||object handle || {{Icon|VC}} {{Icon|SA}} ||has object collided with anything? ||
 
|-
 
|-
|04DB ||0 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|04DB ||0 || || {{Icon|VC}} {{Icon|SA}} ||remove rc buggy ||
 
|-
 
|-
 
|04DC ||0 || || ||unsupported ||
 
|04DC ||0 || || ||unsupported ||
Line 2,397: Line 2,397:
 
|04E1 ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||open and freeze car trunk ||
 
|04E1 ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||open and freeze car trunk ||
 
|-
 
|-
|04E2 ||2 ||player handle || {{Icon|VC}} || ||
+
|04E2 ||2 ||player handle || {{Icon|VC}} ||shut player up ||
 
|-
 
|-
|04E3 ||3 ||player handle, int, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|04E3 ||3 ||player handle, int, int || {{Icon|VC}} {{Icon|SA}} ||set player mood (??) ||
 
|-
 
|-
|04E4 ||2 ||flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
+
|04E4 ||2 ||flt, flt || {{Icon|VC}} {{Icon|SA}} ||request collision ||
 
|-
 
|-
 
|04E5 ||6 ||object handle, flt, flt, flt, flt, int || {{Icon|VC}} {{Icon|SA}} ||locate object in 2D radius ||
 
|04E5 ||6 ||object handle, flt, flt, flt, flt, int || {{Icon|VC}} {{Icon|SA}} ||locate object in 2D radius ||
Line 2,433: Line 2,433:
 
|04F3 ||1 ||char handle || {{Icon|VC}} || ||
 
|04F3 ||1 ||char handle || {{Icon|VC}} || ||
 
|-
 
|-
|04F4 ||8 ||char handle, object handle, flt, flt, flt, int, flt, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|04F4 ||8 ||char handle, object handle, flt, flt, flt, int, flt, int || {{Icon|VC}} {{Icon|SA}} ||attach char to object ||
 
|-
 
|-
 
|04F5 ||3 ||char handle, player handle, int || {{Icon|VC}} || ||
 
|04F5 ||3 ||char handle, player handle, int || {{Icon|VC}} || ||
Line 2,469: Line 2,469:
 
|0505 ||0 || || ||unsupported ||
 
|0505 ||0 || || ||unsupported ||
 
|-
 
|-
|0506 ||3 ||int, int, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0506 ||3 ||int, int, int || {{Icon|VC}} {{Icon|SA}} ||set car model components ||
 
|-
 
|-
 
|0507 ||1 ||int || {{Icon|VC}} ||set camera interference ||
 
|0507 ||1 ||int || {{Icon|VC}} ||set camera interference ||
Line 2,483: Line 2,483:
 
|050C ||0 || || ||unsupported ||
 
|050C ||0 || || ||unsupported ||
 
|-
 
|-
|050D ||1 ||char handle || {{Icon|VC}} || ||
+
|050D ||1 ||char handle || {{Icon|VC}} || is char leaving vehicle to die? ||
 
|-
 
|-
 
|050E ||2 ||object handle, car handle || {{Icon|VC}} {{Icon|SA}} || ||
 
|050E ||2 ||object handle, car handle || {{Icon|VC}} {{Icon|SA}} || ||
Line 2,495: Line 2,495:
 
|0512 ||1 ||string || {{Icon|VC}} {{Icon|SA}} ||print help forever ||
 
|0512 ||1 ||string || {{Icon|VC}} {{Icon|SA}} ||print help forever ||
 
|-
 
|-
|[[0513]] ||2 ||string, int || {{Icon|SA}} ||print help with number ||
+
|[[0513]] ||2 ||string, int || {{Icon|SA}} ||print help forever with number ||
 
|-
 
|-
|0514 ||3 ||char handle, int, int || {{Icon|VC}} || ||
+
|0514 ||3 ||char handle, int, int || {{Icon|VC}} ||set char can be damaged by gang members ||
 
|-
 
|-
|0515 ||? || || {{Icon|VC}} || ||
+
|0515 ||? || || {{Icon|VC}} ||unsupported ||
 
|-
 
|-
|0516 ||0 || || ||unsupported ||
+
|0516 ||? || || ||unsupported ||
 
|-
 
|-
 
|0517 ||5 ||string, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||create locked property pickup ||parameters rearranged in SB
 
|0517 ||5 ||string, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||create locked property pickup ||parameters rearranged in SB
Line 2,523: Line 2,523:
 
|0520 ||0 || || ||unsupported ||
 
|0520 ||0 || || ||unsupported ||
 
|-
 
|-
|0521 ||1 ||char handle || {{Icon|VC}} || ||
+
|0521 ||1 ||char handle || {{Icon|VC}} ||is char drowning in water? ||
 
|-
 
|-
|0522 ||0 || || {{Icon|VC}} || ||
+
|0522 ||0 || || {{Icon|VC}} ||disable cutscene shadows ||
 
|-
 
|-
|0523 ||3 ||flt, flt, flt || {{Icon|VC}} ||check has window been broken ||
+
|0523 ||3 ||flt, flt, flt || {{Icon|VC}} ||check if glass has been shattered nearby ||
 
|-
 
|-
|0524 ||3 ||object handle, object handle, int || {{Icon|VC}} ||attach object to object ||only works on cutscene objects
+
|0524 ||3 ||object handle, object handle, int || {{Icon|VC}} ||attach object to object/bone ||only works on cutscene objects
 
|-
 
|-
 
|0525 ||3 ||object handle, object handle, string || {{Icon|VC}} ||attach object to component of object ||only works on cutscene objects
 
|0525 ||3 ||object handle, object handle, string || {{Icon|VC}} ||attach object to component of object ||only works on cutscene objects
 
|-
 
|-
|0526 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0526 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char to stay in car when jacked ||
 
|-
 
|-
 
|0527 ||0 || || ||unsupported ||
 
|0527 ||0 || || ||unsupported ||
Line 2,565: Line 2,565:
 
|0535 ||0 || || ||unsupported ||
 
|0535 ||0 || || ||unsupported ||
 
|-
 
|-
|0536 ||1 ||int || {{Icon|VC}} ||add to drug deals made stat ||
+
|0536 ||1 ||int || {{Icon|VC}} ||add to drug deals made ("ice cream sold) stat ||
 
|-
 
|-
 
|0537 ||0 || || ||unsupported ||
 
|0537 ||0 || || ||unsupported ||
Line 2,577: Line 2,577:
 
|053B ||0 || || ||unsupported ||
 
|053B ||0 || || ||unsupported ||
 
|-
 
|-
|053C ||2 ||char handle, int || {{Icon|VC}} || ||
+
|053C ||2 ||char handle, int || {{Icon|VC}} ||set char in players group can fight ||
 
|-
 
|-
|053D ||1 ||char handle || {{Icon|VC}} || ||
+
|053D ||1 ||char handle || {{Icon|VC}} ||clear char wait state ||
 
|-
 
|-
|053E ||6 ||int, flt, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||get random car in area ||parameters rearranged in SB
+
|053E ||6 ||int, flt, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||get random car of specific type in area (no save) ||parameters rearranged in SB
 
|-
 
|-
 
|053F ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||set can burst car tires ||
 
|053F ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||set can burst car tires ||
 
|-
 
|-
|0540 ||2 ||player handle, int || {{Icon|VC}} || ||
+
|0540 ||2 ||player handle, int || {{Icon|VC}} ||set player auto aim ||
 
|-
 
|-
 
|[[0541]] ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||fire vehicle gun ||
 
|[[0541]] ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||fire vehicle gun ||
Line 2,595: Line 2,595:
 
|0544 ||1 ||int || {{Icon|VC}} ||save longest time in bloodring stat ||
 
|0544 ||1 ||int || {{Icon|VC}} ||save longest time in bloodring stat ||
 
|-
 
|-
|0545 ||0 || || {{Icon|VC}} || ||
+
|0545 ||0 || || {{Icon|VC}} ||remove everything for giant cutscene (?) ||
 
|-
 
|-
 
|0546 ||2 ||player handle, car handle || {{Icon|VC}} ||check is player touching vehicle ||
 
|0546 ||2 ||player handle, car handle || {{Icon|VC}} ||check is player touching vehicle ||
Line 2,601: Line 2,601:
 
|0547 ||2 ||char handle, car handle || {{Icon|SA}} ||check is char touching vehicle ||
 
|0547 ||2 ||char handle, car handle || {{Icon|SA}} ||check is char touching vehicle ||
 
|-
 
|-
|0548 ||6 ||player handle, int, int, flt, flt, flt || {{Icon|VC}} || ||
+
|0548 ||6 ||player handle, int, int, flt, flt, flt || {{Icon|VC}} ||check for ped model around player ||
 
|-
 
|-
|0549 ||1 ||char handle || {{Icon|VC}} || ||
+
|0549 ||1 ||char handle || {{Icon|VC}} ||clear char follow path ||
 
|-
 
|-
|054A ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|054A ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char can be shot in vehicle ||
 
|-
 
|-
 
|054B ||2 ||object handle, car handle || {{Icon|VC}} ||attach object to car ||only works on cutscene objects
 
|054B ||2 ||object handle, car handle || {{Icon|VC}} ||attach object to car ||only works on cutscene objects
Line 2,627: Line 2,627:
 
|0554 ||0 || || ||unsupported ||
 
|0554 ||0 || || ||unsupported ||
 
|-
 
|-
|0555 ||1 || || {{Icon|SA}} || ||
+
|0555 ||2 || || {{Icon|SA}} ||remove weapon from char ||
 
|-
 
|-
 
|0556 ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|VC}} ||create cab ||
 
|0556 ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|VC}} ||create cab ||
Line 2,653: Line 2,653:
 
|0561 ||3 ||car handle, int, var || {{Icon|VC}} {{Icon|SA}} ||create random char as passenger ||parameters rearranged in SB
 
|0561 ||3 ||car handle, int, var || {{Icon|VC}} {{Icon|SA}} ||create random char as passenger ||parameters rearranged in SB
 
|-
 
|-
|0562 ||2 ||char handle, int || {{Icon|VC}} || ||
+
|0562 ||2 ||char handle, int || {{Icon|VC}} ||set char ignore threats behind objects ||
 
|-
 
|-
|0563 ||2 ||player handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0563 ||2 ||player handle, int || {{Icon|VC}} {{Icon|SA}} ||ensure player has a drive-by weapon ||
 
|-
 
|-
 
|[[0564]] ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||set helicopter simulate crash land ||only works on helicopters
 
|[[0564]] ||1 ||car handle || {{Icon|VC}} {{Icon|SA}} ||set helicopter simulate crash land ||only works on helicopters
 
|-
 
|-
|0565 ||4 ||flt, flt, flt, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0565 ||4 ||flt, flt, flt, int || {{Icon|VC}} {{Icon|SA}} ||add explosion with no sound ||
 
|-
 
|-
|0566 ||2 ||object handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0566 ||2 ||object handle, int || {{Icon|VC}} {{Icon|SA}} ||set object area visible ||
 
|-
 
|-
 
|0567 ||0 || || ||unsupported ||
 
|0567 ||0 || || ||unsupported ||
Line 2,667: Line 2,667:
 
|[[0568]] ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char never targetted ||
 
|[[0568]] ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} ||set char never targetted ||
 
|-
 
|-
|0569 ||1 ||string || {{Icon|VC}} || ||
+
|0569 ||1 ||string || {{Icon|VC}} ||load uncompressed animation ||
 
|-
 
|-
 
|056A ||0 || || {{Icon|VC}} {{Icon|SA}} ||check has cutscene finished ||
 
|056A ||0 || || {{Icon|VC}} {{Icon|SA}} ||check has cutscene finished ||
 
|-
 
|-
|056B ||2 ||char handle, int || {{Icon|VC}} || ||
+
|056B ||2 ||char handle, int || {{Icon|VC}} ||set char to crouch when threatened ||
 
|-
 
|-
 
|[[056C]] ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||check is char in any police vehicle ||
 
|[[056C]] ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||check is char in any police vehicle ||
Line 2,683: Line 2,683:
 
|0570 ||5 ||int, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 
|0570 ||5 ||int, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 
|-
 
|-
|0571 ||1 ||char handle || {{Icon|VC}} || ||
+
|0571 ||1 ||char handle || {{Icon|VC}} ||is char stuck? ||
 
|-
 
|-
 
|[[0572]] ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set all taxis have jump boost and nitro ||nitro unavailable in Vice City
 
|[[0572]] ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||set all taxis have jump boost and nitro ||nitro unavailable in Vice City
Line 2,699: Line 2,699:
 
|0578 ||1 ||int || {{Icon|VC}} ||save highest vigilante level stat ||
 
|0578 ||1 ||int || {{Icon|VC}} ||save highest vigilante level stat ||
 
|-
 
|-
|0579 ||1 ||char handle || {{Icon|VC}} || ||
+
|0579 ||1 ||char handle || {{Icon|VC}} ||clear all char anims ||
 
|-
 
|-
 
|057A ||2 ||garage ID, int || {{Icon|VC}} ||set garage to max cars ||
 
|057A ||2 ||garage ID, int || {{Icon|VC}} ||set garage to max cars ||
Line 2,717: Line 2,717:
 
|0581 ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||display radar ||
 
|0581 ||1 ||int || {{Icon|VC}} {{Icon|SA}} ||display radar ||
 
|-
 
|-
|0582 ||2 ||int, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0582 ||2 ||int, int || {{Icon|VC}} {{Icon|SA}} ||register best position ||
 
|-
 
|-
 
|0583 ||2 ||player handle, string || {{Icon|VC}} {{Icon|SA}} || ||
 
|0583 ||2 ||player handle, string || {{Icon|VC}} {{Icon|SA}} || ||
 
|-
 
|-
|0584 ||1 ||char handle || {{Icon|VC}} || ||
+
|0584 ||? ||char handle || {{Icon|VC}} ||unsupported ||
 
|-
 
|-
|0585 ||0 || || {{Icon|VC}} ||check is pressing attack ||
+
|0585 ||0 || || {{Icon|VC}} ||check is pressing fire button in car ||
 
|-
 
|-
 
|[[0586]] ||1 ||char handle || {{Icon|VC}} ||checks distribution ped is finished dealing ||
 
|[[0586]] ||1 ||char handle || {{Icon|VC}} ||checks distribution ped is finished dealing ||
Line 2,731: Line 2,731:
 
|0588 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} || ||
 
|0588 ||2 ||char handle, int || {{Icon|VC}} {{Icon|SA}} || ||
 
|-
 
|-
|0589 ||0 || || ||unsupported ||
+
|0589 ||? || || ||unsupported ||
 
|-
 
|-
 
|058A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
 
|058A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
 
|-
 
|-
|058B ||1 ||char handle || {{Icon|VC}} || ||
+
|058B ||1 ||char handle || {{Icon|VC}} ||has char bought ice cream? ||
 
|-
 
|-
|058C ||1 ||var || {{Icon|VC}} {{Icon|SA}} || ||
+
|058C ||1 ||var || {{Icon|VC}} {{Icon|SA}} ||get progress percentage ||
 
|-
 
|-
 
|058D ||4 ||flt, flt, flt, flt || {{Icon|VC}} ||set mission restart taxi start ||
 
|058D ||4 ||flt, flt, flt, flt || {{Icon|VC}} ||set mission restart taxi start ||
Line 2,743: Line 2,743:
 
|058E ||4 ||flt, flt, flt, flt || {{Icon|VC}} ||set mission restart taxi destination ||
 
|058E ||4 ||flt, flt, flt, flt || {{Icon|VC}} ||set mission restart taxi destination ||
 
|-
 
|-
|058F ||8 ||char handle, flt, flt, flt, flt, int, int, int || {{Icon|VC}} || ||
+
|058F ||8 ||char handle, flt, flt, flt, flt, int, int, int || {{Icon|VC}} ||set random ice cream customer in area ||
 
|-
 
|-
|0590 ||0 || || ||unsupported ||
+
|0590 ||? || || ||unsupported ||
 
|-
 
|-
|0591 ||4 ||flt, flt, flt, flt || {{Icon|VC}} || ||
+
|0591 ||4 ||flt, flt, flt, flt || {{Icon|VC}} ||unlock all car doors in area ||
 
|-
 
|-
|0592 ||2 ||int, int || {{Icon|VC}} || ||
+
|0592 ||2 ||int, int || {{Icon|VC}} ||set gang to attack player with cops ||
 
|-
 
|-
|0593 ||2 ||char handle, int || {{Icon|VC}} || ||
+
|0593 ||2 ||char handle, int || {{Icon|VC}} ||set char frightened in jacked car ||
 
|-
 
|-
|0594 ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} || ||
+
|0594 ||2 ||car handle, int || {{Icon|VC}} {{Icon|SA}} ||set vehicle to fade in ||
 
|-
 
|-
|0595 ||0 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|0595 ||0 || || {{Icon|VC}} {{Icon|SA}} ||register odd job mission passed ||
 
|-
 
|-
 
|0596 ||1 ||player handle || {{Icon|VC}} ||check player is in mission restart taxi ||
 
|0596 ||1 ||player handle || {{Icon|VC}} ||check player is in mission restart taxi ||
 
|-
 
|-
|[[0597]] ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} || ||
+
|[[0597]] ||1 ||char handle || {{Icon|VC}} {{Icon|SA}} ||is char ducking? ||
 
|-
 
|-
 
|0598 ||3 ||object handle, flt, int || {{Icon|VC}} ||stir ground around object ||
 
|0598 ||3 ||object handle, flt, int || {{Icon|VC}} ||stir ground around object ||
Line 2,765: Line 2,765:
 
|0599 ||1 ||int || {{Icon|VC}} ||set highest firefighter level stat ||
 
|0599 ||1 ||int || {{Icon|VC}} ||set highest firefighter level stat ||
 
|-
 
|-
|059A ||0 || || {{Icon|VC}} {{Icon|SA}} ||return false ||exact opposite to [[0485]]
+
|059A ||0 || || {{Icon|VC}} {{Icon|SA}} ||is australian game? ||exact opposite to [[0485]]
 
|-
 
|-
|059B ||1 ||car handle || {{Icon|VC}} || ||
+
|059B ||1 ||car handle || {{Icon|VC}} ||disarm car bomb ||
 
|-
 
|-
 
|059C ||— || || {{Icon|VC}} {{Icon|SA}} || ||1 parameter in Vice City, 2 parameters in San Andreas
 
|059C ||— || || {{Icon|VC}} {{Icon|SA}} || ||1 parameter in Vice City, 2 parameters in San Andreas
Line 2,775: Line 2,775:
 
|059E ||1 ||var || {{Icon|VC}} {{Icon|SA}} || ||
 
|059E ||1 ||var || {{Icon|VC}} {{Icon|SA}} || ||
 
|-
 
|-
|059F ||4 ||object handle, var, var, var || {{Icon|VC}} {{Icon|SA}} || ||
+
|059F ||4 ||object handle, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get object velocity ||
 
|-
 
|-
|05A0 ||0 || || {{Icon|VC}} {{Icon|SA}} || ||
+
|05A0 ||? || || {{Icon|VC}} {{Icon|SA}} ||unsupported ||
 
|-
 
|-
 
|05A1 ||4 ||object handle, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
 
|05A1 ||4 ||object handle, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
Line 2,783: Line 2,783:
 
|05A2 ||4 ||object handle, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
 
|05A2 ||4 ||object handle, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
 
|-
 
|-
|05A3 ||1 ||object handle || {{Icon|VC}} {{Icon|SA}} || ||
+
|05A3 ||1 ||object handle || {{Icon|VC}} {{Icon|SA}} ||is object static? ||
 
|-
 
|-
|05A4 ||5 ||flt, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||get angle between vectors ||
+
|05A4 ||5 ||flt, flt, flt, flt, var || {{Icon|VC}} {{Icon|SA}} ||get angle between 2D vectors ||
 
|-
 
|-
 
|05A5 ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
 
|05A5 ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|VC}} {{Icon|SA}} || ||
 
|-
 
|-
|05A6 ||4 ||object handle, var, var, var || {{Icon|VC}} {{Icon|SA}} || ||
+
|05A6 ||4 ||object handle, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get object rotation velocity ||
 
|-
 
|-
|05A7 ||4 ||object handle, var, var, var || {{Icon|VC}} {{Icon|SA}} ||get object velocity ||
+
|05A7 ||4 ||object handle, var, var, var || {{Icon|VC}} {{Icon|SA}} ||add velocity relative to object velocity ||
 
|-style="background: pink"
 
|-style="background: pink"
 
|05A8 ||2 ||object handle, var || {{Icon|VC}} {{Icon|SA}} ||get object speed ||last opcode available for Vice City
 
|05A8 ||2 ||object handle, var || {{Icon|VC}} {{Icon|SA}} ||get object speed ||last opcode available for Vice City

Revision as of 06:18, 4 January 2011

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode P Parameter type Games Brief description Notes
0000 0 nop GTA III Vice City San Andreas no operation special use in CLEO
0001 1 int GTA III Vice City San Andreas wait
0002 1 label GTA III Vice City San Andreas jump to label
0003 1 int GTA III Vice City San Andreas shake camera
0004 2 global var, int GTA III Vice City San Andreas set global to integer (G = I)
0005 2 global var, flt GTA III Vice City San Andreas set global to float (G = F)
0006 2 local var, int GTA III Vice City San Andreas set local to integer (L = I))
0007 2 local var, flt GTA III Vice City San Andreas set local to float (L = F))
0008 2 global var, int GTA III Vice City San Andreas add global to integer (G += I)
0009 2 global var, flt GTA III Vice City San Andreas add global to float (G += F)
000A 2 local var, int GTA III Vice City San Andreas add local to integer (L += I)
000B 2 local var, flt GTA III Vice City San Andreas add local to float (L += F)
000C 2 global var, int GTA III Vice City San Andreas subtract global to integer (G -= I)
000D 2 global var, flt GTA III Vice City San Andreas subtract global to float (G -= F)
000E 2 local var, int GTA III Vice City San Andreas subtract local to integer (L -= I)
000F 2 local var, flt GTA III Vice City San Andreas subtract local to float (L -= F)
0010 2 global var, int GTA III Vice City San Andreas multiply global to integer (G *= I)
0011 2 global var, flt GTA III Vice City San Andreas multiply global to float (G *= F)
0012 2 local var, int GTA III Vice City San Andreas multiply local to integer (L *= I)
0013 2 local var, flt GTA III Vice City San Andreas multiply local to float (L *= F)
0014 2 global var, int GTA III Vice City San Andreas divide global to integer (G /= I)
0015 2 global var, flt GTA III Vice City San Andreas divide global to float (G /= F)
0016 2 local var, int GTA III Vice City San Andreas divide local to integer (L /= I)
0017 2 local var, flt GTA III Vice City San Andreas divide local to float (L /= F)
0018 2 int, int GTA III Vice City San Andreas check global greater than integer (G > I)
0019 2 int, int GTA III Vice City San Andreas check local greater than integer (L > I)
001A 2 int, int GTA III Vice City San Andreas check integer greater than global (I > G)
001B 2 int, int GTA III Vice City San Andreas check integer greater than local (I > L)
001C 2 int, int GTA III Vice City San Andreas check global integer greater than global int (G > G int)
001D 2 int, int GTA III Vice City San Andreas check local integer greater than local int (L > L int)
001E 2 int, int GTA III Vice City San Andreas check global integer greater than local int (G > L int)
001F 2 int, int GTA III Vice City San Andreas check local integer greater than global int (L > G int)
0020 2 float, float GTA III Vice City San Andreas check global greater than float (G > F)
0021 2 float, float GTA III Vice City San Andreas check local greater than float (L > F)
0022 2 float, float GTA III Vice City San Andreas check float greater than global (F > G)
0023 2 float, float GTA III Vice City San Andreas check float greater than local (F > L)
0024 2 float, float GTA III Vice City San Andreas check global float greater than global float (G > G flt)
0025 2 float, float GTA III Vice City San Andreas check local float greater than local float (L > L flt)
0026 2 float, float GTA III Vice City San Andreas check global float greater than local float (G > L flt)
0027 2 float, float GTA III Vice City San Andreas check local float greater than global float (L > G flt)
0028 2 int, int GTA III Vice City San Andreas check global greater than or equal to integer (G >= I)
0029 2 int, int GTA III Vice City San Andreas check local greater than or equal to integer (L >= I)
002A 2 int, int GTA III Vice City San Andreas check int greater than or equal to global (I >= G)
002B 2 int, int GTA III Vice City San Andreas check integer greater than or equal to local (I >= L)
002C 2 int, int GTA III Vice City San Andreas check global integer greater than or equal to global integer (G >= G int)
002D 2 int, int GTA III Vice City San Andreas check local integer greater than or equal to local integer (L >= L int)
002E 2 int, int GTA III Vice City San Andreas check global integer greater than or equal to local integer (G >= L int)
002F 2 int, int GTA III Vice City San Andreas check local integer greater than or equal to local integer (L >= G int)
0030 2 float, float GTA III Vice City San Andreas check global greater than or equal to float (G >= F)
0031 2 float, float GTA III Vice City San Andreas check local greater than or equal to float (L >= F)
0032 2 float, float GTA III Vice City San Andreas check float greater than or equal to global (F >= G)
0033 2 float, float GTA III Vice City San Andreas check float greater than or equal to local (F >= L)
0034 2 float, float GTA III Vice City San Andreas check global float greater than or equal to global float (G >= G flt)
0035 2 float, float GTA III Vice City San Andreas check local float greater than or equal to local float (L >= L flt)
0036 2 float, float GTA III Vice City San Andreas check global float greater than or equal to local float (G >= L flt)
0037 2 float, float GTA III Vice City San Andreas check local float greater than or equal to global float (L >= G flt)
0038 2 int, int GTA III Vice City San Andreas check global equal to integer (G == I)
0039 2 int, int GTA III Vice City San Andreas check local equal to integer (L == I)
003A 2 int, int GTA III Vice City San Andreas check global integer equal to global integer (G == G int)
003B 2 int, int GTA III Vice City San Andreas check local integer equal to local integer (L == L int)
003C 2 int, int GTA III Vice City San Andreas check global integer equal to local integer (G == L int)
003D 0 unsupported
003E 0 unsupported
003F 0 unsupported
0040 0 unsupported
0041 0 unsupported
0042 2 float, float GTA III Vice City San Andreas check global equal to float (G == F)
0043 2 float, float GTA III Vice City San Andreas check local equal to float (L == F)
0044 2 float, float GTA III Vice City San Andreas check global float equal to global float (G == G flt)
0045 2 float, float GTA III Vice City San Andreas check local float equal to local float (L == L flt)
0046 2 float, float GTA III Vice City San Andreas check global float equal to local float (G == L flt)
0047 0 unsupported
0048 0 unsupported
0049 0 unsupported
004A 0 unsupported
004B 0 unsupported
004C 1 label GTA III jump to label if true
004D 1 label GTA III Vice City San Andreas jump to label if false
004E 0 GTA III Vice City San Andreas terminate this script
004F -1 label GTA III Vice City San Andreas start new script with args
0050 1 label GTA III Vice City San Andreas gosub
0051 0 GTA III Vice City San Andreas return
0052 6 GTA III nop
0053 5 int, float, float, float, player handle GTA III Vice City San Andreas create player parameters rearranged in SB
0054 4 player handle, var, var, var GTA III Vice City get player coordinates
0055 4 player handle, int, int, int GTA III Vice City set player coordinates
0056 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
0057 8 player handle, float, float, float, float, float, float, int GTA III Vice City check player is in 3D area parameters rearranged in SB
0058 2 int, int GTA III Vice City San Andreas add global integer to global integer (G += G int)
0059 2 float, float GTA III Vice City San Andreas add global float to global float (G += G flt)
005A 2 int, int GTA III Vice City San Andreas add local integer to local integer (L += L int)
005B 2 float, float GTA III Vice City San Andreas add local float to local float (L += L flt)
005C 2 int, int GTA III Vice City San Andreas add local integer to global integer (L += G int)
005D 2 float, float GTA III Vice City San Andreas add local float to global float (L += G flt)
005E 2 int, int GTA III Vice City San Andreas add global integer to local integer (G += L int)
005F 2 float, float GTA III Vice City San Andreas add global float to local float (G += L flt)
0060 2 int, int GTA III Vice City San Andreas subtract global integer to global integer (G -= G int)
0061 2 float, float GTA III Vice City San Andreas subtract global float to global float (G -= G flt)
0062 2 int, int GTA III Vice City San Andreas subtract local integer to local integer (L -= L int)
0063 2 float, float GTA III Vice City San Andreas subtract local float to local float (L -= L flt)
0064 2 int, int GTA III Vice City San Andreas subtract local integer to global integer (L -= G int)
0065 2 float, float GTA III Vice City San Andreas subtract local float to global float (L -= G flt)
0066 2 int, int GTA III Vice City San Andreas subtract global integer to local integer (G -= L int)
0067 2 float, float GTA III Vice City San Andreas subtract global float to local float (G -= L flt)
0068 2 global, global GTA III Vice City San Andreas multiply global int to global int (G *= G int)
0069 2 global, global GTA III Vice City San Andreas multiply global float to global float (G *= G flt)
006A 2 local, local GTA III Vice City San Andreas multiply local int to local int (L *= L int)
006B 2 local, local GTA III Vice City San Andreas multiply int float to int float (L *= L flt)
006C 2 local, float GTA III Vice City San Andreas multiply local to float (L *= F)
006D 2 global, float GTA III Vice City San Andreas multiply global to float (G *= F)
006E 2 global, local GTA III Vice City San Andreas multiply global int to local int (G *= L int)
006F 2 global, local GTA III Vice City San Andreas multiply global float to local float (G *= L flt)
0070 2 global, global GTA III Vice City San Andreas divide global int by global int (G /= G int)
0071 2 global, global GTA III Vice City San Andreas divide global float by global float (G /= G flt)
0072 2 local, local GTA III Vice City San Andreas divide local int by local int (L /= L int)
0073 2 local, local GTA III Vice City San Andreas divide local float by local float (L /= L flt)
0074 2 local, global GTA III Vice City San Andreas divide local int by global int (L /= G int)
0075 2 local, global GTA III Vice City San Andreas divide local float by global float (L /= G flt)
0076 2 global, local GTA III Vice City San Andreas divide global int by local int (G /= L int)
0077 2 global, local GTA III Vice City San Andreas divide global float by local float (G /= L flt)
0078 2 GTA III Vice City San Andreas
0079 2 GTA III Vice City San Andreas
007A 2 GTA III Vice City San Andreas
007B 2 GTA III Vice City San Andreas
007C 2 GTA III Vice City San Andreas
007D 2 GTA III Vice City San Andreas
007E 2 GTA III Vice City San Andreas
007F 2 GTA III Vice City San Andreas
0080 2 GTA III Vice City San Andreas
0081 2 GTA III Vice City San Andreas
0082 2 GTA III Vice City San Andreas
0083 2 GTA III Vice City San Andreas
0084 2 global, global GTA III Vice City San Andreas set global integer equal to global integer (G = G int)
0085 2 local, local GTA III Vice City San Andreas set local integer equal to local integer (L = L int)
0086 2 global, global GTA III Vice City San Andreas set global float equal to global float (G = G flt)
0087 2 local, local GTA III Vice City San Andreas set local float equal to local float (L = L flt)
0088 2 global, local GTA III Vice City San Andreas set global float equal to local float (G = L flt)
0089 2 local, global GTA III Vice City San Andreas set local float equal to global float (L = G flt)
008A 2 global, local GTA III Vice City San Andreas set global integer equal to local integer (G = L int)
008B 2 local, global GTA III Vice City San Andreas set local integer equal to global integer (L = G int)
008C 2 int, float GTA III Vice City San Andreas convert global float to global int
008D 2 float, int GTA III Vice City San Andreas convert global int to global float
008E 2 int, float GTA III Vice City San Andreas convert local float to global int
008F 2 float, int GTA III Vice City San Andreas convert local int to global float
0090 2 int, float GTA III Vice City San Andreas convert global float to local int
0091 2 float, int GTA III Vice City San Andreas convert global int to local float
0092 2 int, float GTA III Vice City San Andreas convert local float to local int
0093 2 float, int GTA III Vice City San Andreas convert local int to local float
0094 1 int GTA III Vice City San Andreas absolute value of global int
0095 1 int GTA III Vice City San Andreas absolute value of local int
0096 1 float GTA III Vice City San Andreas absolute value of global float
0097 1 float GTA III Vice City San Andreas absolute value of local float
0098 1 float GTA III Vice City San Andreas generate random float
0099 1 int GTA III Vice City San Andreas generate random integer
009A 6 int, int, flt, flt, flt, char handle GTA III Vice City San Andreas create char parameters rearranged in SB
009B 1 char handle GTA III Vice City San Andreas delete char
009C 2 char handle, int GTA III Vice City set char to wander path
009D 0 unsupported
009E 6 char handle, flt, flt, flt, flt, int GTA III Vice City set char path
009F 1 char handle GTA III Vice City set char objective to -1
00A0 4 char, var, var, var GTA III Vice City San Andreas get char coordinates
00A1 4 char, flt, flt, flt GTA III Vice City San Andreas set char coordinates
00A2 1 char handle GTA III check char alive
00A3 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check char is in 2D area
00A4 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check char is in 3D area
00A5 5 int, flt, flt, flt, car handle GTA III Vice City San Andreas create car parameters rearranged in SB
00A6 1 car handle GTA III Vice City San Andreas delete car
00A7 4 car handle, flt, flt, flt GTA III Vice City San Andreas car drive to coordinate
00A8 1 car handle GTA III Vice City San Andreas set car to psycho driver
00A9 1 car handle GTA III Vice City San Andreas reset car from psycho driver
00AA 4 car handle, var, var, var GTA III Vice City San Andreas get car coordinates
00AB 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car coordinates
00AC 1 car handle GTA III check car is on land
00AD 2 car handle, flt GTA III Vice City San Andreas set car max speed
00AE 2 car handle, int GTA III Vice City San Andreas set car traffic behavior
00AF 2 car handle, int GTA III Vice City San Andreas set car driver behavior
00B0 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check car is in 2D area
00B1 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check car is in 3D area
00B2 0 unsupported
00B3 0 unsupported
00B4 0 unsupported
00B5 0 unsupported
00B6 0 unsupported
00B7 0 unsupported
00B8 0 unsupported
00B9 0 unsupported
00BA 3 string, int, int GTA III Vice City San Andreas print text big
00BB 3 string, int, int GTA III Vice City San Andreas print text
00BC 3 string, int, int GTA III Vice City San Andreas print text now
00BD 3 string, int, int GTA III print text soon
00BE 0 GTA III Vice City San Andreas clear all text
00BF 2 var, var GTA III Vice City San Andreas get time of day
00C0 2 int, int GTA III Vice City San Andreas set time of day
00C1 3 int, int, var GTA III Vice City San Andreas get minutes to time of day parameters rearranged in SB
00C2 4 flt, flt, flt, flt GTA III Vice City San Andreas check is sphere on screen
00C3 0 GTA III Vice City enter debug mode
00C4 0 GTA III Vice City exit debug mode
00C5 0 GTA III true
00C6 0 GTA III false
00C7 0 unsupported
00C8 0 unsupported
00C9 0 unsupported
00CA 0 unsupported
00CB 0 unsupported
00CC 0 unsupported
00CD 0 unsupported
00CE 0 unsupported
00CF 0 unsupported
00D0 0 unsupported
00D1 0 unsupported
00D2 0 unsupported
00D3 0 unsupported
00D4 0 unsupported
00D5 0 unsupported
00D6 1 int GTA III Vice City San Andreas if
00D7 1 label GTA III Vice City San Andreas start new script like 004F but only one parameter
00D8 0 GTA III Vice City San Andreas mission cleanup
00D9 2 char handle, var GTA III Vice City San Andreas get char's car mission only, parameters rearranged in SB
00DA 2 player handle, var GTA III Vice City get player's car mission only, parameters rearranged in SB
00DB 2 char handle, car handle GTA III Vice City San Andreas check char is in car
00DC 2 player handle, car handle GTA III Vice City check player is in car
00DD 2 char handle, int GTA III Vice City San Andreas check char is in car model
00DE 2 player handle, int GTA III Vice City check player is in car model
00DF 1 char handle GTA III Vice City San Andreas check char is in any car
00E0 1 player handle GTA III Vice City check player is in any car
00E1 2 int, int GTA III Vice City San Andreas check key is pressing
00E2 2 int, int, var GTA III San Andreas get key is pressing
00E3 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player by any means in 2D radius parameters rearranged in SB
00E4 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player on foot in 2D radius parameters rearranged in SB
00E5 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player in car in 2D radius parameters rearranged in SB
00E6 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player stopped by any means in 2D radius parameters rearranged in SB
00E7 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player stopped on foot in 2D radius parameters rearranged in SB
00E8 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player stopped in car in 2D radius parameters rearranged in SB
00E9 5 player handle, char handle, flt, flt, int GTA III Vice City locate player by any means near char in 2D radius parameters rearranged in SB
00EA 5 player handle, char handle, flt, flt, int GTA III Vice City locate player on foot near char in 2D radius parameters rearranged in SB
00EB 5 player handle, char handle, flt, flt, int GTA III Vice City locate player in car near char in 2D radius parameters rearranged in SB
00EC 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means in 2D radius parameters rearranged in SB
00ED 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot in 2D radius parameters rearranged in SB
00EE 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char in car in 2D radius parameters rearranged in SB
00EF 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped by any means in 2D radius parameters rearranged in SB
00F0 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped on foot in 2D radius parameters rearranged in SB
00F1 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped in car in 2D radius parameters rearranged in SB
00F2 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas locate char by any means near char in 2D radius
00F3 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas locate char on foot near char in 2D radius
00F4 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas locate char in car near char in 2D radius
00F5 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player by any means in 3D radius parameters rearranged in SB
00F6 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player on foot in 3D radius parameters rearranged in SB
00F7 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player in car in 3D radius parameters rearranged in SB
00F8 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player stopped by any means in 3D radius parameters rearranged in SB
00F9 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player stopped on foot in 3D radius parameters rearranged in SB
00FA 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player stopped in car in 3D radius parameters rearranged in SB
00FB 6 player handle, char handle, flt, flt, flt, int GTA III Vice City locate player by any means near char in 3D radius parameters rearranged in SB
00FC 6 player handle, char handle, flt, flt, flt, int GTA III Vice City locate player on foot near char in 3D radius parameters rearranged in SB
00FD 6 player handle, char handle, flt, flt, flt, int GTA III Vice City locate player in car near char in 3D radius parameters rearranged in SB
00FE 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means in 3D radius parameters rearranged in SB
00FF 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot in 3D radius parameters rearranged in SB
0100 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char in car in 3D radius
0101 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped by any means in 3D radius
0102 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped on foot in 3D radius
0103 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped in car in 3D radius
0104 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means near char in 3D radius
0105 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot near char in 3D radius
0106 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char in car near char in 3D radius
0107 5 int, flt, flt, flt, object handle GTA III Vice City San Andreas create object parameters rearranged in SB
0108 1 object handle GTA III Vice City San Andreas delete object
0109 2 player handle, int GTA III Vice City San Andreas add player money
010A 2 player handle, int GTA III Vice City San Andreas check money is greater than value
010B 2 player handle, var GTA III Vice City San Andreas get player money value
010C 5 player handle, flt, flt, flt, flt GTA III Vice City give rc buggy to player
010D 2 player handle, int GTA III Vice City San Andreas set player wanted level
010E 2 player handle, int GTA III Vice City San Andreas set player minimum wanted level
010F 2 player handle, int GTA III Vice City San Andreas check player wanted level greater than value
0110 1 player handle GTA III Vice City San Andreas clear player wanted level
0111 1 int GTA III Vice City San Andreas set wasted busted check
0112 0 GTA III Vice City San Andreas check player wasted or busted only works in missions
0113 3 player handle, int, int GTA III add ammo to player weapon
0114 3 char handle, int, int GTA III Vice City San Andreas add ammo to char weapon
0115 0 unsupported
0116 0 unsupported
0117 1 player handle GTA III Vice City San Andreas check player dead
0118 1 char handle GTA III Vice City San Andreas check char dead
0119 1 car handle GTA III Vice City San Andreas check car dead
011A 2 char handle, int GTA III Vice City set char hostility
011B 0 unsupported
011C 1 char handle GTA III Vice City clear char objective
011D 0 unsupported
011E 0 unsupported
011F 0 unsupported
0120 0 unsupported
0121 2 player handle, string GTA III Vice City check player is in zone
0122 1 player handle GTA III Vice City San Andreas check player pressing horn
0123 2 char handle, player handle GTA III Vice City check char spotting player
0124 0 unsupported special use for memory hacking in Vice City[1]
0125 0 unsupported special use for memory hacking in Vice City[1]
0126 1 char handle GTA III Vice City check char has finished walking
0127 0 unsupported
0128 0 unsupported
0129 4 car handle, char handle, int, char handle GTA III Vice City San Andreas create char inside car parameters rearranged in SB
012A 4 player handle, flt, flt, flt GTA III Vice City warp player from car to coord
012B 0 unsupported
012C 0 unsupported
012D 0 unsupported
012E 0 unsupported
012F 0 unsupported
0130 1 player handle GTA III check player is busted simulated in LC mod
0131 0 unsupported
0132 0 unsupported
0133 0 unsupported
0134 0 unsupported
0135 2 car handle, var GTA III lock car doors parameters rearranged in SB
0136 0 unsupported
0137 2 car handle, int GTA III Vice City San Andreas check car is model
0138 0 unsupported
0139 0 unsupported
013A 0 unsupported
013B 6 car handle, flt, flt, flt, flt, int GTA III check if car is dead in 2D area
013C 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III check if car is dead in 3D area
013D 0 unsupported
013E 0 unsupported
013F 0 unsupported
0140 0 unsupported
0141 0 unsupported
0142 0 unsupported
0143 0 unsupported
0144 0 unsupported
0145 0 unsupported
0146 0 unsupported
0147 0 unsupported
0148 0 unsupported
0149 1 car handle GTA III check car crushed by car crusher
014A 0 unsupported
014B 13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, var GTA III Vice City San Andreas create car generator parameters rearranged in SB
014C 2 car generator handle, int GTA III Vice City San Andreas switch car generator
014D 4 string, int, int, int GTA III print pager text simulated in LC mod
014E global var; global var, int GTA III Vice City San Andreas display onscreen timer 1 parameter in GTA III, 2 parameters in Vice City and San Andreas
014F 1 global var GTA III Vice City San Andreas clear onscreen timer
0150 2 global var, int GTA III Vice City display onscreen counter
0151 1 global var GTA III Vice City San Andreas clear onscreen counter
0152 string, int, int, int, int, int, int, int, int, int, int; string, int, int, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone car info 11 parameters in GTA III, 13 parameters in Vice City
0153 0 unsupported
0154 2 char handle, string GTA III Vice City San Andreas check char is in zone
0155 3 int, int, int GTA III shake pad? PS2 specific?
0156 3 string, int, int GTA III set zone ped density
0157 3 player handle, int, int GTA III Vice City set camera on player
0158 3 car handle, int, int GTA III Vice City San Andreas set camera on car
0159 3 char handle, int, int GTA III Vice City San Andreas set camera on char
015A 0 GTA III Vice City San Andreas cam restore
015B 3 int, int, int San Andreas
015C string, int, int, int, int, int, int, int, int, int, int; string, int, int, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone gang info 11 parameters in GTA III, 13 parameters in Vice City
015D 1 flt GTA III Vice City San Andreas set timescale
015E 1 car handle GTA III check car wheels on ground
015F 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas set camera position
0160 4 flt, flt, flt, int GTA III Vice City San Andreas point camera
0161 4 car handle, int, int, var GTA III Vice City San Andreas add blip to car parameters rearranged in SB
0162 4 char handle, int, int, var GTA III Vice City add blip to char parameters rearranged in SB
0163 4 object handle, int, int, var GTA III add blip to object
0164 1 blip handle GTA III Vice City San Andreas remove blip
0165 2 blip handle, int GTA III Vice City San Andreas change blip color
0166 2 blip handle, int GTA III Vice City change blip brightness
0167 6 flt, flt, flt, int, int, var GTA III Vice City San Andreas add blip to coordinate parameters rearranged in SB
0168 2 blip handle, int GTA III Vice City San Andreas change blip scale
0169 3 int, int, int GTA III Vice City San Andreas set fade color
016A 2 int, int GTA III Vice City San Andreas fade
016B 0 GTA III Vice City San Andreas check is fading
016C flt, flt, flt, flt; flt, flt, flt, flt, int GTA III Vice City San Andreas add hospital restart 4 parameters in GTA III and Vice City, 5 parameters in San Andreas
016D flt, flt, flt, flt; flt, flt, flt, flt, int GTA III Vice City San Andreas add police restart 4 parameters in GTA III and Vice City, 5 parameters in San Andreas
016E 4 flt, flt, flt, flt GTA III Vice City San Andreas override restart
016F 10 int, flt, flt, flt, flt, flt, int, int, int, int GTA III San Andreas create particle
0170 2 player handle, var GTA III Vice City get player heading parameters rearranged in SB
0171 2 player handle, flt GTA III Vice City set player heading
0172 2 char handle, var GTA III Vice City San Andreas get char heading parameters rearranged in SB
0173 2 char handle, flt GTA III Vice City San Andreas set char heading
0174 2 car handle, var GTA III Vice City San Andreas get car heading parameters rearranged in SB
0175 2 car handle, flt GTA III Vice City San Andreas set car heading
0176 2 object handle, var GTA III Vice City San Andreas get object heading parameters rearranged in SB
0177 2 object handle, flt GTA III Vice City San Andreas set object heading
0178 2 player handle, object handle GTA III check player is touching object simulated in LC mod
0179 2 char handle, object handle GTA III San Andreas check char is touching object
017A 3 player handle, int, int GTA III Vice City set player weapon ammo
017B 3 GTA III San Andreas set char weapon ammo
017C 0 unsupported
017D 0 unsupported
017E 0 unsupported
017F 0 unsupported
0180 1 var GTA III Vice City San Andreas set on mission flag
0181 2 nop GTA III Vice City San Andreas no operation
0182 2 int, int GTA III
0183 2 player handle, int GTA III Vice City check player health greater than value
0184 2 char handle, int GTA III Vice City San Andreas check char health greater than value
0185 2 car handle, int GTA III Vice City San Andreas check car health greater than value
0186 2 car handle, blip handle GTA III Vice City San Andreas add blip to car parameters rearranged in SB
0187 2 char handle, blip handle GTA III Vice City San Andreas add blip to char parameters rearranged in SB
0188 2 object handle, blip handle GTA III Vice City San Andreas add blip to object parameters rearranged in SB
0189 2 flt, flt, flt, blip handle GTA III Vice City add blip with sphere to coordinate parameters rearranged in SB
018A 2 flt, flt, flt, blip handle GTA III Vice City San Andreas add blip to coordinate parameters rearranged in SB
018B 2 blip handle, int GTA III Vice City San Andreas change blip display
018C 4 int, flt, flt, flt GTA III Vice City San Andreas play sound
018D 5 int, flt, flt, flt, var GTA III Vice City create sound parameters rearranged in SB
018E 1 sound handle GTA III Vice City San Andreas stop sound
018F 1 car handle GTA III Vice City San Andreas check car is flipped for 2 seconds
0190 1 car handle GTA III Vice City San Andreas add car to flipped check
0191 1 car handle GTA III Vice City San Andreas remove car from flipped check
0192 1 char handle GTA III Vice City set char objective to stand still
0193 1 char handle GTA III Vice City set char objective to act like ped
0194 4 char handle, flt, flt, flt GTA III Vice City set char objective to go to point
0195 5 char handle, flt, flt, flt, flt GTA III set char objective to guard area
0196 1 char handle GTA III set char objective (?)
0197 6 player handle, flt, flt, flt, flt, int GTA III Vice City check is player on foot in 2D area parameters rearranged in SB
0198 6 player handle, flt, flt, flt, flt, int GTA III Vice City check is player in car in 2D area parameters rearranged in SB
0199 6 player handle, flt, flt, flt, flt, int GTA III Vice City check is player stopped by any means in 2D area parameters rearranged in SB
019A 6 player handle, flt, flt, flt, flt, int GTA III Vice City check is player stopped on foot in 2D area parameters rearranged in SB
019B 6 player handle, flt, flt, flt, flt, int GTA III Vice City check is player stopped in car in 2D area parameters rearranged in SB
019C 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City check is player on foot in 3D area parameters rearranged in SB
019D 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City check is player in car in 3D area parameters rearranged in SB
019E 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City check is player stopped by any means in 3D area parameters rearranged in SB
019F 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City check is player stopped on foot in 3D area parameters rearranged in SB
01A0 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City check is player stopped in car in 3D area parameters rearranged in SB
01A1 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char on foot in 2D area parameters rearranged in SB
01A2 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char in car in 2D area parameters rearranged in SB
01A3 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char stopped by any means in 2D area parameters rearranged in SB
01A4 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char stopped on foot in 2D area parameters rearranged in SB
01A5 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char stopped in car in 2D area parameters rearranged in SB
01A6 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char on foot in 3D area parameters rearranged in SB
01A7 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char in car in 3D area parameters rearranged in SB
01A8 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char stopped by any means in 3D area parameters rearranged in SB
01A9 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char stopped on foot in 3D area parameters rearranged in SB
01AA 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check is char stopped in car in 3D area parameters rearranged in SB
01AB 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check is car stopped in 2D area parameters rearranged in SB
01AC 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check is car stopped in 3D area parameters rearranged in SB
01AD 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car in 2D radius parameters rearranged in SB
01AE 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car stopped in 2D radius parameters rearranged in SB
01AF 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car in 3D radius parameters rearranged in SB
01B0 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car stopped in 3D radius parameters rearranged in SB
01B1 3 player handle, int, int GTA III Vice City give player weapon
01B2 3 char handle, int, int GTA III Vice City San Andreas give char weapon
01B3 0 unsupported
01B4 2 player handle GTA III Vice City San Andreas set player control
01B5 1 int GTA III Vice City San Andreas force weather
01B6 1 int GTA III Vice City San Andreas force weather now
01B7 0 GTA III Vice City San Andreas release weather
01B8 2 player handle, int GTA III Vice City set current player weapon
01B9 2 char handle, int GTA III Vice City San Andreas set current char weapon
01BA 0 unsupported
01BB 4 object handle, var, var, var GTA III Vice City San Andreas get object coordinates
01BC 4 object handle, flt, flt, flt GTA III Vice City San Andreas set object coordinates
01BD 1 var GTA III Vice City San Andreas current time in ms
01BE 4 char handle, flt, flt, flt GTA III Vice City task look at coord
01BF 4 player handle, flt, flt, flt GTA III task look at coord
01C0 2 player handle, var GTA III Vice City San Andreas store wanted level parameters rearranged in SB
01C1 1 car handle GTA III Vice City San Andreas check car is stopped
01C2 1 char handle GTA III Vice City San Andreas mark char as no longer needed
01C3 1 car handle GTA III Vice City San Andreas mark car as no longer needed
01C4 1 object handle GTA III Vice City San Andreas mark object as no longer needed
01C5 1 char handle GTA III Vice City San Andreas remove char from mission cleanup list
01C6 1 car handle GTA III remove car from mission cleanup list
01C7 1 object handle GTA III Vice City San Andreas remove object from mission cleanup list
01C8 5 car handle, int, int, int, char handle GTA III Vice City San Andreas create char as passenger parameters rearranged in SB
01C9 2 char handle, char handle GTA III Vice City char kill char on foot
01CA 2 char handle, player handle GTA III Vice City char kill player on foot
01CB 2 char handle, char handle GTA III Vice City char kill char by any means
01CC 2 char handle, player handle GTA III Vice City char kill player by any means
01CD 2 char handle, char handle GTA III char avoid char on foot until safe
01CE 2 char handle, player handle GTA III Vice City char avoid player on foot until safe
01CF 2 char handle, char handle GTA III Vice City char avoid char on foot always
01D0 2 char handle, player handle GTA III Vice City char avoid player on foot always
01D1 2 char handle, char handle GTA III Vice City char go to char on foot
01D2 2 char handle, player handle GTA III Vice City char go to player on foot
01D3 2 char handle, car handle GTA III Vice City task leave car
01D4 2 char handle, car handle GTA III Vice City task enter car as passenger
01D5 2 char handle, car handle GTA III Vice City task enter car as driver
01D6 0 unsupported
01D7 0 unsupported
01D8 2 char handle, object handle Vice City task char attack object
01D9 2 char handle, car handle GTA III Vice City task char attack car
01DA 5 char handle, flt, flt, flt, flt GTA III task actor walk to area
01DB 0 unsupported
01DC 0 unsupported
01DD 0 unsupported
01DE 2 char handle, char handle GTA III Vice City tie char to char
01DF 2 char handle, player handle GTA III Vice City tie char to player
01E0 1 char handle GTA III Vice City clear tie
01E1 3 char handle, int, int GTA III Vice City set char follow route
01E2 4 int, flt, flt, flt GTA III Vice City add point to route
01E3 4 string, int, int, int GTA III Vice City San Andreas print text with number big
01E4 4 string, int, int, int GTA III Vice City San Andreas print text with number
01E5 4 string, int, int, int GTA III Vice City San Andreas print text with number now
01E6 0 unsupported
01E7 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch roads on
01E8 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch roads off
01E9 2 car handle, var GTA III Vice City San Andreas get number of passengers parameters rearranged in SB
01EA 2 car handle, var GTA III Vice City San Andreas get maximum number of passengers parameters rearranged in SB
01EB 1 flt GTA III Vice City San Andreas set car density multiplier
01EC 2 car handle, int GTA III Vice City San Andreas set car heavy
01ED 1 char handle GTA III Vice City reset char flag
01EE 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III activate crane
01EF 2 flt, flt GTA III deactivate crane
01F0 1 int GTA III Vice City San Andreas set max wanted level
01F1 0 unsupported
01F2 0 unsupported
01F3 1 car handle GTA III Vice City San Andreas check car is airbourne
01F4 1 car handle GTA III Vice City San Andreas check car is flipped
01F5 2 player handle, var GTA III Vice City San Andreas get player actor parameters rearranged in SB
01F6 0 GTA III Vice City San Andreas cancel override restart
01F7 2 player handle, int GTA III Vice City San Andreas set police ignore player
01F8 5 string, int, int, int, int GTA III print pager text with number
01F9 9 string, int, int, int, int, int, int, int, int GTA III Vice City San Andreas init rampage
01FA 1 var GTA III Vice City San Andreas get rampage status
01FB 2 var, int GTA III Vice City San Andreas get square root
01FC 5 player handle, car handle, flt, flt, int GTA III Vice City locate player by any means near car in 2D radius
01FD 5 player handle, car handle, flt, flt, int GTA III Vice City locate player on foot near car in 2D radius
01FE 5 player handle, car handle, flt, flt, int GTA III Vice City locate player in car near car in 2D radius
01FF 6 player handle, car handle, flt, flt, flt, int GTA III Vice City locate player by any means near car in 3D radius
0200 6 player handle, car handle, flt, flt, flt, int GTA III Vice City locate player on foot near car in 3D radius
0201 6 player handle, car handle, flt, flt, flt, int GTA III Vice City locate player in car near car in 3D radius
0202 5 char handle, car handle, flt, flt, int GTA III Vice City San Andreas locate char by any means near car in 2D radius
0203 5 char handle, car handle, flt, flt, int GTA III Vice City San Andreas locate char on foot near car in 2D radius
0204 5 char handle, car handle, flt, flt, int GTA III Vice City San Andreas locate char in car near car in 2D radius
0205 6 char handle, car handle, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means near car in 3D radius
0206 6 char handle, car handle, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot near car in 3D radius
0207 6 char handle, car handle, flt, flt, flt, int GTA III Vice City San Andreas locate char in car near car in 3D radius
0208 2 flt, flt, var GTA III Vice City San Andreas generate random float in range parameters rearranged in SB
0209 2 int, int, var GTA III Vice City San Andreas generate random int in range parameters rearranged in SB
020A 2 car handle, int GTA III Vice City San Andreas lock car doors
020B 1 car handle GTA III Vice City San Andreas explode car
020C 4 flt, flt, flt, int GTA III Vice City San Andreas create explosion parameters rearranged in SB
020D 1 car handle GTA III Vice City San Andreas check car flipped
020E 2 char handle, char handle GTA III Vice City task turn char to face char
020F 2 char handle, player handle GTA III Vice City task turn char to face player
0210 2 player handle, char handle GTA III Vice City task turn player to face char
0211 3 char handle, flt, flt GTA III Vice City task char walk to coord
0212 0 unsupported
0213 6 int, int, flt, flt, flt, var GTA III Vice City San Andreas create pickup parameters rearranged in SB
0214 1 pickup handle GTA III Vice City San Andreas check has pickup been collected
0215 1 pickup handle GTA III Vice City San Andreas remove pickup
0216 2 car handle, int GTA III Vice City San Andreas set taxi lights
0217 3 string, int, int GTA III Vice City San Andreas print text big soon
0218 4 string, int, int, int GTA III print text with number big soon
0219 flt, flt, flt, flt, flt, flt, int, garage ID; flt, flt, flt, flt, flt, flt, flt, flt, int, garage ID GTA III Vice City create garage 8 parameters in GTA III, 10 parameters in Vice City; parameters rearranged in SB
021A 9 flt, flt, flt, flt, flt, flt, int, int, garage ID GTA III create garage with car model
021B 2 garage ID, car handle GTA III Vice City San Andreas set target car for mission garage
021C 1 garage ID GTA III Vice City check car is in garage area
021D 1 int GTA III set free bomb shop simulated in LC mod
021E 0 unsupported
021F 1 int GTA III set all taxi lights
0220 1 car handle GTA III check car has car bomb
0221 2 player handle, int GTA III Vice City San Andreas set player trapped in car
0222 2 player handle, int GTA III Vice City set player health
0223 2 char handle, int GTA III Vice City San Andreas set char health
0224 2 car handle, int GTA III Vice City San Andreas set car health
0225 2 player handle, var GTA III Vice City get player health parameters rearranged in SB
0226 2 char handle, var GTA III Vice City San Andreas get char health parameters rearranged in SB
0227 2 car handle, var GTA III Vice City San Andreas get car health parameters rearranged in SB
0228 2 car handle, var GTA III get car bomb state simulated in LC mod
0229 3 car handle, int, int GTA III Vice City San Andreas change car color
022A 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch ped paths on
022B 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch ped paths off
022C 2 char handle, char handle GTA III Vice City task char look at char
022D 2 char handle, player handle GTA III Vice City task char look at player
022E 2 player handle, char handle GTA III Vice City task player look at char
022F 1 char handle GTA III Vice City task char clear look at
0230 1 player handle GTA III Vice City task player clear look at
0231 1 int GTA III set second police helicopter
0232 0 unsupported
0233 0 unsupported
0234 0 unsupported
0235 3 int, int, int Vice City set gang models
0236 2 int, int GTA III Vice City set gang car
0237 3 int, int, int GTA III Vice City San Andreas set gang weapons
0238 5 player handle, flt, flt, flt, flt GTA III set char objective to run to area
0239 3 char handle, flt, flt GTA III Vice City set char objective to run to coord
023A 2 player handle, object handle GTA III check player is touching object on foot
023B 2 char handle, object handle GTA III Vice City San Andreas check char is touching object on foot
023C 2 int, string GTA III Vice City San Andreas load special actor parameters rearranged in SB in Sn Andreas
023D 1 string GTA III Vice City San Andreas check special actor loaded
023E 2 car handle, int GTA III flash car (unused)
023F 2 char handle, int GTA III flash char (unused)
0240 2 object handle, int GTA III flash object (unused)
0241 1 player handle GTA III Vice City San Andreas check player is in remote mode
0242 2 car handle GTA III set car bomb status simulated in LC mod
0243 2 char handle, int GTA III Vice City
0244 3 flt, flt, flt GTA III Vice City San Andreas set cutscene position
0245 2 char handle, int GTA III Vice City San Andreas set char walk style
0246 2 player handle, int GTA III set player walk style?
0247 1 int GTA III Vice City San Andreas request model
0248 1 int GTA III Vice City San Andreas check model has loaded
0249 1 int GTA III Vice City San Andreas mark model as no longer needed
024A 3 flt, flt, var GTA III Vice City get phone
024B 2 phone ID, string GTA III
024C 2 phone ID, string GTA III
024D 1 GTA III
024E 1 phone ID GTA III Vice City disable phone
024F 9 flt, flt, flt, flt, int, int, int, int, int GTA III Vice City San Andreas create corona
0250 6 flt, flt, flt, int, int, int GTA III create light
0251 0 GTA III store weather state
0252 0 GTA III restore weather state
0253 0 GTA III Vice City San Andreas save current time
0254 0 GTA III Vice City San Andreas restore current time
0255 4 flt, flt, flt, flt GTA III set critical mission restart simulated in LC mod
0256 1 player handle GTA III Vice City San Andreas check player is defined
0257 0 unsupported
0291 2 char handle, int GTA III Vice City set char attack when provoked
0292 2 player handle, int GTA III set player attack when provoked
0293 1 var GTA III Vice City San Andreas get controller mode
0294 2 car handle, int GTA III Vice City San Andreas set car can respray
0295 1 car handle GTA III check car is taxi vehicle
0296 1 int GTA III Vice City San Andreas release special actor
0297 none; player handle GTA III Vice City San Andreas reset number of models killed by player 0 parameter in GTA III and Vice City, 1 parameter in San Andreas
0298 int, var; player handle, int, var GTA III Vice City San Andreas get number of models killed by player 2 parameters in GTA III, 3 parameters in San Andreas; parameters rearranged in SB
0299 1 garage ID GTA III San Andreas activate garage simulated in LC mod
029A ? GTA III switch taxi timer (unused)
029B 5 int, flt, flt, flt, object handle GTA III Vice City San Andreas create object with no offset parameters rearranged in SB
029C 1 car handle GTA III check car stopped
029D 5 char handle, flt, flt, flt, flt GTA III task actor drive then walk to area
029E 0 unsupported
029F 1 player handle GTA III Vice City check player stopped
02A0 1 char handle GTA III check char stopped simulated in LC mod
02A1 2 int, int GTA III message wait
02A2 5 int, int, flt, flt, flt GTA III add particle effect
02A3 1 int GTA III Vice City San Andreas set widescreen borders
02A4 3 car handle, int, var GTA III add blip sprite to car
02A5 3 char handle, int, var GTA III add blip sprite to char
02A6 3 object handle, int, var GTA III add blip sprite to object
02A7 5 int, flt, flt, flt, var GTA III Vice City San Andreas add blip sprite for contact point parameters rearranged in SB
02A8 5 int, flt, flt, flt, var GTA III Vice City San Andreas add blip sprite for coord parameters rearranged in SB
02A9 2 char handle, int GTA III Vice City San Andreas set char only damaged by player
02AA 2 car handle, int GTA III Vice City San Andreas set car only damaged by player
02AB 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set char proofs
02AC 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set car proofs
02AD 7 player handle, flt, flt, flt, flt, flt, int GTA III Vice City is player in angled area 2D
02AE 7 player handle, flt, flt, flt, flt, flt, int GTA III Vice City is player in angled area 2D (on foot)
02AF 7 player handle, flt, flt, flt, flt, flt, int GTA III Vice City is player in angled area 2D (in car)
02B0 7 player handle, flt, flt, flt, flt, flt, int GTA III Vice City is player stopped in angled area 2D
02B1 7 player handle, flt, flt, flt, flt, flt, int GTA III Vice City is player stopped in angled area 2D (on foot)
02B2 7 player handle, flt, flt, flt, flt, flt, int GTA III Vice City is player stopped in angled area 2D (in car)
02B3 9 player handle, flt, flt, flt, flt, flt, flt, flt, int GTA III Vice City is player in angled area 3D
02B4 9 player handle, flt, flt, flt, flt, flt, flt, flt, int GTA III Vice City is player in angled area 3D (on foot)
02B5 9 player handle, flt, flt, flt, flt, flt, flt, flt, int GTA III Vice City is player in angled area 3D (in car)
02B6 9 player handle, flt, flt, flt, flt, flt, flt, flt, int GTA III Vice City is player stopped in angled area 3D
02B7 9 player handle, flt, flt, flt, flt, flt, flt, flt, int GTA III Vice City is player stopped in angled area 3D (on foot)
02B8 9 player handle, flt, flt, flt, flt, flt, flt, flt, int GTA III Vice City is player stopped in angled area 3D (in car)
02B9 1 garage ID GTA III San Andreas deactivate garage simulated in LC mod
02BA 2 garage ID, var GTA III get number of cars collected by garage (unsupported)
02BB 2 garage ID, car handle GTA III has specified car been taken to garage (unsupported)
02BC 1 int GTA III set swat required
02BD 0 set FBI required (unsupported)
02BE 0 set FBI required (unsupported)
02BF 1 car handle GTA III Vice City San Andreas check car is in water
02C0 6 flt, flt, flt, var, var, var GTA III Vice City San Andreas parameters rearranged in SB
02C1 6 flt, flt, flt, var, var, var GTA III Vice City San Andreas parameters rearranged in SB
02C2 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car drive to coordinates
02C3 1 int GTA III create donkey mags simulated in LC mod
02C4 0 GTA III save player coords?
02C5 1 var GTA III get number of donkey mags picked up simulated in LC mod
02C6 0 GTA III simulated in LC mod
02C7 5 flt, flt, flt, flt, int GTA III scatter platinum parameters rearranged in SB
02C8 1 var GTA III get number of platinum in car
02C9 0 GTA III remove platinum from car simulated in LC mod
02CA 1 car handle GTA III Vice City San Andreas check car bounding sphere visible
02CB 1 char handle GTA III Vice City San Andreas check char bounding sphere visible
02CC 1 object handle GTA III Vice City San Andreas check object bounding sphere visible
02CD 2 GTA III
02CE 4 flt, flt, flt, var GTA III Vice City San Andreas get ground z for 3D coord parameters rearranged in SB
02CF 4 flt, flt, flt, var GTA III Vice City San Andreas create fire parameters rearranged in SB
02D0 1 fire handle GTA III Vice City San Andreas check fire is extinguished
02D1 1 fire handle GTA III Vice City San Andreas remove fire
02D2 2 car handle, int GTA III set car flag?
02D3 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car drive to coord ignore paths
02D4 1 car handle GTA III Vice City San Andreas turn off car engine
02D5 6 player handle, flt, flt, flt, flt, int GTA III Vice City check player is shooting in area
02D6 6 char handle, flt, flt, flt, flt, int GTA III San Andreas check char is shooting in area
02D7 2 player handle, int GTA III Vice City check player current weapon
02D8 2 char handle, int GTA III Vice City San Andreas check char current weapon
02D9 0 GTA III reset number of donkey mags picked up simulated in LC mod
02DA 3 flt, flt, flt GTA III create single donkey mag at coords
02DB 2 car handle, flt GTA III Vice City San Andreas set boat cruise speed (unused?)
02DC 5 flt, flt, flt, flt, var GTA III get random char in area
02DD string, var; string, flt, flt, flt, var GTA III Vice City San Andreas get random char in zone parameters rearranged in GTA III in SB; 2 parameters in GTA III, 5 parameters in Vice City and San Andreas
02DE 1 player handle GTA III Vice City check player is in taxi
02DF 1 player handle GTA III Vice City check player is aggressive
02E0 1 char handle GTA III Vice City San Andreas check char is aggressive
02E1 5 flt, flt, flt, int, var GTA III Vice City San Andreas create money pickup parameters rearranged in SB
02E2 2 char handle, int GTA III Vice City San Andreas set char accuracy
02E3 2 car handle, var GTA III Vice City San Andreas get car speed parameters rearranged in SB
02E4 1 string GTA III Vice City San Andreas load cutscene data
02E5 2 int, var GTA III Vice City create cutscene object parameters rearranged in SB
02E6 2 object handle, string GTA III Vice City set cutscene anim
02E7 0 GTA III Vice City San Andreas start cutscene
02E8 1 var GTA III Vice City San Andreas get cutscene time
02E9 0 GTA III Vice City San Andreas check cutscene has finished
02EA 0 GTA III Vice City San Andreas end cutscene
02EB 0 GTA III Vice City San Andreas cam restore jumpcut
02EC 3 flt, flt, flt GTA III Vice City put hidden package
02ED 1 int GTA III Vice City San Andreas set total hidden packages
02EE 6 flt, flt, flt, flt, flt, flt GTA III check projectile is in area simulated in LC mod
02EF 6 flt, flt, flt, flt, flt, flt GTA III remove projectile in area simulated in LC mod
02F0 3 flt, flt, flt GTA III create explosive barrel pickup simulated in LC mod
02F1 3 flt, flt, flt GTA III create explosive barrel pickup simulated in LC mod
02F2 2 char handle, int GTA III Vice City San Andreas check char is model
02F3 2 int, string GTA III Vice City load special object
02F4 3 object handle, int, object handle GTA III create cutscene actor parameters rearranged in SB
02F5 2 object handle, string GTA III set head anim
02F6 2 float, var GTA III Vice City San Andreas get sine parameters rearranged in SB
02F7 2 float, var GTA III Vice City San Andreas get cosine parameters rearranged in SB
02F8 2 car handle, var GTA III Vice City San Andreas get car z angle sine
02F9 2 car handle, var GTA III Vice City San Andreas get car z angle cosine
02FA 2 garage ID, int GTA III Vice City San Andreas change garage type
02FB 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III create crusher crane
02FC 5 string, int, int, int, int GTA III print text with 2 numbers
02FD 5 string, int, int, int, int GTA III Vice City San Andreas print text with 2 numbers now
02FE 5 string, int, int, int, int GTA III print text with 2 numbers soon
02FF 6 string, int, int, int, int, int GTA III Vice City San Andreas print text with 3 numbers
0300 6 string, int, int, int, int, int GTA III print text with 3 numbers now
0301 0 string, int, int, int, int, int print text with 3 numbers soon (unused?)
0302 7 string, int, int, int, int, int, int GTA III Vice City San Andreas print text with 4 numbers
0303 7 string, int, int, int, int, int, int GTA III San Andreas print text with 4 numbers now
0304 0 string, int, int, int, int, int, int print text with 4 numbers soon (unused?)
0305 8 string, int, int, int, int, int, int, int GTA III print text with 5 numbers
0306 8 string, int, int, int, int, int, int, int GTA III print text with 5 numbers now
0307 0 print text with 5 numbers soon (unused?)
0308 9 string, int, int, int, int, int, int, int, int GTA III Vice City San Andreas print text with 6 numbers
0309 9 string, int, int, int, int, int, int, int, int GTA III print text with 6 numbers now
030A 0 string, int, int, int, int, int, int, int, int print text with 6 numbers soon (unused?)
030B ? GTA III ?
030C 1 int GTA III Vice City San Andreas add to progress made
030D 1 int GTA III Vice City San Andreas set max progress
030E 1 flt GTA III Vice City set jump distance
030F 1 flt GTA III Vice City set jump height
0310 1 int GTA III Vice City set jump flips
0311 1 int GTA III Vice City set jump rotation
0312 1 int GTA III Vice City set jump type
0313 0 GTA III Vice City increment unique jumps found
0314 1 int GTA III Vice City set total unique jumps
0315 0 GTA III Vice City increment taxi dropoffs
0316 1 int GTA III Vice City add taxi earnings
0317 0 GTA III Vice City San Andreas increment mission attempts
0318 1 string GTA III Vice City San Andreas set latest mission passed
0319 2 char handle, int GTA III Vice City set char running
031A 0 GTA III Vice City San Andreas remove all fires
031B ? GTA III check?
031C ? GTA III check?
031D 2 char handle, int GTA III Vice City San Andreas check char has been damaged by weapon
031E 2 car handle, int GTA III Vice City San Andreas check car has been damaged by weapon
031F 2 char handle, char handle GTA III Vice City is char in chars group
0320 2 char handle, player handle GTA III Vice City is char in players group
0321 1 char handle GTA III Vice City San Andreas set char to die
0322 1 player handle GTA III Vice City set player to die
0323 2 car handle, int GTA III Vice City San Andreas anchor boat
0324 3 string, int, int GTA III Vice City set pedgroup info
0325 2 car handle, fire handle GTA III Vice City San Andreas start car fire parameters rearranged in SB
0326 2 char handle, fire handle GTA III Vice City San Andreas start char fire parameters rearranged in SB
0327 6 int, flt, flt, flt, flt, char handle GTA III Vice City San Andreas get random char in area parameters rearranged in SB
0328 ? GTA III ?
0329 1 garage ID GTA III Vice City check garage respray done
032A 1 GTA III Vice City San Andreas set camera zoom
032B 7 int, int, int, flt, flt, flt, var GTA III Vice City San Andreas create weapon pickup parameters rearranged in SB
032C 2 car handle, car handle GTA III Vice City set car to ram car
032D 2 car handle, car handle GTA III set char to block car simulated in LC mod
032E ? GTA III unsupported
032F 0 unsupported
0330 2 player handle, int GTA III Vice City San Andreas set player never gets tired
0331 2 player handle, int GTA III Vice City San Andreas set player fast reload
0332 2 char handle, int GTA III Vice City San Andreas set char bleeding
0333 ? GTA III unsupported
0334 ? GTA III unsupported
0335 1 int GTA III Vice City San Andreas set free resprays
0336 2 player handle, int GTA III Vice City set player visibility
0337 2 char handle, int GTA III Vice City San Andreas set char visibility
0338 2 car handle, int GTA III San Andreas set car visibility
0339 11 flt, flt, flt, flt, flt, flt, int, int, int, int, int GTA III Vice City San Andreas check anything in area
033A 0 GTA III create incoming cessna
033B 0 GTA III check incoming cessna completed path
033C 0 GTA III check incoming cessna is destroyed
033D 1 player handle GTA III put out fire on player
033E 3 string, int, int GTA III Vice City San Andreas display text
033F 2 flt, flt GTA III Vice City San Andreas set text draw size
0340 4 int, int, int, int GTA III Vice City San Andreas set text draw colors
0341 1 int GTA III Vice City San Andreas set text justify
0342 1 int GTA III Vice City San Andreas set text draw centered
0343 1 flt GTA III Vice City San Andreas set text draw line width
0344 1 GTA III San Andreas set text center size
0345 1 int GTA III Vice City San Andreas set text draw background
0346 4 int, int, int, int GTA III set text background color
0347 1 GTA III set text background only text (unsupported)
0348 1 int GTA III Vice City San Andreas set text draw proportional
0349 1 int GTA III San Andreas set text draw font
034A 0 GTA III portland (industrial) passed
034B 0 GTA III staunton (commercial) passed
034C 0 GTA III shoreside (suburban) passed
034D 4 object handle, flt, flt, int GTA III Vice City San Andreas rotate object IF and SET
034E 8 object handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas move object IF and SET
034F 1 char handle GTA III Vice City San Andreas remove char with fade out (I think, not tested)
0350 2 char handle, int GTA III Vice City San Andreas set char maintain position when attacked
0351 0 GTA III check gore is enabled
0352 2 char handle, string GTA III Vice City set char skin
0353 1 char handle GTA III Vice City refresh char
0354 1 flt GTA III set up chase scene
0355 0 GTA III clean up chase scene
0356 7 int, flt, flt, flt, flt, flt, flt GTA III San Andreas check is explosion in area
0357 2 int, string GTA III check is explosion in zone
0358 0 GTA III create drop off cessna
0359 0 GTA III check drop off cessna is destroyed
035A 3 var, var, var GTA III get drop off cessna coordinates
035B 4 flt, flt, flt, var GTA III create drop off package parameters rearranged in SB
035C 5 object handle, car handle, flt, flt, flt GTA III Vice City San Andreas place object relative to car
035D object handle; object handle, int GTA III Vice City San Andreas make object targettable 1 parameter in GTA III and Vice City, 2 parameters in San Andreas
035E 2 player handle, int GTA III Vice City add armour to player
035F 2 char handle, int GTA III Vice City San Andreas add armour to char
0360 1 garage ID GTA III Vice City San Andreas open garage
0361 1 garage ID GTA III Vice City San Andreas close garage
0362 4 char handle, flt, flt, flt GTA III Vice City San Andreas warp char from car to coord
0363 6 flt, flt, flt, flt, int, int GTA III Vice City San Andreas set object model visibility
0364 2 char handle, char handle San Andreas check has char spotted char
0365 1 char handle GTA III Vice City set character objective to hail taxi
0366 1 object handle GTA III Vice City San Andreas check has object been damaged
0367 9 GTA III start headshot kill frenzy (?)
0368 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III create ev crane
0369 2 player handle, car handle GTA III Vice City warp player into car
036A 2 char handle, car handle GTA III Vice City San Andreas warp char into car
036B 0 unsupported
036C 0 unsupported
036D 5 string, int, int, int, int GTA III Vice City San Andreas print text with 2 numbers big
036E 6 string, int, int, int, int, int GTA III print text with 3 numbers big
036F 7 string, int, int, int, int, int, int GTA III print text with 4 numbers big
0370 8 string, int, int, int, int, int, int, int GTA III print text with 5 numbers big
0371 9 string, int, int, int, int, int, int, int, int GTA III print text with 6 numbers big
0372 3 char handle, int, int GTA III Vice City set char animation
0373 0 GTA III Vice City San Andreas set camera directly behind player
0374 1 GTA III set motion blur
0375 4 GTA III print string in string
0376 4 flt, flt, flt, var GTA III Vice City San Andreas create random char parameters rearranged in SB
0377 1 char handle GTA III Vice City set character objective to steal any car
0378 3 GTA III set 2 repeated phone messages
0379 3 GTA III set 2 phone messages
037A 4 GTA III set 3 repeated phone messages
037B 4 GTA III set 3 phone messages
037C 5 GTA III set 4 repeated phone messages
037D 5 GTA III set 4 phone messages
037E 6 flt, flt, flt, flt, flt, flt GTA III Vice City check sniper bullet is in area
037F 0 GTA III give player detonator
0380 0 unsupported
0381 4 object handle, flt, flt, flt GTA III Vice City San Andreas throw object
0382 2 object handle, int GTA III Vice City San Andreas set object collision detection
0383 1 car handle GTA III Vice City check special car horn is on
0384 4 string, string, int, int GTA III Vice City San Andreas print string in string now
0385 0 print string in string soon
0386 6 GTA III set 5 repeated phone messages
0387 6 GTA III set 5 phone messages
0388 7 GTA III set 6 repeated phone messages
0389 7 GTA III set 6 phone messages
038A 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas check if point is obscured by a mission entity
038B 0 GTA III Vice City San Andreas load requested models
038C 4 object handle, flt, flt, flt GTA III Vice City San Andreas scatter object
038D 9 int, flt, flt, flt, flt, int, int, int, int, GTA III Vice City San Andreas draw texture
038E 8 flt, flt, flt, flt, int, int, int, int GTA III Vice City San Andreas draw rectangle
038F 2 int, string GTA III Vice City San Andreas get texture from txd parameters rearranged in SB in San Andreas
0390 1 string GTA III Vice City San Andreas load txd
0391 0 GTA III Vice City San Andreas release txd
0392 2 object handle, int GTA III Vice City San Andreas set object dynamic
0393 3 GTA III San Andreas set character animation speed
0394 1 int GTA III Vice City San Andreas play music
0395 5 int, float, float, float, float GTA III Vice City San Andreas clear area parameters rearranged in SB
0396 1 global var GTA III Vice City San Andreas freeze onscreen timer
0397 2 car handle, int GTA III Vice City San Andreas switch car siren
0398 7 float, float, float, float, float, float, float GTA III switch ped roads on angled
0399 7 float, float, float, float, float, float, float GTA III switch ped roads off angled
039A 7 float, float, float, float, float, float, float GTA III switch roads on angled
039B 7 float, float, float, float, float, float, float GTA III switch roads off angled
039C 2 car handle, int GTA III Vice City San Andreas set car waterproof
039D 12 GTA III Vice City add moving particle effect parameters rearranged in SB
039E 2 char handle, int GTA III Vice City San Andreas set char unable to be jacked (untested)
039F 3 car handle, float, float GTA III Vice City San Andreas turn car to face coord
03A0 3 car handle, float, float GTA III check car is picked up by crane
03A1 4 float, float, float, float GTA III Vice City San Andreas show sphere at coord
03A2 2 car handle, int GTA III Vice City San Andreas set car action
03A3 1 char handle GTA III Vice City San Andreas check is char male
03A4 1 string GTA III Vice City San Andreas name thread
03A5 3 garage ID, int, int GTA III change garage type with car model
03A6 3 var, var, var GTA III get incoming cessna coordinates
03A7 1 nop GTA III Vice City San Andreas no operation
03A8 1 nop GTA III Vice City San Andreas no operation
03A9 0 nop GTA III Vice City San Andreas no operation
03AA 3 float, float, float GTA III Vice City play suspect last seen
03AB 2 car handle, int GTA III Vice City San Andreas set car strong
03AC 1 int GTA III Vice City remove route
03AD 1 int GTA III Vice City toggle rubbish
03AE 6 float, float, float, float, float, float GTA III Vice City remove particle effects in area
03AF 1 int GTA III Vice City San Andreas toggle streaming
03B0 1 garage ID GTA III Vice City San Andreas check garage is open
03B1 1 garage ID GTA III Vice City San Andreas check garage is closed
03B2 0 GTA III start Catalina's helicopter flyby
03B3 0 GTA III start Catalina's helicopter take off
03B4 0 GTA III remove Catalina's helicopter
03B5 0 GTA III check Catalina's helicopter is shot down
03B6 6 flt, flt, flt, flt, int, int GTA III Vice City San Andreas swap nearest building model
03B7 1 int GTA III Vice City San Andreas toggle world processing
03B8 1 player handle GTA III Vice City remove all player weapons
03B9 1 car handle GTA III get Catalina's helicopter
03BA 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas clear area of cars
03BB 1 garage ID GTA III Vice City set garage door to swing open
03BC 5 flt, flt, flt, flt, sphere ID GTA III Vice City San Andreas parameters rearranged in SB
03BD 1 sphere ID GTA III Vice City San Andreas remove sphere
03BE 0 GTA III set Catalina's helicopter fly up
03BF 2 player handle, int GTA III Vice City San Andreas set everyone ignore player
03C0 2 char handle, var GTA III Vice City San Andreas parameters rearranged in SB
03C1 2 player handle, var GTA III Vice City parameters rearranged in SB
03C2 1 phone ID GTA III check phone is answered
03C3 3 global var, int, string GTA III Vice City San Andreas display onscreen timer with string
03C4 3 global var, int, string GTA III Vice City San Andreas display onscreen counter with string
03C5 4 flt, flt, flt, flt GTA III Vice City San Andreas create random car for car park
03C6 1 int GTA III
03C7 1 float GTA III Vice City San Andreas set wanted multiplier (untested)
03C8 0 GTA III Vice City San Andreas set camera in front of player
03C9 1 car handle GTA III check is car visibly damaged simulated in LC mod
03CA 1 object handle GTA III Vice City San Andreas does object exist?
03CB 3 flt, flt, flt GTA III Vice City San Andreas load cutscene (?)
03CC 3 car handle, flt, int GTA III Vice City San Andreas add stuck car check
03CD 1 car handle GTA III Vice City San Andreas remove stuck car check
03CE 1 car handle GTA III Vice City San Andreas check car is stuck
03CF string; int, string GTA III Vice City San Andreas load mission audio 1 parameter in GTA III, 2 parameters in Vice City and San Andreas; parameters rearranged in SB
03D0 none; int GTA III Vice City San Andreas is mission audio loaded 0 parameter in GTA III, 1 parameter in Vice City and San Andreas
03D1 none; int GTA III Vice City San Andreas play mission audio 0 parameter in GTA III, 1 parameter in Vice City and San Andreas
03D2 none; int GTA III Vice City San Andreas has mission audio finished? 0 parameter in GTA III, 1 parameter in Vice City and San Andreas
03D3 7 flt, flt, flt, var, var, var, var GTA III Vice City San Andreas get closest car node with heading
03D4 2 garage ID, car handle GTA III Vice City check garage contains needed car
03D5 1 string GTA III Vice City San Andreas clear this print
03D6 1 string GTA III Vice City San Andreas clear this big print
03D7 flt, flt, flt; int, flt, flt, flt GTA III Vice City San Andreas set mission audio position 3 parameters in GTA III, 4 parameters in Vice City and San Andreas
03D8 0 GTA III Vice City San Andreas activate save menu
03D9 0 GTA III Vice City San Andreas check save did complete successfully
03DA 1 garage ID GTA III Vice City set garage camera follows player
03DB ? GTA III unsupported
03DC 2 pickup handle, marker handle GTA III Vice City San Andreas parameters rearranged in SB
03DD 3 pickup handle, int, blip handle GTA III add blip sprite to pickup
03DE 1 flt GTA III Vice City San Andreas set ped density multiplier
03DF 1 int GTA III Vice City force random ped type
03E0 GTA III San Andreas set text draw before fade
03E1 1 var GTA III Vice City get number of packages found
03E2 1 int; char handle GTA III Vice City save Turismo best time; task char exit any car
03E3 1 int GTA III Vice City San Andreas set next texture antialiased
03E4 1 int GTA III Vice City San Andreas set text right justify
03E5 1 string GTA III Vice City San Andreas print help
03E6 0 GTA III Vice City San Andreas clear help
03E7 1 int GTA III Vice City San Andreas flash hud
03E8 0 unsupported
03E9 0 unsupported
03EA 1 int GTA III Vice City toggle generating cars around camera (?)
03EB 0 GTA III Vice City San Andreas clear small prints
03EC 0 GTA III check ev crane collected all cars
03ED 2 car handle, int GTA III Vice City San Andreas set upsidedown car not damaged
03EE 1 player handle GTA III Vice City San Andreas can player start mission?
03EF 1 player handle GTA III Vice City San Andreas make player safe for cutscene only use before cutscenes
03F0 1 int GTA III Vice City San Andreas
03F1 2 int, int GTA III Vice City set pedtype add threat
03F2 2 int, int GTA III Vice City set pedtype remove threat
03F3 3 car handle, var, var GTA III Vice City San Andreas get car colors
03F4 1 int GTA III Vice City San Andreas set all cars can be damaged
03F5 2 car handle, int GTA III Vice City San Andreas set car can be damaged
03F6 0 unsupported
03F7 1 int GTA III load island collision data
03F8 1 var GTA III
03F9 3 char handle, char handle, int GTA III Vice City make char converse with char
03FA 0 unsupported
03FB 2 car handle, int GTA III set car to stay on current island
03FC 2 char handle, int GTA III set char to stay on current island
03FD int; player handle, int GTA III Vice City San Andreas save Patriot Playground time; set player handling responsiveness 1 parameter in GTA III, 2 parameters in Vice City and San Andreas
03FE int; char handle, int GTA III Vice City San Andreas save A Ride in the Park time; set char money 1 parameter in GTA III, 2 parameters in Vice City and San Andreas
03FF 1 GTA III Vice City save Gripped! time; increase char money in VC/SA
0400 int; object handle, flt, flt, flt, var, var, var GTA III Vice City San Andreas save Multistorey Mayhem time; get offset from object in world coords 1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB
0401 0 GTA III Vice City increment people saved in ambulance
0402 0 GTA III Vice City increment criminals stopped
0403 1 int GTA III Vice City set highest ambulance level
0404 0 GTA III Vice City increment fires extinguished
0405 1 phone ID GTA III Vice City enable phone
0406 1 var GTA III save longest flight in Dodo
0407 int; car handle, flt, flt, flt, var, var, var GTA III Vice City San Andreas save Rigged to Blow time; get offset from car in world coords 1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB
0408 1 int GTA III Vice City set total number of rampages
0409 0 GTA III Vice City detonate rc buggy
040A 1 int GTA III remove car from chase
040B 0 GTA III Vice City check is French version
040C 0 GTA III Vice City San Andreas check is German version
040D none; int GTA III Vice City San Andreas clear mission audio 0 parameter in GTA III, 1 parameter in Vice City and San Andreas
040E 1 GTA III
040F 1 GTA III
0410 2 GTA III set gang ped model preference
0411 2 char handle, int GTA III Vice City
0412 2 GTA III
0413 2 player handle, int GTA III
0414 2 player handle, int GTA III Vice City San Andreas set free health care
0415 2 GTA III
0416 0 GTA III Vice City unsupported
0417 1 int GTA III Vice City San Andreas
0418 2 GTA III Vice City San Andreas
0419 3 player handle, int, var GTA III Vice City get ammo in player weapon parameters rearranged in SB
041A ? GTA III get ammo in char weapon
041B 0 GTA III increment rampages passed
041C 2 char handle, int GTA III make char say dialogue
041D 1 flt GTA III Vice City San Andreas
041E 2 int, int GTA III Vice City San Andreas set radio station
041F 1 int GTA III override hospital level
0420 1 GTA III override police station level
0421 1 int GTA III set rain
0422 2 garage ID, car handle GTA III check if garage contains car
0423 2 car handle, flt GTA III Vice City San Andreas set car improve handling
0424 0 GTA III Vice City San Andreas are measurements in meters?
0425 2 flt, var GTA III Vice City San Andreas convert meters to feet parameters rearranged in SB
0426 6 flt, flt, flt, flt, flt, flt GTA III
0427 6 flt, flt, flt, flt, flt, flt GTA III
0428 2 car handle, int GTA III Vice City San Andreas set car to avoid level transitions
0429 ? GTA III set char to avoid level transitions
042A 2 int, int GTA III check pedtype threat exists
042B 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas clear area of chars
042C 1 int GTA III Vice City San Andreas set total missions
042D 2 int, var GTA III Vice City San Andreas convert meters to feet int parameters rearranged in SB
042E 2 int, int/flt GTA III Vice City San Andreas register fastest time (for what?)
042F 2 int, int/flt GTA III Vice City register highest score (for what?)
0430 3 char handle, car handle, int San Andreas warp char into car as passenger
0431 2 car handle, int GTA III Vice City San Andreas check is car passenger seat free
0432 3 car handle, int, var GTA III San Andreas get char in passenger seat
0433 2 char handle, int GTA III Vice City San Andreas set char as criminal
0434 0 GTA III Vice City San Andreas start credits
0435 0 GTA III Vice City San Andreas stop credits
0436 0 GTA III Vice City San Andreas check credits are finished
0437 8 int, flt, flt, flt, flt, flt, flt, flt GTA III Vice City scatter single particle parameters rearranged in SB
0438 2 char handle, int GTA III set character to ignore level transitions
0439 ? GTA III unsupported
043A 0 GTA III start foam animation
043B 1 object handle GTA III update foam animation around object
043C 1 int GTA III Vice City San Andreas set game sounds disable on fade
043D 1 int GTA III set intro is playing
043E ? GTA III Vice City unsupported
043F 0 GTA III Vice City play finale audio
0440 0 GTA III Vice City stop finale audio
0441 2 car handle, var GTA III Vice City San Andreas get car model parameters rearranged in SB
0442 2 player handle, car handle GTA III Vice City check player is in car
0443 1 player handle GTA III Vice City check player is in any car
0444 2 fire handle, int GTA III play fire audio
0445 0 GTA III Vice City San Andreas check improved handling cheat used
0446 2 char handle, int GTA III Vice City San Andreas set char decapitation
0447 1 player handle GTA III is player at phone (?)
0448 2 char handle, car handle GTA III Vice City San Andreas check char is in car
0449 1 char handle GTA III Vice City San Andreas check char is in any car
044A 1 player handle GTA III Vice City check player is on foot
044B 1 char handle GTA III Vice City San Andreas check char is on foot
044C 1 int GTA III load collision with screen
044D 1 string GTA III Vice City load splash
044E 2 car handle, int GTA III set car to ignore level transitions
044F 2 car handle, int GTA III
0450 1 car handle GTA III Vice City
0451 0 GTA III Vice City load end of game audio
0452 ? GTA III unsupported
0453 4 object handle, flt, flt, flt GTA III Vice City San Andreas set object rotation
0454 3 GTA III Vice City San Andreas
0455 ? GTA III unsupported
0456 ? GTA III unsupported
0457 2 player handle, char handle GTA III Vice City San Andreas check player is targeting char
0458 2 GTA III San Andreas check player is targeting object
0459 1 string GTA III Vice City San Andreas terminate all scripts with this name
045A 4 flt, flt, string, int GTA III Vice City San Andreas display text with number
045B 5 flt, flt, string, int, int GTA III Vice City San Andreas display text with 2 numbers
045C 0 GTA III Vice City San Andreas abort mission
045D ? GTA III Vice City
045E 5 object handle, object handle, flt, flt, flt GTA III place object relative to object
045F 2 car handle, int GTA III Vice City make all occupants of specified car to exit the car
0460 2 flt, int GTA III Vice City San Andreas
0461 ? GTA III unsupported
0462 ? GTA III unsupported
0463 3 GTA III Vice City San Andreas
0464 8 char handle, car handle, flt, flt, flt, int, flt, int GTA III Vice City San Andreas attach char to car
0465 1 char handle GTA III Vice City San Andreas detach char from car
0466 2 car handle, int GTA III Vice City San Andreas set car to stay in "fast" lane
0467 1 char handle GTA III Vice City San Andreas clear char last weapon damage
0468 1 car handle GTA III Vice City San Andreas clear car last weapon damage
0469 10 flt, flt, flt, flt, int, int, int, int, int, var GTA III Vice City get random law enforcement in area parameters rearranged in SB
046A ? GTA III unsupported
046B 2 char handle, car handle GTA III Vice City task leave car and flee
046C 2 car handle, var GTA III Vice City San Andreas get driver of car parameters rearranged in SB
046D 2 char handle, var GTA III Vice City San Andreas get char number of followers parameters rearranged in SB
046E 6 player handle, flt, flt, flt, flt, int GTA III Vice City San Andreas give remote controlled model to player
046F 2 player handle, var GTA III Vice City get current player weapon
0470 2 char handle, var GTA III Vice City San Andreas get current char weapon parameters rearranged in SB
0471 5 char handle, object handle, flt, flt, int GTA III Vice City San Andreas locate char by any means near object in 2D radius
0472 5 char handle, object handle, flt, flt, int GTA III Vice City San Andreas locate char on foot near object in 2D radius
0473 5 char handle, object handle, flt, flt, int GTA III Vice City San Andreas locate char in car near object in 2D radius
0474 6 char handle, object handle, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means near object in 3D radius
0475 6 char handle, object handle, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot near object in 3D radius
0476 6 char handle, object handle, flt, flt, flt, int GTA III Vice City San Andreas locate char in car near object in 3D radius
0477 3 car handle, int, int GTA III Vice City San Andreas set car driving behavior
0478 ? GTA III unsupported
0479 ? GTA III unsupported
047A 1 char handle GTA III Vice City San Andreas check char is on any bike
047B ? GTA III unsupported
047C ? GTA III unsupported
047D ? GTA III unsupported
047E 1 player handle GTA III Vice City check player is on any bike
047F ? GTA III unsupported
0480 2 char handle, int GTA III Vice City San Andreas check char is looking at death of char with pedtype
0481 1 flt GTA III Vice City set enter car range multiplier
0482 1 flt GTA III Vice City set threat reaction range multiplier last opcode available for GTA III
0483 2 char handle, int Vice City
0484 2 player handle, var Vice City San Andreas get remote controlled car parameters rearranged in SB
0485 0 Vice City San Andreas check if game is PC version exact opposite to 059A
0486 0 unsupported
0487 0 unsupported
0488 1 Vice City San Andreas is model available
0489 2 char handle, int Vice City San Andreas shut character up
048A 1 int Vice City San Andreas set enable rc detonate
048B 2 car handle, int Vice City San Andreas
048C 3 flt, flt, flt Vice City San Andreas check pickup at coord exist
048D 0 unsupported
048E 0 unsupported
048F 1 char handle Vice City San Andreas remove all char weapons
0490 2 player handle, int Vice City check player has weapon
0491 2 char handle, int San Andreas check char has weapon
0492 0 unsupported
0493 2 car handle, int Vice City set tank contact explosion
0494 5 int, var, var, var, var Vice City San Andreas get joystick data
0495 1 car handle Vice City San Andreas check car is on fire
0496 2 car handle, int Vice City San Andreas check car tire is burst
0497 0 unsupported
0498 0 unsupported
0499 0 unsupported
049A 0 unsupported
049B 0 unsupported
049C 3 int, flt, var Vice City create script path parameters rearranged in SB
049D 2 spath ID, object handle Vice City attach script path to object
049E 2 spath ID, flt Vice City set script path speed
049F 2 spath ID, flt Vice City set script path distance
04A0 0 unsupported
04A1 1 spath ID Vice City San Andreas reset script path
04A2 car handle, flt, flt, flt, int; car handle, flt, flt, flt, flt, flt Vice City San Andreas set heli fly to coord 5 parameters in Vice City, 6 parameters in San Andreas
04A3 2 Vice City San Andreas
04A4 2 Vice City San Andreas
04A5 4 char handle, flt, flt, flt Vice City San Andreas
04A6 6 flt, flt, flt, int, int, var Vice City San Andreas create protection pickup parameters rearranged in SB
04A7 1 char handle San Andreas check char is in any boat
04A8 1 player handle Vice City check player is in any boat
04A9 1 char handle San Andreas check char is in any heli
04AA 1 player handle Vice City check player is in any heli
04AB 1 char handle San Andreas check char is in any plane
04AC 1 player handle Vice City check player is in any plane
04AD 1 char handle Vice City San Andreas check char is in water
04AE 2 Vice City San Andreas
04AF 2 Vice City San Andreas
04B0 2 Vice City San Andreas
04B1 2 Vice City San Andreas
04B2 2 Vice City San Andreas
04B3 2 Vice City San Andreas
04B4 2 Vice City San Andreas
04B5 2 Vice City San Andreas
04B6 2 Vice City San Andreas
04B7 2 Vice City San Andreas
04B8 5 char handle, int, var, var, var Vice City San Andreas get char weapon in slot
04B9 12 flt, flt, flt, flt, flt, var, var, var, var, var, var, var Vice City San Andreas get closest straight road (?)
04BA 2 car handle, flt Vice City San Andreas set car forward speed
04BB 1 int Vice City San Andreas set interior
04BC 1 string Vice City set cutscene animation to loop
04BD 2 car handle, int Vice City San Andreas mark car as convoy car
04BE 1 player handle Vice City reset player chaos level
04BF 2 player handle, var Vice City get player chaos level parameters rearranged in SB
04C0 6 flt, flt, flt, flt, flt, flt Vice City San Andreas create police roadblock
04C1 0 Vice City San Andreas release police roadblock
04C2 2 char handle, char handle Vice City task char go to char
04C3 0 unsupported
04C4 7 char handle, flt, flt, flt, var, var, var Vice City San Andreas get offset from char in world coords parameters rearranged in SB
04C5 1 char handle Vice City San Andreas check char has been photographed
04C6 2 char handle, char handle Vice City task aim gun at char
04C7 1 int Vice City set green scanlines
04C8 1 char handle San Andreas check char is in flying vehicle
04C9 1 player handle Vice City check player is in flying vehicle
04CA 0 unsupported
04CB 0 unsupported
04CC 0 unsupported
04CD 0 unsupported
04CE 5 flt, flt, flt, int, var Vice City San Andreas parameters rearranged in SB
04CF 1 int Vice City add to money spent on fashion stat
04D0 2 car handle, flt Vice City San Andreas force heli looking angle
04D1 1 car handle Vice City San Andreas reset heli looking angle
04D2 car handle, flt, flt, flt, int; car handle, flt, flt, flt, flt, flt Vice City San Andreas set plane fly to coord 5 parameters in Vice City, 6 parameters in San Andreas
04D3 7 flt, flt, flt, int, var, var, var Vice City San Andreas get Nth closest car node
04D4 0 unsupported
04D5 9 flt, flt, flt, flt, int, int, int, int, int Vice City San Andreas draw corona
04D6 1 int Vice City San Andreas set enable rc detonate on contact
04D7 2 char handle, int Vice City San Andreas freeze char position
04D8 2 char handle, int Vice City San Andreas set char drowns in water
04D9 2 object handle, int Vice City San Andreas set object records collisions
04DA 1 object handle Vice City San Andreas has object collided with anything?
04DB 0 Vice City San Andreas remove rc buggy
04DC 0 unsupported
04DD 2 char handle, var Vice City San Andreas get char armour parameters rearranged in SB
04DE 0 unsupported
04DF 2 car handle, int Vice City San Andreas
04E0 2 car handle, int Vice City San Andreas
04E1 1 car handle Vice City San Andreas open and freeze car trunk
04E2 2 player handle Vice City shut player up
04E3 3 player handle, int, int Vice City San Andreas set player mood (??)
04E4 2 flt, flt Vice City San Andreas request collision
04E5 6 object handle, flt, flt, flt, flt, int Vice City San Andreas locate object in 2D radius
04E6 8 object handle, flt, flt, flt, flt, flt, flt, int Vice City San Andreas locate object in 3D radius
04E7 1 object handle Vice City San Andreas check object is in water
04E8 0 unsupported
04E9 6 object handle, flt, flt, flt, flt, int Vice City San Andreas check object is in 2D area
04EA 8 object handle, flt, flt, flt, flt, flt, flt, int Vice City San Andreas check object is in 3D area
04EB 3 char handle, int, int Vice City San Andreas task duck
04EC 13 string, int, int, int, int, int, int, int, int, int, int, int, int Vice City set zone car class info
04ED 1 string Vice City San Andreas request anims
04EE 1 string Vice City San Andreas check anims have loaded
04EF 1 string Vice City San Andreas remove anims
04F0 1 char handle Vice City San Andreas
04F1 1 car handle Vice City San Andreas
04F2 0 unsupported
04F3 1 char handle Vice City
04F4 8 char handle, object handle, flt, flt, flt, int, flt, int Vice City San Andreas attach char to object
04F5 3 char handle, player handle, int Vice City
04F6 0 unsupported
04F7 4 global var, int, int, string Vice City San Andreas display nth onscreen counter with string
04F8 13 int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt Vice City San Andreas
04F9 2 int, int Vice City San Andreas set sky colors
04FA 1 int Vice City San Andreas reset interior colors
04FB 0 unsupported
04FC 7 player handle, var, var, var, var, var, var Vice City San Andreas store stunt data
04FD 0 unsupported
04FE 2 car handle, int Vice City San Andreas burst car tire
04FF 1 char handle Vice City
0500 player handle, string; player handle, string, string Vice City San Andreas change player skin 2 parameters in Vice City, 3 parameters in San Andreas
0501 2 player handle, int Vice City San Andreas set player can do drive by
0502 3 char handle, flt, flt Vice City task flee to point
0503 3 flt, flt, flt Vice City San Andreas create rappel
0504 0 unsupported
0505 0 unsupported
0506 3 int, int, int Vice City San Andreas set car model components
0507 1 int Vice City set camera interference
0508 1 car handle Vice City San Andreas close all car doors
0509 5 flt, flt, flt, flt, var Vice City San Andreas get distance between 2D coords parameters rearranged in SB
050A 7 flt, flt, flt, flt, flt, flt, var Vice City San Andreas get distance between 3D coords parameters rearranged in SB
050B 1 car handle Vice City pop car boot
050C 0 unsupported
050D 1 char handle Vice City is char leaving vehicle to die?
050E 2 object handle, car handle Vice City San Andreas
050F 1 var San Andreas get max wanted level
0510 5 char handle, flt, flt, flt, flt Vice City
0511 0 unsupported
0512 1 string Vice City San Andreas print help forever
0513 2 string, int San Andreas print help forever with number
0514 3 char handle, int, int Vice City set char can be damaged by gang members
0515 ? Vice City unsupported
0516 ? unsupported
0517 5 string, flt, flt, flt, var Vice City San Andreas create locked property pickup parameters rearranged in SB
0518 6 string, flt, flt, flt, int, var Vice City San Andreas create forsale property pickup parameters rearranged in SB
0519 2 car handle, int Vice City San Andreas freeze car position
051A 2 char handle, char handle Vice City San Andreas check char has been damaged by char
051B 2 char handle, car handle San Andreas check char has been damaged by car
051C 2 car handle, char handle San Andreas check car has been damaged by char
051D 2 car handle, car handle San Andreas check car has been damaged by car
051E 1 var San Andreas get current radio station
051F 0 unsupported
0520 0 unsupported
0521 1 char handle Vice City is char drowning in water?
0522 0 Vice City disable cutscene shadows
0523 3 flt, flt, flt Vice City check if glass has been shattered nearby
0524 3 object handle, object handle, int Vice City attach object to object/bone only works on cutscene objects
0525 3 object handle, object handle, string Vice City attach object to component of object only works on cutscene objects
0526 2 char handle, int Vice City San Andreas set char to stay in car when jacked
0527 0 unsupported
0528 1 int Vice City add to money spent on weapon stat
0529 1 int Vice City add to money spent on property stat
052A 0 unsupported
052B 2 char handle, int Vice City task use mobile phone
052C 2 player handle, int Vice City San Andreas set drunk cam
052D 0 unsupported
052E 0 unsupported
052F 0 unsupported
0530 0 unsupported
0531 1 int Vice City add to stores knocked off stat
0532 0 unsupported
0533 1 int Vice City add to assassination contracts stat
0534 1 int Vice City add to pizzas delivered stat
0535 0 unsupported
0536 1 int Vice City add to drug deals made ("ice cream sold) stat
0537 0 unsupported
0538 0 unsupported
0539 0 unsupported
053A 0 unsupported
053B 0 unsupported
053C 2 char handle, int Vice City set char in players group can fight
053D 1 char handle Vice City clear char wait state
053E 6 int, flt, flt, flt, flt, var Vice City San Andreas get random car of specific type in area (no save) parameters rearranged in SB
053F 2 car handle, int Vice City San Andreas set can burst car tires
0540 2 player handle, int Vice City set player auto aim
0541 1 car handle Vice City San Andreas fire vehicle gun
0542 1 int Vice City add property to property owned stat
0543 1 int Vice City add bloodring kills stat
0544 1 int Vice City save longest time in bloodring stat
0545 0 Vice City remove everything for giant cutscene (?)
0546 2 player handle, car handle Vice City check is player touching vehicle
0547 2 char handle, car handle San Andreas check is char touching vehicle
0548 6 player handle, int, int, flt, flt, flt Vice City check for ped model around player
0549 1 char handle Vice City clear char follow path
054A 2 char handle, int Vice City San Andreas set char can be shot in vehicle
054B 2 object handle, car handle Vice City attach object to car only works on cutscene objects
054C 1 string Vice City San Andreas load mission text
054D 1 int Vice City set stadium message
054E 1 char handle Vice City San Andreas clear char last damage entity
054F 1 car handle San Andreas clear car last damage entity
0550 2 object handle, int Vice City San Andreas
0551 1 int Vice City set Kaufman Cabs radio
0552 1 int Vice City set riot noise
0553 0 unsupported
0554 0 unsupported
0555 2 San Andreas remove weapon from char
0556 8 flt, flt, flt, flt, flt, flt, flt, flt Vice City create cab
0557 0 Vice City release cab
0558 0 unsupported
0559 0 unsupported
055A 1 int Vice City set secondary trash
055B 5 int, flt, flt, flt, var Vice City create clothes pickup parameters rearranged in SB
055C 0 unsupported
055D 2 player handle, int Vice City San Andreas make player fire proof
055E 2 player handle, int Vice City San Andreas increase player max health
055F 2 player handle, int Vice City San Andreas increase player max armour
0560 2 car handle, var Vice City San Andreas create random char as driver
0561 3 car handle, int, var Vice City San Andreas create random char as passenger parameters rearranged in SB
0562 2 char handle, int Vice City set char ignore threats behind objects
0563 2 player handle, int Vice City San Andreas ensure player has a drive-by weapon
0564 1 car handle Vice City San Andreas set helicopter simulate crash land only works on helicopters
0565 4 flt, flt, flt, int Vice City San Andreas add explosion with no sound
0566 2 object handle, int Vice City San Andreas set object area visible
0567 0 unsupported
0568 2 char handle, int Vice City San Andreas set char never targetted
0569 1 string Vice City load uncompressed animation
056A 0 Vice City San Andreas check has cutscene finished
056B 2 char handle, int Vice City set char to crouch when threatened
056C 1 char handle Vice City San Andreas check is char in any police vehicle
056D 1 char handle Vice City San Andreas check does char exist
056E 1 car handle San Andreas check does vehicle exist
056F 0 unsupported
0570 5 int, flt, flt, flt, var Vice City San Andreas parameters rearranged in SB
0571 1 char handle Vice City is char stuck?
0572 1 int Vice City San Andreas set all taxis have jump boost and nitro nitro unavailable in Vice City
0573 2 char handle, int Vice City
0574 2 car handle, int Vice City San Andreas
0575 2 San Andreas
0576 0 unsupported
0577 0 unsupported
0578 1 int Vice City save highest vigilante level stat
0579 1 char handle Vice City clear all char anims
057A 2 garage ID, int Vice City set garage to max cars
057B 0 Vice City check wanted stars are flashing
057C 1 int Vice City set weather table
057D 1 int Vice City force radio to play audio
057E 1 int Vice City San Andreas set radar gray
057F 2 player handle, var Vice City get player number of coach passengers dropped off
0580 3 char handle, car handle, var Vice City parameters rearranged in SB
0581 1 int Vice City San Andreas display radar
0582 2 int, int Vice City San Andreas register best position
0583 2 player handle, string Vice City San Andreas
0584 ? char handle Vice City unsupported
0585 0 Vice City check is pressing fire button in car
0586 1 char handle Vice City checks distribution ped is finished dealing
0587 2 car handle, int Vice City San Andreas
0588 2 char handle, int Vice City San Andreas
0589 ? unsupported
058A 6 flt, flt, flt, flt, flt, flt Vice City San Andreas
058B 1 char handle Vice City has char bought ice cream?
058C 1 var Vice City San Andreas get progress percentage
058D 4 flt, flt, flt, flt Vice City set mission restart taxi start
058E 4 flt, flt, flt, flt Vice City set mission restart taxi destination
058F 8 char handle, flt, flt, flt, flt, int, int, int Vice City set random ice cream customer in area
0590 ? unsupported
0591 4 flt, flt, flt, flt Vice City unlock all car doors in area
0592 2 int, int Vice City set gang to attack player with cops
0593 2 char handle, int Vice City set char frightened in jacked car
0594 2 car handle, int Vice City San Andreas set vehicle to fade in
0595 0 Vice City San Andreas register odd job mission passed
0596 1 player handle Vice City check player is in mission restart taxi
0597 1 char handle Vice City San Andreas is char ducking?
0598 3 object handle, flt, int Vice City stir ground around object
0599 1 int Vice City set highest firefighter level stat
059A 0 Vice City San Andreas is australian game? exact opposite to 0485
059B 1 car handle Vice City disarm car bomb
059C Vice City San Andreas 1 parameter in Vice City, 2 parameters in San Andreas
059D 1 int Vice City San Andreas
059E 1 var Vice City San Andreas
059F 4 object handle, var, var, var Vice City San Andreas get object velocity
05A0 ? Vice City San Andreas unsupported
05A1 4 object handle, flt, flt, flt Vice City San Andreas
05A2 4 object handle, flt, flt, flt Vice City San Andreas
05A3 1 object handle Vice City San Andreas is object static?
05A4 5 flt, flt, flt, flt, var Vice City San Andreas get angle between 2D vectors
05A5 8 flt, flt, flt, flt, flt, flt, flt, flt Vice City San Andreas
05A6 4 object handle, var, var, var Vice City San Andreas get object rotation velocity
05A7 4 object handle, var, var, var Vice City San Andreas add velocity relative to object velocity
05A8 2 object handle, var Vice City San Andreas get object speed last opcode available for Vice City

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability
simulated in LC mod
opcode has been correctly or mostly simulated to work in the GTA: Liberty City mod for Vice City

Reference

^ GTA Net GTAForums: manipulating game memory for fun and profit

External links