Difference between revisions of "DAT"

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|align="center"|{{Icon|SA}}||[[animgrp.dat]], [[animgrp.dat|animgrp1.dat]]||Contains predefined animation sequences (By default different types of walking)||
 
|align="center"|{{Icon|SA}}||[[animgrp.dat]], [[animgrp.dat|animgrp1.dat]]||Contains predefined animation sequences (By default different types of walking)||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[ar_stats.dat]]||||''still present in [[GTA 4]] but unused?''
+
|align="center"|{{Icon|SA}}||[[ar_stats.dat]]||||''Still present in [[GTA 4]] but unused?''
 
|-
 
|-
 
|align="center"|{{Icon|SA}}||[[cargrp.dat]]||||
 
|align="center"|{{Icon|SA}}||[[cargrp.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[clothes.dat]]||||''still present in [[GTA 4]] but unused?''
+
|align="center"|{{Icon|SA}}||[[clothes.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.''
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[furnitur.dat]]||||''still present in [[GTA 4]] but unused?''
+
|align="center"|{{Icon|SA}}||[[furnitur.dat]]||||''Still present in [[GTA 4]] but unused?''
 
|-
 
|-
 
|align="center"|{{Icon|SA}}||[[gridref.dat]]||''Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called '''Bugstar'''.''||''Leftover from San Andreas development stage, apparently not required by the game.''
 
|align="center"|{{Icon|SA}}||[[gridref.dat]]||''Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called '''Bugstar'''.''||''Leftover from San Andreas development stage, apparently not required by the game.''
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|align="center"|{{Icon|SA}}||[[gta.dat|gta_quick.dat]]||||
 
|align="center"|{{Icon|SA}}||[[gta.dat|gta_quick.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[melee.dat]]||||''still present in [[GTA 4]] but unused?''
+
|align="center"|{{Icon|SA}}||[[melee.dat]]||||''Still present in [[GTA 4]] but unused?''
 
|-
 
|-
|align="center"|{{Icon|SA}}||[[numplate.dat]]||||''still present in [[GTA 4]] but unused?''
+
|align="center"|{{Icon|SA}}||[[numplate.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.''
 
|-
 
|-
 
|align="center"|{{Icon|SA}}||[[plants.dat]]||||
 
|align="center"|{{Icon|SA}}||[[plants.dat]]||||
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|align="center"|{{Icon|4}}||[[ambient.dat]]||||
 
|align="center"|{{Icon|4}}||[[ambient.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[bloodFx.dat]]||||
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[bloodFx.dat]]||||
 
|-
 
|-
 
|align="center"|{{Icon|4}}||[[cj_gta.dat]]||||
 
|align="center"|{{Icon|4}}||[[cj_gta.dat]]||||
Line 98: Line 98:
 
|align="center"|{{Icon|4}}||[[credits.dat|credits*.dat]]||||
 
|align="center"|{{Icon|4}}||[[credits.dat|credits*.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[distantlights.dat]]||||''binary file''
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[distantlights.dat]]||||''binary file''
 
|-
 
|-
|align="center"|{{Icon|4}}||[[entityFx.dat]]||||
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[entityFx.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[explosionFx.dat]]||||
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|align="center"|{{Icon|4}} {{Icon|V}}||[[explosionFx.dat]]||||
 
|-
 
|-
 
|align="center"|{{Icon|4}}||[[FemalePlayerSettings.dat]], [[MalePlayerSettings.dat]]||''Contains info necessary to render the multiplayer player''||
 
|align="center"|{{Icon|4}}||[[FemalePlayerSettings.dat]], [[MalePlayerSettings.dat]]||''Contains info necessary to render the multiplayer player''||
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|align="center"|{{Icon|4}}||[[hud.dat]]||''Contains inital display settings for each HUD component''||
 
|align="center"|{{Icon|4}}||[[hud.dat]]||''Contains inital display settings for each HUD component''||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[hudcolor.dat]]||''Contains RGB colour values that the game uses''||
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[hudcolor.dat]]||''Contains RGB colour values that the game uses''||
 
|-
 
|-
 
|align="center"|{{Icon|4}}||[[loadingscreens.dat|loadingscreens*.dat]]||''Contains the animation of static loading screen images''||
 
|align="center"|{{Icon|4}}||[[loadingscreens.dat|loadingscreens*.dat]]||''Contains the animation of static loading screen images''||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[materialFx.dat]]||||
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[materialFx.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[materials.dat]]||||
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[materials.dat]]||||
 
|-
 
|-
 
|align="center"|{{Icon|4}}||[[meleeAnims.dat]]||''Specifies all anims available to the melee system''||
 
|align="center"|{{Icon|4}}||[[meleeAnims.dat]]||''Specifies all anims available to the melee system''||
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|align="center"|{{Icon|4}}||[[moveblend.dat]]||''Contains some parameters for blended ped animation''||
 
|align="center"|{{Icon|4}}||[[moveblend.dat]]||''Contains some parameters for blended ped animation''||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[nav.dat]]||''This file is read in to initialise the "CPathServer" pathfinding class''||
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[nav.dat]]||''This file is read in to initialise the "CPathServer" pathfinding class''||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[navprecalc.dat]]||||''binary file''
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[navprecalc.dat]]||||''binary file''
 
|-
 
|-
 
|align="center"|{{Icon|4}}||[[networktest.dat]]||
 
|align="center"|{{Icon|4}}||[[networktest.dat]]||
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|align="center"|{{Icon|4}}||[[pedpopulation.dat]]||||''binary file''
 
|align="center"|{{Icon|4}}||[[pedpopulation.dat]]||||''binary file''
 
|-
 
|-
|align="center"|{{Icon|4}}||[[pedProps.dat]]||
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[pedProps.dat]]||
 
|-
 
|-
 
|align="center"|{{Icon|4}}||[[scenarios.dat]]||||
 
|align="center"|{{Icon|4}}||[[scenarios.dat]]||||
 
|-
 
|-
|align="center"|{{Icon|4}}||[[visualSettings.dat]]||''Stores initial values for configuration of in game elements''||
+
|align="center"|{{Icon|4}} {{Icon|V}}||[[visualSettings.dat]] (IV)||''Stores initial values for configuration of in game elements''||
 
|}
 
|}
 
{{Note|1}} The {{Icon}} icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV).
 
{{Note|1}} The {{Icon}} icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV).

Revision as of 03:54, 22 September 2014

DAT is the extension used for the data files of GTA 3D series games. They are commonly text files (although there are binary ones) and have different structures.

List of data files

This section is incomplete. You can help by fixing and expanding it.

Game File Description Notes
Grand Theft Auto series[1] animviewer.dat
Grand Theft Auto series carcols.dat Contains information about vehicle colors
Grand Theft Auto series default.dat
Grand Theft Auto series fonts.dat Contains information about the fonts used in the game The fonts are split up into sprites. Fonts themselves are located in the ...\models\fonts.txd texture dictionary.
Grand Theft Auto series gta.dat General map listing file called gta3.dat for GTA 3 and gta-vc.dat for Vice City
Grand Theft Auto series object.dat Defines additional object information for dynamic objects
Grand Theft Auto series ped.dat
Grand Theft Auto series pedgrp.dat
Grand Theft Auto series timecyc.dat,
timecycp.dat (SA)
Controls the weather and the game's appearance
Grand Theft Auto series water.dat (all),
water1.dat (SA),
waterpro.dat (GTA 3 & VC)
Grand Theft Auto series weapon.dat
Grand Theft Auto series handling.dat (IV), handling.cfg (GTA 3, VC & SA) Contains the attributes of all vehicles in the game
GTA III Vice City San Andreas pedstats.dat
GTA III Vice City San Andreas surface.dat
GTA III Vice City cullzone.dat,
cullzoneempty.dat (VC)
binary files
GTA III Vice City fistfite.dat
GTA III Vice City flight.dat
GTA III San Andreas GTA IV tracks*.dat located in the ..data\paths directory
GTA III chase*.dat binary files located in the ..data\paths directory
GTA III train.dat, train2.dat still present in Vice City but unused
Vice City map*.dat located in the ..data\maps directory
Vice City spath.dat, spath0.dat
San Andreas animgrp.dat, animgrp1.dat Contains predefined animation sequences (By default different types of walking)
San Andreas ar_stats.dat Still present in GTA 4 but unused?
San Andreas cargrp.dat
San Andreas clothes.dat Still present in GTA 4 and GTA V but unused.
San Andreas furnitur.dat Still present in GTA 4 but unused?
San Andreas gridref.dat Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called Bugstar. Leftover from San Andreas development stage, apparently not required by the game.
San Andreas gta_quick.dat
San Andreas melee.dat Still present in GTA 4 but unused?
San Andreas numplate.dat Still present in GTA 4 and GTA V but unused.
San Andreas plants.dat
San Andreas polydensity.dat
San Andreas popcycle.dat
San Andreas procobj.dat
San Andreas shopping.dat
San Andreas statdisp.dat
San Andreas surfaud.dat
San Andreas surfinfo.dat
San Andreas GTA IV carmods.dat
GTA IV ambient.dat
GTA IV GTA V bloodFx.dat
GTA IV cj_gta.dat
GTA IV credits*.dat
GTA IV GTA V distantlights.dat binary file
GTA IV GTA V entityFx.dat
GTA IV GTA V explosionFx.dat
GTA IV FemalePlayerSettings.dat, MalePlayerSettings.dat Contains info necessary to render the multiplayer player
GTA IV frontend.dat
GTA IV hud.dat Contains inital display settings for each HUD component
GTA IV GTA V hudcolor.dat Contains RGB colour values that the game uses
GTA IV loadingscreens*.dat Contains the animation of static loading screen images
GTA IV GTA V materialFx.dat
GTA IV GTA V materials.dat
GTA IV meleeAnims.dat Specifies all anims available to the melee system
GTA IV moveblend.dat Contains some parameters for blended ped animation
GTA IV GTA V nav.dat This file is read in to initialise the "CPathServer" pathfinding class
GTA IV GTA V navprecalc.dat binary file
GTA IV networktest.dat
GTA IV pedpersonality.dat
GTA IV pedpopulation.dat binary file
GTA IV GTA V pedProps.dat
GTA IV scenarios.dat
GTA IV GTA V visualSettings.dat (IV) Stores initial values for configuration of in game elements

^ The Grand Theft Auto series icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV).

See also

External Link