Difference between revisions of "Paths"
Jump to navigation
Jump to search
m |
|||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take. | '''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take. | ||
− | All 3D GTA games use different paths systems. | + | All 3D GTA games use different paths systems. GTA III uses an [[IDE]]-related paths system, which binds paths to certain objects. Vice City uses groups of mapped paths defined in [[IPL]]s. San Andreas and GTA IV use a collection of binary files which are linked to each other. |
− | + | The following articles give more details about the game specific path versions: | |
− | * {{Icon|3}} [[ | + | * {{Icon|3}} [[PATH_(IDE_Section)|GTA III's Paths System]] |
− | * {{Icon|VC}} [[ | + | * {{Icon|VC}} [[Paths (Vice City)|GTA VC's Paths System]] |
* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]] | * {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]] | ||
* {{Icon|4}} [[Paths (GTA4)|GTA IV's Paths System]] | * {{Icon|4}} [[Paths (GTA4)|GTA IV's Paths System]] | ||
− | [ | + | == External links == |
+ | * {{GTAF|93990|Paths Documentation for SA, VC and GTA3}} - Topic by {{U|REspawn}} detailing Vice City's paths | ||
+ | * [http://projectcerbera.com/gta/vc/tutorials/paths Explanation of the path-section in a VC IPL] - by {{U|Cerbera}} | ||
+ | |||
+ | {{N|4|SA|VC|3}} | ||
+ | [[Category:Map Formats]] |
Latest revision as of 20:54, 26 August 2015
Paths are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.
All 3D GTA games use different paths systems. GTA III uses an IDE-related paths system, which binds paths to certain objects. Vice City uses groups of mapped paths defined in IPLs. San Andreas and GTA IV use a collection of binary files which are linked to each other.
The following articles give more details about the game specific path versions:
External links
- GTAForums: Paths Documentation for SA, VC and GTA3 - Topic by REspawn detailing Vice City's paths
- Explanation of the path-section in a VC IPL - by Cerbera
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |