Difference between revisions of "Paths"

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'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.
 
'''Paths''' are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.
  
All 3D GTA games use different paths systems. [[GTA III]] uses an [[IDE]]-related paths system, which binds paths to certain objects. [[GTA Vice City]] uses groups of mapped paths defined in [[IPL]]s. [[GTA San Andreas]] and [[GTA IV]] use a collection of binary files which are linked to each other.
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All 3D GTA games use different paths systems. GTA III uses an [[IDE]]-related paths system, which binds paths to certain objects. Vice City uses groups of mapped paths defined in [[IPL]]s. San Andreas and GTA IV use a collection of binary files which are linked to each other.
  
== See also ==
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The following articles give more details about the game specific path versions:
* [[Image:Gta3.png|16px]] [[IDE#PATH|GTA III's Paths System]]
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* {{Icon|3}} [[PATH_(IDE_Section)|GTA III's Paths System]]
* [[Image:Vc.png|16px]] [[IPL#PATH|GTA VC's Paths System]]
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* {{Icon|VC}} [[Paths (Vice City)|GTA VC's Paths System]]
* [[Image:Sa.png|16px]] [[Paths (GTA SA)|GTA SA's Paths System]]
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* {{Icon|SA}} [[Paths (GTA SA)|GTA SA's Paths System]]
* [[Image:GTAIV.png|16px]] [[Paths (GTA4)|GTA IV's Paths System]]
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* {{Icon|4}} [[Paths (GTA4)|GTA IV's Paths System]]
  
[[Category:Map Formats]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA 4]]
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== External links ==
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* {{GTAF|93990|Paths Documentation for SA, VC and GTA3}} - Topic by {{U|REspawn}} detailing Vice City's paths
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* [http://projectcerbera.com/gta/vc/tutorials/paths Explanation of the path-section in a VC IPL] - by {{U|Cerbera}}
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{{N|4|SA|VC|3}}
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[[Category:Map Formats]]

Latest revision as of 20:54, 26 August 2015

Paths are special structures of waypoints which define random AI spawns (such as peds, cars and boats) and the possible route an AI agent can take.

All 3D GTA games use different paths systems. GTA III uses an IDE-related paths system, which binds paths to certain objects. Vice City uses groups of mapped paths defined in IPLs. San Andreas and GTA IV use a collection of binary files which are linked to each other.

The following articles give more details about the game specific path versions:

External links