Difference between revisions of "DAT"
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|align="center"|{{Icon|SA}}||[[animgrp.dat]], [[animgrp.dat|animgrp1.dat]]||Contains predefined animation sequences (By default different types of walking)|| | |align="center"|{{Icon|SA}}||[[animgrp.dat]], [[animgrp.dat|animgrp1.dat]]||Contains predefined animation sequences (By default different types of walking)|| | ||
|- | |- | ||
− | |align="center"|{{Icon|SA}}||[[ar_stats.dat]]||||'' | + | |align="center"|{{Icon|SA}}||[[ar_stats.dat]]||||''Still present in [[GTA 4]] but unused?'' |
|- | |- | ||
|align="center"|{{Icon|SA}}||[[cargrp.dat]]|||| | |align="center"|{{Icon|SA}}||[[cargrp.dat]]|||| | ||
|- | |- | ||
− | |align="center"|{{Icon|SA}}||[[clothes.dat]]||||'' | + | |align="center"|{{Icon|SA}}||[[clothes.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.'' |
|- | |- | ||
− | |align="center"|{{Icon|SA}}||[[furnitur.dat]]||||'' | + | |align="center"|{{Icon|SA}}||[[furnitur.dat]]||||''Still present in [[GTA 4]] but unused?'' |
|- | |- | ||
|align="center"|{{Icon|SA}}||[[gridref.dat]]||''Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called '''Bugstar'''.''||''Leftover from San Andreas development stage, apparently not required by the game.'' | |align="center"|{{Icon|SA}}||[[gridref.dat]]||''Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called '''Bugstar'''.''||''Leftover from San Andreas development stage, apparently not required by the game.'' | ||
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|align="center"|{{Icon|SA}}||[[gta.dat|gta_quick.dat]]|||| | |align="center"|{{Icon|SA}}||[[gta.dat|gta_quick.dat]]|||| | ||
|- | |- | ||
− | |align="center"|{{Icon|SA}}||[[melee.dat]]||||'' | + | |align="center"|{{Icon|SA}}||[[melee.dat]]||||''Still present in [[GTA 4]] but unused?'' |
|- | |- | ||
− | |align="center"|{{Icon|SA}}||[[numplate.dat]]||||'' | + | |align="center"|{{Icon|SA}}||[[numplate.dat]]||||''Still present in [[GTA 4]] and [[GTA V]] but unused.'' |
|- | |- | ||
|align="center"|{{Icon|SA}}||[[plants.dat]]|||| | |align="center"|{{Icon|SA}}||[[plants.dat]]|||| | ||
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|align="center"|{{Icon|4}}||[[ambient.dat]]|||| | |align="center"|{{Icon|4}}||[[ambient.dat]]|||| | ||
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[bloodFx.dat]]|||| | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[bloodFx.dat]]|||| |
|- | |- | ||
|align="center"|{{Icon|4}}||[[cj_gta.dat]]|||| | |align="center"|{{Icon|4}}||[[cj_gta.dat]]|||| | ||
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|align="center"|{{Icon|4}}||[[credits.dat|credits*.dat]]|||| | |align="center"|{{Icon|4}}||[[credits.dat|credits*.dat]]|||| | ||
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[distantlights.dat]]||||''binary file'' | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[distantlights.dat]]||||''binary file'' |
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[entityFx.dat]]|||| | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[entityFx.dat]]|||| |
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[explosionFx.dat]]|||| | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[explosionFx.dat]]|||| |
|- | |- | ||
|align="center"|{{Icon|4}}||[[FemalePlayerSettings.dat]], [[MalePlayerSettings.dat]]||''Contains info necessary to render the multiplayer player''|| | |align="center"|{{Icon|4}}||[[FemalePlayerSettings.dat]], [[MalePlayerSettings.dat]]||''Contains info necessary to render the multiplayer player''|| | ||
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|align="center"|{{Icon|4}}||[[hud.dat]]||''Contains inital display settings for each HUD component''|| | |align="center"|{{Icon|4}}||[[hud.dat]]||''Contains inital display settings for each HUD component''|| | ||
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[hudcolor.dat]]||''Contains RGB colour values that the game uses''|| | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[hudcolor.dat]]||''Contains RGB colour values that the game uses''|| |
|- | |- | ||
|align="center"|{{Icon|4}}||[[loadingscreens.dat|loadingscreens*.dat]]||''Contains the animation of static loading screen images''|| | |align="center"|{{Icon|4}}||[[loadingscreens.dat|loadingscreens*.dat]]||''Contains the animation of static loading screen images''|| | ||
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[materialFx.dat]]|||| | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[materialFx.dat]]|||| |
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[materials.dat]]|||| | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[materials.dat]]|||| |
|- | |- | ||
|align="center"|{{Icon|4}}||[[meleeAnims.dat]]||''Specifies all anims available to the melee system''|| | |align="center"|{{Icon|4}}||[[meleeAnims.dat]]||''Specifies all anims available to the melee system''|| | ||
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|align="center"|{{Icon|4}}||[[moveblend.dat]]||''Contains some parameters for blended ped animation''|| | |align="center"|{{Icon|4}}||[[moveblend.dat]]||''Contains some parameters for blended ped animation''|| | ||
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[nav.dat]]||''This file is read in to initialise the "CPathServer" pathfinding class''|| | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[nav.dat]]||''This file is read in to initialise the "CPathServer" pathfinding class''|| |
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[navprecalc.dat]]||||''binary file'' | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[navprecalc.dat]]||||''binary file'' |
|- | |- | ||
|align="center"|{{Icon|4}}||[[networktest.dat]]|| | |align="center"|{{Icon|4}}||[[networktest.dat]]|| | ||
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|align="center"|{{Icon|4}}||[[pedpopulation.dat]]||||''binary file'' | |align="center"|{{Icon|4}}||[[pedpopulation.dat]]||||''binary file'' | ||
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[pedProps.dat]]|| | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[pedProps.dat]]|| |
|- | |- | ||
|align="center"|{{Icon|4}}||[[scenarios.dat]]|||| | |align="center"|{{Icon|4}}||[[scenarios.dat]]|||| | ||
|- | |- | ||
− | |align="center"|{{Icon|4}}||[[visualSettings.dat]]||''Stores initial values for configuration of in game elements''|| | + | |align="center"|{{Icon|4}} {{Icon|V}}||[[visualSettings.dat]] (IV)||''Stores initial values for configuration of in game elements''|| |
|} | |} | ||
{{Note|1}} The {{Icon}} icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV). | {{Note|1}} The {{Icon}} icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV). |
Revision as of 03:54, 22 September 2014
DAT is the extension used for the data files of GTA 3D series games. They are commonly text files (although there are binary ones) and have different structures.
List of data files
This section is incomplete. You can help by fixing and expanding it.
Game | File | Description | Notes |
---|---|---|---|
[1] | animviewer.dat | ||
carcols.dat | Contains information about vehicle colors | ||
default.dat | |||
fonts.dat | Contains information about the fonts used in the game | The fonts are split up into sprites. Fonts themselves are located in the ...\models\fonts.txd texture dictionary.
| |
gta.dat | General map listing file | called gta3.dat for GTA 3 and gta-vc.dat for Vice City
| |
object.dat | Defines additional object information for dynamic objects | ||
ped.dat | |||
pedgrp.dat | |||
timecyc.dat, timecycp.dat (SA) |
Controls the weather and the game's appearance | ||
water.dat (all), water1.dat (SA), waterpro.dat (GTA 3 & VC) |
|||
weapon.dat | |||
handling.dat (IV), handling.cfg (GTA 3, VC & SA) | Contains the attributes of all vehicles in the game | ||
pedstats.dat | |||
surface.dat | |||
cullzone.dat, cullzoneempty.dat (VC) |
binary files | ||
fistfite.dat | |||
flight.dat | |||
tracks*.dat | located in the ..data\paths directory
| ||
chase*.dat | binary files located in the ..data\paths directory
| ||
train.dat, train2.dat | still present in Vice City but unused | ||
map*.dat | located in the ..data\maps directory
| ||
spath.dat, spath0.dat | |||
animgrp.dat, animgrp1.dat | Contains predefined animation sequences (By default different types of walking) | ||
ar_stats.dat | Still present in GTA 4 but unused? | ||
cargrp.dat | |||
clothes.dat | Still present in GTA 4 and GTA V but unused. | ||
furnitur.dat | Still present in GTA 4 but unused? | ||
gridref.dat | Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called Bugstar. | Leftover from San Andreas development stage, apparently not required by the game. | |
gta_quick.dat | |||
melee.dat | Still present in GTA 4 but unused? | ||
numplate.dat | Still present in GTA 4 and GTA V but unused. | ||
plants.dat | |||
polydensity.dat | |||
popcycle.dat | |||
procobj.dat | |||
shopping.dat | |||
statdisp.dat | |||
surfaud.dat | |||
surfinfo.dat | |||
carmods.dat | |||
ambient.dat | |||
bloodFx.dat | |||
cj_gta.dat | |||
credits*.dat | |||
distantlights.dat | binary file | ||
entityFx.dat | |||
explosionFx.dat | |||
FemalePlayerSettings.dat, MalePlayerSettings.dat | Contains info necessary to render the multiplayer player | ||
frontend.dat | |||
hud.dat | Contains inital display settings for each HUD component | ||
hudcolor.dat | Contains RGB colour values that the game uses | ||
loadingscreens*.dat | Contains the animation of static loading screen images | ||
materialFx.dat | |||
materials.dat | |||
meleeAnims.dat | Specifies all anims available to the melee system | ||
moveblend.dat | Contains some parameters for blended ped animation | ||
nav.dat | This file is read in to initialise the "CPathServer" pathfinding class | ||
navprecalc.dat | binary file | ||
networktest.dat | |||
pedpersonality.dat | |||
pedpopulation.dat | binary file | ||
pedProps.dat | |||
scenarios.dat | |||
visualSettings.dat (IV) | Stores initial values for configuration of in game elements |
^ The icon marks the files that are present in every game of GTA 3D series (GTA 3, GTA VC, GTA SA and GTA IV).
See also
- Data Files (San Andreas) – description for common data files of San Andreas
- nodes*.dat
- Cutscene data
External Link
- GTAForums: Documenting GTA IV Data files
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |